Seize the Day

Seize the Day

Sorcery

Untap target creature. After this main phase, there is an additional combat phase followed by an additional main phase.

Flashback (You may cast this card from your graveyard for its flashback cost, then exile it.)

Browse Alters View at Gatherer

Trade

Have (1) Azdranax
Want (1) ConZa

Printings View all

Set Rarity
Ultimate Masters (UMA) Rare
Odyssey (ODY) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Highlander Legal
2019-10-04 Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Seize the Day occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

Red: 0.23%

Seize the Day Discussion

Reznorboy on Zada zing, Zada zoom

1 week ago

I've run into the exact same problem as you described, admittedly (lack of creatures, or having too many, and then not having enough mana replenishers during the combo turn). However, I did some research online, and some people (including myself) have come up with quite intriguing solutions.

I think the most competitively viable solution would be this - (and yes, I also now agree that more colors may be both necessary and useful) - tutor for Selvala, Explorer Returned with the buffet of black tutors available, try to play targeting cantrips that give creatures haste (or any other good way of giving her haste works too), then focus on playing the targeting cantrips that untap stuff.

This solves the issue of not having enough mana, and works well because your opponents most likely will be unable to do much with all the cards you're putting in their hand, as you'll most likely win that turn. If you really wanted to be creative, you could play elements of Lantern Control in that deck to optimize your Selvala taps and plan on milling them out, which is great synergy.

Another possibility (this one was not my idea), (also yes, it sounds ridiculous, please bear with me) is - Arcane Tribal. Basically, Arcane is normally terrible. However, with the way the rules are currently built, there just so happens to be some insane interactions with Zada. Say you have, Tazri+Zada and a couple other creatures, and you play Ideas Unbound. Your opponents think "OK? So what?" Now imagine that you Splice on Hundred-Talon Strike. For 2 mana, you just drew 12 cards. If you tap Tazri for the Splice (whatever), target Zada, you will give all creatures the first strike - as well as draw 3 per creature. This can also be applied with other cards, like Desperate Ritual - (of course, there are other splice cards, some you want to target, some not, some you want to play first, some not).

The main issue with this idea is that it requires more mana at the beginning of the combo - and more importantly - lowers consistency. However, what's more epic than playing ARCANE TRIBAL in cEDH? It would also require a lot more skill to use, however, would totally catch people off guard.

One last idea I had (this one is especially half-baked) is Additional Combat Tribal. There happens to be one card, Seize the Day, which both targets a single creature, and gives additional combats (and even has flashback!). One could tutor for it with black, play a lot of creatures with keywords such as vigilance, flying, haste, etc. and simply beat face. Hard. You could even play untapping targeting cantrips and cards that give mana for combats, such as Neheb, the Eternal and Sakiko, Mother of Summer.

Thanks for reading. If either of these sound like good ideas, feel free to try them. Luckily, with 5 colors, there are many, many possibilities, so eventually only one needs to work well to matter.

Luckee on Intet Lottery

3 weeks ago

RNR_Gaming those are some good suggestions! I tried to look for cards that could bring as much recurrable top deck manipulation as I could, Castle Vantress, Crystal Ball, Psychic Impetus, and Sigiled Starfish as examples. Cards like Brainstorm and Ponder are pretty powerful for one-time plays, but I was trying to seal the long game with the previously mentioned selection. However, I suppose that same argument could be used against the inclusions of Savage Beating and Seize the Day, though I thought getting in extra attacks could mean more triggers and potentially game-winning plays so I made an exception.

As for Sensei's Divining Top, I was considering it, but I was looking to budget some of the options to keep things within as reasonable as a price range I could.

Thanks for taking a look! The feedback is appreciated!

Davinoth on Gishath of the North

1 month ago

     Nice build, +1!

     A few cards I've come to love in my own Gishath deck: Reinforcements, Noxious Revival, Congregation at Dawn & Seize the Day. =)

Ashen0ne on All That Remain

1 month ago

Here’s some decent pieces to both help with the war theme and make life difficult for your enemies.

Fumiko the Lowblood because samurai

Warmonger Hellkite makes creatures attack and can be pumped

Incite RebellionandDisrupt Decorum both have that sort of subterfuge, disrupt enemy lines feel to me.

Grand Melee because open war

Goblin Diplomats because diplomacy is needed in every war

Prowler's Helm like a spy slipping through their defenses.

Outpost Siege card advantage and siege is referenced.

Blackblade Reforged and Strata Scythe can both make varchild big after a bit of development. More survivors

Grenzo, Havoc Razor

Paragon of Fierce Defiance

Godo, Bandit Warlord and while you’re at it you could add Helm of the Host as an easy win

Torbran, Thane of Red Fell

Bloodsworn Steward

Archetype of Aggression

Dockside Extortionist because there is always people like that in war

Neheb, the Eternal is likely worth a spot.

Oni of Wild Places may not necessarily fit the theme but repeatedly bouncing varchild has its advantages

Signal Pest

Iron Myr for mana

Legion Warboss

Angrath's Marauders

Downhill Charge seems pretty good.

Fatal Frenzy and Mercadia's Downfall feel decent too.

Seize the Day is very war themed to me.

By Force implies hostilities

Burn at the Stake might be a big kill card after you’ve taken a bunch of survivors. 3 times the amount you tap gets huge quick.

World at War

Mizzium Mortars

Crawlspace so you can bottleneck their armies like Sparta did against the Persians lol.

Voyager Staff to remove varchild maybe?

That’s what stood out most to me with a quick glance through EDHRec. I’ll keep brainstorming for ya though!

StopShot on ... Uril Storm?

1 month ago

Run Smothering Tithe to accelerate your mana so you can cast more stuff.

Run Bear Umbra and/or Sword of Feast and Famine with Aggravated Assault for infinite combat steps.

If Uril is big enough and you have seven spare mana you can cast Seize the Day from both your hand and your graveyard to knock out your other two opponents.

Run Helm of the Gods for another power booster. Gravitic Punch can help you take out two extra opponents at once if you have eight mana and Chandra's Ignition will help you take out all of them.

king-saproling on Kaalia of the Vast

2 months ago

Looks like a fun deck! The overall deck strategy looks to be dealing massive damage as quickly as possible. That being said, and because Kaalia costs 4 mana, I'd definitely recommend including more mana rocks that cost 2. They would allow you to get Kaalia out on turn 3, making your deck a whole turn faster!

If you ran eleven 2-drop mana rocks, you would have a 99% chance of drawing one by turn 2. Sounds like a lot of mana rocks, but considering you run a lot of high cmc creatures I think they would be worthwhile, especially if Kaalia gets killed a lot.

Here are some decent ones: Fellwar Stone, Arcane Signet, Talisman of Indulgence, Talisman of Hierarchy, Talisman of Conviction, Wayfarer's Bauble, Coldsteel Heart, Everflowing Chalice, Prismatic Lens.

Here are some other cards you might like: Blood Speaker, Sunforger, Chance for Glory, Angel's Grace, Mistveil Plains, Tithe, Seize the Day

king-saproling on Tana's token army

2 months ago

Bruse & Tana are my fave partner pair! So cool to see them pop up on TO. Here's my list if you're interested: Bruse Tana Boorish Bloodsower

I see you have Betrothed of Fire in the maybes. I'd definitely mainboard that one. It's one of the best auras you can put on Tana. I also recommend these: Mantle of Leadership, Hope Against Hope, Eidolon of Countless Battles, Thallid Germinator, Goldnight Commander, Utopia Mycon, Druids' Repository, Song of Freyalise, Bear Umbra, Open the Armory, Heliod's Pilgrim, Ohran Frostfang, Hunter's Prowess, Seize the Day, Hashep Oasis, Sakura-Tribe Elder, signets + talismans (2drop ramp gets Tana out on T3. in glass cannon decks like this, doing your thing 1 turn faster makes a huge difference!)

Last_Laugh on Narset, Budget Commander

2 months ago

My advice would be save up for upgrades that're slightly more expensive and just upgrade less often. I'll keep things reasonable, categorized in order of importance, and mostly in your budget but I'm stepping outside of it a bit for a few key upgrades.

Extra Turns/Combat - This area needs a lot more cards to be consistent with Narset and should currently be your priority. Fury of the Horde, Relentless Assault, Seize the Day, Temporal Trespass, Walk the Aeons, and Waves of Aggression.

Ramp: Work on dropping all your mana rocks that cost or more (unless it costs but adds like Worn Powerstone). Talisman of Progress, Fellwar Stone, Pentad Prism, Crystal Vein, Generator Servant, Basalt Monolith, and Coalition Relic are all good options I personally ran.

Pillow Fort: Smoke, Propaganda, and Ghostly Prison are all excellent options while the decks power lever is built up. You'll eventually drop these if you start to get some of the more expensive extra turn cards in here.

Feel free to check out my list for inspiration. It's not budget friendly as a whole but there's options there that're reasonable. Upvotes on any of my decks are appreciated. Narset, American Beauty

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