|Commander / EDH||Legal|
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|Scars of Mirrodin||Rare|
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Reveal the top X cards of your library. You may put any number of permanent cards with converted mana cost X or less from among them onto the battlefield. Then put all cards revealed this way that weren't put onto the battlefield into your graveyard.
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Genesis Wave Discussion
2 days ago
If you want a Sheltered Aerie effect, run either Utopia Sprawl or Fertile Ground. None of your top end is green, so Genesis Wave may be better that Chord of Calling. Other top end ideas include Lorthos, the Tidemaker and Avenger of Zendikar, as neither are too expensive.
3 days ago
3 days ago
Wow thanks for all the ideas!! I was actually thinking about cutting some lands and the signets already, so that's cool. This deck is pretty budget currently since I just assembled it, and its also the 17th proxy free EDH deck in my collection. Unfortunately I probably won't be acquiring any new cards that cost more than a buck or two for the time being. Except random trading at shops ...so who knows.
I only have one Genesis Wave and its in another deck (GW Selvala) so I hadn't really considered it for this yet. Seems awesome here though, if I get another I bet it'll end up in here... although I must admit I'm super stoked about Epic Experiment! Its great! It can cast all my Polymorphs, ramp, card draw, removal, and its an X spell to dump mana into. And its under a buck. Checks all boxes.
Yeah, I know the mana base is crappy still... its a priority but not a high one. I'm ok with it being a turn or two slower for now, all my premium lands are in other decks. E Wit and Snappy are great ideas, just not available in the budget currently. All those red removal cards look great too... there a few that will make the cut for sure! Thanks a lot for all the suggestions Forceofnature1!!
3 days ago
Well THIS looks like a fun deck! Have you considered Genesis Wave as a backup to your creature swap plan? There's a few different riku builds floating around, one of which is the Epic Experiment spellslinger variant. That's a fun one too.
Riku has been my favorite commander to build with but I haven't played him in a while. Looking at this list makes me want to break him out and update it, as this is a totally fresh take on it (and I like it a lot) +1 for sure. I'll check out your other decks too, I've built a few of yours, thought about building others, and have most of them in a master EDH cube I'm putting together.
One thing I found with Riku.. throw a bunch of ramp cantrip spells in there in place of lands. Even though he's super mana hungry if you start the game with one in hand you're gonna be instantly up and then with him on the table you gorge yourself with mana pretty quickly. I routinely had most of my 27 lands I was running out but usually mulliganed hard to make sure I had a land cantrip or two and the mana to cast it in hand to start.
4 days ago
I have 3 total questions concerning two turns I took, the description is kinda complicated so bear with me. This actually happened last night in a commander game with friends and we weren't entirely sure we got all the interactions correct so I thought I'd ask here: I played Genesis Wave for a total cmc of 9 mana, so I revealed the top 6 cards of my library which were Master Biomancer , Corpsejack Menace , Fathom Mage , Doubling Season , Hardened Scales and Plaxcaster Frogling in that order ... My friends and I were completely horrified by what I'd just done. In trying to figure the situation out we broke it down something like this: we immediately set Master Biomancer to the side and said everything else would ETB with two +1/+1 counters already on themselves, I knew specifically that Corpsejack Menace 's ability doesnt work on itself when Master Biomancer enters at the same time and thus assumed the same would be true for Doubling Season and Hardened Scales so we didn't worry about doubling anything or adding +1s. Then it got tricky. When Fathom Mage entered we figured it gained two counters from Master Biomancer and thus entered as a 3/3 on its own. Fathom Mage then "saw" Master Biomancer enter alongside it as a 2/4, evolved into a 4/4, then saw Plaxcaster Frogling enter as a 5/5, (three +1/+1 counters from its own graft and two from MB) evolved into a 5/5 itself, then saw Corpsejack Menace enter as a 6/6 then evolved into a 6/6 itself, so i drew a total of 5 cards and didnt even think about trying to graft anything with Plaxcaster Frogling just to avoid further confusion. I felt we had resolved it correctly but I wanted to confirm that we got it right. So my first two questions are: 1. Did we? and if not how should it have resolved? and 2. Could I have grafted a +1/+1 counter from plaxcaster onto something else in that instance? for sake of explanation my graft target would have been Corpsejack Menace if it was at all possible. My last question has to do with my next turn. I played Cytoplast Manipulator with everything else still on the field. It entered with two +1+1 counters of its own, doubled to four by Corpsejack Menace then to eight by Doubling Season then received one counter from Hardened Scales doubled to 2 and then 4 respectively for that interaction, then I grafted another counter onto it from Plaxcaster Frogling which double doubled to four and then it received another counter from Hardened Scales which double doubled to 4 for that interaction resulting in twenty total counters being placed on it, causing Fathom Mage to evolve once more into a 7/7. So my last question is: Did I resolve playing Cytoplast Manipulator correctly and should it have entered as a 20/20?
1 week ago
With some decks, this is harder to gauge. Take Nath of the Gilt-Leaf for example. He's expensive, but adds removal to elfball decks while cutting down on the speed. He also runs disruption.
I picked him up in a trade & spent about $50 building his deck from scratch with a bunch of dorks and discard, like Oppression/Creeping Dread. (I think the most expensive AND powerful card is Genesis Wave.)
The issue? It's not a fun deck. It's wildly consistent, wildly fast, super strong & unbelievably resilient. It's not tuned. It's not running more than four tutors, all of which are used to flat out end the game or gain card advantage.
How fast is it? T3 Nath almost every game. Last time I played it, I cast Dark Deal with Birchlore Rangers & Nath onboard, then Genesis Wave for X=10, then cause my opponents to discard their hands again then pass. The game was over next turn.
This is not something I tried to do when building the deck, but Nath is a subtle monster.
1 week ago
Hey Jimmy_Chinchila, thanks for looking at the deck and for giving some tips!
Many of the cards you mention I have considered or tested before. But in my tweaking an balancing I've decided on other similar cards most of the time. Let me give you some thoughts I have about the cards you mention:
- Exploration doesn't do a lot for the deck spot, as we already get our commander to do it. It's useful, but not required. Burgeoning does have that additional edge.
- Slippery Karst is great. However, the land base in this deck is super tight. I now play the HOU desert instead because of the synergy with Scavenger Grounds and I don't have room for more cycle lands atm.
- Animist awakening is a worse Genesis Wave or Traverse the Outlands in my experience and not worth the spot.
- High Market is usefull, but not s useful as the other utility lands. I prefer Radiant Fountain for lifegain in this deck.
- I used to run Oblivion Sower, but it whifs quite often. And in play it's just a big vanilla creature. I felt it wasn't strong enough in this deck.
- The nexi are good cards, but I don't run that many ways to make them bigger. I don't see enough synergy here to make me cut existing lands
- Buried Ruin and Tectonic Edge are useful, but again, it would be hard to find room in the deck for them. I already have 3 other lands I would to iclude ;) (see my last update)
- talking about that update, I've just cut Sensei's Divining Top and put back in Rishkar's Expertise. Top is indeed nice, but most of the time it doesn't provide me the cardadvantage I need. It might find its way back someday, if I find something to cut for it.
Again, thanks for the tips. It shows me there is just so much cool stuff to throw in a land deck that it comes to to making difficult choices ;). Hope I've given some insight into my decion making.
1 week ago
I would get rid of Stalking Vengeance, Genesis Wave, Amulet of Vigor, Purphoros, God of the Forge (everybody gets ticked off if you use him so you're making yourself a target ) and add elementals like Vengevine (which synergies with like 10 things in this deck including the commander), Maze's End, Zendikar's Roil, and Splendid Reclamation