Avacyn's Pilgrim

Avacyn's Pilgrim

Creature — Human Monk

: Add to your mana pool.

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Set Rarity
Mystery Booster (MYS1) Common
Modern Masters 2017 Edition (MM3) Common
Innistrad (ISD) Common
Promo Set (000) Common

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Legality

Format Legality
Tiny Leaders Legal
2019-10-04 Legal
Penny Dreadful Legal
Legacy Legal
Duel Commander Legal
Highlander Legal
Canadian Highlander Legal
Modern Legal
1v1 Commander Legal
Pauper Legal
Casual Legal
Noble Legal
Vintage Legal
Commander / EDH Legal
Unformat Legal
Block Constructed Legal
Magic Duels Legal
Oathbreaker Legal
Pauper EDH Legal
Leviathan Legal

Avacyn's Pilgrim occurrence in decks from the last year

Commander / EDH:

All decks: 0.05%

GW (Selesnya): 1.25%

Avacyn's Pilgrim Discussion

SideBae on Derevi, Holder of Lanterns

1 week ago

Yo... I've always loved lantern-control in EDH! I have a few suggestions:

  1. So the easiest ways to increase consistency are either to run tutors or to run redundant pieces. I see you're running a lot of tutors already, which is good; one redundant piece I think you missed is Field of Dreams. It's about $60, which can be a lot if you don't want to invest in EDH. Personally, I think proxies are unfairly treated in EDH, since it's not a paid event (typically), so I recommend them. If your playgroup doesn't allow them, tho... well, $60 is doable.

  2. Another way to increase consistency is to run cantrips. I highly suggest running Ponder and Preordain. If you run fetches, Brainstorm is also a powerhouse. Of course, the zendikar/onslaught fetches are a fortune; consider Evolving Wilds, Terramorphic Expanse, Fabled Passage, Grasslands, Bad River, Flood Plain and/or Mountain Valley. These are perfectly acceptable alternatives.

  3. When games go long, you'll need a way to recoup cards. Consider big-draws like Treasure Cruise and Dig Through Time (which are good when you're filling your yard with Ghoulcaller's Bell), Fact or Fiction or even Concentrate.

  4. I like that you're running Emry, Lurker of the Loch. Have you considered Academy Ruins as another form of recursion? You can also try using Aether Spellbomb as a cheap recurrable.

  5. Speaking of Emry, Lurker of the Loch, have you thought about Mindslaver? I used to play a lantern-control EDH list, and I used Mindslaver with Emry to strong effect. Generally, you can lock out one of your opponents and make him do whatever you want, including win for you. That's generally fun.

  6. You're in green -- USE DORKS! This is easily the most overlooked part of green decks, which is sad because dorks are the best reason to be in green. Turn one ramp is better than artifacts can do most of the time, plus it gives you pokers if you need to use them with Derevi later. I highly recommend running at least four of the following: Birds of Paradise, Avacyn's Pilgrim, Noble Hierarch, Arbor Elf, Llanowar Elves, Fyndhorn Elves, Elvish Mystic... Even Boreal Druid and Joraga Treespeaker are good. You can also consider non-creature options, like Wild Growth and/or Utopia Sprawl.

  7. Winter Orb. You can tap opponents' lands with Derevi. Enough said.

  8. Finally, two walkers to consider are Oko, Thief of Crowns and Teferi, Time Raveler. Oko is great removal for opponents' problem cards (he nerfs all fatties into Trained Armodons) while occasionally producing a clock for you. Teferi nails opposing Counterspells, while producing a small amount of card advantage with his minus and allowing you to recast something if you bounce your own permanent.

  9. Finally, while they're expensive, I think the latest cycle of free spells from Ikoria Commander are bombs. Fierce Guardianship and Flawless Maneuver are great cards which you should run if you can.

Right. That's all I got. Hope this helps!

BlackoutX on Catmander

2 weeks ago

You have to many tap lands, Graypelt Refuge, Tranquil Expanse, Temple of Plenty, Selesnya Guildgate, Saltcrusted Steppe, Evolving Wilds, and Blossoming Sands just shouldn't be run. Use basics or use expensive duels that can enter untapped. I'd personally remove Scattered Groves, Opal Palace, Gavony Township, and Animal Sanctuary I find them to be slow and often don't return the value spent.

Just a note, one for one trades like Beast Within tend to be bad in commander. You also will probably want to run more one to two mana ramp cards like Avacyn's Pilgrim and Wild Growth.

BlackoutX on Cats Pumping Iron!

2 weeks ago

Hunter's Insight, Greater Good (just reprinted 5$), Skullclamp, Puresteel Paladin, and The Great Henge are all good for card draw (not sure if this is budget or not).

I personally like See the Unwritten, Sun Titan, and Rancor in my Arahbo deck.

Stonehewer Giant (4$) was reprinted and is amazing in any equipment deck, Open the Armory and Eladamri's Call should be in the deck.

Sungrass Prairie is cheap and good for fixing, Avacyn's Pilgrim and Wild Growth are both good cheap ramp cards.

griffstick on Good cheap staples to pick ...

2 weeks ago

This are the staple cards you need to get.

Creatures

Instants

Sorceries

Artifacts

Enchantments

Planswalkers

I hope this helps because it took forever to type out.

lagotripha on Primal Permutations

1 month ago

Mutate is a really interesting mechanic that I expect to find a place in modern, even if it never reaches tier 1. Modern already has some wild 1 drops, and attaching, say Parcelbeast to a Steppe Lynx can start looking cool- its just a question of the right combination being found to power the deck.

I'd focus on low cost mutate cards, 1 drops to mutate them on that either protect a powerful mutate effect or multiply it, and mana dorks as backup mutate targets.

Auspicious Starrix will likely win you the game if your opponent cannot remove it. Gemrazer to back that up will offer a lot of blowout potential. Most of the lower tier mutate creatures could work with the right synergy picks in the rest of the list.

In terms of 1 drops to examine, Glistener Elf and Slippery Bogle for efficient voltron, as well as less conventional voltron like Spikeshot Elder or Vector Asp, Young Wolf returns all its creatures seperated to the battlefield with +1+1 counters, Blistercoil Weird and legendary spell recursion point to a jeskai spellslinger, Signal Pest+ a white go wide list, Arcbound Worker/Servant of the Scale/Simic Initiate/Hardened Scales and +1+1 counters could get pretty out of hand.

Hedron Crab land drop mill is a cute option, Permeating Mass will make people call for the judge, but isn't actually any good. Some +1+1 counter synergies will likely let you abuse some mechanics like Devoted Druid's untap, if you can find the combination.

Keyword piles like Banehound Healer's Hawk, abilities like Figure of Destiny or 'conditional' P/T boosts like Scute Mob could make for a decent beatstick if you can spend two cards on it - Gnarlwood Dryad, Toolcraft Exemplar Wild Nacatl, Loam Lion could all find places in some lists,as they are already efficient and pushing them out of kill range for lightning bolt/anger of the gods may be relevant.

Mortician Beetle with the bat strapped to it is a great casual clock.

None of these are crazy effecient, but building a list of sixty cards that all sorta work together is the heart of brews like this.

All told though, its a bit of a mess where the best bet is to pick two colours with 2/3 mana mutates, and throw them on creatures which protect them while hunting for stirix. Trying to stretch into more colours will pressure a budget manabase very hard. Keeping to mostly green with basic searching to fix for a second colour will ease that process a lot- especially with dorks like Avacyn's Pilgrim or Elves of Deep Shadow.

EldraziOfRavnica on Devout Harvest

1 month ago

With the density of white cards in this deck, I'd up the Snow-Covered Plains count by one or two and swap some of the elves for Avacyn's Pilgrims, as there isn't any elf tribal.

Senomar on Kathril, aspect of its liking

2 months ago

Hello my friend, can you tell us how this deck perform ? :) Seems really strong ! My only point is your lands... 34 is really really hard in the format. Even Weeny White or Red Decks Win decks run 36+ lands and they have 1 or 2 ccm commanders not 5 ccm :D I know you have 3 talismans and 3 signets (what about Arcane Signet btw ?) but if you want a competitive build you should really try to go to 38 lands and add all the 1 turn ramp ; maybe instead of your 2 mana rocks ? (Arbor Elf, Avacyn's Pilgrim, Elvish Mystic, Lotus Cobra... even Boreal Druid or Gilded Goose because flying and your commander) Skullclamp is a good way to cycle your mana droks mid-game.

multimedia on Nethroi, Apex of Value

3 months ago

Hey, good budget version and nice detailed deck description.

Paradise Druid is ramp and a creature to mutate to because of hexproof. Elves of Deep Shadow, Avacyn's Pilgrim, Elvish Mystic are one drop budget mana dorks for ramp. Buried Alive is a powerful budget enabler for Nethroi, tutoring for and putting three creatures into your graveyard.

The creatures who have 0 power and give themselves power/toughness with counters when they ETB are good to reanimate with Nethroi. They don't count towards the 10 power of creatures, but you can still reanimate them. Most can also get themselves into your graveyard by removing all the counters on them.

  • Ghave, Guru of Spores: combos with Devoted/Vizier as a mana sink to make infinite tokens and a sink to sac all those tokens.
  • Faeburrow Elder: ramp, can make up to three mana depending on if you have a black permanent in your control.
  • Mindless Automaton: an enabler for reanimation as well as being draw. Good with dredge to get the card back into your graveyard.
  • Custodi Soulbinders: counts all other creatures on the battlefield including your opponents.

Command Tower, Exotic Orchard, Llanowar Wastes, Caves of Koilos, Tainted Wood, Tainted Field, Ash Barrens are playable budget lands to consider adding.

Good luck with your deck.

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