Kor Spiritdancer

Kor Spiritdancer

Creature — Kor Wizard

Kor Spiritdancer gets +2/+2 for each Aura attached to it.

Whenever you cast an Aura spell, you may draw a card.

Browse Alters

Trade

Have (3) Forkbeard , metalmagic , Azdranax
Want (2) jedidad68 , Phobophile

Printings View all

Set Rarity
Battlebond (BBD) Rare
Planechase Anthology (PCA) None
Planechase 2012 Edition (PC2) Rare
Rise of the Eldrazi (ROE) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Kor Spiritdancer occurrence in decks from the last year

Modern:

All decks: 0.04%

Commander / EDH:

All decks: 0.01%

Kor Spiritdancer Discussion

IdRatherBPlayingYuGiOh on Bronzehide Lion Does the return ...

3 weeks ago

When BL dies and returns to the field, does its return effect count as, "casting" if I were trying to trigger an ability such as Kor Spiritdancer ?

raspberryfish25 on Curse of Fate

4 weeks ago

Have you considered adding these cards with the amount of enchantments you are running Kor Spiritdancer, Mesa Enchantress, Heliod's Pilgrim, Auramancer, and Monk Idealist? Not sure if you need to run all of them but, all 5 of those cards could help to keep the deck more consistant.

griffstick on How to design white card ...

1 month ago

Mesa Enchantress , Bygone Bishop , Puresteel Paladin , Sram, Senior Edificer , Kor Spiritdancer , Sage's Reverie , Mentor of the Meek , and Dawn of Hope . All these are where white is going with card draw. And they are the strongest mono white card draw methods.

multimedia on The People's Champion

2 months ago

Hey, good version of Rafiq.

Consider expanding on the enchantment theme? Adding more enchantresses and more enchantments? I suggest this because I see Sovereigns of Lost Alara and it's good with auras with Raqif.

Cards within the budget to consider adding:

Cards to consider cutting:

  • Temple of the False God
  • Blossoming Sands
  • Tranquil Cove
  • Treva's Ruins
  • Cultivate
  • Frontline Sage
  • Battlegrace Angel
  • Grunn, the Lonely King
  • Angelic Benediction
  • Behemoth Sledge
  • Asceticism
  • Medomai the Ageless
  • Hydra Omnivore
  • Cold-Eyed Selkie
  • Infiltration Lens
  • Mirri, Weatherlight Duelist
  • Stonehewer Giant

abbatromebone on Selesnya Enchantment

2 months ago
  • there are several ways to go about this. I prefer the dont touch me method Merica' Enchant. By using cards that tax my enemy(s) to attack me I can successfully stall into the late game and never worry about my life total. Once i get there i use value town to win the game.
  • Your method is much more of the "bogles" method. Utilize creatures like Gladecover Scout and Slippery Bogle to a good creature to pump up. It has hexproof so removing them are hard. These cares a like 1$ a copy roughly. Kor Spiritdancer is really good as well but more spendy. As for budget enchantments I would use 4x Ethereal Armor 2x Gryff's Boon 3-4x Hyena Umbra 4x Spider Umbra 2x Spirit Mantle . If you want to spend more money get Rancor and keep the Daybreak Coronet. If you go thsi rout i recommend 26 enchantments roughtly and about 13 creatures. Dryad Arbor is an interesting creature to look at (dont run more than 1 or 2 being its also easy to kill, and its a land). Path to exil is the best removal in the game in your colors. Id run 2 to help deal with probelmatic cards your friends might be playing. Leyline of Sanctity can also help you out if they have target player spells.
  • Either way you go lands help so much. Espically when they tap for 2 colors and dont enter tapped. It helps smooth things so much. Temple Garden are a good investment and so is Razorverge Thicket . If you really want to get fancy Horizon Canopy are also really sweet. If you end up with the boggles rout youll need about 19 lands total. If you for bigger and better spells, Then its not as clean cut id have to look at your spell curve, I am gonna guess itd be 22-24 lands.
  • If you want more feed back let me know. If you need help with other decks let me know as well.
  • Also being you are considering Spirit mantel. Its gives it hex proof from creatures, and cannot be blocked from creatures as well. It also prevents all damage from creatures so it really helps.

DashJovis1 on R/W Midgro

3 months ago

The Enchantments engine is really solid, IMO. I've tried something similar to this in modern, mono-white heroic enchantments, and it's fast and aggressive. Losing Kor Spiritdancer sucks but Sram is a good substitute, and you've already got the one mana Cartouches. Still triggers prowess too!

Load more