Silver Myr

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Scars of Mirrodin (SOM) Common
Duel Decks: Elspeth vs. Tezzeret (DDF) Common
Planechase (HOP) Common
Mirrodin (MRD) Common

Combos Browse all

Silver Myr

Artifact Creature — Myr

: Add to your mana pool.

Price & Acquistion Set Price Alerts

SOM

DDF

HOP

Ebay

Recent Decks

Silver Myr Discussion

MurrSheep on Card creation challenge

1 month ago

Holy crow, that is crazy!

Anyways, here goes nothing. It's a Myr card (try not to act so surprised.)

Shifting Myr

Artifact Creature - Myr

Kicker

Vanishing 5

When Shifting Myr enters the battlefield or leaves play, if you paid its kicker cost, search your deck for a copy of Gold Myr, Silver Myr, Leaden Myr, Iron Myr and Copper Myr.

2/2


For my challenge, let's visit our old pal Repentant Vampire. I love his threshold ability, but he can be better. Help him out and make him stronger while keeping a similar idea for his threshold ability.

Pal00ka on Hail the Eldrazi

2 months ago

-2 lands and more mana rocks that are Fellwar Stone, Darksteel Ingot, Izzet Cluestone, Izzet Keyrune, Wayfarer's Bauble, Iron Myr, Silver Myr, etc. The main reason is the more mana rocks you can play T1-3 the better Saheeli's 2nd +1 will be when she hits the board.

I think focusing on outlets that make artifact tokens would be fun and have synergy with Saheeli. Recent sets have given options for treasure (Brass's Bounty), clues (Tamiyo's Journal), servos (Servo Schematic), and thopters (Pia and Kiran Nalaar). Adding in bounce/blink effects would let you keep the army growing.

A fun alternative win-con to ramping into a scary Eldrazi is transforming your token army. Day of the Dragons, Descent of the Dragons, and Dragonshift + Surge of Zeal/Burst of Speed allow a lethal strike out of pretty much nowhere.

More card draw too; Mind's Eye, Staff of Nin, Slate of Ancestry, Ichor Wellspring, Howling Mine, Temple Bell, etc. all get the job done in their own ways. Spell-based draw is good too; Jace's Ingenuity, Ponder, Telling Time, Faithless Looting etc.

Some cards that should also be considered: Trading Post, Kurkesh, Onakke Ancient, Goblin Welder, Slobad, Goblin Tinkerer, Solemn Simulacrum, Nevinyrral's Disk, Shimmer Myr, Feldon of the Third Path, and Hellkite Tyrant.

Epochalyptik on Stoneforge Masterwork

4 months ago

For those passing by, it won't work. "Artifact" is a card type, not a creature type. For a card like Silver Myr, Myr is the only creature type.

Pieguy396 on The Toyhouse: Into Infinity With Affinity!

4 months ago

Hey there! Looks like a sweet deck!

First of all, I'd recommend adding a few more cheap artifact creatures so you can tutor with Arcum easier - Myr Retriever, Silver Myr, Hedron Crawler, Manakin, and Myr Sire are all great for this. Some of them also count as ramp as well.

As for tutors, Tezzeret the Seeker , Whir of Invention, and Kuldotha Forgemaster are all solid ones.

Finally, some generally good cards that I'd recommend adding include Seat of the Synod, Cyclonic Rift, Swiftfoot Boots, Lightning Greaves, Voltaic Key, Buried Ruin, Darksteel Citadel, Sensei's Divining Top, Thousand-Year Elixir, Counterspell, Padeem, Consul of Innovation, and Staff of Domination.

Hope this helps!

Darth_Savage on

5 months ago

Hi Fossilbee,

If you are looking to build a Myr tribal deck then Myr Enforcer and Myr Superion deserve a place. That being said If you want to play with artifacts, then Ornithopter, Signal Pest and Vault Skirge appear in almost every modern artifact list that isn't playing combo. I'm also a little concerned by your mana curve, having no 1 drops means your deck will be slower than a lot of the alternatives in Modern, again if you want to play Myr tribal then Myr Servitor would work, but I'm not sure Myr tribal is the best plan. Lastly you should just run 4x of Silver Myr and Iron Myr, those are the mana colours you use, so it's better to have relevant mana.

I hope this is of some help, have fun brewing your deck.

Feyamius on Commonly Artificial

6 months ago

A great Azorius card is Dismantling Blow.

Nice additional ramp in this deck could be Alloy Myr, Gold Myr, and Silver Myr.

multimedia on Vela's toys bring her pleasure and you pain

6 months ago

Hey, If you're worried about speed then consider decreasing the avg. CMC here? It's currently 4.2, this means consistently you will not be able to play any cards until turn four. I see that you're playing a lot of high CMC artifacts to cheat them into play, but this requires that you have one of the three enablers to do this: Transmuter, Metalworker or Heartless. Forgemaster is another enabler, but it's really slow. The problem is if you don't have one of these enablers then consistently you'll be stuck with a hand of a lot of high CMC cards which you can't play.

I suggest adding more two drops cutting some of the less good high CMC artifacts.

Cards to consider adding:

All these are two drop artifacts and all them except Strix are also ramp.

Cards to consider cutting:

  • Thopter Assembly
  • Golden Guardian
  • Elbrus, the Binding Blade
  • Myr Incubator
  • Stuffy Doll
  • Phyrexian Juggernaut
  • Darksteel Juggernaut

Good luck with your deck.


Load more