Farhaven Elf

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2018 (C18) Common
Commander Anthology (CM1) Common
Commander 2014 (C14) Common
Commander 2013 (C13) Common
Shadowmoor (SHM) Common

Combos Browse all

Farhaven Elf

Creature — Elf Druid

When Farhaven Elf enters the battlefield, you may search your library for a basic land card and put it into play tapped, then shuffle your library.

Price & Acquistion Set Price Alerts

C18

CM1

C14

Ebay

Farhaven Elf Discussion

Tibus on Karametra and Friends ETB Party

1 day ago

Potential Removals:

Paradox Engine Worst case scenario, you play the card with not enough pieces to go off and someone instantly krosan grips the card.

Jaddi Offshoot You have more efficient ways of generating Lifegain.

Mikaeus, the Lunarch Isn't impactful enough when it hits the board or when it stays needs paradox engine to be abused and there are easier ways to go about this effect.

Oblivion Ring Excellent cheap removal but unfortunately there are better removal spells that are available

Elspeth, Knight-Errant Not impactful, deck isn't primarily combat focused.

Cryptolith Rite Isn't going to ramp out karametra any faster with the weenie creatures you have (Most of your 1 drops already tap for mana) your deck would be better off running Farhaven Elf


Potential additions:

Avenger of Zendikar No brainer

Rampaging Baloths Works with your landfall theme, this is easily abusable with an instant payoff.

Blackblade Reforged You have enough flyers to abuse this equipment easily

Admonition Angel More landfall goodness (with exile)

Grand Abolisher Cheaper version of Dragonlord Dromoka

Quarantine Field removal

Titania, Protector of Argoth Insurance

Sword of the Animist Landfall redundancy

Emeria Angel

Retreat to Emeria

Iquasi on EDH - Animar, Soul of Elements

2 days ago

Alright, finally got to update the deck to GRN. I have been absolutely swamped with work for the past month or so but finally got the time tune my pet deck right here. The changes are:

Cut:

Sensei's Divining Top

Birds of Paradise

Elvish Mystic

Llanowar Elves

Add:

Beast Whisperer

Farhaven Elf

Wall of Roots

Spirebluff Canal

Top I cut because oftentimes I was just unimpressed by the cards, simple as that. In this deck and in the meta I play this deck in I'd much just rather play spells from my hand than activate the top to find specific cards. Later in the game when I would have the mana to spare, I'd just much rather have straight up card draw, and that has been added to the deck in the form of Beast Whisperer. The one mana dorks were cut and replaced by Wall of Blossoms, Farhaven Elf and an extra land in order to power the deck down just a tiny bit in the early game. In my meta this Animar deck is definitely on the more powerful side, and the games that I happen to get a turn 2 Animar online it is very likely that I will run away with the game unless someone mulliganed into a dedicated hate card. Therefore I chose to power the deck down just a hair to increase the number of 'fair' games. One word on Farhaven elf, since this Animar deck has contributed to the increased number of wrath effects in my meta I chose a 'mana dork' that leaves its effect behind once the board has been cleared.

@ Frank_Glascock, I will go through your comments and reply as soon as I have the time!

multimedia on ::Izoni::

2 days ago

Hey, saw your forum post asking for budget card help.

With Izoni I suggest expanding on the strategies of creature sacrifice (enabler/win condition), self-mill (enabler) and reanimation (back-up plan). You have ramp already with one drop Elves, Tribe-Elder and the enchant lands, but you can even expand on ramp. Ramping into Izoni doesn't do much if you don't first have a lot of creatures in your graveyard. Out of all these strategies I think the primary one is creature sacrifice. With sacrifice you can get more value out of your creatures before they go to your graveyard. Izoni herself is a sac outlet which is good with the sacrifice/aristocrat theme, but I suggest expanding on this theme with other creatures who can be free (no mana cost) repeatable sac outlets. Free repeatable sac is nice to be able to more easily get value from creatures the turn you play them/create them as well as get them into the graveyard faster for no cost.

Secondary is self-mill as it's the faster way to get creatures (a lot of them) into your graveyard, but you get much less value from your cards when all you're doing is milling them into your graveyard. Reanimation can be a back-up plan if Izoni fails or be used with Izoni's Insects and reanimation is good when self-milling.

A goal to strive for is to be able to use the Insects the turn you play Izoni, by sacing each Insect for value or to make all your opponent's lose life. Since you can't attack with the Insects the turn they're created you want to be able to utilize them in other ways (sacing them). I would make creature cards the priority because Izoni doesn't do much without having a lot creatures in the deck. There are some exceptions, powerful budget noncreature cards like Skullclamp, Sol Ring, Dread Return, etc.

A Dread Return in your graveyard when you play Izoni can do a lot since you can flash it back by sacing three Insects. This can be powerful, reanimating a creature like Avenger of Zendikar, Protean Hulk or Krav, the Unredeemed, etc. or reanimating an aristocrat/sac outlet (Viscera Seer) to set-up the current turn or your next turn. Krav for instance his ability which you can use the same turn you play him, for one you can sac all Insects/Izoni draw lots of cards, gain lots of life and put a lot of counters on Krav. Being able to easily sac Izoni is helpful and good with ramp because this lets you then play her again from the Command Zone and create more Insects.


Cards to consider adding:

Sacrifice

Self-mill/discard

Reanimation

Ramp

Other

Budget Lands


Cards to consider cutting:

  • Demonlord Belzenlok
  • Gray Merchant of Asphodel
  • Hydra Omnivore
  • Loyal Guardian
  • Thrashing Brontodon
  • Torgaar, Famine Incarnate
  • Wild Beastmaster
  • Farseek
  • Bear Umbra
  • Dawn's Reflection
  • Growing Rites of Itlimoc
  • Myth Unbound
  • Lignify
  • Song of Freyalise
  • The Mending of Dominaria
  • Kamahl's Druidic Vow
  • Dark Petition
  • Necrotic Wound
  • Sign in Blood
  • Illusionist's Bracers
  • Panharmonicon
  • Swiftfoot Boots

Good luck with your deck.


K1ngMars on Kresh the Bloodbraided: the mother fucker

1 week ago

Il tuo mazzo necessita di un buon pacchetto di removal per far morire quante più creature possibili, in modo da rendere Kresh grosso, ed allo stesso tempo ti servono cose che diano evasion a kresh per fare in modo che riesca a colpire. Farò suggerimenti su cambi funzionali e cambi di budget, sia in più economico che in più costoso.

Valuta di trovare un posto per carte che diano colpo sicuro a Kresh, come:

Valuta di inserire qualche sacrifice outlet come (nella sezione terre ce ne sono altre molto forti):

Nella sezione terre ti consiglio:

Se con queste sostituzioni nella mana base finisci per avere più di quattro terre che producono , valuta di inserire al posto di una creatura ramp la Chromatic Lantern, che è stata ristampata da poco ed è scesa.

Kalavas on Bant Blink & Flicker

3 weeks ago

As per Bchong's advice, I'm finally taking out Vedalken Orrery and replacing it with the lowly Simic Signet. I realized I needed more ramp and I will soon be adding in Farhaven Elf as well.

Patolea on The Great Depression Tazri Budget 40$

1 month ago

@enpc The reason about the Wood Elves is the blink effects with Brago, King Eternal and Zada, Hedron Grinder, but looking with your eyes I thinks it's better substitute for Wild Wanderer

Spirits on Animar, Soul of the Menagerie $50 EDH

1 month ago

Hi rudzevicius,

Point taken. I recently replaced Farhaven Elf with Fathom Mage so trying to balance the Ramp / Draw.

Really the reason for the additional ramp, is that in the $50 budget format, it doesn't leave much in the way of budget for lands, as they are always very expensive. To facilitate a 3-color commander in this format, and to consistently cast him Turn 3, I need to mana fix, and the way that Animar, Soul of Elements does that, is with creatures, thus all the ramp.

If I had access to more dual lands, then the ramp would be less important, unfortunately need lots. This deck is pretty new, 3 weeks old, it's dominated the format ($50 budget league). There's been talk of making him "Ban"imar, but I love the deck.

Appreciate the comment, I'll keep evaluating and trying to balance the ramp and other aspects. I probably could use some more removal, but not sure what's out there that I can fit in.

wisegreenbean on Shalai's Potent Plenty

1 month ago

I reckon average CMC probably needs to come down overall. You have almost no ramp in the deck, afterall, only like 5 cards. 21 at >5 CMC seems pretty whack, especially when your commander is a mana sink. Farhaven Elf and Wood Elves seems reasonable value with your creature synergies.

Felidar Sovereign seems not synergistic. Low life gain opportunities.

Reya Dawnbringer is clunk town, particularly with lots of other ways to reanimate/prevent creatures dying.

Hydra Broodmaster will probably be a 2 turn process. That's usually a 7/7 for 6, followed up by 3 3/3s if it lives. 19 power for 13 mana isn't really an exceptional rate on mana efficiency, and it offers so little utility.

Yosei, the Morning Star seems ambitious with your fairly small reanimator suite.

Sunscorch Regent seems a bit like a do-nothing fatty.

The Great Aurora feels pretty bad when you really aren't a dedicated token deck.

Angelic Arbiter is a giant awkward fatty that ALSO gives your opponent choices. Don't love it.

The 'aura package' might be too cute. I think you already are working in a lot of different directions there, between trying to be a counters deck, and a hatebears deck, and a tokens deck. Open the Armory and Heliod's Pilgrim are not exceptional. This makes Lignify pretty bad too.

You have a variety of field sweeps despite being a creature deck. I don't think this is wrong, but given the effort you've put into 'indestructible synergy', the sweeps that bypass indestructible seem problematic for you. Note, this still leaves you with 5 sweeps after Hallowed Burial and Descend upon the Sinful are cut.

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