|Commander / EDH||Legal|
Printings View all
|Commander 2018 (C18)||Common|
|Commander Anthology (CM1)||Common|
|Commander 2014 (C14)||Common|
|Commander 2013 (C13)||Common|
Combos Browse all
Creature — Elf Druid
When Farhaven Elf enters the battlefield, you may search your library for a basic land card and put it into play tapped, then shuffle your library.
Farhaven Elf Discussion
5 days ago
I have a Tatyova deck built around her as the engine, and what I've found is most important is the curve. I built her as druid tribal, so there are plenty of Llanowar Elves variants, and I restricted the ramp to mostly 1 and 3-mana spells, so I could get her out by turn 3 most of the time. Since a body is a body in your deck, and combination of T1 Birds of Paradise , Llanowar Elves , Elvish Mystic , Fyndhorn Elves , Joraga Treespeaker , or Boreal Druid followed by T2 Wood Elves , Yavimaya Dryad , Farhaven Elf , or Springbloom Druid is a good start.
2 weeks ago
Very cool! What do you think of these? Sporemound , Seed the Land , Lotus Cobra , Amulet of Vigor , Animist's Awakening , Genesis Wave , Collective Voyage , New Frontiers , Traverse the Outlands , Farhaven Elf , Wood Elves , Yavimaya Dryad , Helm of the Host , Fierce Empath , Woodland Bellower
2 weeks ago
I think Villainous Wealth could be replaced by a number of much stronger cards. Tooth and Nail or Green Sun's Zenith both would be better, in my opinion, since your deck is almost entirely composed of creatures.
Painful Quandary seems like a very odd choice. It doesn't synergize with Yarok at all.
To be more consistent, I would play another ramp spell like Into the North , Cultivate , Kodama's Reach , or Skyshroud Claim . I'd also consider playing a piece of catch-all interaction like Assassin's Trophy or Beast Within .
Collective Restraint is a good card, but I don't think you need to worry about being overrun. I'd replace it with something that protects you from something you actually are vulnerable to - boardclears. Something like Heroic Intervention or Asceticism would fit the bill.
2 weeks ago
I think you need a bit more ramp to speed up the deck. You're playing green--why are you running the signet over more durable land ramp, especially when you only have 35 lands here? Rampant Growth , Nature's Lore , Cultivate , Diligent Farmhand , Wood Elves , Farhaven Elf , and Solemn Simulacrum are all cards I would pick before the signet. These will help you get Sigarda out sooner and give you staying power for the late game.
Also, if you're up against Sheoldred regularly, you might want to consider some more graveyard hate, like Scavenger Grounds , Tormod's Crypt , and Sentinel Totem . Sigarda will keep you from sacking but she won't prevent them from reanimating.
I would also swap one of your artifact/enchantment removal spells for Return to Nature , since it can exile something targeted by a reanimate effect.
Since you're aura-focused here, I would also think about Battle Mastery .
As for what you could cut to make room for some of these suggestions, I'd think about Flower / Flourish , Unflinching Courage , Dromoka's Command , Devouring Light , Indestructibility , Darksteel Plate , Bow of Nylea , and maybe one or two other targeted removal spells. You have a lot here.
3 weeks ago
Basically, being a creature is relevant to Farhaven Elf for the following reasons:
1) there a multitude of ways to recur etb effects (dozens of ways to blink or reanimate).
3 weeks ago
I'm new to the format, but I'm comparing two ramp cards and wanted to ask ... What advantage does Farhaven Elf vs Growth Spasm have? Just comparing numbers, Farhaven Elf , has a higher price and is present in many many more decks.
And only reading the text of the card, I understand that if your goal is ramping Growth Spasm (having the same effect as Farhaven Elf ) leaves you a creature that can give you another extra mana in the next turn. While Farhaven Elf leaves you with a 1/1 that the best that can do is chump block something ...
Can anyone give me some clue on this topic?
4 weeks ago
Okay. I'm the Reddit dude. Sorry for the wait. Life interfered and I didn’t have a great opportunity to write this, so my b. Here's what I'd try messing around with. I'll do my best to keep suggestions budget
Removal Naya Charm is a fog, removal spell, mass unblockablility, and a Regrowth all at once. Worth it. Generous Gift and Beast Within are also solid open-ended removal spells. Oblation , Chaos Warp , and Swords to Plowshares should do the rest
Draw Add Beast Whisperer , Guardian Project , and some other spells that draw off creatures. Your deck has so many creatures - might as well turn them into cantrips. Primordial Sage and Lifecrafter's Bestiary also come to mind. Maybe a Vivien Reid as removal and draw all in one, if you feel like splurging a bit?
Boardwipes, removal, ramp, draw - That’s the general stuff that each deck needs simply to function
Here’s some more niche stuff I think your deck could use
Protection Kindred Boon and Eight-and-a-Half-Tails are good at protecting your creatures, and what makes them better is that the're activated abilities - to say, your werewolves won't flip but you’ll get to spend your mana
The Other Stuff I really like Cult of the Waxing Moon , Tolsimir, Friend to Wolves , Bow of Nylea , Mastery of the Unseen and Boros Charm . Bow synergises particularly well with your commander, making blocking a lose-lose situation. Mastery of the Unseen is a solid mana sink, so you’ll have something to do on the turns where you don’t want to flip your wolves. Boros Charm ’s just insanely more versatile than it appears
Ok. This comment’s long enough as is, so I’ll take my leave. If you want a hand making cuts, though, feel free to comment and I’ll try to get back to you quicker this time :)
1 month ago
I actually think you can further reduce the non-creature spells, and just keep the most impactful ones.
Swap Dictate of the Twin Gods for Torbran, Thane of Red Fell . It's more limited, but still very good, it's a creature, and it won't increase damage dealt to you or your creatures.
Swap Soul's Majesty for Beast Whisperer . You may also want to find room for Soul of the Harvest and Primordial Sage . There are also non-creature spells that are big improvements on Soul's Majesty, such as Return of the Wildspeaker and Rishkar's Expertise . These should be run over Soul's Majesty anyway; just not in this deck. They don't target, so someone can't destroy your target creature in response.
Finally, find space for Primal Surge if you can.
Farhaven Elf occurrence in decks from the last year
Commander / EDH:
All decks: 0.06%