Genesis Wave

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Iconic Masters (IMA) Rare
Scars of Mirrodin (SOM) Rare

Combos Browse all

Genesis Wave

Sorcery

Reveal the top X cards of your library. You may put any number of permanent cards with converted mana cost X or less from among them onto the battlefield. Then put all cards revealed this way that weren't put onto the battlefield into your graveyard.

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Genesis Wave Discussion

radio414 on Sasaya, Orochi Ascendant Combo (EDH)

4 days ago

I understand why you would think those cards would be good, but I haven't found any of them to be in practice. Let's go down the list:

  • Animist's Awakening: The big problem with this card is that it's a sorcery. To be more specific to my point, it's not a creature. In a deck consisting of land search effects and creature tutors, this is a big problem, as the cards that can find it (Planar Portal and Ring of Three Wishes) would much rather find Genesis Wave instead. I used to have Collective Voyage in this deck filling a similar role, but cut it for all these reasons and I'm not convinced Animist's Awakening is significantly better.
  • Summer Bloom: As an Amulet Titan player, I have a soft spot for this card, but for the same reasons as Animist's Awakening, it just doesn't belong in the deck. Azusa, Lost but Seeking, Wayward Swordtooth, and Oracle of Mul Daya are creatures (see above), so they get to keep their slot, and Journey of Discovery is versatile enough to keep its slot, and Summer Bloom is just left in this weird in-between where it can't compare to any of these cards despite it's similar effect.
  • Lifecrafter's Bestiary: I could maybe get behind this one if more than fifteen percent of this deck was creatures. As it stands, it barely does anything (Rowen would be better and I'm not yet sure if I want that) and the times that it does do something, that something is middling.

To round it all off, your suggestions would take the maindeck to 102 cards, which of course is more than the Commander/EDH-required 99 plus a Commander/General. Do you have any suggestions for cuts, or are you just sounding off cards that you think might be okay?

Best,

-r

nuggnugg on Elf Deck

5 days ago

Pretty decent. Staff of Domination is your only infinite combo right? Which I presume you will want to use with Priest of Titania or Elvish Archdruid right? Which then leads into Genesis Wave with a Concordant Crossroads yeah? Not bad! With Craterhoof Behemoth out after you have a bunch of creatures that can be brutal. Interesting deck! A tad expensive for me but i think it will do quite well.

SirupyTuna on Cats & Rats

1 week ago

I should note that the idea of using Cartouche of Strength for removal springs from a desire to keep most cards in the permanent category for the sake of Genesis Wave.

SlavicGhaespar on Muldrotha's Madhouse - No Infinite

1 week ago

I am testing outGenesis Wave and it is just awesome. Give it a try ;)

Drakorya on Don't give me that sass, Aya!

1 week ago

Cool deck man!

I think Seek the Horizon and Storm Cauldron would be great in this deck. Storm Cauldron especially since it disrupts your opponents as well as let you get your lands to your hand.

Also, Genesis Wave and Genesis Hydra would be good payoff cards.

chadsansing on (Building) Muldrotha EDH

1 week ago

I need Rites!

I think a Genesis Wave and Ramunap Excavator might go a long way here. Maybe also Vessel of Nascency and Song of Freyalise? Garruk, Caller of Beasts?

Happy brewing!

Cardinalcoder64 on Surprise Eldrazi

2 weeks ago

Recently found out that Genesis Wave is absolutely bonkers in this deck.

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