Soul's Majesty


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 (C17) Rare
Conflux (CON) Rare

Combos Browse all

Soul's Majesty


Draw cards equal to the power of target creature you control.

Price & Acquistion Set Price Alerts




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Soul's Majesty Discussion

asarov on Breed Lethality 2018

3 days ago

Hey, looking at your list, it is clearly higher budget than my list. SO keep that in mind if you compare it to mine, because cards like Asceticism and Demonic Tutor and stuff are definitely great inclusions.

Just looking at your list however, it does seem like you are fairly light on card draw. I have found that card draw is probably the single most important thing in a game of EDH, and I think most players would agree with me. Since you are going tall with your creatures by using +1/+1 counters, consider cards like Soul's Majesty and Rishkar's Expertise which draw you cards based on the strength of your greatest creature. Tezzeret's Gambit is also really good, and I personally run Ob Nixilis Reignited for repeated card draw and removal (which you also seem to be a little lacking on).

Another thing is that your mana base seems a little stretched by running all four of the depletion lands (Peat Bog, Saprazzan Skerry, etc) as well as all four of the filter lands (Mystic Gate, Fetid Heath, etc). If this mana base has been working for you no problem, then stick with it. However, if it is has been playing a little slow, consider getting rid of a few of the depletion lands for some faster lands like shocks or fetch lands (Verdant Catacombs, Overgrown Tomb, etc. These cards are out of my price range personally). You can also probably cut two lands since 35-37 is the normal amount, and slot in both a Cultivate and a Kodama's Reach which are both phenomenal ramp spells in green.

There also seems to be some confusion over the theme of your deck, I would try to focus it more in the +1/+1 counter aspect of the deck. Cards like Sterling Grove, Suppression Field, and Muldrotha, the Gravetide don't really help your strategy that well and I think you would find your deck is able to interact more if you slotted in removal spells like Cyclonic Rift, Anguished Unmaking, Return to Dust, Swords to Plowshares, and Path of Exile to name a few. I would also consider cutting Argivian Find and Flash for some of the cards in your maybeboard like Reyhan, Last of the Abzan and Kalonian Hydra. Some other cuts that I think would be good is getting rid of Verdant Force and Predator Ooze since three green devotion is a lot in 4 colors and they have low impact for their relative costs and speeds. Lastly, if you are going to include Pir, Imaginative Rascal, you really need to include Toothy, Imaginary Friend since drawing either of them tutors the other and Toothy, Imaginary Friend also fixes some of your card draw problem.

I hope this helps you at least a little bit, and I hope you continue enjoying the game and format! Feel free to message me if you want additional advice or have questions; or to ignore me if you don't care. Best of luck!

t3hdarkness on En-Bant-ment

5 days ago

You've got pieces for a few different strategies. Your deck could get a huge boost in power at the cost of a little versatility if you focus on just one or two.

Enchanted Evening does have some synergy with Avacyn, Angel of Hope or Ethereal Armor and can make the basis for a good Control/Resource Denial strategy but more likely than not its going to make your opponent's Merciless Eviction into a better Apocalypse unless you can abuse it with cards like Greater Auramancy, Cleansing Meditation, Calming Verse, Aura Thief, or Sterling Grove.

There's probably not enough card draw. You might want to run a few more enchantresses effects like Sram, Senior Edificer or Mesa Enchantress or straight up card draw like Rishkar's Expertise or Soul's Majesty

Heliod's Pilgrim, Open the Armory, and Totem-Guide Hartebeest are a few more budget price Aura tutors.

CalciumStrength on Goreclaw's Menagerie

2 weeks ago

Garruk, Primal Hunter is a mostly better Soul's Majesty.

In green decks, I also personally love to have a Woodland Bellower package with Eternal Witness, Fierce Empath, and Reclamation Sage. Looking at your deck, grabbing Wayward Swordtooth would also make it a pretty beefy play.

Speaking of tutor packages, I'm also a fan of Shefet Monitor with Scavenger Grounds. Scavenging Ooze is nice for a similar reason. It can't get Goreclaw's cost reduction, but it can pretty easily get the +1/+1 and trample bonus while disrupting graveyard strategies.

FancyTuesday on Host with the Most Auras

3 weeks ago

My meta is perhaps a bit peculiar. Most of the commander-dependent decks in my meta are pretty casual, whereas the really dangerous decks I face don't really need their commanders. It's often more important that I be able to hit pieces like Birthing Pod and Ugin, the Spirit Dragon than locking out a commander, so O-ring versatility tilts the scales hard. Song of Dryads and Darksteel Mutation have been on my radar a long time, Dryads I'm not in love with for giving them a land for 3, but Darksteel I can dig as a 2 drop Sigarda can ignore.

I much prefer the Hunters-style card draw with Sigarda. Insight is a 3 drop, prowess is a 5 like Soul's Majesty and draws you 3 more cards. I only play multiplayer and I've never been wanting for an open target, and there are precious few cards that can stop Sigarda from connecting.

That said I do really like Rishkar's in my Patron deck, I'd definitely like to find a spot here.

Divine Reckoning has the problem with leaving your opponents with the best of their creatures, which is the one you want to destroy the most. Tragic Arrogance is incredibly powerful since it puts the choice in your hands instead of theirs, hits every kind of permanent, and sacrifices instead of destroys. Loosing some of my own enchantments (and never the best one) is a small price to pay to be in control of choosing for all players.

Flickering Ward is a cute little piece of tech I'd missed completely. I can dig it.

Thanks for the comment!

Beebles on Host with the Most Auras

3 weeks ago

Hey there,

As a fellow Sigarda Aura Hexproof player, these were some cards I missed in your list. Perhaps some of them match with your vision for the deck:

  • I prefer Song of the Dryads and Darksteel Mutation over o-ring-type of cards as they are more effective against commanders.
  • I really like running Rishkar's Expertise and Soul's Majesty compared to Hunter’s Prowess as they get you the cards without/before attacking. Traverse the Outlands I also really like in my build.
  • Divine Reckoning might be an alternative to running Tragic Arrogance. It’s cheaper, and doesn’t touch your enchantments. Different pro’s and cons I guess.
  • Flickering Ward is a classic card to abuse with an enchantress for carddraw while also providing additional protection and evasion to Sigarda.

Hope some of these tips are of use to you.



SirKnightDude on Grothama, All-Devouring, All-Drawing, All-Cheating

3 weeks ago

Remove anything that doesn't say, "you may draw a card when a creature enters" or you might just deck yourself with your all-cheating. Momentous Fall, Soul's Majesty, or Life's Legacy could probably draw much better than Elemental Bond. With all the card draw this deck does, some redundancy with maximum hand size helps a lot. Spellbook, Library of Leng, Thought Vessel

I'm thinking a Brass Squire would be a nice inclusion, especially with some of my suggestions, or just because you move a lot of equipment around. Helm of the Host, can let you copy Grothama and have it fight itself for 20 cards drawn.

There are two big glaring weaknesses of this deck: Flyers, and removal. For removal best to worst: Beast Within, Song of the Dryads, Karn Liberated, Argentum Armor, Steel Hellkite, Spine of Ish Sah remove anything. Reclamation Sage, Acidic Slime, Bramblecrush, Woodfall Primus can slow down your opponents while building your board.

Never go without graveyard interaction, Tormod's Crypt, Scavenging Ooze, or Relic of Progenitus will put an end to the Spore Frog + Meren of Clan Nel Toth combo, Archaeomancer + Time Warp, and other shenanigans

Multani, Yavimaya's Avatar and Ulvenwald Hydra are both giant reach creatures that hang back on D. They can fight Grothama and live too, just be sure to Fog so they don't go attacking with 10 damage marked on them. Tornado Elemental, Whirlwind, or Hurricane can deal with your archetypal Angel, Demon, or Dragon, tribal decks. Alternatively, Deadly Recluse or Hornet Queen will make no one want to attack you

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