Elvish Mystic

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Frontier Legal
Pauper Legal

Printings View all

Set Rarity
Commander 2014 Common
Magic 2015 Common
Magic 2014 Common
Promo Set Common

Combos Browse all

Elvish Mystic

Creature — Elf Druid

: Add to your mana pool.

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Price & Acquistion Set Price Alerts

Cardhoarder (MTGO) -30%

0.52 TIX $0.04 Foil

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Elvish Mystic Discussion

KongMing on Don't Be So Elvish! I Have Enough To Share!!!!!

3 hours ago

Have you thought about adding Joraga Warcaller? He's an Elf (surprise!) and combos well with the rest of your creatures and the deck's theme.

Even though Freyalise can destroy artifacts/enchantments, you should think about adding Reclamation Sage to the deck. I can see players getting rid of Freyalise multiple times mid-game in order to keep their artifacts and enchantments safe. Just when they think you don't have enough mana to summon Freyalise again, Reclamation Sage comes in for 3 and wrecks their delicate combo machine.

Also, replace Elvish Mystic with Llanowar Elves for flavor reasons. The Llanowar Elves will be ecstatic to see Freyalise, the Fury of their homeland, be summoned with their mana. Your opponents will cower and tremble in fear before this wombo combo. For the lulz, you can get a foil version of Llanowar Elves and Freyalise for about $1.25 each. A small price to pay to wreak psychological havoc on your opponents with your matching blinged out dork and commander.

If you have the inkling, you could even make custom tokens with the Llanowar Elves art for Freyalise to summon.

Austin_Smith_of_Cards on Mono Green EDH

1 day ago

Besides flavor, Bow of Nylea ought to be included for the slew of effects it gives you. Blocking is now very undesirable for opponents, plus it shoots down smaller flying creature, and shuffles cards from your graveyard back into your library. Utility is everything in EDH.

Rishkar's Expertise is an insane EDH card that should be acquired while the price is still low. Draws you a crapton of cards, then you can play something from your hand with mana cost 5 or less, which potentially includes a card you just drew into.

Your list needs more mana dorks to get your bigger creatures out faster. I recommend Elvish Mystic and Llanowar Elves, but Arbor Elf and Fyndhorn Elves do the same thing.

Hydra Omnivore is a stellar card for when you're facing off multiple opponents; bully the player with the weakest board state to ensure everyone else will be clocking in 8 damage every swing.

Garruk's Packleader is a great way to keep your engine running, by maximizing off the creatures you're playing and drawing you into more big creatures.

Where's Acidic Slime? One of the best green cards in EDH for sure. Deathtouch + artifact/enchantment/LAND removal? Sign me up!

Genesis Hydra is a great two-for-one, lets you play something huge off the top of your deck when you've ramped enough, and sticks around as a pretty big creature.

Zendikar Resurgent is excellent for lategame gas, plus it makes your X-spell Hydras more insane.

AstroChipmunk on Elves (Work in Progress)

2 days ago

Realistically, if I add the Elvish Mystics and possibly another 1 or 2 mana creature I could hard cast it early in the game. Also, Since I am new to modern I have no clue what the meta is looking like right now. Are there any cards that I NEED in my sideboard to deal with a certain opponents card?

Firebones675 on Nostalgia in a deck

3 days ago

I've been getting error messages trying to post a comment. It might be because it's to long so i'm gonna split it up.

Didn't hear back from you but i think this is the deck you wanted me to look at.

What i'm going to try to do is to take the cards in the deck and suggest better cards that are legal in modern while keeping the overall theme the same.

I'm not sure what your budget is so i'm just gonna start listing cards but i can tweak this to lower the cost if you want me too.

Elvish Mystic can be replaced by better manna dorks like Birds of Paradise or Noble Hierarch.

Cards like Market Festival generally arent great and its usually better to run more mana dorks instead. The one exception is if you run a playset of Arbor Elf but at that point i'd run Utopia Sprawl instead.

Path to Exile is some of white's best removal and is a lot better than Divine Verdict.

sonnet666 on Hermits Make The Best Spies... Wait, What?

4 days ago

Hope of Ghirapur is already in the deck.

Slither Blade is an easy swap. I like that it's a rogue, but I don't like that it's blue. I'll probably swap out Surveilling Sprite for it.

Memnite is fantastic and is not coming out. The ability to drop it first turn with a 1-drop dork for a turn 2 Edric AND a draw is too good to pass up. The only other way to get that is using a 0 mana accelerant, which are much more inconsistent.

Has anyone considered that I don't have Capture of Jingzhou simply because a) I'm out of room, and b) the HD package is just better? It's not necessary to chain turns together if on one of those turns you straight up win. Right now I can swap Temporal Mastery for Capture if people really think it's necessary, but I already don't have enough room for Deep Analysis, so right now the HD combo needs Edric and the combat step for the winning LabMan draw. Personally I'd put Deep Analysis back in before Capture. If anyone can think of some good swaps let me know, but until then I'm not going to put in another 5 mana spell that doesn't contribute to my plan A.

Also, Carpet of Flowers is in the sideboard and is going to stay in the sideboard. It's pretty much an obvious swap for a Llanowar Elves/Elvish Mystic/Fyndhorn Elves/What-have-you, and I don't like putting meta dependent cards in the mainboard if I don't have to.

kurcody1 on G/U zoo deck

5 days ago

Thanks for more insight, Soulus101. I'm thinking about some creatues that draw cards when they deal damage or enter the battlefield and taking out some lands because I have all of that card draw. The problem is, I feel like you are thinking about making the deck more aggro than I want it to be, especially because you think the Hornet Queen is too much mana and you think I should put in cheap draw. Given what I've seen from MTG Goldfish's modern budget magic, I want to make the deck keep up (especially against aggro) in the early game with Arbor Elfs, Elvish Mystics, and Oviya Pashiri, Sage Lifecrafters. by turn 3, I hope to have either Lorescale Coatl or Scion of the Wild that will slowly power up, then being able to win in the late game by playing Harmonize and Tidings when I am low on cards and playing my creatures that synergise well, really hoping to get a Prophet of Kruphix on the board. I am hoping to play very defensive at the beginning, using the advantage of double blocking, then getting a huge board that my opponent can't keep up with late in the game and attacking (most likely with big Lorescale Coatls, Scion of the Wilds, or tokens from Oviya Pashiri, Sage Lifecrafters.)

Rozmar on Shamanator

6 days ago

Hey I'm a very big fan of Sachi edh so I thought I'd give some suggestions. I use Paradox Engine is a must have and it explains itself. Planar Bridge is a nice touch if your making a lot of mana to use it. If your running the snake support Ambush Viper is a good addition. Omnath, Locus of Mana gets very big very fast and Karametra's Acolyte gets it there even faster. Lastly a common problem I find with Sachi is that once she leaves the board you get slowed down a ton because your ramp is gone Harvest Season and creatures like Elvish Mystic would make getting Sachi back on the board easier. I like the enchantment theme you have going and I hope this helps you out

aidan5x5 on Mono Green Ramp

1 week ago

It is a lot of creatures but a lot of them are my mana ramp. I can go turn 1 Elvish Mystic, Turn 2 Somberwald Sage, Turn 3 Primalcrux and be just as fast as a Tron deck, which is one of the goals of the deck. I do want to play Utopia Sprawl, but I don't know what to cut. And playing non-permanant ramp spells like Explore make my Primal Surge much weaker, which if I can cast on turn 4 or 5 (which I've done a bunch of times before) basically wins me the game.

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