Seize the Day

Seize the Day

Sorcery

Untap target creature. After this main phase, there is an additional combat phase followed by an additional main phase.

Flashback (You may cast this card from your graveyard for its flashback cost, then exile it.)

Browse Alters View at Gatherer

Trade

Have (2) Azdranax , kpral
Want (5) deathwish481 , Tummers , Etinifni , Phobophile , MarkTaylorTSax

Printings View all

Set Rarity
Ultimate Masters (UMA) Rare
Odyssey (ODY) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Seize the Day occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

Red: 0.23%

Seize the Day Discussion

LordKunai on Feather Redeems Boros in EDH [Primer]

18 hours ago

Control_Train Thats a good point, however on that same notion of running less red, what is your argument for running a Runaway Steam-Kin? It seems a bit paradoxical.

Also, I think your list is great, but I disagree with some of your choices (obviously to each their own). I think you could cut both your Niveous Wisps and your Crimson Wisps for better card advantage (i.e. Samut's Sprint, Stand Firm, Acrobatic Maneuver, or even Heal .I'm assuming card advantage on the wisps is what you are using them for because making feather or any other creature white or red doesn't really seem to make a difference.

Some other cards I would consider are Seize the Day and Aurelia's Fury.

Seize the day is great because 2 combat phases a turn is pretty stellar. That plus double strike and double damage takes out a player. With a small 1 or 2 drop buff in addition could take out 2 players.

Aurelia's Fury to me is just a great all around card in a feather deck. Deal 1 damage to feather and the rest to meet your fancy haha. Recurring removal for creatures or planeswalkers (errata'd to include planeswalkers) or direct damage to players (great late game) AND provides control on their noncreature spells. Also provides protection in combat to either get damage through or protect against big wide boards. I think this is one of the best cards for feather in all honesty.

OtherWorldlyShadow on She's Got a Glint in Her Eye

4 days ago

king-saproling Thanks for the suggestions! Some of those cards flew under my radar, so I put them into my considerations. Opal Palace is one I have had on my lists before, its just the 1 mana effect has made me indecisive on it. Archfiend of Ifnir also seems potentially tasty, same with Bear Umbra and Seize the Day.

king-saproling on Feather's Boatload of CMDR Damage

1 month ago

This is great for a first EDH. You might like these: Launch the Fleet (seems fun with Zada and Aurelia), Seize the Day , Ephemeral Shields , Twinflame , Heat Shimmer , Ghired's Belligerence , Volcanic Wind , Impact Resonance , Magnetic Theft (cheap way to re-equip Sunforger), Gideon's Sacrifice (combos with Arcbond + a spell that gives indestructible for infinite damage), Martyrdom , Kor Chant

Load more