Creature — Human Wizard
Auras attached to permanents you control have totem armor. (If an enchanted permanent you control would be destroyed, instead remove all damage from it and destroy and Aura attached to it.)
|Have (2)||sonnet666 ,|
|Want (2)||GrandeKhan , Weeding335|
Printings View all
|Rise of the Eldrazi (ROE)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Umbra Mystic occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
Umbra Mystic Discussion
1 week ago
Dude! Thank you so much for your constructive feedback and suggestions. I really appreciate it, as I want this Deck to be as good as it can be. I would love to see your build,but I didn't see it on your page.
Let's see, where to start. I agree the Birds of Paradise could be cut, but I believe hexproof/ramp creatures are better than mana rocks in this build as they offer a mana dork that has great evasion, can be enchanted to be made bigger, and can attack and/or block, therefore, better than artifacts that won't trigger my enchantresses. Land Tax not only allows me to pull all of the extra basic lands out of my deck, but also allows me to change the top card of my deck if I don't like what I see there with the Courser of Kruphix, Mul Daya Channelers, or Vizier of the Menagerie.
Quietus Spike, Grafted Exoskeleton again, not enchantments, and not cohesive to enchantress build. therefore inferior to bow and spear. Also, Spear of Heliod double as buff and removal. Bow of Nylea quintuple action, lifegain, removal, recursion, buff, and deathtouch.
Mana rocks, again, not enchantments. Frontier Siege, you ask?? it provides an extra 2 green mana during first main phase, and Another 2 green mana on 2nd main phase. that's 4 mana per turn. how can you top that for ramp?
Femeref Enchantress? Boardwipe insurance indeed, also every time anyone kills an enchantment I get to draw a card, including when I do it....Card draw = more cards in hand, no matter where it comes from. Speaking of card draw, I should prolly add the Reliquary Tower good call.
Gift of Immortality is one that's been in and out of the deck again and again, I like it, but there are so many good cards to choose from, and it seems to keep getting cut, I'll try it again. Replenish is great, however I don't have it, and it's pricey. Umbra Mystic I have and again, she's in and out depending on how I feel that day, or if I'm doing multiplayer, vs 1v1.
Bronzehide Lion I haven't pulled yet, And while indestructible is good, it doesn't have hexproof like it's older counterpart, Fleecemane Lion and is as such, inferior, plus it's situational, as you have to have open mana to use it's abilities, plus the loses other abilities clause is kinda weak.
I think I have Sigil of the Empty Throne I can give that a try as well. The other cards, I don't have, But I will consider them.
Again, thanks for the feedback, and I would love it if you wish to try and change my mind on any of these suggestions.
2 weeks ago
I put together a similar sort of deck the other day. Here are a few of my differences:
- Bronzehide Lion
- Kitsune Mystic Flip is a combat trick
- Krond the Dawn-Clad
- Nomad Mythmaker and Sun Titan for recursion of auras
- Umbra Mystic if you are dealing with board wipes
- Song of the Dryads, Darksteel Mutation and Kenrith's Transformation for board control
- Gift of Immortality is nuts
- Sigil of the Empty Throne is an alternative win con
- Sphere of Safety
3 weeks ago
I'd say you don't really need either of the two planeswalkers you have listed. Martial Coup and March of the Multitudes just doesn't seem to fit here, sure they'd be nice, but when it comes time for cuts, ya gotta make tough choices and I think focusing on enchantments is your best bet.
Not to complicate things too much, I do have a few cards for you to consider adding, though I know you're in the 'tough cuts' phase... Sigil of the Empty Throne and Ajani's Chosen will both make you more bodies and Umbra Mystic will help keep your enchanted creatures alive. Divine Visitation will make those soldiers into vigilant flying angels and Snake Umbra will draw you even more cards Helm of the Gods and Three Dreams are both great utility cards for you here. Darksteel Mutation and Song of the Dryads both can take care of problematic creatures on your opponents' board, and Overwhelming Splendor can just lock someone out of the game. Hope I helped, though I know it wasn't exactly the help you had been asking for...
2 months ago
Nice build with some oft-overlooked cards in there! +1
You can check out my deck Intense Aura Beatdown for some suggestions if you're looking. Stand-outs include Spirit Mantle , Flickering Ward , Hyena Umbra , Umbra Mystic , and many many more that combo in my build.
It's mono-color (White), but imo if you're looking for cheap aura/enchantment cards, it doesn't get much more powerful than White anyway. Let me know if any of this helps!
2 months ago
Some cards that I use in my Bruna deck that could have applications here in Uril:
Soltari Visionary is a great, nearly 100% unblockable creature that acts as some additional removal.
Umbra Mystic gives all of your auras totem armor. This felt lackluster until I saw how much of my opponents' resources it could consume as they focused on trying to eliminate it and anything else enchanted.
Heliod's Pilgrim and Three Dreams ...why make do with just any old aura you happen to draw? Go get your best ones. I usually fetch Eldrazi Conscription but Bruna also can cheat it into play so the CMC isn't such of a concern.
Boomcat12B on daxos
2 months ago
Cards to add-
Sea of Clouds You want to add glacial fortress for sure. It is a cheap check land that can come in untapped, and you want Rogue's passage to let you swing freely if your equip pieces are getting destroyed. I would run 36 lands in this deck and Sea of clouds can replace the bounce land if you want to go that route since it is a bit more expensive money wise.
Mystic Remora This will give you better card draw (in addition to what you already have. The more card draw you can have the better. This should give you around 10 pieces of card draw. Some of the card draw is situational so it will come to playing the deck and seeing if you need to add a bit more dedicated pieces.
Cards to suit up with-
Eldrazi Conscription - One of the best enchantments you can have for voltron
Sword of the Animist - Will help out with ramp...Add no matter what. This card is stupid good
Sun Titan - Allows you to get Equipment and artifacts back from the GY and you are running enough cards to make it worth running him.
Silent Arbiter - Perfect for your decks strategy, and will help with crack back
Umbra Mystic - Allows you to sacrifice your Auras instead of Daxos should he be killed.
Battlewise Hoplite - Gives you another creature to suit up if Daxos is taken out of commission or costs too much.
Augury Adept - Card draw and lifegain is worth it, plus it gives you another option for a creature to suit up
Removal- You are actually not to bad off in interaction. Your sitting at around 10 I think, but you do not have any boardwipes and that cna be a problem. However with your counterspell suit and single target removal it might play out alright. It will really be a matter of playtesting and seeing where you want to take the deck.Here are some ideas to add for board wipes (I would add one of these since there is one more slot to fill for the cards I suggested taking out. The rest can be ideas should you need to add board wipes)
Cyclonic Rift - This one is not cheap but I would definitely include it if you are willing to spend the money. I would add it over any of the other cards mentioned in this section.
Just a few ideas for cards to pull-
Mu Yanling, Sky Dancer - It just is not doing anything for you
Tamiyo's Epiphany - It costs too much for what it does
Curse of the Swine - just run a board wipe instead.
Angelic Edict - Costs too much for what it does
Dauntless Onslaught - This deck wants cards to suit up Daxos not combat tricks
Moment of Heroism - Same as above
Silence - A good card but your not looking to combo off so it is a slot you can use to further your game plan
Tragic Lesson - Better options for card draw
Corridor Monitor - Does not really provide much synergy for what you want to do All the bestow creatures- They just cost too much to use bestow and you have better options
Mesa Enchantress - A really good card, but Running 14 enchantments won't proc her enough to give you the value you want
Curse of the Forsaken - Does not really help all that much
Mystic Barrier - It does not really further your game plan
Unknown Shores - It isn't bad but being two colors you don't need to worry about color fixing that much.
Azorius Guildgate - Tapped lands can always be replaced
Alright so looking over the list these are the cards I would take out and the cards I would replace them with. I basically removed cards that did not provide a strong synergy, or cards that could be replaced with more efficient cards. The 2 biggest areas I focused on were Ramp and card draw since you were light in both areas. Simply by adding those 2 packages the deck will start to run better and more consistently which will lead to better games for you overall. I also suggested some lands so you can replace the tapped lands, as well as give you more utility to get dmg in with Daxos. Upping your land count by one should also help your land draw ratio as well. Next I suggested 2 more pieces of voltron that are just too good not to add. I pulled a lot of creatures that you were running because they did not provide synergy or they were just to costly. I replaced them with creatures that provide synergy and value for your deck, and also gives you a few more options in case Daxos gets shut down. Always need a back up plan. Finally Add in at least a board wipe. you really want three and I would personally replace 2 of your weaker counter spells (I left in most of your counter suite)with board wipe pieces. I gave you a few ideas as to cards you could run for board wipes. If you do decide to remove 2 counters to replace with w wrath I would suggest Stymied Hopes and Annul
I kept the upgrades to around $30-$40 dollars (I think I was not adding them up) but they should not more than $50 or so since I know you don't want to spend a shit ton on your decks. Let me know what you think or if you have any questions on choices or reasoning.
3 months ago
Actually, your comment made me think that I needed to sit down and reevaluate how much removal, protection, and card draw I have in my deck. So I spent the afternoon making custom categories for it so I could see it all laid out. I just got my deck in the other day and have played it against my husband a couple times. Feels good so far, but I think a couple of the changes you recommended could be good! I think I will definitely switch out Soul Snare . Thank you!
KreaHoch: I was actually just looking at All That Glitters the other day. I made this deck before Throne of Eldraine came out and was going back and forth on whether I wanted to order the cards for this deck or for the Yarok Deck I'm working on first. Anyway, I just ordered it and I'm definitely swapping it in. Thank you!
4 months ago
Not a bad idea. I think auras are widely overlooked and I see potential here.
I think there's room for the devotion mech to be strengthened for the benefit of Nykthos, Shrine to Nyx , and some room to even make the deck somewhat more competitive if you're interested.
I would consider cards like Worship , which become easier to cast with Hero of Iroas already maxed out in the MB, and Leyline of Sanctity which provides 2 white symbols for devotion to white. Each offer quite a frustrating foil to a good number of and burn and hate decks.
In order to make room, I would suggest boarding or removing at least 1 or more Hyena Umbra and Angelic Destiny each. I also suggest a slight thinning out of auras in general, try for no more than 20, to offer the player a contingent against hand flooding uncastable auras early game, and thus, mulligans.
Umbra Mystic makes Hyena Umbra a fair bit redundant, you have plenty offering first strike as it is, making first strike also I think a bit redundant, so even replacing Hyena Umbra with stronger, more mana costly white auras which can benefit from Hero of Iroas , would be another suggestion here.
This is the most painful suggestion, due to the $$ involved... If you can get your hands on 4x Stoneforge Mystic and at least 1x Sword of Fire and Ice , that there is a great combo for both drawing cards and dealing with decks with aura removal. I would recommend thy be at least in the sideboard.