Elvish Mystic

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Elves vs. Inventors (DDU) None
Commander Anthology (CM1) Common
Commander 2014 (C14) Common
Magic 2015 (M15) Common
Magic 2014 (M14) Common
Promo Set (000) Common

Combos Browse all

Elvish Mystic

Creature — Elf Druid

: Add to your mana pool.

Latest as Commander

Elvish Mystic Discussion

triproberts12 on Simic Token Engine

1 day ago

I have a Tatyova deck built around her as the engine, and what I've found is most important is the curve. I built her as druid tribal, so there are plenty of Llanowar Elves variants, and I restricted the ramp to mostly 1 and 3-mana spells, so I could get her out by turn 3 most of the time. Since a body is a body in your deck, and combination of T1 Birds of Paradise , Llanowar Elves , Elvish Mystic , Fyndhorn Elves , Joraga Treespeaker , or Boreal Druid followed by T2 Wood Elves , Yavimaya Dryad , Farhaven Elf , or Springbloom Druid is a good start.

JakeHarlow on Budget Pirate Aggro

2 days ago

@ Spongee07:

Thanks so much for commenting!!

After Standard rotated (with the Ixalan block no longer being legal), I stopped playing Standard and haven’t been back since — I haven’t played the format with Core 2020 or Throne of Eldraine. Mostly this was because I could no longer play my Pirates!!

Then, Pioneer popped up, and just like you, it got me thinking. I haven’t thrown a list together yet, but I had considered upgrading these Pirates and seeing how they’d do in the new environment.

I would LOVE to have a discussion with you on how to upgrade this decklist for the new format. Send me a PM here on Tappedout, and maybe we can do a Google Hangouts or whatever and have an actual chat about it!

I don’t really have much of an idea about the Pioneer metagame. Is it even settled yet into smallish group of dominant strategies, or is it still wide open? I honestly have not been paying much attention.

Since Pioneer is basically Return to Ravnica forward, minus fetch lands, here are my initial thoughts right off the bat:

  • Mainboard Duress moves aside for the full playset of Thoughtseize . When they reprinted this in Theros, I immediately thought it would be absurd in an aggressive shell, and Pirates is perfect for that. Given the incredible performance of Drill Bit as auxiliary hand disruption out of the sideboard (we only run in when we are on the play or against hard Control), I’d say we would be happy to mainboard 4 copies of Thoughtseize .

  • Mana Confluence : Maybe run four of these over Dragonskull Summit ? If we can reduce the probability of playing taplands (and therefore having slow starts that could cost us games) to 0%, I feel like we would be well-served. When I did lose games with this deck, over half the time I’d say it was to drawing awkward mana and having too many Summits coming in tapped. If the meta is aggressive or burn-heavy, we might want to think twice before running so much pain in our mana base, but it’s worth considering.

  • Rending Volley : Possible sideboard option? Don’t know the meta but this is a fairly good color hoser. The other card in this Dragons of Tarkir cycle that we have access to, Self-Inflicted Wound , comes to mind as well, but it doesn’t strike me as a competitive enough to be playable in Pioneer.

  • Ob Nixilis's Cruelty : I think this is still a really good removal spell for the sideboard. Deals with indestructible, stops graveyard strategies and reanimation, and gets things with 5 toughness off of the board ( Siege Rhino comes to mind here). What do you think?

  • Sorcerous Spyglass vs. Phyrexian Revoker : As a creature, Revoker is squishier and easier to kill, but it does advance our clock faster against control and combo decks because it can attack. Losing the ability to peek at the opponent’s hand is also a drawback, but with hand disruption and Game 1 information, we should already have a pretty good idea of what the opponent has and is relying on. Revoker can also turn off mana dorks, since his ability does cover mana abilities, so that’s an upside too. This gives us some play against ramp decks, and since Elvish Mystic and Llanowar Elves are in the format, I’d say we might want to have an extra card against ramp!

  • March of the Drowned : I still think this is one of best cards against grindy matchups and Control decks, and depending on how Pioneer’s meta is, we might even want to play more than two copies. It’s a really cheap and efficient reanimation card for Pirates.

  • Kolaghan's Command : This card seems too good to ignore for the sideboard. Extra removal, hand disruption, reanimation and artifact hate on one card? I’d say it’s better than Angrath's Rampage even though it costs more (and it is an instant, too).

  • New Pirates?: I know Core 2020 added Glint-Horn Buccaneer , which at 3 mana and 4 toughness is very interesting and within our curve. It’s far sturdier than all our other creatures, does have haste, and causes incremental damage when we discard a card to its ability. This could be very useful against Control or grindy midrange in particular, since it can help us get through land pockets if we run into one. Against aggro matchups, it blocks fairly well if we are on the ropes. Definitely not a bad Pirate or a bad three-drop. But what to cut for it? Is it just a sideboard piece too? Or do we skip it? Also, are there other new Pirates in these colors that I am overlooking?

Anyway, those are my initial thoughts. Shoot me a private message and I’ll give you my gmail and maybe we can link up and have a real discussion! I agree with you that there is real potential here! Thanks for your interest and have a great day!!

rob_shifflett on Korvold (lands matter edh)

3 days ago

Not enough lands. 38 lands at a minimum for a LANDS strategy. While turn one dorks/rocks are strong, they lack the survivability of lands. I advise cutting any dorks that tap for a single color. The rest are self explanatory.

Cuts: Llanowar Elves Elves of Deep Shadow Fyndhorn Elves Elvish Mystic Priest of Titania Fellwar Stone Chrome Mox Lotus Petal

Adds: Mountain 2x Swamp Oracle of Mul Daya Mina and Denn, Wildborn World Shaper Courser of Kruphix Horn of Greed

SideBae on Yarok, but I'm Paper

5 days ago

I mean, I'm surprised no one mentioned any cantrips yet... Ponder and Preordain are pretty easily two of the best cards in EDH (there's a reason they're banned in Modern), so I think you should stick them in there. multimedia's suggestion of a Flash line is a good plan, and adding the cantrips can help you find it (or whatever combo). Since you're not running fetchlands, I don't think Brainstorm is a good idea. If you do run things like Polluted Delta , it gets REALLY good.

I would also like to point out that, being as creature heavy as you are, you may have trouble with boardwipes. I think you should consider backup cards, like Living Death or Heroic Intervention , since they'll let you survive if you get hit with a Toxic Deluge or Supreme Verdict .

I like that you're running Deathrite Shaman and Birds of Paradise , but you should run some other dorks as well. Arbor Elf is good, especially with duals like your Overgrown Tomb . I'm also a big fan of Elves of Deep Shadow or the classical-era Fyndhorn Elves / Llanowar Elves / Elvish Mystic . Running dorks gets your general down that much faster, meaning your deck overall becomes exponentially more powerful.

If you run the dorks, you can cut cards like Chromatic Lantern in order to make Collector Ouphe viable. Collector Ouphe is a brutal card, especially since you can find it off of your Green Sun's Zenith .

You're running a lot of basics for a tri-color deck without Back to Basics or Blood Moon . There're some cards you may want to look into, like Mana Confluence , City of Brass , Reflecting Pool ... These'll smooth out your mana nicely.

Efficient counterspells can help protect your general and slow down your opponents. I suggest considering some of the following: Spell Snare , Spell Pierce , Delay , Dispel , Swan Song , Veil of Summer , Narset's Reversal or even Mental Misstep , depending upon your meta.

Darth_Savage on NIV-MIZZET FIRES (pioneer)

5 days ago

In Modern, Niv-to-Light has a similar shell. Bring to Light essentially lets you run 8 copies of Niv-Mizzet Reborn since it can tutor it and then cast it without paying the mana cost. Most of the cards used in that deck are legal in Pioneer, see: https://www.mtggoldfish.com/articles/much-abrew-niv-to-light-modern-magic-online

I'd cut Arboreal Grazer for almost any mana dork, be it Gilded Goose or Elvish Mystic the Grazer is a woeful top deck and while an okay blocker, it won't win you the game. Even running 4x Attune with Aether is a better choice as you have other ways to leverage the energy. Somewhere in your 75 I'd say you want Kambal, Consul of Allocation against spell heavy decks like Prowess or Izzet Phoenix. Domri, Anarch of Bolas can make your creatures uncounterable, much like Teferi, Time Raveler but Domri is far easier for your deck to cast, since it is base green.

Hope this helps, good luck with your brew.

enpc on Rafiq of the Many, full write up

1 week ago

You need to add some low end ramp here. You've got an average CMC of ~2.9 but only 3 pieces of ramp in the deck. Not to mention 30 lands is too low given that most of your lands will enter tapped. 30 lands works well when you have a bunch of shocks, ABURs and fetches, but here you're juts going to screw yourself of mana early game far too often. And for a voltron deck, early game is your friend.

I would up the land count to at least 33 and add in Birds of Paradise , Avacyn's Pilgrim , Llanowar Elves , Elvish Mystic , Talisman of Curiosity , Nature's Lore and Farseek .

multimedia on Lots of Me!

2 weeks ago

Hey, nice budget upgrade of the precon. Great to see that you added Fauna Shaman as an upgrade :)

$1-$3 card upgrades to consider:

Consider replacing some lands and mana rocks with more one drop mana Elves? Harbinger and Summons are creature tutors. Symbiote and Paruns are ways to untap the Elves who can make a lot of green mana (Priest, Archdruid, Marwyn). Paruns can be infinite green mana with one of these Elves. Timberwatch, Voice, Regal are creatures that benefit from having lot of other creatures in your control which is good with tokens. I offer more advice if you would like. Good luck with your deck.

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Elvish Mystic occurrence in decks from the last year

Modern:

All decks: 0.2%

Green: 4.29%

Golgari: 2.79%

Commander / EDH:

All decks: 0.13%

Green: 1.23%

Golgari: 0.39%

GW (Selesnya): 0.97%

RG (Gruul): 1.29%

GU (Simic): 1.02%