Danitha Capashen, Paragon

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dominaria (DOM) Uncommon

Combos Browse all

Danitha Capashen, Paragon

Legendary Creature — Human Knight

First strike, vigilance, lifelink

Aura and Equipment spells you cast cost less to cast.

Danitha Capashen, Paragon Discussion

EPICSpider23 on Tatyova, Land-Matters

1 week ago

Hey bushido_man96, so here's the link for my Hallar boy: Hallar the Firekicker and I've also got a Brawl deck with Tiana, Ship's Caretaker which has the amazing combos of Valduk, Keeper of the Flame , Danitha Capashen, Paragon and Kwende, Pride of Femeref . I might upload that at some point because at the moment it's just on paper.

I almost made a Rona, Disciple of Gix Commander but there wasn't enough content, I was after equipments/enchantment that gave her Ingest or ": Exile card from target player's library/graveyard/hand/whatever" but there was nothing so I was really diappointed, even after all the exile in the recent Zendikar block.

Tetsuko Umezawa, Fugitive is also really interesting but at the moment I'm slotting her into a Standard deck (while it's in rotation) combined with Rat Colony , sweet combo. This is in construction here: Tetsuko's Colony.

I don't know whether you've played Oathbreaker or not but I've started using the new uncommon planeswalkers in that format too. Uncommons are just the greatest for budget XD

I'll be keen to hear from you again and hope we can assist each other in our brewing :)

jconeil1988 on Aurelia's Jitte and Helm

2 months ago

multimedia you keep telling me to cut creatures I like @[email protected]

Poor Basandra, Battle Seraph . And I'd hate to drop the beautiful artwork I have in Firemane Avenger .

With the adding of the Swords of X and Y (This deck is going to make me broke), I'm having more and more of an urge to reintroduce Puresteel Paladin into the deck and maybe Danitha Capashen, Paragon and Leonin Shikari .

It's a good thing you've found 13 cards that make sense that my liking of the cards has blinded me to.

P.S. Jor Kadeen, the Prevailer and Weapons Trainer still want back in :P

P.S.S. Took Grand Abolisher out of my Angel deck for this one.

Praepes on Hexproof Angelic Aura Enchanter

2 months ago

jconeil1988 Thank you for the feedback! As for your creature base suggestion, I think you're totally right, if I were going the route of a bogles deck I would certainly want 2x Slippery Bogle , 4x Gladecover Scout , and 4x Kor Spiritdancer . However, my idea with this deck was to make a deck inspired by bogles, but also keep the -1 colorless mana for enchantment spells synergy given by Danitha Capashen, Paragon and Herald of the Pantheon and possibly x1 to x2 Satyr Enchanter . I know bogles is far more competitively effective and certainly far more streamlined, but I felt the -1 colorless mana would be fun and allow me to play higher cost enchantments.

But I also feel like this initial version of my deck doesn't capitalize on that -1 colorless mana synergy enough to make it an effective part of the deck. I was certainly thinking about taking out all the creatures except possibly x4 Slippery Bogle , 4x Gladecover Scout , and 2x Kor Spiritdancer x1 Danitha Capashen, Paragon and x4 Herald of the Pantheon . This would leave a little bit of room to add x1 or x2 Shalai, Voice of Plenty ! I have to say that is a great recommendation!

I don't think my deck is quite the right place for a Dryad Arbor, though. From my understanding that creature land is played in bogles 1. because bogles runs fetch lands, and 2. because bogles suffers from taget player sacrifices a creature effects. My deck doesn't run any fetch lands, nor does it suffer anywhere near as bad from sacrifice effects, especially if I can get Sigil of the Empty Throne into play. That's also why I have a second Sigil of the Empty Throne in the sideboard, to switch out for Sphere of Safety if im having to sacrifice too often.

I also forgot to put the one Path to Exile in my aquireboard. Its the only card in the decklist I do not yet own. However, I actually really love my Seal Away for what its worth. It's perfect for the -1 colorless mana synergy, sometimes costing the same as Path but is instant speed with only the drawback of being applicable to tapped creatures, which isn't very concerning in my opinion.

As for the land, I was thinking about running 23, but I think that might be the lowest I'd go without significantly upgrading my mana base, especially since I want to upgrade this deck to better synergize with the -1 colorless mana abilities by adding more high-cost enchantments.

Some possibilities I've been thinking about were x1 Snake Umbra instead of, or perhaps in addition to x1 Keen Sense especially if I'm going to be taking out the draw from Satyr Enchanter , or also Bear Umbra although it is a bit pricy, so I would likely only consider getting one. Whatever the case, I certainly appreciate your feedback! Thank you!

lorenzo712 on Extreme Gain Drain

2 months ago

Panda Thanks for the feedback. I've found that the Vampire Neonate is actually a really useful blocker early on and pairs really well with Ajani's Pridemate and Epicure of Blood . I was thinking about putting in some more removal for control but it slows down the deck a bit much and I wasn't very successful in Arena. I'm also trying to keep the cost of the deck down a bit as well. I did however remove one Elenda, the Dusk Rose , one Danitha Capashen, Paragon and one Twilight Prophet in favor of Nightmare's Thirst and Bishop of Rebirth

NV_1980 on Kemba, Feline Freedom Fighter ($30 Commander)

3 months ago

Hi m8,

We love your budget-thinking and we will be glad to provide you with feedback on every single budget deck you've made so far!

So, on to business! Here's what we would recommend:

Hope this helps you any. We are using this Kemba deck. Definitely not budget, but we love it!

Have fun playing this!

Wkr,

Mrs. and Mr. NV_1980

geraldito on

3 months ago

You're already running a lot of knights, so making the deck a knight tribal deck in addition to a legends deck would be feasible. Here are some legends I would include:

1 or 2 x Josu Vess, Lich Knight

1 x Elenda, the Dusk Rose

2 x Danitha Capashen, Paragon

2 x Aryel, Knight of Windgrace

To support knight tribal:

4x History of Benalia

And also strong legendary spells:

1x Primevals' Glorious Rebirth

2x Urza's Ruinous Blast

1x Yawgmoth's Vile Offering

I'm not sure how much red puts in the work in this sort of build. If do go for knight tribal you may want to go Orzhov.

DovinBaanned on None

3 months ago

Hey guys! One of the members of Magic the Gathering in China posted in a japanese blog the future changes that comes with Wrath of the Spark. The entire post is in japanese, so I'm tried to translate the best I can do. There are interesting things in that.

---------------- 

War of the Spark is the conclusion of a monumental story that starts in Oath of the Gatewatch, and the end comes with news, like news rules text, template and such. Let's take a look the most important changes. Next articles with be for the minor changes. For obvioulsy reasons, I can't use cards of the WAR set yet, so for this post, I'm going to use most recent cards to give appropiate examples.

1. Ney Keyword: Fury Some creatures are so excited to crush its opponents or have bad humour that have an uncontrollable thirst to battle. Fury is a new keyword that represents an existing ability. A creature with fury must attack if able.

This ability was in Magic since its born with cards like Juggernauth, so give it a keyword is the natural next step (it takes most than 25 years! So...slooow step). The big reason for keyworded the ability is for giving official rules to clarify some situations that people may don't know (like, if a creature with this ability have a cost associated with attack, its controller may choose not to pay it. iF the cost isn't paid, the creature can't attack at all, even if it has fury). Other reason is we wanted to use this ability more often, but not as much to become an evergreen ability. Let's say that the ability now become decidious: we can use it in every set, but that doesn't mean that this ability would appear in all sets onward. And now, the color pie would take this ability more serious: Now Fury is primary in Red (in form of creatures with fury and effects that grants fury permanently/temporary), secondary in Green (in form of creatures with fury), and terciary in Blue (only in form of effects that grants fury temporary). The ability is no longer in Black and White, even if some old white and black cards interact with it in the past.


Example

Angler Turtle

Old

Creatures your opponents control attack each combat if able.

New

Creatures your opponents control have fury. (They attack each combat if able.)

Rubblebelt Recluse

Old

Rubblebelt Recluse attacks each combat if able.

New

Fury.


In WAR, and maybe in the two or three next sets we would try to always put the reminder text of this ability for people to familiarizyte. Gradually, we would put that reminder text less until we don't needed to put at all (at that point, this new ability also would save space in card's text).

In most cases, "must attack if able" becoming a keyword doesn’t represent a functional change. There are two exceptions: - Previously, if a permanent must attack if able by a resolving spell or ability (such as Imaginary Threats), and then that permanent lost its abilities, it would still must attack if able. This was because "must attack if able" wasn’t an ability; it was just something true about the permanent. Now, the permanent will gain the ability fury, and it will lose this ability along with its other abilities. - Previously, if a group of permanents must attack if able by a resolving spell or ability, permanents that joined that group or entered the battlefield after that spell or ability resolved would also must attack if able. This was because the effect that cause them to attack if able wasn’t changing any of those permanents’ characteristics. Now, a permanent that enters the battlefield or comes under your control after the spell or ability resolves won’t have "must attack if able" as it wasn’t under your control at the appropriate time to gain it.

2. New Rules Term: Revive

The War of the Spark set introduces the wording shortcut "revive." The word "revive" on a Magic card simply means "put X creature card from X graveyard onto battlefield." The two phrases are interchangeable. Similarly, the word "revived" means "was put onto the battlefield from a graveyard."

The term "revive" is used only if a creature is moving from a graveyard to the battlefield. (The complete phrase "Put X card from a graveyard onto the battlefield" is used if the object is likely to have a different card type that isn't a monster.)

Many older cards will be updated in the Oracle card reference to use this new term. This is not a functional change.

Like dies, the word "revive" is too intuitive, but for safe reasons (and like the ability Fury), we would try to put a reminder text on cards that revive to clarify that word, only for some sets.

Unlikely dies, "revive" has some variations. Let's take a look:

EFFECT THAT PUT A CREATURE CARD FROM YOUR GRAVEYARD TO THE BATTLEFIELD UNDER YOUR CONTROL

(Don't target) Revive your creature card.

(Target) Revive your target creature card.

EFFECT THAT PUT A CREATURE CARD FROM AN OPPONENTS GRAVEYARD UNDER YOUR CONTROL

(Don't target) Revive one opponent's creature card under your control.

(Target) Revive target creature card from an opponent under your control.

EFFECT THAT PUT A CREATURE CARD FROM ANY GRAVEYARD UNDER YOUR CONTROL

(Don't target) Revive one creature card under your control.

(Target) Revive one target creature card under your control.

When an effect that revives says "your creature card", that means a creature card in your graveyard. When says "one creature card", it can be a creature card in any graveyard.


Examples

Zombify

Old

Return target creature card from your graveyard to the battlefield.

New

Revive your target creature card.

Macabre Mockery

Old

Put target creature card from an opponent's graveyard onto the battlefield under your control. It gets +2/+0 and gains haste until end of turn. Sacrifice it at the beginning of the next end step.

New

Revive target creature card from an opponent under your control. It gets +2/+0 and gains haste until end of turn. Sacrifice it at the beginning of the next end step.

Arclight Phoenix

Old

Flying, haste

At the beginning of combat on your turn, if you've cast three or more instant and sorcery spells this turn, return Arclight Phoenix from your graveyard to the battlefield.

New

Flying, haste

At the beginning of combat on your turn, if you've cast three or more instant and sorcery spells this turn, revive Arclight Phoenix.


3. "[Permanent card name]" to "This [permanent type]"

Abilities on a permanent that functions on the battlefied now refer to themselves as "this [permanent type]" rather than by using their card name.

Furthermore, abilities on a permanent that functions in zones other than the battlefied refer to themselves as "this card".


Examples

Capture Sphere

Old

Flash

Enchant creature

When Capture Sphere enters the battlefield, tap enchanted creature.

New

__Flash_

Enchant creature

When this aura enters the battlefield, tap enchanted creature.

Angel of Grace

Old

When Angel of Grace enters the battlefield, until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.

{4}{W}{W}, Exile Angel of Grace from your graveyard: Your life total becomes 10.

New

When this creature enters the battlefield, until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.

{4}{W}{W}, Exile this card from your graveyard: Your life total becomes 10.

Nullhide Ferox

Old

Hexproof

You can't cast noncreature spells.

2: Nullhide Ferox loses all abilities until end of turn. Any player may activate this ability.

If a spell or ability an opponent controls causes you to discard Nullhide Ferox, put it onto the battlefield instead of putting it into your graveyard.

New

Hexproof

You can't cast noncreature spells.

2: This creature loses all abilities until end of turn. Any player may activate this ability.

If a spell or ability an opponent controls causes you to discard this card, put it onto the battlefield instead of putting it into your graveyard.


This change remove the problem for card's text that are long only because the name of the card is long. Also, this change now let us put names a little bit larger on cards without the fear to increase the size of that card's text.

This change would not affect legendary permanents or planeswalkers. Instants and sorceries are also unaffected. Lightning Strike would not say "This sorcery deals 3 damage to any target." Those cards would still use their card names.

3. Cast certain card type

The phrase "Cast a X Spell" has been changed to only "Cast a X". In a Magic game, the only, and only thing that can be "cast" is a spell. You can't cast a token or your library (belive me, you can't). So, since all players already knows that and there is no confusion with that concept, it's no more necessary to remember to players that they are actually casting spells, so the word "spell" would be removed in phares that says "Cast a X Spell".


Examples

Dovin's Acuity

Old

Whenever you cast an instant spell during your main phase, you may return Dovin’s Acuity to its owner’s hand.

New

Whenever you cast an instant during your main phase, you may return this enchantment to its owner’s hand.

Danitha Capashen, Paragon

Old

Aura and Equipment spells you cast cost 1 less to cast.

New

Auras and Equipments you cast cost 1 less to cast.


This change would not affect abilities that don't care type of spells. Abilities that only say "cast a spell" (without specifyng what type of spell) would not be changed in any ways. Furthermore, abilities that preclude a type of spell would also not be changed. So, for example, an ability that says "Non-creatures spells you cast..." would not be changed.

4. Owner's

We are removing the word "owner's" from texts since we noticed this clarification is unnecesary. If a permanent return to the hand, always return to its owner's hand, even if the controller of that permanent when it left the battlefield was not its owner. When you gain control of a permanent, you don't really gain ownership of that permanent (this is not the 95s when the ante was still legal). Removing that word would save space in texts and remove redundancy. This also applies to cards returning to library.


Examples

Exclusion Mage

Old

When Exclusion Mage enters the battlefield, return target creature an opponent controls to its owner's hand.

New

When this creature enters the battlefield, return target creature an opponent controls to the hand.

Swirling Torrent

Old

Put target creature on top of its owner's library.

New

Put target creature on top of the library.


Some few cards care about the owner of a card, or only allowed to return a card to a specific player's hand/library. Those cards would not be affected by this change.

Uff! Those are interesting changes. To end this (huge) post, I would revel two minor changes. The complete minor changes will be revealed one week before the prerelease in the official page. So stay tuned.

1. Attacks/blocks and activate/trigger

We would replace some phrases: a) "attack and/or block" --> "battle".  "activated abilities can (or can't) be activated" --> "abilities can (or can't) be activated" c) "triggered abilities can (or can't) trigger" --> "abilities can (or can't) trigger"

Those change are maded only to reduce the size of card's text.

Triggered abilities are not more considered activated when they trigger. So, the only thing that can be activated in Magic is an activated ability (this is not a functional change). So, an effect that prevents abilities to be activated (like Lawmage's binding) only prevent the activation of activated abilities (too redundant right?). That effect DON'T prevent a triggered ability to trigger.

Lawmage's Binding

Old

Enchanted creature can't attack or block, and its activated abilities can't be activated.

New

Enchanted creature can't battle and its abilities can't be activated.

End of the post.

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Danitha Capashen, Paragon occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

White: 0.63%