Soul's Majesty

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 (C17) Rare
Conflux (CON) Rare

Combos Browse all

Soul's Majesty

Sorcery

Draw cards equal to the power of target creature you control.

Price & Acquistion Set Price Alerts

C17

CON

Ebay

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Soul's Majesty Discussion

TheDragonking564 on HELP ME PLZ

1 week ago

I have a The Ur-Dragon deck myself, and I've built dragons a number of times, so I hope I can help, as well as expand on what othermax gave you.

Ramp:All the examples that were given before were very good choices, but I would also recommend Nature's Lore and Skyshroud Claim, as these can search for non-basic Forests, such as the Shocks and so on, right from the get go! I would also highly recommend getting a Chromatic Lantern to help with mana fixing! The Lantern is insanely useful and needed for anything more then 2 colours, of which Karrthus definitely falls under. Zendikar Resurgent is another great example of mana ramp, though it's more late game, and it also allows you to draw cards from casting creatures. Also look into Shaman of Forgotten Ways as mana ramp and an extra win con, Selvala, Heart of the Wilds for tons of ramp, and Solemn Simulacrum.

Land Base:Absolutely, you desperately need some more lands! Because of the CMC of dragons and alot of the creatures you are using, you will want anywhere from 37-39 lands! You may have some issues with the deck since, as many have said already, your mana base is very very slow. Fetches, whether you get the fast fetches or the slow fetches, you need some of those. You should also get some of the Shocks and Checks, since those will absolutely speed your game up a ton!

Card Draw/Advantage:othermax gave some amazing suggestions there, so I won't really go in depth here. Since you are playing some big creatures, look into Rishkar's Expertise and Soul's Majesty, both very good draw spells for a deck with bigger creatures. Another couple of cards to start churning things out would be Lurking Predators and Selvala's Stampede, though many aren't a fan of the Stampede since it gives your opponents choices, but this card has never failed to help me kill at least 1 person.

Removal:This may depend on your meta, but many of the choices given by othermax are very good, though I'm unsure if you want to do a Dragon tribal deck or not, but another choice you are gonna want to look into would be Chaos Warp and Vandalblast, both very good and strong removal spells. For board wipes, you seem like you are good to an extent, but maybe look into Toxic Deluge, Life's Finale and Decree of Pain.

Creatures:You do have an interesting creature base, though I am rather unsure about the Lord of the Void being there, but that is on you. If you are wanting to build more Dragon Tribal based, here are some good ones for you: Scourge of Kher Ridges (Has built in board wipes for fliers and non-fliers), Knollspine Dragon (Discard your hand and draw a bunch of cards), Balefire Dragon (insanely powerful dragon that can wipe an opponent's board, Steel Hellkite (artifact dragon that can remove permanents), Scourge of the Throne (extra combat step if attacking person with most health), Hellkite Tyrant (if you have artifact decks, this can legitimately win you the game), Scourge of Valkas (Will throw damage around based on number of dragons each time a dragon enters the battlefield (Dragon Tempest does this, but also gives fliers haste)), Kolaghan, the Storm's Fury (pumps attacking creatures +1/+0 for each attacking dragon), Taurean Mauler (low casting cost creature that grows based on spells cast by opponents) and Dragonlord Atarka (can take out Planeswalkers and other things). Some other utility creatures are Xenagos, God of Revels (pump single creature, and gives haste) and Nylea, God of the Hunt (gives all creatures trample).

MegaMatt13 on BRRRRT... Close air support W/ A-10s

2 weeks ago

Welcome to Commander :)

A few suggestions for you:

Instant speed removal is very important in Commander. You need to be able to disrupt opponents on their turns, even as an aggro deck. Being in 5 colours you have access to all the best removal out there. Some relatively cheap options:

Utter End, Beast Within, Anguished Unmaking, Mortify, and Putrefy.

You can cut your land count back to 38 safely. I would only go higher than 40 if my deck hand some sort of land theme (like Omnath, Locus of Rage). You could cut back on some of the basic lands. Some lands you may want to consider for colour fixing that come into play untapped:

Exotic Orchard, Opal Palace, Cascading Cataracts.

I would suggest a few more card draw options. It will help keep your deck running:

Temur Ascendancy, Bident of Thassa, Rishkar's Expertise, and Soul's Majesty are cheaper options that would fit with the deck.

For ramp I would cut out Dreamstone Hedron. It is just way too expensive for what it does. Fellwar Stone, Rampant Growth or Explosive Vegetation are cheaper to cast and will get you coloured mana.

My version of the deck is at The Ur Dragon's Raging Rainbow Party Friends. It's not budget but maybe it will give you some ideas :)

greyninja on Fight Me IRL

2 weeks ago

If youre looking to refill your hand quick; I'd suggest Hunter's Insight and also Momentous Fall if something will die anyway. Maybe Mouth / Feed, or Soul's Majesty on your commander. Gotta keep pace w blue players

Ogre Battledriver is one that goes very well with infect creatures. As does Xenagos, God of Revels

It all depends on budget. There's other really expensive cards too. I think your deck looks fun +1 from me!

Hopefully you'll swing by my gruul deck for ideas and an upvote!

evannovak on Dragons Matter

3 weeks ago

Remember, the "Curse" cards benefit your opponents too. They are an incentive to attack the cursed player. But the green and blue one seem to be perhaps too beneficial to your oppoenents. I would cut those, but keep the red one. We saw the benefit of that when we played 1v1. I don't like Into the Wilds here, and Outpost Siege seems like it should be stronger. I like the other colored Seige's here. If I had to cut another it would probably be the black one. The blue one is too good with defense and helping you get through your deck (even with the expense of card discard) and the green either produces you 4 mana per turn or helps clear the board of other creatures. Prismatic Omen is definitely a bomb, but at the price I wonder if upgrading some of your lands will give you more overall value for the deck. Yes, the card is absolutely everything you could need as far as assisting your mana, but it's an all or nothing solution with no in between (and by the time you find it it may be too late, there is only 1 in the 99).

Sorcery. Drop Fractured Identity for Harmonize. Drop Fearsome Awakening for Soul's Majesty. Dragonstorm while expensive to cast, looks like a fun card to play.

Artifact. Find something to drop for Lightning Greaves. Loxodon Warhammer will help you gain life and get damage through even if you happen to have a blocker.

special_lil_guy on P O I S O N

3 weeks ago

thanks for the suggestion, NayrSlayer, I think I'll take you up on it. I'm going to swap the Soul's Majesty for the Painful Truths even though I then have to substitute another black sorcery for a green sorcery, as I'm trying to keep my color scheme coordinated.

pseudonymmster on Rhys

1 month ago

Cards to think about: Soul's Majesty, Zendikar Resurgent

GoneWithLaw on Kitty Deck

1 month ago

In no particular order, here are some suggestions:

Replace Relic Crush with Sylvan Reclamation. Both are 5 mana instants that remove up to two artifacts/enchantments. While Sylvan Reclamation requires the more specific casting cost of instead of , the difference is negligible in a 2 color deck. Sylvan is otherwise completely superior since it exiles AND cycles for a basic land if you want. It's less than 50 cents so it's a great budget addition.

I'd personally simplify the mana base by getting rid of most of the ETB tapped lands. Arahbo is an aggressive commander, meaning that ideally you want to be hitting your land drops each turn in order to get the most of your mana base. My personal build only has two of these lands: Path of Ancestry for the scry, and Scattered Groves as a dual land that would often ETB tapped from my ramp spells like Cultivate anyways.

While it costs more than Soul's Majesty (and you lose out on the Cat flavor), Rishkar's Expertise is a superior card in my opinion. The free cast of any 5 CMC or lower card is huge in a deck like this, but more importantly is the fact that it isn't as vulnerable to targeted removal. If you target a single creature with Soul's Majesty, and an opponent Path to Exile's it, all of a sudden you just spent 5 mana on nothing. If your biggest creature gets eliminated after using Rishkar's Expertise, you still get to draw cards off of your second biggest creature.

Angelic Gift provides decent evasion and serves as a cantrip, but otherwise isn't repeatable or usable for multiple creatures like some of your other cards would be. Rogue's Passage is a simple land that allows any creature to attack unblocked, even getting past your opponent's fliers. If you are set on flying, Gryff's Boon is cheaper at only , but can be recurred from your graveyard. It's kinda like a higher CMC Rancor in that sense.

The rest of my suggestions would depend greatly on how you build this deck. I see that you've kept a majority of the cards from the precon in here. The issue here is that in order for the deck to be really effective, you should choose one of a few deck focuses:

  • Pump - Going tall with Arahbo
  • Voltron - Equipment focus with Nazahn
  • Tokens - Going wide with Mirri

There are other ways to build each of these commanders, but generally speaking these are the directions you'll see most players take them for tribal. Personally, I decreased the equipment focus in my own deck to focus on Arahbo's eminence ability, but it's ultimately your call on what direction you'd like to take your cat tribal.

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