Fraying Sanity

Fraying Sanity

Enchantment — Aura Curse

Enchant Player

At the beginning of each end step, enchanted player puts X cards from the top of his or her library into their graveyard, where X is the number of cards that went to their graveyard from anywhere this turn.

Browse Alters View at Gatherer

Trade

Have (2) abby315 , metalmagic
Want (2) danleniumfalcon , adam1floyd3

Printings View all

Set Rarity
Hour of Devastation (HOU) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
2019-10-04 Legal
Block Constructed Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Fraying Sanity occurrence in decks from the last year

Modern:

All decks: 0.04%

Commander / EDH:

All decks: 0.01%

Fraying Sanity Discussion

JUNDforDaWin on Any input welcome - Jeleva

4 days ago

One thing I might take out is Aetherflux Reservoir since it is the only source of life gain other than Exsanguinate, and your game plan dosen't seem to be all that focused on it.

A couple Add-ins would be, Fraying Sanity or Psychic Corrosion.

35 lands is also a lot, I suggest switching some of those out for another wheel effect such as Magus of the Wheel, or some more removal.

One last suggestion is to change out Mystic Remora for Rhystic Study

BioProfDude on Burn the Library Down

2 weeks ago

Startled Awake  Flip would be a solid addition to the deck, maybe 2x? It has a very curious effect when it is with multiple copies of Fraying Sanity-- the effect stacks! Thus, 2x Fraying Sanity in place, play Startled Awake  Flip. Result, 13 cards in the graveyard from Startled Awake  Flip, then the first Fraying Sanity triggers for 13 more cards, then the second Fraying Sanity triggers for 26 additional cards into the graveyard-- 52 cards into the graveyard! You'd definitely want to go to about 23 or 24 lands, though, if you decided to do that.

Kiran_M on Rasaru

2 weeks ago

I died to the nasty combo of Fleet Swallower and Fraying Sanity once. If you like making people cry inside, maybe run those.

Endo13 on U/B Mill & Kill v2

2 weeks ago

Flooremoji & Caerwyn that is correct i used Archive Trap only as an example but you did get the idea i actually did try both with a playset of Mission Briefing and it did work out fine, but like Gilbobaggins mentioned, with Twincast i have the liberty to also copy the opponent's instants/sorceries and that realy has helped the outcome of the duel at some cases when things got really close. As for Fraying Sanity i did playtest withouth them and i do see the difference on the amount of cards i actually mill per turn, but with more removal/draw cards i do see the reason why taking them out would be a good option, i might put them on the sideboard.

I tried looking for alternatives to Mesmeric Orb since the idea of milling out myself with it im not so fond of, and i actually like Curse of the Bloody Tome a bit better, yeah it might be +1 more mana to cast but the end result of milling twice as much compensates it very much & i might replace the orbs for it, let me know if this is a good idea guys.

Endo13 on U/B Mill & Kill v2

3 weeks ago

Gilbobaggins thank you very much for the +1 and you are very right about the Ghost Quarter i never thought about the player deciding wether to search or not, and the idea of adding x2 Scheming Symmetry i liked it and have updated deck on your suggestion.

Caerwyn I added the 2 fetchlands that you recomended and they are working better so thanks. Fraying Sanity has been a staple on my deck from the beginning due to the fact that it doubles any mill that I place on other player, and for 3 mana I can place it very early in the game for x2 milling. I am seriously thinking on going for a playset for either Twincast or Mission Briefing although it depends on the way i want to apply it, twincast is a very quick way for repeating, lets say Archive Trap on the go without paying its cost, and with mission briefing i would have to pay the cost, although i have the option to leave it in my hand and not play it right away (plz correct me if im wrong). Visions of Beyond & Drown in the Loch are definitely fantastic and added them with the update so thank you.

Caerwyn on U/B Mill & Kill v2

4 weeks ago

You should run more fetch lands (Polluted Delta; Prismatic Vista so you can get additional landfall triggers with Crab.

I think Fraying Sanity is a trap--it doesn't do enough for you on turn 3, and you're generally better off with a burn spell.

I think Mission Briefing is generally going to be superior to Twincast, allowing you to get archive traps you've already played on previous turns.

Visions of Beyond should certainty be in the mainboard.

Drown in the Loch is fantastic.

I wouldn't bother with any of the creatures other than Crab. Throw Ensnaring Bridge in there then focus on "burning" them with mill cards.

As mentioned above, you want to run force search effects like Field of Ruin (which also gets you crab triggers) and Scheming Symmetry.

HELLcaster19 on Phenax Mill (how original)

1 month ago

Cool deck zteam

Ill toss you a vote!

No Fraying Sanity to go with that Traumatize? lol

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