|Commander / EDH||Legal|
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|Scars of Mirrodin (SOM)||Common|
|Duel Decks: Elspeth vs. Tezzeret (DDF)||Common|
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Artifact Creature — Myr
: Add to your mana pool.
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Silver Myr Discussion
3 days ago
-2 lands and more mana rocks that are
I think focusing on outlets that make artifact tokens would be fun and have synergy with Saheeli. Recent sets have given options for treasure (Brass's Bounty), clues (Tamiyo's Journal), servos (Servo Schematic), and thopters (Pia and Kiran Nalaar). Adding in bounce/blink effects would let you keep the army growing.
A fun alternative win-con to ramping into a scary Eldrazi is transforming your token army. Day of the Dragons, Descent of the Dragons, and Dragonshift + Surge of Zeal/Burst of Speed allow a lethal strike out of pretty much nowhere.
More card draw too; Mind's Eye, Staff of Nin, Slate of Ancestry, Ichor Wellspring, Howling Mine, Temple Bell, etc. all get the job done in their own ways. Spell-based draw is good too; Jace's Ingenuity, Ponder, Telling Time, Faithless Looting etc.
Some cards that should also be considered: Trading Post, Kurkesh, Onakke Ancient, Goblin Welder, Slobad, Goblin Tinkerer, Solemn Simulacrum, Nevinyrral's Disk, Shimmer Myr, Feldon of the Third Path, and Hellkite Tyrant.
2 months ago
For those passing by, it won't work. "Artifact" is a card type, not a creature type. For a card like Silver Myr, Myr is the only creature type.
2 months ago
Hey there! Looks like a sweet deck!
First of all, I'd recommend adding a few more cheap artifact creatures so you can tutor with Arcum easier - Myr Retriever, Silver Myr, Hedron Crawler, Manakin, and Myr Sire are all great for this. Some of them also count as ramp as well.
Finally, some generally good cards that I'd recommend adding include Seat of the Synod, Cyclonic Rift, Swiftfoot Boots, Lightning Greaves, Voltaic Key, Buried Ruin, Darksteel Citadel, Sensei's Divining Top, Thousand-Year Elixir, Counterspell, Padeem, Consul of Innovation, and Staff of Domination.
Hope this helps!
3 months ago
If you are looking to build a Myr tribal deck then Myr Enforcer and Myr Superion deserve a place. That being said If you want to play with artifacts, then Ornithopter, Signal Pest and Vault Skirge appear in almost every modern artifact list that isn't playing combo. I'm also a little concerned by your mana curve, having no 1 drops means your deck will be slower than a lot of the alternatives in Modern, again if you want to play Myr tribal then Myr Servitor would work, but I'm not sure Myr tribal is the best plan. Lastly you should just run 4x of Silver Myr and Iron Myr, those are the mana colours you use, so it's better to have relevant mana.
I hope this is of some help, have fun brewing your deck.
4 months ago
A great Azorius card is Dismantling Blow.
4 months ago
Hey, If you're worried about speed then consider decreasing the avg. CMC here? It's currently 4.2, this means consistently you will not be able to play any cards until turn four. I see that you're playing a lot of high CMC artifacts to cheat them into play, but this requires that you have one of the three enablers to do this: Transmuter, Metalworker or Heartless. Forgemaster is another enabler, but it's really slow. The problem is if you don't have one of these enablers then consistently you'll be stuck with a hand of a lot of high CMC cards which you can't play.
I suggest adding more two drops cutting some of the less good high CMC artifacts.
Cards to consider adding:
All these are two drop artifacts and all them except Strix are also ramp.
Cards to consider cutting:
- Thopter Assembly
- Golden Guardian
- Elbrus, the Binding Blade
- Myr Incubator
- Stuffy Doll
- Phyrexian Juggernaut
- Darksteel Juggernaut
Good luck with your deck.
bem77 on ANIMAR EDH
4 months ago
I almost forgot, Myrs! Any myr that can produce mana in Temur work great in this deck. Such as Silver Myr, Copper Myr, Iron Myr, Alloy Myr, and Palladium Myr. They ramp you and can go infinite with Cloudstone Curio.
4 months ago
I just realize something funny as well. Infinite Reflection and Aethertide Whale gets you a lot of energy. Cause when you play a creature, you get six energy and it becomes a 6/4 whale, then you pay four of it to return the Aethertide Whale that isn't enchantment, it gets the original mana cost, you play the original creature, it becomes an Aethertide Whale, you get six energy, you pay four to return the whale you just played and the cycle repeats. Also if your looking for infinite mana with Infinite reflection, Use the Infinite Reflection + Aethertide Whale combo, but with a Paradox Engine, Chasm Skulker, A Thran Dynamo, A Silver Myr and A Sky Diamond. Every time you play the Chasm Skulker , you Untap the Thran Dynamo, the Silver Myr and the Sky Diamond. Which will allow you to play the Chasm Skulker Over and over again while giving you one and Every time. Giving you infinite blue and colorless mana. Its complicated and hard to set up, but its the funniest way to get infinite mana I can think of and infinite Energy too might I add that you can use for Aetherworks Marvel I kind of want to do this now. xD