Enchantment — Aura
Enchanted creature has "Whenever this creature deals combat damage to a player, you may draw a card."
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Sixth Sense Discussion
1 day ago
@nyoumans Can you share your decklist? I don't see it on your profile. I think Gift of Immortality is gonna go out for the cartouche, it hasn't been as effective as I would like and its same CMC. Also Solitary over Leyline is a good suggestion. If I don't get leyline in opening hand it's usually a dead card until I can't do anything else. Also don't forget they just printed Sixth Sense which is same as keen sense if you want another copy.
4 days ago
So the first thing is what we already spoke about and that is not enough land. The deck as is needs about 22 lands, and depending on if you keep the Lilly's in, maybe even 24. So depending on which way you want to take it will determine how many more land you need.
I think you can cut the Gift of Paradise. They can just be 4 more land. The Channeler Initiate are all the ramp you really need in this deck. I'm also not a fan of the monuments. They don't really help what you're trying to do, and take a turn to do anything, and then they only do little. I don't think they're worth the spot.
I also don't think this is the deck for Plague Belcher. I know he gives you the -1 counter, but besides that, his other ability isn't relevant.
Sixth Sense may not be the best card draw here. In order for it to work, you need to do combat damage to a player. The majority of your threats don't have any kind of evasion, so if they get chump blocked, you get no card. The only real chance is if you enchant a death touch snake... that isn't really good either.
I think you need to have cards like Noose Constrictor, Archfiend of Ifnir, and Ruthless Sniper. They let you discard cards and create -1 counters in multiples- which gives you multiple snakes, or in the case of the Nest of Scarabs, TONS on scarabs. If you have the archfiend out with the nest and the constrictor, you discard 3 cards to the snake, make it a 5\5, give all your opponents creatures three -1\ -1 counters and you get 3x the number of creatures they control in Scarabs. You add Hapatra to the mix and you get to add 3x the snakes as well. That's going wide in a big way.
The last card I think is a must in here is Key to the City. It makes Hapatra unblockable so you can get in combat damage and give a -1 counter and get a snake. If the archfiend is out, it gives all your opponents creatures a -1 counter. And best of all, it's extra card draw to help you keep cards in your hand.
Oh- you might want to consider Crocodile of the Crossing as well. Another good card for this deck.
I'm telling you now that I'm going to build some variety of this deck... I've been trying to break the archfiend recently, but with red instead.. this way seems better, so we'll see how it goes.
4 days ago
I always love seeing low budget, fun, casual decks. This one seems really good and hilarious and probably infuriating to play against which is a plus lol. Also I second Viridian Longbow because it allows any of your creatures to destroy huge creatures that might have trample before they get to attack. Additionally, I would recommend maybe adding in Sixth Sense or Snake Umbra so you can force your opponent to block or get punished by letting you draw a card. Plus since all your stuff is very low cost, you'll need card draw because you'll play out your hand by like turn 4. Snake Umbra also gives your creature a second life which is really helpful.
5 days ago
clayperce Nice suggestion.
I'm considering Sixth Sense for card draw.
6 days ago
So this is basically my deck too. How are you liking it?
I think it needs some card advantage.
Maybe Sixth Sense?
I find myself out of gas and discarding with Key to the City just to filter for .....
2 weeks ago
Guess I could have been more specific :P
You spoke how they tried different ways to balance out aura's, whether through return to hand mechanics, bestow, and equipment. Was Cipher also a result of this attempt to balance? Necromantic Thirst, Sigil of Sleep, Sixth Sense versus Last Thoughts, Hidden Strings, Mental Vapors. I ask because the mechanic itself is unusual, and aura's are probably the only comparison you can make with it; it's like the inverse of an aura. Instead of placing a permanent onto the battlefield that can be targeted, or brought back from the graveyard...you have a spell exiled so it can't be targeted (in most cases) onto a creature but also can not be returned from the graveyard. You switch out a triggered/activated ability for a spell cast. But in both cases you still have the 241 issue.
3 weeks ago
A funny card to put in this deck would be Sixth Sense, i love it because it is a blue card in green, it helps find all your pieces and it makes them choose who to kill/block, spreading the load of removal.
1 month ago
Sixth Sense on an opponents creature and it deals combat damage to a player who draws the card?
so at the prerelease my opponent Sixth Sense one of my creatures and then it hit him and he was saying he draws the card but wouldn't it be the controller of the creature since it read 'the creature has' then the you would be referring to the owner of the creature not the owner of the enchantment the judge ruled in favor of him but I still want to know why because I assumed it just turned a creature to have a Scroll Thief effect