Kor Spiritdancer

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Battlebond (BBD) Rare
Planechase Anthology (PCA) None
Planechase 2012 Edition (PC2) Rare
Rise of the Eldrazi (ROE) Rare

Combos Browse all

Kor Spiritdancer

Creature — Kor Wizard

Kor Spiritdancer gets +2/+2 for each Aura attached to it.

Whenever you cast an Aura spell, you may draw a card.

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Kor Spiritdancer Discussion

Nethereon on Tuvasa Bantchantress EDH

4 weeks ago

I like your build, with a few exceptions, otherwise it looks solid. There are cards I run in my build that I'm not seeing in your build, and I believe you really need to run them.

First, a few creatures worth addressing. Kor Spiritdancer is a must, given the number of auras you are running, as is Sram, Senior Edificer. I would consider taking all of the Lieutenant cards and Thassa's Devourer out for some better options, such as Eidolon of Countless Battles, Auratog, and Phantatog. Why the atogs? Merciless Eviction and Return to Dust effects, primarily.

As far as spells go, have you considered Retether? It's not Replenish by any means (which I would recommend if you can come across one), but it is certainly a great card for a Voltron strategy.

For auras, look into recursive enchants like Rancor. Ones I didn't see that you can track down are: Launch, Brilliant Halo, Spirit Loop, and Cessation. Aqueous Form can help you push through damage and set up your draws a little better, too.

I hope these suggestions help! I really enjoy this commander. Bant Enchantress is by and large my favorite archetype of all time. I'm the resident expert, in a manner of speaking, at my LGS because I've been playing it for so long (or variants). Good luck.

roshendo1 on Oppa Enchantress Style!

1 month ago

What kind of deck is this? It seems pretty lackluster for an enchantress deck, and there are several cards in here that don't really work for the conventional enchantress strategy. I'm going to assume this is Voltron, given that most of the Tuvasa decks are. So, with the assumption of a Voltron deck I'll recommend things, and if that is not your goal, then let me know and i can adjust my recommendations. The general key to Tuvasa Voltron Enchantress is use enchantress effects to rip through your deck to get enchantments that you can cast to draw more enchantments. So for one, all the enchantresses: Argothian Enchantress Satyr Enchanter Verduran Enchantress Also, we can include effects that directly aid the voltron strategy such as Kor Spiritdancer Sram, Senior Edificer

So now looking at what doesn't super work with this strategy: Archetype of Imagination doesn't really work for this strategy. It's 6 CMC for a constellation trigger and "evasion" while many aura's do this but better. Aqueous Form does this in spades for 1, which is better for netting multiple enchantress triggers a turn. In fact a good number of the creature's here can be dropped, such as Arixmethes, Selkie, Daxos, Elderwood Scion, Omnivore, Slime, and Yavimaya Enchantress. Would probably replace these with enchantresses and a Laboratory Maniac

As far as instants, some other tutors would be good, as well as some tutors that can hit creatures so you can more consistently grab other enchantresses, so Worldly Tutor and Eladamri's Call both reasonably fill that niche. Some counter-magic to stop your opponents from resolving sweepers can also help, especially VS Cyclonic Rift and other such effects that can't be stopped via hexproof or indestructible. Of course, running sweepers of your own is also a good idea.

Skipping lands, cuz improving the landbase is a given, and money is hard.

I would highly recommend adding Estrid back to this. Mask Tokens are actually quite borked when they come down each turn, triggering constellation, pumping Tuvasa, and protecting permanents.

Your Sorceries are... fine. but I would recommend taking out stuff like Martial Coup and Rebirth for good ol fasioned WOG and Austere Command. Citywide Bust also seems good as pretty much none of your creatures fulfill that condition, and the ones that do can be protected or you can just allow to die.

As far as enchantments, pretty much all the mana amp aura's can be dropped. these were in the pre-con for Estrid, but you'd be better off running cantrip aura's in their place. Cantrip Aura's give you another draw, and are cheap, which means you can get through your deck faster. Dictate of Kruphix, Bounty of the Luxa, Ground Seal, Starfield, Ever-Watching Threshold, and Sigil can come out if you want to go full into the voltron strat, though out of those, Sigil can play into the strat.

As far as artifacts, you'll want more fast mana, and probably Alhammarret's Archive for enhancing your value from your draws.

cdkime on Auras

1 month ago

The best options for hexproof are Gladecover Scout and Slippery Bogle. At 1 mana, you can play them turn one, hit them with two one-mana auras on turn two (Rancor, Ethereal Armor, etc.), so you're swinging for 5+ damage on the second turn. Consider running 4 copies of both hexproof creatures and four copies of Kor Spiritdancer, and no other creatures.

I would recommend running four copies of both Rancor and Ethereal Armor, as well as the following:

Daybreak Coronet is extremely powerful, allows you to safely attack and block with your powerful creature, and gains you life.

Spider Umbra will allow you to block flying creatures while also provide protection from Wrath of God-like effects.

Spirit Mantle makes your creatures unblockable. This one you can probably get by using three copies, since multiple instances of protection from creatures are redundant.

SaschMcFlash on White Heroic Auras

1 month ago

Hey, GoblinsBeatElves! I do prefer Emerge Unscathed over Brave the Elements simply because Brave doesn't target and thus doesn't trigger Heroic while Emerge triggers it twice. That's 4 (most likely unblockable) damage on a Fabled Hero on my following turn. Also, I don't think it saves my creatures from board wipes. But I'm not sure about that, to be honest. I like Kor Spiritdancer. Maybe that'll be my replacement for Hopeful Eidolon.

Thanks a lot for your suggestions!

GoblinsBeatElves on White Heroic Auras

1 month ago

I would say Brave the Elements is better than Emerge Unscathed, since it protects all your creatures. Does the rebound matter to you at all? I would also suggest Kor Spiritdancer, and it gives you card advantage and gets huge with a couple auras on it.

ZendikariWol on Estrid Aim's High

1 month ago

^^^ more lands.

Also you don't have a lot of good aura targets. Ajani's Chosen is great as a token producer and gives you the option of going wide. Card: Cephalid Constable is totally insane. Cold-Eyed Selkie is also pretty insane. Eidolon of Countless Battles get gigantic very quickly. Invisible Stalker is hexproof and unblockable, and need I say more? Kor Spiritdancer is a great draw engine and also gets very large, very quickly. Rafiq of the Many is a legendary voltron target, literally and metaphorically.

You're also missing some great enchantments and synergies. Argothian Enchantress, Herald of the Pantheon, Kestia, the Cultivator, Sigil of the Empty Throne, Propaganda, Aether Tunnel, Aqueous Form, Banishing Light, Bear Umbra, Ethereal Armor, Grasp of Fate, Mirari's Wake, Rhystic Study, Song of the Dryads, Spirit Mantle,

bomb_arie on Rafiq the Cultivator

2 months ago

Nice deck, your construction reminds me of my first version which was more Enchantress-draw based. Keep in mind that in those days not all cards in your deck where available. You can find that deck over here: [Rafiq 1.0] Enchantress Draw

Enchantments and Auras

There are a few enchantments i'd like to mention which I tried in my decks aswell and did not make it to the final cut (or at least the deck how I play it nowadays).

Ancestral Mask and Ethereal Armor I think these cards are too much dependent on having other enchantments on the board. And it does not give an 'unblockable' bonus for instance flying or trample.

Armadillo Cloak I used to run this and also Unflinching Courage but I dropped them because in my playgroup people tend to scoop when you strike them lethal so you don't get the advantage of the lifelink.

I think you should replace these cards with cards who give better 'unblockable' bonus for instance Infiltrator's Magemark or Spirit Mantle who have a low CMC. Or maybe Drake Umbra which cost more but also gives better bonus.

Creatures

Further your creature base. I also have tried cards like Herald of the Pantheon but I rather use a general ramp card than an card that only affects your enchantments. Same for Kor Spiritdancer who only triggers on auras. I would consider Knight Exemplar and Umbra Mystic who both help protecting your Commander.

Also I am not a fan of the Legendary-Enchantment Creatures. Bestow cost are mainly too high to cast and I think there are better options available. But if you want to stick to that theme that's okay and then you might consider Thassa, God of the Sea.

Planeswalkers

I see no planeswalkers in your deck and Bant has a few which really juice this deck up. One I am allready playing myself and the other one is on my wants-list. I suggest to try Tamiyo, Field Researcher and Estrid, the Masked they can be smashing. And if you are adding planeswalkers Shalai, Voice of Plenty might be a nice add.

Surprise, Surprise

You really need to add this one: Hunter's Insight this is a crazy card drawer in your deck. And I like cards like: Vines of Vastwood, Invigorate and Might of the Nephilim for the surprise (aka lethal) hit. They are cheap to cast and speed up the game.

Well this is all for now. I might review your deck later again. Maybe you can review mine in the latest version: [Rafiq 2.0] To Serve & Protect [cEDH]

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