Fraying Sanity


Format Legality
Pre-release Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Hour of Devastation (HOU) Rare

Combos Browse all

Fraying Sanity

Enchantment — Aura Curse

Enchant Player

At the beginning of each end step, enchanted player puts X cards from the top of his or her library into their graveyard, where X is the number of cards that went to their graveyard from anywhere this turn.

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Fraying Sanity Discussion

RochiTomRochi on Blue Mill 2.0

3 days ago

I would recommend 4x Archive Trap, and the new Fraying Sanity. Jace's Erasure seems too slow, and you might like some card draw - Visions of Beyond is great.

Kingleil on Token Mastery

3 days ago

Hard matchups: Mono-white control; Blue/White control. Those Lost Legacy are gonna be quickly needed to counter Hour of Revelation or River's Rebuke b/c those can trigger an instant loss for you. So, just keep the Lost Legacy handy for sure just in case. Gaea's Blessing will likely also be promoted to maybeboard status because of the rising of Fraying Sanity soon enough here.

GeistKing on Geist Deception

6 days ago

TheNocholas if you are going the mono blue route I would definitely focus on the control that will keep you alive long enough to mill. So I would say cards like Stasis to lock down your opponent. I'm sure you've probably thought of some of the essentials like Jace's Archivist, Cyclonic Rift, Windfall.

Not sure what you have at the moment, but I think the biggest staple would be the Traumatize + Fraying Sanity Combo.

To go along with lock down Winter Orb is nice, same with Static Orb. Personally if I wanted to see Jace Emblems get dropped and do silly things. I'd sit behind lots of removal and lock down and just build loyalty counters. People will hate you for it, but that's most of the fun.

Shinwizzles on Nekusar, the Mindrazer EDH: Drawn to Death

1 week ago

packwolf99, thanks for the suggestions. My issue with the Fleet Swallower + Fraying Sanity combo is that I can only hit one player with that before someone wipes out either the Fleet Swallower or the Fraying Sanity. While most certainly a fun combo, it seems a little fragile and constricted. I'm not sure if Nicol Bolas, God-Pharaoh would be a good choice in the deck. He's got a pretty steep mana cost, and his abilities don't really jive with the rest of my deck. Sure, he gives some decent control, and his ultimate ability is neat, but it has nothing to do with drawing cards and dealing damage, which is the theme I tried to have most of my deck follow.

Thanks again for the recommendations, but I think some of these milling antics might be better suited in my The Scarab God deck, since that deck is all about thrills, chills, and mills. Thanks for the opinions though!

Catalog9000 on How come Mill isn't a ...

1 week ago

I was watching one of The Professor's videos going over card advantage, and in it he expresses that (I forget which card exactly so I'll have a stand-in) cards like Mind Sculpt essentially pay to discard a card from your hand.

His point is that there are generally better ways to use that . You don't affect the boardstate in a meaningful way, you don't disrupt their hand or counter their spells, and you don't advance your boardstate or your hand.

You tap two of your lands to discard a card. Period.

But I don't see it that way. You just removed seven cards from their library. You potentially got rid of very useful cards. In the case of things like Destroy the Evidence, they mill until four lands are in their graveyard. Whether they topdeck all four lands in a row, or they are running just an 18-land deck and they throw just as many cards away simply depends. Regardless, four lands is a huge blow to anybody's game.

So my question is very straightforward: Why don't we see more mill?

Sure, it's a tad bit slow to start. But with card's like Glimpse the Unthinkable and Hedron Crab, that's 13 cards on T2. That's effectively a quarter of their library.

With combos like Duskmantle Guildmage + Mindcrank, or Fraying Sanity + Glimpse the Unthinkable, or playsets of Destroy the Evidence + Mirko Vosk, Mind Drinker (Both milling until four lands), I don't understand why we don't see more of Mill out there?

And before you state the "obvious" that there's no good protection, there's plenty. Nemesis of Reason, Gifted Aetherborn, Vampire Nighthawk, Wall of Frost, Monastery Flock, and they all do really well with Phenax, God of Deception.

Combo this with things like Surgical Extraction and Extirpate and you're hitting them even harder.

So what are your guy's thoughts? Why isn't Mill more commonly played, or at the very least used as a sub-strategy when decks can allow for it?

rwking082 on The Witch-King of Angmar

2 weeks ago

I love it! Lazav, Dimir Mastermind is one of my favorite commanders. Add to it the Witch-King theme and I'm sold.

I'd recommend Duskmantle Guildmage to make your Mindcrank plus Bloodchief Ascension combo slightly more reliable and add a little toolbox to your deck.

Traumatize and Fraying Sanity is a scary combo and is a win condition (well, a kill condition) if your opponent has an even number of cards in their deck when you cast it.

Rise of the Dark Realms is a great finisher, especially if you're milling a lot.

Telemin Performance might serve your deck well. Mill them and steal a creature all in one spell! It's particularly amusing against decks with few to no creatures.

I've never been a fan of Codex Shredder and Ghoulcaller's Bell. They don't draw any hate largely because they only mill one at a time. You can get a card in a graveyard per turn (or a few more with Ghoulcaller's Bell), but you could get a little more bang for your buck with something else.

Here's my take on Lazav: Your Cards Are Trash. It's mill-themed and does a surprisingly good job of it. I can usually mill one opponent out per game and can win with what I steal and copy. Take a look and harvest it for some cards and ideas.

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