Enchantment — Aura Curse
At the beginning of each end step, enchanted player puts X cards from the top of his or her library into their graveyard, where X is the number of cards that went to their graveyard from anywhere this turn.
|Have (2)||abby315 , metalmagic|
|Want (2)||danleniumfalcon , adam1floyd3|
Printings View all
|Hour of Devastation (HOU)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Fraying Sanity occurrence in decks from the last year
All decks: 0.04%
Commander / EDH:
All decks: 0.01%
Fraying Sanity Discussion
4 days ago
35 lands is also a lot, I suggest switching some of those out for another wheel effect such as Magus of the Wheel, or some more removal.
2 weeks ago
Startled Awake Flip would be a solid addition to the deck, maybe 2x? It has a very curious effect when it is with multiple copies of Fraying Sanity-- the effect stacks! Thus, 2x Fraying Sanity in place, play Startled Awake Flip. Result, 13 cards in the graveyard from Startled Awake Flip, then the first Fraying Sanity triggers for 13 more cards, then the second Fraying Sanity triggers for 26 additional cards into the graveyard-- 52 cards into the graveyard! You'd definitely want to go to about 23 or 24 lands, though, if you decided to do that.
2 weeks ago
2 weeks ago
Flooremoji & that is correct i used Archive Trap only as an example but you did get the idea i actually did try both with a playset of Mission Briefing and it did work out fine, but like Gilbobaggins mentioned, with Twincast i have the liberty to also copy the opponent's instants/sorceries and that realy has helped the outcome of the duel at some cases when things got really close. As for Fraying Sanity i did playtest withouth them and i do see the difference on the amount of cards i actually mill per turn, but with more removal/draw cards i do see the reason why taking them out would be a good option, i might put them on the sideboard.
I tried looking for alternatives to Mesmeric Orb since the idea of milling out myself with it im not so fond of, and i actually like Curse of the Bloody Tome a bit better, yeah it might be +1 more mana to cast but the end result of milling twice as much compensates it very much & i might replace the orbs for it, let me know if this is a good idea guys.
3 weeks ago
Gilbobaggins thank you very much for the +1 and you are very right about the Ghost Quarter i never thought about the player deciding wether to search or not, and the idea of adding x2 Scheming Symmetry i liked it and have updated deck on your suggestion.
I added the 2 fetchlands that you recomended and they are working better so thanks. Fraying Sanity has been a staple on my deck from the beginning due to the fact that it doubles any mill that I place on other player, and for 3 mana I can place it very early in the game for x2 milling. I am seriously thinking on going for a playset for either Twincast or Mission Briefing although it depends on the way i want to apply it, twincast is a very quick way for repeating, lets say Archive Trap on the go without paying its cost, and with mission briefing i would have to pay the cost, although i have the option to leave it in my hand and not play it right away (plz correct me if im wrong). Visions of Beyond & Drown in the Loch are definitely fantastic and added them with the update so thank you.
4 weeks ago
I think Fraying Sanity is a trap--it doesn't do enough for you on turn 3, and you're generally better off with a burn spell.
I think Mission Briefing is generally going to be superior to Twincast, allowing you to get archive traps you've already played on previous turns.
Visions of Beyond should certainty be in the mainboard.
Drown in the Loch is fantastic.
I wouldn't bother with any of the creatures other than Crab. Throw Ensnaring Bridge in there then focus on "burning" them with mill cards.
1 month ago
Cool deck zteam
Ill toss you a vote!