|Commander / EDH||Legal|
Printings View all
|Planechase 2012 Edition||Common|
|Rise of the Eldrazi||Common|
Combos Browse all
Enchantment — Aura
Enchanted creature gets +1/+1 and has first strike.
Totem Armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
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Hyena Umbra Discussion
3 hours ago
1 day ago
1 day ago
Wild Research has a color identity, and is not legal for your deck.
The only way I can think of to attach lots of auras to Uril at the same time is to play Retether, Open the Vaults, or Replenish while you have Uril out and a lot of auras in the graveyard already. Either that or play Primal Surge and hope you don't hit a non-permanent. Up to you whether you think either of those are a good idea.
The ONLY ways for you to deal infect damage with Uril in Naya colors are Grafted Exoskeleton and Triumph of the Hordes. There are no other cards that grant infect to a creature outside of blue and black.
Symmetrical card draw is very bad in EDH, since it just gives people more gas to answer you or win the game ahead of you. Font of Mythos, Horn of Greed, Howling Mine, Omen Machine, Temple Bell, and Rites of Flourishing should all be cut. Wheel of Fortune and Reforge the Soul are usually better because you can wait to cast them until you have no hand and your opponents have lots of cards, but you actually have better options in green, so I'd recommend cutting at least Reforge.
Replace with the following: Sram, Senior Edificer, Kor Spiritdancer, Rishkar's Expertise, Sage's Reverie, Soul's Majesty, Abzan Beastmaster, Mesa Enchantress, Verduran Enchantress, and Eidolon of Blossoms (maybe).
You also NEED better ramp. Tithe, Cultivate, Journey of Discovery, Elfhame Sanctuary, and Kodama's Reach are all sub-par and should be cut. 41 lands is also WAY too high. You'll be able to ramp much more consistantly if you cut that down. You can go down to 35 lands without a problem, and then after that you can cut one land for every 0 CMC mana rock you add to the deck. (Don't worry about Exploration, Burgeoning, and Oracle of Mul Daya being less effective. The extra draw factor will offset that. I would probably cut Azuza though, since she doesn't give you much if you aren't flooded with land.) Out of your lands, Jungle Shrine, Maze of Ith, Mikokoro, Center of the Sea, and Temple of the False God are all kind of bad and could be cut. Some better utility lands would be Kessig Wolf Run and Hall of the Bandit Lord.
All of the following are better ramp than you have: Mana Crypt, Mox Diamond, Chrome Mox, Lotus Petal, Lotus Bloom, Ancient Tomb, Nature's Lore, Three Visits, Coalition Relic, Boros Signet, Selesnya Signet, Gruul Signet, Llanowar Elves, Fyndhorn Elves, Elvish Mystic, Avacyn's Pilgrim, Dryad Arbor (tutored off of Green Sun's Zenith, Harrow, Crop Rotation (into Ancient Tomb), Gemstone Caverns, Chromatic Lantern (maybe), Joraga Treespeaker (maybe), Skyshroud Claim (maybe), Trace of Abundance (maybe), Fertile Ground (maybe), Utopia Sprawl (maybe), and Wild Growth (maybe). You may also want to consider Herald of the Pantheon or Hero of Iroas to reduce the cost of your spells.
Now, on to the auras. You have a ton of auras that don't really do... anything? I get that you want to buff Uril as much as possible, but EDH is format of card advantage, and you really shouldn't be playing cards that just read, "your commander gets +2/+2."
I would cut all of the following Abzan Runemark, Angelic Destiny (this really doesn't give you much for 4 mana), Asha's Favor, Burrowing, Call To Serve, Cave Sense, Crown of Awe, Dust Corona, Eternal Warrior, Griffin Guide, Gryff's Boon, Inviolability (He already going to be the biggest thing around, why do you need this?), Murder Investigation (You have no support for these tokens.), Nimbus Wings, Serra's Embrace, Triclopean Sight, Vigilance, and Vow of Duty.
And here's what I recommend in their place:
Extra protection for your commander: Shielded by Faith, Spider Umbra, Hyena Umbra, Felidar Umbra, Bear Umbra, and Flickerform. (Speaking of protection, Tajuru Preserver, Grand Abolisher, Vexing Shusher, Gaea's Herald, and Sigarda, Host of Herons are all good ways to make sure Uril can't be messed with.)
Also put in Spirit Loop. It's cheap and comes back if Uril leaves play somehow.
Other miscellaneous stuff:
Heliod's Pilgrim, Open the Armory, and Plea for Guidance are other tutors you could include. Open the Armory also grabs Grafted Exoskeleton and Helm of the Gods if you put them in, so I'd recommend it.
Nomad Mythmaker might make a useful recovery tool.
Mayael's Aria buffs Uril, gains you life, and can straight up win the game for you, nuff said.
If you can find the space, you could really use better board control to deal with problem permanents. Here are some good removal spells in your colors: Swords to Plowshares, Beast Within, Chaos Warp, Oblation, Krosan Grip, Oblivion Ring, Qasali Pridemage, Return to Dust, Hull Breach, Winds of Rath, Chandra's Ignition, Austere Command, and Wrath of God.
And that's all I can think of at the moment. Good luck.
2 days ago
Ethereal Armor, Rancor and Wild Growth would be fantastic in your deck, you should definitely consider those.
You have lots of effects that provide vigilance to Uril. While that's good, multiples are redundant, and evasion abilities like trample, menace or flying can be much more relevant than vigilance. Cards like Armadillo Cloak, Unflinching Courage, Madcap Skills and Duelist's Heritage should probably find their way into your list.
Indestructibility is a cute card, but with your commander having hexproof, the one-shot indestructibility of Spider Umbra, Snake Umbra or Hyena Umbra will usually do the trick, and those cards are cheaper and have additional upsides.
Unfortunately, the commander rules don't allow you to play Wild Research in your deck, because its color identity includes blue.
If you want more cheap acceleration for a quick Uril, Avacyn's Pilgrim, Fyndhorn Elves, Llanowar Elves and Elvish Mystic as well as Ancient Tomb and Mana Crypt are some of your best options.
3 days ago
Wurmlover That card is dope AF, nice. Im still new to magic so ive barely begun to learn all the cards. The Arcanum wings thing was kind of just a fun little combo I saw, it probably will be cut. Hyena Umbra was mostly in there for the totem armor, what should I replace it with? Daybreak Coronet?
3 days ago
1 week ago
Thank you for the upvote!
What is your definition of a "budget" build? When I began building decks I tried to keep them within a $20 range, but now that my income is more generous "budget" for me is ~$100. I understand that "budget" is different for everyone, so that would be a good starting point. That being said, here are a few suggestions.
Long Post Show
1. Guardian Idol - It doesn't feel right in this deck and opens room for better cards.
2. Heliod's Emissary - This card is far too expensive for what it accomplishes and again opens up slots for better cards.
(These are definitely going to depend on your definition of "budget.")
1. Graceblade Artisan - Creature gets beefy with Auras, budget version of Kor Spiritdancer.
2. Mesa Enchantress - Provides card draw if you can't find the budget for Spiritdancer.
3. Hyena Umbra - Totem armor is amazing for keeping creatures alive, and alleviates the card disadvantages that Auras bring. Alternatively, Umbra Mystic will give all Auras Totem armor.
4. Daybreak Coronet - Amazing Aura. Enough said.
5. Spirit Mantle - Another amazing Aura.
6. Authority of the Consuls - Similar to Blind Obedience but can be played Turn 1 to slow creatures down immediately, and prolong your life.
7. Nevermore - Excellent card for Pillow Fort as it slows down several decks.
8. Archangel of Tithes - Instead of Windborn Muse, it will also help you get damage through and delay blockers.
At the very least, I would recommend increasing the number of lands being played. 19 is really low for the average CMC of the deck and you don't want to run out of mana when needed. Additionally, include a full play set of Ghostly Prison, Ethereal Armor, and Hopeful Eidolon. They are great cards.
I hope you were able to find some of this useful!
2 weeks ago
Just thought it would be worth mentioning another attempt at fixing aura's was the whole totem armor concept from things like Hyena Umbra, where you lost the enchantment instead of the creature. The flipside of that was also attempted with the Genju cycle, with cards like Genju of the Realm (incidentally this was the first of those two cycles).
Personally I would like to see a revisit of mechanics behind the genju cycle, I feel like it has some interesting applications, and is more balanced in limited than the Totem armor cycle.