|Commander / EDH||Legal|
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|Modern Masters 2017 Edition (MM3)||Common|
|Promo Set (000)||Common|
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Creature — Human Monk
: Add to your mana pool.
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Avacyn's Pilgrim Discussion
3 days ago
I feel like a two of Avacyn's Pilgrim over a couple Elvish Mystics would be good. Maybe just one, but if you can cast either you already have green mana, so I assume that the pilgrim is a little better on average, but that balanced with the fact that green is a more important color makes me feel that 2/2 split is the right number
3 days ago
I think this deck could be improved by lowering the curve of your mana ramp spells. The goal in the first couple turns should be to make sure you get Mayael the Anima out early.
All of the shock lands will drop in price with Ravinca being in Standard again, so if you ever plan to pick those up the next year or so will be the absolute bottom for those for a very long time.
1 week ago
The change looks good. I think you could also replace Wood Elves with Rampant Growth since you're not running any shocklands, which is where wood elves excels. Also, is there any reason you're not sporting Sol Ring? Just to keep the cost down? Also, Avacyn's Pilgrim and Elves of Deep Shadow can be good early game fixing/ramp.
I would recommend finding some space for Kalastria Healer. This is the main win conditon of combo Tazri lists but is also just good when you're spewing creature into play. Especially with cards like Brago. If you wanted to long term as well you could include a Peregrine Drake and either Deadeye Navigator or Eldrazi Displacer or Archaeomancer (who pairs with Ghostly Flicker) to give you another infinite combo line.
2 weeks ago
You could swap the commander with Rhys the Redeemed to gain access to white. This would give you cards like Path to Exile, Swords to Plowshares, Mother of Runes, March of the Multitudes, Avacyn's Pilgrim, Silence, Haazda Marshal and Wirewood Symbiote. And you could still run Oviya in the deck.
3 weeks ago
So, basically, you need to survive till you can cast an angel or Elesh Norn, Grand Cenobite. And that's why you have added Ixalan's Binding, Luminous Bonds and Pacifism, right? In my opinion there is a better choice than the last two cards: Path to Exile.
Then, why don't you add more Cavern of Souls so you can find them easily? Same thing for Avacyn's Pilgrim and Birds of Paradise, since they help you having mana and you could also use them as blockers (are you scare and opponent would kill them? Well, better them than the angels. Or just use Sakura-Tribe Elder). If you want to spend money on it also Noble Hierarch could be a suggestion
You have Anointed Procession and Doubling Season. Could be an idea to add some token generator (Raise the Alarm, Timely Reinforcements) or some planeswalkers (Elspeth, Knight-Errant, Elspeth Tirel, Elspeth, Sun's Champion) to protect yourself for the first turns or make a big army in late game?
And, in my opinion, you could add Windswept Heath removing some basic lands. Fetches are always a good idea for me
Last thing, I understand Serum Powder is a really good card cause it lets you take a mulligan drawing 7 cards instead of 6, but I'm not sure about it's utility in the deck
1 month ago
Love the Trostani deck! Hopefully, I can offer some helpful advice!
You might know this already, but in terms of removal, there is the ever-popular Swords to Plowshares and the equally as great Path to Exile. For even more versatile removal spells (at least ones that are in Selesnya), there are the cards: Selesnya Charm, Dromoka's Command, and even Collective Effort.
Since you are looking for different win conditions, you could take advantage of the 2/2 lifelink tokens you create (either with their effect in general or your mentioned method of creatures entering the battlefield) and have multiple life-related win conditions. Some cards that take advantage of this are Test of Endurance, Felidar Soverign, and, as you brought up, Aetherflux Reservoir.
If you don't want to make something simply about producing many tokens, make sure you still put in some powerhouses such as Serra Ascendant, Archon of Valor's Reach, and possibly even Selvala, Explorer Returned.
For some other cool beneficial effects, I also would also recommend Commander's Sphere, Avacyn's Pilgrim, Aura Shards, Authority of the Consuls, Sylvan Library, Evolutionary Leap, Luminarch Ascension, and Growing Rites of Itlimoc Flip.
There is a ton you can do with this deck! I am looking forward to seeing how everything turns out with the reintroduction of the guilds!
If you want, you can also check out my GW Lifegain deck here to see what I have in terms of Selesnya. I am sure you will find lots of cards that I have not listed here that might help you build your deck.
Best of luck!
1 month ago
Firstly, I like the list. I love building tribal decks, but I've never done Humans before - so good on ya!
Secondly, here's context from me: I was introduced to magic thru EDH, and slowly (thru going to FNMs and then PPTQs and then GPs and SCG events) got into the cEDH scene, until that wasn't even enough to satisfy my competitive hunger. Now I grind low level events to try and get my game up and become pro. So I will be making cuts based on "Can you win with this card," not "Let's all have fun." (WHICH IS A FINE WAY TO PLAY !! I just don't enjoy playing that way, but if that's how you want to play, go for it !)
Okay here's a list of 23 cards I would take out to make your deck legal, followed by the reasoning behind why I think you should take them out. I will start by saying Westvale Cult Leader Flip isn't a real card; it's the flip side of Hanweir Militia Captain, but it seems TO won't let you tag the Captain.
Mirari's Wake, True Conviction, Heirloom Blade, Swiftfoot Boots, and Sundering Growth: Also bad redundancy. The wake felt like a bad Zendikar Resurgent. Conviction felt like an Archetype of Courage that can't attack. Boots is a poor man's Lightning Greaves, and you def. do not need both. I'd rather have Descendants' Path than Heirloom Blade. Lastly, Sundering Growth is a worse version of Austere Command.
Bow of Nylea, Congregation at Dawn, Collective Effort, and Open the Armory: All these cards just seem like odd fits to me. It's not that they aren't good, but Congregation and Open specifically seem really narrow. Bow seems to care about things you don't care about, and same story with Collective Effort there. For those reasons, I'd take out these four.
Fumigate, Hour of Revelation, and Wrath of God: NOPE NOPE NOT EVEN ONCE. You have plenty of Oblivion Ring effects on your creatures, AND you have Path, AND you have Swords. You do not need sweepers, your opponents do.
Overwhelming Stampede, Avacyn's Pilgrim, Second Harvest, and Thalia's Lancers: These seem to not be needed. Bad redundancy in Overwhelming Stampede, but it's also a spell (as opposed to Beastmaster Ascension, which is a permanent), so it leaves you open to countermagic. Avacyn's Pilgrim seems meh when you have ramp spells. Lastly, Second Harvest and Thalia's Lancers seem narrow. I see you make tokens, which is what Anointed Procession is for, and Thalia's Lancers can get you legends, sure, but your legends are necessarily "silver bullets," if you will.
Herald of War, Selesnya Signet, and Cryptolith Rite: WOW These were hard cuts. I like Herald, but not as much as I like your other angels. The signet is okay I guess, but, considering you are a green deck, I'm not sure how much you need a target for your opponent's Nature's Claim. My last cut was Cryptolith Rite, and I'm not even sure that's correct. I had a hard time cutting your last card. I think the card is awesome, but couldn't find another spot for it, and I didn't want to cut a land (down to 34 lands) to make room, considering your top end is.. pretty top ended.
OKAY! I think that's it. I hope you at least consider these changes. Everyone plays different, so these are the cuts I would make based on how I play magic. Hope this helps !!
1 month ago
How competitive and aggressive do you want to be in modern?
You can consistantly manage 12 budget 1 drop manadorks in G/W (Elvish Mystic, Llanowar Elves (I don't know why the price listing is broken), Avacyn's Pilgrim), followed by very efficient creatures in the 3/4/5 slot. Its best if those creatures let you stabilize, having an immediate board impact- Obstinate Baloth is loved for that reason, but there are plenty of alternatives.
If you want to run that an aggro deck to cast dinos, then look at Crested Herdcaller, Deathgorge Scavenger, Runic Armasaur, Siegehorn Ceratops and Thrashing Brontodon. However, as a lot of them are in standard, you might want to wait for rotation before building it in modern as it will be substantially cheaper.
GW hatebears has some older budget lists which can be plundered for ideas, and some new card printings (notably Vizier of Remedies ) allow for very powerful interactions even with budget cards (Safehold Elite looks a lot stronger).
There are also lists built around Knight of New Alara that, while long in the tooth, have solid ideas.
The strongest way to build in budget is to spot a theme across a lot of sets (that means a lot of similar cards have been printed), and grab the cheap ones that work well together (in price and cmc), so that while no part of your deck is spectacular, you can consistantly win a lot of matchups.
Green also has the benifit of access to a lot of card fixing in the form of things like Adventurous Impulse- there are like eight variants, which makes building around card interactions a lot smoother, whatever you pick.
Good luck, and happy brewing.