Hum of the Radix

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Mirrodin (MRD) Rare

Combos Browse all

Hum of the Radix

Enchantment

Each artifact spell costs (1) more to play for each artifact its controller controls.

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Hum of the Radix Discussion

Kamerot on CTRL-G

4 weeks ago

Growing Rites of Itlimoc  Flip is a great card, and as long as you can get it transformed, it can net you ridiculous mana. Hum of the Radix is really interesting, I don't know what you're meta looks like, but I would leave it for a sideboard type of card for really artifact centric decks. I know in my meta, there's like 2 decks that would really screw over, but that's it.

Ender666666 on CTRL-G

4 weeks ago

Thanks Kamerot for the compliments and feed. I haven't really considered Helix Pinnacle before, just because it seems like a bit of a cheesy win-con that would place a target on my head if I didn't have a way to protect myself.. That said, it certainly is interesting and I might give it a try sometime.. Also, I had no idea that it had become so expensive as a card!

I love Creeping Renaissance but am not running it, mostly for space reasons.

My meta runs a lot of Null Rods, so my current dilemma is whether it's worth playing Tireless Tracker, or whether I should run another enchantment, like Growing Rites of Itlimoc  Flip or Hum of the Radix for more artifact hate? Thoughts? n0bunga what do you think?

ChaosClaws on Marwyn, Mother's Knows Best EDH

4 months ago

After looking at your deck, this aggro approach seems very doable and nasty, but theres a handful of cards I see that just shouldn't be included. Nature's Spiral is just a worse Regrowth, so that's a start. I see with all of the artifact removal that stax is an issue for you. Bane of Progress is a great addition to solve this, but i would take out one of your removal spells for Nature's Claim. You don't care about their life gain when elves can smash for 100+ damage. Another great way to give a stax deck the middle finger is Creeping Corrosion. The card rarely hurts you and gives them a hell of a time. Krosan Grip is a fantastic card that also helps in this situation. For these 3 excuses to shit on rocks, I'd at least take out Sundering Vitae and Natural End. Nullmage Shepherd is a fantastic elf to throw in your deck to solve this issue as well. Hum of the Radix is also a fun little card for artifact decks that no one will expect you to drop. If you need enchantment removal, just throw in Back to Nature and you'll be fine. If you're having a hard time with killing creatures, run Taunting Elf, or just run it anyways if you can regenerate it and hit people for free every turn. Aluren will help your elfball rolling, and running Primal Rage will help make sure that even when Ezuri is gone that you get your damage through. Talara's Battalion was a cool card I experimented with in my deck, and it did quite a bit of damage. I would definitely include Marwyn for her beefy presence and massive mana ramp. Something like Predator's Rapport is just not useful, as gaining life tends to be some of the most useless magic cards unless you're running a deck that focuses on it. Instead I would try to tutor for a card like Dwynen, Gilt-Leaf Daen, Nissa Revane, Wellwisher, or Essence Warden which help a lot more with solving this problem. Triumph of the Hordes is a great meme to drop on your opponents in a tough situation, as it gives you a nice little one shot, or at least eats through indestructibly and "prevent all damage" creatures. Most of the artifacts you run arent necessary, so I would just replace them with lands. While you have an extremely low mana curve, 28 lands is very dangerous with no rocks. Unless you add some very fancy $$$ rocks (which if you dont wanna drop 1k on artifacts), I would just run some more forests. Primal Order was a neat card I haven't seen in a while, and I think that can prove very useful in your deck if you're having a hard time getting through to other opponents running decks with multiple colors. If you want to stick with the aggro theme, I would add a Coat of Arms, since by the time you hit turn five you'll have about 4-5 elves, and this can turn 7 damage into 50. The risk of helping your opponents is worth it. Selvala, Heart of the Wilds is actually insane in this deck, and if your opponent draws a card or two off of it, nobody is gonna care. She can give you a ridiculous amount of mana with Ezuri pumps and elves like Drove of Elves. Concordant Crossroads is an absolute necessity if your goal is aggro. This card hurts sometimes, especially if your opponent has a creature-heavy deck. The payoff is huge though when you drop mana dorks with haste or drop your hand on the field, tap your Priest of Titania for a crazy amount, and have Ezuri pummel everyone with your hasty elves. As for mana doublers, you can run whatever you'd like, although I would say you don't need any of them for the deck to work: they're just a waste of a turn. Over all the others, I would run Mana Reflection so that your elves can tap for double as well as anything else. Overall, this deck is pretty solid, and with a few tweaks it could be an unstoppable force! Let me know if you need any other suggestions on anything else (:

Optimator on

7 months ago

Hum of the Radix

n0bunga on CTRL-G

8 months ago

Hmmmm

Root Maze - Artifact Hate (and land hate, so maybe Amulet of Vigor could help that?),

City of Solitude - Stops countermagic,

Hum of the Radix - punishing artifact tax

Choke - lolbluedecks

Freyalise's Winds - can harm you but it's a staxy control thing that really hurts opposing decks

Dosan the Falling Leaf - like City of Solitude, but a people.

Magus of the Library (not control/stax, but should be good for card advantage?),

Willow Satyr - Green Empress Galina!

Titania's Song - artifact hate

Arboria - a weeeird, janky card that could work in your favour. You could spend turns activating loyalty abilities.

Kudzu - land destruction but it comes back to bite you. Being green, you should have enough ramp to not care though.

Drop of Honey - green Porphyry Nodes

Power Conduit could help with your age counters, but that's entirely optional.


Thank you sir, you've inspired me for some Green Shenanigans.

freezerboy on The Cheating Green Monster

1 year ago

Great suggestions, and yes these are definitely worth looking into. I do like the funky interactions with Plow Under and Stunted Growth, but there are so many ETB abilities these days that I think those may end up empowering players. Hum of the Radix on the other hand will definitely go in. Want to take advantage running 0 artifacts.

SufferFromEDHD on The Cheating Green Monster

1 year ago

maybe Hum of the Radix as you run 0 artifacts? Never had the privilege of playing the card but it might fit in a build like this.

you are running a lot of cool, old, niche cards. maybe Plow Under and Stunted Growth for some additional funky tempo/control that feels more blue than green.

Elven Warhounds a funky creature suggestion similar to the sorceries I just mentioned.