Enchantment — Aura Curse
At the beginning of each end step, enchanted player puts X cards from the top of his or her library into their graveyard, where X is the number of cards that went to their graveyard from anywhere this turn.
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Fraying Sanity Discussion
3 hours ago
Murphy77: I checked your deck and it realy does nothing against aggro decks... Bontu's Last Reckoning is not that good, cause you have a next dead turn... I play only one for emergency... I prefer to play 2x Yahenni's Expertise, which can cast for free Fraying Sanity and more... I think Never doesn't need to be in maindeck, cause i play one copy To the Slaughter that i can re-cast it with Torrential Gearhulk...
4 hours ago
RowdyMagic18- Before Fraying Sanity was released, Traumatize was a useless card. It costs 5, and CAN'T win you the game since it rounds down. So, even if the opponent only had 1 card left, you'd spend 5 mana, and the end result would leave your opponent with 1 card anyway.
That being said, I have considered Traumatize with Fraying Sanity but had decided to go.a different direction with it. The combo can be found in another competitive deck of mine: 13 Reasons (Why Mill Can Do Modern).
For this deck, I've opted for more control with a steady mill, with explosions of mill activity through Archive Trap and Trapmaker's Snare, coupled with the static mill of Mesmeric Orb and Hedron Crab, there's plenty of mill power in the deck, leaving room for the control framework.
Thanks for the input! All input is important and appreciated!!
10 hours ago
I do not think so: you can easily check it out mapping all your turn 4 wins with Fraying Sanity and your turn 4 wins with a list without it - and even with any mesh of the two you can conceive. I wrote about it, if you are somehow interested in more than disparaging people who yield different results than your very own ones.
20 hours ago
Hi there! Have you ever thought about Fraying Sanity? I run a deck with a similar shell (Developing competitive: controlling sanity) and that card can allow for a really Marty combo with Traumatize while empowering Sphere of Safety.
23 hours ago
1 day ago
I'm not certain on Fraying Sanity, it looks like something to add to it for some silliness in some casual matches.
Cast Out was definitely a thought. Issue being single target and I would have to change my land distribution if I were to consider sideboard and mainboard. Grind / Dust is just more effective thanks to interactions with Archfiend of Ifnir
New Perspectives and Abandoned Sarcophagus are going to replace both Scribe of the Mindful and Wander in Death as Sarcophagus breaks the synergy. I was considering 2 of each and fitting in 2 more Nimble Obstructionist for some countering and tricky flashback from the grave thanks to sarcophagus and new perspectives interaction with each other.
1 day ago
If you are splashing into white for Grind / Dust, then I would recommend also adding some Cast Outs for extra removal/cycle potential. Also, this one is a bit of a silly idea, but Fraying Sanity might work well here due to all of the cards being cycled, particularly if you combine it with New Perspectives.
1 day ago
My approach would be Unsummon followed by Lay Bare the Heart - disrupting planned play. The biggest problem that I have had is against creature-heavy agro decks and if you get to start the game, then Harsh Scrutiny - Lay Bare the Heart might be better. You want to be 1 step ahead of play and I just felt that Unsummon doesn't really allow you to catch up with what your opponent is throwing out onto the field, but rather only delays things by 1 turn.
By turn 3 you should have either a Bontu's Last Reckoning or a Fraying Sanity in your hand. If you don't have fraying sanity - at least wipe your opponent's creature attack from the board. If I start with the right combination of cards in hand, to win turn 5 or 6 is never a problem. You just don't consistently draw a winning hand and have to be able to disrupt your opponent's plans.
I still need to work out how to fit a Diabolic Tutor or two into this deck.