When Cast Out enters the battlefield, exile target nonland permanent an opponent controls until Cast Out leaves the battlefield.
Cycling (, Discard this card: Draw a card)
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Cast Out Discussion
9 hours ago
Yeah i was using Survivors' Encampment because it, kinda of, synergizes with Harvest Season and i wanted to get regal caracal as early as possible, but it did not work out that well. I do have some Fortified Villages laying around that i will start using it. And i changed the Harvest Seasons for a land and 2 Cast Out :D
10 hours ago
Great, nice pick ups :)
So, first of all. There will be a lot of rotation when Ixalan comes out. That will be at the end of September. I will however, suggest some picks from the sets that will rotate out, to try and add some alternate wins in the deck. Keep that in mind with any suggestions NOT from Kaladesh/Aether Revolt/Amonkhet or Hour of Devastation.
Starting with one of those: Felidar Sovereign is really cheap and will fix stalled boards for you if you run into those matchups. As long as you can keep it alive for a turn, you'll most likely win with all the life you gain. I would add 1 or 2 copies. You could possibly replace it with Aetherflux Reservoir but I like it less.
Vizier of the Menagerie is quite a good card. It's a bit more expensive, but will fuel the deck somewhat. If I would play it, I'd play 2 copies as well. Metallic Mimic is a great card, and you should try getting more. Try to pick up 4 copies of Blossoming Defense. It will save you from spot removal, and can be played offensively or as a combat trick. Works great in this deck.
On a similar note Heroic Intervention is great as well, and works against board wipes as well. It's slightly more expensive in both money and mana, but I'd consider running a few.
Cast Out is a great removal spell and hits everything at instant speed. Even in matchups where it doesn't always have a target, you can cycle it to draw another card. Try to get 4 as well. (although you might want to sideboard 2 and maindeck 2 or something like that)
Declaration in Stone is a great card, but will rotate, so don't spend money on it probably.Lifecrafter's Bestiary might be worth picking up, you will be able to filter cards you wont need due to scry and get to draw cards a bit. Not sure how I feel about this card in this deck though.
Attune with Aether works as mana fixing and counts as a one drop :p. The energy synergizes with both the aether hub land and with your Longtusk Cub which can deal damage as a 3/3 thanks to it. Worth trying out 4 copies.
Scattered Groves is the only dual land when the set rotates, so definitely try picking 4 of them.
Canopy Vista and Fortified Village are quite cheap, so these might be worth it for the 2 months they're legal, although I would pick up 4x aether hub before that.
Aether Hub is a quite expensive land, but works well in your deck, especially considering most dual lands rotate in September. Personally, I'd add these to optimize your manabase, which you want to do if you find you run into mana problems. However, you have very few dual casting costs, so you should be fine.
Always Watching is a cool card but will rotate soon, so it might not be worth picking up.Oath of Ajani is a similar card, and might be worth picking up, as it helps your cats grow, but is only fully used in a deck with some planeswalkers. It will however, still buff all your cats, tokens included, and might be worth it anyways. I'd add 2 or 3, but not a whole playset.
I would probably add another copy of Oketra's Monument since it's great. Watchers of the Dead is a fine card, however, you probably only want it against decks that use their graveyard, and as such I'd put them in the sideboard. The same is true for Forsake the Worldly.
I'm on the fence about Prepare / Fight It could be playable, and gives you some buff and removal, but I might cut it since there are better options, such as Ambuscade for the removal part and Appeal / Authority works better as a finisher for just 1 mana more.
Shefet Dunes is also a card you could consider using since it uses a land slot and can finish games at times.
23 hours ago
1 day ago
You need more land. Typically, control decks run 24-26 land. Also, I don't understand 4x Cast Out or 2x Gideon of the Trials; they don't seem to fit the synergy strategy for the deck. I would drop both Gideon, drop x2 Cast Out, and replace them with x4 Islands. Then replace x1 Unsummon with x1 Supreme Will (card draw is a must in this deck). Also, I would find space for Glimmer of Genius as well. Lastly, every good magic player sideboards counter-artifact/enchantment spells, so I suggest sideboarding x2 Negate and 2-4 Spell Queller to combat them.
1 day ago
I believe running Glimmer of Genius instead of Pull from Tomorrow would improve the deck quite a bit. I also believe you're a bit heavy on threats, Thalia, Heretic Cathar is at her best when buying you time to push damage in so she feels kinda out of place to me and the Bruna, the Fading Light/Gisela, the Broken Blade Meld dream is cool and all but not the optimal way of doing things. I would cut those extra threats and put in more spot removal and draw spells.
1 day ago
2 days ago
(Side note there are 5 Cast Outs in the current 75. Just a heads up)
2 days ago
Maybe -2 Heart of Kiran for +2 Oketra's Monument and -1 Rhonas the Indomitable, Oketra the True, and Gisela, the Broken Blade each for +2 Thalia's Lancers and +1 Cast Out? Or even +3 of the Lancers or Monuments depending on how they seem in place of the one additional Cast Out.