|Commander / EDH||Legal|
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Seize the Day
Untap target creature. After this main phase, there is an additional combat phase followed by an additional main phase.
Flashback (2)(Red) (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)
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|Have (6)||Lindough , ChainerDragon65 , MrCrazzyc , twistedmage , Justinaut , rhinoloupe|
|Want (3)||samuelianstorm , SkipYourDrawStep , hwagner|
Seize the Day Discussion
1 day ago
As your deck list is pretty big so I thought I would give you some ideas for cards to cut.
Akroma, Angel of Fury: good, but does not have a big enough effect for commander
Anger: you're only running 2 mountains
Duergar Hedge-Mage good card but again, you are only running 4 mountains and 6 plains
Fallen Angel: you don't really have a use for a sac engine.
Jayemdae Tome: Just not great
Wrecking Ball no need for land destruction and there is better creature removal
Ghostly Prison:fine cared but has no real reason to be in this deck
Vow of Duty: just run a removal spell
Earthquake, Evincar's Justice, Pyrohemia, Sulfurous Blast: The mardu colors are the king of board wipes, run something better. ie. Damnation, Toxic Deluge, Wrath of God, Chain Reaction, Phyrexian Rebirth, and Decree of Pain to name a few
Congregate: don't need the life gain. Unless of course you play lots of token decks
Liliana of the Dark Realms: you have 3 swamps
you have a good amount of good creature but because your commander relies on your hand here are some more card draw ideas:Ambition's Cost, Ancient Craving, Bloodgift Demon, Damnable Pact, Dragon Mage, Erebos, God of the Dead, Harvester of Souls, Necrologia, Night's Whisper, Ob Nixilis Reignited, Painful Truths, Sign in Blood, Skeletal Scrying, Underworld Connections, Wretched Confluence, and Read the Bones.
More additional combat phase spell would also greatly benefit you. World at War, Aurelia, the Warleader, Fury of the Horde, Hellkite Charger, Relentless Assault, Savage Beating, Scourge of the Throne, Seize the Day, Waves of Aggression
in case you haven't already you may want to check out https://edhrec.com/commanders/kaalia-of-the-vast for more card ideas.
Looks like a great start, hope my comments were helpful
1 week ago
Hey, this looks like a great deck! I really like Neheb, the Eternal as a commander. +1!
The combo-potential between Neheb, the Eternal and cards like Fury of the Horde is just over 9000!!! The mana you generate with him stacks up with every extra combat step. So why don't you also play Relentless Assault and Seize the Day? World at War does only work in the first postcombat mainphase but would still be nice. Savage Beating can only be cast in the combat phase, so you cannot use the mana from Neheb, the Eternal to cast it. Maybe it should leave therefore.
Another idea would be to include cards that give your commander flying, so that he won't get killed by cards like Molten Disaster anymore. You could include Fleetfeather Sandals or Akroma's Memorial. This way you could also play Earthquake in your deck. If you manage to give him horsemanship, you could also include Rolling Earthquake ;).
1 week ago
Had another thought about this deck. Sorceries or creatures that grant you an additional combat step would be very very clutch. Some will require varying degrees of combo shenanigans (i.e., Godo, Bandit Warlord would require Arcane Adaption (or Conspiracy), Seize the Day would require vigilance) but if you don't mind the flavor fail, Hellkite Charger could do some work!
1 week ago
I'd recommend some evoke creatures. If you evoke them, it counts as casting the spell and the original CMC, but you pay much less than it. Other cards that have reduced CMC like avatars and Delve creatures are good too. Some of the ones I'd recommend are AEthersnipe, with decent removal with six CMC, Avatar of Might, since with your low amount of creatures the condition will almost always be met, plus an 8/8 trample for GG and an 8 CMC will be able to end games pretty easily and hopefully cascade into an extra turn effect or similar and kill someone right off the bat, Avatar of Woe is a sweet repeatable removal spell, again for just BB considering most of the time by late-ish game you'll have that condition met, and Mulldrifter, a staple even not in yidris decks. Also, cards that give your yidris double strike or hard to block can help get oyur yidris to hit more often, and sometimes more than once, giving your cards double cascade. Cards like Psychotic Fury, Temur Battle Rage, Uncaged Fury, Assault Strobe, Runes of the Deus, Berserkers' Onslaught, Blood Mist, Sangrite Surge and Rage Reflection all grant double strike, and Aggravated Assault, Fury of the Horde, Relentless Assault, Seize the Day, and World at War all grant an additional combat. Aqueous Form, Shimmering Wings, Slip Through Space, Shizo, Death's Storehouse, and Amphin Pathmage all make your yidris harder to block so you can get triggers more easily.
2 weeks ago
You could focus slightly more on Zurgo himself by including some powerful pump spells like Temur Battle Rage, Tainted Strike, Wrecking Ogre or Hero's Blade.
Zurgo also seems great with Chandra's Ignition and Seize the Day.
2 weeks ago
Thanks for the suggestions. I am interested in including a few extra combat effects I just haven't decided what to cut for them. I am looking at Seize the Day and Aggravated Assault and go up or down on those effects depending on how important they actually are in my meta. Fling is s good one too, it may just be right to have it in the 99.
What would you suggest I should cut?
3 weeks ago
1 month ago
Sweet deck, Bryce. I can't believe I'm just now discovering that Mogg Raider is a card. I had never dreamed a second copy of Goblin Sledder was waiting for me out there!
Glad to see Cavern or Souls and Umbral Mantle are on the list for you. Those cards are complete houses in my version of Krenko.
Might I suggest Seize the Day? I see you have Fury of the Hoarde in there, and I find this card much more potent, since it allows you to activate Krenko twice in a turn.
Good luck Krenking out there! If you'd like, come check out my version of the deck and let me know if you have any other ideas!
Commander / EDH*
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