Arcane Denial

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Tiny Leaders Legal
Pauper Legal

Printings View all

Set Rarity
Commander 2016 Common
Commander 2013 Common
Masters Edition Common
Alliances Common

Combos Browse all

Arcane Denial

Instant

Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.

You draw a card at the beginning of the next turn's upkeep.

View at Gatherer Browse Alters

Price & Acquistion Set Price Alerts

Cardhoarder (MTGO) -2%

4.14 TIX $0.04 Foil

Card Kingdom

$2.29

Ebay

Recent Decks

Load more

Arcane Denial Discussion

StopShot on Breya, Etherium C-C-Combo Breaker!

1 hour ago

If you had room for basic lands you could easily run the Scroll Rack + Land Tax card engine. Land Tax gives you three basics, scroll rack swaps those cards along with any other trash cards you don't like in your hand for new cards, and then Land Tax shuffles your library on your next turn so not only will you not draw into what you tucked away, but the process always repeats giving you the equivalent of an Ancestral Recall on all your turns.

There's also Bloodghast + Skullclamp. The fact you're running all 10 fetchlands means to some certainty you'll get two landfall triggers per turn or drawing 4 cards for 2 mana if you have skullclamp.

Honestly at this point you got your deck feels like its held down so tightly it almost looks impossible to suggest any ways in which to make improvements.

I noticed you're running Wheel of Fortune. I don't know if you've considered Reforge the Soul some time long ago, but considering you're running Vampiric Tutor, Mystical Tutor, Lim-Dul's Vault, and Imperial Seal with can-trips galore it would practically be Wheel of Fortune for 1 less or at the same cost but at instant speed given it miracle cost. Sure it slightly impacts Dark Confidant and ad nauseum but only by 2 damage more on the off-chance it gets top-decked in a 99-card deck.

Other spells I could probably throw at the wall to see what sticks would be, Fragmentize, Argivian Find, Abolish, Ideas Unbound, Lightning Axe, Day's Undoing, Long-Term Plans, Defense Grid, Swerve, Darkblast, (Specifically for dredging dead cards with Sensei's Top.) Painful Truths, Abrade, Shattering Spree, Ensnaring Bridge, Standstill, Surgical Extraction, Snuff Out, Vendetta, Pongify, Rapid Hybridization, Innocent Blood, Esper Charm, Kolaghan's Command, Reanimate, Maze of Ith, Arcane Denial, Apostle's Blessing, Shadow of Doubt, Impulse.

Sorry if none of that ended up being helpful to you. I tried covering a wide range of spells that would vary in their ability depending on how your meta is.

Titanofeternalfirescry1 on Pauper mono blue mill

3 days ago

True although, I would recommend Arcane Denial instead of Counterspell due to the card value with Jace's Erasure

Daedalus19876 on The Ten Plagues: Locust God EDH | *PRIMER*

4 days ago

Vman: I don't think that Young Pyromancer fits too well here TBH. I'm not playing as many instants/sorceries as one would think. And Descent of the Dragons definitely goes onto the maybeboard, thanks!

Hamster2558: Nephalia Academy protects me from opponents' discard effects, so it might have a place. But it can't preserve cards from my Wheel of Fortune effects, which is even more valuable to me. Onto the maybeboard it goes! ;)

Workman4137: If I wanted a counterspell that drew me a card, I'd probably go with Remand, Dream Fracture, or Arcane Denial. It's just not in the gameplan for this deck, though. And I'm afraid I don't have a good way of cheating out Jin-Gitaxias, Core Augur at the moment...but he's been an allstar in my Sidisi, Brood Tyrant deck! :)

Micocoulier: Ooh! Rites of Initiation is intriguing; I forgot that card even existed haha. I'll also consider Obelisk of Urd - it's an interesting idea since it's "free" with 6 Locusts out. Thank you for the comment! If you like the deck, +1s are appreciated ;)

Deathstroke2791 on Tiny Blue's Draw/Counter/Mill

1 week ago

Go with more two mana counterspells. Arcane Denial, Deprive, Familiar's Ruse, Mana Leak, etc. Up your land count. I'd say 20 at the least. 22 preferably.

Lobbert on Mono Blue Mill

1 week ago

From my experience, the best mill decks don't try to mill as quickly as possible, they control as hard as possible and mill more as a slow bleed rather than trying to burn. Arcane Denial is a neat counterspell to consider. Preordain is better than Brainstorm unless you have shuffle effects or play Jace's Erasure. Augur of Bolas Is a cool card to consider aswell :)

CaptSillva on BBC = Budget Blue Control

2 weeks ago

A few things, firstly Torrent Elemental is not allowed in this deck. Because it has black and green mana symbols in its effect text, it is considered to be a black/blue/green creature by commander color identity rules.

Next, this deck could due to be a bit more focused. I understand that its themes are spread out to showcase blues abilities, but I feel like your friend would be served if it showed what a concrete theme was. Also some of these card choices are just a bit too weak even for a budget build, namely Mana Leak, Card:Ceremonious Rejection, Dispel, Darksteel Ingot, Commander's Sphere, and Looter il-Kor. While some of these may be fine card, I don't think they are well suited to this format or just this deck.

Baral really wants to counter spells so you guys could try Guile and a budget friendly counter package that includes Remove Soul, Arcane Denial, Disdainful Stroke, Broken Concentration, and Counterspell.

PookandPie on Arcum Dagsson: A Love Story

2 weeks ago

Ah, I see you've switched to a full Paradox Engine build as well! Very nice.

I've been testing the Engine build since its release and have these findings:

More counters are helpful with Arcum now, more than ever, because one tap from him wins the game now by pulling Paradox Engine. Any spell means you untap, grab Citanul Flute, and then start spamming 0 drops to tutor out more artifacts. You can generate infinite mana by collecting Rings of Brighthearth + Basalt Monolith + Staff of Domination and just draw your library, cast Walking Ballista and win that way (or you can gain arbitrarily large amounts of mana by using Junk Diver + Myr Retriever loops with a Basalt Monolith/Grim Monolith/Mana Vault out using Paradox Engine). Because you run both Rings, Monolith, and Staff, there is no good reason for your opponents to exile Paradox Engine as you'll just assemble another winning combo (as if they let you pull Paradox Engine with Arcum so they can exile it, there's no way to stop you from untapping at least once. As active player, you get priority to cast a spell once an ability resolves on your turn, meaning that if you tap Arcum, you 100% get to untap at least once so you can grab Rings/Monolith/Staff and play the deck like you did last year). The lynchpin to hit is Arcum, which means if they stop him from tapping even once in a game, you'll have a hard time. I upped my counter package to 9, which gives me a comfortable amount to protect Arcum with as I go for the win.

The best counters I think you're not running are: Swan Song, Turn Aside (you're not running counters to police the board, you run them to stop people from preventing your win. Generally speaking, 90% of the time you'd cast a counter would be to protect Arcum anyway. Or counter a Doomsday, I guess, but mostly the former lol). Pact of Negation is now perfect for Arcum because you don't have to protect him for 2-3 turns, you only need to protect him for 1. Even Negate and Arcane Denial are worth a look, though you might also like Stoic Rebuttal.

Isochron Scepter and Dramatic Reversal are no longer needed now that you have the combination of both in a single card, honestly. Also, because you run Citanul Flute and 0 drops, you no longer need Myr Turbine as well. Glint Nest Crane isn't a good option for a creature slot, I'd recommend removing it (if you want draw and are in a competitive meta, Mystic Remora and Rhystic Study will draw you more cards and won't bottom your counters or Power Artifact).

Transmute Artifact is an excellent tutor, and so is Whir of Invention.

My deck is still listed here if you want to compare card choices, etc.: Arcum's Asylum

You'll notice that I dropped Darksteel Forge + Lattice + Disk as well as Possessed Portal. I actually haven't missed them since the printing of Paradox Engine, lol.

LoneCrusader399 on And I Just Plunge

3 weeks ago

Extraplanar Lens, Gauntlet of Power, Coldsteel Heart and Dreamscape Artist are all good ramp spells you don't have.

I'd also look into upgrading your Divination to something like Compulsive Research and upgrade your Cancel to something like Dissolve, Disallow, Arcane Denial or just plain old Counterspell.

Load more