Flickering Ward

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Flickering Ward

Enchantment — Aura

Enchant creature

As Flickering Ward enters the battlefield, choose a color.

Enchanted creature has protection from the chosen color. This effect doesn't remove Flickering Ward.

(White): Return Flickering Ward to its owner's hand.

Profet93 on "Wake Up, Wasteland! It's Me, Three Dog!"

1 week ago

Last_Laugh +1

Crystal Chimes - Recursion

Replenish - Recursion (I have a regular and several foil ones for sale/trade, lol)

Grand Abolisher - Prevent interaction/response to aura cast. Also see Conqueror's Flail.

Flickering Ward - Trigger enchantment cast triggers and for protection

Spectra Ward - Protection

Hall of the Bandit Lord - Unsure about this one given lifeloss but you do have some lifegain to mitigate this.

Bravado - You don't go wide enough

Born to Drive - See above

Angelic Gift - Nice cantrip with evasion but not impactful enough IMO to warrant an inclusion

Squire's Devotion - Not impactful enough IMO

Regarding king-saproling's comment, Gift of immortality is amazing, highly recommended.

Enchantments are not in my wheelhouse, but I've always wanted to make an enchantment deck. Interesting boros enchantments definitely piques my curiosity. What do you feel your deck is lacking at the moment? From my limited perspective, you don't have much draw unless you have a bunch of enchantments on board to trigger one of your burst draw effects. A risky but effective strategy given you are in boros. I hope these comments helped. Let me know what you think, looking forward to your response.

legendofa on Take Control

1 month ago

You're in the colors of counterspells and protection, with and . Flickering Ward and Counterspell are reasonable options, and Swiftfoot Boots lets her start doing her thing as soon as she comes out.

For blink effects, Cloudshift, Ghostly Flicker, and similar effects let you both protect one of your creatures and keep control of your opponents' creatures. Since these cards specifically return the exiled creature "under your control," you can basically reset the control effect. Like, if you took a creature from an opponent with Merieke, you can blink it with one of these cards and keep it under you control without having to keep Merieke tapped.

I also like Fool's Demise for this sort of deck, as a personal favorite.

Crow_Umbra on Can't Thwart the Wild Court [Primer]

6 months ago

Totally understandable regarding not running the Siona infinite combo. I had her as the Commander for an Auras/Enchantment deck that featured the combo. I eventually moved on from the deck because I felt like I was racing for the combo each time, & it lacked the contemporary tech to go a bit wider.

Lol that's one of the simultaneously cool and tough things about running Enchantment/Auras decks is that there's a plethora of cool options to pick from. It can be a bit overwhelming, but def lends to meta-tuning. I think as you play the deck more you'll get a feel for which Auras are your all-stars and which end up becoming kinda lackluster.

I ran Sigarda's Aid in an Auras deck with Mazzy, Truesword Paladin as the commander. The deck featured a lot of super cheap 1-2 cmc Auras that could turn into combat tricks for my creatures, or anything beefy around the table that I knew was going to hit one of my opponents. Running Flickering Ward with Sigarda's Aid and at least one Enchantress effect on board felt great.

Greater Auramancy is good, but it kinda non-bos with stacking additional Auras on your creatures, if that's something you care about. Idk if you've seen Sterling Grove? It's fairly similar to Greater Auramancy, but has some additional utility in being able to tutor up another enchantment if needed.

I'll continue play-testing the decks I've brewed up. Ellivere's art is definitely cooler that Gylwain's lol. I think I'm leaning a bit more towards Gylwain because my meta tends to go wider, & I think his play pattern encourages more of that, & shifts emphasis off loading up your deck with Auras.

AlistarFiend on Alela, Enchantress of the Fae

6 months ago

Azoth2099, thank you for your comment. Flickering Ward is in the deck already and is a great card in this deck! Reconnaissance has proven to be of great value in this deck time after time and would be very hard to convince me to cut it for something else. There are some new cards from Wilds of Eldraine that have my interest listed in the Maybeboard.

Azoth2099 on Alela, Enchantress of the Fae

6 months ago

AlistarFiend

Have you considered Flickering Ward for this deck? Protecting your Commander while generating a ton of tokens is nuts. Or you can just dump all of your into it to fill the field if you don't have anything else to do...I'd cut Reconnaissance for it tbh, that one just isn't really doing much here.

Czechmark on Anikthea Hand of Erebos - Constellation Population

6 months ago

Have you thought of using Flickering Ward? Offers great protection as well as card draw with your enchantresses. Not overly useful for copying but it more than makes up for that in the overall utility it provides.

DreadKhan on Super Shivan

1 year ago

Power doublers that stack with double strike such as Two-Handed Axe, Gisela, Blade of Goldnight, and Inquisitor's Flail are pretty useful if you need Shivan Dragon to be huge.

I like how Unquestioned Authority offers unblockability while replacing itself. War Cadence offers a combat trick you can use to help get through.

Dawnbreak Reclaimer and Pulsemage Advocate are repeatable ways to recur your Dragon, there is also Gift of Immortality.

A nice spare Ghostly Prison effect can be found in Kazuul, Tyrant of the Cliffs or Sphere of Safety, there are also Baird, Steward of Argive and Windborn Muse. In a pinch a card like Spurnmage Advocate or Intrepid Hero can make good deterants.

Vs running so many 1 colour wards have thought about Flickering Ward? You can run various tutors that can find it or another Enchantment such as Heliod's Pilgrim or Moon-Blessed Cleric, there are various spells that can do the same or better, plenty can also find equipment. If you do stick Flickering in you could also try Mesa Enchantress, which is also great with enchantments period.

With access to Pro Red, maybe some Red wipes that use damage? Some include Blasphemous Act, Chain Reaction, and Reckless Endeavor, Pro Red makes these 1 sided.

Hope some ideas here apply, I typed this fairly early in the morning, with only so much coffee, so forgive me if this is a heap of spam!

legendofa on Hexproof in Mono White?

1 year ago

It's not quite hexproof, but do you have the protection Auras? Benevolent Blessing, Flickering Ward, Guildscorn Ward, and Spectra Ward all offer a way to avoid de-Aura-ing your creature. Protection from (other than white), like Mask of Law and Grace, will also work.

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