Enchantment — Aura
As Flickering Ward enters the battlefield, choose a color.
Enchanted creature has protection from the chosen color. This effect doesn't remove Flickering Ward.
(White): Return Flickering Ward to its owner's hand.
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|Commander / EDH||Legal|
Latest Decks as Commander
Flickering Ward Discussion
2 weeks ago
here is my deck now if you like for suggestions:
3 weeks ago
Hey neat deck! +1
I have a couple of similar decks, my Annihilator build is a speed dredge variety, but I've found Not of This World to be quite useful protection for key big creatures.
Also, I use Crawlspace to devastating effect for early control in my Black/White Exile build (mid-range). It's less casting cost than Silent Arbiter, and even though it allows for 1 additional attacker over his ability, it also doesn't restrict your blocking.
I think this is an interesting deck to attempt as a Colorless build. My infinite blocker combo deck is mono-white (so that I can use Pariah with either Flickering Ward and/or Spirit Mantle depending) so I find your take on it rather interesting to read over.
Here's the decks I referenced in case you want to peek at any of them for more suggestions. I think the colorless direction you're going means most of them won't help a ton; but you never know.
Annihilator Speed Dredge:
Black/White Exile (Mid-Range Control):
Mono-White Infinite Blocker Combo(s):
1 month ago
This seems really interesting, but also pretty narrow. You'd need a critical mass of matching CMC between auras and creatures you can get into the graveyard.
May I suggest a revised version that is more flexible?
Amdael, Dire Auramancer
Legendary Creature - Troll Shaman
Aura cards you control have "As an additional cost to cast this spell, you may pay . If you do, as this spell resolves you may return target creature card with converted mana cost less than or equal to X plus the converted mana cost of this aura from your graveyard to the battlefield and attach this aura to that creature."
An alternative wording of the ability:
Aura cards you control have "As you cast this spell you may pay the mana cost of target creature card in your graveyard reduced by the mana cost of this aura. If you do, as this spell resolves return that creature card from your graveyard to the battlefield and attach this aura to it."
This was actually more difficult to create than what I intended. Initially I wanted it to basically become Animate Dead with an additional cost attached to it equal to the difference in CMC between the aura and the creature. However that idea was kinda screwy as is the text on Animate Dead.
It does provide some benefits over the OP's suggestion
- For one you can use a Holy Strength to resurrect Elesh Norn, Grand Cenobite with a mana investment.
- Basically as long as you have an aura, you can play any creature from your graveyard. Yes, that makes Rancor or Flickering Ward extremely beneficial in this deck. However you're also playing an aura centric deck, that naturally sets you a bit behind.
- You don't require a very metrical combination of creatures and auras to make it function, so it opens you up to experiment more with auras. Auras in general is not favored in Magic, so I think we can afford them some flexibility here. I get that one of the OP's points was that restrictions makes people creative. I fear it makes the deck type too narrow to only include mid-costed auras and low costed creatures. My revisions are not hindering that tactic as the cost reduction is still the same, you just have a higher ceiling.
- It's one package - meaning one Counterspell takes care of the whole lot. It also means you can effectively reanimate creatures that cannot sustain themselves, say Force of Savagery, as there's no time in between the creature entering and the aura attaching, where state based actions are checked and would kill the Force.
- A flaw; there's no target when reanimating as it happens during resolution - so no interaction, no exiling the target in response. Can just be seen as an upside that you wont have paid the cost of the creature for nothing. The alternative wording I made fixes this flaw, but that also opens it up to so much vulnerability. Suddenly a Scavenging Ooze becomes an unlimited Essence Scatter for .
- A flaw; to simplify the design I made the additional cost which means you can bypass color requirements/intensity. The alternative wording I made should solve this problem - if you cast a Aura and intent to cast a creature, you still need to pay as the aura can only reduce the generic mana cost in this instance. The problem is that this wording makes it a LOT more complex to fully understand.
1 month ago
If your interested in being annoying, there are several Urza block enchantments that return to hand when they go to the graveyard from the battlefield: Sleeper's Guile for some evasion, Brilliant Halo (not that great), Despondency to nerf a creature, Cessation and Slow Motion can be really annoying.
1 month ago
Hi There, pretty solid deck! +1. If I may suggest a card, although an aura, it is Flickering Ward. Great way to protect Balan and others. You already run Sigarda's Aid, those two synergize pretty well.
2 months ago
You might also look into some more advanced control options like Anguished Unmaking and/or Prison Term. I use Reverent Mantra to pretty decent effect in a couple of my Black/White builds where I've got important creatures to protect.
2 months ago
These might be a little too expensive but if you don't mind more played versions, these can be pretty cheap: Spirit Mantle, Flickering Ward, Prison Term, Danitha Capashen, Paragon, Umbra Mystic, and Retether.
Oblivion Ring-type cards also might be really good since you can tutor/dig for them in a pinch with the tools you already have. Some others in this vein are Thopter Arrest, Journey to Nowhere, Banishing Light, and Cast Out.
I hope some of these are helpful at least! They are just ones that I have found pretty useful iny own decks :)
2 months ago
@bushido_man96: thanks for the feedback! Yeah, the upkeep doesn't usually get paid unless I haven't drawn into a gameplan or need answers. It's cheap, useful when it's there, then gone. Flickering Ward combos Alela's tokens if I can get a mana combo in here. I was thinking about going from taxes to prison for some of my disruptive enchantments. What are your thoughts? Anything you see that isn't pulling weight?