Flickering Ward

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Tempest (TMP) Uncommon

Combos Browse all

Flickering Ward

Enchantment — Aura

Enchant creature

As Flickering Ward enters the battlefield, choose a color.

Enchanted creature has protection from the chosen color. This effect doesn't remove Flickering Ward.

(White): Return Flickering Ward to its owner's hand.

Flickering Ward Discussion

hkhssweiss on Tuvasa the Pissed-Off

6 days ago

Yo austintayshus~

To gain max value off of Tuvasa I would recommend cards like Sigarda's Aid and Leyline of Anticipation as well as Flickering Ward gives you that card draw on every turn as opposed to just one on your turn :P

Take a look at my primer I wrote for her!


Tuvasa of the Eternal Aeon | Primer

Commander / EDH hkhssweiss

SCORE: 51 | 27 COMMENTS | 2259 VIEWS | IN 14 FOLDERS


HunterClaise on Karlov the Undying (Life Gain Deck)

1 week ago

Hey Ripwater! Thanks for the kind words. I've been playing Karlov since he was released back in Commander 2015. I've spend the last four years tweaking this deck and editing it, and as you can see from my edit history I still make edits when need be. Let me kind of explain my thought process behind why this deck is the way it is. I've been meaning to put this in yhe description of the deck but I just haven't yet. Then let me give you my thoughts on the cards you suggested to me. Here it goes:

Ever since I got big into magic back in RTR I've loved Orzhov and Life Gain strategies. Up until 2015 I spent a majority of my time playing MTG and hearing about how life gain is a bad strategy. Then Karlov was spoiled and my Obzedat, Ghost Council deck was forever changed! I of course looked at Karlov and thought Voltron. Honestly, who doesn't? Here's one of my problems though, I hate Voltron. I just do. My other problem was that V oltron ISN'T life gain. Yes you're adding life gain to the deck to make Karlov beefy, but you aren't gaining life for the purpose of winning. Celestial Convergence , Felidar Sovereign , and Test of Endurance are all ways I win with life gain. Yes this deck runs Aetherflux Reservoir , and I'd be lying if I said I didn't win with Karlov. Plus I'd be stupid not to try and win with him. That's why I run Rogue's Passage , and Elspeth, Knight-Errant . One makes him unblockable and the other makes him a huge flying boy. I'd also be lying if I said that the orginal version of this deck was good. I first made this deck when I fourteen years old. I didn't know much about previous magic cards. I didn't research cards all that much. The first draft of this deck was AWFUL. It wasn't until about a year after I built the first draft and play tested it and made a ton of changes that this deck kicked ass. I started sitting down at tables in gamestores and have people laugh or scoff of me when I told them it was a life gain deck. Then I'd leave them stunned after I won. In conclusion, Voltron isn't my style and wasn't what I wanted to create when I started building this deck. I wanted to make a Business Casual life gain deck what could win consistently and effectively, and I think that's what I've done. Even if Karlov isn't on the field. I can win. If he is on the field and I can't attack with him I can exile creatures. Karlov is only a resource in this deck. Not the centerpiece.

As for Your suggestions. These cards aren't bad suggestions and may find a way into the deck: Contemplation , Tablet of the Guilds , Archangel of Thune , and Ajani, Caller of the Pride . My only problem is that I have a hard time cutting things from this deck haha. It took me three days to finally decide my last batch of cuts! Let me explain why I dislike the other suggestions.

Let me start with Elspeth, Sun's Champion . Elspeth is my favorite planeswalker, and this card specifically is my favorite planeswalker card ever printed. The original version of this deck actually ran Sun's Champion; however, I found that Elspeth, Knight-Errant 's two plus ones were so much more useful. Making one dude isn't nearly as good as making three, but it can still trigger Soul Warden , Soul's Attendant , Suture Priest , and Auriok Champion . Her other plus one works amazing with Karlov, but also works well with creatures like Serra Ascendant and Divinity of Pride . Nine times out of ten you won't get a Planeswalker's ultimate off, so honestly all the ultimate abilites of the planeswalkers I use are irrelavent. Another thing is that Sun's Champion minus ability had the potential to kill large bombs like Karlov and Serra Ascendant .

As I said earlier, Karlov isn't the centerpiece of this deck so I feel like Mother of Runes and Eight-and-a-Half-Tails would take up space that could be filled by other cards.

I feel like Sunscorch Regent costs to much for an ability that doesn't do much for the deck. There are better turn five plays. This card just isn't that good. I probably would've played this when I was on a budget four years ago.

The fact that Flickering Ward flickers back to your hand is cool, but mono colored EDH decks aren't the most common thing and the fact that this can't be casted at instant speed makes it not worth my time. Yes multicolored cards still cant target whatever creature has this enchantment attached to it, but there are plently of ways to get around this card. There are also other, better one drops I'd rather play in this deck

Lastly we have Whispersilk Cloak this card is decent, but as I said, Karlov isn't the main focus of this deck. I ran this card for a brief period about two years ago, but ultimately cut it for Mana Vault . Whispersilk just wasn't doing what I needed it to do, and the only creature I found it useful on was Karlov.

Once again I thank you for your suggestions, and if I do end up adding the cards I liked from your suggestions making cuts will be very hard! Also thank you for the engaging comment, and for the upvote. My opinion on your deck is this: I personally think it could use more tuning, but it's a grrat start. Here's the other thing I have to say, it's not my deck. It's yours. You built it. If you like it then good. What I think is irrelevant. There's no right or wrong way to build your deck. Voltorn is your deck's main style, and mine is using Life Gain to win. We all have our own ways to play, so as long as you enjoy your deck that's what matters!

RoaringBunny on Mr. Steal Yo Topdeck

1 week ago

I don't know what kind of group you play with so I'm going to make a bunch of general sugestions.

Hopefully some of this is helpful.

Ripwater on Karlov the Undying (Life Gain Deck)

1 week ago

Hey HunterClaise

Cool version of this Karlov build! I enjoyed a bit of different perspective on it!

I'm currently playing Karlov for nearly a year now and did a lot of tweaking and tuning. I did find out that he kicks as in a more Voltron role. Before I also played all the "if you have X or more life you win the game effects" but those turned out way to weak and often they were removed before I could get into my upkeep. So I've decided to drop all of those and give Karlov a whole range of protection spells, so often he is unblockable and as you already know it's very easy to get Karlov big. Swing in and go for commander damage, its much more effective than the other effects. Also Karlov does not really care about big heals, he wants small heals and lots of em. Bellow ill post a list of cards wich really benefits my deck.

Also if you are interested this is my take of Karlov ([[Primer]] Karlov's Will)

  • Contemplation
  • Tablet of the Guilds
  • Eight-and-a-Half-Tails
  • Mother of Runes
  • Sunscorch Regent
  • Flickering Ward
  • Whispersilk Cloak
  • Archangel of Thune
  • Also I would take Elspeth, Sun's Champion over Elspeth, Knight-Errant . Elspeth is one the few planeswalker who can win you a game by herself. Other planeswalkers are often in a more supportive role.

    Maybe Ajani, Caller of the Pride might be interesting as well. Let's you swing with karlov with flying and double strike, often resulting in a game end for one player.

    Hope that it helps! And I would love to know what you think of my deck :-)

    TheMillKid on Daxos the Budget

    3 weeks ago

    Cards like Conviction , Flickering Ward , Cage of Hands , and Forced Worship are sometimes cool ways to generate extra experience counters.

    Ghostly Prison and Sphere of Safety are popular ways to keep your opponents from attacking you (although I think Ghostly Prison might be a little less budget-friendly).

    Vault of the Archangel is a good utility land, since life gain is a good way to keep yourself alive during a long game.

    Happy brewing!

    multimedia on Daxos The Returned and Spirits of Enchantments

    3 weeks ago

    Hey SSK, nice to see you're now playing Commander :)

    Several really good cards here, but I think you're going to have trouble getting enough experience counters fast enough for Spirits created by Daxos to matter. Daxos is a slow Commander, to increase the speed of getting exp. counters consider some low mana cost enchantments that can return themselves back to your hand to be cast again with either an ability or when they go to the graveyard.

    Budget cards ($4 or less each) to consider adding:


    Cards to consider cutting:

    • Kabira Crossroads
    • Orzhov Guidgate
    • Deadly Tempest
    • Spear of Heliod
    • Intangible Virtue
    • Necromancer's Covenant
    • Marshal's Anthem
    • Dictate of Heliod
    • Celestial Archon
    • Nighthowler
    • Teysa, Envoy of Ghosts
    • Archetype of Finality
    • Orzhov Cluestone
    • Stasis Snare

    Most of these are high mana cost cards. I don't think you need all these anthem effects for tokens since the main source of tokens comes from Daxos and those tokens should already be big with high power/toughness.

    Good luck with your deck.


    mrdehring on Masked Surge

    3 weeks ago

    Combos look great! The challenge is going to be staying alive long enough and not showing your hand until it is too late for them to do anything about it.

    I always found that people I play with hate seeing Authority of the Consuls and Blind Obedience . Those cards always draws a lot of attention and you get attacked a lot after it hits. How have they been for your deck? Do they slow everything down enough to stabilize, or do you tend to play them later in the game?

    In a deck with so few creatures do you get to use the enchant creatures much? The Bear Umbra and Flickering Ward seem to not have a lot of good homes.

    Love the Imprisoned in the Moon and the Darksteel Mutation , might I suggest Lignify , Deep Freeze and, as multimedia mentioned, Song of the Dryads as other options to make commanders useless.

    You seem to want to ramp to Primal Surge as your win con and you want to buy time to get there was try out Awakening Zone as a way to make mana that happens to chump block. From Beyond also works, but people get suspicious when they see the words search and Eldrazi on the same card. Another great card to help you get to your surge is Kruphix, God of Horizons just keep floating that mana until you get enough.

    With the blink effects you have I always thought Aid from the Cowl was fun. If you need something to blink look into Attunement . With the extra card drawn from playing enchantments this is a great way to dig for that surge.

    Copy Enchantment because I'm sure you want more of something.

    If your plan is to win with combo, make sure you protect it. If it gets milled, or countered, you will need an Eternal Witness style card. Other options that are a bit more budget friendly are Den Protector , Greenwarden of Murasa and Skullwinder .

    I don't see a lot of tutors for your combo, so if you are having trouble getting them online you may want to try Planar Bridge , Planar Portal and Tamiyo's Journal are all ways to find the combos you are trying to assemble.

    ObeseBanana on Heroic lock out combo

    1 month ago

    Unfortunatly Flickering Ward isn't pauper legal. Cool list though

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    Flickering Ward occurrence in decks from the last year

    Commander / EDH:

    All decks: 0.01%