Avacyn's Pilgrim

Avacyn's Pilgrim

Creature — Human Monk

: Add to your mana pool.

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Set Rarity
Mystery Booster (MYS1) Common
Modern Masters 2017 Edition (MM3) Common
Innistrad (ISD) Common
Promo Set (000) Common

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Legality

Format Legality
Modern Legal
Block Constructed Legal
Oathbreaker Legal
2019-10-04 Legal
1v1 Commander Legal
Pauper EDH Legal
Casual Legal
Canadian Highlander Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Pauper Legal
Limited Legal
Duel Commander Legal
Highlander Legal
Commander / EDH Legal
Tiny Leaders Legal
Unformat Legal

Latest Decks as Commander

Avacyn's Pilgrim Discussion

RNR_Gaming on Angus Mackenzie Pillow Fort Enchantments

3 weeks ago

Constant Mists with a Crucible of Worlds + Life from the Loam package is fairly thematic and effective. A Crop Rotation to snag up your Glacial Chasm will do wonders when facing down those pesky aggro decks. I'm also a big fan of Wilderness Reclamation and Quest for Renewal (assuming you can add in more dorks) Noble Hierarch, Elvish Mystic, Llanowar Elves, Priest of Titania, Fyndhorn Elves and Avacyn's Pilgrim typically get the ball rolling consistently :)

Peoni on CEDH sweat-fest. Seedborn Thrasios

1 month ago

Veil of Summer is strictly better than Autumn's Veil.

As far as cards I would take out to make room for other slots, Misdirection and Slaughter Pact look like good options for replacement. You might also consider swapping Avacyn's Pilgrim for a Priest of Titania.

Nice deck. :^)

multimedia on conclave Exile

1 month ago

Hey, good start on a budget, several nice upgrades you've made.

Let me introduce you to Quartzwood Crasher and Garruk's Uprising; two powerful budget cards with Ghired that have excellent interaction. Crasher is good with Ghired because it can create huge Dino tokens to populate and these tokens along with Rhinos have trample. You don't even have to attack with Crasher to make a Dino token; any creatures who have trample who do combat damage to a player counts.

Uprising can do a lot for a three drop, but best of all it's a repeatable draw source whenever you create a Rhino. Any creature or token that's 4 or more power will trigger Uprising to draw. It also gives all creatures you control trample which has busted interaction with Crasher since then any creature you control who does combat damage to a player you create a Dino token.


The main area of improvement in the precon is ramp and lands. You've included several good land upgrades, but only 32 lands is not enough land especially because you want five mana to cast Ghired. My advice is go with 36 lands and include at least 12 ramp sources, more early game ramp sources. Cinder Glade is here twice.

Other budget ramp and lands to consider adding:


I see Eladamri's Call which is an excellent upgrade and this tells me that tutors are fine to play. Other budget tutors to consider adding:

Open the Armory can be a helpful tutor if you add some equipment and aura that can be repeatable protection for Ghired. Lightning Greaves and/or Swiftfoot Boots can give Ghired haste and protect him from opponent's targeted removal. Shield of the Oversoul can protect Ghired with indestructible and give him flying making it safer to attack with him.

I offer more advice about what cards to cut. Would you like more advice?

Good luck with your deck.

ReOdip on Soul Sisters Machine Gun - Pauper (Update Friday!)

1 month ago

I too think that 8 drain dudes are too much: in my opinion you'll be good with just the 4 of Marauding Blight-Priest. You could add green to take advantage of Essence Warden and the mana dorks like Avacyn's Pilgrim, Loam Dryad and Saruli Caretaker: they could help swarm the board and ping the opponent faster (or just attack with a huge army of 1/1s lol). Green also gives you acces to card draw like Winding Way and Lead the Stampede. Some time ago youtuber CalebGannon made an Abzan Soul Sister list with this strategy: you could check his video to take some inspiration. Happy brewing! :)

SideBae on The Ur-Dragon CMDR (help needed)

1 month ago

So I mean, the easiest way to improve the deck I can see is to add more 2-mana mana-rocks and potentially some 1-mana mana-dorks. I try to never run more than 32 or 33 lands in non-landfall decks, so cutting 5-6 lands is acceptable if you replace them with mana sources. Note that 3-mana mana-rocks are significantly worse than 2-mana rocks, and should be replaced. Consider running some of the following: the talismans (Talisman of Indulgence, Talisman of Hierarchy and friends), Fellwar Stone, Coldsteel Heart, the signets (Dimir Signet, Orzhov Signet and friends), Birds of Paradise, Avacyn's Pilgrim, Noble Hierarch, Elves of Deep Shadow, Deathrite Shaman, Orcish Lumberjack... All of these are low-cost ways to get more mana. Dropping a rock on turn two and casting a four-mana spell turn three is much better than ramping on turn 3, in my experience. With the exception of Noble Hierarch, I think all these cards should be well under $20.

Unlife on Sissay Control 1.0 needs work/help

1 month ago

You've got 19 ramp cards, which with a 5 color deck is fairly high. You could turn a couple of signets into Nature's Lore and maybe Skyshroud Claim as they both can tutor up dual lands into play. Your curve's upper arch is at 3, and with your ramp I could see you possibly having a working deck at somewhere around 34-36 lands. Assuming you want to add 6 lands, I'd recommend Untaidake, the Cloud Keeper, Reflecting Pool, City of Brass, Karn's Bastion, Tarnished Citadel, and Ancient Tomb. Orochi Leafcaller, Heroes' Podium, Blackblade Reforged, Fyndhorn Elves, Elvish Mystic, and Avacyn's Pilgrim. If you want a more control deck, you are gonna have to make further cuts for removal and counter spells, as well as some hate cards, but that decision is up to you. It looks great for a first EDH deck, +1

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