|Commander / EDH||Legal|
Printings View all
|Masters 25 (A25)||Common|
|Commander Anthology (CM1)||Common|
|Commander 2016 (C16)||Common|
|Commander 2013 (C13)||Common|
|Masters Edition (MED)||Common|
Combos Browse all
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.
You draw a card at the beginning of the next turn's upkeep.
|Have (4)||orzhov_is_relatively_okay819 , Deoxon , bakeraj4 ,|
|Want (6)||Dumannios , UnrealTenstwo , Gravehawk , Kagu11 , gariox , stingmoggie|
Arcane Denial Discussion
1 day ago
1 week ago
First let me start by saying that if your goal is to win, I think you are missing value... You have 8 cards that require voting and 3 cards that affect your ability to change votes... I think that of those only 4 or 5 cards are worth their weight. I like the concept of the deck, I even built a version of politics matters deck called Politically Motivated. which is themed after House of Cards but it's in Mardu colors. I think you'd be better off cutting the cards that affect the voting outcome and play some pillow fort. Ghostly Prison , Propaganda , Collective Restraint , Glacial Chasm , and Sphere of Safety are all great cards for that purpose. I also think you should play a bit more counter magic, stuff like Arcane Denial so that you tell them no and give them a slap on the ass at the same time! Honestly some spells will resolve and destroy your boardstate so it's worth playing a few. I also think that Path to Exile , Swords to Plowshares , and Anguished Unmaking are pretty relevant to deal with cards that are indestructible.
Also here are some fun political cards I used that you may like.
- Deadly Designs
- Duelist's Heritage
- Orzhov Advokist
- Curse of Bloodletting
- Curse of Disturbance
- Curse of Misfortunes
- Curse of Opulence
- Curse of Shallow Graves
- Curse of Stalked Prey
- Curse of the Forsaken
- Curse of Thirst
- Curse of Vengeance
1 week ago
If you are looking for cards to take out, the primary cards I would look at: Martial Law - Only gets one creature, and is somewhat slow as a 4 mana do-nothing enchantment, while it can eek out value, it can also do very little Recumbent Bliss - Trading 1 for 1 with a single opponent sets you behind the other players, and I'm not sure the life gain is worth it. Ith, High Arcanist - Seems like it doesn't quite do near enough for its mana cost, and its suspend can be really slow. Like, if you have it on turn 2, great, but that may not happen often enough to be worth it. Icy Manipulator - Like martial law, but also you have to pay for it. It's by no means useless, but it's slow, it only works on thing a turn, and it might just do nothing for you. Mind's Eye - is super slow. Like, if you want to draw, lets say 5 cards, you have to invest 4 mana intially, and then 4 more mana over subsequent turns. Or, you could just cast Tidings and draw 4 cards for 5 mana. Victory Chimes - just meh. While you can dream of making cool deals for the extra mana, as someone who has played Spectral Searchlight , its mostly just a bad mana rock.
Also, just as a word of advice, one thing you need to be aware of as a control deck is that when you use removal on someone's threat, be it a counter, or other removal, it puts you at card disadvantage. With that in mind, I would advise cheaper counterspells, such as Swan Song , Arcane Denial style cards. Also, packing some more card draw would maybe not be the worst idea, instead of the group draw artifacts you have currently. That's my personal advice! Good luck :+)
1 week ago
Whir of Invention , Whirlpool Warrior , and Fabricate have all been added with Niblis of Frost , Arcane Denial , and Wee Dragonauts have been removed. Almost there. Just need the expensive mana rocks and volcanic island left.
2 weeks ago
ok that was weird. Ok, maybe get rid of the situational counterspells for more that can hit pretty much everything. (swan song and negate are fine, but i'm not a fan of the rest) maybe use Arcane Denial or Disallow . I also dont see enough topdeck manipulation for a deck that cares about the top of it's library. maybe add more instant and sorceries that allow you to sift through your library.
2 weeks ago
### Out Ancient Ziggurat , Bojuka Bog , Boseiju, Who Shelters All , Strip Mine , Temple of the False God , Concealed Courtyard , Overwhelming Denial , Memnite , Merieke Ri Berit , Crucible of Worlds , Silverskin Armor , True Conviction , Spear of Heliod & Paradise Mantle
### In Polluted Delta , Swamp , Spire of Industry , Mana Confluence , Academy Ruins , Mana Drain , Arcane Denial , Cryptic Command , Kami of the Crescent Moon , Master of the Feast , Dictate of Kruphix , Gitaxian Probe , Preordain , Cyclonic Rift & Brainstorm
2 weeks ago
Hey, saw your forum topic asking for help. Good start, but I think you can expand on the stealing your opponents creatures strategy and get more value from creatures you steal. There's also several budget staple Commander cards to consider adding. All my cards suggestions are budget ($5 or less each).
Command Tower , Exotic Orchard , Reliquary Tower , Yavimaya Coast , Shivan Reef , Cinder Glade , Game Trail , Ash Barrens , Naya Panorama , Bant Panorama are all good budget lands that can ETB untapped. Captivating Crew , Willbreaker , Dominus of Fealty , Zealous Conscripts and Roil Elemental are repeatable sources of stealing. Evolutionary Leap , Ashnod's Altar , Greater Good are repeatable sources of value by sacing your opponent's creatures after you steal them. Use these sac outlets with Skullclamp for even more value. Sol Ring , Chromatic Lantern , Simic Signet , Gruul Signet , Izzet Signet , Talisman of Impulse , Fellwar Stone are staple mana rocks for Commander.
Rattleclaw Mystic , Elvish Mystic , Llanowar Elves , Arbor Elf are budget one drop mana dorks. Sakura-Tribe Elder , Nature's Lore , Farseek , Fertile Ground , Farhaven Elf is more good ramp. Fauna Shaman , Signal the Clans and Gamble are budget tutors. Mystic Remora , Eternal Witness , Chaos Warp , Beast Within , Reclamation Sage , Reality Shift , Stubborn Denial , Arcane Denial are staple Commander cards. Temur Ascendancy , Coiling Oracle , Trygon Predator , Dack's Duplicate and Shaman of the Great Hunt are good Temur cards.
If you like some of these suggestions I offer help to make cuts. Good luck with your deck.
Arcane Denial occurrence in decks from the last year
Commander / EDH:
All decks: 0.14%
W/U (Azorius): 1.44%
U/B (Dimir): 1.08%
U/R (Izzet): 0.99%
G/U (Simic): 0.65%
W/U/B (Esper): 0.67%
U/B/R (Grixis): 0.79%
GWU (Bant): 0.58%