Aqueous Form

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Hero Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Theros (THS) Common

Combos Browse all

Aqueous Form

Enchantment — Aura

Enchant creature

Enchanted creature can't be blocked.

Whenever enchanted creature attacks, scry 1.

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Aqueous Form Discussion

carpecanum on Not Another Yuriko Deck

1 day ago

Sakashima the Impostor is $20. You may WANT it but you don't NEED it. Skeletal Changeling is a ninja and chump blocker with regenerate. I like that one.

There are several cheap enchantments to make a ninja unblockable after you get the first ninjitsu onto the board. Aqueous Form, Writ of Passage and Aether Tunnel are the cheapest. Flitterstep Eidolon can attack, ninjitsu then recast as bestow. Lots of mana but really flexible.

If you are married to the faerie theme try Knacksaw Clique or Puppeteer Clique for ETB, fly in, ninjitsu, recast for ETB all over. Bitterblossom provides chump blockers and fliers to ninjitsu off of. (Bitterblossom is expensive as heck though).

The biggest change i had to make to my deck after the first draft was Reliquary Tower, Thought Vessel, Library of Leng and anything to let me hold onto cards instead of discarding down to 7.

Cereal_Killer on Daxos of Meletis

1 week ago

Since your idea is to beat your opponents with your commander, why don't you make it a bit more voltron with cards like:

Auramancer

Mother of Runes

Aqueous Form

Field of Dreams

Hyena Umbra

Steel of the Godhead

Sword of Feast and Famine

Lantern of Insight

For board swipe, counters and draw cards:

Cyclonic Rift

Disallow

Render Silent

Unexpectedly Absent (cause you put the card you want to steal on top of it's owner's library just paying two mana and chosing X = 0)

Ponder

Preordain

Settle the Wreckage

Sensei's Divining Top

For some good lands I'd suggest:

Academy Ruins

Celestial Colonnade

Ghost Quarter

Field of Ruin

Strip Mine

Hallowed Fountain

Mystic Gate

Nimbus Maze

Ancient Tomb

Command Beacon

Lemur57 on Nezahal, Primal Tide - The Commander's Quarters

1 week ago

I just got around to ordering this list last week, though I'm still waiting on Alexi, Zephyr Mage, Breaching Leviathan, Dragon Wings, Ensnare, Millikin, Scourge of Fleets and Sky Diamond.

Instead, for bodies I've decided to use alot of draw in the form of Arcanis the Omnipotent, Azami, Lady of Scrolls, Kefnet the Mindful and to make up for the major loss in disruption (somewhat) Tidespout Tyrant. Commander's Sphere is slightly slower but makes a fine rock that comes in untapped and Gridlock and Aqueous Form to keep a consistent Instant and Enchantment count while still getting the job done. After a few test hands it seems to work out, so I'm looking forward to subbing them in when necessary even after i get the correct cards.

Sorry for the long comment, as it was mostly for me. I'm pretty new around here, but I think the draw creatures at least could be useful and potentially make room for other switches.

lamocomp1 on Ninjas and Owls

1 week ago

PauperPower I do have Gilded Lotus in the list:) I don't like Thran Dynamo, as i dont have lots of use for colorless mana. Will try Key to the City instead of Aqueous Form, thanks for the suggestion!

jgc10 on Constable arrests everyone!

1 week ago

Aqueous Form, Banishing Knack, Saving Grasp to protect your constable, Heroic Intervention to name a few.

thehumanjukebox on Nezahal, Primal Tide - The Commander's Quarters

3 weeks ago

Would Aqueous Form be worth using in this deck as more evasion for Nezahal?

Wintermoon on Dakkon Blackblade Reclaimed

3 weeks ago

Ok, as promised I arrived home and I'm going to help you out, I'll redo the suggestions I did on reddit and complete with the rest.

I would add Liliana of the Dark Realms to tutor some swamps, altho you already have several things to fetch lands, so it is up to you if you feel the need for it. Hatred is a card I recommend 100%, it's great as a finisher, and if your commander already has lifelink even better. If you can afford a Urborg, Tomb of Yawgmoth then Nightmare Lash and Lashwrithe are good additions aswell. Weathered Wayfarer, Herald of Leshrac, Leonin Shikari, Oreskos Explorer, Taj-Nar Swordsmith, Divine Reckoning, Bloodforged Battle-Axe, Grappling Hook and/or Fireshrieker, Felidar Umbra, Hammer of Nazahn, Infiltration Lens, Kusari-Gama, Thaumatic Compass  Flip, Myriad Landscape, Shizo, Death's Storehouse, Phyrexian Arena, Vona's Hunger, Crucible of Worlds. Torment of Hailfire and Exsanguinate are always good finishers in a black deck, and since you will be tutoring lands a lot you can guarantee a good value for X.

Also if your playgroup plays a lot with graveyard consider Bojuka Bog.

I think with the colors you have and playing Voltron you should add some pillowfort stuff to the deck, like: Ghostly Prison, Propaganda, Collective Restraint, Teysa, Envoy of Ghosts, No Mercy, Dread, Baird, Steward of Argive, Windborn Muse, Michiko Konda, Truth Seeker, maybe Darien, King of Kjeldor could work too.

From what you already have on the deck I would remove the following cards: Darksteel Ingot and Fellwar Stone are not necesary, I know both of these are fixing but you already have several lands with 2 colors and plenty of land fetching, you don't need these. Helm of the Host is great, I love this equipment but in this specific deck I am not sure if it is worth it. At least not for the commander imo, but to use it on the other creatures you have that offer utility, specially the ones with ETB or the "propaganda" creatures, then it is definitly worth to keep in the deck. Lightning Greaves is loved by so many people but I don't really like it much, I mean the 0 equip is great, plus the haste but I don't like shroud, yes it protects your crature but also screws you, while it is equipped you can't equip other stuff on the same creature or enchant it, etc... So if you have no other creature to swap it and allow you to target your commander again you are basicly screwed, I don't think it is worth to occupy a slot with it. Same goes for Whispersilk Cloak, blue already gives you unblockable if you want, not worth to have this with the downside of shroud, I'd rather replace it with Aqueous Form for example. Mask of Avacyn is nice to protect your commander but that's all it gives, if you need a slot for something this is a card I would remove. Vedalken Orrery... You don't need this, I know the ability is nice and quite tempting but in a voltron deck you don't really need this, I would only keep it if there was a free slot with nothing better to put in it, but even then I think I'd rather add some equipment or aura instead of this. Baleful Strix is nice but for 1 more mana I'd rather have Phyrexian Arena in play, much better. Dreamscape Artist is nice if you can play lands from the graveyard, with Crucible of Worlds and similar cards, which btw is a nice recommendation for the deck, Crucible of Worlds would help you get your lands back when facing land destroyers or milling decks. Also not sure about Emeria Shepherd, I mean you can deffinitly trigger her several times, but idk. I would test the deck with her and see how she does, if she doesn't seem to be useful most of the times I would replace her, for example for the same CMC I would prefer Herald of Leshrac, much more synergy with your commander. Jhoira's Familiar is nice too, but again it is also one I would remove IF a slot is needed for something else. I'm also not sure about Walking Atlas, I think most of the times it will be a dead card on the board because you won't have land cards in hand at some point, making him generally a wasted spot on the deck. Yes he can be great in some situations, but when putting cards in a deck you gotta try and put the cards that will be good in any stage of the game, not only sometimes, and this guy is one of those "sometimes" cards. I also think you don't need Disallow and Stoic Rebuttal. I mean as someone who likes to play blue, I know how good and safe it feels to have some counterspells but in this specific deck you don't need that many, I would even say none but since you are playing blue anyway, 1 or 2 could be helpful but no more than that, remember the goal of the deck is commander damage, you already have a lot of protection for your commander in equipments and/or auras, you don't really need counterspells to protect him, so if you need slots for other cards I would even say remove all counterspells. I'm not a fan of Detention Sphere in commander, yes if your opponents have the same card in play it is great, but most of the times it won't happen, again it is one of those cards that are good sometimes but not always so I'd take it out. Regarding your lands I don't like much of Submerged Boneyard and Forsaken Sanctuary, Sunken Hollow and Caves of Koilos would be 2 good replacements that are not very expensive. I would also remove Temple of the False God and put instead some basic land, I mean yeah that 1 extra mana is nice and can help you but I'd rather have 1 more basic land to fetch with the artifacts, etc.

To sum it up, I think this deck works best as a mainly W/B deck with a splash of blue, for some of the Propaganda effects it provides plus the evasion and card draw/selection. Other than that what you want for Voltron and to fetch lands you will find it on white, black and colorless.

One small note, I think you have way too many things to fetch basic lands, maybe you could cut down 1 or 2, not sure. That's one of those things that require some playtesting, never played with so many so I am not sure how good or bad it can be.

That's all I guess. I bet there are some more good things for this deck but I don't know it all, yet! I know some of my suggestions are not budget but you can just add them to the aquireboard section, for one day later if you decided to include them.

Helping you out with this deck hyped me to try and make one with Korlash, Heir to Blackblade, as a nod to your own deck. If you ever need anything don't hesitate to contact me here or on reddit.

Hope my suggestions were helpful, and kick your friends's asses with Dakkon. Stay well :)

Silverdrake on Block this!

4 weeks ago

Nothing quite like spice with a price limit hah.

Hm, Kozilek's Predator doesn't seem to do much for you here. It's too expensive to be effective ramp and too small to be an effective beater. I'd say you're better off swapping those out for another beater that pairs well with unblockable. Sagu Mauler has the advantage of having hexproof so he can't be picked off as easily, and Hunted Troll has the advantage of being absolutely massive for the mana cost. You could also swap out some of the Yasova Dragonclaws for some of these.
Similarly, Augury Owl is too small to be a beater and doesn't ramp you at all. I'd say you're better off playing either some removal or more unblockable enablers in its place. Personally I'd swap them out for another two Aqueous Form, but you could also try Distortion Strike, Vapor Snag, or Disperse. The former two help your gameplan, the latter two help you stay alive to pull your gameplan off.
Smiliarly again, Call the Scions is too expensive to be an effective ramp spell, and the dorks are too small to make effective beaters. I say you're better off swapping them out for two more Llanowar Elves as a much more effective ramp spell. If you're afraid of sweepers or just prefer traditional ramp, you could opt instead for the OG Rampant Growth or even Harrow if you're feeling extra spicy (notice that harrow puts the lands into play untapped- you basically pay one mana to ramp on that turn!)
Civilized Scholar  Flip is... well, it's something. I'm not trying to tell you what to do or anything, but why play this? I suppose it does help filter through your deck and does make a scary beater if you can make it unblockable, but it dies to literally everything. Electrolyze, blocked by a lingering souls token, pyroclasm, even night of souls betrayal. I'd say if you're going to play something with one toughness it would be better off being a mana dork. Alternatively you could swap this for another unblockable spell or some removal.
Hour of Need doesn't play into your main strategy pretty much at all but I do think the concept of turning a few mana dorks into 4/4 fliers is hilarious. I assume you really like this card, leave it in if it's fun. It could be replaced with something else to make the deck more competitive but sometimes you just have to stick to your memes.

That's all I can think of while sticking close to the $10 budget. If your budget goes up let me know, I've got a few more ideas

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