Zuran Orb

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Penny Dreadful Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
From the Vault: Relics (V10) Mythic Rare
Masters Edition (MED) Uncommon
Ice Age (ICE) Uncommon

Combos Browse all

Zuran Orb

Artifact

Sacrifice a land: You gain 2 life.

Zuran Orb Discussion

Chillerpillar on Lord Windgrace, Semi cEDH

6 days ago

Made some changes before playtesting:

Out:

Necropotence ;Discarding to the grave is quite important in this deck so I figured it had to go.

Evolution Sage ; I cant see this ever being good. Chandra, Torch of Defiance and Liliana of the Veil will probably soon follow

In:

Erebos, God of the Dead ; Replacement for Necropotence , also negates the lifegain from all the Aetherflux Reservoir running around and it's indestructible to boot.

Zuran Orb ; Mostly to mitigate the lifeloss from fetches, shocks, card draw, removal and mana rocks. Also gets Dakmor Salvage back in the grave and lets me draw cards from The Gitrog Monster

Natalbee on Howly Crap, Samut!

1 week ago

Dude, this looks awesome. I honestly don't have any recommendations aside from common staples, like Mirari's Wake or Aura Shards , or other expensive cards...

Although, I am wondering how your mana base is working out? It looks like you don't have much color fixing, especially for a three-color deck. As for budget options, the "Vivid" lands, like Vivid Crag , are pretty good. Mirrodin's Core is a personal favorite. Grand Coliseum is an option. And no Evolving Wilds / Terramorphic Expanse ?

And what role are you filling with Zuran Orb ? It seems a little out of place.

epicrean on Help with old Ausus, lost ...

2 weeks ago

This mono green EDH deck is well out of date and I could use some help updating it to not only be legal but competitive

I feel like the base of the deck is still pretty strong and it only needs a few minor updates here and there, so any and all inputs would be greatly appreciate.

Asus, lost but seeking

DrkNinja on Multani, Yavimay's Avatar - The Land is Angry

1 month ago

I want to start by saying that I don't like Vernal Bloom, or Mana reflection. They are great cards but in a mono-green lands matter deck, LANDS matter not so much mana. You have a few mana sinks but none of them win you the game (well except maybe Genesis Wave ).

Second I don't know what Powder keg is there for but it's not very good in my opinion, there are a LOT of green cards that kill artifacts, and creatures don't matter because Multani just tramples over them. I helped my wife build a Multani deck, I am Groot!, my best friend an Omnath deck, my own omnath deck, and then my jund omnath deck AKA Lord Windgrace And here... we... go... so I think I have some experience with green lands lol.

Here's a list of cards I suggest!

hkhssweiss on I am Groot!

1 month ago

For the Multani deck, add in Wayward Swordtooth , Sylvan Library , Nature's Claim , Natural Order , and Selvala, Heart of the Wilds . There are other cards you can add in depending on the style you want to go. Like if you want to play more on the land route you can add in Titania, Protector of Argoth and use cards like Scapeshift as well as Zuran Orb to sacrifice your lands and than go for the beats. Or you can go wide route and ramp off the yin yang and proceed to smash face using cards like Rude Awakening and Living Plane to smash people. World Shaper is also pretty nice for recursion of lands already in the graveyard.

Some other tech cards you can add in are like Prowling Serpopard for them uncounterable creatures or Scavenging Ooze against those grave decks. Heroic Intervention is also a sweet card to run to protect your boardstate in case of a wipe. Constant Mists can also help in preventing people from ever doing combat. Realms Uncharted would fit in well also if your going for a land toolbox type of deck. Wave of Vitriol also punishes people who play multicolor decks and equalizes the board.

Hope that helps buu!

CastleSiege on The Queen of Thorns

2 months ago

Claws of Gix is nice to run alongside Sylvan Safekeeper and Zuran Orb for the sake of consistency. You have to pay mana into it, but it lets you sac any permanent. You can sacrifice your creatures, mainly Titania, should an opponent try to steal her.

My pet favorite sac outlet is Squirrel Wrangler . If you ever get a Gaea's Cradle , or even Growing Rites of Itlimoc  Flip, it has a powerful synergy with both.

Natural Balance is a "fair" Armageddon . I used to run it in my original build.

Lotus Vale is almost a Scorched Ruins , but for colored mana.

Deserted Temple and Petrified Field are also favorites of mine for their utility.

Akroma's Memorial is also a good include. Pretty self explanatory lol

Weird_Frisbee on Omnath, Locus of Rage | *100% COMPETITIVE PRIMER*

2 months ago

Hi, i've been working on my Angry Omnath: Omnath Cruel Gruul, for about a solid year now and have a super smashing of a list.

Some cards I suggest for your list: Zuran Orb , Sylvan Safekeeper , World Shaper , Titania, Crucible of Worlds , Krosan Grip , Ashnod's Altar and Scapeshift .

If you'd like to chat more, do hmu.

pidyon on One with the land

2 months ago

I feel like I'm obligated to bring up World Shaper and Zuran Orb . In conjunction with Ob Nixhilus you can pretty easily murder an opponent in a single turn. Especially considering that you're running Muldrotha because you can just recur World Shaper for a second time and sac him again to whatever outlet you might run.

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Zuran Orb occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Golgari: 0.08%