Farhaven Elf

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2018 (C18) Common
Commander Anthology (CM1) Common
Commander 2014 (C14) Common
Commander 2013 (C13) Common
Shadowmoor (SHM) Common

Combos Browse all

Farhaven Elf

Creature — Elf Druid

When Farhaven Elf enters the battlefield, you may search your library for a basic land card and put it into play tapped, then shuffle your library.

Farhaven Elf Discussion

triproberts12 on Simic Token Engine

5 days ago

I have a Tatyova deck built around her as the engine, and what I've found is most important is the curve. I built her as druid tribal, so there are plenty of Llanowar Elves variants, and I restricted the ramp to mostly 1 and 3-mana spells, so I could get her out by turn 3 most of the time. Since a body is a body in your deck, and combination of T1 Birds of Paradise , Llanowar Elves , Elvish Mystic , Fyndhorn Elves , Joraga Treespeaker , or Boreal Druid followed by T2 Wood Elves , Yavimaya Dryad , Farhaven Elf , or Springbloom Druid is a good start.

Tata on Yarok Control

2 weeks ago

Some cards you can consider: Farhaven Elf , Spellseeker , Prime Speaker Zegana , Terastodon , Scholar of the Ages , Tribute Mage , Palinchron

I think Villainous Wealth could be replaced by a number of much stronger cards. Tooth and Nail or Green Sun's Zenith both would be better, in my opinion, since your deck is almost entirely composed of creatures.

Painful Quandary seems like a very odd choice. It doesn't synergize with Yarok at all.

To be more consistent, I would play another ramp spell like Into the North , Cultivate , Kodama's Reach , or Skyshroud Claim . I'd also consider playing a piece of catch-all interaction like Assassin's Trophy or Beast Within .

Collective Restraint is a good card, but I don't think you need to worry about being overrun. I'd replace it with something that protects you from something you actually are vulnerable to - boardclears. Something like Heroic Intervention or Asceticism would fit the bill.

NoSoyYucateco on Suck It, Sheoldred!

2 weeks ago

I think you need a bit more ramp to speed up the deck. You're playing green--why are you running the signet over more durable land ramp, especially when you only have 35 lands here? Rampant Growth , Nature's Lore , Cultivate , Diligent Farmhand , Wood Elves , Farhaven Elf , and Solemn Simulacrum are all cards I would pick before the signet. These will help you get Sigarda out sooner and give you staying power for the late game.

Also, if you're up against Sheoldred regularly, you might want to consider some more graveyard hate, like Scavenger Grounds , Tormod's Crypt , and Sentinel Totem . Sigarda will keep you from sacking but she won't prevent them from reanimating.

I would also swap one of your artifact/enchantment removal spells for Return to Nature , since it can exile something targeted by a reanimate effect.

Since you're aura-focused here, I would also think about Battle Mastery .

You also have virtually no draw here. Sram, Senior Edificer , Rishkar's Expertise , or Return of the Wildspeaker would all be great in this build. Even a Harmonize would do you good.

As for what you could cut to make room for some of these suggestions, I'd think about Flower / Flourish , Unflinching Courage , Dromoka's Command , Devouring Light , Indestructibility , Darksteel Plate , Bow of Nylea , and maybe one or two other targeted removal spells. You have a lot here.

ZendikariWol on Which ramp is better? Help

3 weeks ago

Basically, being a creature is relevant to Farhaven Elf for the following reasons:

1) there a multitude of ways to recur etb effects (dozens of ways to blink or reanimate).

2) some effects just like it when you cast creature spells. Animar, Soul of Elements , Beast Whisperer , or Elvish Archdruid .

c0rocotta on Which ramp is better? Help

3 weeks ago

I'm new to the format, but I'm comparing two ramp cards and wanted to ask ... What advantage does Farhaven Elf vs Growth Spasm have? Just comparing numbers, Farhaven Elf , has a higher price and is present in many many more decks.

And only reading the text of the card, I understand that if your goal is ramping Growth Spasm (having the same effect as Farhaven Elf ) leaves you a creature that can give you another extra mana in the next turn. While Farhaven Elf leaves you with a 1/1 that the best that can do is chump block something ...

Can anyone give me some clue on this topic?

Wurmspiralmaschine14 on Call of the Wild

4 weeks ago

Okay. I'm the Reddit dude. Sorry for the wait. Life interfered and I didn’t have a great opportunity to write this, so my b. Here's what I'd try messing around with. I'll do my best to keep suggestions budget

Boardwipes Add Rout , End Hostilities , Cleansing Nova ... Three should be fine. When you need a boardwipe, it pays to have one. You will need a boardwipe at some point.

Removal Naya Charm is a fog, removal spell, mass unblockablility, and a Regrowth all at once. Worth it. Generous Gift and Beast Within are also solid open-ended removal spells. Oblation , Chaos Warp , and Swords to Plowshares should do the rest

Draw Add Beast Whisperer , Guardian Project , and some other spells that draw off creatures. Your deck has so many creatures - might as well turn them into cantrips. Primordial Sage and Lifecrafter's Bestiary also come to mind. Maybe a Vivien Reid as removal and draw all in one, if you feel like splurging a bit?

Ramp Cultivate Kodama's Reach Farseek Rampant Growth Into the North + two of each basic snow land Burnished Hart Farhaven Elf Springbloom Druid

Boardwipes, removal, ramp, draw - That’s the general stuff that each deck needs simply to function

Here’s some more niche stuff I think your deck could use

Protection Kindred Boon and Eight-and-a-Half-Tails are good at protecting your creatures, and what makes them better is that the're activated abilities - to say, your werewolves won't flip but you’ll get to spend your mana

Overrun Beastmaster Ascension , Overwhelming Stampede , and Thunderfoot Baloth all do WORK! Swinging in with the team is your way to win the game. Make it more powerful

The Other Stuff I really like Cult of the Waxing Moon , Tolsimir, Friend to Wolves , Bow of Nylea , Mastery of the Unseen and Boros Charm . Bow synergises particularly well with your commander, making blocking a lose-lose situation. Mastery of the Unseen is a solid mana sink, so you’ll have something to do on the turns where you don’t want to flip your wolves. Boros Charm ’s just insanely more versatile than it appears

Ok. This comment’s long enough as is, so I’ll take my leave. If you want a hand making cuts, though, feel free to comment and I’ll try to get back to you quicker this time :)

NoSoyYucateco on 187 Spellslinger: RURIC THAR

1 month ago

I actually think you can further reduce the non-creature spells, and just keep the most impactful ones.

Take out the sorcery ramp and Gruul Signet, and replace them with things like Diligent Farmhand , Dawntreader Elk , Farhaven Elf , or Springbloom Druid .

Swap Rhythm of the Wild for Urabrask the Hidden or Hellraiser Goblin (just cast your creatures during your second main if you don't want them to attack with the latter.)

Swap Dictate of the Twin Gods for Torbran, Thane of Red Fell . It's more limited, but still very good, it's a creature, and it won't increase damage dealt to you or your creatures.

Swap Soul's Majesty for Beast Whisperer . You may also want to find room for Soul of the Harvest and Primordial Sage . There are also non-creature spells that are big improvements on Soul's Majesty, such as Return of the Wildspeaker and Rishkar's Expertise . These should be run over Soul's Majesty anyway; just not in this deck. They don't target, so someone can't destroy your target creature in response.

Finally, find space for Primal Surge if you can.

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Farhaven Elf occurrence in decks from the last year

Commander / EDH:

All decks: 0.06%

Green: 0.3%

Golgari: 0.17%