Avacyn's Pilgrim

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2017 Edition Common
Innistrad Common
Promo Set Common

Combos Browse all

Avacyn's Pilgrim

Creature — Human Monk

: Add to your mana pool.

Price & Acquistion Set Price Alerts

MM3

ISD

Ebay

Avacyn's Pilgrim Discussion

Philigan87 on You can't afford my friendship

6 days ago

Just having a look at this now, Duggan.Got a fair few allies, but sadly not all of them!

Looks like you may be a couple dollars over budget too, so might have to make a replacement somewhere

Initial thoughts are lose the non-ally ramp creatures Avacyn's Pilgrim, Elves of Deep Shadow, Alloy Myr and to a lesser extent Joiner Adept (since her ability is quite special) and replace them with mana rocks, as artifacts can survive a board wipe much better.

You're probably also going to want to put in some more removal. Board wipes are tricky in heavily creature based decks, as you damage yourself as much as anyone else, but In Garruk's Wake or Plague Wind can provide the solutions you need. Another good wipe for you is Aligned Hedron Network, since most of your guys will be under 5 power.

Zendikar Resurgent might be a good shout for card draw and mana efficiency. Since you'll be playing regular creatures it's a reliable source of draw... although I haven't checked the price... even so you may not even want to put it in as there are probably more pressing options ahead of it.

Cheap removal like Angelic Purge or Journey to Nowhere might be good and perhaps even Oblivion Ring. You could really go with anything cheap, but a good guideline is usually 7-10 removal options (not including board wipes), however I see lots of your creatures can serve as forms of removal themselves, so you may not need to cut that much stuff?

The tricky part is knowing what to axe from the list, so I'll just see if I can short-list what I would consider to be the most redundant, or least efficient cards:

Felidar Guardian - More or less a one time effect unless you can reliably flicker him over and over again and for 4 mana you have better stuff to do.

Coralhelm Guide - The activated ability is quite costly, and usually in a smaller creatures deck you tend to be swinging wide rather than tall. Unblockability is attractive, but is it worth not including more removal for?

Tajuru Beastmaster - It's a good ability to be sure, but you need to be playing in lost and lots of allies pre-combat to make it worth it, and there are strictly better versions already in the deck. If you have to make a cut, perhaps this guy?

Eerie Interlude and Illusionist's Stratagem are good for re triggering etb's, no question, but I'd be more tempted to bring in some reliable removal instead.

Prismatic Geoscope - Reads very well, but even in a 3 color deck, it's hard to tease those basics out of the deck. You might end up paying for a 5 mana slow rock that only taps for 2 or 3, in which case Market Festival becomes a slightly better option. Generally speaking by the time you've manged to get one of each basic out, you'll already have more than enough mana.

Allied Reinforcements adds up in terms of mana efficiency, but that's all it does. If it cast at instant speed it would make a nice combat trick or instant rally trigger, but as a sorcery it's a little lackluster. One pop of two extra allies is nice, but I'd priorities some removal ahead of this, especially considering the volume of creatures you already have. I'd argue the same point to a lesser extent for Unified Front, but four simultaneous rally triggers, is nothing to sniff at on the other hand.

Also you can definitely afford to cut a couple of lands. 37 is usually what I would consider a max amount, but with your curve topping out at 6 mana cost (low for EDH) you could probably afford to go down to 35 if you needed to.

Stoneforge Masterwork a good card for this, if you end up having room, maybe not though?

That's about all my thoughts on this for now. The main thing is probably just more removal though. Other than that the prospect of all those stacking rally triggers looks really scary and intense! Nice job! =)

enpc on Box o' Fun

2 weeks ago

Sorry for the delay getting around to looking at the deck.

From the list, it looks like you're trying to build this as a stax deck. One of the biggest issues with stax builds is that they need exponentially more money sunk into them to make them as effective as combo builds. But working with what we got, a few things:

Overall, I would recommend having a look at this list: Stop Being Such a Sisay - it's a good example of a top end Sisay Stax deck and might give you a bit more direction.

azumanga94 on 4 Color Saheeli Evolution

2 weeks ago

Ideally I will swap:

Mainboard: 1x Llanowar Elves and 1x Avacyn's Pilgrim --> 2x Noble Hierarch

Mainboard: 4x Flooded Strand --> 4x Wooded Foothills

Sideboard: 1x Thragtusk --> Magus of the Moon

I might swap 1x Ghost Quarter --> 1x Gavony Township

WrathofCod on Saskia's Blitzkrieg

2 weeks ago

@ Blitzak Thanks for responding to my earlier comment regarding possible additions to this deck! Even though it was a while ago, I still remember commenting on this deck and giving you a few suggestions! Overall, I really like the direction this deck is headed in so far. I think lowering the curve was definitely the right call, and I am so glad someone decided to take this approach since many of the lists I have seen are just a bunch of big fatties or value creatures (without a lot of synergy). The first big change I would make is to add in a few more lands. Even with a much lower average cmc, 35 lands is just not enough. I used to make the mistake of skimping on lands when I first started playing EDH, and ever since I have increased the land count in my decks, I have noticed a considerable increase in both consistency and power. With all the fetches you are running, you also further decrease your chance of consistently hitting land-drops as the game progresses, to the point where I often had trouble hitting my 4rth and 5th land-drop during testing. Because of this, I would recommend cutting a few less impactful creatures for 2 more lands, bringing your total land count up to 37! In particular, I would add in 1 Plains and 1 Mountain since you are VERY weak to nonbasic hate (think Blood Moon and Ruination) and seem to be lacking in both white and red sources. The next change I would make is to add in some more ramp and card draw. While the number of cards in each category is much better than it was before, I would still recommend an addition card or two in each. For card draw, top options include: Sylvan Library, Phyrexian Arena, Skullclamp (Why are you not running this card?! You have Bitterblossom and Hero of Bladehold!), Mentor of the Meek and Lifecrafter's Bestiary (a personal favorite!) As far as ramp goes, Deathcap Cultivator, Commander's Sphere, Mirari's Wake, any of the 1-drop mana dorks (Elvish Mystic, Elves of Deep Shadow, Avacyn's Pilgrim, etc.), the signets, and Cultivate/Kodama's Reach all warrant some consideration! The next category I feel your deck needs is anthem effects to help you win by going wide. Again, I'm just going to give you a fairly long list of cards that should work in this deck, that way you can choose whatever ones you think would work the best! Anyways, some good options are Mirari's Wake (mentioned above in ramp), Craterhoof Behemoth, Elesh Norn, Grand Cenobite, Cathars' Crusade, Triumph of the Hordes, Mirror Entity, Deathbringer Liege, Marshal's Anthem, Purphoros, God of the Forge and Beastmaster Ascension. While some of these can be dead draws, most of the ones I have listed here either come attached to creatures or have abilities that provide additional value! Lastly, I would try to up your boardwipes. Even though you are an aggro deck you still need boardwipes for when things aren't going your way and you need to push that metaphorical "reset button." Since you have access to the best boardwipes (minus Cyclonic Rift) there are quite few that are so flexible or can end up being so one-sided, that you should prbably be running them. Overall I would recommend 4-6 boardwipes depending on you meta. Some great ones to consider are Decree of Pain, Wrath of God, Damnation, Austere Command, Blasphemous Act, Dusk / Dawn, Retribution of the Meek, Mass Calcify, Martial Coup, Rout and Hour of Reckoning. In conclusion, I really like what you have done with your deck, but I still think that there definitely a few things that can be done to improve it as you can see above. Good luck and best wishes! -Wrath of Cod

P.S. Vedalken Orrery is another card that might be worth a slot in this deck as it gives you more things to do at instant speed and helps you dodge boardwipes + give your creatures psuedo-haste by flashing them in at your endstep!

P.P.S. Lots of other Saskia builds seem to be running a small Sunforger package; thoughts?

hwagner on gw humans

3 weeks ago

I would play Gather the Townsfolk over Raise the Alarm.

Also I'm not sure on your budget but Other suggestions include removing Sigarda, Heron's Grace, Heron's Grace Champion, Surrak, the Hunt Caller, Odric, Lunarch Marshal, Thalia's Lancers, Doomed Traveler, and Consul's Lieutenant.

I would replace those cards with 4x Avacyn's Pilgrim, 4x Mayor of Avabruck  Flip, 3x Thalia, Guardian of Thraben and 3x Thalia, Heretic Cathar.

Also Path to Exile is an upgrade over Condemn.

You should replace the Repel the Abominable and Collective Efforts with 4x Collected Company. Once again I am unsure of your budget.

Manabase wise you should play Windswept Heath, Temple Garden, Razorverge Thicket, the full 4 Fortified Village.

Let me know what your budget is and I can help furthur!

xaerusblade on Abzan Flicker

3 weeks ago

If you splashed black for the Rescue from the Underworld it is really not worth it. Cost is too high..

Siege Rhino is good, however i would suggest going for 2 color.. green white to get more consistent draws and mana..

The expensive par of my deck is the eldrazi which you can replace with Lone Missionary for hp, Renegade Rallier to grab back some stuff, Fiend Hunterfor removal to up to 2 creatures.

If you could not afford a Birds of Paradise try getting 1 drop ramps such as Llanowar Elves, Elvish Mystic, Avacyn's Pilgrim etc. They are better than 2 drops.

rcrimmins on The Purr Awakens: Modern

3 weeks ago

I'd rather have Condemn in the side than Ambusher.I might even mainboard a couple. It can wreck Death's Shadow decks - if you condemn a Tasigur or Gurmag Angler, they'll gain life which can either kill or weaken Shadows.

I think you need an accelerant. If not Vial, then Birds of Paradise, Noble Hierarch or for budget reasons go with Avacyn's Pilgrim. It's not a cat, but it lets you empty your hand far faster and get to coco quicker.

Cavern of Souls is far better than Snake Cat... but I know budget is a problem.

I know you are running Coco, but don't put in milktoast cats just to keep your count high. I'd also like a Nissa, Voice of Zendikar here with Ajani, because they only cost 3 and putting counters on your doublestrike cat is exactly where you want to be. Double strike can get out of hand fast.

I think you need 3x Rancor, seems amazing with double meow cat, Brimaz, or of course, a Monstrous Fleecemane Lion!

Blossoming Defense seems good.

For now, put Gideon Ally in the side and board it in against control or grindy matches where you need more Reach.

Epochalyptik on Question concerning a a cards ...

4 weeks ago

Note that color identity is a concept used only in Commander for the purposes of deck construction. Effects in the game refer to color (unless the explicitly refer to color identity, such as Command Tower).

The difference is that color includes only mana cost, color indicators, and characteristic-defining abilities. Color identity includes color plus any mana symbols in a card's rules text.

For example, Avacyn's Pilgrim is green in color, but green white in color identity.

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