Elvish Mystic

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Frontier Legal
Pauper Legal

Printings View all

Set Rarity
Commander 2014 Common
Magic 2015 Common
Magic 2014 Common
Promo Set Common

Combos Browse all

Elvish Mystic

Creature — Elf Druid

: Add to your mana pool.

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Elvish Mystic Discussion

Poseidon847 on Somebody actually plays that card? And it works?

6 hours ago

I have an elf deck, and I use many of these creatures myself. I would say to use Elvish Mystic, although it's essentially the same thing as Llanowar Elves. I definitely suggest using Essence Warden. Thanks for some ideas, and I hope you like these suggestions!

Argeaux on Crew be like Ramp

2 days ago

I was having a discussion the other day about having to Crew Vehicles.

The other person was positing that having to Crew a Vehicle with more than one Creature was inefficient.

I played Vehicles all of last season and I learnt fairly quickly that, while you had to be able to do stuff with your other Creatures, and have at least one other Win Con, if you built your deck right it was often the Vehicles that garnered you the win.

Thinking about it some more, if you told a Green player in the past that they could tap two Elvish Mystics on Turn 3 in order to get a Flying 4/4 with Vigilance, they would probably consider that a good deal.

Even better if you said that the 4/4 had Haste.

In my scenario Inventor's Apprentice, Speedway Fanatic, Scrapheap Scrounger, or some of the cheaper Dwarves would be used in place of Elvis Mystic (thankyou very much).

I think a lot of issues that people have with Vehicles is that they haven't learnt the value of them, like they have with using mana dorks.

On Turn 5 I can deal 3 damage to a Creature/Planeswalker and the next turn, if I turn two of my other Creatures sideways ("tap" them), I get a Flying 6/5 that deals 3 damage to a Creature or Planeswalkers every time it attacks?

I'd call that value.

The biggest issue with Vehicles is losing your Crew members. With stuff like Scrapheap Scrounger, Wandering Fumarole, and/or Counter spells in the mix you can offset that.

Come at me.

Lame_Duck on Ragin' Contagion

2 days ago

With so few lands in the deck, Skyshroud Ranger is really not an ideal replacement. If you've got a bit of budget, Birds of Paradise would be the best alternative but if not, I think even Elvish Mystic would be better than the Ranger.

Decapablo on A Choir of Elves

2 days ago

I play your deck almost 10 times, against other deck, very nice!
I have some suggestions for you.
- why you remove Narnam Renegade from the deck? Its a very good creature, it can kill big opponents creatures, then enter as 2/3 if you play some fetch as Verdant Catacombs.
- 4x Metallic Mimic and 4x Dwynen's Elite, because they are very strong together!
- mana: add one swamp because therere so many Path to Exile against you. remove 1x Ancient Ziggurat, add 1x Cavern of Souls; why Nykthos if you dont play big creatures? You already have Elvish Mystic and Llanowar Elves for having mana. Because during my play I have no black mana to play Shaman of the Pack or Abrupt Decay
- Greenwheel Liberator? Its very strong! With fetchlands you can play its ability. Metallic Mimic is also very good with this card, because for 2 mana you have a 5/4! Bye bye Lightning Bolt.
- More lords: add Imperious Perfect! You can put many tokens, then use it as kamikaze to activate Greenwheel Liberator and Narnam Renegade ability!

Emzed on Competitive Uril: Just Let Me Win!

2 days ago

Since your commander costs 5, ramping twice on the first two turns allows it to land on turn 3. Of course there are a couple cards like Sol Ring and Joraga Treespeaker which can accomplish that all by themselves, but otherwise you will need to cast a ramp spell on both of the first two turns. In order to make that happen, you usually need a 1cmc ramp spell on the first turn, and you don't have many of those currently. Some of your Signets could make room for Search for Tomorrow, Orcish Lumberjack (enables turn 2 Uril by himself, but maybe that's too all-in), Llanowar Elves / Fyndhorn Elves / Elvish Mystic, or Carpet of Flowers. (Many people underestimate that card, it's incredibly good. Sure, there is always a chance it's a dead card if there are no Islands, but that's really rare in competitive EDH rounds and quite often Carpet is even better than Sol Ring.)
As for your mana base: Reflecting Pool and Tarnished Citadel are solid mana fixers, despite having some drawbacks. I would definitely play them here. Forbidden Orchard doesn't work incredibly well with your commander, but it might still be better than a basic land or Jungle Shrine. In my experience, the "fast lands" Copperline Gorge, Razorverge Thicket and Inspiring Vantage are a little more reliable than Rootbound Crag, Sunpetal Grove and Clifftop Retreat.
I was surprised not to find Ethereal Armor in your list. Do you think it's not good enough? I can't really claim to know if what's correct in that case, but assumed the card was too good not to play.
Also, you currently have zero answers to planeswalkers in your 99, and also nothing against artifacts and enchantments unless you sideboard your one Krosan Grip. That might be a justified metagame call, but are you sure you don't want access to at least Song of the Dryads or Beast Within? Especially the Song seems useful since you have so many tutors that can find it.

iamyoona on Paradox Engine Storm: cEDH Primer

3 days ago

I think you still need to switch Stomping Ground to Taiga. I can see why Prismatic Lens is in there as color is occasionally an issue with this list but I feel another Talisman of Impulse might work better.

I also thought of Walking Ballista but I feel it requires you to go infinite which while likely feels more pressing than Aetherflux Reservoir. The benefit is obviously you have access to marginal spot removal for hatebears and annoying creatures which I think is great. Let me know how it tests for you.

Currently I have slightly mixed feelings but I want to try adding Elvish Mystic in addition to keeping Llanowar Elves. Ramping is so crucial to this list that I feel its reasonable. I'm surprised you took out Simian Spirit Guide as it performed fairly well for me as a surprise ritual.

bookemdann0 on What the Deus...where'd my land go?

4 days ago

lagotripha sorry to keep flooding you with questions but so far your advice has been good.
Does it make sense to diversify your mana gain so it's not as easily picked off, I was thinking of adding another Birds of Paradise and Sylvan Caryatid, ditching the Elvish Mystic and adding 2 Gruul Signet and switching the Voyaging Satyr for Arbor Elf. Adding Mwonvuli Acid-Moss and some Cinder Glade to be fetched with them. Also switch out the Fertile Ground for Utopia Sprawl when I get some.

I put the Monastary Swiftspear in to cover my ass early on, not sure if I should go another route. Maybe a few more Lightning Bolt.

For land destruction was considering a few Crumble to Dust I think those would be good to really mess up Multi-Color decks. And maybe a few Dingus Egg to add some damage to the land loss.

Thanks for listening and any help would be much appreciated.

EpicFreddi on Mayael's Big Nayan bois

4 days ago

Okay, a few things first: You have to realize and accept that modern is a very fast format (Turn 4). That's why Ramp strategies like yours usually are not competetive, since they take at least 5 Turns to start going. (Your best start would be Elvish Mystic into Knotvine Mystic into Mayael the Anima into activating Mayael on T4. All of this has to work without your opponent removing anything).
To make this more competetive, we would have to play more removal and be a little bit more faster.
Path to Exile and Lightning Bolt are two great ways to deal with early threats. If your budget is tight, Evolving Wilds would help you smooth out the mana in addition to helping Wild Nacatl (Usually you play Fetch+Shock lands, but I guess those are too expensive right now).
Beyond that, you should maybe play Sylvan Caryatid for additional fixing.

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