Enchantment — Aura
Enchanted creature has lifelink.
1W: Attach Felidar Umbra to target creature you control.
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
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Felidar Umbra Discussion
6 days ago
Consider Totem Armor?
Might be cost heavy,Mammoth Umbra
1 week ago
Selesnya Charm would fit nicely in this deck. Gives you great flexibility and I'd recommend putting at least 2 in your deck. Also, I know Felidar Umbra is in your sideboard, but unfortunately its not modern legal (I wish it was!).
2 months ago
First of all, you definitely want Lightning Greaves for this deck, whether it's to replace Swiftfoot Boots or not. Also, Wrath of God is objectively better than Day of Judgment, as well as not much more expensive. Ironclad Slayer would be a good addition for recursion (as is Mistveil Plains) and is probably better than having three shields which do the same thing; Kite Shield is redundant and could easily be replaced with a substantially better equipment, such as the aforementioned Greaves. Also, budget or not, you really want Enlightened Tutor to increase consistency even (Steelshaper's Gift is another good tutor option). If you are going to run so many Plains, you really want to have Endless Horizons in here so you can filter your deck and make it move even quicker than it already does. Of course, Land Tax also allows you to filter the deck a bit, and is probably worth every penny to get.
Other equipment to consider: Basilisk Collar, Godsend, Deathrender, Vorrac Battlehorns, Trepanation Blade, Armory of Iroas, Skullclamp, Quietus Spike, Darksteel Plate, Trailblazer's Boots, Moonsilver Spear, Infiltration Lens and Strata Scythe.
3 months ago
Yes it's a tremendous parity breaker. If you can only untap one land per turn, you might as well untap the one that nets 5+ mana.
Depends on the board texture. Zero early game. Three is most common after that.
3 months ago
@trancer99 I asked myself the same thing as Felidar Umbra would be an Upgrade, but it lets you steal creatures from opponents.
4 months ago
Just because a creature leaves your control, that doesn't mean the auras or equipment attached to it do. In the case of equipment, you can pay the equip cost to attach it to any of your other creatures (the fact that it is currently on an opponent's creature is an oddity, but your opponent doesn't control the equipment and thus can't pay its equip cost.) In the case of auras, they're stuck on the creature unless it happens to be something like Felidar Umbra.
4 months ago
Hey, I love you.
I would take out Approach of the Second Sun you don't really draw alot and in a format where you can only run one of it its a bit meh. but I see why you put it in. I'm a big fan of Fling in here like it is in my Uril deck. "Oh I can't hit you with my giant commander? meh throw it at you". If you are going enchantments Daybreak Coronet is always fun. Plus you could use Underworld Coinsmith Felidar Umbra is fun. Deflecting Palm is also a must. Crypt Ghast is good in like any black deck
4 months ago
You have a lot of hexproof on your creatures, but little other combat tricks. IMO, creatures and Umbras are better than enchantments and sorceries when it comes to buffing Odric. If you want some ideas of other spells to put in, there's Felidar Umbra, Adorned Pouncer, and Sacred Cat. The creatures are resilient due to them being able to come back (Adorned Pouncer comes back as a 4/4 Double Strike!) and the Umbra protects your creatures as well as gives another ability. If your friend plays a goblin tokens deck, you could add the very flavorful Lightmine Field