Elvish Mystic

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Elves vs. Inventors (DDU) None
Commander Anthology (CM1) Common
Commander 2014 (C14) Common
Magic 2015 (M15) Common
Magic 2014 (M14) Common
Promo Set (000) Common

Combos Browse all

Elvish Mystic

Creature — Elf Druid

: Add to your mana pool.

Latest as Commander

Elvish Mystic Discussion

hkhssweiss on Muldrotha, the Gravetide

4 days ago

First off WarriorMagic, we can now start tuning your Muldrotha deck as we have trimmed the excess away right now. The build that you described to me in the link is pretty much a "value" Muldrotha build with resources to abuse effects from your creatures. With that being said I would include several cards like:

A lot of them are just value cards, but with Muldrotha on the field you will be able to abuse them much more efficiently. Certain cards like Attunement are great at filling your grave as well. The main point however is getting Muldrotha on the field fast. If you are going the heavy grave route I would consider adding in mana dorks like Llanowar Elves , Elvish Mystic , Elves of Deep Shadow , etc. with cards like Dark Ritual , Culling the Weak , to get that extra mana to cast her faster.

hkhssweiss on Goreclaw Big Boys

5 days ago

I would consider running a bit more ramp and utility spells. Cards like Llanowar Elves , Elvish Mystic , Fyndhorn Elves . Or just hard ramp options like Rampant Growth , Nature's Lore , Cultivate , or Kodama's Reach .

Having a bit more card draw doesn't hurt as well with cards like Beast Whisperer or Greater Good / Hunter's Insight type of cards. Hope that helps!

Gidgetimer on Can creatures tap abilities be ...

1 week ago

I hate to keep piling on additional information, but...

Since Elvish Mystic has a mana ability, you can actually activate it at some times that you wouldn't be able to activate non-mana abilities or cast instants. The corner cases where you can activate a mana ability but not other abilities or cast instants include in response to a spell with split second, before payments are made when you are casting a spell or activating an ability, and during the resolution of a spell or ability that asks for a mana payment.

The major take away though as stated in the accepted answer is that unless the ability specifically states otherwise you can activate abilities during any step or phase.

cdkime on Confused on how regeneration works.

1 week ago

Noire_Samhain's answer is not accurate. You cannot activate an ability "as [the creature] dies, during the combat damage step" as neither player has priority during this step until after damage has been dealt (see Rule 510.2 and 510.3, stating priority for that step occurs after the active player gains priority). At that point, state-based actions will check, and the creature will die before you have the ability to activate Ezuri's ability.

Generally, you can only activate abilities when you have priority. For Regenerate to work to prevent lethal damage, you have to activate the ability before the creature dies. For damage in the Combat Damage Step, this generally means you have to activate the regenerate ability during the priority portion of the Declare Blockers Step at the absolute latest.

Properly, you would activate Ezuri, Renegade Leader 's ability after blockers are declared, but before damage is dealt. When the Elvish Mystic , now with regenerate due to Ezuri, would die during the combat damage step, Regenerate's replacement effect would occur instead of the creature dying--the Elvish Mystic would be removed from combat, all damage would be removed from it, and it would become tapped.

Noire_Samhain's point about activated abilities is correct--unless they specify otherwise (ex. Equip is limited to sorcery speed), activated abilities can be done at instant speed.

While I generally do not like changing an an accepted answer after the thread has been closed, nor marking my own answers as accepted, I have gone ahead and done so in this case. The card page for Ezuri, Renegade Leader will link to this thread, and I want to make sure the correct rule regarding Regeneration is in the accepted response.

multimedia on Ghave, Guru of Spores Because F' em

1 week ago

Hey, saw your forum topic asking for help. This looks good for a budget deck. Consider more lands or more ramp or both? 34 lands is not enough land to support such a high mana curve without having more ramp, additional mana sources. Lots of ramp is helpful with Ghave because he's an engine by himself getting him into play faster than normal is good.

Budget lands ($6 or less each) to consider adding:

Other cards to consider adding:

Sol, Fellwar and one drop mana dorks are additional ramp. Call and Intent are powerful budget tutors. Scales, Constrictor and Pir are additional cards that put more counters on a creature when counters are put on a creature. Cutthroat, Artist and Slimefoot are ways to make your opponent lose life and you gain when you sac Sap tokens. Feeder, Ooze and Champion are creatures who can repeatedly put counters on themselves.

If you like any of these suggestions then I offer help to make cuts.

Good luck with your deck.


Kogarashi on Can creatures tap abilities be ...

1 week ago

The one thing that would prevent you from using Elvish Mystic 's ability on your opponent's turn would be if it still had summoning sickness (if you didn't control it continuously since the beginning of your most recent turn) and you didn't somehow give it haste, as that would prevent you from using abilities with in the activation cost.

Nuubi on Confused on how regeneration works.

1 week ago

Can anyone help me with the ruling on regeneration? I had Ezuri, Renegade Leader and several other elves. My opponent attack with 5/5 Dino of sorts and I blocked with Elvish Mystic . So Elvish Mystic obviously dies and goes to the grave. The question is can I regenerate it immediately in response to it dieing, so that when it’s my turn and they untap I have all my lands to spend on my turn or does the regeneration have to be done on my turn? And can any creature in the grave be regenerated at anytime? A bit confused on this ability.

Nuubi on Can creatures tap abilities be ...

1 week ago

For instance I had Elvish Mystic and one land I was able to use on my field. My Oponent used a enchantment to boost his creature. I wanted to tap Elvish Mystic and my land card and play an instant to destroy his enchantment. So the question is can I use tap abilities in response to spells on my priority? Or can tap abilities only be activated in the main phases? (his argument)

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Elvish Mystic occurrence in decks from the last year

Commander / EDH:

All decks: 0.23%

Green: 1.85%

Golgari: 0.5%

GW (Selesnya): 0.7%

G/U (Simic): 0.65%

RG (Gruul): 0.73%

BRG (Jund): 0.15%

GWU (Bant): 0.11%

BUG (Sultai): 0.16%

RUG (Temur): 0.28%

Modern:

All decks: 0.33%

Green: 3.0%

Golgari: 2.44%

Legacy:

All decks: 0.07%