Cast Out

Legality

Format Legality
1v1 Commander Legal
Vintage Legal
Modern Legal
Standard Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

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Set Rarity
Amonkhet (AKH) Uncommon

Combos Browse all

Cast Out

Enchantment

Flash

When Cast Out enters the battlefield, exile target nonland permanent an opponent controls until Cast Out leaves the battlefield.

Cycling (, Discard this card: Draw a card)

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Cast Out Discussion

xoorath on Huatli: The only dino gyno I know...

5 hours ago

Mirror matchup against Ixalan Dino

You rolled 7. I rolled 1. You're on the play.

Your hand: Mountain, Aether Hub, 2x Gift of Paradise, Walking Ballista, Cast Out, Rhonas the Indomitable. Seems good if we can cast one gift of paradise. Keep.

My hand: Plains, Forest, Attune with Aether, Rootbound Crag, Otepec Huntmaster, 2x Ripjaw Raptor. Snap keep.

T0, you: Mountain pass.

T0, me: Draw Regisaur Alpha. Play Forest, cast Attune with Aether finding Forest. pass

(you: 20life, me: 20life + 2energy)

T1, you: Draw Drover of the Mighty. Play Aether Hub, tap for green casting Drover of the Mighty. (so long as there's no removal this turn, gift of paradise comes down more reliably next turn.)

T1, me: Draw Attune with Aether. Play Rootbound Crag. Cast Otepec Huntmaster (turn 3 ripjaw will be sweet)

(you: 20life, me: 20life + 2energy)

T2, you: draw Aether Hub. Play Aether Hub. Tap Drover of the Mighty for green, hub and mountain to cast gift of paradise targeting the untapped aether hub.

T2, me: draw Kinjalli's Caller. Play Plains, cast Kinjalli's Caller, pay two green for Ripjaw Raptor. Tap Otepec Huntmaster to give ripjaw haste, swing for 4.

(you: 16life 1energy, me: 20life + 2energy)

T3, you: draw Drover of the Mighty. Will probably need to Cast Out that ripjaw, I'll wait to do it once I know if there's a bigger threat.

T3, me: draw Kinjalli's Sunwing. Play Forest, pay three for Regisaur Alpha creating a token. I'm tempted to also cast the sunwing and attack with the team, but I'm scared you might have mana up for Settle the Wreckage. I play it safe, tapping the huntmaster to give Regisaur Alpha haste, and swing with him, the token, and ripjaw. You chump Regisaur alpha, tapping Drover of the Mighty for mana, and cast Cast Out targeting ripjaw, taking 3. You hope to draw an answer or something that will turn on rhonas. Post combat I cast Kinjalli's Sunwing, hoping to make blocking impossible for lethal next turn.

(you: 13life 1energy, me: 20life + 2energy)

T4, you: draw Regisaur Alpha. Play Rhonas the Indomitable tapped.

T4, me: draw Drover of the Mighty. Cast Ripjaw Raptor. Swing for 15.

I got a crazy good opening hand, and you couldn't turn on Drover of the Mighty with your construct and god creatures. A lack of synergy probably hurt the odds, but you were up against a tough hand. Onto game 2!

You bring in 2 Lightning Strike hoping to kill the mana dorks. Take out 2 Cast Out. Dino's is going wide, cheaper spot removal will probably help more.

I bring in Settle the Wreckage, and two Abrade. Going down two Charging Monstrosaur, one Carnage Tyrant. Rational is similar, I want the mana dorks gone. I also think the matchup will be a bit grindy, and nuking some attackers will be relevant. It might get you to a high cost dino, so I'll have to be careful.

Your hand: One Sheltered Thicket and only one Commune with Dinosaurs to fix. Too risky, mul to 6.Your hand: 2 Forest, Abrade, Walking Ballista, Carnage Tyrant, Regisaur Alpha. That's better, but I'll need red. Might be able to ballista a drover of the mighty if I need to. Keep.

My hand: Aether Hub, Forest, Attune with Aether, Rootbound Crag, Kinjalli's Sunwing, Savage Stomp, Regisaur Alpha. Keep.

T0, you: Play Forest, pass.

T0, me: Draw Rootbound Crag, Play Forest, Attune with Aether for a Plains. pass.

(you: 20life, me: 20life + 2energy)

T1, you: Draw Abrade, play Forest. pass.

T1, me: Draw Aether Hub. Play Rootbound Crag.

(you: 20life, me: 20life + 2energy)

T2, you: Draw Sunpetal Grove. Play Sunpetal Grove, pass.

T2, me: Draw Drover of the Mighty. Play Kinjalli's Sunwing, pass.

(you: 20life, me: 20life + 2energy)

T3, you: Draw Rootbound Crag (good timing!). Play Rootbound Crag.

T3, me: Draw Ripjaw Raptor. Play Rootbound Crag, swing for 2 flying. You Abrade the Kinjalli's Sunwing. Second main I play Ripjaw Raptor.

(you: 20life, me: 20life + 2energy)

T4, you: draw Regisaur Alpha. Pay 4, Walking Ballista with x=2. Really hoping we have a better answer to ripjaw than a ton of pings....

T4, me: draw Aether Hub. Cast Savage Stomp targeting the ballista. In response you remove both counters and hurt me for 2. Savage Stomp has no legal target as it resolves, resolves and fizzles, no counter for ripjaw. Ripjaw swings for 4. Post combat, play Drover of the Mighty.

(you: 16life, me: 18life + 2energy)

T5, you: draw Sunpetal Grove. Play Sunpetal Grove, cast Regisaur Alpha. Going to stay back on defense...

T5, me: draw Inspiring Vantage. Play Inspiring Vantage tapped. Pay 5 for regisaur, making a token. Swing with ripjaw, the token, and drover of the mighty. You want to regain some board state. You have Regisaur Alpha block drover, and the tokens trade. Tokens die, drover dies.

(you: 12life, me: 18life + 2energy)

T6, you: draw Lightning Strike. Play Regisaur Alpha making a token.

T6, me, draw: Drover of the Mighty. Play Aether Hub. I swing with the team. You have one Regisaur Alpha block a token. The other Regisaur Alpha blocks drover of the mighty. Your token chumps Regisaur Alpha. My Drover of the Mighty and tokens both die, you take 4. Postcombat I play Drover of the Mighty

(you: 8life, me: 18life + 2energy)

T7, you: Draw Walking Ballista. Passing the turn, thinking about blocks that need to happen. Hoping to profitably trade with better followups in hand.

T7, me: Draw Savage Stomp. I cast Savage Stomp targeting my Ripjaw Raptor and your Regisaur Alpha. Resolves, I draw a Drover of the Mighty. I move to combat, swing with the team. You Abrade the Ripjaw Raptor now that it's taken damage. I draw Kinjalli's Sunwing but ripjaw dies. You consider profitably blocking the Drover of the Mighty, tough call. You know if I have a poor followup it's a decent out to trade with the alpha's next turn. You go for it, killing Drover of the Mighty and taking 4. Postcombat I play Drover of the Mighty and Kinjalli's Sunwing.

(you: 4life, me: 18life + 2energy)

T8, you: draw Glorybringer. not bad! We can't attack and exert yet though because of the sunwing. Other options.... hm. We can abrade the sunwing, ballista X=1 and have it semi-trade with Drover of the Mighty by pinging it, once we trade Regisaur Alpha's. It does mean drover hits us for 3, but it dies once there's no more dinos. It's probably the best line from here. We cast Walking Ballista tapped X=1 leaving up red mana.

T8, me: draw Savage Stomp. That'll probably do it. I cast Savage Stomp targeting my Regisaur Alpha and your Regisaur Alpha. Mine gets a counter and yours dies. You start seeing another line of survival. I swing with the team. You Abrade the sunwing. You remove a counter from Walking Ballista shooting down regisaur alpha (who's taken 4 damage). Drover of the Mighty shrinks and hits you for 1. That was close....!

(you: 3life, me: 18life + 2energy)

T9, you: draw Rhonas the Indomitable. You know I have one card in hand and 6 mana up. So I either couldn't cast a Gishath, Sun's Avatar, have a hastey Charging Monstrosaur, or no action in hand... That's good news, we might have stabalized. You're missing second red source to play Glorybringer, so you cast Rhonas the Indomitable and hope Lightning Strike in hand will be enough.

T9, me: Draw Samut, the Tested. Nice, I can ping for two for the win if I get through with Drover of the Mighty. I'll try, and swing for 1 without showing samut. You think about the impact. Maybe I'm just chipping in to win a few turns from now, or maybe there's a combat trick? You don't think there's shock since lightning strike is probably better, but you know you'd be dead to lightning strike anyways. You decide not to take the risk and Lightning Strike drover the mighty. Postcombat I play samut, tick her down and hit you for 2.

(you: 1life, me: 18life + 2energy)

T10, you: draw Mountain. Holy crap, yes. You play Mountain, cast Glorybringer. Rhonas the Indomitable swings at samut. You leave glory bringer back since it can be a blocker. If Glorybringer is removed rhonas couldn't block anyways, so might as well keep a blocker in the air.

T10, I draw Charging Monstrosaur. I play it, swing for 5. You block. I trample for 1 damage. GG.

Wow, what close match. I had you on the backfoot for so long, but you kept on stabalizing. Rhonas the Indomitable is such a good card, but really can't stabalize on his own. Again Kinjalli's Sunwing was a big player, kept blockers tapped and is super good against Glorybringer. I'd suggest some of them in the sideboard at least against creature matchups. Can play a big role offensively and defensively against haste.

xoorath on Ixalan Dino

5 hours ago

If you're interested, here's a write-up of some games against my similar naya dino deck. Trying to practice against the mirror. Huatli: The only dino gyno I know...

You rolled 7. I rolled 1. You're on the play.

Your hand: Mountain, Aether Hub, 2x Gift of Paradise, Walking Ballista, Cast Out, Rhonas the Indomitable. Seems good if we can cast one gift of paradise. Keep.

My hand: Plains, Forest, Attune with Aether, Rootbound Crag, Otepec Huntmaster, 2x Ripjaw Raptor. Snap keep.

T0, you: Mountain pass.

T0, me: Draw Regisaur Alpha. Play Forest, cast Attune with Aether finding Forest. pass

(you: 20life, me: 20life + 2energy)

T1, you: Draw Drover of the Mighty. Play Aether Hub, tap for green casting Drover of the Mighty. (so long as there's no removal this turn, gift of paradise comes down more reliably next turn.)

T1, me: Draw Attune with Aether. Play Rootbound Crag. Cast Otepec Huntmaster (turn 3 ripjaw will be sweet)

(you: 20life, me: 20life + 2energy)

T2, you: draw Aether Hub. Play Aether Hub. Tap Drover of the Mighty for green, hub and mountain to cast gift of paradise targeting the untapped aether hub.

T2, me: draw Kinjalli's Caller. Play Plains, cast Kinjalli's Caller, pay two green for Ripjaw Raptor. Tap Otepec Huntmaster to give ripjaw haste, swing for 4.

(you: 16life 1energy, me: 20life + 2energy)

T3, you: draw Drover of the Mighty. Will probably need to Cast Out that ripjaw, I'll wait to do it once I know if there's a bigger threat.

T3, me: draw Kinjalli's Sunwing. Play Forest, pay three for Regisaur Alpha creating a token. I'm tempted to also cast the sunwing and attack with the team, but I'm scared you might have mana up for Settle the Wreckage. I play it safe, tapping the huntmaster to give Regisaur Alpha haste, and swing with him, the token, and ripjaw. You chump Regisaur alpha, tapping Drover of the Mighty for mana, and cast Cast Out targeting ripjaw, taking 3. You hope to draw an answer or something that will turn on rhonas. Post combat I cast Kinjalli's Sunwing, hoping to make blocking impossible for lethal next turn.

(you: 13life 1energy, me: 20life + 2energy)

T4, you: draw Regisaur Alpha. Play Rhonas the Indomitable tapped.

T4, me: draw Drover of the Mighty. Cast Ripjaw Raptor. Swing for 15.

I got a crazy good opening hand, and you couldn't turn on Drover of the Mighty with your construct and god creatures. A lack of synergy probably hurt the odds, but you were up against a tough hand. Onto game 2!

You bring in 2 Lightning Strike hoping to kill the mana dorks. Take out 2 Cast Out. Dino's is going wide, cheaper spot removal will probably help more.

I bring in Settle the Wreckage, and two Abrade. Going down two Charging Monstrosaur, one Carnage Tyrant. Rational is similar, I want the mana dorks gone. I also think the matchup will be a bit grindy, and nuking some attackers will be relevant. It might get you to a high cost dino, so I'll have to be careful.

Your hand: One Sheltered Thicket and only one Commune with Dinosaurs to fix. Too risky, mul to 6.Your hand: 2 Forest, Abrade, Walking Ballista, Carnage Tyrant, Regisaur Alpha. That's better, but I'll need red. Might be able to ballista a drover of the mighty if I need to. Keep.

My hand: Aether Hub, Forest, Attune with Aether, Rootbound Crag, Kinjalli's Sunwing, Savage Stomp, Regisaur Alpha. Keep.

T0, you: Play Forest, pass.

T0, me: Draw Rootbound Crag, Play Forest, Attune with Aether for a Plains. pass.

(you: 20life, me: 20life + 2energy)

T1, you: Draw Abrade, play Forest. pass.

T1, me: Draw Aether Hub. Play Rootbound Crag.

(you: 20life, me: 20life + 2energy)

T2, you: Draw Sunpetal Grove. Play Sunpetal Grove, pass.

T2, me: Draw Drover of the Mighty. Play Kinjalli's Sunwing, pass.

(you: 20life, me: 20life + 2energy)

T3, you: Draw Rootbound Crag (good timing!). Play Rootbound Crag.

T3, me: Draw Ripjaw Raptor. Play Rootbound Crag, swing for 2 flying. You Abrade the Kinjalli's Sunwing. Second main I play Ripjaw Raptor.

(you: 20life, me: 20life + 2energy)

T4, you: draw Regisaur Alpha. Pay 4, Walking Ballista with x=2. Really hoping we have a better answer to ripjaw than a ton of pings....

T4, me: draw Aether Hub. Cast Savage Stomp targeting the ballista. In response you remove both counters and hurt me for 2. Savage Stomp has no legal target as it resolves, resolves and fizzles, no counter for ripjaw. Ripjaw swings for 4. Post combat, play Drover of the Mighty.

(you: 16life, me: 18life + 2energy)

T5, you: draw Sunpetal Grove. Play Sunpetal Grove, cast Regisaur Alpha. Going to stay back on defense...

T5, me: draw Inspiring Vantage. Play Inspiring Vantage tapped. Pay 5 for regisaur, making a token. Swing with ripjaw, the token, and drover of the mighty. You want to regain some board state. You have Regisaur Alpha block drover, and the tokens trade. Tokens die, drover dies.

(you: 12life, me: 18life + 2energy)

T6, you: draw Lightning Strike. Play Regisaur Alpha making a token.

T6, me, draw: Drover of the Mighty. Play Aether Hub. I swing with the team. You have one Regisaur Alpha block a token. The other Regisaur Alpha blocks drover of the mighty. Your token chumps Regisaur Alpha. My Drover of the Mighty and tokens both die, you take 4. Postcombat I play Drover of the Mighty

(you: 8life, me: 18life + 2energy)

T7, you: Draw Walking Ballista. Passing the turn, thinking about blocks that need to happen. Hoping to profitably trade with better followups in hand.

T7, me: Draw Savage Stomp. I cast Savage Stomp targeting my Ripjaw Raptor and your Regisaur Alpha. Resolves, I draw a Drover of the Mighty. I move to combat, swing with the team. You Abrade the Ripjaw Raptor now that it's taken damage. I draw Kinjalli's Sunwing but ripjaw dies. You consider profitably blocking the Drover of the Mighty, tough call. You know if I have a poor followup it's a decent out to trade with the alpha's next turn. You go for it, killing Drover of the Mighty and taking 4. Postcombat I play Drover of the Mighty and Kinjalli's Sunwing.

(you: 4life, me: 18life + 2energy)

T8, you: draw Glorybringer. not bad! We can't attack and exert yet though because of the sunwing. Other options.... hm. We can abrade the sunwing, ballista X=1 and have it semi-trade with Drover of the Mighty by pinging it, once we trade Regisaur Alpha's. It does mean drover hits us for 3, but it dies once there's no more dinos. It's probably the best line from here. We cast Walking Ballista tapped X=1 leaving up red mana.

T8, me: draw Savage Stomp. That'll probably do it. I cast Savage Stomp targeting my Regisaur Alpha and your Regisaur Alpha. Mine gets a counter and yours dies. You start seeing another line of survival. I swing with the team. You Abrade the sunwing. You remove a counter from Walking Ballista shooting down regisaur alpha (who's taken 4 damage). Drover of the Mighty shrinks and hits you for 1. That was close....!

(you: 3life, me: 18life + 2energy)

T9, you: draw Rhonas the Indomitable. You know I have one card in hand and 6 mana up. So I either couldn't cast a Gishath, Sun's Avatar, have a hastey Charging Monstrosaur, or no action in hand... That's good news, we might have stabalized. You're missing second red source to play Glorybringer, so you cast Rhonas the Indomitable and hope Lightning Strike in hand will be enough.

T9, me: Draw Samut, the Tested. Nice, I can ping for two for the win if I get through with Drover of the Mighty. I'll try, and swing for 1 without showing samut. You think about the impact. Maybe I'm just chipping in to win a few turns from now, or maybe there's a combat trick? You don't think there's shock since lightning strike is probably better, but you know you'd be dead to lightning strike anyways. You decide not to take the risk and Lightning Strike drover the mighty. Postcombat I play samut, tick her down and hit you for 2.

(you: 1life, me: 18life + 2energy)

T10, you: draw Mountain. Holy crap, yes. You play Mountain, cast Glorybringer. Rhonas the Indomitable swings at samut. You leave glory bringer back since it can be a blocker. If Glorybringer is removed rhonas couldn't block anyways, so might as well keep a blocker in the air.

T10, I draw Charging Monstrosaur. I play it, swing for 5. You block. I trample for 1 damage. GG.

Wow, what close match. I had you on the backfoot for so long, but you kept on stabalizing. Rhonas the Indomitable is such a good card, but really can't stabalize on his own. Again Kinjalli's Sunwing was a big player, kept blockers tapped and is super good against Glorybringer. I'd suggest some of them in the sideboard at least against creature matchups. Can play a big role offensively and defensively against haste.

soikkam on Treasuret - Board-clogging Treasure Midrange v2

21 hours ago

I would love to see your build as soon as you have it ready, it sounds interesting.

Firstly, I went with Metalspinner's Puzzleknot because the loss of life is negligible with so many ways to gain life (and for pretty big amounts) in the deck and we would rather have the card than the Servos.

The synergy with Contraband Kingpin and treasure map also make me feel that Scry/Draw is a lot better for the deck than Scry/Make a 1/1.

The deck used to have 20 lands in it actually! However, with as much as the deck Scrys, Draws, and Scry/Draws, and with as much Treasure/Etherium Cell generation as the deck does, and how fast Improvise costs can come online, I think that 22 lands are the sweet spot. It feels as though as long we are hitting our early drops and efficiently scrying, we can actually play on curve quite consistently. Of course, variance is a bitch and maybe Ive just been getting exceedingly lucky with my opening 7s.

Furthermore, Prophetic Prism doesnt solve the problem of "Lack of Mana", it would only fix our colors if we were running into problems with colorless lands such as Inventors' Fair. The card draw is nice, but this deck draws plenty of cards and the engines that make that possible also have other uses.

Lastly, Ive since tested Herald of Anguish and he just doesnt live or do enough to warrant him a spot. I would likely just play The Scarab God over him if I had the option. Marionette Master has been an amazing bomb, and can win the game the turn we play her. She is synergistic with almost every card we are playing and thats all the deck could ask for.

Once Ixalan arrives, cards like Scarab God, Hazoret the Fervent, and Glorybringer wont have much of a leg to stand on once Vraska's Contempt, Hostage Taker, and Cast Out make overwhelming results. We are aiming to dodge that hate by simply not playing those cards (although, nobody would be wrong for playing those cards, theyll just have to grind it out).

Carnage Tyrant is the only card I can think of that dodges the hate. But thats why we have Bontu's Last Reckoning and Doomfall out of the board.

ianthemin3r on UW Flyers (Ixalan Standard)

1 day ago

i would cut Curator of Mysteries and 1 Nimble Obstructionist in favor of Duskborne Skymarcher also i would cut the Slash of Talons and Farm / Market in favor of 1 more Aerial Responder 3 Cast Out and 2 Glimmer of Genius. -1 Cast Out in sideboard in favor of 1 more Skywhaler's Shot

BEISCORE on I bet you'll hate this deck

1 day ago

DragonEleven thank you very much as first for reviewing my deck as well. Actually the "sideboard" main plan is what i thought as the meta killer.

As soon as I can test this all troubles will get off. The list must be updated btw.

Also, I noticed that the black splash isn't good enough because of the triggered ability the Freebooter has...

I thought Cast Out would probably fit better here...

How about Heroic Intervention for keeping my little threats alive? And do you think that Blossoming Defense could fit well here?

I'm here waiting for answers and updating my list ASAP.

Thank you really much again for your comment! :)

soikkam on Treasuret - Board-clogging Treasure Midrange v2

1 day ago

I wouldnt recommend branching into another color for a deck like this. Our manabase is very greedy in the early turns because we have to hit BB or UB on turn 2. Bontu's Last Reckoning has been great in testing, and we will have Vraska's Contempt to mimic Cast Out.

Torment of Hailfire sounds like a blast! If theyre able to get rid of your Revel in Riches or Mechanized Production before your win trigger, this would be a nice surprise. Let me know how testing goes with it!

Minihorror227 on Treasuret - Board-clogging Treasure Midrange v2

1 day ago

I love his deck. I've acrually decided on buildig a deck like this, however i dont know yet if i would want to go u/b or esper yet.

Going esper gives room for more board wipes in white, Cast Out, and maybe more.

Also, what is your opinion on Torment of Hailfire? It seems like it would do very well inside of this type of deck. Its triples as discard, removal, and a finisher.

BossRanza on Death and Chii... Taxes! Modern Edition

2 days ago

@Talltail

Thanks! I've been working on the build for some time now and I appreciate your suggestions. I'm also working on a more elaborate description to tell more about the card choices. I actually like Cast Out, since it is quite versatile and usable at instant speed. Thalia, Heretic Cathar on the other hand is a pretty nice card and it is really annoying for three color decks and the like, but the CMC of three and she only has two toughness so that makes me a bit sceptical. I'll consider her none the less.

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