Cast Out

Legality

Format Legality
Standard Legal
Commander / EDH Legal
Vintage Legal
Legacy Legal
Modern Legal

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Set Rarity
Amonkhet Uncommon

Combos Browse all

Cast Out

Enchantment

Flash

When Cast Out enters the battlefield, exile target nonland permanent an opponent controls until Cast Out leaves the battlefield.

Cycling (, Discard this card: Draw a card)

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Cast Out Discussion

dra600n on Undeadication

1 hour ago

Alright, so this is what I did:

I acquired the rest of the Metallic Mimic's, filled out the rest of the Wayward Servant, and a few more cards (deck is updated above), and removed the Fan Bearer's and the solo Diregraf (I got to the card shop a few minutes too late as a customer was in the middle of purchasing all copies the shop had).

I ran into an issue that just destroys this deck currently. The combo that took me out was an Anointed Procession, an enchantment that if a creature died, create a 1/1 servo token at your end phase, and a black creature that pings you for 1 life while giving the controller a life for each creature you put into the graveyard (sorry, I forget the names of these cards as they're still new to me).

Going through my cards, I do have 1 Anguished Unmaking, a few Cast Out's, a few Never//Return's, 1 Fumigate, and 1 Dusk / Dawn. My thoughts are to remove In Oketra's Name and possibly remove 1 or 2 Liliana's Mastery. This will free up 5 cards, which I'm thinking would be 1 Anguished Unmaking, 3 Cast Out's, and 1 more Plague Belcher. The reason for wanting to remove the Mastery's is because with the mimic's, I gain the +1/+1 benefit for 3 less mana, and by turn 5, I would rather have creature/permanent control in my hand than 2 Mastery's.

The Oketra's Name's aren't doing well sitting in my hand when I'm suffering with a lack of defenders or getting pinged by another creature, and when I'm ready to use it, my zombies are already +2/+2 to +5/+5. Also, with the 2nd Dark Salvation, I get the zombies and give a creature -2/-2 for the cost.

I'll have to get some more Anguished Unmaking's. I'm debating if I want to run 4 of them, or do a split between that and Cast Out, as the 3 life hit could terrible mid to late game.

I think now that I'm getting some more play with it, the sideboard is going to have a few Never//Return's to help deal with Plainswalkers, Gideon's Intervention, and Fumigate. Maybe a Dusk / Dawn as well, just in case I run into a situation where I want to wipe the board and get a quick army back.

But yeah, I definitely need permanent control, as the current setup only works well against aggro decks.

WItC on Lunarch Wipes (AKH) - Fun Semi-budget Deck

1 day ago

Hi all, I just wanted to update that I am working on the control package. There are many good options, and the right pick is probably variable for your meta and budget. Options include Fatal Push, Declaration in Stone, Forsake the Worldly, Anguished Unmaking, Cast Out, Grasp of Darkness, Ruinous Path, To the Slaughter, Transgress the Mind, Lay Bare the Heart, Unburden, Dispossess, Lost Legacy, Pick the Brain, and probably some others I'm forgetting.

crocs on Double Gearhulk Control

1 day ago

Angel of Sanctions, Aethersquall Ancient, Sphinx of the Final Word and Approach of the Second Sun would all be appropriate alternate wincons for a deck like this. Less prototypical control wincons might include Curator of Mysteries, Glyph Keeper, or Brisela, Voice of Nightmares.

I'd up to the full playset of Glimmer of Genius if you're going to play Confiscation Coup--I mean, why not? I'd consider Pull from Tomorrow over the remaining two copies of Hieroglyphic Illumination for the big grip refills. Cast Out or Stasis Snare would be a good addition to this deck as well.

landofMordor on B/W tokens Standard!

1 day ago

Liliana, the Last Hope would help you lower your curve and also fend off aggro strategies. Declaration in Stone alongside Cast Out might help too. And maybe Vehicles like Aethersphere Harvester would artificially deflate your curve, since they can be crewed by tokens. Overall, though, sweet deck!

Oloro_Magic on Angel Midrange

2 days ago

Acrobatic Maneuver and Cloudshift are things that can be taken out; as games go on you wont want these cards as you don't run any special combos with them. Gift of Immortality is another card that whilst attractive I find largely useless, but that is personal opinion. Authority of the Consuls is a nice card in a slow deck like this so definitely keep it, as for Sphere of Safety, I see Ghostly Prison being more effective here, Sphere of Safety is more for prison scheme decks not angel beatdown.

And to answer your question about Cast Out, I personally feel like it doesn't get enough credit, it has the versatility of Oblivion Ring with the added bonus of cycling, meaning if you get caught in a bad hand you have an additional opportunity with it to draw the card that gets you going. Plus it never hurts having more flash when you know your opponent can play a threat at any time; Cast Out can shut off a game ending combo, Banishing Light cannot as you die before it can be played.

wfja on Angel Midrange

2 days ago

A lot of great info. I would like to adopt most of your suggestions but will first have to add cards to the shopping list. In particular, I'll look to get my hands on a couple Weathered Wayfarer and a full playset of Path to Exile. Once I get my hands on them, what would you recommend I cut to put them in? Student of Warfare, Celestial Mantle, Sphere of Safety, and Authority of the Consuls have been great additions that have won me games and I'm hesitant to remove them.

Gold Myr seems interesting. I'll definitely try it out. I will cut Heliod, God of the Sun for other cards. Akroma, Angel of Wrath has been worth it so far as an extra body on field, although I'll keep Akroma's Memorial in mind.

Great sideboard help. Rest in Peace, Mirran Crusader, and Stony Silence will definitely get in there, as well as Leyline of Sanctity if and when I can afford it. Is there any reason why you suggested Cast Out over cheaper removal like Banishing Light? Stasis Snare is already present for Flash.

Noctem on My Ex-Wife

2 days ago

However now that I take another look, the lack of Anguished Unmaking is kinda surprising. It looks like you've shifted the task of dealing with Ulamog, and other harder to remove permanents, over to Cast Out, which can be interacted with once on the board to get whatever was exiled back. It also costs 1CMC more than anguished. Has your playtesting shown that it's actually the better card?

Leatherankh on BW Death and Taxes in Standard

2 days ago

I would replace Stasis Snare in the SB with Cast Out. It costs one more but hits more and is less restrictive on the mana base. I would also try to find a place for Forsake the Worldly, but I'm not sure what you would cut.

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