|Commander / EDH||Legal|
Printings View all
Combos Browse all
Hum of the Radix
Each artifact spell costs (1) more to play for each artifact its controller controls.
Hum of the Radix Discussion
2 months ago
This is a sweet deck with a solid explanation behind it! +1
I've never heard or seen Ritual of Subdual before. That card is HAWT, even with cumulative upkeep. And I TOTALLY forgot about Mana Reflection as a mono-green option for mana doubling. Both of those cards will have to eventually make it in my Seton deck.
I also totally get why you run the big boy Eldrazis. They're too much for me to invest in right now so I went a bit of a different direction with mine. Although I do own Decimator of the Provinces , and was thinking of putting it in. What do you think of that card?
I don't see many more changes but for the sake of brainstorming let me give it a crack... I'd say for additional ramp (again not that you need it, your deck is dope) what are your thoughts on Growing Rites of Itlimoc Flip or the new Nissa, Who Shakes the World ? I run both of those, but I also don't have Mana Reflection , Extraplanar Lens , or Vorinclex, Voice of Hunger like you.
I just recently took out Terastodon for Rampage of the Clans seems way better to me in the event I need to hate on more artifacts or enchantments which is almost always the case. However, it can hurt me, so I can already see your counterpoint about keeping good ol' Terry since it's controlled target removal.
The way I try to win is by going wide with my druids, so I NEED to put in Steely Resolve and Asceticism . They've been on my list for a long time. But anyway, since I go wide I find insane value in Nemesis Mask and Bloodscent . You probably wouldn't need to entertain the thought of using those though. Both pair up nicely with Bow of Nylea ...
Beast Whisperer is great draw.
Some funky enchantment "control" cards I run Primal Order (everyone in my meta runs non-basics) and Hum of the Radix , which I realize can hurt me but I intend to have more mana to use than my opponents. There's also Helix Pinnacle (which I don't have yet but plan on getting) and Quest for Renewal which I just put in.
Anyway, again, sweet deck which I would say is easily better than my version of Seton but I hope I may have suggested a card or two for you to think about! If you end up checking mine out, please feel free to give any and all suggestions you have including cards you think are straight-up not good. I'm all ears!
3 months ago
I'm not sure this deck can be cEDH, but here I go. Toxic Deluge , Natural State , Fatal Push , Dismember , Berserk , Beast Within , Bane of Progress . I'd pull Tangle Wire because it doesn't seem to be doing anything in this deck, as you want to cast your commander T2. Icy Manipulator is bad, and so is Mind Rot . I'd also pull Naturalize , Price of Fame , Blackmail , Despise , and Duress . Doom Blade is really awkward sometimes (I prefer Vendetta anyways), and I'd drop the Murder . For slowing down your opponents, I'd add Torpor Orb , Root Maze , Nether Void , No Mercy , Chalice of the Void , Grafdigger's Cage , Leyline of the Void . Maybe even Hum of the Radix . Just a point- Murderous Cut is better the more fetches you run Sorry about the long post, just really want this deck to work!
8 months ago
Looks good, a few suggestions
Ensnaring Bridge -> Farseek/Kodama's Reach any ramp spell really. You have a low CMC deck, and you'll empty your hand often, you want to consistently do so (hence ramp) and in doing so, Bridge would keep your commander from ever getting online, so while very staxy, it's against your goal.
Regarding our privately discussed wincon of Commander Damage,
9 months ago
@Aetreus I have Hum of the Radix set aside for artifact decks.
11 months ago
Growing Rites of Itlimoc Flip is a great card, and as long as you can get it transformed, it can net you ridiculous mana. Hum of the Radix is really interesting, I don't know what you're meta looks like, but I would leave it for a sideboard type of card for really artifact centric decks. I know in my meta, there's like 2 decks that would really screw over, but that's it.
11 months ago
Thanks Kamerot for the compliments and feed. I haven't really considered Helix Pinnacle before, just because it seems like a bit of a cheesy win-con that would place a target on my head if I didn't have a way to protect myself.. That said, it certainly is interesting and I might give it a try sometime.. Also, I had no idea that it had become so expensive as a card!
I love Creeping Renaissance but am not running it, mostly for space reasons.
My meta runs a lot of Null Rods, so my current dilemma is whether it's worth playing Tireless Tracker, or whether I should run another enchantment, like Growing Rites of Itlimoc Flip or Hum of the Radix for more artifact hate? Thoughts? n0bunga what do you think?
1 year ago
After looking at your deck, this aggro approach seems very doable and nasty, but theres a handful of cards I see that just shouldn't be included. Nature's Spiral is just a worse Regrowth, so that's a start. I see with all of the artifact removal that stax is an issue for you. Bane of Progress is a great addition to solve this, but i would take out one of your removal spells for Nature's Claim. You don't care about their life gain when elves can smash for 100+ damage. Another great way to give a stax deck the middle finger is Creeping Corrosion. The card rarely hurts you and gives them a hell of a time. Krosan Grip is a fantastic card that also helps in this situation. For these 3 excuses to shit on rocks, I'd at least take out Sundering Vitae and Natural End. Nullmage Shepherd is a fantastic elf to throw in your deck to solve this issue as well. Hum of the Radix is also a fun little card for artifact decks that no one will expect you to drop. If you need enchantment removal, just throw in Back to Nature and you'll be fine. If you're having a hard time with killing creatures, run Taunting Elf, or just run it anyways if you can regenerate it and hit people for free every turn. Aluren will help your elfball rolling, and running Primal Rage will help make sure that even when Ezuri is gone that you get your damage through. Talara's Battalion was a cool card I experimented with in my deck, and it did quite a bit of damage. I would definitely include Marwyn for her beefy presence and massive mana ramp. Something like Predator's Rapport is just not useful, as gaining life tends to be some of the most useless magic cards unless you're running a deck that focuses on it. Instead I would try to tutor for a card like Dwynen, Gilt-Leaf Daen, Nissa Revane, Wellwisher, or Essence Warden which help a lot more with solving this problem. Triumph of the Hordes is a great meme to drop on your opponents in a tough situation, as it gives you a nice little one shot, or at least eats through indestructibly and "prevent all damage" creatures. Most of the artifacts you run arent necessary, so I would just replace them with lands. While you have an extremely low mana curve, 28 lands is very dangerous with no rocks. Unless you add some very fancy $$$ rocks (which if you dont wanna drop 1k on artifacts), I would just run some more forests. Primal Order was a neat card I haven't seen in a while, and I think that can prove very useful in your deck if you're having a hard time getting through to other opponents running decks with multiple colors. If you want to stick with the aggro theme, I would add a Coat of Arms, since by the time you hit turn five you'll have about 4-5 elves, and this can turn 7 damage into 50. The risk of helping your opponents is worth it. Selvala, Heart of the Wilds is actually insane in this deck, and if your opponent draws a card or two off of it, nobody is gonna care. She can give you a ridiculous amount of mana with Ezuri pumps and elves like Drove of Elves. Concordant Crossroads is an absolute necessity if your goal is aggro. This card hurts sometimes, especially if your opponent has a creature-heavy deck. The payoff is huge though when you drop mana dorks with haste or drop your hand on the field, tap your Priest of Titania for a crazy amount, and have Ezuri pummel everyone with your hasty elves. As for mana doublers, you can run whatever you'd like, although I would say you don't need any of them for the deck to work: they're just a waste of a turn. Over all the others, I would run Mana Reflection so that your elves can tap for double as well as anything else. Overall, this deck is pretty solid, and with a few tweaks it could be an unstoppable force! Let me know if you need any other suggestions on anything else (:
No data for this card yet.