Seize the Day

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ultimate Masters (UMA) Rare
Odyssey (ODY) Rare

Combos Browse all

Seize the Day

Sorcery

Untap target creature. After this main phase, there is an additional combat phase followed by an additional main phase.

Flashback (You may cast this card from your graveyard for its flashback cost, then exile it.)

Set Price Alerts

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Seize the Day Discussion

Unlife on Narset Throatpunch

3 hours ago

There are a lot of creatures you can cut but the first thing you may want to consider is artifacts. I know you want to build an instant heavy deck but you may want some artifacts that will give narset a consistent boost once they're equipped. Darksteel Plate . Trailblazer's Boots , Swiftfoot Boots , Helm of the Host , Grappling Hook , Sword of Feast and Famine . You also want a ,to of artifact ramp for your deck. Narset of often seen as a major threat, you want to get her out as fast as possible. Sol Ring , the signets, Commander's Sphere , Darksteel Ingot , MindStone, Gilded Lotus are all great for that.

If you really want to run creatures in narset, I'd stick to about your 10 favorite, just so you have a lower chance of exiling them with her ability. I would keep mirrorwing, zada, dragonlord, etali, jace, thing, sphinx, kiega, exemplars and sage.

Moving onto instants and sorceries, you are going to want some extra combat phases along with double strike and pump affects. Fury of the Horde , Waves of Aggression , Savage Beating , Relentless Assault , World at War , Seize the Day . Id keep your instant count down around 30 cards total, start cutting with things like Gideon's Reproach , that are very situational.

I hope this helps, best of luck with the deck

Cloudius on Xenaroid™: FDA Approved

2 weeks ago

+1 for the deck.

I always believe there's a Timmy in all of us. Some suggestions:

Natural Order - Transform mana dorks into big fatties. I do note there aren't that many green fatties in the deck atm.

Sneak Attack - Cause sometimes, 1 hit is all your need to steal the game.

Cream of the Crop - Given the amount of fatties you run, some top of library filtering may help.

Fatal Frenzy / Rush of Blood - Doubling the power is good, Quadrupling it is orgasmic. At worst, they serve as redundancy for Xenagos.

Seize the Day - Now that your creature is all pumped up, why not take an additional 2 combat steps for a mere cost of .

A none card related suggestion - The blue card links don't stand out against the green background. If you're interested, we can explore ways to alter the font color to make reading the deck list more conducive. Let me know.

Hope the above helps. Cheers!

Osbert on Helmsmasher Man at Arms Voltron

1 month ago

Extra Combat steps help you seal the win and since you're only concerned with one creature swinging you can play the only one with flashback: Seize the Day.

Equipoise is my new favourite white tech when you know your creatures are more valuable than your opponents and expect to be outnumbered. It can also prevent interaction by phasing opponents untapped lands out or troublesome artifacts. If your opponent has an artifact creature you can choose it last as an artifact and have them be down a creature from parody which often means an empty board to swing out on.

I would suggest some of the other mardu commanders that also enjoy equipment to be in here so you have a plan B. Valduk, Keeper of the Flame, Kemba, Kha Regent, and Balan, Wandering Knight.

Bludgeon Brawl is a funny card that turns all your mana rocks into equipment as well.

Osbert on Make me another one, Brudiclad

1 month ago

Doesn't seem like your deck has a plan B.

Scrap Mastery is living death for artifacts and turns a Vandalblast against the caster. Speaking of which....

Have you ever cast Vandalblast after playing Mycosynth Lattice? Many, many sower faces...

The new commander storm card that clones an artifact a few times seems worthy just because it will at least be cast twice.

Artifact shoe-ins like Darksteel Forge, Goblin Welder, Krark-Clan Ironworks, etc could all find homes in here.

Seize the Day might let Brudiclad do some funny things but nothing comes to mind at them moment.

Osbert on Gishath, Sun's Avatar

1 month ago

Congregation at Dawn and Cream of the Crop let you set the top of your deck up with whatever dinos you want.

Here's a bit of a dump on good cards for Gishath I've seen played: Swords to Plowshares, Aura Shards, Mirari's Wake, Seize the Day, Aurelia, the Warleader, Sun Titan, Skyshroud Claim (if you are able to afford dual lands, otherwise Kodama's Reach, Explosive Vegetation, and Circuitous Route will do just fine), Sylvan Reclamation, Duelist's Heritage, Asceticism.

A lot of those cards do more of what you want to be doing: More mana to play bigger stuff, protect that bigger stuff, get more reliable dinosaurs off the top, disrupt your opponents plan by removing problematic cards.

If you want some resources for commander deck building I highly suggest you check out The Command Zone podcast and Youtube channel, specifically the episode where they go over core deck building.

sriah001 on Uril ramp/control

2 months ago

Thanks hkhssweiss ! So I have noticed in 3-4 player EDH, if I can't draw enough mana ramp and Uril Auras in time, the board state could very well have a few 10/10 fatties and 30 artifact tokens all pumped with +X/+X. I also consistently run out of cards in hand around turn 8. I either have a opening hand full of mana ramp and lands, or some lands and great auras, but for those times when I can't win early game, I need to Day of Judgment or Constant Mists. Even if I get Uril souped up, my opponents find way to bounce/sacrifice/prevent any creatures to attack.

I am trying to find the balance of: play enough ramp/aura draw cards so then I can swing before anyone has a chance, therefore I don't need to reset the board VS take a few more turns to draw for those game-winning cards, but in trade draw a wrath that may control the board to justify my taking a few more turns. I have lost to tokens/fatties damage after swinging with Uril at one person and not able to kill ALL players, so I have found that I need some way to survive another turn and keep Uril on the field.

I am planning to buy Sylvan Library (on my SCG shopping cart), and Hunter's Insight definitely syncs with Uril swinging ANYTIME (or even a turn 1 Serra Ascendant, which I have Aura'd up turn 3-5 and won.

Sage's Reverie is conditional like Daybreak Coronet, but for , I get some card draw out of it and vanilla "+X/+X damage". At most I have seen Uril with 4-5 enchantments and I already can kill someone at that point, so I don't know if it's the best 4 mana for (at most in my situation) 4-5 cards.

Every time I think about adding the enchantresses, I can't think of what I would take out. Manalith is already covered by Darksteel Ingot, Eldrazi Conscription is win more, Boros Garrison, Selesnya Sanctuary, and Gruul Turf bounce a land, but they still produce 1 more than Rith's Grove, so maybe I'll lose the Rith's. Acidic Slime is great with the deathtouch and destroy x, so it's a good blocker AND can take back an Aura Graft'ed mana reflection.

Blessing of the Nephilim and Ethereal Armor are great vanilla damage boosters. Blessing adds a guaranteed +3/+3, while Ethereal on it's own gives +1/+1 and first strike, but will need 2 other attached auras to add the +3/+3 that Blessing gives. Now Uril isn't swinging with only an Ethereal armor, so as long as Uril has 2 other enchantments, we get the equivalent damage, AND first strike. Having both on Uril would total +9/+9 for Uril for only , but without a trample Rancor or Shield of the Oversoul, I'm not swinging for lethal yet nor getting damage past blockers.

What I do want to consider is adding in more cards that give extra combat phases like Aggravated Assault. Maybe Seize the Day or World at War since they have flashback/rebound, or Combat Celebrant since it's only , but it has to survive a turn on the field.

I recently mainboarded Sigarda, Host of Herons since I hate sacrificing an indestructible Uril, and I can always Aura up Sigarda and swing, but I may consider swapping sigarda out for Tajuru Preserver since it's cheaper for the same 'prevent sacrificing' effect and can be cast early game, but I lose a hexproof flying swinger.

I also mainboarded Pariah as an alt way to prevent/redirect damage. I slap it on an opponent's indestructible or fat creature and now they have to either destroy the aura or remove their own creature before being able to deal damage to me. I know I could run creatures that "when damage is dealt to it, do X", but I would have to have both of those cards on hand to get the benefit, and unless I made it indestructible, it's only giving me utility 1 turn. Ghostly Prison also deters tokens/weenies from swinging at me since the opponent can't pay for all of them, and mana-strapped opponents with large creatures may want to save their mana and instead swing at the other opponent. I kept an opponent from swinging his fatty at me with my Soul Snare and I had a Moment's Peace in hand for the next turn after I popped soul snare.

Any thoughts on cards I can cut/replace?

bryanedds on Feather and Flame

2 months ago

Consider Seize the Day for instant kill while Gisela is out.

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Seize the Day occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Red: 0.11%

Gruul: 0.05%

Boros: 0.05%

Mardu: 0.02%

Jeskai: 0.21%

Naya: 0.03%

Glint-Eye: 0.06%