Soul's Majesty

Soul's Majesty

Sorcery

Draw cards equal to the power of target creature you control.

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Have (2) Azdranax , metalmagic
Want (3) deivimall , orkanik , saltyseabastard

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Set Rarity
Commander 2017 (C17) Rare
Conflux (CON) Rare

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Legality

Format Legality
Modern Legal
Block Constructed Legal
Oathbreaker Legal
2019-10-04 Legal
1v1 Commander Legal
Canadian Highlander Legal
Casual Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Limited Legal
Duel Commander Legal
Highlander Legal
Commander / EDH Legal
Tiny Leaders Legal
Unformat Legal

Latest Decks as Commander

Soul's Majesty Discussion

Optimator on Jurassic

4 days ago

Some fun cards to perhaps note:

Nahiri's Machinations or Dolmen Gate. Swing Gishath with impunity!

Soul's Majesty and Return of the Wildspeaker are excellent in stompy decks.

Boros Charm and/or Heroic Intervention would be a decent addition. I love running two or three effects like this in decks that tempt board wipes like crazy. Flawless Maneuver too, but it's pricey.

Blood Mist, Duelist's Heritage, Rage Reflection, and True Conviction are all interesting alternatives to Berserkers' Onslaught--each with their own pros and cons. Nothing wrong with Berserker's Onslaught though. I kind of like True Conviction for the lifelink, since Gishath sometimes comes online late and it can give you an extra turn to swing for lethal.

I just noticed you don't have a single board wipe. Even in very creature-oriented decks you sometimes need to put a halt to an emergency. With all your ramp and your commander's ability you can ideally rebuild faster than your opponents. Lots of options there, from the classic and well-costed Wrath of God and Blasphemous Act to even more impactful stuff like Hour of Revelation or Ondu Inversion  Flip

Sultai_Sir on Infinite Mana, Infinite Creatures

1 week ago

Hey man, love the deck! Here's a couple of suggestions:

Genesis Wave: There's not a more spectacular way to go infinite then playing every permanent in your library.

Skyshroud Blessing: A mostly unknown card, but gives hexproof and cantrips with Ashaya.

Rishkar's Expertise/Return of the Wildspeaker/Soul's Majesty: Draw all the cards.

Here's my Ashaya deck: Ashaya: Soul of the Wild: Be-Leaf in Yourself. If you could give me some suggestions, I'd appreciate it greatly. Thanks!

CaptCreek on XenagOH MY GOD

1 month ago

LOVE the list. As a fellow party animal, it's always awesome to see more Xenagos lists. The list looks super solid, though there are some little things that I think would be worth considering.

Despite being a removal magnet, The Great Henge is such a house in a deck like this. It's nice draw and "Ramp", depending on how early you can play it, and it also buffs up your creatures.

Sneak Attack is an absolute slam-dunk in a deck like this. Being able to sneak out 2-3 6+ drops onto the board to kill more than 1 player is such a good feeling (Imagine sneaking a Worldspine, Pathbreaker and whatever else, then pumping Ghalta off a Xenagos trigger and giving everything +30/+30 and Trample!).

Return of the Wildspeaker is another great draw effect, and it has the useful mode of pumping your creatures if you don't need the draw. Being an instant is super powerful too, and makes it a strictly better Soul's Majesty. It's also harder to get blown out by spot removal with Return because it checks the highest power of creatures, instead of targeting one creature, so you can still draw some cards if someone uses instant speed spot removal on one of your beaters.

Explosive Vegetation has become less attractive to me since the 4 mana slot is now home to so many better ramp cards, namely Migration Path. I'd rather have this since it has the added advantage of cycling away if you don't need the ramp at that moment.

This is absolutely personal preference, but 30 creatures is the bare minimum number of creatures I would be comfortable running in a deck like this. You have a good amount of tutors, so it's not as big of a deal here, but something to consider.

The new Radha, Heart of Keld might be the new Courser of Kruphix, if only because it doesn't make you reveal your top card to everyone. It's true that Courser is 1 color, but in a 2 color deck fixing shouldn't really be an issue. The fact that it can make itself into a big threat is also really neat.

Quartzwood Crasher could potentially be a replacement for Giant Adephage, since it's cheaper to cast and can make MASSIVE tokens since it checks each creature with trample. It will even make multiple tokens if you hit more than one player.

Skarrg, the Rage Pits is technically a worse KWR, but I like having as many ways to give trample as possible. I don't have any land tutors though, so you're probably fine without it.

I love gushing about Xenagod, but I'll reign it in for now. Most of these are very subjective (Except Sneak Attack...I reeeeeeeally love that card...) and overall the list looks badass!

(If you wanna peek at my list, here you go! Xenagos's Party Animals It's far from perfect, but I've been tweaking and tuning it for a while and I'm constantly testing new cards to see what works.)

SynergyBuild on Ashaya is REAALLLLLY good

1 month ago

Ashaya, Soul of the Wild is better than you think. I promise you, it's better.

You think a 5 mana creature variant of mono-green Cryptolith Rite that is massive is all? Nope.

First off it's bigger than massive, like, a lot bigger. It is monstrous in many decks. Ever seen a lot of lands and creatures out? I see a 40/40 Ashaya. I wonder if Selvala, Heart of the Wilds, Soul's Majesty, Rishkar's Expertise, Traverse the Outlands, or Overwhelming Stampede would be good?

But even in a deck where it isn't that big, Ashaya is REAALLLLLLY good.

Worried about Cyclonic Rift, not on your creatures! Grasp of Fate, Abrupt Decay, Utter End, Anguished Unmaking, Oblivion Ring, etc. all are useless against it.

Not to mention... combos. Oh yeah, so... Quirion Ranger is an interesting card. It lets you bounce a forest to untap a creature.

Idk, what can a creature that's untapped do with Ashaya, Soul of the Wild? Oh, tap for mana. I wonder what's a forest that we can bounce? Oh, Quirion Ranger.

Yep, just those two go infinite together, only infinite casts, as you net even, but a Glimpse of Nature, Beast Whisperer, Primordial Sage, or Soul of the Harvest and you'll be just fine. Remember, it's a land that keeps entering, landfall infinitely, with a Lotus Cobra, Tireless Tracker, or similar, and you'll be well on your way to an easy win.

Have a Priest of Titania? Now you have infinite mana.

(Scryb Ranger can do similarly, another super easy combo)

Arbor Elf... yep, infinite untaps of itself, one Krosan Restorer and a medium graveyard, one Ley Weaver, or one Argothian Elder and you have infinite untaps and mana.

Of course, there is more, Nissa, Who Shakes the World, Timber Protector, etc.

Also, remember you can run Oblivion Stone, and all the rest too.

That's a lot of damage. Not to mention:

  1. This card can be both a powerful commander or mana ramp/combo engine in decks.

  2. Nissa, Who Shakes the World, Nissa, Worldwaker, etc. affect forests, and this is easily one of the best ways to get a ton of forests.

  3. Titania, Steward of Argoth and other lands -> creatures style effects (think Rampaging Baloth) allow you to get a to get a ton of value from your creatures, reusing them for 4/4s and 5/3s.

  4. Liege of the Tangle. Easy, clean reason why this card is hilariously fun!

  5. Howl of the Night Pack, Boundless Realms, etc. There are a million of these combos, literally go look. I'm not even trying.

  6. You can Leyline of Abundance for more value too, didn't mention that. Was gonna click start a new thread and just thought of it. Gonna click it now before I think of ten more!

LilLandi on Sultai Hydra Tribal

2 months ago

If you can fit it into a 3 color mana base Rogue's Passage to get ur big dude through is very good

Poping the sacrifice ability on Glaring Spotlight to make the hydra squad unblockable ends game fast.

Hydras are targeted for removal a lot so Greater Good to sack in response and draw a butt-ton is crazy good

you are already running Rishkar's Expertise and I would recommend Return of the Wildspeaker and Soul's Majesty for more of that effect because drawing 10 of a massive hydra feels good

bigtooth on Omnath v. 1 use and abuse

2 months ago

A lot of your cards are "add one mana of any color" I would suggest getting rid of all them. they are meant to be for multi colored decks so you are paying more then you need to in a mono colored deck. start with adding the other mana dorks like Fyndhorn Elves and Arbor Elf. you could replace Ranger's Path with Skyshroud Claim. you should also replace Elvish Aberration with Llanowar Tribe which is just a straight upgrade. and lastly you could add in Traverse the Outlands which is the land equivalent to Soul's Majesty, which btw, also has a straight upgrade being Return of the Wildspeaker

Azdranax on Never Trust an Elf

2 months ago

JarringTiger I'm glad you made this post as I've been needing to update my Marwyn tribal deck for quite a while based on a lot of updates over the last few months, so what better time than to potentially help you with your build. Here is my decklist for your reference, hopefully you find some things of interest.

Elves Tap and Slap (Marwyn Tribal Counters)

In playing the deck the last few years, I've found two consistent themes I'm always happy to see in my hand...cards with an untap creature ability and card draw options. Finale of Devastation, God-Eternal Rhonas and Genesis Wave are generally game-ending plays, Rishkar's Expertise and Soul's Majesty are nearly as good as well. One of my recent favorites, though, is Colossification, as with any untap ability you either immediately cast a game-ending bomb or one-shot an opponent with commander damage in most situations.

Additional redundancy is also helpful, as you can work around Marwyn being targeted by making an equally large Selvala or Viridian Joiner in many cases. I hope you find this helpful and enjoy brewing the elves, it's a classic that never goes out of style.

RubenWaters on Neyith of the Dire Hunt EDH: Beastmaster

3 months ago

multimedia oh boy I am playing the same deck and I have some suggestions on what to cut and suggestions on what to put in as well

Cut/ Add

Arlinn Kord  Flip = Domri, Anarch of Bolas

Vivien, Champion of the Wilds = Aggravated Assault

Atarka, World Render = Savage Ventmaw

Ulvenwald Tracker = Brash Taunter

Regrowth = Noxious Revival

Champion of Lambholt = Kiki-Jiki, Mirror Breaker

Grand Warlord Radha = Dockside Extortionist

Gruul Beastmaster = Manglehorn

Huntmaster of the Fells  Flip = Zealous Conscripts

Nikya of the Old Ways = Apex Altisaur

Pathbreaker Ibex = Craterhoof Behemoth

Quartzwood Crasher = Polyraptor

End-Raze Forerunners = Prowling Serpopard

Rubblebelt Raiders = Ilharg, the Raze-Boar

Somberwald Sage = Birds of Paradise

Surrak, the Hunt Caller = Woodfall Primus

Gruul Guildgate = Winding Canyons

Temple of Abandon = Emergence Zone

Concordant Crossroads = Sneak Attack

Gruul War Chant = Invasion Plans

Gruul Signet = Wild Growth

Lightning Greaves = Shadowspear

Sol Ring = Utopia Sprawl

Savage Punch = Green Sun's Zenith

Shamanic Revelation = Momentous Fall

Soul's Majesty = Return of the Wildspeaker

Cultivate = Harrow

Decimate = Chaos Warp

Domri's Ambush = Ancient Animus

Hunter's Prowess = Gamble

Kodama's Reach = Crop Rotation

Shared Summons = Tooth and Nail

Temur Battle Rage = Titanic Brawl

Berserk = Pounce

Hunter's Insight = Pit Fight

Growing Rites of Itlimoc  Flip = Carpet of Flowers

Game Trail = Mountain

Mossfire Valley = Arid Mesa

Mosswort Bridge = Gaea's Cradle

Sheltered Thicket = Fabled Passage

Fire-Lit Thicket = Taiga

Spire Garden = Prismatic Vista

Eldritch Evolution = Heroic Intervention

Forest = Dryad Arbor

Aggressive Mammoth = Ohran Frostfang

Etali, Primal Storm = Inferno Titan

Fierce Empath = Krosan Grip

BUT these are just a suggestion

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