Aqueous Form

Legality

Format Legality
Noble Legal
Leviathan Legal
Hero Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Theros (THS) Common

Combos Browse all

Aqueous Form

Enchantment — Aura

Enchant creature

Enchanted creature can't be blocked.

Whenever enchanted creature attacks, scry 1.

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Aqueous Form Discussion

MindAblaze on Color Pie Afficionados Unite!

5 days ago

cdkime I definitely hear you when it comes to Dark Ritual not fitting any more. It would be more of a “sacrifice a resource for the energy,” sort of, think like Culling the Weak. The whole MOAR POWER thing. You know “greatness at any cost.” So the lifedrain is fitting in and hurting allies for gain works too. I’m even using status effects, so stuff like Smallpox that goes after their resource, leaving them poisoned or ill in some way, and yes, raising minions from dead foes.

I’m unsure how to facilitate bounce spells in an environment like this. It’s hex-based movement with table-top d6 combat mechanics. I have a number of status effects like Frost Breath that are tempo oriented, but the game is intended to be co-operative, with the option for PvP in the future, so bouncing/flickering bad guys has interesting implications. Limitations on the number of spells that can be cast a turn, and the way the hand is handled has made draw kind of irrelevant but I’m using a return to hand “Mystic Retrieval” style of CA to make up for it. I am using an enchantment style counter spell at this time, but at this stage in development don’t have any bad guys that cast spells. I’m sure they will exist though.

Making attacks unblockable/hit automatically could fit ala Aqueous Form. I like that.

RedmundR2

For green, Giant Growth and Rancor fit great! Rampant Growth/Explore are useful ideas. I’m considering a cycle or partial cycle of “you may cast an extra spell this turn,” cards to make something that creates resource more useful, and the ramp cards can make resource for the resource intensive spells. I’m also considering green to be a bit Plant/Animal/Elemental Summoner-y, so that will fill any holes.

Direct damage in red makes a lot of sense.

I think a “nuke the board” spell could be too powerful for the format, but how can a board wipe fit into White without saying outright “destroy/Exile all creatures?” I’m considering some sort of “Consecrate Earth” style AOE spell, but I’m open to suggestions.

I can’t believe I forgot Dismember, straight up killing stuff with flavourful names is juicy. What about other black enchantments or status effects that could be useful?

foxboy93 on

1 week ago

If you were to go Aggro, I would consider going into RW.

Akroan Crusader is a good T1, cause you can start spawning an army as you cast things. Cards like Hammerhand, Titan's Strength, Dragon Mantle also give you card draw/selection, while providing you with Heroic triggers. Lightning Bolt was printed at common level for M11 so that can give you removal and help you close out a game. Temur Battle Rage gives Double Strike, but also a chance to give trample if the creature is large enough. Expedite/Crimson Wisps gives haste, draw and Heroic Triggers.

Remember the idea with Aggro is to get out of the gate faster than your opponent has time to set up. You'll want a heavy number of 1 drops so you can consistently play allot of threats, but with Heroic you also have to be mindful to getting in and being able to swing often and for hard damage. I don't really know all of the rules of pauper, but I know its mostly commons. Alternatively, adding U can add in Aqueous Form, providing scry AND evasion, as well as Heroic target. U also has other tricks, like Hidden Strings. Nothing like dealing damage and giving come of your creatures sudo-vigilance AND another heroic trigger (HS gets to be cast each time you deal damage, meaning you can target creatures and cast cards with Cipher without paying mana costs).

While U only adds cute tricks, it isn't really 'aggro'. R will give you combat capabilities and be able to kill allot quicker while progressing your board

NV_1980 on Singleton

4 weeks ago

Hi Skillville,

Excellent deck! The only card I could think of to recommend would be Spirit Mantle; nice redundancy to Aqueous Form. Keep up the nice brewing!

Kind regards,

NV_1980

raborj on Flip Yourself

1 month ago

Really cool concept and I look forward to playing against this.

Chance Encounter is awesome, and thats a quick wincon. But I think Frenetic Efreet is a must have as well.

Some cards to stay alive and keep your deck competitive in the meantime: Cyclonic Rift , Hour of Devastation , Spell Swindle

Rogue's Passage , Aqueous Form, Cloak of Mists , Hot Soup , Whispersilk Cloak are some options to get in if you get Okaun, Eye of Chaos huge.

The Locust God is a good option to take advantage of Zndrsplt, Eye of Wisdom on drawing a card.

Zndrsplt's Judgment , Goblin Game , Creepy Doll for flavor.

And 3-5 more bounce cards and counterspells to keep yourself viable.

Disrupt Decorum , Tide of War Puppet's Verdict

Sol Ring , Izzet Signet , Swiftfoot Boots , Rhystic Study to ensure viability .

I'll try to take another look later.

kamarupa on Izzetog

1 month ago

Aqueous Form, perhaps?

Also 1xHalimar Depths? Clearly, some better lands would be a huge help here, though I'm not your budget wants to shell out for them. I think for the very low AVG CMC here, you could probably be fine with as few as 19 lands - perhaps something like Terramorphic Expanse or Evolving Wilds might be a good idea as well to help thin and stabilize your mana base.

Some additional draw card maybe: Dangerous Wager, Thoughtcast, Tezzeret's Gambit

Other low CMC artifacts: Paradise Mantle, Springleaf Drum, Pithing Needle, Expedition Map, Steel Wall, Myr Servitor, Welding Jar, Elixir of Immortality, Ratchet Bomb

You might also consider Metalcraft spells...

babushkasara on Rafiq

1 month ago

Some suggestions:

Regoober on John Stuart Mill

1 month ago

Pretty Cool Deck! I'm guessing you've already discussed with your playgroup playing a non-legendary commander so I'll move right into suggestions.

First off, Phenax, God of Deception and your commander? Woof. (It could even be a sub-in commander if someone gives you a hard time about having a non-legendary commander.) Additionally, Szadek, Lord of Secrets can be a potent swinger, but may be a little two high CMC to be competitive.

How about ways to get bonus value off of your big-buster spells like Traumatize? Primal Amulet  Flip Flipped, Mirari both get you cheap, repeatable copies of spells... You're currently running a LOT of creatures and a few Instants/Sorceries, so maybe not great to slot yet, but I feel like you'll be moving away from hard-line rogues when you're not hitting as well as you'd want. Not saying I don't like the tribal, I just think you want more interaction.

Since you have a lot of permanents, Altar of the Brood is an Auto-include, IMO. it starts doing work from turn one and adds mill to your land-drops. Also, since you're tribal rogues, Notorious Throng is the #1 best Prowl card out there. Also works nicely with Altar of the Brood and your commander.

I like to test Strionic Resonator in any deck I run with a commander w/ triggered abilities. For {2}, you get a second instance of mill. It may not be good enough for that reason, but it's a versatile enabler for ETB triggers, too, like Gonti, Lord of Luxury.

Let's get more value from your opponent's graveyards. Both Diluvian Primordial and Sepulchral Primordial get you value from EACH of your opponents' graveyards which make them great cards in this multiplayer free-for-all format. Wrexial, the Risen Deep also nets you free casts which trigger your commander. Spelltwine is cool because you get one of theirs and one of yours.

Finally, your commander is Lethal and FAST. You're going to want to protect that. Whispersilk Cloak at the MINIMUM needs to be in because it gives you evasion, too. In addition, Swiftfoot Boots and/or Lightning Greaves to make sure it sticks around and can swing for that juicy 21+ commander. Other Evasion-type cards: Aqueous Form, Artful Dodge, etc. may get you through the chump blockers, too.

I hope that helps!

cadenzoid on The "(Arti)Facts of life"

1 month ago

Here are some cards I would suggest considering:

Metallurgic Summonings, Dauthi Embrace, Ethereal Usher, Distortion Strike, (this one is spendy) Mu Yanling, Rogue's Passage, Aqueous Form, Cloak of Mists, Writ of Passage, Paradox Engine

Also, the threat of recurring really powerful sacrifice artifacts isn't present here. You need to use this to completely lock down the game if possible. I don't see any big target that you would want to recur so bad that you're willing to set up your commander for it. Try some things like Nevinyrral's Disk, or things like Myr Battlesphere, Wurmcoil Engine that give you value with a sac outlet or if they get removed. I think if you look you can find more potent targets.

Also, Helm of the Host can copy your commander permanently (or copy a copy) and avoids legendary rule. This will allow you to use the effect more than once per turn. Watch out that you have to pay full cost for the artifact though.

You should add at least 3 more lands.

These are deadbeat cards that I think you should remove from your list (and you know I love you so don't take this personally): - Ensoul Artifact, 5/5 isn't a good enough incentive for the threat of removal and a 2-for-1 against you.

  • Beacon of Unrest, you don't have enough self-mill to support this card, nor do you have enough expensive creatures/artifacts to make the 5 cost a value.

  • Counterspell, almost useless in Commander. Straight counters just cause you to make hasty bad decisions without upside. The other counters you have on the list are much better.

  • Vraska's Contempt, too expensive for commander.

  • Walk the plank, it's a sorcery, and you have plenty of disruption on the list.

  • Windfall, I can see that you're trying to maybe stack your graveyard here? I still don't think this card is worth it.

  • Primal Amulet, has a powerful back side but you don't actually have very many of these spells on the list, and I think you should remove about half of the ones you have. Might end up just sitting there.

  • Animation Module, Decoction Module, Fabrication Module... you know this is jank. If you had any way that was on-theme to use energy, it might be worth it. Maybe. You really need all 3 bonuses to make it worth it. Also, if you are planning on putting this together with tutors, in our play group you will be eaten by dragons before you get all 3.

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