|Commander / EDH||Legal|
Printings View all
|Commander 2018 (C18)||Common|
|Commander Anthology (CM1)||Common|
|Commander 2014 (C14)||Common|
|Commander 2013 (C13)||Common|
Combos Browse all
Creature — Elf Druid
When Farhaven Elf enters the battlefield, you may search your library for a basic land card and put it into play tapped, then shuffle your library.
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Farhaven Elf Discussion
3 days ago
I would also cut Rampant Growth for Sakura-Tribe Elder . It is the same effect on a creature so it is propably better for this deck because you can attack with Sakura-Tribe Elder get mana an additional mana from Radha. Then you can keep it around to generate more mana with Radha or sac it for the land. Farhaven Elf is also worth a mention. It is similar to the Sakura-Tribe Elder situation.
1 week ago
1 week ago
With Retreat to Coralhelm in play you could use mana tutoring dorks and make a chain like like Veteran Explorer > Viridian Emissary / Primal Druid > Farhaven Elf / Wood Elves > Wild Wanderer / Solemn Simulacrum > Gobbling Ooze > Ulvenwald Hydra > Protean Hulk. You should have mana left over and a sac outlet to use on the hulk at the end of it. Even if you get fizzled somehow you ramp out a bunch of mana in the process. Imagine it happening with Amulet of Vigor or Lotus Cobra in play too...mmmmm yummy over kill.
Could be an interesting angle to explore for the deck. However it since it requires the enchantment to be in play to function, we need ways to find it. I think the best tutor for it might be Drift of Phantasms... which also conveniently finds Intruder Alarm and Faces of the Past (which probably enables some decent elf/wizard/ooze chains too). Getting the Drift of Phantasms in hand should be easy enough with all the creature tutors available in green. Could be cool, maybe even good ;)
2 weeks ago
Replied to your Reddit post, here's all the cards I mentioned there that would serve you well here: Archaeomancer, Birthing Pod, Bramble Sovereign, Clever Impersonator, Deadeye Navigator, Duplicant, Eldrazi Displacer, Farhaven Elf, Gilded Drake, Glen Elendra Archmage, Karmic Guide, Lavinia of the Tenth, Mystic Snake, Phyrexian Metamorph, Recruiter of the Guard, Reflector Mage, Reveillark, Solemn Simulacrum, Spellseeker, Stonehorn Dignitary, Venser, Shaper Savant & Wood Elves
2 weeks ago
Better ramp options than burnished hart: Grow from the Ashes, Khalni Heart Expedition, Hunting Wilds, Skyshroud Claim, Circuitous Route, Boundless Realms, Wood Elves, Farhaven Elf. All of those have a better return for investment than : Get 2 basics tapped in my opinion.
3 weeks ago
I see a lot of huge mana cards and only 7 sources of ramp, and not even abusable ramp....
Llanowar Elves, Birds of Paradise, Elvish Mystic, Farhaven Elf, Wood Elves, Song of Freyalise, Coiling Oracle, Growing Rites of Itlimoc Flip, World Shaper, Reclamation Sage all becomes considerably more powerful when you can reuse their body via Skullclamp, Birthing Pod, Grave Pact, Ashnod's Altar, or Phyrexian Altar and have the upside of being reused from grave if they are thrown off for an effect or destroyed for being too powerful. Also note that most of those effects are elf based and thus an elf tribal game plan is very potent.
Claws of Gix also can help eat any permanent you want. Extra spicy when combined with your commander and Winter Orb to basically lock your opponents out of playing. Might be too spicy but is a consideration. If you want more of the stax effects why not include Plaguecrafter, Fleshbag Marauder, Merciless Executioner, Grave Pact, Dictate of Erebos, Smokestack, and a few other similar effects to the list of cards. Don't be afraid to run a Mimic Vat also and just stick one of these edict creatures under it allowing for instant speed interaction.
Find a few more ways to fuel your grave. Perpetual Timepiece works great but Wand of Vertebrae is quite weak. Search for Azcanta Flip, Life from the Loam, Altar of Dementia, Greater Good, Grisly Salvage, Scapeshift, and anything with dredge you want to stick in all fuel your grave while serving dual purposes of drawing cards or sacrificing your permanents.
Play cards that play into your game plan of fueling graveyard plays. Elephant Grass and Mystic Remora are good options as ignoring the cumulative upkeep makes them very powerful. The Gitrog Monster is a fantastic ramp and draw engine.
Lastly, play redundancy. Your opponents are going to know your game plan and are not going to want you to have Muldrotha every turn. Crucible of Worlds & Ramunap Excavator for land recursion and ramp via fetchlands. Glissa, the Traitor is niche but can be a solid artifact recursion engine when paired with Grave Pact effects. Archaeomancer & Spellseeker are super abusable (and cost less mana than Scribe of the Mindful.)
3 weeks ago
@Kruxian You are correct, I think Primal Surge is indeed the surperior option. I don’t think Tooth and Nail is a bad choice for the deck since it’s aplication is boundless in this deck, but the ability to dump the entire deck on the field is game ending.
I also didn’t even consider Nykthos, Shrine to Nyx. For the longest time I’ve wanted something something better than Zendikar Resurgent cause there were times where it was in my hand and couldn’t put it in the field cause there was usually something better to play. I’ll give Nykthos a shot :) thanks for the advice.
I don’t think I excluded mana dorks, I just think that I put a bit more emphasis on cards that ramp into lands for a more permanent mana-base. We have Farhaven Elf, Wood Elves, Sakura-Tribe Elder, Burnished Hart, Oracle of Mul Daya, and Solemn Simulacrum to work along-Side our mana-dorks such as Gyre Sage, Karametra's Acolyte, Shaman of Forgotten Ways, Somberwald Sage, Grand Warlord Radha etc. Not to mention that some of our lands ramp us into lands as well: Blighted Woodland and Myriad Landscape. Also Sol Ring and Gruul Signet. So I dunno, I feel like there’s a lot of ramp in this deck already.
3 weeks ago
Hey, looks good, nice job adapting the Guild Kit into a Commander deck :)
There's a few cards here that can be upgraded with better budget cards:
- Regrowth > Recollect
- Farhaven Elf > District Guide: Farhaven puts a Basic Forest or Swamp directly into play not into your hand.
- Putrid Imp > Erstwhile Trooper
- Dread Return > Vigor Mortis: reanimation spell you can potentially use twice.
- Carrion Feeder > Golgari Rotwurm
- Viscera Seer > Drooling Groodion
Other budget cards to consider adding:
- Command Tower: one of the best lands in Commander.
- Tainted Wood
- Golgari Thug
- Fauna Shaman: can be a repeatable tutor, puts a creature into your graveyard and then you tutor for any creature from your library. Very good with a dredge creature as a way to constantly get it into the graveyard.
- Jarad's Orders
- Diabolic Intent
- Animate Dead
- Sakura-Tribe Elder
- Reclamation Sage
- Krav, the Unredeemed: sac outlet and draw engine, good creature to sac with Jarad since he can get a ton of power.
- Seasons Past: powerful spell with graveyard strategies.
- Tortured Existence: discard a creature card to recur any other creature from your graveyard. Good when dredge creatures are in your hand.
- Nyx Weaver
- Phyrexian Delver: good target for Protean Hulk
- Beast Within: unconditional permanent instant removal it's a staple green card in Commander.
Cards to consider cutting:
- Creeping Chill
- Undercity Uprising
- Status / Statue
- Rolling Spoil
- Vigorspore Wurm
- Swarm Guildmage
- Sisters of Stone Death
- Rot Shambler
- Rhizome Lurcher
- Slum Reaper
- 1x Forest
- 1x Swamp
Good luck with your deck.