Cast Out

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Arena [BETA] Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Amonkhet (AKH) Uncommon

Combos Browse all

Cast Out

Enchantment

Flash

When Cast Out enters the battlefield, exile target nonland permanent an opponent controls until Cast Out leaves the battlefield.

Cycling (, Discard this card: Draw a card)

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Cast Out Discussion

Chainer_the_Dementia_Master on Esper Control

6 days ago

So, if you have the budget, I feel as if you probably want to go UBw instead of UWb because of what Dimir has access to currently. Unfortunately, Vraska's Contempt is now almost necessary because of the loss of Cast Out and UW only now being able to interact with planeswalkers at sorcery speed. I also agree with LoneCrusader399 in that you are running too many boardwipes, and with enough spot removal you really only need 2-3 total for even the most aggressive decks I've tested in the upcoming meta. If you want other suggestions, I'm having a lot of success with this list (Esper Control) in testing so far. I will probably be running it and posting results as it evolves this time around unless I REALLY start having fun with Sultai (entirely possible).

SynergyBuild on Bant Midrange

2 weeks ago

Do you think that a second Karn, Scion of Urza could fit? I'd imagine that having multiple would mean that a dead one doesn't permanently exile something. Cast Out also seems good unless you want to minimize the rotation. If not that, Seal Away seems like good removal, especially with Kinjalli's Sunwing. +1 from me!

kamarupa on R/W Budget Aggro Boros

3 weeks ago

I think you need more 1CMC creatures to establish your board faster. You have a lot of humans, so probably Champion of the Parish would be the best, though I recognize that isn't super budget. There are so many possibilities - I'm sure you can find some on your own if you decide to try to add more.

With your current AVG. CMC and especially if you add in a few more 1-drop creatures, I think you could go down to 20 lands.

Brave the Elements will be awesome here - you'll be able to make a lot of lethal swings many turns sooner as well as protect against a lot of removal.

I suggest running at least 2xDisenchant or 2xRevoke Existence over Demystify in your sideboard, depending on your meta. I also suggest at least 2xOblivion Ring or Cast Out for wide-range removal. Sanctify might be fun in your sideboard.

Return to the Ranks or Immortal Servitude might be useful, too.

Silverdrake on Enraged Dinosaurs

3 weeks ago

If this is meant to be a standard deck you might want to mark it as such so people who play standard are more inclined to help out. I mostly play modern, but here's my take-
You're going to struggle to play Polyraptor or Zacama with only 22 lands, you'll want to bump up to 24 if you plan on casting them consistently. Speaking on Zacama, Vraska's Contempt, Unlicensed Disintegration, and Cast Out all hit it at instant speed before you can make any use of its abilities, so it probably isn't the best as your top end. I'd recommend Carnage Tyrant instead. Less flashy and cool to win with but a lot easier to stick on the board and still closes out the games easy. With the INSANE popularity of Goblin Chainwhirler, you might want to consider Siegehorn Ceratops as well.

Whatever you decide to do, good luck and have fun!

OberstHati on

3 weeks ago

I think Vraska's Contempt May be quite hard to cast consistently with that manabase, rather stay monowhite with Seal Away and Cast Out, or Ixalan's Binding... Or add 4 Concealed Courtyard... I Experimented with a similiar build, ended up with White with Angels

Mark_Hill_AL on Masks on Veils on Masks

3 weeks ago

List looks good! I think I would drop the Archetypes - they are super costly and I don't think really that on target with your gameplan.

I would also go down some of the weaker pillow fort cards for a bit more targeted removal so you can better deal with large threats facing you down - not everything will be a problem just through combat damage! Stuff like Aura Shards, Banishing Light, Cast Out, Detention Sphere, Quarantine Field etc. are worth considering.

Another possible win condition for the deck could be Ancestral Mask + Rancor on a creature. I have lost to this combination of cards a few times.

Green Sun's Zenith should be in here really to make sure you can find your enchantresses and set up your engine.

Otherwise there are some obvious higher budget cards that could slot right in and you've probably already thought about: Sylvan Library, Mirri's Guile, Replenish.

Overall, I would want a lower mean CMC on the deck, that way once you have your enchantresses out you can almost storm off and play multiple enchantments a turn while digging through your deck towards win conditions. This is where the real power of this deck type comes from IMO.

Hope this helps!

Kjartan on Junk

4 weeks ago

Stax_in_edh Random goyf/flayer buff.

Same as Cast Out

daseeker25 on Mill-Cades ( 99% Rotation - Proof )

4 weeks ago

BaneOfLordran I like the deck changes. I'm glad you liked cutting red. I am having enough consistency issues with my Arcades deck in bant colors. I am almost all blue/white in that deck besides splash of green for arcades.

My first thought to make the deck more competitive is you have many 1-2ofs and so few 4ofs. This will impact your consistency. Take the rest of these suggestions with a grain of salt. I find the best way to narrow my deck down to consistent 4ofs is to play the deck with many 1-3ofs and see what cards I like and what I don't.

Now for cards like Azor or Teferi, 1of is probably correct. I think you should cut Overflowing Insight for more Patient Rebuilding. Rebuilding enters the game faster and combos very well with Psychic Corrosion. 4 Diligent Excavator seems correct although it is not historic nor a defender. I would recommend a tad more removal to help you get to late game. Cast Out is great for maintaining instant speed or more Seal Away or perhaps Baffling End. Sai, Master Thopterist has been only ok in my deck. It may be better in yours with instant speed draw card ability. Wall of Vines might want to be replaced with Novice Knight. It is also a 1 mana defender that loses reach but gains two power which makes him a much scarier blocker. It depends on your local meta as far as how often you will be against flying creatures.

I think I'm going to buy the pieces and morph my Arcades deck into yours. I do not have a Teferi online but two Azor will do fine. I like how it will survive the Kaladesh/Aether Revolt rotation. That was a requirement when building my Arcades deck. Keep playtesting and tweaking!

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