Seize the Day

Seize the Day


Untap target creature. After this main phase, there is an additional combat phase followed by an additional main phase.

Flashback (You may cast this card from your graveyard for its flashback cost, then exile it.)

Latest Decks as Commander

Seize the Day Discussion

CaptCreek on Xenagos, the Chubby Chaser...

2 weeks ago

Seize the Day is brutal, and for 7 mana you get 2 extra combats. Well worth it in my book.

Gidgetimer on Moraug and Extra, Extra Combats

1 month ago

The most recently created step or phase happens first. This means that if you would like to have a main phase after the Moraug combat phase you will have to Seize the Day first creating a combat and a main phase. Then after that resolves you play your land, creating a main phase from Moraug. After you second main phase you will go to Moraug's combat and untap all creatures. After that combat you will have another combat phase, and then a main phase.

AkrosTheClear on Moraug and Extra, Extra Combats

1 month ago

So the new card Moraug, Fury of Akoum is a perfect addition to my deck: CEDH REDH and I just want to make sure that I am using it correctly.

The deck goes off by playing extra combat cards over and over again until it kills the table,and I need to use Moraug, Fury of Akoum to have it work with my extra combat spells so I can get another main phase after I use Moraug, Fury of Akoum's combats.

Obviously if I play my land in my first main phase I will get my second main phase, but if I save my land drop until my second main phase would I need to play an extra combat spell such as Seize the Day before or after I play my land in order to get a third main phase after the combats from Moraug, Fury of Akoum, or would it even matter?

Thank you for reading this long winded post and clearing this up for me.

king-saproling on One punch pig

1 month ago

Sundial of the Infinite could be used to keep the pig's friends in play. Activate it when the delayed return to hand trigger goes on the stack, fizzling the trigger and keeping the creature on the field.

You might like these too: Conjurer's Closet (works similar to sundial), Voyager Staff, Seize the Day, Fiendish Duo, It That Betrays, Minion Reflector, War Elemental, Treasonous Ogre, Helm of the Host, Knollspine Dragon, Ogre Battledriver, Dockside Extortionist, Kiki-Jiki, Mirror Breaker, Rapacious One, Chancellor of the Forge

king-saproling on A thraxing good time

1 month ago

A combination of 2-drop and 4-drop rocks can get Thrax out as early as turn 4: turn two play the 2-drop rock, which lets you play a 4-drop rock on turn 3, leading to 7 mana on turn 4 assuming you have 4 lands (odds are good).

Also you might like these: Seize the Day, It That Betrays

DemMeowsephs on My Kaalia Deck

2 months ago

Extra combat steps? Having cards that grant you extra combats can let you attack with Kaalia again, and put out even more crazy creatures!

And maybe some stuff to protect Kaalia, and make sure she gets to attack without risking her dying

jimmythebass on Kyle's Budget Feather

2 months ago

Some cards worth considering - I won't mention any cards that are more expensive for a paper copy than Aetherflux Reservoir since it seems to be the most expensive single in the deck:

*Boros Charm is amazing, since it can either give Feather double strike, save you from a non-exile boardwipe, or remove a planeswalker (or a player who's almost dead)

*Sunforger+Magnetic Theft is good in any Boros deck that runs a decent number of instants and is at its best with Feather being able to get Magnetic Theft back every turn (side note: according to edhrec, only 35% of Feather decks with Sunforger also run Magnetic Theft. Why the hell is this not 100%?)

*Seize the Day can potentially let you kill multiple opponents in one turn

*Bedlam guarantees Feather won't get blocked

*Chandra's Ignition is the best board wipe for Feather decks imo since she can easily get quite large and she recycles it

*Acrobatic Maneuver fizzles targeted removal, cantrips, and gets recycled (in general you want to be running as many recyclable cantrips as possible)

*Settle Beyond Reality is a recyclable removal spell that can potentially combo with the Dualcaster Mage that's already in your list to become a one-sided wipe

*Knight of the White Orchid and Solemn Simulacrum get you lands and are excellent targets for your blink spells if you don't need to use them as protection

*Zada, Hedron Grinder and Mirrorwing Dragon both at best make several copies of your cantrips, and at worst turn your pump one dude spells into pump your team spells

As for the manabase:

*With how cheap Command Tower is since it's printed in every single commander precon the only reason not to run it in any multicolor deck is if you forget it exists. There's a reason it's the single most played land in the format

*By the standards of dual lands that come in untapped if certain conditions are met, Inspiring Vantage and Clifftop Retreat are both relatively cheap

*Mistveil Plains is worth considering if you do get a Sunforger

casual_competitive on Samut - Naya Pod

2 months ago

Seize the Day 2 extra combat steps in one turn? sounds good to me.

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