Flickering Ward


Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Tempest (TMP) Uncommon

Combos Browse all

Flickering Ward

Enchantment — Aura

Enchant creature

As Flickering Ward enters the battlefield, choose a color.

Enchanted creature has protection from the chosen color. This effect doesn't remove Flickering Ward.

(White): Return Flickering Ward to its owner's hand.

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Recent Decks

Flickering Ward Discussion

freshdemon on You Can Be a Hero...

1 month ago

Thank you for your suggestions HiddenPlanetX.

Flickering Ward would be an auto include if it had flash. Gift however would be over the top, because with lots of draw, recursion and a tight protection package there is just no need for it.

HiddenPlanetX on You Can Be a Hero...

1 month ago

Flickering Ward is a way of repeatedly having a spell to cast plus it will give the creature protection in a pinch. Gift of Immortality could be fun if your creatures are dying

donaldch2 on 5c Experience Counters Galore

1 month ago

For protection, you can go for Selfless Spirit/Flickering Ward. I think those two are pretty good addition to 5c experience commander deck.

meowndabout on Sram-o's EDH

2 months ago

buckeyetron you're not playing it correct then. This very much is a wincon in Sram combined with bomberman or any infinite combo generation then using something like Flickering Ward for infinite mill

WillySmasher on You are Over-Encumbered | Equipment Voltron

3 months ago

ezigrelnos Thanks for the comment, I agree the ability that Grand Abolisher provides is not worth it so Conqueror's Flail will probably replace it.

Flickering Ward is good it's in my auras to add list however I'm very stubborn and I want to go aura-less.

Cloud Key and Inquisitor's Flail are both good cards but not good enough to replace them I'll probably cut my higher cmc cards like Ugin for them and run them along side Mana Crypt and Silverblade Paladin (The flail with double strike is pretty crazy.)

Faith's Reward I'll have to test out, in my meta there's some mill and some hand disruption anf this wouldn't bring those back, but would be a blow out after a board wipe.

Heirloom Blade wasn't on my radar at all and I checked it out on your Sram list and seems very interesting, I feel like it won't be going on sram most on the time but on a cannon fodder creature and that doesn't help my game plan. I like the cheaper equip and I can think of some other janky things I could do with it, I'm definitely going to be gold fishing with it.

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