Cast Out

Legality

Format Legality
1v1 Commander Legal
Vintage Legal
Modern Legal
Standard Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Amonkhet (AKH) Uncommon

Combos Browse all

Cast Out

Enchantment

Flash

When Cast Out enters the battlefield, exile target nonland permanent an opponent controls until Cast Out leaves the battlefield.

Cycling (, Discard this card: Draw a card)

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Cast Out Discussion

Mj3913 on Nayasic Park

12 hours ago

Questioning the inclusion of the playset of Kinjalli's Caller. While it is an amazing t1 play, it is a terrible top deck later on and t1 we can more often than not play a tapped land. In it's place I could increase the copies of Savage Stomp and Commune with Dinosaurs to 3 each, maybe add another Cast Out and Gishath, Sun's Avatar. Also considering Ranging Raptors in place of Deathgorge Scavenger (this may require a few more basics?).

Let me know what y'all think. TIA.

Murphy77 on Kittens Play

2 days ago

My bad - I seem to have a mental block when it comes to Cast Out and keep thinking of it as a Stasis Snare with flash

Murphy77 on Kittens Play

3 days ago

Thanks LikwidMagic,

Yes I agree that Vanquisher's Banner tends to rely on you transforming Growing Rites of Itlimoc  Flip early. I tend to swap out for Lifecrafter's Bestiary quite often, and should maybe make that change permanent. Cast Out or Ixalan's Binding is an on-going debate, with Ixalan's Binding covering enchantments and planeswalkers, while cast out comes in as an instant - I suppose the ultimate would be Binding as an instant, which would deal with things like Approach of the Second Sun.

After trying a number of different decks, I plan to go back to kittens for FNM and will need to take another look at the deck. My main aim was always to flood the field with tokens early, before control decks could get a lock on the field - so I will also be looking to reduce my mana-curve.

foxboy93 on Karlov, Commander for Life

4 days ago

I too have enjoyed this list, though there are a few things I would like to possibly suggest, what with C17, HOU ect ect

Hammer of Nazahn - First and foremost: Additional indestructibility for a creature. Second: Equipment that gives a boost. Third, and probably most importantly: another Sigarda's Aid type effect. Hammer can auto equip to a creature, and whenever more equipment enters, it can pop onto them as well (as long as you can target them!)

Crested Sunmare - You had described getting life on other people's turn; what better way to "weaponize" it or "get out of control" than to get an indestructible 5/5 at the end of each of the turns? Even if they board wipe, you STILL have an army of 5/5's (the way the game sees it, if you board wipe, everything has a "destroy" effect on it, and the horses still have indestructible during resolution, meaning you love everything BUT the tokens you made). This gives you the ability to block (lets say you swing a creature with life link or have a creature enter with a Soul Sister out) after swinging a creature or just to begin getting a huge army!

Kokusho, the Evening Star - I like Noxious Gearhulk, but part of my "concern" is flyers. With your list specifically, you have about 4 flyers and no Ghostly Prison like effects. Sure, its a life gain deck, but that still doesn't help if its all flying or an army of Craterhoof Behemoth buffed creature's are attacking all of us. Kokusho, the Evening Star also synergizes with Ayli, Eternal Pilgrim, being able to sac him to not only gain life/exile something, it will also be able to drain opponent's for life, EVEN if we can't gain life. People won't necessarily want to attack with him out either, cause based on what I've seen there are quite a few ways to recur creature's here.

Ajani Steadfast - Maybe its just me, but I like the idea of Ajani Steadfast. Not only does it give +1/+1, Vigilance, First Strike AND Lifelink (again, assuming we can target our creatures), but it can also be used to put counters on ALL of our creatures (even IF we can't target our Karlov or other creatures). The Ult is pretty game winning, but I dunno how often you'll get there tbh.

Cast Out - You had mentioned using Return to Dust to be able to exile what you need or if something like Erebos, God of the Dead is copied or stolen from you, Cast Out is an instant speed use to be able to get rid of said object. In a pinch, you can also Cycle it. Can also have GREAT synergy with Treasury Thrull, since you can cycle, attack, and bring it back to your hand and STILL have the ability to cast it later on. Return to Dust IS a great card. But the problem is it only target's artifacts and enchantments. Sure, if you cast it on your turn you can get two things...but you are likely wanting to do it at EOT before you untap anyway. And, if they steal your Erebos or anything and blow up the Cast Out, all of the abilities "return it to its owner's control" (since cards never really remember who "owned" them. Sort of like Marchesa, the Black Rose.)

I think a new card that can REALLY shut down the deck, without even stopping the "life gain" part of the deck itself is Solemnity. This card just HOSES Karlov's "control" strategy and "Voltron" (in the sense of him getting out of hand) strategy. Stops your Archangel of Thune, Sunscorch Regent and, as mentioned, Karlov himself. Might not seem like much, but basically your commander is now a vanilla 2/2 that is likely going to be dealing smaller amounts of damage to try and kill that player that played Solemnity, or you will be getting rid of it ASAP.

An interesting couple of cards in the deck that I'm curious about, starts off with Leonin Shikari. I can understand the idea and synergy with Lightning Greaves, since you can just "counter" any "targeted removal" cards, but beyond that, is it really needed for other things like Sword of X and Y, Boots/Cloak and Warhammer? I am just curious how it has performed and if it really is worth an inclusion.

Umezawa's Jitte - I can get behind it, but I'm wondering if it's really worth the price tag. As mentioned, Solemnity turns it off quickly, and the creature has to deal damage (yes, I understand it is easy to do, but not if they sac it in response to damage or anything). I can also get behind picking off utility creatures, and the ability to tutor it up with the equipment tutors in the deck, but wouldn't Whip of Erebos be more..."explosive"? Karlov likes having multiple triggers of lifegain right? So Karlov with Jitte, getting two counters each time you remove counters, or blocking or even attacking with, lets say 2-3 creatures, you immediately just add 4-6 counters. Additionally, the recursion effect could be something you REALLY need to do. You recur Ayli so you can Vindicate something so you can gain life or can go off more easily. You can't get that same effect with Jitte.

Tragic Arrogance/Cataclysmic Gearhulk - These ones really through me for a loop. You really want to try and keep your board presence, so why would you get rid of the most of it? Fumigate gives you something else in addition to board wiping, but these two cards don't stop Karlov from being sacrificed. As well, if you got your Greaves and Swords and stuff out, I wouldn't want to lose them, unless its a "I need to wipe the board or die" sort of thing (like you are going up against a Daretti deck and you just gotta get rid of all of the artifacts or you die, or Breya player is tapped out without a way to counter your spells). I can get behind cards that help with the "voltron" strategy, but I just feel like it would be better to make Karlov and a Soul Sister or something else important indestructible, then board wipe and still have a bunch of things and can swing in. Sort of like an In Garruk's Wake, but you lose some things too.

I'm curious what your thoughts on the matter are and to hear a good discussion!

Argy on Dirty Energy

6 days ago

It's early days.

I'm not piloting it, so all the info I have is second hand.

It absolutely trounced Ixalan Ramunap Red tonight 2-0, but the Cats player has added fliers to his deck, which proved challenging. He also uses a lot of Ixalan's Binding and Cast Out, so we're trying Crushing Canopy in the Side, against him.

The meta has started to slow down, and I have some Vraska, Relic Seeker lying around, so I am reluctantly putting some in.

She will take the place of Verdurous Gearhulk, at the top of the curve. That is just being hit with Abrade, anyway.

We'll see how that goes.

robertforry on Esper Tokens

1 week ago

You have five copies of Cast Out.

backinajiffy on Enraged Tough Dinos

1 week ago

This is pretty cool.

Couple things I was thinking while going through it -

Probably don't want to have Crushing Canopy and Slice in Twain in the main board since lots of decks don't play enchantments but they're excellent sideboard cards.

Definitely think Verdant Sun's Avatar would go naturally in here since you gain life equal to toughness so if you play Looming Altisaur you get seven life which is pretty insane.

I'd reccomend Cast Out or Ixalan's Binding since you almost always need an exile source for big threats like The Scarab God which everyone and their mother plays nowadays.

Also think Blossoming Defense would serve you well here since people will probably try to target your Belligerent Brontodon the moment you put him out.

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