Cast Out

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Amonkhet (AKH) Uncommon

Combos Browse all

Cast Out

Enchantment

Flash

When Cast Out enters the battlefield, exile target nonland permanent an opponent controls until Cast Out leaves the battlefield.

Cycling (, Discard this card: Draw a card)

Cast Out Discussion

kamarupa on Azorius Airstrike

1 month ago

I think you meant, "dilute," BirdClaw, lol.

What I see in this deck is a very high mana curve that doesn't break until T4, and then, only by 1. I suggest cutting creatures down to 18 and filling those slots with disruption instants. Counterspells, fogs, bounces, destroys - Negate , Holy Day , Vapor Snag , Hurkyl's Recall , Pongify , Path to Exile , Nevermore , Journey to Nowhere , Oblivion Ring , Detention Sphere , Cast Out , Seal Away , Pongify , Imprisoned in the Moon , etc.

Since you don't have any one drops to play T1, Temple of Enlightenment seems great here.

Ragamander on Enchantress

1 month ago

Finest Hour is probably better than Brave the Sands, so if we're trying to fit in Leyline of Anticipation and Privileged Position , it would be better to cut that instead. And it would probably be correct to cut New Horizons instead of Weirding Wood. A card is better than a +1/+1 counter.

You're going to want to add Alchemist's Refuge to the manabase to help you cast enchantments on your opponent's turns when you don't have Leyline of Anticipation. It might even be worth trying to play Vedalken Orrery to get these effects more often. There are a few flash enchantments you can play as well: Seal Away , Temporal Isolation , Slow Motion , Lawmage's Binding , Cast Out , Alexi's Cloak , Cho-Manno's Blessing , Eel Umbra , Jolrael's Favor , and Serpent Skin seem playable.

Another thing you might consider are replayable enchantments. The few I'm thinking of are Mana Bloom , Gossamer Chains , Flickering Ward , Broken Fall and Molting Skin . The latter three will also help you keep Tuvasa alive!

Speaking of keeping your commander alive, you might find it difficult with only Shield of the Oversoul, Swiftfoot Boots, Lightning Greaves, and Greater Auramancy. Furthermore, the latter two give shroud, which will make it hard to enchant Tuvasa afterwards! I'd consider trying to find more hexproof and indestructible effects even if they come from non-enchantment sources, such as Darksteel Plate . As for auras, there's Alpha Authority and Canopy Cover .

Finally, as just a neat card, you might consider playing Cloud Cover .

As for things to take out, the first thing I would do is take out Luminarch Ascension. The card is so powerful that people will just kill it or, more likely, YOU. It's a political disaster. I'd pull Abundant Growth because it's just not a very high-yield card. If you're looking for ramp and color-fixing, Carpet of Flowers is better because of how common blue is in Commander. Authority of the Consuls is probably not going to be very useful unless you know opponents are going to making large numbers of 1/1s for a combo. Finally, as much as I like it as a card, On Serra's Wings is not particularly excellent here. Unfortunately, that's just four cuts, and I gave a lot more suggestions. You'll just have to consider what effects you might want enough to include.

_Delta_ on Wonkiest Standard Wins? - Any ...

1 month ago

I honestly can't think of any atm in terms of standard, however let me share something from a 4 player commander game like 3 years ago. I use to play a Vorel of the Hull Clade deck (was my first edh deck built) and about halfway through the match I had a 6/6 Sphinx of Magosi out that I was using for a blocker. Me and one other friend were the most in the lead over the other two when it came to board states, meanwhile one of my opponents was stuck on 2 lands and a Rakdos Signet and had begun to discard to hand size for like 5 times around the table. I went to combat with the Sphinx of Magosi a few turns later when I had it as an 8/8 vs my friend who was the only significant threat at the time besides me. Also, because I had nothing else to do whatsoever that turn, I just used the effect on my turn to make it a 9/9. He decided to let the damage go through as he had 40 health still. Then completely out of the blue, my opponent that I mentioned who wasn't able to do like anything up until that point in the match cast a Tainted Strike for lethal. The look of surprise from everyone was amazing.

Writing all of that out, I actually thought of one that was standard related. I will try my best to recall it all as it got a bit much. Once on a game of arena back when it was just Ixalan block, I was playing a deck that was basically vampire tribal with a decent amount of removal. I played a Bishop of Binding which my opponent immediately chose to exile on my endstep with Cast Out and I couldn't do anything at the time about it. But a few turns later, I played my own Cast Out on his Cast Out to get my Bishop of Binding and exile whatever target I chose once again. He followed this up on his turn with another 2nd Cast Out targeting my copy of Cast Out so that he could get back his first copy of Cast Out to exile my Bishop of Binding again. Then I managed to play a second Cast Out of my own not long after and you get the idea i'm sure by now,to get my Bishop of Binding yet again. My opponent would follow suit with another Cast Out and repeat the process again and what I did this time was play an Ixalan's Binding that I drew which made my opponent quit immediately lol.

andil on Angry Iroas on Fire and Metal

1 month ago

Thanks. I will adopt your tip and will add Cast Out and Ixalan's Binding to being more prepared against non-creature permanents.

SynergyBuild on Why Cyclonic Rift is not ...

1 month ago

ShutUpMokuba I did do this one?

abby315 The whole point was for people to disagree... otherwise, I wouldn't have asked for thoughts or posted this? Also, there are many ways to use C-Rift, it is a versatile card, however, using it on endsteps as you mentioned doesn't mean you can't get attacked for a turn cycle (haste), it doesn't even necessarily give you resistance to permanent based hate. Aven Mindcensor , Notion Thief , Containment Priest , Cast Out , Alms Collector , Venser, Shaper Savant , Mystic Snake , Frilled Mystic , Seal Away , and Stasis Snare are flash hate permanents I could name off of the top of my head.

griffstick Sorry about that, you could use the point I made at the end if you want more answers to it. I hope that helps!

enpc I think at that point in a competitive game, Winds of Rebuke for decks like Kess, Blink of an Eye or Into the Roil are better most of the time anyway, and while C-Rift is another option, all of them are equal enough that I am sure you can see why it isn't a dominant spell in that metagame.

For casual, I said it clearly was really strong, no doubt. Just that when you want to spend 20 bucks in a casual meta, there are better options.

Catpocolypse on Vehicle Rush (Custom) V2.0

2 months ago

Its good that you are starting with making a deck based off a precon. Some of my best decks are based of Standard Finals Decks. Its one of the best ways to really get going. That doesn't mean, however, that you are always right and that I'm not going to give some advice.

While some cards are used in Standard against some matchups, when you play Modern, you have access to a much larger pool of cards. With this in mind cards like Cast Out and Harsh Mentor aren't really viable in Modern. Path to Exile is better than Cast Out in pretty much everyway, whereas there are better options for hate than Harsh Mentor .

Lightning Bolt is better than Lightning Strike . Period.(unless budget reasons)

If you are looking for some anti-graveyard cards, I'd suggest Grafdigger's Cage , Leyline of the Void , Relic of Progenitus , Rest in Peace or Nihil Spellbomb . Any of those are better than Crook of Condemnation in their own way.

There are also some cards that just don't seem to fit. Why do you run Celestial Dawn ? Is mana fixing really that much of a problem for this deck? I just don't see it. And how much does Cultivator's Caravan really help? I mean, you just spent 3 mana and at least 3 power on a mana dork who is admittedly a 5/5, but still. I would look at maybe Smuggler's Copter just for the cheaper price and the ability to refill your hand.

All in all, pretty impressive for your first even Mtg deck. +1 from me.

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Cast Out occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%