Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.
You draw a card at the beginning of the next turn's upkeep.
|Have (2)||orzhov_is_relatively_okay819 ,|
|Want (6)||blondle , lyfeisweird , rpie4444 , blueachilles21 , tagratt , faxavarg|
Printings View all
|Mystery Booster (MYS1)||Common|
|Masters 25 (A25)||Common|
|Commander Anthology (CM1)||Common|
|Commander 2016 (C16)||Common|
|Commander 2013 (C13)||Common|
|Masters Edition (MED)||Common|
Combos Browse all
|Commander / EDH||Legal|
Arcane Denial occurrence in decks from the last year
Commander / EDH:
All decks: 0.14%
WU (Azorius): 1.44%
UB (Dimir): 1.08%
UR (Izzet): 0.99%
GU (Simic): 0.65%
WUB (Esper): 0.67%
UBR (Grixis): 0.79%
GWU (Bant): 0.58%
Arcane Denial Discussion
4 days ago
If your going to play Eerie Ultimatum play more self mill, this will also have better synergy with the commander
You don't draw enough cards either - Bonders' Enclave - Tatyova, Benthic Druid - any of the modern horizons cycling lands - Splendid Reclamation (sortof) - Mystic Remora - Rhystic Study - Omen of the Sea - Brainstorm - Nissa, Vital Force - Elemental Bond
1 week ago
3 weeks ago
Ok, let's start with ramp. I think running 33 lands is good, but you need plenty of early ramp, luckily, there are lots of why to ramp in .
- I always start with all the signets and talismans that I can run, like Golgari Signet and Talisman of Curiosity
- Added to that list might also be Arcane Signet and Fellwar Stone
- Next are the three one-drop enchantments that should go in every green deck, Wild Growth, Utopia Sprawl, and Carpet of Flowers.
- While new, Titans' Nest has been really good. It ramps, removes unwanted cards from the graveyard, and provides a bit of card advantage.
All told, that's 10-11 cards of pure value, most of which are less than a dollar. Next is card draw. Blue and Black have some fantastic card draw. While I prefer cantrip because they are better for finding combos, the door is wide open. I'll list some go-tos below from cheapest to more expensive.
- I run Frantic Search in most decks because it's good, but any deck that wants cards in the yard needs one. Careful Study and Cephalid Coliseum
- You are already running Dig Through Time; you might consider Treasure Cruise too
- Wheel effects too, very good if you want cards in the yard, think Windfall and Whispering Madness.
- If you want similar effects, Echo of Eons is good (a little pricier). Also, it helps restock your deck.
- Again, cantrips like Ponder, Preordain, and Brainstorm are great for digging for specific cards.
- The top tier (but most expensive) are Sylvan Library, Rhystic Study, and Necropotence. Hard to beat but pricy
Now, let's talk about interaction and removal.
- If you want catch-all interaction, Hero's Downfall, Counterspell, and Disallow are great places to start.
- Nature's Claim is also great. Four life isn't really a lot.
- Depending on the meta Arcane Denial and Delay are really good.
- I also have a soft spot for Mindbreak Trap.
- Free counterspell and removal are always good, perhaps some of the new ones like Fierce Guardianship and Deadly Rollick
- The door is pretty wide open here too.
I'm not going to talk about the mana base for now. This is where the bill will quickly add up. I'd be more than happen to talk about it, though. Solid mana bases for EDH are a passion of mine. Once you buy the pieces for a good mana base in a color combo, you don't really need to do it again (unless you play a lot of these colors).
I that's a lot, but I hope it helps!!
1 month ago
After the first live game... Loss caused by mana rock/dork destruction.
1 month ago
Digging the first pass of the deck I would try to go all-in on the infect theme and ditch some of the +1/+1 counter focused cards. Would make the deck feel a lot more consistent in games played.
I also see some cards that give brokkos some form of evasion, its worth noting that brokkos already has a pseudo-evasion like effect by naturally having trample, which deters people from blocking anyways, I feel that the additional evasion effects via creatures to mutate onto seems a bit extra.
I reccomend removing these:
- Merfolk Skydiver - +1/+1 theme, its nice for a 5 mana proliferation sink but I feel its too clunky
- Pollenbright Druid - A one time proliferate is likely too cute for this deck
- Polukranos, Unchained - +1/+1 counter themed, I see the argument for mutating onto a huge creature with +1/+1 counters, but polukranos also shrinks really quickly
- Elusive Tormentor Flip is a nice unblockable threat, but we're winning by going to bash town with infect damage, rather than an unblockable 6/7
- Silhana Ledgewalker Another pseudo-unblockable threat.
- Toothy, Imaginary Friend I likely would only play this card with Pir, Imaginative Rascal, seems very off theme from what you're trying to do aside from giving itself counters.
- Yeva, Nature's Herald This card only gives your green creatures flash, I dont think its really worth it... otherwise I would be super on board
- Blighted Agent is a human and you cannot mutate onto it. I'm not sure if you want to keep it in the deck as an extra infect threat, or go all in on the mutate plan.
- Relic Putrescence feels way too narrow just for giving its controller a single poison counter
- Simic Ascendancy Is a +1/+1 card that I dont see as a viable backup plan
- Leyline of Anticipation It's nice casting things at instant speed but that isnt really the theme of the deck, if folks have instant speed removal they will likely use it anyways and this wont get you many bonus points
- Golgari Charm What is this for? Removing 1/1s? Brokkos has trample and your infect creatures might have 1 toughness... regenerating brokkos? Just mutate again..
Cards I would consider adding:
- Rot Wolf
- Whispering Specter
- Plague Myr
- Blackcleave Goblin
- Triumph of the Hordes
- Blackblade Reforged
Since you're looking for more Destroy effects, Card draw effects, and counter effects, consider the following:
- Beast Within
- Vines of Vastwood
- Deadly Rollick
- Phyrexian Arena
- Painful Truths
- Arcane Denial
- Curtains' Call
There are a few different land ramp spells I may play, but those are likely out of budget. For the remainder of the cuts I reccomend taking out the worst infect creatures, and possibly some of your land ramp spells
1 month ago
There are plenty of cards that allow a player to draw additional cards, beyond their normal card draw each turn, and, in this thread, I wish to focus on triggered abilities that cause players to draw cards.
Some cards have abilities that cause their controller to draw cards that trigger during that player’s upkeep step, while others trigger during that player’s draw step, but, in recent years, there have been more instances of such abilities triggering during draw steps (i.e., Well of Ideas or Overbeing of Myth) and less of such abilities triggering during upkeep steps (i.e., Bringer of the Blue Dawn, Honden of Seeing Winds, or Arcane Denial).
That makes me wish to ask several questions: what is the difference between drawing a card during one’s upkeep and drawing an additional card during one’s draw step, why does WotC have two different variations on that ability in the first place, and, most importantly, why have there been more instances of that ability triggering during the draw step, rather than during the upkeep step, in recent years? I prefer such abilities to trigger during the upkeep step, because nearly every other ability triggers during that step, and, as far as I am aware, there are very few abilities that trigger during the draw step, apart from additional card drawing, so everything would be easier and more uniform if the upkeep step was the universal (or near universal) step during which abilities triggered. Also, WotC could have saved many words on Panopticon if they had used the same template that they used on other planar cards, such as Quicksilver Sea or Grove of the Dreampods.
What does everyone else say about this? Why did WotC have two different variations of this ability, and why has one become more commonplace, recently?
1 month ago
NeonEndymion Just getting around to look at your comments in more details now.. I remember looking at Magmaquake earlier and it would be great if it wasn't for that double red mana and Jegantha... lol
Considered your advice and made the following changes: Feels like it made an overall improvement to the deck, I will add Dragonlord Silumgar and Fire Covenant when/if I manage to get my hands on them. Thanks again for the help.
1 month ago
Invisible Stalker would be one of the best mutate target as it has both hexproof and unblockable. Unfortunately it has the pesky word "human" printed on it. So to make it work I would also need to run cards like Amoeboid Changeling. At that point I don't think he's worth it.
Flusterstorm and Swan Song are already in the list. The others seem too narrow on what they target to me. Although I hesitate to run it because of my cEDH experiences I might try Arcane Denial and see how it does in the deck. Also I have been thinking of possibly running Unwind and Rewind. With cards like Leyline of Anticipation and Kruphix, God of Horizons they can function fairly well as mana isn't as likely to go to waist.
Thanks again for the suggestions you have really helped me think through some things for this deck.