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Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.
You draw a card at the beginning of the next turn's upkeep.
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Arcane Denial Discussion
14 hours ago
You asked about strict upgrades, check out this article about Beseech the Queen...
Also Perplex is another card I feel can be upgraded because if it's really important for a spell to resolve they just pitch their hand anyways and the tutor effect is so limited. I realize its mainly there to fetch combo pieces but I think you're better off using a better counterspell or a better tutor. Maybe Disdainful Stroke or Deprive or Razaketh's Rite or Sidisi, Undead Vizier. I could see Arcane Denial getting switched out too so you don't have to give your opponent cards. Deck looks great already though!
4 days ago
Been a while since I commented. I'll try to respond primarily to those points that others haven't already addressed.
Thought-Knot Seer is expensive to cast and doesn't really perform a vital function in this deck, given that its abilities don't have a high impact.
Stax is a challenge. This deck does have the means to outpace some stax decks by ramping extremely aggressively, but sacrifice engines in particular are effective at keeping utility creatures from having a great deal of impact. I haven't played in several years (apart from the casual 60-card game here or there), so I'm not really qualified anymore to assess how this deck competes with more modern Tier 1-Tier 2 stax decks.
This deck would rather not play Zendikar Resurgent or Mana Reflection because they need to be hard cast and are more difficult to find. Vorinclex, Voice of Hunger would be a stronger choice in that respect (because it's Tooth and Nailable), but even then it hasn't made the cut. I leave that to players' discretion, though. Some people may find that the redundancy is important in their meta.
As a combo deck, this deck can normally outpace most noncombo aggro decks. Certain commander damage decks can pose a threat if unanswered. And don't forget that you can chump block with utility creatures if you have to. Surviving in a difficult position is preferable to being out of the game entirely.
I do feel that way about Consecrated Sphinx from time to time. Unfortunately, having not played in a true competitive multiplayer environment in a long time, I can't say with certainty whether it needs to be replaced. The mana cost is the biggest downside, but it's a powerful backup draw engine that's much less risky than Damia herself.
Stroke of Genius is serviceable, and there are ways to recur cards from the graveyard just as there are ways to get them back from the library. I use Blue Sun's Zenith because mana is not an issue by the combo turn and the win con is safer (from hate effects) in the library than in the yard.
Timetwister is an interesting choice, and certainly something that becomes more potent as this deck becomes faster. I would test it.
Arbor Elf ramps, but Crop Rotation does not. I'm not sure if they're comparable in terms of slot consumption. In some metas, the land tutor may be more important because there may be a greater dependence on cards like Boseiju, Who Shelters All.
I don't recommend playing Demonic Consultation unless you're playing Laboratory Maniac, and I don't really think this deck wants to play either (although it could be built in such a way that they're more viable). Demonic Consultation presents the issue of exiling potentially necessary win conditions in order to find a combo piece, and it's never really completely safe to use. Similarly, Tainted Pact isn't in the deck (and is actually covered in the "Omissions" section). I don't think there are many cases where I'd so desperately need a single card that I could risk potentially exiling every other card for it.
It's true that Crucible of Worlds is a good card, but every card in this deck is a good card. Crucible of Worlds doesn't really provide necessary functionality to this deck, though, so I wouldn't call it one of the best cards and similarly wouldn't be able to justify increasing its redundancy at the expense of some other functionality.
Lots of feedback there. I'll try to respond to as much as I have space for.
Rising Waters is an issue because this deck really wants to maximize its mana availability.
Future Sight was in a much earlier version of the deck, but was cut because the cost outweighed the value. Some people may prefer to run it, but I don't.
Pendrell Mists is a good stax card, but this isn't a stax deck. I'd rather keep my utility creatures at the risk of letting other people keep theirs.
Autumn's Veil has some potential. I've never really experimented with it in the 99, though.
Night's Whisper is not as preferable as a draw engine, in my opinion.
Notion Thief could be good in some cases, and I haven't actually tested it in the deck, but there weren't very many times where I think I would have (and would prefer to spend) the mana on it given its inconsistency from game to game.
Brainstorm was in an earlier version of the deck, and it could still justifiably be run given all of the fetch lands, but I prefer to spend the slot on other cards.
Baleful Strix doesn't really do enough to justify spending the mana.
Trinket Mage is a more expensive and more limited tutor than those already in the deck.
Arcane Denial is in the deck because it's a hard counter for , which I'll gladly take in the final turn.
Three Visits and Nature's Lore are important ramp cards and cannot be cut. Skyshroud Claim could potentially be cut on a cost basis, but it's very powerful and pays for half of its own cost on resolution.
Mindslaver is not something this deck needs. I don't really want to spend to control someone's turn if I could spend much less to get myself closer to actually winning. It's not good without a recursion combo or when facing multiple opponents.
Academy Ruins could be played, but I don't really need to recur any of the artifacts in this deck as much as I need access to on-color mana.
Omniscience is not necessary. My primary win con is an spell, which doesn't benefit at all from Omniscience and does benefit from an infinite mana combo (the latter of which enables just as many other cards as the former).
4 days ago
Brainstorm is a common in it's orginal printing
Grixis Panorama is another common terramorphic expanse
what decks are you playing against that you need so many Blazing Volley type cards?
Treasure Cruise is a common and great
Arcane Denial might be better than cancel
Looks really fun! Clever idea and well put together deck, I have a Jori En, Diving on a Budget deck that's running on a budget and could use another izzet mage's eyes on it if you have the time. Thanks!
1 week ago
Sram, Senior Edificer more card draw
Rapid Hybridization, Reality Shift better removal than condemn
Counterspell, Arcane Denial, or any three mana counter spell that does something extra would be better than cancel.
Think twice, eyes of the wisent, ivory mask, kismet, could probably be cut
all the artifact/sorcery ramp, could probably get cut for enchantment ramp
Some tap lands might be useful, the guildgates, refugees, gain 1 life lands from EMA, ravnica bounce lands, Seaside Citadel, probably could cut command tower for budget reasons
1 week ago
Dark Confidant is perhaps the only good wizard you're missing from this deck.
Looking at this deck, there are perhaps some improvements you can make, particularly on your CMC avg. and curve. For tribal decks, draw spells are incredibly useful in case they "gas out". Wheel of Fortune, Windfall, Night's Whisper, Mystic Remora, Rhystic Study, Notion Thief, and Phyrexian Arena are good inclusions; some of them will ensure Marchesa's dethrone ability will trigger. Countermagic like Negate, Arcane Denial, and Swan Song are always useful to address trouble your opponents bring. Fire Covenant and Goblin Bombardment are also good inclusions. Cards I'd cut are high CMC spells; it's probable you'll have to cut your worst wizards if you include these suggestions (or some).
1 week ago
Lorescale Coatl and Skullwinder should be somewhere in the deck, I also would recommend having at least two fog effect spells since they are pretty good in my opinion. Swiftfoot Boots and Lightning Greaves are a must have
I'm never a fan of Caged Sun in any multicolored decks...
I would take out Lumbering Falls, you have better things to do than make this thing into a creature. For lands I would sneak in Terramorphic Expanse, Temple of the False God, and Ash BarrensYou could just trade Lumbering Falls for Temple of Mystery
1 week ago
Looking to complete my 4c Aluren deck, do you like FREE STUFF?. I need, in order of most to least important:
Additionally, I would be interested in trading for the following cards that I already have but would like another copy:
These are lower priority than the top.
Comment here or on my binder with interest! Thanks!
1 week ago
Like i said in the original post, nekusar hates creatures, in fact he kind of hates anything living/not dead lol. he is a wizard spell commander and his ability revolves around draw spells, therefore i would run 2 or 3 nekusar and very few actual combat creatures
Nekusar is a wizard, he isnt meant for combat he is meant to augment spells :) thraximundar and gravecrawler are good cards, but those are meant for zombie tribal. Which is usually dimir, but thrax is a different deck entirely and costs too much to hard cast so basically is asking for reanimation
If you want a zombie tribal deck, Sedris, the Traitor King or Grimgrin, Corpse-Born is your man, both have a place in my heart but sadly zombie tribal is very slow and often doesnt perform well.. i used to play grimgrin but his performance dissapointed me and he is the "best" zombie tribal commander, even invested/tuned he still was meh :/
Personally, id remove most of the creatures outside of nekusar and replace it with rituals and wheels
To make a long story short, If i were to make a budget list itd look like:
3x Waste Not
Mass draw/discard spells 10
Counterspell + mass draw/graveyard shuffle 8
Ritual goodstuff 7
4x Dark Ritual
2x Bojuka Bog