Arcane Denial

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masters 25 (A25) Common
Commander Anthology (CM1) Common
Commander 2016 (C16) Common
Commander 2013 (C13) Common
Masters Edition (MED) Common
Alliances (ALL) Common

Combos Browse all

Arcane Denial

Instant

Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.

You draw a card at the beginning of the next turn's upkeep.

Price & Acquistion Set Price Alerts

A25

CM1

C16

Ebay

Arcane Denial Discussion

Grubbernaut on Pauper UB Pestilence Draw-Go

1 day ago

Disdainful Stroke and Spreading Seas maindeck seem really bad.

Also; I would definitely go Counterspell over Arcane Denial. Card disadvantage is a fast way to lose games, doubly so for a control deck.

Cheers!

Pal00ka on Golgari & Dimir Union (EDH)

1 day ago

I also mulled brewing around with surveil and overgrowth with Sidisi. My conclusion was you want more surveil than overgrowth because of the wording of Sidisi's token making ability. Overgrowth should be more payoffs.

At a glance, and imo, you have way too many creatures (and not really the best ones either, don't just add em because they have 1 of the 2 keywords), too many lands, no ramp, and little interaction to slow/mess with opponents.

In my decks I aim for 36 lands, 10 ramp, 10 card advantage, 10 interaction, 3 wraths, which leaves 30 slots for my theme (I emphasize cards that pull double-duty, like Price of Fame would be both CA and interaction).

For lands: I would cut the guild gates for Evolving Wilds, etc. so you can definitely have the mana you need because both will come in tapped anyway. 3-color decks can be tricky to get the right mana when you need it.

For ramp: since overgrowth is a consideration Sakura-Tribe Elder, Dawntreader Elk and Yavimaya Granger all get lands out and go to the graveyard. Sorceries like Farseek, etc. let you get ahead too and I would suggest choosing ones that are CMC<2 because the goal (I assume) is to have Sidisi out on T3.

For CA: surveil is great so probably don't need many others outside it but I'd look for other cards like Taigam's Scheming, Windfall and Monastery Siege that let you draw and discard.

For interaction: I always try to have a few answers for different types of threats. So Naturalize for enchantments and artifacts, Arcane Denial to counter but also draw a card, Tormod's Crypt to hose a graveyard, Doom Blade to kill creatures, etc. It all depends on what your friends are playing and what you need to answer, so the final ratios will reflect that.

I'd be happy to look at this again to see how it progresses!

enpc on Zur’s Paradox Theorem

1 week ago

I really like the concept of the deck, however I think that you have a lot of cards which don't add much value to the strategy.

For cards you could easily cut:

Iona, Shield of Emeria, Cloudshift, Essence Flux, Graceful Adept, Sen Triplets, Greed, Leyline of Anticipation, Near-Death Experience, Paradox Haze, Bond of Agony, Enduring Ideal, Sanguimancy, Temporal Extortion, Conjurer's Closet, Phyrexian Processor, Spellbook, Vedalken Orrery and Carrion Howler. You also have too many lands, you could easily go down to 36 and be fine.

As for cards I would add to the deck:

And if you're concerned about discarding to handsize, Reliquary Tower and Library of Leng between the two should be enough. But for the most part you don't really card, just sculpt your best 7 and go from there.

Hopefully this'll help streamline the deck.

hotschmalz on Cedric, Prince of Tides

2 weeks ago

i'd lose all the 3 cmc rocks and immortal sun for starters. Izzet has enough card draw. The best 2 cmc counterspells are all missing for some reason? Counterspell and Arcane Denial and Swan Song

griffstick on Blacker Rose

4 weeks ago

Well this just seems fun. You'll need room for 6 spell that stop board wipes. Counterspell, Glen Elendra Archmage, Arcane Denial, Daring Apprentice, Deprive, and Disdainful Stroke. All though your creatures come back after a Wrath of God, they don't come back from Hallowed Burial, Terminus, Cyclonic Rift and all the now more popular ways to board wipes. "Destroy all" isnt strong. But "return all" and "remove all" and "exile all" and "shuffle all" are all stronger in edh.

Cloudius on Approach Aminatou, See What Happens

1 month ago

+1 for Approach of the Second Sun idea. I made a Creatureless Yennett deck with it as one of the wincon too! Without interruption, the deck can consistently combo off between turns 6-8 usually.


We Love Freebies! *Primer*

Commander / EDH Cloudius

SCORE: 8 | 9 COMMENTS | 397 VIEWS | IN 1 FOLDER


I see much similarities in our deck cause we run alot of instants and sorceries. You've some interesting card choices.

I'd take out Punish Ignorance and put in counterspells with lower CMCs like Arcane Denial, Counterspell, Mana Drain, Disallow or even Cryptic Command at 4 CMC but with wider applications.

Keep in touch and feel free to give suggestions for my decks too.

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