|Commander / EDH||Legal|
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|Commander 2016 (C16)||Rare|
|Rise of the Eldrazi (ROE)||Rare|
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, : Target player puts the top X cards of his or her library into his or her graveyard, where X is the number of cards in that player's graveyard.
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Keening Stone Discussion
4 days ago
One card I have not seen mentioned,which Muldrotha hates and can be your Commander: Anafenza, the Foremost. Often overlooked, you can go two routes with her in charge. The first is the one I use, probably not the stronger option. Build up an army boosted by +1/+1 counters that add abilities to your creatures. The second, just plain evil option, is Anafenza mill/go ahead and kill my creatures option. Grave Pact, Dictate of Erebos, Butcher of Malakir, Trepanation Blade, Keening Stone, Balustrade Spy, Destroy the Evidence, Martyr's Bond and the like make Muldrotha's plan painful to execute.
1 week ago
Couple of notes up front (might just be due to ongoing edits):
- You have 2 copies of Victory Chimes in the list
- You only have 96 cards in the list (including the duplicate above) instead of 100
Want to suggest a couple of deck strategies to consider focusing in on (they are all fairly synergistic but it might help to pick one to focus on to help the deck feel like it has a clearer win condition):
With your current list of mill-value and beats, the missing pieces only seem to be ways to close the game.
- Keening Stone to close out a player with mill
- Necrotic Ooze to take advantage of any opponents' powerful abilities
- Consuming Aberration and Lord of Extinction seem quite good
- Psychosis Crawler takes advantage of the multiple windfall effects you are running but otherwise isn't too synergistic
- Splinterfright is a cheaper Lhurgoyf with better keywording and a synergistic 'tax' that works in your favor. Terravore might be worth considering too.
Discard Group Slug
I think this is a really interesting avenue for Muldrotha: running cards like Jin-Gitaxias, Core Augur, Waste Not, Oppression, Mindslicer and Myojin of Night's Reach to clear out your own and opponents' hands while benefiting from Muldrotha and other graveyard recursion effects to allow yourself to keep making plays. It would be a deck unlike any other at our table so far.
Other solid cards that support this archetype:
- Scythe Specter, Hypnotic Specter, Liliana's Specter
- Cabal Conditioning
- Words of Waste
- Necrogen Mists
- Bloodhusk Ritualist
- Bottomless Pit
- Sword of Feast and Famine (yeah, expensive though)
- Painful Quandary
- Archfiend of Ifnir
Graveyard Theft or Pure Recursion
This concept would run recursion spells like Boneyard Parley to steal the best things from opponents graveyards. In this case, Muldrotha allows us to consistently run targeted recursion from our graveyard, and we can focus our deck construction on the grave-robbing package. Because of Muldrotha's ability, we want to focus primarily on "theft on sticks" which we can repeatedly cast as needed, likely leaning heavily into Black.
Theft on Sticks examples
- Chainer, Dementia Master
- Dance of the Dead
- Scion of Darkness
- Chancellor of the Spires can both jump-start your mill value and borrow a winner from someone's yard. Sam has one.
2 weeks ago
Oh wow! Can you tell me more about this infinite loop? In my deck there are already some.
the ones that I know are these, though I don't use all of them:
- Phenax, God of Deception + Eater of the Dead;
- Phenax, God of Deception + Thousand-Year Elixir (or any haste provider, which Dimir doesn't have) + Undead Alchemist;
- Duskmantle Guildmage + Mindcrank + any mill "starter";
- Fleet Swallower/Traumatize + Keening Stone/Fraying Sanity;
- Junktroller/Hinder/Spell Crumple/Ether Well + Tunnel Vision;
- Infinite mana + Mind Grind;
1 month ago
If you are looking to mill someone, consider Altar of the Brood and Keening Stone. Thopter producers like Pentavus, Thopter Spy Network, and Sharding Sphinx would help trigger the altar. Padeem, Consul of Innovation can help protect your artifacts.
1 month ago
While a mill deck in commander is hard to create, as most of the usable/good mill cards target, it is a lot of fun to play. Discard is a little easier, but not by much. Also, the best colour combination for this type of deck is U/B and Atraxa has two extra colours that don't really help as well as her ability not synergising very well with mill or discard. Anyway, you asked and I shall try to deliver.
First the milling essentials: Glimpse the Unthinkable is the best mill spell bar none and is required. Secondly Increasing Confusion is quite good for commander, as mana totals will get quite large. Thirdly, Mind Funeral is great, as is Mind Grind. Fourthly, Mind Sculpt and Tome Scour mill for 7 and 5 respectfully, which is not too great, so only run them if you feel like that small amount of mill is extremely useful. Fifth, Hedron Crab is a great one drop due to the mill 3 per land you drop. Also, speaking of one drops, Jace's Phantasm is a good creature that soon becomes great with mill and discard. Sixth, Nemesis of Reason is stupidly good as it mills 10 per attack! It doesn't even need to cause damage! Startled Awake Flip is a nice mill spell and recurs too. Another great creature, and my recommended commander, is Szadek, Lord of Secrets. His milling will get massive really fast. All you need to do is get him in unblocked. Use Rogue's Passage or Whispersilk Cloak. Some good beaters are Consuming Aberration and Sewer Nemesis. If you don't care about price, then Jace, the Mind Sculptor is awesome, but if budget is a thing Jace Beleren is a nice cheap replacement. Now onto the milling combos! Traumatize and Fraying Sanity completely destroy an opponent, as does Keening Stone and Fraying Sanity. Archive Trap and Ghost Quarter are great together, as is Maralen of the Mornsong and Archive Trap. Also, Ghost Quarter helps get rid of land for Mind Funeral and Mind Grind. Lastly, Jace's Erasure and any card draw is quite nice. Thats about it for mill, now onto discard!
First off you need Waste Not. It is beautiful. The Rack works when you have made them discard down to 2 or less, which is one of your goals. Quest for the Nihil Stone and Shrieking Affliction are like The Rack - dealing small damage when opponents don't have hands. Liliana's Caress and Megrim do small amounts of damage per discarded card, which is nice. Bottomless Pit helps keep opponents hands empty, as does Necrogen Mists. Oppression is awesome, as is Painful Quandary, and both together is god-tier. Underworld Dreams is nice little 'screw you' after they loose their hands. Jin-Gitaxias, Core Augur murders everyone but you late game. Nath of the Gilt-Leaf is goddamn beautiful and breaks even more when you have Sadistic Hypnotist, Nezumi Bone-Reader and/or Mind Slash out. Another awesome combo is Mindcrank plus Bloodchief Ascension with three counters and any discard to an opponent means you kill them. With Dark Deal or similar you win. While these two things are great and all, you need some utility and a way to keep you alive when you suddenly become the target.
To stay alive, you need some pillowforts like Propaganda and Ghostly Prison. Cards like Frozen AEther and Kismet will help keep the opponent's board from becoming too overwhelming and Standstill will prevent spells for a small while. Psychic Spiral is another great spell that gets back all of your mill spells and it also mills an opponent for a little too. Talrand, Sky Summoner is fun with all the spells you are slinging, and he provides an alternate win condition. Another alternate win is through infection. Cards like Flesh-Eater Imp, Hand of the Praetors, Phyrexian Crusader, Phyrexian Juggernaut, Necropede, Putrefax, Plague Stinger and Corpse Cur all win you the game when they deal 10 damage to an opponent. Also, Skithiryx, the Blight Dragon is a good option but is quite expensive. Cards like Giant Growth make you win harder. Infect is where Atraxa shines due to the added poison counters to each opponent every time you finish your turn. Adding Contagion Engine might even make your opponents scoop.
Good God, that is a big slab of writing. Here is a deck list I made for you: Atraxa makes you loose your mind!. Tell me what you think!
2 months ago
Read the second half of Wheel and Deal's text. Your opponents discard their hands, true - but then they get to draw back up to seven. You're getting marginal benefit and very likely giving your opponents free card advantage. If I'm your opponent and you've been making me discard all game, I will be very happy when you play a card that lets me discard the few remaining cards in my hand and draw back up to seven.
Now, it's true that Wheel effects are very good with Liliana's Caress, Geth's Grimoire, and Waste Not, but if you never draw one of those three cards (or if an opponent destroys them), the Wheel effects become marginal to outright bad. (That said, if you want to double down on such things, Megrim should probably be in this deck too.)
And if all you want to do is fill their graveyard so that you can exploit what's in there with Reanimate and Lazav, Dimir Mastermind and the like, you're better off running mill cards (e.g., Keening Stone) over Wheel effects.
As for your second question, Damia herself is the main reason to discard your own cards. Necrogen Mists and Bottomless Pit empty your hand faster so that you draw more cards with Damia's ability. These cards hurt everyone equally, but only you are playing a creature who can jump out of the command zone and let you refuel in one fell swoop. Part of the benefit of the discard theme is limiting your opponents' options. If you're refilling up to seven cards with Damia every round while your opponents are trying to make things work with only one or two cards in hand, then Mists and Pit aren't really hurting you. Plus, you have Archfiend of Ifnir, which I assume that you added because you wanted to benefit from self-discarding.
2 months ago
Do you plan on using a lot of rogue creatures? If you do, Coat of Arms is nice. I think you should try more discard and mill mechanics (Keening Stone, Altar of the Brood Mind Grind and others), "wheel" effects are nice because they do both (I'll link my Nekusar deck at the end, there are a lot of wheels listed there.
For combos, Bloodchief Ascension + Mindcrank goes inffinity and is funny.
For last, thats my Nekusar list: Nekusar, the Friendship Destroyer