|Commander / EDH||Legal|
Printings View all
|Planechase Anthology (PCA)||Common|
|Planechase 2012 Edition (PC2)||Common|
|Rise of the Eldrazi (ROE)||Common|
Combos Browse all
Enchantment — Aura
Enchanted creature gets +1/+1 and has first strike.
Totem Armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Price & Acquistion Set Price Alerts
|Have (8)||ibraJG84 , the.beanpole , Kimimaro , plof , TehDelta , frederiklw , tlhunter07 , golgarigirl|
|Want (2)||Vergil_Redgrail , orzhov_is_relatively_okay819|
Hyena Umbra Discussion
2 days ago
The umbra cards are fantastic for sigarda. She is already really hard to take out with hexproof and anti-sacrifice, making boardwipes and blocking the only way to take her out. Totem armor gives her pseudo-indestructible which makes her a serious pain to deal with, and aside from Descend upon the Sinful and Final Judgement there isn't really a way to remove her at that point
1 week ago
8bitmadness: Mystic Decree has too high of a mana cost :(
FlabbyGabby: Spirit Mantle seems fun enough, but several of my cards revolve around opponents choosing which creature to block Zur with! This is why I have cards like Hyena Umbra, Blessing of Leeches, and Charisma!
WithengarUnbound: I totally thought about those because I considered them strongly for my dragon deck. Here's my take on them, particularly for this deck: Notice how Semblance Anvil only comes into effect when the thing I'm casting is a spell! When Zur attacks, I throw the enchantment directly onto the field, completely bypassing the spell casting step. This is why, even with cards like Diplomatic Immunity affecting Zur, I can still put enchantments onto him via his ability.
Furthermore, for a card like Cloud Key to be effective in my deck, I would want it to reduce the cost of enchantments across the board, affecting the cards in my deck before they even see play. This is unfortunately not the case because of the keywords "Spells you play" T.T
2 weeks ago
Haha I gotchu.
And yes I agree with Instants primarily being better than Auras in this deck, but since you had a few I thought you may like it. Right now my brother and I are testing the Hyena Umbra, because in a deck with very few creatures, if one gets destroyed you're mostly screwed; if not mb, definitely sb. But I also like the mobility of the Instants over Auras in general. In my bro's GW version the only Enchantments we use are Rancor and Hardened Scales.
2 weeks ago
No problem! My only other suggestions would be Hyena Umbra, because first strike and Totem Armor, and then I think running more Defiant Strikes, that card is prime. Last thing, may be cause budget, but Lightning Bolt over Shock. Good deck! +1
3 weeks ago
Hey, I saw some of your comments on other Uril decks and they brought me here. I don't use sideboards, but I really like Kataki, War's Wage and how you use the aura enchantresses instead of the higher cost verduran / mesa.
Maybe just cut Jungle Shrine and go with 36 lands. Lands that enter tapped are no good in more competitive environments unless they do something really special. You definitely don't need mana fixing with all the duals, fetches, and land tutors.
You could replace Silent Arbiter with Dueling Grounds. It's a more restrictive for others but same for you, costs less, and harder to get rid of. In my deck I settled on Solitary Confinement as my protection card. It's more situational, but much better.
How does sword of feast and famine perform when it gives pro-green? You have 8 aura's that are removed or no longer targetable when sword is equipped. Is it still worth it?
I've been trying out Cartouche of Strength which I swapped with Vow of Wildness and I'm pretty happy with the results so far. I also noticed you had listed some of that fast mana cards like mana crypt and mox diamond, I would take out the signets first for those when you get them. Some other cards that I really like Bloom Tender, Hyena Umbra, Aura of Silence, Crop Rotation.
You can check my deck and make suggestions here: http://tappedout.net/mtg-decks/uril-in-control/
1 month ago
1 month ago
Firstly I would cut the deck down to 60 cards it just makes it more consistent especially when you are trying to find combos which leads me to my next point.
Though variation is good you want to narrow down to the best interactions or the interactions you like the most so that the deck has a solid gameplan.
Once you have narrowed down the list to some interesting interactions I would be happy to help you refine it.
1 month ago
Your best combo for a deck like this is going to be Geist of Saint Traft + Steel of the Godhead . Geist becomes a 4/4 hexproof, unblockable, lifelinker, that swings for 8 every turn starting on turn 4. Its a really strong combination. You may also be interested in something like Bruna, Light of Alabaster.
Some other good aura stuff:
Spirit Mantle (makes unblockable since creatures cant block it)