|Commander / EDH||Legal|
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Seize the Day
Untap target creature. After this main phase, there is an additional combat phase followed by an additional main phase.
Flashback (2)(Red) (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)
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|Have (6)||Lindough , ChainerDragon65 , MrCrazzyc , twistedmage , Justinaut , rhinoloupe|
|Want (3)||samuelianstorm , SkipYourDrawStep , hwagner|
Seize the Day Discussion
3 days ago
Kaalia is an amazing commander, but because she is so powerful, she is also the primary target of every other player once she hits the battlefield. Therefore, my advice to you starts with: add some more protection in here for Kaalia :) My recommendations would be: Swiftfoot Boots, Mask of Avacyn and/or Whispersilk Cloak. If you want to make things a bit more expensive, try Champion's Helm. A relatively cheap creature that can also provide some extra protection for her: Eight-and-a-Half-Tails.
Kaalia needs to appear on the battlefield asap, in order for your deck to shine. So, the second thing I would recommend is to try and increase the speed of this deck by either adding some mana rocks like Fellwar Stone, Worn Powerstone or Thran Dynamo OR add some land fetching cards like Burnished Hart, Solemn Simulacrum, Oreskos Explorer or if you're feeling like a big-spender: Weathered Wayfarer or Land Tax.
Once Kaalia is on the battlefield, you want her to attack as often as possible to trigger her ability multiple times per turn. So, you need some cards that will allow her to attack more than once per turn, if possible. You already have Aurelia for this. Some other options are: Seize the Day, Relentless Assault and World at War. In case you have money to spend, Aggravated Assault is also wonderful.
These are my main points of advice. I would also recommend you add some stuff that allows you to draw some extra cards each turn (like Phyrexian Arena and Underworld Connections) and stuff that protects Kaalia when she attacks (Dolmen Gate and Reconnaissance come to mind).
2 weeks ago
Amazing list! I've been having a similar problem to what you had and needed a change in deck styles. I stumbled upon Zada and your deck and it inspired me to make one myself.
Have you thought about Seize the Day? 4CMC, but that flashback tho... You probably won't need it for 1v1, but multiplayer perhaps? Would be fun to clobber 2-3 opponents in one turn :)
3 weeks ago
Omg, Narset. I used to have a Narset deck once. Removed the deck since I didn't want people to scoop in turn 2. I used the all-known Enter the Infinite and Omniscience combo, together with Beacon of Tomorrows.
Getting Narset out is you main purpose. You can make your ramp and color fixing as expensive (moneywise) as you want. Using every type of fetch you can helps. Using cards like Lion's Eye Diamond, Crystal Vein, Ancient Tomb, Pyretic Ritual, Simian Spirit Guide, Mana Vault, Mana Crypt or Lotus Petal Will get you there faster aswell, but it comes at a price. Literally.
The swings are important because you want extra turns, or extra attack phases. (=EXTRA COMMANDER DAMAGE) Expropriate, Temporal Mastery, Walk the Aeons, Time Warp, Time Stretch, Relentless Assault, Waves of Aggression, Seize the Day, Fury of the Horde,...
"Yeah that is IF you get to cast Omniscience". Just plant it there with Long-Term Plans or use an Enlightened Tutor before you swing with Narset. Find a Long-Term Plans with a Merchant Scroll or Mystical Tutor. Or maybe if you already have an Omniscience in hand, you can use or find a Brainstorm.
Besides the winning part, you have to be able to protect yourself. Defense Grid, Grand Abolisher, Misdirection, Wipe Away, Path to Exile, Force of Will or even an Armageddon or Boom/Bust will help you save your game.
Possibility's are endless. People will be targeting you. People will delete you from facebook. In the end, it's all about the fun. Narset takes away the fun. She's mostly there for competitive play IMO.
Go get 'em tiger. You got this.
1 month ago
Thanks to PI3L0V3R :)
Next weekend i will Test and Report how it's performing.
1 month ago
1 month ago
Instead of Harrow try running Search for Tomorrow. Even though Harrow is an instant and not a sorcery compared to Search for Tomorrow you don't have to sacrifice a land as an additional cost, and turn one you can suspend it to that mana ramp turn three. Fatal Push might also be good for removal here as well. Plus some cards that let you draw. Necropotence is personally my favorite but you could also run Harmonize, Night's Whisper, and Sign in Blood. Black Sun's Zenith might also be a better choice than Toxic Deluge. World at War and Seize the Day could also help beat some opponents down.
1 month ago
A good Sunforger package can be really great to have access to as well since you can tutor for Temur Battle Rage, Return to Dust, Ride Down, Crackling Doom, Wear, Utter End etc... Other good instants and sorceries could include cards that give you extra combat steps with Zurgo like Seize the Day, Savage Beating, Relentless Assault
Some other good equipments for Zurgo-
1 month ago
Great minds think alike Zirilan of the Claw dragon machine funk it's nice to see another Zirilan list on tappedout and it looks mean too.