Fists of Ironwood

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2017 Edition (MM3) Common
MTG: Commander (CMD) Common
Ravnica: City of Guilds (RAV) Common

Combos Browse all

Tokens

Fists of Ironwood

Enchantment — Aura

Enchant creature

When Fists of Ironwood enters the battlefield, create two 1/1 green Saproling creature tokens.

Enchanted creature has trample.

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Fists of Ironwood Discussion

Trifas on Saprolings, Snakes, and Spores

1 week ago

Seems like a fun deck!

I'd recommend Sporesower Thallid and/or Sporoloth Ancient to speed up your Saproling production. Sporesower seems like a better option for your gameplan as it interacts well with Winding Constrictor and Spore Flower.

Psychotrope Thallid may be a good "saproling-sink", while Thallid Germinator is a potential finisher for your deck.

I just don't quite understand Obelisk Spider in this list. The only card it seems to interact with is Tezzeret's Gambit. Maybe if you had some more Proliferate cards like Contagion Clasp, Contagion Engine or Grim Affliction.

I'd also consider Scatter the Seeds or Fists of Ironwood instead of Flash Foliage, if you intent to increase your Saproling count. However, Flash Foliage may have its use if you intent to use it as a "cantrip fog".

I have a somewhat similar deck (though it is not Common/Uncommon only), in case you want to check!BG Thallids & Saprolings

Kyln on Thallid

1 month ago

After some playtesting it the mana worked out. (love the Copy Enchantment)) I think that Fists of Ironwood would go great in this deck to trample some damage in. +1

ZookNingel on $50 Competitive Mono-Green Aggro

1 month ago

Also just looking at the deck it seems like you have a lot of big creatures like Kalonian Tusker and Leatherback Baloth but that you don't have any way other than Rancor to get them through a bunch of little creatures. I would suggest adding trample granting cards like Fists of Ironwood or Primal Rage.

ryanstreet on uril smash

2 months ago

Since you are going Voltron, go all in. It's already a glass cannon anyway, so you might as well embrace it.

You need a lot more draw. You may be able to get better draw from auras like Keen Sense, Sixth Sense, Angelic Gift, etc. White and Red are terrible at draw, so you'll have to rely on green and artifacts for better draw. Sylvan Library, Harmonize, Hunter's Insight, and Soul's Majesty will work for your deck. Also using the enchantress package your using now will work great. Shoot for around 10 Draw spells.

Next, you need a lot more ramp. You have a few spells, but you need more. Shoot either for creatures that can be used as chump blockers, or auras. Birds of Paradise, Avacyn's Pilgrim, Wood Elves, Llanowar Elves, Elvish Mystic, Farhaven Elf and One with Nature. Shoot for around 10 designated ramp spells.

Next, lower your mana curve. Right now, your average CMC is around 3. Meaning on average, it will cost around 8 mana to cast and enchant him in one turn. So that gives your opponents 8 turns to win before you, or find an answer to him. Try to stick to mostly 1 and 2 CMC auras as much as possible, especially since Uril already gets a buff from enchanting him. If you have any sort of higher cost aura, make sure it is a blowout aura (like Ancestral Mask or Angelic Destiny).

Also, if you lower your curve, adding Genesis Wave can become an absolute devastator.

Next, since it's voltron, use evasion as much as possible. Menace, Flying, Unblockable, Trample,etc. Auras can get you there. Flickering Ward, Gryff's Boon, Kithkin Armor, Alpha Authority, Angelic Gift, Cho-Manno's Blessing, Fists of Ironwood, Giant Spectacle, etc.

Deck is coming along great! Can't wait to play against it!

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