|Commander / EDH||Legal|
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Enchantment — Aura
As Flickering Ward enters the battlefield, choose a color.
Enchanted creature has protection from the chosen color. This effect doesn't remove Flickering Ward.
(White): Return Flickering Ward to its owner's hand.
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|Have (4)||Supremespeed , Doom_of_Valyria , Kvothe1115 , Friedrice24|
|Want (17)||ivo2809 , m-d-an , Approximos , Schwiggity , Ryz , wlbreda , dmage105 , treblicz027 , SketchyScribbler , Dapht , link2213 , awfulNeutral , Xphasmatis , ray3003 , xpsychovampx , metalevolence , Rez09|
Flickering Ward Discussion
2 days ago
@DrkNinja, thanks for the suggestions. Most of them are a bit too expensive for me to seeking out, though. I do like Leyline of Anticipation, and thought about running Vernal Equinox as a psudeo-substitute for it (I don't think I have one right now), but the Equinox gives everyone the advantage, so am unsure of using it or not. I really like Daybreak Coronet for its casting cost, but I don't think I want to spend on that right now. I am replacing Graceblade Artisan with Ethereal Armor.
@, I also added Flickering Ward.
Thanks for the looks and the suggestions so far!
2 days ago
Thank you for the suggestions, . I do like Flickering Ward, so I may go searching for that one (I think I have one lying around).
Cards like Thought Vessel have crossed my mind, but I've got ways of getting enchantments out of the graveyard, like Replenish, Creeping Renaissance, and Bruna, Light of Alabaster. I don't want to go too heavy on tutors, because that means taking away some of the enchantments. What I've found is that I don't have just one main win condition, so I don't necessarily have to go tutor for something. I've also worked on keeping the curve of the deck as low as possible.
Thanks for taking a look. The more I play it, I'll consider the cards like Thought Vessel. Perhaps I'll add the land that gives no maximum hand size.
2 days ago
Hey cool deck! I think you need Flickering Ward, it's the MVP of my deck. Gives protection and repeated card draw every turn with Tuvasa. I would also recommend adding Thought Vessel for additional ways of getting no-max handsize since you'll be drawing a ton of cards. Since you're playing auras, you need tutors for it like Open the Armory. Sovereigns of Lost Alara, Three Dreams, and Heliod's Pilgrim.
6 days ago
It looks like you're building on a budget, right?
Oblation can draw you cards when Sram is dead or effectively remove stuff
2 weeks ago
whit the commander and whit the cards i see in this list i can already say what cards i wouldn't play
Ghostly Prison personaly i think ghostly prison slows u down and your opponents too. if u are playing mox diamond and manadorks i would suggest u to go look for other cards that not make u a target that fast. at my locals ghostly prison is a card that gets blown up as fast as its put on the field and then u are the target for the first 3 turns. in my opinion there are a lot of other cards that are safer to play then ghostly prison and can do potentional the same.
Karmic Justice in my opinion is karmic justice only good when u play a non focused creature deck. personaly i m thinking of getting rid of my karmic justice in my bruna deck becous they only target bruna and then poorly enough nothing happens whit the other enchantments attached to my bruna becous there not destroyed of a certain card. stil if u are not going to play in creatures whit aura's on i would not bother taking it away.
why would u need to have flash ? whit Leyline of Anticipation your playing enchantments ... not going to say that the card is a bad card but its in my opinion 4 mana draw a card and waste the rest or a 0 mana card that does nothing also if u want to exile stuff whit for example an oblivion ring. than i would suggest cast out and Stasis Snare to add to your list
Luminarch Ascension good card only play it on the right time.
Sphere of Safety waist of space Starfield of Nyx not good if u go for an aura matchup
Birds of Paradise and Bloom Tender doesn't help u at all only makes u have creatures that do something early and waste your time later on. if u don't win whitin 5 turns i wouldn't bother playing them in your deck.
Emeria Shepherd u don't play a landfall deck but a regain mana deck. so why play landfall if u don't run any cards like play an extra land on your turns
Karametra, God of Harvests and Nylea, God of the Hunt to much mana for what it does when u need it not a fan of a lot of the gods in an echantress deck - Heliod, God of the Sun on the other hand if u have mana over u can stil have a blocker for your planeswalker.
i hope this helps u already on a good way to tune your deck Solitary Confinement ;)
2 weeks ago
yeah I have thought about Flickering Ward. I playtested it in my hyper competitive enchantress deck, and it just didn't give me the desired card draw, because I essentially was afraid of a spot removal on the cast trigger, since I would be removing my protection. It's a great card in your deck, which is a tad more casually build with mid/late game lock and infinite comboes. I don't give much for infinite and try to avoid using and playing against :-) Your deck sems a lot of fun though.
2 weeks ago
Hey cool list! I like the voltron approach as a win con. Have you thought of Flickering Ward? It provides constant card draw every turn as well as some form of creature protection to even push damage through. My version is based on a 75% meta and is more combo centric using Omniscience. Feel free to check it out! +1
2 weeks ago
Thoughts on Flickering Ward? Provides some protection as well as constant source of card draw for just .