Creature — Human Monk
: Add to your mana pool.
Price & Acquistion Set Price Alerts
Avacyn's Pilgrim Discussion
18 hours ago
Honestly, Birds of Paradise is just a nice card to have turn one in three colours. The Noble Hierarch is more because of the exalted trigger which is great in tokens, definitely take out the Avacyn's Pilgrim for birds. Personally I would run Fatal Push over Abrupt Decay in the main, it is cheaper and relevant in just about every matchup, Abrupt Decay is a great surprise sideboard option.
22 hours ago
I have been working on building an Abzan tokens deck over the last few weeks, and I think I have narrowed down my vision for the deck. What I was trying to achieve with the deck is to disrupt by opponents strategy and plan with Black, and then use Green and White to create a token army for the win. My biggest question is whether or not I should use creature ramp. All token builds I find have Noble Hierarch and Birds of Paradise as early mana ramp options, but I will not buying the Heirarch's due to their price. The best I can do is Birds of Paradise and Avacyn's Pilgrim. I realize that mana ramp does not fit the overall theme of my deck so I was thinking of taking it out. However, I was not sure if this would severely hinder my chances of winning since it would slow down my token production. Here is my deck for anyone interested in looking it over and giving me some advice. My idea was take out the 4x Avacyn's Pilgrim and then use x3 Fatal Push and add another Spectral Procession instead.
4 days ago
Lol I can't tell whether you're being sarcastic or not about the "amateur" thing, but "curving out" would mean playing something on each turn. I would want lots of 1-drops because it ups the chances I will be doing something during the first turn of the game, then less two drops, and so on and so fourth. Ideally, this means we are likely to things like play a 4-drop on turn four, two 2-drops, or one 3-drop and one 1-drop because the curve is structured so we are less likely to see cards of increasing costs. This means we are building the deck such that it will perform as efficiently as possible on each turn of the game with as few lands as possible. Is this a sufficient explanation?
We ideally want to maintain the "decreasing staircase" curve, so if we were to remove something like Constant Mists we could not replace it with Choke without removing an additional 3-drop and adding a 2-drop. If we don't follow these kind of procedures when building a deck that is excels during the early turns, we promote the chances of getting awkward openers and poor subsequent draws.
That being said, the effectiveness of Red Elemental Blast and Constant Mists depends on your meta. Are you the fastest, most oppressive deck? Then, Constant Mists probably isn't necessary because if you get too far behind then you probably already lost. Most competitive decks experience a lot of blue in their meta's, so cards like Choke and Pyroblast are quite commonplace cards.
We ideally want to keep your aura count in the range 18 - 20, this will result in the lowest variance so you were correct in calling me out on one of the previous posts.
Cyclonic Rift, Toxic Deluge, and Arcane Lighthouse are the most commonplace answers to our strategy. Since you know this, Nevermore is a much more useful card. You should always be naming Rift or Deluge if blue or black is at the table. You unfortunately also have to worry about sacrifice effects, which is why I encouraged you to include Dryad Arbor awhile back as fetching it up can save you in a pinch. The most commonplace sac-effect you will have to be weary of is more than likely Living Death. It's difficult to account for sac-effects though as they warrant the addition of very narrow cards like Tajuru Preserver or Angel of Jubilation, which we don't want. I guess what I said was a bit roundabout, but Nevermore is probably the best option to stop people from playing the aforementioned problematic spells. Nevermore should rarely be a dead draw you either name a problematic commander or one of the aforementioned cards.
I have no idea what "Timmy player" means, could you elaborate? Recommending an "interesting" deck to someone is difficult because everyone has a different idea of what is interesting. If you enjoy quality decks that perform consistently, then the cEDH tier list has plenty of examples of decks that do just that. I can't really vouch for how interesting they are though. I guess some of the one's that I found to be more interesting were an angel of glory's rise + child of alara combo deck, a captain sisay paradox engine storm deck, a combo-control grand arbiter deck, and a pretty standard sliver overlord deck.
Finally, it would really help me with future suggestions if you could be more vocal about what proposed changes you plan to act upon otherwise it feels as though I am trying to read between the lines and find how exactly you intend to change the deck (which effects the curve, which in turn effects the cards I suggest).
4 days ago
The Landfall ability indeed triggers along Kalametra's.
Some cards I would switch out include:
Abzan Kin-Guard 4 mana 3/3 lifelink is quite weak.
Aetherwind Basker Has no synergy with the deck.
Aven Mindcensor This guy should stay if your playgroup is playing combo-heavy decks, otherwise he's useless
Blinding Souleater Little synergy with the deck
Salt Road Patrol Lacks utility
Aether Vial A pricy card mostly used in tempo decks like Merfolks. Not very useful here since we should have plenty of ramp anyway.
Arboria Kinda goes against Karametra as a whole since you WANT to play creatures to pump out lands.
There might still be a few cards I find odd or out of place, but for now I'm slightly running out of time, so I'll proceed with some general must-have cards:
Also wow Living Plane if you own one it's great, though if not it's quite the pricey card.
I can give you an extensive list of potentially great cards if you want me to, though tonight this is all the time I had, my apologies.
4 days ago
Lifegain for my opponent is an issue. I would much rather have them put down a land which is where I found Path to Exile. I recently saw a fast game in which Avacyn's Pilgrim made a large contribution. Thank you for the comments they were very helpful.
4 days ago
I made a comment but will need some time to correct it my apologies.
5 days ago
Drop Naturalize, you've got enough artifact/enchantment hate. Prey Upon is meh, Selesnya Charm is much better. Avacyn's Pilgrim and Sakura-Tribe Elder are much better than Elvish Mystic or Llanowar Elves. Heliod, God of the Sun, Tolsimir Wolfblood, Woolly Spider, and Qasali Ambusher are meh. Wayfaring Temple is meh too, I personally like Scion of Vitu-Ghazi better. Darien, King of Kjeldor is a staple, you need board wipes so like Hour of Reckoning, Phyrexian Rebirth, and Ezuri's Predation are good choices. Phyrexian Processor and Mimic Vat are awesome. Shamanic Revelation, Harvest Season, Angelic Accord, and Thunderfoot Baloth
5 days ago
Lifegain isn't an issue, because how big are most cards really. Is not a consistent powerful removal spell with a very limited downside worth it, when most decks are not able to take advantage of the life? Prey Upon leaves you open to bad trades, creatures with deathtouch, or just not having anything to Prey Upon?
Also Avacyn's Pilgrim is something you play to accelerate you. Not because of land issues, but you let you go turn 2 make a 3 drop, turn 3, 4 drop etc, out value other players like that.