Umbra Mystic

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Rise of the Eldrazi (ROE) Rare

Combos Browse all

Umbra Mystic

Creature — Human Wizard

Auras attached to permanents you control have totem armor. (If an enchanted permanent you control would be destroyed, instead remove all damage from it and destroy and Aura attached to it.)

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Umbra Mystic Discussion

Nerzhul on Ojutai Voltron Anticipation

1 week ago

@XEYeti

Thanks for your ideas! Umbra Mystic seems like a nice addition. Rhystic Study is kinda over budget but very good. I replaced it with Mystic Remora

XEYeti on Ojutai Voltron Anticipation

1 week ago

Have you thought about Umbra Mystic? She gives all of your auras Totem Armor, which can be nice. Rhystic Study might help with card draw, too.

mcblarg12 on Bruna, Light of the Playgroup

1 month ago

FrankTHErabbit I debated that, but some of them seem redundant and also Umbra Mystic gives all the auras totem. Also with Bruna, Light of Alabaster ability, I can clear the board and just bring back Bruna and reattach all the auras.

freakingShane on Bruna, Antithesis of Sympathy

2 months ago

I honestly recommend not going for a graveyard strategy solely because if you get any graveyard hate you can get shut down. I think have a teeny bit of stuff isn't bad, but I definitely wouldn't recommend the whole "dump half my library into my GY" strategy, haha.

That being said, I am in complete support with your game plan here. Bruna can be played a few different ways, but the smoother variation is the Control/Stax shell. That's the build I made for my wife, and it is brutal...if you'd like to see her's for reference/inspiration, I'll link it here. Also, I made a budget version that shares a lot of the same cards if you'd rather see that!

Okay, so now onto the fun stuff!

I would say that the deck should probably have around 20-30 enchantments. You don't want to have too many, but you want to make sure you hit the auras and such that you need.

Here are some card suggestions: Show

And here are some overall recommendations/advice: Show

I would include pretty much every Stax piece that doesn't really affect you.

Other good inclusions, although they affect everyone, would be: Show

1.) Battle Mastery + Eldrazi Conscription = 30 Commander Damage

2.) Battle Mastery + Corrupted Conscience = 10 Poison counters

3.) Eldrazi Conscription + Corrupted Conscience = 15 Poison counters

4.) Pariah + Indestructibility / Shielded by Faith / Inviolability = Damage immunity

5.) Rest in Peace + Helm of Obedience = Completely mill opponent

This is all my opinion though, so obviously keep everything you like! I'm not trying to tell you that anything is bad or that you have to do anything! It's your deck and you should enjoy it! :)

Let me know if you have any questions or anything!

Auriel on Hope You Won't Hurt Me (Mono White EDH)

3 months ago

As for cards to replace those I would suggest Sol Ring, Ajani's Chosen Windborn Muse Spirit Mantle Sigil of the Empty Throne Journey to Nowhere Oblivion Ring Nomad Mythmaker Day of Judgment Umbra Mystic Eland Umbra Enduring Ideal Starfield of Nyx Ethereal Armor Lifelink Eidolon of Countless Battles Swiftfoot Boots Karmic Guide Battle Mastery Hero of Iroas Winds of Rath Kor Spiritdancer Arrest Celestial Mantle and Three Dreams. Like I said these are just suggestions as it is your deck! This will just allow you to keep your pillow fort and then swing over the top! There's a lot of equipment you can use as well but that's usually the more pricey route

Kravix on Totem Armor and Conviction

3 months ago

So I have a random reature with 1/1 stats and Conviction Aura attached to them. Also Umbra Mystic is present along with mentioned random creature. An opponent attempts to Terror my creature. Can I use Conviction's ability to return it to my hand as a response to enemy spell to save both my creature and enchantment?

As far as I understand it, Totem armor redirects the destroy effect to Auras attached to a creatue. However since Aura is removed, the destroy effect is lost due to lack of legal target in final result. Am I right?

lagotripha on turn one token win! (selesnya)

4 months ago

If you're looking for small changes, cut the Armada Wurm and doomed traveller for Nest Invader, then run Eidolon of Countless Battles in place of Acrobatic Maneuver and Favored Hoplite instead of become immense.

The issues you're facing are a little bigger than that kind of tweak I feel- the deck is working at odds with itself. You have some creatures that want creatures on the board to stall to midgame, spells dedicated to ending the game asap, voltron-type enchantments and flicker effects that destroy those enchantments. You'll probably need to drop some things to make room for the bits to join it all together, and that will take testing.

Flickering the enchantments is awesome, but felidar is pretty much the most efficient option without animating them. Most of these in blue but there are surprisingly few that just read permanent (because it gets sorta broken with Reality Acid) Venser, the Sojourner is memorable but its usually U/W/g for Momentary Blink Eerie Interlude and big, enter the battlefield creatures (stalling forThragtusk or Akroma, Angel of Fury).

The theros-theme enchantment matters cards provide some nice options for searching them and easing casting. Herald of the Pantheon in place of soul warden leaves casting them substantially easier and Starfield of Nyx provides some resilience in place of armada worm. Heliod's Pilgrim is a repeatable tutor able to be used alongside Tallowisp for a decent shot at enchant creature card advantage, with Auramancer but lacks a lot of the resilience of boggles (which you may want to look at for cards like Kor Spiritdancer, Spider Umbra etc). You won't be able to take advantage of that archetype due to being hit hard by targeted removal, but spells like Rancor with built-in protection should always be considered. Retether may be worth looking at if you see boardwipes.

Broadly speaking when making decisions about what to swap I'd look at three things- what do I want to do turns 1-2-3. Doomed traveller is difficult to utilise in the first few turns as you're not running Viscera Seer type stuff, and Soul Warden while providing nice resilience through lifegain doesn't have the turn two-three cards to back her up. Enchanting her with fists or cartouche is fantastic, but very vulnerable to disruption. I would not feel confident in a burn player not using lightning bolt given how long it takes to get everything else online, and countering your own aura with cloudshift the turn after feels so bad. However, if you have substantially more low cost cards it may be worth it- running a soul sisters package (Martyr of Sands/Soul's Attendant) will take most decks to midgame, Favored Hoplite/Herald of the Pantheon/Eidolon of Countless Battles/Gatherer of Graces/Evershrike/Hero of Iroas/Hopeful Eidolon/Sram, Senior Edificer/Sigarda's Aid Renowned Weaver/Strength from the Fallen/Wreath of Geists are all pretty effective if focussing on the go wide/cast auras plan, so long as you make sure they all work well together, and cards like Auramancer and Heliod's Pilgrim work to fix a couple of larger spells in the midgame Sage's Reverie/Spectra Ward perhaps. If you need to cement a board presence (t1 creature, enchant creating tokens) Umbra Mystic is worth a try.

Leonin Relic-Warder is an interesting sideboard option, especially alongside Oblivion Ring to loop herald, but if you find yourelf with decently sized tokens Sundering Growth is strictly better. Flickerform is only worth trying as a one-of.

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