|Commander / EDH||Legal|
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Enchantment — Aura
As Flickering Ward enters the battlefield, choose a color.
Enchanted creature has protection from the chosen color. This effect doesn't remove Flickering Ward.
(White): Return Flickering Ward to its owner's hand.
Flickering Ward Discussion
3 weeks ago
I was looking over your list again and thought of a few other cards that might be worth trying out in the deck if you haven't tried them already.
Angel of Jubilation interferes with a number of recursion strategies and prevents opponents from sacrificing Karona when it switches to being under their control.
And I guess Flickering Ward is a questionable pick since it can cause aura's to fall off your creatures depending on the color you pick, but its value lies in it being so cheap to cast and return to your hand. Aside from being a viable card in its own right, it basically translates into: Pay : Draw a card for each enchantress effect you control. You can also cast it on an opponent's creature as a political bargaining tool or to knock other auras off of them.
4 weeks ago
The turn I cast Kaalia of the Vast I want to Equip Lightning Greaves , If someone tries to remove in response, I can be flexible, is it ? ? ? I won't know until I see what's coming. It also allows me to (without CMC2) change my color to . Where Flickering Ward costs me mana () AND is Sorcery speed, it's the same as Lightning Greaves basically. Also, Mother of Runes can block and then give herself Protection from the Attacking creatures color. She can also be sacrificed to Razaketh, the Foulblooded and often is. She protects Kaalia of the Vast , allows the Razaketh, the Foulblooded play, then Tutors the win-con for a and 2 life. If someone removes Kaalia of the Vast with Flickering Ward on the stack, your not going to be having a good day. Also, the turn I cast Kaalia of the Vast i don't want to have to wait for an additional to cast Flickering Ward that's a whole turn slower! Mother of Runes helps with Mausoleum Secrets as well.
A strong synergy with Leonin Relic-Warder + Animate Dead + Razaketh, the Foulblooded , tutor as many times as you have 2 life (half your life less 1). Easy to pull Buried Alive or Reanimate or Goblin Bombardment . The issue is to cast Goblin Bombardment you need to pause the infinite combo, but I figure tutor some CMC0 rocks and Goblin Bombardment and then restart the combo with Restoration Angel . Depends on mana situations and life situations. Either way, it tutors every card you need to win to your hand. Cloudshift also has synergy with this combo and is good with ETB A/D/D.
Leonin Relic-Warder + Animate Dead + Entomb ( Razaketh, the Foulblooded ) + Reanimate isn't outside the realm of a T1 win for ++, especially since Leonin Relic-Warder can untap your Chrome Mox on first cast as well. Gemstone Caverns + Godless Shrine + Chrome Mox + Mana Crypt does it T1.
1 month ago
And yeah when I was making cuts. I dropped Zealous Conscripts because of the 5 cmc... Thats a bit heavy. Thats why I kept in the Village Bell-Ringer because he is 4 cmc and while thats still a bit much, its more manageable than 5 and they essentially combo the same way. with Goblin Bombardment , Kiki-Jiki, Mirror Breaker and Adarkar Valkyrie .
Those are very good arguments for Mother of Runes . I know someone may have already asked you this but, so why do you go 4cmc Mother of Runes over 2 cmc Flickering Ward which allows you to protect the creature AND protect itself by flickering it (and also in general, is harder to remove than a creature)?
1 month ago
Finest Hour is probably better than Brave the Sands, so if we're trying to fit in Leyline of Anticipation and Privileged Position , it would be better to cut that instead. And it would probably be correct to cut New Horizons instead of Weirding Wood. A card is better than a +1/+1 counter.
You're going to want to add Alchemist's Refuge to the manabase to help you cast enchantments on your opponent's turns when you don't have Leyline of Anticipation. It might even be worth trying to play Vedalken Orrery to get these effects more often. There are a few flash enchantments you can play as well: Seal Away , Temporal Isolation , Slow Motion , Lawmage's Binding , Cast Out , Alexi's Cloak , Cho-Manno's Blessing , Eel Umbra , Jolrael's Favor , and Serpent Skin seem playable.
Another thing you might consider are replayable enchantments. The few I'm thinking of are Mana Bloom , Gossamer Chains , Flickering Ward , Broken Fall and Molting Skin . The latter three will also help you keep Tuvasa alive!
Speaking of keeping your commander alive, you might find it difficult with only Shield of the Oversoul, Swiftfoot Boots, Lightning Greaves, and Greater Auramancy. Furthermore, the latter two give shroud, which will make it hard to enchant Tuvasa afterwards! I'd consider trying to find more hexproof and indestructible effects even if they come from non-enchantment sources, such as Darksteel Plate . As for auras, there's Alpha Authority and Canopy Cover .
Finally, as just a neat card, you might consider playing Cloud Cover .
As for things to take out, the first thing I would do is take out Luminarch Ascension. The card is so powerful that people will just kill it or, more likely, YOU. It's a political disaster. I'd pull Abundant Growth because it's just not a very high-yield card. If you're looking for ramp and color-fixing, Carpet of Flowers is better because of how common blue is in Commander. Authority of the Consuls is probably not going to be very useful unless you know opponents are going to making large numbers of 1/1s for a combo. Finally, as much as I like it as a card, On Serra's Wings is not particularly excellent here. Unfortunately, that's just four cuts, and I gave a lot more suggestions. You'll just have to consider what effects you might want enough to include.
2 months ago
To gain max value off of Tuvasa I would recommend cards like Sigarda's Aid and Leyline of Anticipation as well as Flickering Ward gives you that card draw on every turn as opposed to just one on your turn :P
Take a look at my primer I wrote for her!
Commander / EDH
SCORE: 51 | 27 COMMENTS | 2259 VIEWS | IN 14 FOLDERS
2 months ago
Hey Ripwater! Thanks for the kind words. I've been playing Karlov since he was released back in Commander 2015. I've spend the last four years tweaking this deck and editing it, and as you can see from my edit history I still make edits when need be. Let me kind of explain my thought process behind why this deck is the way it is. I've been meaning to put this in yhe description of the deck but I just haven't yet. Then let me give you my thoughts on the cards you suggested to me. Here it goes:
Ever since I got big into magic back in RTR I've loved Orzhov and Life Gain strategies. Up until 2015 I spent a majority of my time playing MTG and hearing about how life gain is a bad strategy. Then Karlov was spoiled and my Obzedat, Ghost Council deck was forever changed! I of course looked at Karlov and thought Voltron. Honestly, who doesn't? Here's one of my problems though, I hate Voltron. I just do. My other problem was that V oltron ISN'T life gain. Yes you're adding life gain to the deck to make Karlov beefy, but you aren't gaining life for the purpose of winning. Celestial Convergence , Felidar Sovereign , and Test of Endurance are all ways I win with life gain. Yes this deck runs Aetherflux Reservoir , and I'd be lying if I said I didn't win with Karlov. Plus I'd be stupid not to try and win with him. That's why I run Rogue's Passage , and Elspeth, Knight-Errant . One makes him unblockable and the other makes him a huge flying boy. I'd also be lying if I said that the orginal version of this deck was good. I first made this deck when I fourteen years old. I didn't know much about previous magic cards. I didn't research cards all that much. The first draft of this deck was AWFUL. It wasn't until about a year after I built the first draft and play tested it and made a ton of changes that this deck kicked ass. I started sitting down at tables in gamestores and have people laugh or scoff of me when I told them it was a life gain deck. Then I'd leave them stunned after I won. In conclusion, Voltron isn't my style and wasn't what I wanted to create when I started building this deck. I wanted to make a Business Casual life gain deck what could win consistently and effectively, and I think that's what I've done. Even if Karlov isn't on the field. I can win. If he is on the field and I can't attack with him I can exile creatures. Karlov is only a resource in this deck. Not the centerpiece.
As for Your suggestions. These cards aren't bad suggestions and may find a way into the deck: Contemplation , Tablet of the Guilds , Archangel of Thune , and Ajani, Caller of the Pride . My only problem is that I have a hard time cutting things from this deck haha. It took me three days to finally decide my last batch of cuts! Let me explain why I dislike the other suggestions.
Let me start with Elspeth, Sun's Champion . Elspeth is my favorite planeswalker, and this card specifically is my favorite planeswalker card ever printed. The original version of this deck actually ran Sun's Champion; however, I found that Elspeth, Knight-Errant 's two plus ones were so much more useful. Making one dude isn't nearly as good as making three, but it can still trigger Soul Warden , Soul's Attendant , Suture Priest , and Auriok Champion . Her other plus one works amazing with Karlov, but also works well with creatures like Serra Ascendant and Divinity of Pride . Nine times out of ten you won't get a Planeswalker's ultimate off, so honestly all the ultimate abilites of the planeswalkers I use are irrelavent. Another thing is that Sun's Champion minus ability had the potential to kill large bombs like Karlov and Serra Ascendant .
I feel like Sunscorch Regent costs to much for an ability that doesn't do much for the deck. There are better turn five plays. This card just isn't that good. I probably would've played this when I was on a budget four years ago.
The fact that Flickering Ward flickers back to your hand is cool, but mono colored EDH decks aren't the most common thing and the fact that this can't be casted at instant speed makes it not worth my time. Yes multicolored cards still cant target whatever creature has this enchantment attached to it, but there are plently of ways to get around this card. There are also other, better one drops I'd rather play in this deck
Lastly we have Whispersilk Cloak this card is decent, but as I said, Karlov isn't the main focus of this deck. I ran this card for a brief period about two years ago, but ultimately cut it for Mana Vault . Whispersilk just wasn't doing what I needed it to do, and the only creature I found it useful on was Karlov.
Once again I thank you for your suggestions, and if I do end up adding the cards I liked from your suggestions making cuts will be very hard! Also thank you for the engaging comment, and for the upvote. My opinion on your deck is this: I personally think it could use more tuning, but it's a grrat start. Here's the other thing I have to say, it's not my deck. It's yours. You built it. If you like it then good. What I think is irrelevant. There's no right or wrong way to build your deck. Voltorn is your deck's main style, and mine is using Life Gain to win. We all have our own ways to play, so as long as you enjoy your deck that's what matters!
2 months ago
I don't know what kind of group you play with so I'm going to make a bunch of general sugestions.
- First off, you might benefit from some instant speed removal. Path to Exile Swords to Plowshares etc.
- Similar to above counterspells will help protect you enchanted creature and stop problems from hitting the board.
- If you do not like counterspells perhaps Brave the Elements effects or things like Valorous Stance or Sheltering Light etc.
- Board wipes are also useful in stopping decks that go wide from getting out of hand.
- If you want to keep your removal enchantment based Prison Term is good and you go further into Pacifism efects and/or Oblivion Ring effects.
- Idyllic Tutor and Plea for Guidance are a couple tutors to consider.
- Sram, Senior Edificer is another enchantress effect for auras.
- Some artifact ramp to speed your deck up could be good. Primarily 2 cmc rocks to play before your general. ex. Sol Ring Azorius Signet Talisman of Progress Fellwar Stone
- If you don't like the mana rock idea perhaps you could hate on other peoples. ex. Stony Silence Kataki, War's Wage Aura of Silence
- Sun Titan , Restoration Specialist , and Retether provide some more recursion.
- Sigarda's Aid is a staple in aura/equipment based decks.
- You seem to have most of the auras I like in the deck already but a few to consider are Flickering Ward , Gryff's Boon , Shielded by Faith , and Battle Mastery
- It might be worth branching into equipment for utility, Lightning Greaves and Swiftfoot Boots add some much needed haste.
- Last but not least Bastion Protector is good at both protecting your general and upping his power.
Hopefully some of this is helpful.
2 months ago
Cool version of this Karlov build! I enjoyed a bit of different perspective on it!
I'm currently playing Karlov for nearly a year now and did a lot of tweaking and tuning. I did find out that he kicks as in a more Voltron role. Before I also played all the "if you have X or more life you win the game effects" but those turned out way to weak and often they were removed before I could get into my upkeep. So I've decided to drop all of those and give Karlov a whole range of protection spells, so often he is unblockable and as you already know it's very easy to get Karlov big. Swing in and go for commander damage, its much more effective than the other effects. Also Karlov does not really care about big heals, he wants small heals and lots of em. Bellow ill post a list of cards wich really benefits my deck.
Also if you are interested this is my take of Karlov ([[Primer]] Karlov's Will)
Maybe Ajani, Caller of the Pride might be interesting as well. Let's you swing with karlov with flying and double strike, often resulting in a game end for one player.
Hope that it helps! And I would love to know what you think of my deck :-)
Flickering Ward occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%