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Creature — Elf Druid
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Elvish Mystic Discussion
5 hours ago
I know that you had asked me personal for some input on your deck, and that you had planned to do a complete rewrite up of it. So with that in mine I got a list of some stuff you should probably consider running.
obligatory Sol Ring
Since kresh benefits from things dying mana dorks In my opinion are the way to go as after you have used them to ramp you can sac them or just freely let them die to pump up kresh. I have some other suggestions but I cannot give them until you have updated your list with the what ever changes you are working on at the moment.
17 hours ago
Hi, cool deck and very unique! mono-green artifact synergy in EDH is pretty unusal!
saw your deck on the commander thread. I have not built a mono green edh deck but here are some quick suggestions, hopefully some of them are in your budget and/or look fun enough to run.
two things that green does fantastically that could tune-up your list are ramp and recursion. some ramp cards like Cultivate, Kodama's Reach, Skyshroud Claim could fit in over Attune with Aether depending on how dedicated to the energy subtheme you are. also Sol Ring!!
for recursion, Regrowth and Recollect are sometimes better than Reclaim, Pulse of Murasa. also i really like Seasons Past over Wildest Dreams - six mana for a full hand over ~2 cards.
a couple options for your win cons, depending on if you want to lean more towards combo or more towards token/stompy wins.
combo: Staff of Domination, Paradox Engine, and mana dorks like Fyndhorn Elves, Llanowar Elves, Elvish Mystic, Selvala, Heart of the Wilds can get you into a big mana/card draw situation. Cloud Key is another foundry inspector.
token stompy: cards like Hornet Queen, Myr Battlesphere, Avenger of Zendikar, coupled with more overrun effects like Overwhelming Stampede, Triumph of the Hordes, or Kamahl, Fist of Krosa can give you a more aggro tilt. Genesis Wave may be a fun option for either direction.
finally if you want to run more removal/disruption, Beast Within, Reclamation Sage, Acidic Slime, Terastodon, all help the cause and provide bodies to swing or block.
hope this all helps and sorry if it is goodstuff suggestions! cheers and have fun.
2 days ago
Have you considered mana dorks such as Birds of Paradise, Elvish Mystic, Avacyn's Pilgrim, Llanowar Elves, etc? They might help bring up your average kill turn count by a bit. Secondly, have you considered Overrun effects? They can help pull a win a bit quicker, or using less creatures IMO
3 days ago
I would suggest adding in more powerful Eldrazi, including Drowner of Hope and Thought-Knot Seer, both which are great. I'd also say to add Eldrazi Temple if you up the number of Eldrazi, to power them out quicker. For your mana dorks, keep them at 1 CMC, so this would mean getting some Arbor Elf + Utopia Sprawl, Elvish Mystic, or Noble Hierarch (the latter being mediocre in this deck).
If flipping Westvale Abbey Flip is really your plan, I suggest going a different route, as Awakening Zone is a bit too slow. If you are keeping Eldrazi, Eldrazi Skyspawner and Eldrazi Displacer would be awesome, but if you want more tokens, Krenko's Command, Dragon Fodder and Hordeling Outburst are in your colors, and aren't bad.
I'm not sure trying to have multiple plans like this will work, as a more coherent plan is typically more powerful.
Just my two cents! Good luck!
4 days ago
6 days ago
I saw the decklist this week. I really like it.nice deck. I just played 2 leagues with the deck and the record is 7-3.not bad.I almost persuaded a friend of mine who like Pacification Array used the deck in gp this week.he used 4c finallyAnother friend of mine used the deckthe same 60 main decklistin a pptq and lost out to a jeskai copy cat semifinal yesterday. it's really powerful and unexpected. many people don't have or just don't know the the correct sideboard to beat the deck.
I think maybe more counter spell such as Negate,Warping Wail,Invasive Surgery,Ceremonious Rejectionin the sideboard?(no Dispel) just because the hate like Release the Gremlins,Fumigateor the ramp deck such as marvel deck we don't want to meet. I like the aggro-control version.
And there are too many mardu ballista and 4c and less b/g. so maybe Battle at the Bridgeis not good now?how about change the color grixis to jeskai[thraben Inspector]is more powerful than Elvish Mystic and maybe we also can use the Servo Exhibition
English is not my local language, I hope u can understand...
Red_X on green bean
1 week ago
First, I need to give some information, and then ask some questions based off of it.
Format: If you plan to play anywhere but the kitchen table, you need to know what format your deck is in to know where and what you can play.
Standard: All cards that were released in standard legal sets in the past 2 years. This how most players get started in magic because it's the most advertised and supported format, and its the least expensive competitive format.
Modern: All cards since the set Mirrodin in 2003, with a banlist that is kept up by Wizards. This is a non-rotating format that is moderately expensive, especially compared to what you have now, but it's possible to make a cheap deck.
Legacy: All cards in all of magic, with a banlist. Generally very expensive because of manabases and format staples.
Vintage: All cards in magic, with a restricted list (only one of each card can be played). Most expensive format, but it can be approachable depending on te deck because most shops allow some number of proxies.
So I need to know what format you want to try. I'd recommend standard or modern. Also, all standard decks are legal in modern, so you can use one deck for both formats.
The second thing I need to know is what type of deck you want to build. I'm assuming you want to stick with mono-green, so green generally does one of four things well.
Ramp into big creatures: This is what green used to do a lot more, which is essentially use cards like Elvish Mystic and Rampant Growth to get mana quickly and then just play gigantic creatures like Craterhoof Behemoth to win.
Utility creatures: This is a newer thing, but green has enough creatures that are just generically good that you can put them in a deck and outvalue your opponent. Cards like Tireless Tracker and Scavenging Ooze let you play creatures that are just generically better than your opponents and win the fair game. Generally it is paired with black when it does this, but it can do it by itself.
Have really big creatures quickly: This is a deck generally referred to as mono green stompy. It is solely based around playing cards like Leatherback Baloth and Strangleroot Geist to play bigger creatures than your opponent faster than your opponent and run them over.
Have a lot of creatures really quickly: ELves do this perfectly. This is a type of deck that is designed to put as many creatures onto the board as possible, and then either use something like Craterhoof Behemoth to go for the win or just keep attacking with more creatures than your opponent can block until they are dead.
After you have an idea of what you want to do, I can help you with specifics.
1 week ago
Manalith, Emrakul, the Aeons Torn, and Burnished Hart are all cood cards for you to add. Heroic Intervention, Scryb Ranger, Temur Sabertooth, Quirion Ranger, Woodland Bellower, Phyrexian Revoker, Wirewood Symbiote, Karametra's Acolyte, Seedborn Muse, Elvish Mystic, Llanowar Elves, Eternal Witness, Arbor Elf , Beast Within, Priest of Titania, Green Sun's Zenith, Acidic Slime. all staples.
Runed Servitor too !