Zuran Orb

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
From the Vault: Relics (V10) Mythic Rare
Masters Edition (MED) Uncommon
Ice Age (ICE) Uncommon

Combos Browse all

Zuran Orb

Artifact

Sacrifice a land: You gain 2 life.

Zuran Orb Discussion

draaien on elemental/land commander [Help Needed]

1 month ago

you are very correct there are several other options you can use. Llanowar Scout / Walking Atlas / Sakura-Tribe Scout . The way i make sure that i can always get the combo of (if i want to) is by adding enough effects to bounce/sacrafice lands like Zuran Orb Meloku the Clouded Mirror or Trade Routes . Everytime i look at this deck i remember a card that would fit in snuggly and this time it is Roil Elemental besides that i think Nissa, Vital Force is great as it only needs to tick up once to get the ultimate.

draaien on elemental/land commander [Help Needed]

1 month ago

Hey, am considering building this deck as well so a +1 from me and i look forward to seeing this deck evolve. For starters one auto include in this deck is Fertilid allowing you to get a lot of lands with the commander. Everything from here on out depend on which way you want to build the deck. Me personnaly would run it very land focus as the elemental pay-off is quite meh without big land drop anyway. I see you are running the big land pay-offs ( Avenger of Zendikar , Rampaging Baloths )but no real big land drops. Besides that i see some very cool lands but maybe not enough lands for a landsdeck. I aim for 40 lands in a lands deck. To get 'big' land drops there is a pretty easy package starting with Scapeshift this is a all in one card getting you your good lands while allowing for some exlposiveness with the lands next to that wee have Splendid Reclamation with Zuran Orb or The Mending of Dominaria . An other good general card in this deck is Budoka Gardener as it makes elementals. With cards like Trade Routes and Retreat to Coralhelm you can also get infinite landfall triggers with the gardeners. Getting a Crucible of Worlds is higly worth it, it makes decks like these so much better.

I am not really versed in the elemental part of it all but there are some lords already printed Incandescent Soulstoke . Besides that i think that the nissa you already have in your deck is perfect for this deck.

Some more general remarks come in the ramp base. As a land deck you might want to consider getting some if not all of the signets and stone out of there and replacing it with some land ramp. I have a tatyova deck on here which is quite budget so you might get some inspiration from there.

Ashcashcash on Titania EDH

1 month ago

@TheSlowestBro

Thank you for your feedback and it's great to hear from another Titania player! I would love to see your list. My list has become very foiled over the years, but that's just because I love the deck! To address your suggestions:

  1. I definitely like the idea of Dark Depths and Thespian's Stage , but I've kept my lands pretty refined to what they are now. I would probably cut a nonland card and Tectonic Edge for them.

  2. I definitely agree with Pir's Whim and at this point, I'm not sure why it isn't in my deck. I must have been distracted by other cards in Battlebond to have not notice it during spoiler season back then. Ha!

  3. Kamahl, Fist of Krosa is definitely a no from me. The trample is mediocre and I can just make more 5/3 elementals if I don't have enough damage on board. The wrath protection is interesting though. I recently added Natural Affinity to my list, and it does the same thing, but at instant speed and 3 mana. Also, the deck is already good at rebuilding from boardwipes. Usually killing my board means Titania is dying, which lets me play her again for more ramp and value.

  4. Green is so bad at removal. I run very little interaction other than land destruction. Mouth of Ronom definitely would work as a way to interact with my opponents more. Thanks for the idea! I've also ran Karn Liberated at some point because he is great removal. I'm also going to being trying out Ugin, the Ineffable because of Haven of the Spirit Dragon synergy.

  5. Zuran Orb has been pretty bad lately, so I might drop it for other Lifegain cards. Buried Ruin is a good idea, but the artifacts I run aren't essential to my gameplay. Seasons Past and Eternal Witness do the same thing.

As for Food Chain , I removed the Food Chain package to lower the power level of the deck. The package is genuinely insane in the deck, but my group didn't really like to play against it. Instead, I put together a General Tazri Food Chain cEDH deck with it. I highly recommend Food Chain in Titania though. You can exile tokens for creature mana. With Command Beacon + Food Chain , you get infinite 5/3 elementals and with a land sac outlet, you can get infinite mana to cast other spells by casting Titania and bring back lands to convert the Food Chain mana into normal mana. Otherwise, if you have a Strip Mine in your graveyard, you can just cast Titania infinitely and bring back Strip Mine and kill all your opponent's lands. Food Chain is busted.

Again, thanks for the suggestions!

TheSlowestBro on Titania EDH

1 month ago

Nice deck! I am a fellow Titania player, though my list is quite a bit more budget restrained than this one. I do however still have a few suggestions that have at least worked really well for me:

  1. Dark Depths and Thespian's Stage make the perfect duo for Hour of Promise . And with land recursion it's certainly not uncommon for Marit Lage to make multiple entrances during a single game.

  2. Pir's Whim , I think this card is just awesome for Titania decks.

  3. Kamahl, Fist of Krosa for trample and wrath protection.

  4. Mouth of Ronom + at least 1x Snow-Covered Forest , I find in my list I often lack ways to interact with what my opponents are doing, and this is a really good way to counter decks that think they have all the counters ;)

  5. Claws of Gix for Zuran Orb redundancy. In my deck Buried Ruin does really well as those artifacts almost always get hated on the moment I try to stick em.

Overall this looks like a super strong and well thought-out list. Definitely +1 from me!

Follow up question: I see you recently removed Food Chain from your deck, may I ask why? That's a card that has been on my radar but due to its price I haven't gone for it yet.

McToters on Pain & Agony (Land Destruction)

1 month ago

Sounds good!
Storm Cauldron just does what you want with the land bouncing. Seems to match up with synergy perfectly.

There’s also Ghirapur Orrery for more land plays, definitely huggy which I know you arent going for but could accelerate land play. And then for yourself, Inspiring Statuary will help you pay for spells with your artifacts, helping you not play as many lands if necessary.

And Zuran Orb could be interesting since you can net the 2 life you lose back (when you play a land) by saccing lands in response to you casting a destroy land spell or something.

Chillerpillar on Lord Windgrace, Semi cEDH

2 months ago

Made some changes before playtesting:

Out:

Necropotence ;Discarding to the grave is quite important in this deck so I figured it had to go.

Evolution Sage ; I cant see this ever being good. Chandra, Torch of Defiance and Liliana of the Veil will probably soon follow

In:

Erebos, God of the Dead ; Replacement for Necropotence , also negates the lifegain from all the Aetherflux Reservoir running around and it's indestructible to boot.

Zuran Orb ; Mostly to mitigate the lifeloss from fetches, shocks, card draw, removal and mana rocks. Also gets Dakmor Salvage back in the grave and lets me draw cards from The Gitrog Monster

Natalbee on Howly Crap, Samut!

2 months ago

Dude, this looks awesome. I honestly don't have any recommendations aside from common staples, like Mirari's Wake or Aura Shards , or other expensive cards...

Although, I am wondering how your mana base is working out? It looks like you don't have much color fixing, especially for a three-color deck. As for budget options, the "Vivid" lands, like Vivid Crag , are pretty good. Mirrodin's Core is a personal favorite. Grand Coliseum is an option. And no Evolving Wilds / Terramorphic Expanse ?

And what role are you filling with Zuran Orb ? It seems a little out of place.

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Zuran Orb occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Golgari: 0.08%