|Commander / EDH||Legal|
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|Hour of Devastation (HOU)||Rare|
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Enchantment — Aura Curse
At the beginning of each end step, enchanted player puts X cards from the top of his or her library into their graveyard, where X is the number of cards that went to their graveyard from anywhere this turn.
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|Have (26)||davir , mcstang1986 , clayperce , tahavin , Supremespeed , VoidCaster113 , abby315 , Bulldawg1310 , , jwitzleben , davidmassee , Sparky41 , NCN946 , orzhov_is_relatively_okay819 , PhotogenicParasympathetic , philktoken8998 , phunbabag , 2austin5 , L4DMalus , Rez09 , theilluminaire , Atroxreaper , AlertKnave8075 , darthnuchi , SeditiousCanary , zn.tportlock|
|Want (2)||Va1mar , RedMulligan|
Fraying Sanity Discussion
15 hours ago
6 days ago
I could help a little if I knew what kind of format you were playing.
Your deck's tag says Standard, it looks like Modern, but Jace is your Commander (Planeswalkers can't be a General). Maybe I'm missing something.
Anyways, that new card Fraying Sanity is pretty neat. Also you might want a way to make red mana to cast the Entering part of Breaking / Entering.
1 week ago
1 week ago
The deck is more of a combo deck than a mill deck. The goal of a combo deck is to find the pieces, so being able to cycle Compelling Argument is a big plus.
I also have Abandoned Sarcophagus which lets me cast it from the graveyard. This means I could potentially cast it twice (before and after Sarcophagus hits the field) for 10 (or more with Fraying Sanity, compared to 6 with the minister (a difference magnified by Sanity). So even if I get Lost Legacy'd and have to resort to traditional mill, the instant is better.
As for Commit, it's there to counter the uncounterable (specifically Carnage Tyrant. In reality that's not been as much of an issue as I thought. Bear in mind though, that the combo will mill an entire deck with pieces on the board, so I could cast Memory, swing with fish and mill everything.
1 week ago
This idea is good. The deck itself needs a little something to make it work. I think adding red, white or black would help a ton. Your deck will eventually mill your opponent as is. To give it the extra bang I think you need to focus on more control. Right now you have essentially 2 pieces, the fish and the enchantment. Adding a second color will make the deck more capable in the early game so you can survive long enough to get the combo online. Fortunately, Fraying Sanity in multiples can win the game all on it's own. I think black, giving you discard and removal would probably be the fastest and most on theme way to go. If you choose one of the other colors it will help greatly too. If you are willing to go this route post here and I will suggest some cards to help. I would love to see a decent mill deck in standard again, but right now the deck you have would probably not be able to stall long enough to close out the game before being over run by creatures. One last important thing about adding another color, if you do so once your opponent is privy to your plan they will likely do anything they can to stop it from happening. Since this will be the case, a second color would give you access to other win conditions for game 2 if the plan falls flat.
1 week ago
Atroxreaper, you mentioned Mill as an archetype, but that is a particular deck and win condition not it's own archetype.
For example, you can build Mill in all 3 archetypes.
1 week ago
Hi! Here's my comment.
You don't have nearly enough sources: you clearly need to cut Buried Ruin (Field of Ruin is simply too strong to pass up) and most basic lands. Drowned Catacomb is worse than most other options. You don't want Darkslick Shores in a Fraying Sanity build trying to win not further than turn 5: try other lands. Remand is completely useless, Damnation is extremely weak, Crypt Incursion and Ensnaring Bridge are pretty decent but luckily we can do a little better. Breaking / Entering is too bad, and probably so in any possible build. Jace, Vryn's Prodigy Flip is greatly underwhelming; in particular, you don't need to overcost you already expensive spells: flexibility means nothing if you have no use for it.
If you want to understand the reasons behind my notes, you need to read my guide. Bye!