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|Dragons of Tarkir||Rare|
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Look at the top six cards of your library. Put up to two creature cards with converted mana cost 3 or less from among them onto the battlefield. Put the rest on the bottom of your library in any order.
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|Have (10)||, tragic_slip , NOGzFTW , DrLitebur , thetechzombie , Dredgar , PhyrexianScience , kpral , ibraJG84 , Forkbeard|
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Collected Company Discussion
5 hours ago
I'll have to agree with previous comments that this is just a mono-black devotion deck that you decided to throw some recursive creatures into, along with Lord of the Accursed and called mono-black zombies. This isn't to say the deck is bad, as a Mono-black Midrange player myself I will attest this. But this is far from a Zombie tribal deck as advertised.
If you really wanted to build a Zombie Tribal deck, I'd reccomend a green splash, which would easily be affordable considering the amount of fetches you play, in order to play Collected Company.
Another fatty you should be playing in zombie tribal is Plague Belcher. Since you can easily kill a Gravecrawler or any other recursive creature, it's a 5/4 menance that can easily take over a game (With Menace to boot!)
If you aren't going to take advantage of the Zombie tribe, I'd recommend moving Gifted Aetherborn to the maindeck, and cutting your zombie sub-theme since basically all your creatures turns 1-3 can't really block anything at all.
Also, cards like Lashwrithe can show up because with fatties like Kalitas you can just win games swinging for upwards of 9 power with lifelink a turn. (Also goes really well with Obliterator)
Also, if this deck is meant to be played competitively, run Liliana, the Last Hope, if in the sideboard if not the mainboard. The reason for this is becuase she can hold off small aggressive creatures, as well as fetch your zombies that you are already playing (cards like Gravecrawler and Bloodghast, and the best part, SHE CAN RECUR FULMINATOR MAGES! something this deck needs to do to beat decks like tron.
If you want any further help, feel free to look at my primer for all mono-black needs!
SCORE: -40 | 17 COMMENTS | 4578 VIEWS | IN 12 FOLDERS
6 hours ago
I would dump all the four drops in the deck and instead run 4 Collected Company and add a land. I would also dump 2 Fleecemane Lion for 2 Scavenging Ooze, taking one from the sideboard. Then, with so much Grave hate mainboard, you can free up another sideboard slot by removing Nihil Spellbomb. Ideally, these two sideboard spots would be for Fulminator Mage, but if you don't have the budget for him Tidehollow Sculler is a nice fit for some more hand disruption.
10 hours ago
Nice deck +1. What about Collected Company ? More than 20 targets for it
15 hours ago
Glissa, the Traitor, Surgical Extraction, Rishkar, Peema Renegade, Gyre Sage, Treasured Find, Golgari Charm, Vines of Vastwood, Shaman of the Pack, Collected Company, Armorcraft Judge, Champion of Lambholt, Maralen of the Mornsong, Gilt-Leaf Palace, Ezuri, Renegade Leader, Elvish Piper, Imperious Perfect, Immaculate Magistrate, Joraga Warcaller, Eternal Witness, Heroic Intervention, Putrefy, Abrupt Decay, Eyeblight Massacre, Smother, and Damnation are all cards you could consider as well.
2 days ago
Phew.. had my worst FNM ever on friday. Going 1-3 with only winning against budget Allys.
First round against Burn. First match is always close against burn slightly favorable for them. Second match should be the opposite but since I drew 4 lands in a row.. he got me. 0:2
Second round against G/W Allys w/o Collected Company was kinda easy. Although he managed to lucky draw into Eerie Interlude in G2 protecting his team against my Damnation and got another nice topdeck afterwards with Kabira Evangel and swinging for lethal. 2:1
Third round against Bant Eldrazi. G1 went terrible. Turn 2 Thought-Knot Seer into Reality Smasher put enough pressure early on so I just did not came back anytime soon. I won the second game because he was kinda Temple screw.. Spot removal and Ob Nixilis did well jobs. Third game represents the way these decks can perform more often than they should. I Thoughtseize turn 1 into a crap hand with just 2 Eldrazi Temple. He drew into Thought-Knot Seer turn 2, into Reality Smasher turn 3 and another Reality Smasher turn 4. 1:2
Round 4 against G/B Tron. I kept a nice hand with Shadow of Doubt and 2 lands. Got stuck on 2 until it was too late sadly. Karn into World Breaker did not let me come back. Second game I had to mulligan to 5 but managed to start with Extirpate + Ghost Quarter. Sadly my opponent played Pithing Needle on turn 1 against Ghost Quarter (which I did not even played on my turn). This game took quite some time and somehow I could handle one Karn Liberated into Extirpate, Fulminator Mage + Extirpate on his Tron piece and survive 1 attack from Ulamog, the Ceaseless Hunger. Sadly I did not draw any Phyrexian Arena in either games. I even survived his Oblivion Stone and although Erebos did a huge job I could not win the game. Leaving me with 0:2
So that was my sad 1-3 experience and I felt like I did no mistakes at all. Maybe I should have mulliganed the 2-land hand earlier but apart from that the deck sadly underperformed. On the other hand winning against Burn on G1 would have paired me against different types of decks. The metagame breakdown was as far as I remember (only first four decks in correct order): Jeskai Control, Valakut, Grixis Delver, Boros Burn, Naya Burn, Shadow Jund, UB Faeries, GW Ally, BG Tron, Bant Eldrazi, Abzan Elves and me on MBC.
Thought people might be intrested in a small FNM tournament report with underwhelming results ;).
3 days ago
I used to play abzan aristocrats with no Collected Company due to price. It played fairly well, as i added removal in place of CoCo. How does your deck run with no access to CoCo? Were there times that you wished you had that card to speed you up? Your deck looks very nice, i am thinking switching to Mardu.
3 days ago
So if I may, I'd like to add to the general Knowledge Pool first. First things first: pay close attention to the wording of each card. As you mentioned above with Cruel Reality when she said "you know in a real game they won't remind you about your abilities", in response you could have pointed out that the ability is not a "may" situation. Which would have lawyered her into not skipping your ability. The next subject, that has already been mentioned but I'd like to add my New Perspectives to is deck construction. I know that certain people might disagree, but in my opinion there are three main deck types: Kill, Control, and Focus. Kill wants to get to your opponent's life points at all costs, whether through creatures dealing damage during combat or non-creature spells damaging them directly. Control wants to dominate the board state (permanents on the field of play). They do this via counter spells and removal spells, eventually casting something big enough to close out the game. Focus wants to use a group of cards that have interactions that just outright win the game. An example that is running the Standard format right now is the Aetherworks Marvel deck. Their early turns are low cost energy producers, then they cast their Marvel and spin the wheel hoping to land a monster of a card like Ulamog, the Ceaseless Hunger. I realize that the description of a focus deck got a bit long winded, but it is usually a complex deck to build and pilot so I wanted to clarify with a contemporary example. The advice "stop buying sealed product" is an extremely common thing you hear, but more often than not you will catch the same people who told you that buying packs themselves. The paradox is that even though it is not cost effective, cracking packs is just too much fun. If you're looking for a specific card just use one of the big tcg (trading card game) sites or check the case at your lgs (local gaming store) to find what you're looking for. You will get more for your money, but you may start to miss the brownie points from giving the extra cards to your gf. XD If you are still interested in expensive/rare cards you can google tcgplayer.com and then search their database for black lotus. Just take a seat before you do...
4 days ago
So after about a careful year of continual tweaks and trials, this deck is firming itself up quite well. With the newer Zombies we've received from both Shadows Over Innistrad and Amonkhet, I feel this deck got a bit stronger, more resilient.
Notably, I've completely replaced Diregraf Ghoul, which was always a great play on Turn 1, with the new Dread Wanderer. It carries the same power I'm looking for with some additional resiliency built it! I've also included a playset of Lord of the Accursed as an additional Lord to pump up the team.
I've dropped all creatures with CMC 4 or greater to better synergize with Collected Company. I've also reduced the land count from 23 down to 22 as a result. Thanks to bold44 for the land makeover. Adding in two basic forests for the first time to guard against Bad Moon and reducing the Mutavaults down to 2 and the Cavern of Souls down to 3. Bold44, you suggested I go down to 2 Cavern of Souls, but I tell ya, it's really great to get one early against a control player.
empes, I saw that you linked up this deck to your Tribal Library that you created, and I appreciate the inclusion! Thanks for the mention there as well as the suggestions you were throwing in!
There are some cards in the Maybeboard that I think are worth considering, and cards that other members here have suggested. I do think they are great suggestions, but for the life of me, I'm finding it just too difficult to see where they fit in and, more importantly, what comes out to make room for them. Help is always appreciated.
I have outstanding questions! Of note:
Another big question is what's better: Thoughtseize or Inquisition of Kozilek in the sideboard. What's better? Not getting pinged for life but grabbing anything you want out of their hand, or saving the life but putting a restriction on what you can take?
Lastly...Grave Pact. Too cutesy? Way too awesome in this deck not to have?