Farhaven Elf

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2018 (C18) Common
Commander Anthology (CM1) Common
Commander 2014 (C14) Common
Commander 2013 (C13) Common
Shadowmoor (SHM) Common

Combos Browse all

Farhaven Elf

Creature — Elf Druid

When Farhaven Elf enters the battlefield, you may search your library for a basic land card and put it into play tapped, then shuffle your library.

Farhaven Elf Discussion

IrateWarrior on My Gravediggers

5 days ago

Deck looks good, few suggestions would be your land count is a little concerning. There is a good chance you will get bricked more times then not I’d be in the low 30s at least.

I think ramp will be your best friend. As a fellow grave yard player it takes a few cards to dump and reanimate so having more mana makes your combos faster. I wouldn’t go for mana dorks but cards that bring lands out for you. Cheap ones like Farhaven Elf and Coiling Oracle .

I know Ghoultree looks good as a 10/10 for possibly cheap but without trample he can be easily chump blocked by a 1/1 token. If you want a cheap big guy look at Molderhulk helps if you have some lands in the grave.

Also Lazav, the Multifarious is a great card but I found him to be slightly lack for the reason graveyard decks love enter the battle field effects. Lazav clones but since you are not casting the cards he will not trigger those effects.

Might want to trim the creatures and focus on getting the really good ones down faster

Ixthinon on Jodah EDH

1 week ago

You might find that spells like Cultivate and Kodama's Reach are great for mana fixing. I find that a slight lean towards green and you can avoid including all those lands that come in tapped by including more land fetch spells. When most of your lands come into play tapped it just slows you right down and you end up being a turn or two behind.

For your consideration:

Farseek

Farhaven Elf

Wood Elves

Untamed Wilds

District Guide

babushkasara on Nikya Centaur Queen

2 weeks ago

Duskwatch Recruiter  Flip is great for this kind of deck - draw power that never whiffs. Primordial Sage is more precious draw. I know you have Birds of Paradise and Elvish Mystic and the like, but to synergize with Nikya, you should look into creatures that give you more actual lands on the battlefield: Wood Elves , Yavimaya Elder , Sakura-Tribe Elder , Dawntreader Elk , Farhaven Elf , Frontier Guide , etc.

Woodland Bellower is a great tutor that pairs with Fierce Empath to cover nearly everything in your deck.

If you're playing 'Mage Hater', consider Harsh Mentor and maybe even Eidolon of the Great Revel .

Ulvenwald Tracker is great removal in a creature-based deck.

bushido_man96 on Meren, building process

3 weeks ago

Creatures like Farhaven Elf and Sakura-Tribe Elder are great, and I don't mean for them to come out. Others like them that would run well include Burnished Hart , Yavimaya Elder , and Yavimaya Granger . Anything that can sac itself with Meren on the board is a bonus. With the Granger, you just decline to pay the echo cost if it suits you.

I run an Aristocrats package in my Meren build, but you don't have to if you don't want to. But the sheer fact that creatures are going to die a lot over the course of the game does make cards like Zulaport Cutthroat , Blood Artist , and Poison-Tip Archer great for wearing opponents down.

I like Whisper, Blood Liturgist , and think she is pretty strong. I do believe you can sacrifice her to herself to satisfy the trigger, too. I think you are running enough tutors to get to your win conditions on a fairly consistent basis, but I find that playing a deck that is too consistent can tend to get you removed from the table fairly quickly. When I first build my Meren deck, I crammed it full of tutors. As I've gone forward, I've taken more of the tutors out, which takes away some of the consistency, but let's me put more fun things in to play, and provides a fresher game play experience for me. But that's just my experience. Your mileage may vary.

saint5one on Meren, building process

4 weeks ago

Hey, i do see your point about running "mana creatures" instead of ramp sorceries etc. and i agree - however, i really like the idea about stuff like Sakura-Tribe Elder and Farhaven Elf as they can sac themselves to give experience counters and you can use them over and over again - are there more creatures like this you know of?

Evolutionary Leap seems pretty good, and yea Birthing Pod is a bit too expensive right now :)

I can see that Guildmage is kind of slow and maybe you have to go all in on tokens and sac outlets for it to be a viable option. - should I take Zulaport Cutthroat out of the deck if im not committing to this strategy?

Hmm I can see that Rescue from the Underworld can be a bit redundant with Meren, but do you think Whisper, Blood Liturgist is worth running? will there often times be 2 creatures worth sacrificing? I can see the idea if there is ways to put creatures into our graveyard so they can be cheated out with stuff like Buried Alive - also are there more effects like this to get our instant win-condition going besides stuff like Diabolic Tutor ?

multimedia on Animar Big N Stompy

1 month ago

Hey, looks good, but one of the best interactions with Animar are cards that can bounce themselves or other creatures you control. This lets you get more counters on Animar faster.

Statue can bounce itself unlimited number of times since its colorless, each time you bounce it you put a counter a on Animar and it reduces the casting cost of Statue.

Low mana cost creatures who give you value when they ETB are good when you can bounce creatures.

When playing a lot of creatures as well as bounce then Beast Whisperer is good repeatable draw. Forgotten Ancient and Managorger Hydra are two good cards for the +1/+1 counters strategy because each gets counters when any player plays a spell. This includes your opponents and in multiplayer Commander these creatures can get very big. They're also good with the strategy of bounce because you're casting creatures after you bounce them back to your hand. Ancient can be a counters engine since at your upkeep you can move counters from him onto any other creatures you control any way you like including onto Animar. If you like some of these suggestions I offer help to make cuts.


For the manabase really consider more lands. 30 total lands is low for your deck to function without being consistently land screwed. Getting land screwed is not fun; it's better to have more lands than not enough. There's some budget ($1-$5 or less each) lands to consider adding:

Good luck with your deck.


multimedia on THRO MOK [[Gruul Tokens]]

1 month ago

Hey, you're welcome. Fauna was just reprinted in Ultimate Masters, she's now a $5 card :)

I think Wave is worth playing because it's a damn powerful card, but I would cut most instants and sorceries for more permanents to make Wave better. This does make Young Pyromancer worse therefore I would cut him. Cards like Dragon Fodder and Krenko's Command are fine, but they're one shot spells that only give you two tokens. You can replace these with other creatures or permanents that give you repeatable tokens even if those cards are more mana. Nest Invader and Mogg War Marshal are other examples of permanents that could replace Fodder and Command.

Cultivate and Ranger's Path are fine cards, but I think they can be cut for creatures who land ramp because then you get two things, a land and a creature to devour. For instance Farhaven Elf can replace Cultivate. Solemn Simulacrum at $5 might be too expensive price, but he's an example that could replace Ranger's Path or Explosive Vegetation . Skyshroud Claim is a much better card than both Path and Vegetation. Another example is Garruk, Primal Hunter could replace Rishkar's Expertise because Garruk's -3 can be a repeatable first part of Expertise. Garruk however might also be out of your price range.

Gilded Lotus , Gruul Signet , Mind Stone can be cut for one drop mana dorks. Altar of the Brood and Hardened Scales can be cut for more dorks. Scales only interacts with three cards in your deck: Thromok, Mycoloth and Avenger. These are however two of the best cards here, but Scales doesn't do anything else for any other creatures for that reason I would cut it.

High CMC creatures who make tokens when they ETB can also be good cards, but only if you have easy ways to recur them or blink/bounce them. Of course there are exceptions such as Avenger. Cards that can be repeatable sources of tokens even if they cost more mana to play are more desirable. Pia and Kiran Nalaar is kind of lackluster here because not playing artifact strategies and the card only gives you two tokens. As a one time four mana play it's not good. Temur Sabertooth is a way to bounce a creature and play it again, it's excellent with the many green creatures who have strong ETB abilities such as Fierce Empath , Reclamation Sage , Eternal Witness , Wood Elves , etc.

Duskwatch Recruiter  Flip and Fauna Shaman should make creatures the priority because these cards only interact with creatures and the interaction is very good since they're engines to get creatures. Priest of Titania is one of the best mana dorks in Commander, if you have her add her especially if adding other mana Elves.


Another strategy to experiment with Thromok is making your lands creatures since then they can be devoured. Living Lands , Life and Limb , Nissa, Vital Force , Sylvan Awakening . When devouring your lands you also wants ways to reanimate them: World Shaper , Ramunap Excavator , Splendid Reclamation .

Shaper has synergy with devour since he has to die to reanimate your lands. Living Lands curves into Thromok giving you devour fodder. The nice thing about Living Lands is your Forests are still lands, they can tap for mana, but they're also creatures who can be devoured.

Land reanimation is good with landfall and landfall is a part of the strategy of repeatable token creation. If you're choosing to add one drop mana dorks then Forests become more important than Mountains thus a higher number of Forests than Mountains.

multimedia on THRO MOK [[Gruul Tokens]]

1 month ago

Hey, saw your forum topic asking for help. I haven't seen very many decks with this Commander.

Consider Fauna Shaman and Anger ? Fauna can be a repeatable creature tutor and is good to be able to discard Brawn or Anger and tutor for Mycoloth or Tendershoot, etc. I think creature ramp is better here than artifact ramp because of devour. Mana dorks are good targets to devour because before they can first be ramp. Creatures who first land ramp, getting you a land and then can be devoured is better ramp with devour.

Creature ramp to consider:

One drop mana dorks are huge reason to want to play green since other colors don't have as much of this luxury of ramp. Consider more sources of no mana cost repeatable token creation?

Eldrazi tokens can be used as ramp or devour fodder. You could also include a budget Eldrazi such as Artisan of Kozilek to be able to tutor for with Beyond. Kozilek can reanimate a creature you devoured. Garruk and Xenagos can be repeatable source of tokens. Xenagos's +1 with tokens can make a lot of ramp and Garruk can be repeatable draw, his -3 can draw a lot of cards with Thromok.

Kessig Wolf Run and Skarrg, the Rage Pits are lands that can give Thromok trample. Game Trail and Sheltered Thicket are budget Gruul dual lands and Wood Elves can search for Thicket.

If you like some of these suggestions I offer more advice including cuts. Good luck with your deck.

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Farhaven Elf occurrence in decks from the last year

Commander / EDH:

All decks: 0.06%

Green: 0.3%

Golgari: 0.17%