Fists of Ironwood

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Tiny Leaders Legal
Pauper Legal

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Set Rarity
Modern Masters 2017 Edition Common
MTG: Commander Common
Ravnica: City of Guilds Common

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Tokens

Fists of Ironwood

Enchantment — Aura

Enchant creature

When Fists of Ironwood enters the battlefield, create two 1/1 green Saproling creature tokens.

Enchanted creature has trample.

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Fists of Ironwood Discussion

ArchFline on Bittersweet Suffering

1 month ago

@youhoo2645 I have considered the option but a play set is far to much for a deck of 24 creatures, due largely because most of my creature base does nothing upon entering the field reducing the core usefulness of Collected Company which exists to add an explosive aspect to a deck. Overall Fists of Ironwood are simply more directly impactful as it have far greater synergy with my core strategy.

cason007s on Kresh the Sacrificer

2 months ago

Fists of Ironwood is awesome giving kresh trample and adding sac fodder

kurcody1 on Ellie's Saproling Army

2 months ago

Hey! I'm pretty new to MTG, but I would love to give you suggestions, as I have a deck similar to this (on my profile), but doesn't have any saproling spawners other than 2 copies of Fists of Ironwood. My first and main suggestion is putting in Arbor Elfs instead of Explore and Rampant Growth because it also gives you extra mana for 1 mana and is a creature for Champion of Lambholt, Essence of the Wild, and Scion of the Wild. It also might be a good idea to put in more Champion of Lambholts as it is a very good card in your deck. I also reccomend maybe putting in Overwhelming Stampedeinstead of overrun because of your big hitters and Might of the Masses, but its optional as it is a high risk high reward card in your deck. I'm thinking of putting saproling spawners in my deck now!

kurcody1 on G/U zoo deck

2 months ago

Given my idea of the deck, I will definitely put in Simic Charms, and might put in some copies of Fists of Ironwood, but am skeptical about putting in cheap card draw. I'll put them in later because I have to go now!

Soulus101 on G/U zoo deck

2 months ago

Hello, a nice shell. My concern would be that you have nothing to protect your key creatures from removal. Your card draw is also quite expensive. Blossoming Defense could help with the former. There are plenty of 3CMC blue cards which would improve card draw too.

Simic Charm, like any of the charms, is always an immediate consideration in UB, as they are quite versatile. In this case the Hexproof will again protect your creatures from being targeted.

I would also consider more token spawners, such as creatures with the Fabricate ability.

Finally, you might want to consider some trample. Fists of Ironwood would be a great enchantment for Scion of the Wild, although Rancor is probably the more popular aura for this task.

Hope this helps!

Hexcimal on Insert Token Here

2 months ago

(Apologize for the long post in advance.) Show

BadgerEagle on UG Rishkar Coatl Pumper Deck

2 months ago

Hey there. I know you.

I would consider a way to protect your coatls from chump blocking by looking for a trample ability. Maybe Engineered Might, Fists of Ironwood, Larger Than Life, Nature's Way, or Unflinching Courage.

These are within MM3, KLD, and AER.

lithium142 on tokens

2 months ago

Growing Ranks is not a card you should be looking to play in modern. the earliest it does anything is turn five, and it barely helps you. same with Parallel Lives.

you should really be looking to go wide with a token deck. large tokens are very vulnerable to spot removal. Call of the Conclave might as well be a Kalonian Tusker for all your opponent cares. the only real difference is that tusker doesnt die outright to bounce effects like Vapor Snag or Cryptic Command. yes you can populate the token, but unfortunately Wake the Reflections is sorcery speed, so you can't even use it as psuedo-protection. xyr0s, 8 anthems is fine for a deck that uses them as a win condition. you should look up a few competitive token decks. they almost all run x4 Intangible Virtue, at least 2x Honor of the Pure (some run 4) and then depending on the deck's colors, they'll run Signal Pests, Accorder Paladins, Sorin, Solemn Visitor, Zealous Persecution, and the list goes on. it's how the deck wins.

that said, you should be going wider, and running more anthems. you can easily make room by dropping Fists of Ironwood, and Wake the Reflections. Advent of the Wurm should not be a 4 of, but i can see that being an interesting threat in some situations. maybe lower it to 2? for tokens, Raise the Alarm is your friend. you could also consider Gather the Townsfolk and Spectral Procession. Midnight Haunting is decent too. for anthems Honor of the Pure is ideal, but to keep the price down, maybe try Signal Pest. if the budget allows, a single Secure the Wastes makes for an excellent late game mana sink to close out a game. they're touchy, though, in early hands; so i wouldnt run more than one.

hope thats helpful to you.

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