|Commander / EDH||Legal|
Printings View all
|Scars of Mirrodin (SOM)||Common|
|Duel Decks: Elspeth vs. Tezzeret (DDF)||Common|
Combos Browse all
Artifact Creature — Myr
: Add to your mana pool.
Silver Myr Discussion
5 days ago
@[email protected]_only Thanks for the sugestion, I thought about Serrated Biskelion and Eye of Doom when started this deck, but they got cut out to fit another stuff. To be honest the only reason I use Silver Myr instead of Coalition Relic is because I like the art. (and I need the Relic in my Bruna EDH)
@Thunderide Please check the FAQ.
@Alkadron Thank you sir, I gave my best at making this deck as unnecessarily complicated and suboptimal as possible.
1 week ago
- Paradox Engine
- Lots and lots of stones Sol Ring , Gilded Lotus , Palladium Myr , Silver Myr , Kozilek's Channeler , Alloy Myr , Darksteel Ingot , Mana Crypt , etc
- Get yourself extra draw and a lot of it
- Flood your deck full of Persistent Petitioners
- Commander: Arcanis the Omnipotent
The way the deck works is you get out Paradox Engine with Arcanis and your stones out. You tap Arcanis to draw 3 cards, tap all of your Petitioners to mill a buttload, play a new Petitioner, untap everything, and repeat.
Keep maybe 10 - 13 sturdy counterspells to prevent boardwipes and to protect your Engine. Run Mycosynth Lattice and Darksteel Forge . These will make your Engine harder to remove, and your Petitioners as well.
Don't forget about Altar of the Brood . That'll work nicely, too.
I'm not sure if blue has tutor, per se, but you have access to scry. Though with so much draw potential, I don't know if you'd need it.
I'd say the biggest hurdle is two-fold:
- Getting Engine out early
- Keeping it safe
I'm not sure if blue can do this quite on it's own. Any more experienced EDH players want to weigh in on this idea?
1 month ago
I would add: Burnished Hart Solemn Simulacrum Pilgrim's Eye Metalwork Colossus Hellkite Tyrant Tormod's Crypt Spellbook Fabricate Everflowing Chalice (its just better than sisays ring) Chaos Warp Reality Shift Inventors' Fair Telling Time (a personal favorite of mine) Jhoira's Familiar Ornithopter Swan Song Thaumatic Compass Flip
1 month ago
You should look at those:
Quicksilver Fountain : Slowly locks opponnent's mana PERMENANTLY.
Mystic Remora : More Draw power!
Ashnod's Altar : More mana!
À la prochaine partie!
1 month ago
Cards Missing From Initial Build
Goblin Welder Jhoira, Weatherlight Captain Thopter Engineer Thopter Squadron Blade of Selves Coldsteel Heart Commander's Sphere Retrofitter Foundry Vedalken Orrery Treasure Map Flip Fire Diamond Sky Diamond Thirst for Knowledge Gamble
More Removal/Wipes Blasphemous Act - Staple Release the Gremlins - Gives more tokens Rapid Hybridization, Pongify - Staples and can give yourself a 3/3 token Meteor Golem - High CMC, but can destroy Enchantments which is a huge weakness of the deck.
Master Transmuter - Cheats out your big artifacts, but kind expensive.
Curse of Opulence - A weird staple for this deck, but I think you can figure out why.
Think about how fast you can make tokens. Does it make Purphoros, God of the Forge worth it?
Check through what effects require set up and make sure you don't have too many compared to stand alone cards. Even though Krark-Clan Ironworks does ramp, I wouldn't count it as ramp because it requires set up. Same goes for Storm the Vault Flip (But you have 36 actual lands which is totally fine)
Gamble, Mystical Tutor, Fabricate, maybe Hoarding Dragon (?) - Combos in decks are strong and fun, but really hard to pull of without a descent amount of tutors and/or redundancy. Ignoring combos, each tutor can search out a key cards.
Dramatic Reversal - I don't think you have enough mana rock/dorks to get to infinite mana, and without that it's kind of a waste of a card.
These combos in general don't really synergize with the goal of the deck (infinite mana more than infinite turns) like an infinite token combo would. I think there is a combo with Scrap Trawler and Hangarback Walker that I vaguely remember that you might want to try to find.
Everflowing Chalice - I always go colored mana over colorless if it costs the same, even if artifacts don't need it. It has potential to ramp you a bit more late game, but you usually don't need the ramp at that point.
Inspired Sphinx - 6 mana for a draw 3, maybe 4, and a hefty costed mana sink doesn't seem worth it to me.
Mycosynth Lattice - I might be missing something, but it seems a little narrow sited. It works a little with Darksteel Forge and Combos well with Hellkite Tyrant, but if the deck makes a bunch of tokens you don't need it to win with the Hellkite.
Cut Phyrexia's Core -Negligible effect unless you have a consistent way to abuse LTB triggers.
Caldera Lake - There are far better lands.
Swiftwater Cliffs - Its fine if you want to stay budget.
Reliquary Tower - I don't see a way for you to draw a bunch of cards and overflow your hand, so this isn't really needed.
Scalding Tarn - Obvious include if you want to spend the money.
Myriad Landscape is a 2 land fetch and taps for mana.
Overall, good base. It has potential to go from 0 - 100 and kill everyone out of nowhere.
Dete on Mana Battery
1 month ago
Cloudpost is not modern legal you could replace it for 1/2x Inventors' Fair and Ghost Quarter or Tectonic Edge, maybe add 1 All Is Dust to control the board later on, for ramp you might want to add the colored myrs like Silver Myr or Mind Stone Prismatic Lens and the like... Chronomaton and Adaptive Automaton arent really needed, Conduit of Ruin might be a better replacement for cost reduction. what drewbiedu says is true adding green will let you assamble tron faster unless you want to be completely colorless. and Ulamog's Crusher is nice too.
2 months ago
What is the price range for cards suggested? That is super weird haha, you can lower the curve more by adding in the 2 cmc dorks like Gold Myr, Silver Myr, Manakin, Millikin. Or you can actually cut out the non efficient artifact creatures and use the rest of the slots for synergy.
2 months ago
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