Genesis Wave


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Iconic Masters (IMA) Rare
Scars of Mirrodin (SOM) Rare

Combos Browse all

Genesis Wave


Reveal the top X cards of your library. You may put any number of permanent cards with converted mana cost X or less from among them onto the battlefield. Then put all cards revealed this way that weren't put onto the battlefield into your graveyard.

Genesis Wave Discussion

ClayBeaugez on This deck will free you from your mortal cage...

1 day ago

First of all you need more mana rocks badly. Nexr I recommend chposing your walkers for the power of their ultimate abilities. Emblems are what we like. Adding more fast mana will turn the deck from slow and grindy to having explosive openers and quick lines of play to Ultimate your most powerful Planeswalkers. Also you need a Bloom Tender immediately. I only play 20 walkers and something like 80% are chosen for their oppresive emblems. The quicker we can make that happen the better. Imagine the goal is to Ultimate Tamiyo, Field Researcher turn 3 or 4. Not many people are going to want to continue that game...As far as protection for your precious planeswalker allies I recommend cards like: Silent Arbiter , Ensnaring Bridge , and the such along with a healthy arsenal of at least 5 board wipes for annoying go wide decks (looking at you Najeela). Another thing that is a must have is some solid card advantage engines. While it's true we find this in the form of certain loyalty abilities (who doesn't love a free Brainstorm per turn from your favorite mind sculptor) it's still important to include enchantments such as Mystic Remora , Rhystic Study , and Sylvan Library these will smoothe out our lines of play in what would otherwise be a difficult to navigate mess of crazy interaction. Speaking of which where are your black tutors?!?! A deck like this benefits so much from it's color options and to not include at least Demonic Tutor is a big no no, these are the best cards available to us from the color and are crucial to our sinister plans. As far as our mana base is concerned we definitely need every fetch land and fetchable land we can get our hands on. If our lands aren't providing us 2 sources of all four colors by turn four we have failed to some degree. Honestly Atraxa superfriends can be very hectic to pilot and with all the options at your disposal it is easy to become overwhelmed when making decisions. The more cards we can look at, and the more we can tutor from our deck, the clearer those winning situations become. Also when X=7+ Genesis Wave will usually do it for me on that one. With a clear intention of what we want to do with this archetype we can deploy a team of planeswalkers as quickly as possible, using the raw power of their ultimate abilities to absolutely dominate the board. Emblems no less, which can only be removed by killing us and allow us to reek nothing short of total havoc on the plans of our unfortunate opponents!! I hope this helps someone wanting to take their atraxa deck to the next level, and just wait until someone in your meta decides they've had it and builds Gaddock Teeg ;]

TheEDHKid on THRO MOK [[Gruul Tokens]]

4 days ago


Thanks for the suggestions!

Anger is a really good idea, sacing it to Thromok sounds like a blast and a half! I didn't realize Fauna Shaman had gotten so cheap! Totally ordering that ASAP.

You're very right about the mana dorks//mana fetchers over other forms of ramp, I didn't think of it at all that way. The bodies seem priceless.

I love the idea of more token makers that cost nothing, especially the ones that can ramp with Eldrazi Scions and such.

SO now comes to cuts. Mana dorks over most instant and sorcery styles of ramp seems like the play here, but should I keep some of it? Cards like Cultivate and Skyshroud Claim seem so good in any green deck.

I also have a quick question that goes along with the previous statement: Is Genesis Wave worth it with the amount of instants and sorceries I run? Mana dorks would make it a hell of a lot better right?

Thanks for your help!

lagotripha on Santa's Revenge 2: The Return of Marwyn

1 week ago

Just found the special sauce. Gilt-Leaf Archdruid / Mirage Mirror . Its less immediately 'I win' than trying to jam Genesis Wave but is both wincon and card advantage- cantripping druids which pump up marwyn makes you storm.

Hotcake_Gotsyrup on gimme da green

1 week ago

Slate of Ancestry Great Oak Guardian Phytoburst Weird Harvest Genesis Wave Planar Bridge these are some of the payout cards I've been running, and phytoburst has no reason not to be in brostorm lists because it has a giant boost, would cut for immense. Planar bridge seems dumb, but it isn't that hard to make 14 mana and paradox engine into slate is gg no re. I personally like birthing pod as well. Bloom tender for Beastcaller Savant ? Vitalize and friends? Also one forest for Tranquil Thicket g to draw is pretty good. All my opinion but my deck has a pretty consistent turn 3 win threat just from the mass of extra tutors and hand advantage I run, and I've found that trying to run too many answers is a bad thing, since mono g lends itself to all in fast combo. I personally just run the counter spell counters, the destroy artifact creatures, and Mana Web , but that is more for if your meta is exceptionally blue heavy, though it still makes opponents chose between stopping you and advancing their own plan instead of both. Hope this helps

DrkNinja on Multani, Yavimay's Avatar - The Land is Angry

1 week ago

I want to start by saying that I don't like Vernal Bloom, or Mana reflection. They are great cards but in a mono-green lands matter deck, LANDS matter not so much mana. You have a few mana sinks but none of them win you the game (well except maybe Genesis Wave ).

Second I don't know what Powder keg is there for but it's not very good in my opinion, there are a LOT of green cards that kill artifacts, and creatures don't matter because Multani just tramples over them. I helped my wife build a Multani deck, I am Groot!, my best friend an Omnath deck, my own omnath deck, and then my jund omnath deck AKA Lord Windgrace And here... we... go... so I think I have some experience with green lands lol.

Here's a list of cards I suggest!

GhostChieftain on Your Signature Spellbook

2 weeks ago

Fleshbag Marauder

Aura Shards

Teysa, Orzhov Scion


Parallel Lives

Karmic Guide

Genesis Wave

Path to Exile

All of these are cards I have had in my karador at one point. It has gone from spirit tribal, to tokens, to cheating out big stuff, to combo, and it has become a fairly well tuned hulkweaver deck. All of them hold a special place in my heart for all of the hours over the past 9ish years they have spent in my hand waiting for the perfect moment to shine.

Entity97 on A Cuberino

3 weeks ago

Cube Stats!
This past weekend saw my cube’s first seven player draft (eight had homework to finish). Now, some of them are filthy casuals but here are the deck lists drafted with (W-L) stats! No basic lands included, however.

Me – Mardu Angels (3-0)
Akroma, Angel of Wrath
Assemble the Legion
Baneslayer Angel
Boros Signet
Bruna, the Fading Light
Cavern of Souls
Conqueror's Galleon  Flip
Crystalline Crawler
Emeria Angel
Faithless Looting
Gisela, the Broken Blade
Godless Shrine
Golgari Thug
Grim Monolith
Loyal Retainers
Lyra Dawnbringer
Nahiri, the Harbinger
Resplendent Angel
Restoration Gearsmith
Smuggler Captain (finds Reanimate )
Sphere of the Suns
Tidehollow Sculler
Windswept Heath

Pritch – Golgari Midrange (2-1)
Chainer's Edict
Doom Blade
Doomed Dissenter
Go for the Throat
Golgari Grave-Troll
Golgari Signet
Grave Titan
Herald of Torment
Heir of the Wilds
Hissing Quagmire
Innocent Blood
Liliana of the Veil
Liliana, the Last Hope
Night Incarnate
Ravenous Chupacabra
Rite of Belzenlok
Scavenging Ooze
Sidisi, Undead Vizier
Thrun, the Last Troll
Tragic Slip
Urborg, Tomb of Yawgmoth
Verdant Catacombs
Westvale Abbey  Flip
Yahenni, Undying Partisan

Paul – Grixis Control (1-1)
Academy Ruins
Baleful Strix
Bituminous Blast
Brain Maggot
Creeping Tar Pit
Cruel Ultimatum
Cyclonic Rift
Eldrazi Monument
Force of Will
Havengul Lich
Inferno Titan
Kitesail Freebooter
Lich Lord of Unx
Mesmeric Fiend
Murderous Redcap
Nicol Bolas, the Ravager  Flip
Purphoros, God of the Forge
Rakdos's Return
Tezzeret, Artifice Master
Thassa, God of the Sea
Thing in the Ice  Flip
Twilight Prophet
Unscythe, Killer of Kings
Whirler Rogue

Abby – Bant Midrange (0-1)
Austere Command
Bow of Nylea
Celestial Colonnade
Courser of Kruphix
Crush of Tentacles
Dauntless Bodyguard
Elixir of Immortality
Felidar Sovereign
Glacial Fortress
Imposing Sovereign
Kiora, the Crashing Wave
Loxodon Hierarch
Mikaeus, the Lunarch
Noble Hierarch
Plaxcaster Frogling
Qasali Pridemage
Reclamation Sage
Sagu Mauler
Sakashima's Student
Selfless Spirit
Sigarda, Host of Herons
Simic Signet
Solemn Simulacrum
Sphinx's Revelation
Spirit of the Labyrinth
Sun Titan
Supreme Verdict
Suture Priest
Sword of War and Peace
Temple Garden
Traveler's Amulet

Matt – Four Color Good Stuff (1-1)
Ancestral Vision
Arch of Orazca
Ayli, Eternal Pilgrim
Birds of Paradise
Bomat Courier
Brimaz, King of Oreskos
Clifftop Retreat
Crop Rotation
Desolate Lighthouse
Domri Rade
Dualcaster Mage
Elesh Norn, Grand Cenobite
Experiment One
Ghost Quarter
Hallowed Fountain
Isolated Chapel
Lotus Cobra
Maze of Ith
Murderous Cut
Odric, Master Tactician
Path to Exile
Phyrexian Metamorph
Price of Fame
Sacred Foundry
Silverblade Paladin
Sunpetal Grove
Sword of Light and Shadow
Teferi, Hero of Dominaria
Tetzimoc, Primal Death
Through the Breach
Tropical Island
Ugin, the Spirit Dragon
Ultimate Price
Voice of Resurgence
Warden of the First Tree
Zacama, Primal Calamity

Ben – Temur Cascade– (0-1)
Akroma, Angel of Fury
Arboretum Elemental
Blasphemous Act
Bloodbraid Elf
Braid of Fire
Chief Engineer
Chrome Mox
City of Brass
Combustible Gearhulk
Deep Analysis
Dream Eater
Etched Champion
Eternal Witness
Fauna Shaman
Ghalta, Primal Hunger
Genesis Wave
Gruul Signet
Heart of Ramos
Hedron Archive
Hellkite Charger
Hinterland Harbor
Inkwell Leviathan
Izzet Signet
Kira, Great Glass-Spinner
Lumbering Falls
Maelstrom Wanderer
Master Transmuter
Metalwork Colossus
Mishra's Factory
Mox Opal
Myr Enforcer
Mystic Snake
Pact of Negation
Sai, Master Thopterist
Sarkhan Unbroken
Search for Azcanta  Flip
Shardless Agent
Sword of Fire and Ice
Temporal Mastery
Urabrask the Hidden
Verdurous Gearhulk
Volatile Chimera (I forget what was on it, never came up)
Wurmcoil Engine

Courrtney – Green Black Delirium (0-1)
Avenger of Zendikar
Blood Artist
Dark Petition
Empty the Pits
Emrakul, the Promised End
Expedition Map
Explosive Vegetation
Garruk Relentless  Flip
Ghoulcaller Gisa
Great Sable Stag
Greenwarden of Murasa
Ink-Eyes, Servant of Oni
Isareth the Awakener
Ishkanah, Grafwidow
Living Death
Master of the Wild Hunt
Mox Amber
Mox Diamond
Oracle of Mul Daya
Phyrexian Delver
Primeval Titan
Putrid Leech
Rampaging Baloths
See the Unwritten
Sylvan Ranger
Thran Dynamo
Volrath's Stronghold
Merciless Eternal
Whip of Erebos
Worn Powerstone

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Genesis Wave occurrence in decks from the last year

Commander / EDH:

All decks: 0.05%

Green: 0.78%