Collected Company

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dragons of Tarkir (DTK) Rare

Combos Browse all

Collected Company

Instant

Look at the top six cards of your library. Put up to two creature cards with converted mana cost 3 or less from among them onto the battlefield. Put the rest on the bottom of your library in any order.

Collected Company Discussion

PlatinumOne on B/W Warriors

8 hours ago

theres an easier way to link decks. its explained in the comment tutorial.

judging by your description of the deck, im guessing you're relatively new to the game. as such, i'd refrain from choosing the "modern" format for your deck, and instead pick "casual". modern is a brutal format where games are usually decided by turn 4. for exaple, an Emrakul, the Aeons Torn can come down with haste on turn 3.

as for improvements on the deck, better dual lands go a long way. fetch lands like Marsh Flats , shock lands like Godless Shrine , and check lands like Isolated Chapel . you can also grab Mutavault , which counts as a warrior.

if budget isn't a problem and you can afford the dual lands, a 3rd color could be added. in that case, i'd recommend red for Lovisa Coldeyes , as well as good removal/interaction like Terminate , Lightning Bolt , or Lightning Helix . or if you want to stay aggro and creature heavy, green gives Collected Company . just make sure all your creatures are cmc 3 or less.

Aether Vial is great in creature heavy decks. it lets you put multiple creatures into play per turn, as well as at instant speed. this lets you Vial in creatures at your opponents end step to help dodge removal and also grant pseudo-haste since the creature will be able to attack on your following turn. and since the creature isn't being "cast", it can't be countered.

in modern, a deck needs to be able to win turn 4 if not interacted with, or it needs to pack a ton of interaction on its own. examples of interaction in your colors would be Path to Exile , Cast Down , and Thoughtseize .

Catpocolypse on Company! Attention!

1 day ago

Splashing Green might very well be worth it. You get access to powerful cards like Tireless Tracker , Dromoka's Command and Hardened Scales as well as the ever popular and wonderful Collected Company . You also get access to card draw and acceleration, Harmonize and Birds of Paradise / Noble Hierarch respectively.

Thalia, Heretic Cathar is basically Authority of the Consuls but a human with all the benefits. You could also look at Abzan Falconer to turn your creatures into game ending threats.

Catpocolypse on Boros Humans

2 days ago

So I saw your post and to "Splash" a color isn't really that hard. You just insert the cards of said color that you want to play, taking out the cards that you aren't going to play anymore, and voila, you just splashed a color. Basically, it is just making a modification to your deck, but you have to fix your mana base afterwards. For example, you could replace Thatcher Revolt with Collected Company and technically you just splashed Green, admittedly a very small amount.

I also forgot to mention Hardened Scales in the last comment. In this case, splashing Green can be pricy if you splash Collected Company or Noble Hierarch but Hardened Scales is quite budget friendly.

Duckling on Mardu Tremors

2 days ago

Hey there, love the idea behind ETB kills. I've done it with Goblins before- against Lantern control having sided in a Impact Tremors with Krenko, Mob Boss , lots of fun.

The main issue I'd be looking at here for this being a competitive listed modern deck is that it's strictly a bit too slow. Any other aggro deck out there, or combo for that matter should be able to eat this one for breakfast sadly. Modern is a pretty quick format these days with turn 3 wins very possible if left unchecked. I've thought of ways you could make this style of deck competitive, with most of them just being combo decks in the end (infiniteish creatures with impact tremors) but would still just be harder to accomplish combo decks in the eyes of storm and whatnot. With that said, I can think of a way to maybe make it a bit faster, but it would definitely mean changing the deck around. One of the main issues with this is getting purphoros out, as he is a 4 cost. That means at the best you're turn 4 playing him, which means not only a really late win-con, but also a 0 impact turn 4 play. Oftentimes your life is at stake at this turn. The one colour that could make this a bit faster is green. You could actually accomplish a green/red deck with the same goal. Using ramp guys, like Birds of Paradise , Elvish Mystic , Llanowar Elves etc, you could make it so that you could purphoros at turn 3 or so. On top of this, this could allow you to add in Collected Company and focus on some higher value red and/or green creatures that can fit within the parameters necessary. Just spewing out an idea anyway.

No matter what it only really matters if ya' like the deck you're playing, whether it is or isn't competitive. I hope some of what I say is a positive influence! Good luck!

Catpocolypse on Boros Humans

2 days ago

I love that you are playing humans. And proper humans, not the 5 color variant. +1 from me!

With that said, there are some cards/colors that you might benefit from.

Splashing Green might very well be worth it. You get access to powerful cards like Tireless Tracker and Dromoka's Command as well as the ever popular and wonderful Collected Company . You also get access to card draw and acceleration, Harmonize and Birds of Paradise / Noble Hierarch respectively.

If you don't want to splash Green, Path to Exile or Lightning Helix are always good removal. You could also look at Abzan Falconer to turn your creatures into game ending threats.

wallisface on Josto's First Attempto

3 days ago

Other cards worth considering that look decent here wound be:

Simic Guildmage (maybe just as a 1-2 of to replace conduit)

Growth-Chamber Guardian

Collected Company (keep the 4-drops to just sharktocrab in this case, but imo you should be anyway)

Try and have as few non-creature spells as posdible (probably just keep scales, and add company), and try to stay as low cmc as possible (maybe just 3 sharktocrabs, every other creature 1-3cmc). Counters decks win by getting big and wise fast, so you don’t want to be dawdling with large dudes when you can just make the small guys large. Sharktocrab is an exception to this only because he can lock down the whole opponents board if the game goes late

APPLE01DOJ on Optimum Number of Cavern of ...

4 days ago

Is this the deck your referring to 5C Sliver Company? If so there is quite a bit of invalid argument on your part.

1st youre running a deck that essentially has 1 card ( Collected Company ) in it that Silver Hive can't supply the necessary colored mana for. 2nd your list also has other ways to produce mana beyond the mana base. Both of these kinda of nullify the statement that you're making.

Let's be realistic here. There are plenty of games that a single colorless mana will be fine but the deck in question is loaded with cards that have double black or double red demands. Not to mention a side board with more mana demands and the fact that he's only running 20 lands to begin with. Adding colorless mana to the list will probably do more harm than good for him.

BTW I've been mana screwed A LOT by simply playing a single copy of Nykthos, Shrine to Nyx in a Mono Black Devotion deck with every other of the 23 lands being a basic swamp.

Ask yourself this, if I was stuck on 2 lands, could my deck functionally operate with a dual land and a colorless source? If the answer is no, then you really need to ask yourself if the utility is worth losing games to mana screw.

An additional factor is, Counters in modern are not heavily played right now. U/W Control the formats premier Control deck cares very little about countering creature spells. They're just going to let you build a board and Terminus it away. Spirits have kinda put a huge dent in the counter plan across the format.

Catpocolypse on Coco Artifacts

4 days ago

First of all +1, Love the Deck!

Second you can bracket cards, decks, or profiles to link them or draw attention to them. It gives them the blue sheen you see in so many other descriptions or comments. You place 2 brackets(the key just right of the P key) the card name or deck name or profile and then 2 reverse brackets(1 more key over). You use spaces if there are spaces in the card or deck name, but NO spaces in between the brackets and the information you are bracketing.

Example: Collected Company (Card), Thalia's Horde of Humans(Deck), Catpocolypse(Profile)

Hopefully this helps, but because of tappedout rules concerning brackets, it is a little hard to explain.

Give me a shout if it doesn't work and I'll see if I can help

With that out of the way(hopefully) lets get down to the deck. I'd suggest Tempered Steel as its basically 2 lords in 1 and it is harder to remove for boot.

I'm on the fence about Myr Superion . It is a powerful card for a lower mana cost, but I'm worried about how often you can get it out onto the field. It could end up just being dead weight in your hand because you don't have 2 mana dorks on the board. It just kinda of risky.

If Steel Overseer is a card that your deck revolves around, you could consider Hardened Scales . Personally, I don't think it will work that well because you only have 1 card that distributes +1/+1 counters, but maybe it will. What do I know?

Depending on how many artifacts you have out at any time, it might be worth to look at Dispatch instead of Path to Exile because then your opponent doesn't get the land. Stoic Rebuttal is the same thing. If you have enough artifacts, it is Counterspell incarnate.

Finally, you could look at Cranial Plating . Any 1 of your creatures could get big fast. Plus the only difference between Attach and Equip is that Attach is instant speed, whereas Equip is sorcery speed.

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Collected Company occurrence in decks from the last year

Modern:

All decks: 0.28%

Golgari: 2.26%