Enchantment — Aura
Enchanted creature has lifelink.
1W: Attach Felidar Umbra to target creature you control.
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Printings View all
|Planechase Anthology (PCA)||Uncommon|
|Planechase 2012 Edition (PC2)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Felidar Umbra occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
Felidar Umbra Discussion
1 month ago
I think Felidar Umbra could be a nice addition too, due to Siona's ability.
3 months ago
Since you are trying to keep to a budget I will make sure to only suggest some more budget cards.
Battle Mastery will give your creature double strike, pretty much doubling her damage output and Scourge of the Nobilis will give her lifelink, +2/+2, and an ability to pump mana into her for a big increase in damage.
Sage's Reverie is a card draw aura with also giving a big boost to power to your commander.
Gift of Immortality (is a little more expensive) will bring your commander back after it is killed so you can attach all your auras back on.
Eidolon of Countless Battles is another one that will give you a lot of power for each aura you control while also doubling as another creature.
Felidar Umbra More umbras never hurt since they will help your commander dodge board wipes and targeted removal, also lifelink is very good to have in Voltron decks since you won't always be able to block easily.
Prowler's Helm is an equipment that is good to make your creature pretty much unblock able until you run across a defender themed deck.
Nomad Mythmaker will get you back some enchantments in your graveyard in case they ever do get stuck in there.
Faith Healer if you ever just have nothing to do with your mana then sacrificing your auras for life gain and having them come back with Tiana's ability is a good thing to do to keep you in the game.
Lastly since I can't recommend cards all day I would suggest Totem-Guide Hartebeest as another tutor for aura cards in your deck.
4 months ago
These are the cards I dont know if follows the aggro strategy (or quick growth) on your deck: Veteran Swordsmith , Veteran Armorsmith , Topan Freeblade , Soldier of the Pantheon , Precinct Captain (sometimes you wont be able to attack for two turns. He is better when you "haste" him), Loyal Cathar Flip (his other form escapes "human tribal", so he doesnt triggers lot of abbilities on the deck), Elite Vanguard , Archetype of Courage (cost 3 is too much, it may leave you without mana for Brave the Elements ).
Some options of cost 1: Hunted Witness , Akrasan Squire , Thraben Inspector and Ardent Recruit which would call for more artifacts and equipments. I think of him because I would use Ratchet Bomb . It is good against midrange enchantments, tokens, cretures and artifacts. And there are God-Pharaoh's Faithful and Novice Knight , they are perfect to be powered with aura and all sort of things (against red decks).
And there are plenty of lands that can help you draw, gives extra mana, enhance your creatures and are way under 3$. I hate to depend on luck, and I hate extra lands in hand, so I would use 20x lands, basic and non basic, plus 4x Secluded Steppe .
6 months ago
This deck seems to have a couple of weird things and a couple of holes in it. First off, your ramp seems to be through the roof and I don't really see why that's necessary. I would recommend cutting some of, if not all, the cluestones or maybe a sorcery speed ramp spell. Maybe consider switching one of your current sorceries for a Skyshroud Claim and probably switch Druid of the Anima for Sylvan Caryatid . Related to this is your current lack of enchantment cost-reducers. I would recommend adding one or two back in. You can switch some of your ramp for cards like Herald of the Pantheon or the new Starfield Mystic .
Next is card draw and tutors. You're not doing too bad at this, but I'm surprised you're not running Satyr Enchanter , Kor Spiritdancer , Sram, Senior Edificer or Open the Armory . Maybe even Three Dreams or Plea for Guidance are playable as well. Also, I think Harmonize deserves a spot because it can get you back in the game without any help.
Another thing you seem pretty weak on is removal. Both targeted and mass. I think Beast Within or Generous Gift or both would pretty easily fix your targeted removal. Maybe even Decimate or Qasali Pridemage . I think you ought to run at least one more board wipe. Single Combat or Divine Reckoning seem prudent. If you wanted to be able to hit more types of permanents, I'd highly recommend Tragic Arrogance .
My final category of things to add are other auras/enchantments and recursion/protection. Bear Umbra has been reprinted and it's still not here and Unquestioned Authority is also good. Also, the new Treefolk Umbra seems good enough to run. Maybe add back in Snake Umbra for card draw. Maybe On Serra's Wings or Asha's Favor for the host of abilities they grant and maybe Boar Umbra . For recursion and protection I'd say Hall of Heliod's Generosity , Umbra Mystic and Boros Charm are all cards that belong in here. Adding back in Retether seems like it would be fine and including either Eternal Witness or Auramancer or both might be good too. In general, I think this deck needs to be rebalanced a little bit.
Now, I'm sure you're thinking, "But my deck is already perfect. What am I supposed to take out?". I'm here to tell you, you're wrong and there are a few cards that seem ripe for removal. First off, Gideon's Intervention seems kinda silly in here. Really not what the deck wants to do. Maybe there are one or two cards that you really don't want to see in a game, but I think having single target removal in place of that would be better. Next off is Combat Celebrant . This guy is kinda slow, really vulnerable, and not an enchantment. If you really want this effect go with Aggravated Assault which, in concert with Bear Umbra, can give you infinite combats. Also, I think it's time for Wall of Reverence to bow out. It can gain you a bunch of life, but I don't think that it's worth the slot. As I mentioned before, the Keyrunes are easy pulls for some card draw spells, enchantment cost-reducers, and maybe another (probably basic) land or two. Maybe one or two other ramp spells (I might consider cutting Burgeoning if you don't add in more card draw) are worth cutting. I think 10-12 is a good number of ramp cards for this deck. Some of the weaker auras I'd look at are Scourge of the Nobilis , Felidar Umbra and maybe Mammoth Umbra and Burning Anger . Maybe I'm wrong about most of or all of those auras. That seems like the most difficult category to cut from.
I hope you've had fun reading all of this and that maybe a couple of my suggestions make a difference.
7 months ago
Hell yeah! Another heroics deck! I have one too but Daxos the Returned commands mine, same idea tho.
Some creatures that I don't see here that could benefit the deck are Celestial Ancient , Danitha Capashen, Paragon Dawnbringer Charioteers , Graceblade Artisan , Lagonna-Band Trailblazer , Sram, Senior Edificer , Wingsteed Rider , Umbra Mystic and my personal favorite Thran Golem .
Some enchantments I really like in my deck are Celestial Mantle , Daybreak Coronet , Divine Favor , Face of Divinity , Griffin Guide , Hope Against Hope , On Serra's Wings Angelic Destiny and Bonds of Faith can go offensive or defensive. You should look into some umbras like Felidar Umbra and Hyena Umbra .
I realize I've only suggested white cards but that's the only overlapping color our decks share.
Sorry to spam this comment with so much but I got excited. I love the heroic mechanic and I'm glad to see other people utilizing it. A big enchanted +1 from me!
7 months ago
Righteous War The idea I had for including this card was to initially to protect Karl from the popular spot removal suites that are run in the format. An added benefit of the protection is giving Karl evasion from any white or black creatures.
There are a few downsides to consider when playing this card but they largely outweigh the upsides. Felidar Umbra will fall off when this is hits the board, you won't be able to target any black creatures with Mother of Runes or Vizkopa Guildmage abilities.
1 year ago
Recommended Out: Cartouche of Knowledge
Sovereigns of Lost Alara - About $4
Eldrazi Conscription - About $15
Frantic Search - About $1
Auramancer's Guise - About $0.50
Gift of Immortality - About $1
Curator's Ward - About $0.01
Mesa Enchantress - About $0.20
Mirror-Mad Phantasm - About $0.80
Read the Runes - About $0.20
Traumatize - About $2
Fool's Demise - About $0.20
Protective Bubble - About $0.10
Ordeal of Thassa - About $0.05
Vow of Flight - About $0.05
1 year ago
Elemental Resonance can give you 5 extra mana per turn, Starfield of Nyx can bring back one lost enchantment per turn although its secondary effect doesn't do much for you, Bear Umbra Felidar Umbra Hyena Umbra and Indrik Umbra are some other good totem armor cards, Myth Unbound basically lowers it to 1 extra mana per commander cast instead of 2 making it easier to get him back out if he keeps getting killed. Other than that I would maybe add a few more cards that get extra land on the field.