Elvish Mystic

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Elves vs. Inventors (DDU) None
Commander Anthology (CM1) Common
Commander 2014 (C14) Common
Magic 2015 (M15) Common
Magic 2014 (M14) Common
Promo Set (000) Common

Combos Browse all

Elvish Mystic

Creature — Elf Druid

: Add to your mana pool.

Price & Acquistion Set Price Alerts

DDU

CM1

C14

Ebay

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Elvish Mystic Discussion

multimedia on Emmara, Soul of the Accord

1 day ago

Hey, nice budget Commander deck. Phyrexian Processor is pretty busted with Trostani and more ramp is very good to play Trostani faster or have more ways to make mana to play big creatures.

Budget cards to consider adding:

Other cards to consider:

Cards to consider cutting:

  • Lay of the Land
  • Mass Calcify
  • Sworn Companions
  • Wake the Reflections
  • Sleek Schooner
  • Icy Manipulator
  • Take Heart
  • Ajani's Last Stand
  • Angelic Chorus
  • Squire's Devotion
  • The Mending of Dominaria
  • Centaur Healer
  • Healer's Hawk
  • Hidden Dragonslayer
  • Ledev Champion
  • Loxodon Restorer
  • Roc Charger
  • Worldsoul Colossus
  • Hungering Hydra

Good luck with your deck.


MasterTaco on Anafenza V2

1 day ago

So with the theme of being aggro/removal, and keeping the deck at a budget I'll try and list some budget alternatives that can be upgrades, off the cards I can think of off the top of my head. I'm also noticing a trend with +1/+1 counters so I'll consider those as well

Remove:

Arbor Colossus: He's basically an 11 cost 9/9 that removes one single flying creature

Druid of the Cowl: Two drop mana dork that can be replaced by Llanowar Elves or Elvish Mystic. Though Druid of the Cowl has more toughness, playing one of the others turn 1 helps accelerate you better.

Experiment One: Cool one drop that gives himself counters and can regenerate, but the downside is that your deck does run a lot of creatures with similar low power/toughness creatures making this hard to get passed more than 3 counters without the aid of using resources on him.

Greenwarden of Murasa: I would keep him if you can't get your hands on a Eternal Witness because 3 > 6 mana wise.

Kabira Vindicator: Level up is a cool mechanic, but having to spend 4 mana to cast him and then another 6 mana to give your creatures +1/+1 is pretty bad. Glorious Anthem would already give them +1/+1 OR you can always get Gideon, Ally of Zendikar use his -4 ability immediately and have the emblem to have an almost permanent buff to your creatures.

Knight of Cliffhaven: Same reason as Kabira, 5 mana to have a flying 2/3 is pretty meh. and 14 mana total to have a flying, vigilant 4/4 is the worst.

Sunscorch Regent may not have vigilance, but he does have flying, and gets stronger the more spells that cast as well as gaining you life.

Master of Pearls: Has to be morphed and flipped to have any real usage. Overwhelming Stampede gives your creatures trample on top of whoever has the highest power on your board.

Nekrataal: 4 drop creature version of the 2 drop Terror. Avatar of Woe may not have the etb, but she can become a 2 drop pretty easy and can destroy a creature for you each turn.

Netcaster Spider: Would just replace this with

Longshot Squad, would synergize more with the deck and grants your other creatures +1/+1

Phytotitan

Salt Road Patrol: For aggro, this card is too slow and only boost itself.

Sporemound: You don't have any mana accelerators or extra land drop enablers

Scapeshift: This spells rocks if you Golgari Rot Farm, Selesnya Sanctuary, Orzhov Basilica

Oath of Ajani: Would replace with Abzan Ascendancy, one extra mana for the same first ability, but the second ability will have more usage since you don't run any planeswalkers in the deck which makes the oath just a dead card on the field.

Zendikar's Roil: As mentioned with Sporemound, an alternative with a better landfall effect is Rampaging Baloths

Consume the Meek: This kills your commander and most of your creatures

Cards I would consider adding:

Pir, Imaginative Rascal & Hardened Scales work almost the same way your Winding Constrictor work

Cathars' Crusade: Considered a staple in most creature decks that use +1/+1 counter things

Ivorytusk Fortress: The budget version of Seedborn Muse and synergy with counters

Forgotten Ancient: Allows itself to gain more counters on it while the game continues and can move them to other creatures

Retribution of the Ancients: Great kill enchantment that revolves around +1/+1 counters

Oran-Rief, the Vastwood: Just an all around decent land that gives counters to all your creatures that entered on the same turn.

multimedia on I'm gonna make him an offer he can't refuse...

4 days ago

Hey, nice version of Tasigur. Seasons Past is sure a fun card to play.

Consider cutting some counterspells except Drain, Pact, Flusterstorm? Replacing them one mana blue draw:

You could even cut the rest of the counterspells for mana dorks. Penthoplayer already suggested this although I think Arbor Elf is not a good choice here because there's too many nonForest lands.

Also consider cutting Eldritch Evolution and replacing it with Carpet of Flowers? Evolution is good with lots of creatures, but there's not a lot creatures here and there's not much of a step up either. It also exiles after it's cast, that's going against the recursion strategy.


Guffawkle on You and what army ?

6 days ago

Adding more ways to defend yourself and your combo pieces seems like a good idea since this is a relatively slow combo. Llanowar Elves or Elvish Mystic might help speed this up a bit. I would also suggest cutting red, given that you only have two cards of that color and they don't help the combo.

multimedia on Derevi

1 week ago

Hey, saw your forum topic. If you want to abuse tap/untap and disrupt your opponents with Derevi then consider expanding on the Stax/hatebear theme? But like Bchong said if you're playing the Stax theme then you want to limit the amount of high CMC cards because you will not be able to consistently have enough mana to cast these cards.

You say you don't have mana problems, but I find that hard to believe because there's a lack of ramp here with only 33 lands. There's no one mana dorks, only one two drop mana rock (Vessel) and no land ramp spells (Into the North, Farseek, Nature's Lore, Rampant Growth, etc.)? Mana dorks and land ramp are the main reasons to play green in Commander.

If you're tapping down lands then consider adding mana dorks? Mana dorks are not effected by effects that tap lands therefore they can still make mana. Other cards that are helpful when you can untap lands with Derevi/dorks are the enchant land ramp enchantments. Most mana dorks are one mana 1/1 creatures who can also attack when you have your opponents locked down. These dorks can attack, do combat damage to an opponent and be used to untap a permanent with Derevi. Edric, Spymaster of Trest and/or Nature's Will can make attacking with dorks or hatebears very beneficial.

Ramp to consider adding:

More set-up that your opponents cards become tapped consider these cards:

There's a hatebear theme here consider expanding on it:

Budget lands to consider adding:

Consider Yisan, the Wanderer Bard or Birthing Pod? Both are very good with having the ability to untap a permanent with Derevi. They can give you a repeatable way to tutor for and put a creature right onto the battlefield, paying only one, two or three mana; this is helpful with the Stax/hatebear themes. As far as high CMC cards Sun Titan is one I suggest because he can reanimate a Stax/hatebear card especially good with Stasis or Tangle Wire.

An equipment strategy is not good in Commander unless going all out playing Voltron with a ton of equipment, cards that care about equipment and cards that can protect your creatures while being equipped. My advice is cut the equipment strategy (Helm of Host, etc.) and focus more on expanding ramp and Stax/hatebear strategies.

I will help you make cuts to add these cards if you like some of these ideas.

Good luck with your deck.


Penthoplayer on I'm gonna make him an offer he can't refuse...

1 week ago

Some basic things: Chrome Mox, Arbor Elf, Elvish Mystic, Fyndhorn Elves, Llanowar Elves, Priest of Titania, and Carpet of Flowers should all be main decked because speeding up your deck is always a positive.

I wouldn't bother with the Scrylands in the maybeboard because of the power and fixing available through fetchlands and Shocklands being so great.

I'd also go ahead and add Counterbalance because it's so good with Top.

saralach on selvala big stuff

1 week ago

Too many lands. Get more dorks. Priest of Titania, Elvish Mystic, Boreal Druid, and Birds of Paradise.

Some creatures to go with are Phyrexian Soulgorger, Great Oak Guardian and Rhonas the Indomitable. With Rhonas, Guardian, and Temur Sabertooth you can pump your guys and give them trample.

hkhssweiss on Need Help - Meren Upgrades?

1 week ago

datapata

What is your budget? I used to play Meren for a long time so here are a couple staple cards that can be considered :)

You can also add in more mana dorks so you can faster accelerate your game play, cards like Elvish Mystic, Llanowar Elves, Deathrite Shaman, Birds of Paradise, Elves of Deep Shadow, Fyndhorn Elves.

Hope that helps and feel free to ask questions!

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