Soul's Majesty

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 (C17) Rare
Conflux (CON) Rare

Combos Browse all

Soul's Majesty

Sorcery

Draw cards equal to the power of target creature you control.

Set Price Alerts

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Soul's Majesty Discussion

greyninja on Favorite Voltron Commander and why?

1 week ago

I have two pseudo-voltron builds. They both run other game changing creatures (in case my commander is Counterspell 'd or Nevermore 'd too many times) but mostly plan on using the general as the wincon

Omnath, Locus of Mana is hilariously fun. If you can turn one mana dork, turn two Omnath, you can swing for 5 turn three, another 10 turn four, then gg turn five. Not many voltron decks can close out games that fast.

I use cards like Rogue's Passage and Bellowing Tanglewurm to push damage through, then cards like Hunter's Insight , Rishkar's Expertise , Soul's Majesty , Regal Force , etc can help carry you into a longer game

Aurelia, the Warleader is one of my wife's decks. Once she hits the board, shit is going down. Wrecking Ogre targeting her is a insta kill, Grafted Exoskeleton as well. Helm of the Host with her or Godo, Bandit Warlord goes infinite

I use cards like Sword of Fire and Ice , Mask of Memory , Chandra, Torch of Defiance and various tutors so gain some card advantage

Voltron can be tough if they have answers to your threats, but that's also part of the challenge and part of the fun!

rofldiekatz on Wildcats - Arahbo Cat Tribal

2 weeks ago

Hi BladeofUmbra, Garruk, Primal Hunter s only purpose is his second ability. I see him as an improved version of Soul's Majesty since he is more flexible. He could maybe be switched out for Hunter's Prowess though. Ajani, Caller of the Pride can end games if you pair him with Lost Leonin as early as turn 3 so in my opinion he deserves the spot. Ajani, Adversary of Tyrants is more suited for the "going wide" route and doesn't work that good with the Arahbo voltron style. Ajani, Mentor of Heroes however is a really neat looking card both for the boost and the card draw. I will try to fit him in. Thanks a lot for your suggestions!

Patdypat on Let there be Light

1 month ago

That's also a nice addition. Temur is awesome ofc! You still want some redundancy so Fires and so on is decent too.

Angels on there own are not really synergistic that is true. You want to find a shell that you put around them. Frontline Medic is one thing you can do. What also works is graveyard recursion play style, white is decent at it.

Card draw engine is decent. Fathom Mage with Master Biomancer and then Atraxa, Preator's Voice is decent in drawing. The same goes for Kindred Discovery and Colossal Majesty . All those combos draw you steadily cards and if you need to dig deeper into your library Pull from Tomorrow and Fact or Fiction is decent. Soul's Majesty and Rishkar's Expertise synergies well with the +1/+1 counter shell and Atraxa's ability (cause everyone is getting big and on minimum you get 5 cards out of them). Cheating another Angel onto the battlefield with Risharks is just perfect and if you look at my curve, i got a lot of 5 drops. The other draw spells are early game digging like Painful Truths or just a nice to have Nissa, Vital Force or if you can ult Nissa, Voice of Zendikar , but the last two are mostly in there for the possibility to get a permanent back from the graveyard or just put counter on all my creatures, to enable Atraxa's ability and steadily get scarier. Mostly makes for a great finish either with Triumph of the Hordes or Overwhelming Stampede .

I am pretty sure that you have to see what you include into your deck, cause the draw engine with Fathom mage and Master Biomancer doesnt really make sense without Atraxa and a +1/+1 counter theme. You could try to include Herald's Horn with Lifecrafter's Bestiary as a draw engine, combine that with a Sensei's Divining Top and you got a decent draw engine going.

triproberts12 on Wolfen Horde

1 month ago

Also, sorry to post so much, and I should have collected my thoughts first, having thought about building a werewolf deck before. I would also put in some higher impact interaction than Destructive Revelry and Savage Twister . The former is great in 60-card formats for its efficiency, but you really want to be running something like Bane of Progress , especially with Ruric. Krosan Grip is also better, since the 2 life rarely matters, and Vandalblast and Blasphemous Act are both staples of the format. A lot of people also like Decimate and Hull Breach in GR. Finally, you'll want some card draw. Vanquisher's Banner , Herald's Horn , and Path of Ancestry are all good, but generic stuff like Beast Whisperer , Harmonize , Zendikar Resurgent , Rishkar's Expertise , Soul of the Harvest , Lifecrafter's Bestiary , Shamanic Revelation , Elemental Bond , Greater Good , Regal Force , Primordial Sage , Momentous Fall , Life's Legacy , and Soul's Majesty will all help.

canyonrp on First prototype

1 month ago

It would be annoying to advise huge changes to your deck, so here are a few nice cards that you may or may not know about that could replace some of the cards in your deck:

Remove Cancel for a better counterspell, like Dissolve or maybe Swan Song.

Lifelink, Fog and Spirit Link are kind of inefficient for commander. You can sort of think of commander as a 3 on 1 game, so you should have cards that do more than just one little thing, even if they cost more mana. Some examples would be Brave the Sands and Teferi's Protection. (Giant Growth is also kinda bad for commander.)

EDH is a much slower format than all the others. Games consistently go on to turn 15 for more casual players. If you run out of gas early, that's a lot more time with no hand than in a 1v1 match. So a lot of commander decks dedicate close to 10 of their cards to card draw and around 10 more for mana ramp. You have some, but I'd recommend adding a little more. Some good mana ramp and card draw cards that generally work with any deck are Rhystic Study, Future Sight Sylvan Library, Skullclamp (though that one might not be so good with your deck), Cultivate, Kodama's Reach,Beast Whisperer, and Selvala, Explorer Returned. A more specialized card draw cards I can think of off the top of my head are Soul's Majesty, Hunter's Insight, and Hunter's Prowess (To put on your unblockables).

Your strategy's cool though! +1 Upvote from me!

TheRedGoat on The Big Bad Wurm

1 month ago

Some cards I notice you don't have and so would ask if you've considered or tested them:

Bow of Nylea or Grafted Exoskeleton as an easier way of getting your commander dead.

Soul's Majesty, Life's Legacy, or Nissa's Revelation as card advantage (sorcery speed doesn't matter much when your hand doubles in size.

Hunter's Insight and Hunter's Prowess seem like effective alternate ways to draw a ton of cards.

The Great Aurora can be a fairly one sided board wipe when you have a hand twice the size of everyone else combined. (Also works for token decks mind you)

Vivien's Invocation and Death's Presence seem fun, if not strictly connected.

Pathbreaker Ibex, Dragon Throne of Tarkir, Berserk, and Surestrike Trident seem like effective ways to close out games.

Ravenous Slime could discourage others from attacking into your commander.

Trollhide and Blinding Fog seem like good ways to keep your commander alive for a bit.

Verdant Sun's Avatar seems like a good way to keep yourself alive for a bit.

And lastly, Gigantosaurus, Crash of Rhino Beetles, and Phyrexian Dreadnought just seem like powerful beaters.

Do bear in mind I have no idea what your meta, usual play-style, or budget is like when asking these questions. I am considering Grothama versus Ghalta for a green stompy build, so I'm kinda just throwing out ideas that I might use for either one.

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Soul's Majesty occurrence in decks from the last year

Commander / EDH:

All decks: 0.06%

Green: 0.68%

GW (Selesnya): 0.08%

RGW (Naya): 0.13%