Genesis Wave

Genesis Wave

Sorcery

Reveal the top X cards of your library. You may put any number of permanent cards with converted mana cost X or less from among them onto the battlefield. Then put all cards revealed this way that weren't put onto the battlefield into your graveyard.

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Printings View all

Set Rarity
Iconic Masters (IMA) Rare
Scars of Mirrodin (SOM) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Genesis Wave occurrence in decks from the last year

Commander / EDH:

All decks: 0.05%

Green: 0.78%

Genesis Wave Discussion

multimedia on Nikya's Big Big Zoo

15 hours ago

Hey, for your first Commander deck well done and nice deck description. You picked an interesting General as your first one to make a deck because not being able to cast noncreature spells can be a real burden in multiplayer Commander. In a Commander deck ideally you want to have a nice mix of noncreature spells and you can't really do that with Nikya.

I see Temur Sabertooth and it's bounce activated ability is great with Nikya's ramp. Sabertooth lets you play some noncreature spells because you can use the mana generated by Nikya to bounce Nikya with Sabertooth and then use the rest of the mana to cast a noncreature spell. This trick is very good with Primal Surge since there's all permanents here, creatures, meaning you dump all the creatures and lands from your library onto the battlefield on your turn. Genesis Wave is another powerful spell with the Sabertooth Nikya trick and it too depending on how much mana you have can dump all your permanents onto the battlefield.

Enchantments, artifacts and Planeswalkers are also permanent cards which have interaction with Surge and Wave. Fires of Yavimaya , Hammer of Purphoros gives all your creatures haste which can be a win condition when you dump it and all your creatures onto the battlefield.

With big creatures and ramp Fierce Empath is a good creature tutor especially with Sabertooth since it can bounce Empath for you to cast again. Genesis Hydra is another creature to take advantage of ramp as well as Sabertooth and it can put a nonland noncreature permanent you reveal onto the battlefield which is a way to get around Nikya's restriction since you're not casting that permanent.

As you play more Commander and make more decks you will find that good lands and manabases are consistently the most expensive cards of a deck. There are however some good budget lands in Commander. Command Tower is the staple land for multicolored decks in Commander. Cinder Glade , Rootbound Crag , Game Trail , Sheltered Thicket and Temple of Abandon are all good Gruul lands.

I offer more advice. Good luck with your deck.

TypicalTimmy on Is Karametra Good Commander for ...

3 days ago

Karametra is a good "beginner" one as she is extremely simple and straight forward. She's also fairly cheap as your deck wants to run basics.

Build around flicker effects and landfall. This will enable you to flash in and out multiple creatures, thus acquiring multiple lands per turn. Then, your landfall triggers over and over which gives you great value.

You'll also want to run God-Eternal Oketra for extra value, as well as a light Soul Sisters build to maintain high levels of life.

For wincons, since you have the mana available to you, go for things like Craterhoof Behemoth , Zetalpa, Primal Dawn and Martial Coup as a wrath that you recover from. Hydra Broodmaster is a wonderful manasink for this type of deck.

You may be tempted into a Genesis Wave . Don't. If you bring out 25 permanents and 1/2 are creatures, then you are hit with a wrath, you just spent 28 mana on nothing.

You can use Aetherflux Reservoir but I don't recommend it. Yes taking someone out instantly is amazing, but you also deal effectively 50 damage to yourself. Going from 64 to 14 is a terrible idea so I never suggest it, but it's an option others will throw out there.

AnonymouSAvatar on arixmethes underwater

1 week ago

Cut Kraken Hatchling , Scattering Stroke , Thassa's Rebuff , Bident of Thassa , Kruphix, God of Horizons and Nykthos, Shrine to Nyx .

Return of the Wildspeaker , Prime Speaker Zegana , Rishkar's Expertise , Rush of Knowledge , Shamanic Revelation , Finale of Revelation , Praetor's Council, Feed , Soul's Majesty , Colossal Majesty , Elemental Bond , Guardian Project are good at drawing cards in this deck.

Your deck wants to ramp heavily, try adding a balance of early game ramp that costs 2-4 CMC and late game ramp that costs 5+ CMC, some good early ramp options include Farseek , Rampant Growth , Grow from the Ashes , Skyshroud Claim , Circuitous Route , Myriad Landscape , Burgeoning , Blighted Woodland . Good late game ramp options are Traverse the Outlands , Boundless Realms . Since your commander is CMC 4 you want any 1 or 2 CMC ramp to get it out on turn 3 at the latest but after that artifact ramp is much more fragile than land ramp so try to avoid it.

Note that Simic Guildgate is a good addition if you include Circuitous Route.

Fierce Empath can tutor any of your giant creatures.

Elvish Piper is another Quicksilver Amulet and Mosswort Bridge is a free addition that can cheat in a lot of big creatures.

Displacement Wave and Inundate are both other synergistic board wipes.

Lurking Predators can make it really scary for opponents to play any spells.

Leyline of Anticipation , Alchemist's Refuge and even Yeva, Nature's Herald are really good since they give your creatures pseudo-haste and protect them from sorcery speed removal for 1 turn.

With enough ramp, X spells can be particularly impactful, Finale of Devastation can search for any creature and it's not hard to get X=10+ to win the game, Genesis Wave is one of the premier green X spells,

Freed from the Real and Pemmin's Aura both create infinite with your commander. It's your choice if you want to include these cards though, they're not for every playgroup and don't fit the theme of your deck.

Here is the gatherer search for sea monsters there are enough of them that you should be able to have all of your sea monsters have some impact on the board, there are also some that might be better than the ones you currently have.

wyzeman on Walk in the Vastwood

1 week ago

Basicly I have removed the slower Planeswalker, those with high mana cost and/or high ultimate and no very usefull +1. The reason is that I just can't never use it. Thats means no more Garruk, Caller of Beasts , and Nissa, Who Shakes the World . I have replace them with Horn of Greed and Early Harvest to get more momentum on card draw and mana ramp.

I also have switch Rishkar's Expertise in favor of Shamanic Revelation because I get stuck with Rishkar's Expertise too much time waiting for the a good time to cast that never came. Also, this deck almost never loose a game in my meta. Thats means that im the primary target before the game start. Since that, I need more way to gain life. It also combo well with another modification. Game are almost alway's win with Craterhoof Behemoth and this card is better with a lot of token than fiew big fat creature. This is why I had reintegrate Beacon of Creation and add Lys Alana Huntmaster . Lys benefit from the more elf of the last update (like Eladamri, Lord of Leaves ). I had cut in the treefolk branch to make those addon, swiping out Seedguide Ash who is very slow and Leaf-Crowned Elder who lack of target to be really efficient.

Other modification are Constant Mists for a better protection. Wirewood Hivemaster for more tokens. Genesis Wave to replace some Vivien, Champion of the Wilds and other planewalkers habilities to fetch card from the top of library. Mwonvuli Acid-Moss Who can be use as bad ramp or to get rid of Maze of Ith or other "screw my day" land and Desert Twister as this the only one true removal in green (that I know).

To make room for the last 4 cards I don't remember witch other card than Tireless Tracker I have removed.

The goal was to get more synergy from land and creature type and also get more tokens as they are the main key to victory. By playing more and more this deck it's become obvious that the draw rate was never an issue with Nissa as commander, This is why I have cut in the more slow planewalker that do that kind of stuff in favor of more quickness and momentum.

Amyas on Marwyn Elf Queen

3 weeks ago

I like it alot! How many games has Genesis Wave won you? I really want to get one for my Ezuri leader of the woodelves. GO TEAM GREEN keep planting trees!

Barbarian_Sun_Pope on Rainbow Snow

4 weeks ago

Have you considered Skred or Distortion Strike ? Skred fits your theme and typically kills what it hits. Distortion Strike could win you the game in two swings (or one with Marit Lage). Genesis Wave seems like it would also add to your deck by filling the field with snow permanents and you can hit most of the permanents in your deck with x=3/4. Hope this helps.

Barbarian_Sun_Pope on Tore a Gayte man's anoose asunder

4 weeks ago

Interesting, I think you should look into recent Field of the Dead decks as they were also focused on playing as many lands as quick as possible.

I think Arboreal Grazer and Genesis Wave could make up for some of the speed in the deck.

If you don't mind spending some money, Amulet of Vigor and Primeval Titan could speed up the deck considerably.

If you don't want to be spending that much Summer Bloom might also help. It also combos well with Guild Summit .

Hope this helps.

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