|Commander / EDH||Legal|
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Seize the Day
Untap target creature. After this main phase, there is an additional combat phase followed by an additional main phase.
Flashback (2)(Red) (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)
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Seize the Day Discussion
5 days ago
Ill try to keep budget low, I dont know how good you want this deck to be, but we can definitely make it pretty nasty on a budget aside from mana base. I personally think you should focus on B/W/R This gives you good draw, good stax peices, and extra combat turns. Some of these cards have alternate prints that are a bit cheaper. But i think this is a good start
Alesha, Who Smiles at Death Hidden commander
Meekstone Since you get untap effects, should really help slow others down. Add in some other stax peices as you get budget if you want to keep tuning it, but alot of good stax cards are a little higher costed
3 weeks ago
The deck name is hilarious. Double strike and extra combat steps with the Gishath let you use his ability twice.
1 month ago
2 months ago
Cards are good Ghostly PrisonTemporal TrespassPart the WaterveilBeacon of TomorrowsExpropriateSwarm IntelligenceTime StretchTemporal MasteryBrainstormMystical TutorWorld at WarSeize the DayEnlightened TutorLong-Term PlansSavage BeatingTime WarpFury of the HordeWalk the AeonsDarksteel PlateSwiftfoot BootsAggravated Assault
3 months ago
3 months ago
3 months ago
You definitely need a Sol Ring. Let me tell you:
I played a Snow-Covered Mountain, Sol Ring, and Lightning Greaves on turn one. Turn two, I played another Snow-Covered Mountain, Seething Song, and then Etali, Primal Storm; I proceeded to equip Etali with the Greaves, declared attacks, and dropped in a Sheoldred, Whispering One, Jin-Gitaxias, Core Augur, Debtors' Knell, and a Seize the Day.
Unfortunately, Seize the Day received a functional errata some time ago; so instead of "After this phase (meaning any phase that this card is played)", the card's Oracle text states, "After this Main Phase". So lame.
Check out my deck if you have the time, please. Comment, upvote, whatever...
Commander / EDH*
SCORE: 2 | 2 COMMENTS | 120 VIEWS | IN 1 FOLDER
3 months ago
Ok so I took a good long look and you appear to be on a budget of about $10 per card so I kept my recommendations around or below that mark. The biggest thing I have learned about neheb decks regardless of the speed or competitiveness of the table is that they want additional combats for more mana since it checks total damage dealt in a turn and ways to get spend that mana. My first recommendations are the additional combat effects.
Aggravated Assault Especially this one
Combat Celebrant, this one combos with Kiki-Jiki, Mirror Breaker and if you have it Zealous Conscripts is screaming to be included. Zealous can haste your creatures, steal mana or beatsticks to further your plan, or clear the way for your attack.
Next some draw card effects. Some of these are the exile then cast effect, but with Neheb surging mana thats just as good.
Runehorn Hellkite, Magus of the Wheel, Knollspine Dragon, Chandra, Flamecaller, Bedlam Reveler wheel effects are the most efficient draw cards you can get and the ones that hit your opponents too can disrupt tutors.
Protecting Neheb is extremely important and can be done in two ways: traditional protection, and slipping under your opponents. What I mean by the slipping under your opponents is playing him with haste and/or earlier than expected, this is the key driver of my deck since my table doesnt give me time to play him at normal speed. Below are some mana accelerants to cheat him out, haste sources I havent covered above, and traditional protection.
Generator Servant this one is both mana and haste but broadcasts your intent ahead of time.
Sword of the Animist great for filtering your deck both before and after you slam multiple attacks with Neheb.
Anger plays nice with the looting and wheels mentioned before.
Hall of the Bandit Lord can scare people with the 3 life but it is so efficient and so worth it.
Homeward Path because your games run long enough for dumb things to happen to Neheb.
Fork counter your counter, haha!
Sometimes you just have to mess up your opponents to buy the time you need.Blasphemous Act is great if you have an indestructible Neheb and Red Sun's Zenith is removal or a win con depending on how much mana you have.
Captivating Crew in a creature heavy meta can wreck face.
Magus of the Moon if youre that guy and your opponents rely too much on lands.
Scab-Clan Berserker especially if anyone plays storm.
Stigma Lasher deals with lifegain which can otherwise be a big problem.
Stranglehold make them draw cards like you have to.
Void Winnower there are other good eldrazi to consider as something to poor your mana into but this is in my top two more budget picks.
Other good cards.Hanweir Garrison couples with a haste land and is a fantastic beater. Hero's Blade extra damage for no equip cost. Strionic Resonator does gross things with all the triggers in the deck. Temur Battle Rage great way to massively increase your damage and mana.
Please read the whole thing I can't check mark "suggestions" for all of these at once.