Seize the Day

Legality

Format Legality
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal

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Set Rarity
Odyssey Rare

Combos Browse all

Seize the Day

Sorcery

Untap target creature. After this main phase, there is an additional combat phase followed by an additional main phase.

Flashback (2)(Red) (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

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Seize the Day Discussion

JaysomeDecks on Xenagos: Zookeeper God

6 days ago

So, Xenagod loves extra combat steps. Simply loves them. Since his ability triggers at the beginning of combat, any extra combats you take let him trigger an additional time that turn. And since he essentially doubles a creatures power, that second combat time you're striking for 4x the damage. Combined with the first combat step, you're hitting for a whopping 6x damage with a creature that turn.

World at War is one of the best, as it has rebound, giving you two turns in a row of double combat steps for just one card. Seize the Day probably takes second slot, as flashback again doubles its utility. Savage Beating can be expensive, but is also well worth it. A 5/5, doubled to 10/10 with Xenagod, swings for 20 with double strike, then gets doubled again and swings for 40 in the second attack. That's 60 damage in one turn off a 5/5.

Alkadron on Rakdrazi 2.0

1 week ago

I used to run a bunch of Haste Enablers in my rakdos deck (It's Riot Time), but they always disappointed me. I was usually only playing important creatures in the second main, using the discount I got from attacking with Rakdos. For a while I ran stuff like Relentless Assault and Seize the Day to try to capitalize on the hasty-ness, but it never worked out - mana was too tight for a 4-drop sorcery, or I had haste but not a second attack phase, or I had a second attack phase but no haste.

I ended up taking almost all the haste enablers out of the deck. There creatures that you'll get more use out of, I think.

For you, I would switch out Fervor for Avatar of Slaughter and Hammer of Purphoros for Tree of Perdition.

Imagine:

It certainly puts the pressure on. And it can end a game immediately if you can give everyone haste... but that's really hard to set-up, and the tree is basically the only card capable of rioting hard enough for Titans and Colossi without using the attack phase, so I still wouldn't bother with stuff like Fervor

JaysomeDecks on Xenagos, God of Lycans

1 week ago

So, Xenagod loves extra combat steps. Simply loves them. Since his ability triggers at the beginning of combat, any extra combats you take let him trigger an additional time that turn. And since he essentially doubles a creatures power, that second combat time you're striking for 4x the damage. Combined with the first combat step, you're hitting for a whopping 6x damage with a creature that turn.

World at War is one of the best, as it has rebound, giving you two turns in a row of double combat steps for just one card. Seize the Day probably takes second slot, as flashback again doubles its utility. Savage Beating can be expensive, but is also well worth it. A 5/5, doubled to 10/10 with Xenagod, swings for 20 with double strike, then gets doubled again and swings for 40 in the second attack. That's 60 damage in one turn off a 5/5.

Also, I would look into adding a Mage Slayer. Damage is when you attack, so after your commander ability triggers. It essentially doubles the damage you deal, but the first half of it is direct, and can't be blocked or interfered with.

sarkhanisverybroken on Zada, Value Grinder

1 week ago

chosenone124: Arcbond/Chandra's Ignition: I can see the point to these, but both space and difficulty to pull off. Furthermore, they aren't very useful on their ownBalduvian Rage: Once again space, and the slight downside of only drawing in the next turn made me choose Spark of Creativity over it, to help set up the win now turnDistemper of the Blood: Fairly minor effect for a fairly large cost ad no real discard outlets to make this super effectiveOverblaze: Very much a win more card, not as efficient as TBR either.Spawning Breath: Kinda wraths my board most of the time, even though it has a good upside it is fairly negligible. Also again I wish I had more space, but here we are, so it doesn't make the cut, unfortunately. :(Lose Calm/Seize the Day: Also seems win moreish. The untap doesnt help with much beyond Krenko and a few dorks. Also they aren't the best for extra combats, along with the size limits I dont see space for adding these unfortunately since they are so fun to slam.

Thanks for commenting, it is always appreciated!

chosenone124 on Zada, Value Grinder

1 week ago

Here are some ideas:

Arcbond: Blast everyone on the table with an obscene amount of damage.

Chandra's Ignition: Ditto (you can control the damage with creative stacking)

Balduvian Rage

Distemper of the Blood

Lose Calm: Haste Menace all your stuff

Overblaze

Seize the Day: An extra combat for each of your creatures (IMPORTANT: Works best with instants that untap, as this won't untap between each combat.

Spawning Breath: Tons of mana and creatures

Termion on Zadaaaaaahhhhhhh

2 weeks ago

Can't you just cast Seize the Day on your second main phase after attacking targetting Zada, Hedron Grinder copy and untap, swing again with your first extra combat then on your extra main cast Wrangle, Act of Treason,Besmirch,Harness by Force,Hijack,Kari Zev's Expertise,Mark of Mutiny,Threaten,Traitorous Blood,Unwilling Recruit,Lose Calm,Malevolent Whispers,Portent of Betrayal,Temporary Insanity,or Traitorous Instinct on Zada, Hedron Grinder then copy and untap all your creatures move to the next combat phase Ad Nauseam. Or you could Kiki-Jiki, Mirror Breaker with Zealous Conscripts to infinite swing each combat. Or have Sword of Feast and Famine on a creature when it hit and combo off with cantrip copies on Zada into draw and more untap. Then if you're going with the infinite combat should probably put in Aggravated Assault as another infinite combat option, though with all the card draw you'll get it relatively quickly not even putting into consideration Past in Flames to cast those already cast untap spells again from the graveyard. Should be enough untap + combat phases to kill everyone. Though this seems like a lot of mana with a spliced Desperate Ritual onto Blazing Shoal you should get three red mana per creature if for some reason you weren't able to equip Sword of Feast and Famine. All of this relies on having the cards but cantrip draw shouldn't be a problem. Maybe this would work , haven't done the math, but it's a possibility.

SquatchV1 on Yeetris

2 weeks ago

Have you considered extra combat spells like Seize the Day or World at War?

Abres_Tenelles on Angelic Retribution

2 weeks ago

The ol' Dark Timmy Commander! ;0)

Are cards like Seize the Day any use for getting more attacks out of Kaalia of the Vast?
Bloodgift Demon could be useful for more cards. Dragon Mage isn't easy to use, but might be nice for reloading hands fast.

Finally Darksteel Plate, Shield of Kaldra, and That Which Was Taken may be extra ways to protect your most prized creatures.

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