Cast Out

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Amonkhet (AKH) Uncommon

Combos Browse all

Cast Out

Enchantment

Flash

When Cast Out enters the battlefield, exile target nonland permanent an opponent controls until Cast Out leaves the battlefield.

Cycling (, Discard this card: Draw a card)

Cast Out Discussion

theshadow2250 on gods

4 days ago

Sorceries: If you need some good board wipes for a reasonable cost (money wise, sadly not mana wise), I would look at something like Heaven//Earth (It couldnt find this card for some reason), You can take out flyers one turn and then save mana and let everyone forget that you have a nice boardwipe to cast right from your graveyard! In that vain of mana sinks Cut//Ribbons (It couldnt find this card for some reason) can also just end games if you can get enough mana for the second half of the spell, and as long as your graveyard isnt exiled you can get everyone at anytime. If you plan on having a good chunk of creatures tapped Harvest Season can be excellent ramp, as long as you are running a decent amount of basics. Never/Return is a good spot removal spell in your set as well, as you can take out any creature or planeswalker if needed. Beneath the Sands is a good ramp spell, that has cycling in case you don't need it. Hour of Revelation is also a great board wipe if needed.

Instants: If you want some counter spells, Cancel and Countervailing Winds are some of the better options available to you. Sadly there isn't a lot in the set to specifically target down artifacts and enchantments, but I do like Forsake the Worldly , Dissenter's Deliverance and Commit//Memory (It couldnt find this card for some reason). Hour of Glory seems like a good option for some creature removal as well, but there seems to be a lot of that from this block in particular

Artifacts/Enchantments: Seems good in these category might want to consider a mana rock like Pyramid of the Pantheon , it starts out slow, but can become a great mana source afterwards, as well as something like Sunset Pyramid for a bit of card advantage then some selection. Same goes for Riddleform , but instead of advantage it gives you a creature for a turn. and Cast Out can help take a permanent out for a bit if needed.

Planeswalkers: This one is a weird category for me to make remarks on. I know that not everyone likes Planeswalkers, but I love them. That being said though, this set has a few interesting ones, that might not be able to help you particularly much on one hand, Nicol Bolas, God-Pharaoh is an insane game closer, but is a bit expensive(both mana and money wise). Samut, the Tested can provide huge versatility, isn't too bad price wise, and is probably one of the better options for you. Gideon of the Trials is a pretty good flavor win, and has some good versatility but you have to pick between him being an attacker or protecting you from something big on board. and the only other one I'd even consider would probably be Nissa, Steward of Elements , not because shes that great, but because she can give you some card selection and even some good value with her [0] ability if used with her [+2]. I would only pick one or two of these though depending on the slots you have left from other stuff, as they give you some good value, but don't always progress your game plan with the deck by themselves.

Creatures: For the most part your creatures are fine. I'll just be putting in some suggestions for other options/utility. That being said Angel of Condemnation can be slow but ultimately help create mana ramp by flickering golos, then taking out some important creatures your opponents might lay down. Dreamstealer can offer some pretty good disruption against your opponents and make them have to keep a couple of creatures back as blockers. Majestic Myriarch might be a good finisher, but you might be good on those. Temmet, Vizier of Naktamun is also great for token decks.

Last but not least: Lands: These seem to be good, but watch out as too many utility lands can hurt your deck, and just make sure you add enough basics in for searches to actually grab the color you need. There are the cycling lands for this set, but they can be pricey :(

Daveslab2022 on Bike Rhinos Deck

1 month ago

Scattered Groves should also help your mana a little bit while also cycling. I would replace Loam with Cast Out for removal.

kamarupa on Azorius Airstrike

2 months ago

I think you meant, "dilute," BirdClaw, lol.

What I see in this deck is a very high mana curve that doesn't break until T4, and then, only by 1. I suggest cutting creatures down to 18 and filling those slots with disruption instants. Counterspells, fogs, bounces, destroys - Negate , Holy Day , Vapor Snag , Hurkyl's Recall , Pongify , Path to Exile , Nevermore , Journey to Nowhere , Oblivion Ring , Detention Sphere , Cast Out , Seal Away , Pongify , Imprisoned in the Moon , etc.

Since you don't have any one drops to play T1, Temple of Enlightenment seems great here.

Ragamander on Enchantress

3 months ago

Finest Hour is probably better than Brave the Sands, so if we're trying to fit in Leyline of Anticipation and Privileged Position , it would be better to cut that instead. And it would probably be correct to cut New Horizons instead of Weirding Wood. A card is better than a +1/+1 counter.

You're going to want to add Alchemist's Refuge to the manabase to help you cast enchantments on your opponent's turns when you don't have Leyline of Anticipation. It might even be worth trying to play Vedalken Orrery to get these effects more often. There are a few flash enchantments you can play as well: Seal Away , Temporal Isolation , Slow Motion , Lawmage's Binding , Cast Out , Alexi's Cloak , Cho-Manno's Blessing , Eel Umbra , Jolrael's Favor , and Serpent Skin seem playable.

Another thing you might consider are replayable enchantments. The few I'm thinking of are Mana Bloom , Gossamer Chains , Flickering Ward , Broken Fall and Molting Skin . The latter three will also help you keep Tuvasa alive!

Speaking of keeping your commander alive, you might find it difficult with only Shield of the Oversoul, Swiftfoot Boots, Lightning Greaves, and Greater Auramancy. Furthermore, the latter two give shroud, which will make it hard to enchant Tuvasa afterwards! I'd consider trying to find more hexproof and indestructible effects even if they come from non-enchantment sources, such as Darksteel Plate . As for auras, there's Alpha Authority and Canopy Cover .

Finally, as just a neat card, you might consider playing Cloud Cover .

As for things to take out, the first thing I would do is take out Luminarch Ascension. The card is so powerful that people will just kill it or, more likely, YOU. It's a political disaster. I'd pull Abundant Growth because it's just not a very high-yield card. If you're looking for ramp and color-fixing, Carpet of Flowers is better because of how common blue is in Commander. Authority of the Consuls is probably not going to be very useful unless you know opponents are going to making large numbers of 1/1s for a combo. Finally, as much as I like it as a card, On Serra's Wings is not particularly excellent here. Unfortunately, that's just four cuts, and I gave a lot more suggestions. You'll just have to consider what effects you might want enough to include.

_Delta_ on Wonkiest Standard Wins? - Any ...

3 months ago

I honestly can't think of any atm in terms of standard, however let me share something from a 4 player commander game like 3 years ago. I use to play a Vorel of the Hull Clade deck (was my first edh deck built) and about halfway through the match I had a 6/6 Sphinx of Magosi out that I was using for a blocker. Me and one other friend were the most in the lead over the other two when it came to board states, meanwhile one of my opponents was stuck on 2 lands and a Rakdos Signet and had begun to discard to hand size for like 5 times around the table. I went to combat with the Sphinx of Magosi a few turns later when I had it as an 8/8 vs my friend who was the only significant threat at the time besides me. Also, because I had nothing else to do whatsoever that turn, I just used the effect on my turn to make it a 9/9. He decided to let the damage go through as he had 40 health still. Then completely out of the blue, my opponent that I mentioned who wasn't able to do like anything up until that point in the match cast a Tainted Strike for lethal. The look of surprise from everyone was amazing.

Writing all of that out, I actually thought of one that was standard related. I will try my best to recall it all as it got a bit much. Once on a game of arena back when it was just Ixalan block, I was playing a deck that was basically vampire tribal with a decent amount of removal. I played a Bishop of Binding which my opponent immediately chose to exile on my endstep with Cast Out and I couldn't do anything at the time about it. But a few turns later, I played my own Cast Out on his Cast Out to get my Bishop of Binding and exile whatever target I chose once again. He followed this up on his turn with another 2nd Cast Out targeting my copy of Cast Out so that he could get back his first copy of Cast Out to exile my Bishop of Binding again. Then I managed to play a second Cast Out of my own not long after and you get the idea i'm sure by now,to get my Bishop of Binding yet again. My opponent would follow suit with another Cast Out and repeat the process again and what I did this time was play an Ixalan's Binding that I drew which made my opponent quit immediately lol.

andil on Angry Iroas on Fire and Metal

3 months ago

Thanks. I will adopt your tip and will add Cast Out and Ixalan's Binding to being more prepared against non-creature permanents.

SynergyBuild on Why Cyclonic Rift is not ...

3 months ago

ShutUpMokuba I did do this one?

abby315 The whole point was for people to disagree... otherwise, I wouldn't have asked for thoughts or posted this? Also, there are many ways to use C-Rift, it is a versatile card, however, using it on endsteps as you mentioned doesn't mean you can't get attacked for a turn cycle (haste), it doesn't even necessarily give you resistance to permanent based hate. Aven Mindcensor , Notion Thief , Containment Priest , Cast Out , Alms Collector , Venser, Shaper Savant , Mystic Snake , Frilled Mystic , Seal Away , and Stasis Snare are flash hate permanents I could name off of the top of my head.

griffstick Sorry about that, you could use the point I made at the end if you want more answers to it. I hope that helps!

enpc I think at that point in a competitive game, Winds of Rebuke for decks like Kess, Blink of an Eye or Into the Roil are better most of the time anyway, and while C-Rift is another option, all of them are equal enough that I am sure you can see why it isn't a dominant spell in that metagame.

For casual, I said it clearly was really strong, no doubt. Just that when you want to spend 20 bucks in a casual meta, there are better options.

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Cast Out occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%