Apostle's Blessing


Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2015 Edition (MM2) Common
New Phyrexia (NPH) Common

Combos Browse all

Apostle's Blessing


( can be paid with either or 2 life.)

Target artifact or creature you control gains protection from artifacts or from the color of your choice until end of turn.

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Recent Decks

Apostle's Blessing Discussion

ellie-is on UR Storm

3 days ago

I don't think you have enough wizards for Wizard's Lightning. Some other cards to consider instead are Lava Spike, Needle Drop, and maybe Rift Bolt. The latter is nice because you cast it on the turn after you pay for it, so you can get a bigger Storm chain going. Take my advice with a grain of salt, though, I've never played with Storm myself, haha.

I don't think buddy lands are good for this, but I personally really like check lands, and fast lands work great with fast decks like this, too. You also have significantly less blue spells than you do red, so once you add nonbasics, consider running less islands than mountains, or, depending on how many nonbasics you have, skipping islands altogether (or perhaps just one or two in case you get hit with a Ghost Quarter).

Another nice card you might want to consider is Kiln Fiend. They usually play that in conjunction with Apostle's Blessing to make sure it can land a hit.

Finally, maybe switch out Spell Pierce for Dispel, or run both. Dispel can help make sure nobody disrupts your combos by getting rid of the Prowess creatures as they're about to deal lethal damage.

Blue_Flame on Broken White

1 week ago

If you can, I'd take out those 3 Feat of Resistances for some Apostle's Blessings. Otherwise, cool stuff!

Dorotheus on U/G Thing in the Ice

1 week ago

Phyrexian mana cards like Mutagenic Growth and Apostle's Blessing work better for your plans than say Remand and Cryptic Command if you're trying to be the Tempo/combo deck that UR decks usually are. Otherwise I'd say shift over more to control and use Eternal Witness keeping Commands and dropping Birds of Paradise, either way Heroic Intervention is very subpar to your gameplans, where more single target protection spells or countermagic would work better. I wouldn't play Karn in a fast deck, but in the control/midrange he seems fine.

Which plan were you aiming more for?

oliveoilonyaasscureshemorrhoid on Knight in Shining Armor

1 week ago

Faith's Shield v Apostle's Blessing? Relic Seeker v Stonehewer Giant to lower curve? Dispatch v Path to Exile? I'd also recommend some beaters like Strata Scythe//Empyrial Plate/Lodestone Myr/Metalwork Colossus, and some ramp pieces like Blinkmoth Urn/Inspiring Statuary/Semblance Anvil. And how do you have the subtype category, is it an option of custom made? Looks good otherwise. Hope this helps <3

MagicMarc on Izzet Assault

1 week ago

The Apostle's Blessing is great! At the least would be nice sideboard addition. For 1 colorless offers protection and in a sense makes the creature unblockable to a specific color. Thanks for mentioning those I am adding them into the sideboard for sure. I need to think about making room main deck for 2 of them.

On the wisps, they cantrip which is nice but I am mixed on what I would pull for them. The haste one looks good for mid-late game when you have free mana. But Id like more boosts or more burn instead of haste or untapping.

DeviousPenguin666 on Izzet Assault

1 week ago

MagicMarc no problem! Yeah, I honestly didn't realize that Manamorphose was that much money. I think Crimson Wisps and to a lesser extent Cerulean Wisps might be some better budget friendly options that would be quite good in the deck. Also I think a couple copies of Apostle's Blessing at least deserves some consideration as a good protection spell.

eyes2sky on Suck My Kiss

3 weeks ago

ctwizzle This deck is weak to burn, almost all of my creatures die to Electrickery. If I cant establish a decent board presence early, then it's lights out. My side-board is mostly anti-red for this reason. I'm considering main-boarding Apostle's Blessing (again).

Entomo on The Common Cold

1 month ago

I like running 1 Sejiri Steppe with 2 Crop Rotation instead of 2 Apostle's Blessing and 1 forest. It can get damage through blockers and protect, plus you can put Bojuka Bog and Khalni Garden in the side for GY hate and eddict block. You lose a land to rotation but if it blocks an opponent's spell or gets your damage through its worth it. It also turns on landfall 2 more times, and you can use rotation to fix your mana, by rotating for Simic Growth Chamber you don't 2 for 1 yourself because your gaining an extra mana overall, essentially turning rotation into a land.
I think 2 color infect is strong and I have builds with it in red-green and gree-white. Double strike + double strike is really savage. And also haste is pretty cool too Reckless Charge. I also think there might even be a place for a 3 color infect deck. The last card I would suggest is Seal of Strength. It doesn't give trample, but your running a lot of evasion and it's a really good way to add damage while also protecting yourself from a lightning bot. Maybe you could drop down 2 Rancor? as my problem with rancor is that there aren't that many creatures in infect decks to take advatage of it like a 20+ creature deck would have, and it doesn't give any toughness so sometimes your just swinging in a 3-1 glistener into a 1/3 blocker and trading (obv not gonna atk there). With seal you can cast it ahead of time, than you have extra protection for cool sorceries like Larger Than Life.
I'm also working on a mid-range infect with Benefaction of Rhonas / Corpse Cur that I went 4-1 with vs R/W Monarch, Boggles, Tron, B/U control, and losing to a differnt B/U control list.

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