Farhaven Elf

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2018 (C18) Common
Commander Anthology (CM1) Common
Commander 2014 (C14) Common
Commander 2013 (C13) Common
Shadowmoor (SHM) Common

Combos Browse all

Farhaven Elf

Creature — Elf Druid

When Farhaven Elf enters the battlefield, you may search your library for a basic land card and put it into play tapped, then shuffle your library.

Price & Acquistion Set Price Alerts

C18

CM1

C14

Ebay

Farhaven Elf Discussion

wisegreenbean on Shalai's Potent Plenty

4 hours ago

I reckon average CMC probably needs to come down overall. You have almost no ramp in the deck, afterall, only like 5 cards. 21 at >5 CMC seems pretty whack, especially when your commander is a mana sink. Farhaven Elf and Wood Elves seems reasonable value with your creature synergies.

Felidar Sovereign seems not synergistic. Low life gain opportunities.

Reya Dawnbringer is clunk town, particularly with lots of other ways to reanimate/prevent creatures dying.

Hydra Broodmaster will probably be a 2 turn process. That's usually a 7/7 for 6, followed up by 3 3/3s if it lives. 19 power for 13 mana isn't really an exceptional rate on mana efficiency, and it offers so little utility.

Yosei, the Morning Star seems ambitious with your fairly small reanimator suite.

Sunscorch Regent seems a bit like a do-nothing fatty.

The Great Aurora feels pretty bad when you really aren't a dedicated token deck.

Angelic Arbiter is a giant awkward fatty that ALSO gives your opponent choices. Don't love it.

The 'aura package' might be too cute. I think you already are working in a lot of different directions there, between trying to be a counters deck, and a hatebears deck, and a tokens deck. Open the Armory and Heliod's Pilgrim are not exceptional. This makes Lignify pretty bad too.

You have a variety of field sweeps despite being a creature deck. I don't think this is wrong, but given the effort you've put into 'indestructible synergy', the sweeps that bypass indestructible seem problematic for you. Note, this still leaves you with 5 sweeps after Hallowed Burial and Descend upon the Sinful are cut.

slaftergames on Prossh

1 week ago

I like it, +1. A few thoughts:

I wouldn't run Druid of the Cowl, Leaf Gilder and Lifespring Druid when you haven't yet included Fyndhorn Elves, Elvish Mystic, Elves of Deep Shadow, Birds of Paradise or Priest of Titania. Consider Somberwald Sage as well - turn one dork, turn two Sage sets you up for turn three Prossh.

Obelisk of Jund is strictly worse than Darksteel Ingot, and Kodama's Reach will probably prove more useful than Pristine Talisman. Also, I'd replace Wild Wanderer with Farhaven Elf. Ashnod's Altar and Cryptolith Rite offer cheap sources of mana boom.

Consider Dictate of Erebos or Grave Pact (perhaps to supplement the Butcher of Malakir, perhaps to replace him).

I'd also try to get rid of lands that unconditionally enter tapped, unless the land is quite good. Guildgates and lifegain lands are definitely less valuable than lands like Luxury Suite or Spire Garden, Smoldering Marsh etc.

geekmp3 on Meren players: opinion on sad ...

1 week ago

I do not run our sad robot for the CMC mostly. I'm more interested in ramping with a Wood Elves or a Farhaven Elf at 3 CMC. The card draw doesn't always mean a whole lot either cause I play Dredge.

Pieguy396 on Muldrotha, the Gravetide

1 week ago

Hi! I'm personally a huge fan of Muldrotha as a commander; so first of all, nice choice! Here are some cuts and additions I'd recommend:

Cuts:

  • Archetype of Endurance. This card is very powerful to be sure, but Muldrotha already needs a lot of mana to function, and you don't have very many ways to cheat it into play.
  • Butcher of Malakir. Grave Pact and Dictate of Erebos are more expensive money-wise, but being cheaper on mana and also more resilient makes them much, much better.
  • Deranged Assistant. It looks good at first glance, but it's a 2-mana dork, and you're not playing any of the 1-mana dorks anyways. The single-card mill is a very minor upside.
  • Millikin. Same as above.
  • Nyx Weaver. It can be very good, but it's just too slow. There are much better ways to mill yourself, and a 6-mana Regrowth is way too much mana.
  • Progenitor Mimic. A powerful card to be sure, but this isn't the deck for it.
  • Slum Reaper. I think this card is only really worth running in decks that badly need the 3rd Fleshbag Marauder. Shriekmaw is almost always going to be better.
  • Aether Spellbomb. Looping it can be fun, but bouncing a creature is a terrible waste, and there are better ways to draw cards with artifacts.
  • Perpetual Timepiece. This card was good on Game Knights when they were only using Standard cards, but we have better options.
  • Plague Boiler. This card is also cool, but once again, we have better choices.
  • Demonic Vigor. Fun with Muldrotha, but there is usually so much exile-based removal in Commander that this card isn't as good as you think.
  • Hesitation. Sweet include, but looks a little too cute. Very easy to play around, and also counters your spells.
  • Skeletal Grimace. Same as Demonic Vigor.
  • Thrull Retainer. Same.

Additions:

Hope this helps! Feel free to leave a comment on my profile if you'd like further suggestions for this or any other deck! Good luck!

amicdeep on Budget tatyova edh

4 weeks ago

i built a similar deck a while ago (around $30 budget) Tatyova, Spellinging Druid so lesions i learned you very quickly get a ridiculous amount of mana on the field and card advantage isn't a problem so you need big payoff cards to use this mana, the best/most fun options i found where

Terastodon, Artisan of Kozilek, Sandwurm Convergence, Scourge of Fleets, Roil Elemental, Psychosis Crawler, Colossus of Akros

i would also recommend some more board wipes like Engulf the Shore, Whelming Wave ect

lastly in the end i went for a more spell slinging theme to the deck (which is not to everyone's taste i know) but to try to add in every "fetch land to battlefield" effect you can add in as they are all cantrips in the deck as well as ramp, evey small cretures that ramp like Wood Elves and Farhaven Elf are worth including as if you top deck these late game the are not a dead draw as they let you draw a card and thin the deck of lands.

some other less budget cards that are worth including are Ulvenwald Hydra, Solemn Simulacrum, Kozilek, the Great Distortion, Tireless Tracker, Thassa, God of the Sea, Genesis Wave, Greenwarden of Murasa, Arixmethes, Slumbering Isle

Errast on :: Permanents.dec ::

1 month ago

I'd recommend leaning a bit more into the sacrifice theme with cards like Farhaven Elf, Eternal Witness, Anger, Nether Traitor, Bloodghast, and Bloodsoaked Champion to help ease out an otherwise rather high curve, and to give you some easy sacrifice fodder for the big man himself.

Lurking Predators, and Panharmonicon are personal favourites of mine in permanent heavy decks as you tend to have a lot of creatures with enter effects, such as Woodfall Primus, Terastodon, Solemn Simulacrum, or Wall of Blossoms.

Birthing Pod is an obvious auto-include if your plan is to cheat in large creatures, as you can then use those large creatures to cheat in larger creatures, over and over again.

Anyways, that's all I got. Good luck with the deck, and I hope it all works out for you in your games.

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