|Commander / EDH||Legal|
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|Commander 2016 (C16)||Rare|
|Rise of the Eldrazi (ROE)||Rare|
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, : Target player puts the top X cards of his or her library into his or her graveyard, where X is the number of cards in that player's graveyard.
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Keening Stone Discussion
1 day ago
You might check this page for other suggestions
2 weeks ago
Fair warning, mill in edh will make you a target. If we're going for it anyway....
First up, I'd add a Sol Ring. Your tribe seems to be a mixture of octopi, krakens, and leviathans. All of which have high cmcs. Fairly certain you need the ramp.
Bloodchief Ascension gives you an infinite combo with mindcrank.
Also, not sure if your tribal rule allows for this or not, but if it is ocean dweller tribal then maybe a Hedron Crab?
1 month ago
phenax is a really good mill commander, my recommendations would be Riddlekeeper he can disincentives attackers coming at you, Wall of Frost also deters attacks. I have found Sphinx's Tutelage dose a lot of work in my mill deck, and a good finisher I like is Keening Stone if you can build up the mana you can drop it on to the field and knock out an opponent before they know what hit them. Tree of Perdition is a good shout too
1 month ago
3 months ago
i run a similar list and find that just big butts with no real abilities just don't make the cut. I'd recommend droping Hover Barrier for the incredibly powerful Eater of the Dead, which pretty much goes infinite with Phenax as long as there's a few creatures in each players graveyard. I'd also drop Staff of the Mind Magus and Tome Scour for Lightning Greaves and Swiftfoot Boots to get combos going faster, I've often found I wont even play out my combo pieces without at least one of these two cards available to me. I also like the Traumatize with either Fraying Sanity or Keening Stone combo for the mill out, might be worth fitting those cards in as well. overall a really fun deck to pilot especially 1v1, if you can make it work it's an incredibly satisfying win
3 months ago
To start, I'll work on the manabase. Temple of the False God and Darksteel Ingot should be dropped immediately, with Talisman of Indulgence and Mind Stone as nearly direct upgrades in this specific deck. I would also drop Rogue's Passage, Dismal Backwater, a single Swamp, and Dimir Aqueduct for Darkwater Catacombs, River of Tears, Fetid Pools, and Underground River.
This should smothen your draws and manabase, giving you your colors faster and more efficiently, for a small cost. Other cards I would drop outside the manabase would be Grisly Spectacle, Balustrade Spy, In Bolas's Clutches, Hedonist's Trove, Psychic Strike, Fated Return, Keening Stone, Mindcrank, Trepanation Blade, Riddlekeeper, Dreadwaters, Increasing Confusion, Paranoid Delusions, Psychic Drain, and Traumatize, many of these 15 cards are simply overcosted or only affect one player, and don't do enough.
Cards I would run instead would be Animate Dead, Ink-Eyes, Servant of Oni, Phenax, God of Deception, Mesmeric Orb, Szadek, Lord of Secrets, Counterspell, Brainstorm, Ponder, Stroke of Genius, Prismatic Lens, Jace, Memory Adept, Dreamborn Muse, Thought Scour, Dimir Charm, Whispering Madness
4 months ago
One planeswalker that might benefit this deck is Liliana Vess. With her ability to tutor a card every other turn you can get out your key cards that much earlier. Ashiok, Nightmare Weaver is another one. For artifacts there is Keening Stone and Sands of Delirium. And for sorcery spells there is Increasing Confusion and Nightmare Incursion. Just some other possibilities for ya.