Fists of Ironwood

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2017 Edition Common
MTG: Commander Common
Ravnica: City of Guilds Common

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Tokens

Fists of Ironwood

Enchantment — Aura

Enchant creature

When Fists of Ironwood enters the battlefield, create two 1/1 green Saproling creature tokens.

Enchanted creature has trample.

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Fists of Ironwood Discussion

ellie-is on Ellie's Saprolings

1 month ago

"if you don't have it in hand at the time they drop, what is the point of it being there?" applies to literally any card ever, so it's not the greatest argument. :p It's also worth adding that Heroic Intervention stops enchantment and land destruction - it might even be worth mainboarding.

I used to have Sprout, but got rid of it when I bumped Fists of Ironwood up to 4, among other things. One Saproling at instant speed is nice, but a greater number of saprolings is usually nicer - and by the time a board wipe comes, I'll usually have more than a single mana to spend.

Primal Rage is a nice card but I can't really see it improving this deck enough to make it worth the inclusion. Because either the Saprolings are 1/1 and trample is useless, or I can be using that mana to make them bigger, at which point trample is nice but not entirely necessary due to numbers.

Back to Nature is nice and strong, but a global enchantment board wipe doesn't really fit a deck that's 25% enchantments x3

Aand, finally. Beast Within. I think I might actually try to get that one. Permanent removal is extremely useful to have, due to versatility. Honestly, I'd rather use that to destroy a nonbasic land and give them a beast, than use Ghost Quarter and set myself back a land while they get a free basic. Not to mention I can use it on my own permanents if I really need a beast or have Parallel Lives in play and would like two beasts. Just a very good card all around.

Pal00ka on Hydras

1 month ago

Magewright's Stone, Thousand-Year Elixir, Burst of Strength, Emerald Charm, Seeker of Skybreak, and Vitalize can untap Rosheen to make a hydra 2x as big or be used as combat tricks.

Hammer of Purphoros, Fervor, Fires of Yavimaya Ogre Battledriver, In the Web of War, and Mass Hysteria allow your hydras to attack the turn they drop so they can have immediate impact.

And so chump blocking isn't an issue, trample enablers like Nylea, God of the Hunt, Primal Rage, Temur Runemark, Rancor, Fists of Ironwood, Dragon Fangs, Cartouche of Strength, etc. are helpful.

For removal the fight mechanic like Prey Upon, Savage Punch, Ulvenwald Tracker, Unnatural Aggression, Mutant's Prey, Epic Confrontation, etc. could be fun and flavorful for hydras (at least in my head).

Hope something here helps!

ArchFline on Bittersweet Suffering

3 months ago

@youhoo2645 I have considered the option but a play set is far to much for a deck of 24 creatures, due largely because most of my creature base does nothing upon entering the field reducing the core usefulness of Collected Company which exists to add an explosive aspect to a deck. Overall Fists of Ironwood are simply more directly impactful as it have far greater synergy with my core strategy.

cason007s on Kresh the Sacrificer

3 months ago

Fists of Ironwood is awesome giving kresh trample and adding sac fodder

kurcody1 on Ellie's Saprolings

3 months ago

Hey! I'm pretty new to MTG, but I would love to give you suggestions, as I have a deck similar to this (on my profile), but doesn't have any saproling spawners other than 2 copies of Fists of Ironwood. My first and main suggestion is putting in Arbor Elfs instead of Explore and Rampant Growth because it also gives you extra mana for 1 mana and is a creature for Champion of Lambholt, Essence of the Wild, and Scion of the Wild. It also might be a good idea to put in more Champion of Lambholts as it is a very good card in your deck. I also reccomend maybe putting in Overwhelming Stampedeinstead of overrun because of your big hitters and Might of the Masses, but its optional as it is a high risk high reward card in your deck. I'm thinking of putting saproling spawners in my deck now!

kurcody1 on G/U zoo deck

3 months ago

Given my idea of the deck, I will definitely put in Simic Charms, and might put in some copies of Fists of Ironwood, but am skeptical about putting in cheap card draw. I'll put them in later because I have to go now!

Soulus101 on G/U zoo deck

3 months ago

Hello, a nice shell. My concern would be that you have nothing to protect your key creatures from removal. Your card draw is also quite expensive. Blossoming Defense could help with the former. There are plenty of 3CMC blue cards which would improve card draw too.

Simic Charm, like any of the charms, is always an immediate consideration in UB, as they are quite versatile. In this case the Hexproof will again protect your creatures from being targeted.

I would also consider more token spawners, such as creatures with the Fabricate ability.

Finally, you might want to consider some trample. Fists of Ironwood would be a great enchantment for Scion of the Wild, although Rancor is probably the more popular aura for this task.

Hope this helps!

Hexcimal on Insert Token Here

4 months ago

(Apologize for the long post in advance.) Show

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