Genesis Wave

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

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Set Rarity
Scars of Mirrodin (SOM) Rare

Combos Browse all

Genesis Wave

Sorcery

Reveal the top X cards of your library. You may put any number of permanent cards with converted mana cost X or less from among them onto the battlefield. Then put all cards revealed this way that weren't put onto the battlefield into your graveyard.

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Genesis Wave Discussion

WanderingSpirit on Nissa Revane or Nissa Genesis ...

1 day ago

That's fair. I'd mainly have Genesis Mage in there for the + ability. Untapping land and creatures gets pretty crazy, and while her ultimate isn't nearly as good as Revane's,it is a pseudo- Genesis Wave, which is nothing to sneeze at. She's a 7 drop, so Revane will come out earlier, but she only has 2 abilities barring the Nissa's Chosen grab, which I don't run. I do like Revane better for her life gain and ulti. I guess the main tradeoff is between life gain for 4 mana and untaps or a buff for 3 more, since it's not likely that either will see their ulti go off unless they're protected.

Giggitygunzerker on What’s Yours is Mine (suggestions pls)

1 day ago

@chirz2792 Thanks for the tips! This is my first attempt at an EDH deck and I wasn't sure if hybrid cost cards could be treated as monocolored or not. Dang, I need a replacement for Sygg, River Cutthroat now. As for Your suggested cards, I agree that they would be fun, but The first two are out of my price range. As for Genesis Wave, I've considered it, and I'm not entirely sold. Pretty much all my big wincon cards that I'd like to cast for free are Nonpermanents, so I'm not sure I'd want to blow a bunch of mana on something that, in a 7 mana GWave scenario, would on average put a maybe a mana source and a control magic onto the battlefield, while potentially putting a spell like Blatant Thievery into my graveyard. Blatant Thievery costs the same as the GWave and a) will give me a stable amount of permanents (barring a boardwipe), b) give me a number of permanents above Gwave average amount of permanents of my choice to play with, while c)also stealing them from my opponents.

Azdranax on Xenagos Dragons/Hydras

1 day ago

I realize it's outside of your tribal theme, but Malignus fits very well with Xenagos. Add a Rancor and put them all together and you probably have a one-shot attack. Considering the minimal non-permanent spells as well, Genesis Wave seems like a solid value here.

chirz2792 on What’s Yours is Mine (suggestions pls)

2 days ago

Just so you know, looking at your maybeboard and Grand Arbiter Augustin IV, Mirrorweave, Vexing Shusher aren't legal because they're outside of your commander's color identity. Vorinclex, Voice of Hunger, Consecrated Sphinx, and Genesis Wave might be fun though.

Aureth on +1/+1 Ishai/Reyhan *HELP NEEDED*

4 days ago

Doom Blade should be a better piece of removal. I make it a hard rule to always have at least 1 versatile exile effect, Anguished Unmaking should help out. You also don't have much artifact or enchantment removal. I also highly doubt that your deck is fast enough to not need a single boardwipe, e.g. Austere Command, Merciless Eviction, Wrath of God, possibly even Cyclonic Rift. Other than that you just seem to be a little oversaturated on ramp that doesn't scale well into the late game to make your Genesis Wave larger. Some scaling ramp would be Crystalline Crawler, Growing Rites of Itlimoc/Itlimoc, Cradle of the Sun  Flip as these pieces of ramp allow you to spend huge amounts of mana in one turn on their own. I would also suggest looking into Hour of Promise, it doesn't become useless when you run out of basics. Also since you are new I don't know if you are aware of our lord and savior Atraxa, Praetors' Voice.

goblinguiderevealpls on conspiracy: token swarm/spells HYBRID goblin combo

1 week ago

i think that norin does it better :/ and yea krenko has very little recursion and norin, slobad and daretti usually play with chaos better, it certainly makes it harder for you to burn out to run chaos but i already have a nekusar and norin chaos deck and i just wanted more colors, this deck has the advantage of Regrowth spells, token doublers and insane mana like Food Chain, plus its more versatile with spells such as Heroic Intervention

not to mention resolving Protean Hulk usually wins me the game, and Earthcraft allows me to tap the tokens for mana then sac them to food chain, prospector, skullclamp etc

i played a 1v1 game recently where i played my entire deck by casting a conspired Genesis Wave for 9, getting more than 10 permanents and putting a Past in Flames in graveyard, I then conspired Tooth and Nail to get the 4 6-7 cmc creatures into play with 8x tokens with all 3 token doublers out, i then saced protean hulk to tutor for Craterhoof Behemoth with Coat of Arms out and a total of 380 tokens for 760 power and toughness,

i then sacced around 20 tokens for mana, drew all 20 cards left in my deck with Fecundity, then used the mana to cast past in flames and conspire/Mirari every spell in my deck as well as having all of my creatures etb with purphoros and 8x tokens, come to think of it i could have easily have won with Altar of the Brood for 380 tokens plus the 22 creatures and wort

its more resilient and even faster than krenko in that it has green protectiom and conspired ramp spells, it is a hybrid deck that plays partially like krenko and partially like a storm deck, for example krenko cant cast Empty the Warrens for absurd amounts of mana and double the tokens and mana with green

Wiggyman on Omnath's Dream

1 week ago

You should really run Genesis Wave...

lilgiantrobot on Selvala's Big Dudes

1 week ago

DaKennyMan22: Genesis Hydra can only ever get you one thing, no matter how much mana you dump into it. If you dump 10x mana into Genesis Wave, you can be putting as many as 10 things into play. Hydra can still be very good, but its not nearly as potentially explosive.

The other spells only put cards into your hand instead of directly onto the battlefield, and also wont hit Planeswalkers, artifacts, enchantments, and lands.

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