Apostle's Blessing

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2015 Edition (MM2) Common
New Phyrexia (NPH) Common

Combos Browse all

Apostle's Blessing

Instant

( can be paid with either or 2 life.)

Target artifact or creature you control gains protection from artifacts or from the color of your choice until end of turn.

Apostle's Blessing Discussion

octopusmeal on Infectious Temur

3 days ago

JasonForward, Thanks for the advice. I have found Manamorphose to be often underwhelming, and if I'm close to combo it often just is a dead card or a dig. I've just used it for awkward color corrections, i.e. not having red in opening hand. While I have thought of Simian Spirit Guide in other formats, I don't know why it didn't occur to me in this deck! I agree with your assessment on it being a better replacement for MMP. While playing, I've also noticed that Apostle's Blessing almost always comes in, and like you stated, fits very well with SSG. I think running it main would be a good idea. My previous issue with Mutagenic Growth was that it didn't push through enough damage for its card slot. But now with Scale Up it does feel more valuable.

I don't think I want to drop to 19 lands, I had done so previously and it was sometimes hard to get going, but I may try 20. I also appreciate you respecting my decision to stay away from Noble Hierarch . I think the card is great and valuable, but I am attempting to go all in on the T2 or 3 win. With the ability to close out T4 or 5. Wow! I hadn't even realized how much Force of Vigor synergizes with the deck already. That definitely looks to be an upgrade to tackle Chalice.

I'll be making a few updates based on your suggestions and probably switching Spell Snare to Spell Pierce . Do you not feel that Nature's Claim falls into the same trap as getting countered by Chalice?

Thank you so much for the advice!

JasonForward on Infectious Temur

3 days ago

Sorry for the text wall...

I've run Infect in these colors since Modern was invented and I can offer some advice based on that experience. I've been quite successful with it, including a PPTQ a few years back, but ymmv.

First, Manamorphose is a trap. I understand the appeal since you aren't running Hierarchs, but you'll find it almost never good enough. Casting it blind to dig for an answer is a bag of bad feels. Of all my advice, however, this is the biggest grain of salt. It's a good card in a vaccuum and you should run it if it feels right. Jut remember, it's not a "free" spell.

Instead, run Simian Spirit Guide . It let's you play Agent and Myr on T1, activate Inkmoth, cast your red spells, and keep up Apostle's Blessing while tapped out. You also get to cut to 19 landspretty safely (Unless I'm wrong. I play Hierarhs,so it's hard to figure. The correct number might be 20-21). If you're going all-in on the combo, I can't recommend SSG enough.

Apostle's Blessing is a main board must if you're running SSG,and also probably if you're not. It pushes through damage, can be cast off Inkmoth, and can get you past giant robots with piles of +1/+1 counters. It's criminally undervalued in the current top lists, in my opinion, but I'm not a pro, so....

Temur Battle Rage isn't necessary. You're only ever using doublstrike to win the game, so instant speed isn't important. Plus, your 3 Strobe and 2 Scale Up are the perfect amount of "I win right now" effects. Cast the Sorcery first and proceed to win.

You run 4 copies of Mutagenic Growth if you're leaning on T2-3 wins. Period. Every saved mana puts the math more in your favor. If you're worried about your life total, this is probably not the right deck anyway.

Rancor is funny, in that it's ONLY ever good to push damage through. I play exactly one, preferring 2-3 copies of Ghor-Clan Rampager along side it. Bloodrush can't usually be countered, and the ability to just cast a 4/4 And beat down in a grindy game is more relevant than you think. It also helps with you Sideboard. More on that later.

So here's what I might do to your main deck:

Now let's talk sideboard:

Force of Vigor is a key upgrade to Infect SBs. Clean up multiple Eidolon of the Great Revel without taking damage. Blow up Chalice of the Void with impunity. Blood Moon / Blood Sun is no longer so bad. This spell was printed for Infect.

You need counterspells to beat counterspells. Your pump spells counter almost everything else. Spell Snare is far too narrow. If you're casting Blue Counters, it should be Spell Pierce , but maybe Guttural Response is your best bet since since keeping up Blue Mana is hard without Hierarchs. It's also casts with SSG and pitches to FoV above, which is convenient.

With your configuration, and assuming some of the MD change suggested above, I would run the following board in an unknown meta:

M_Malcom on U/W infect/control

1 week ago

First off thank you for playing a control deck with a win con. Next let’s face facts Lavinia, Azorius Renegade will prevent CoCo, tron and basically punish people for being rich. Wings of Velis Vel and Apostle's Blessing allows hit harder and evade.

Burger_1987 on Runaway Coil

1 week ago

Funkydiscogod Thud is pretty decent tech here but won't save me from a Fatal Push , Apostle's Blessing will prob save me at instant speed.

But I really do like Thud as a solid finisher. Mana wise it makes more sense than Fling .

Gattison on Auratocracy

1 week ago

I would try dropping the 2x Bloodfell Caves in favor of another each of Scoured Barrens and Wind-Scarred Crag . With 50% of your deck being white, you always want or something else. Also, consider losing a Swamp and a mountain in favor of either 2x Secluded Steppe 1x Polluted Mire and 1x Smoldering Crater , because I also think you need some draw.

I feel like a full playset of Impact Tremors should be in this deck, maybe by going down to 3-of on some of your other enchantments. Either that or Hissing Iguanar ... or replace Bogardan Dragonheart and use them both! Which is what I would do. But I love Impact Tremors too much so....

Apostle's Blessing should be in your sideboard, btw.

I know it's not an enchantment, but also consider squeezing in some Altar's Reap s somewhere, because draw.

Cyb3r on Infect Deck

1 week ago

I actually have an infect deck at home. I run a lot of the same stuff, but here's some card you could consider. for the creature side I run Ichorclaw Myr and Blight Mamba both are easier to get out and blight mamba regenerates.

For Instants I run a few different ones too: Vines of Vastwood Slip Through Space Apostle's Blessing (extra protection) Artful Dodge

Catpocolypse on Polymorphing Nonsense

1 month ago

I think that you could lose a little bit of control. Its pretty heavy and this looks incredibly fast. I'm thinking just stick to Path to Exile and Dissolve . You might want to look at Serum Visions and/or Opt for draw power and scrying. It might be worth it to splash green =, because you get access to Utopia Sprawl which in itself doesn't really matter. However, you get access to the other 2 scry lands, those being: Temple of Plenty and Temple of Mystery . You also get access to protection for your wincons, the best probably being Blossoming Defense or Heroic Intervention . If you don't want to splash green, Apostle's Blessing is good white protection.

tumamaenmondongo on Guilty Dinosaurs

1 month ago

mal099 I'm gonna goldfish a version with some Pentad Prism , Sandstone Needle and the aforementioned cards. I believe you still need to pack some Faithless Looting for card filtering, or at least Thraben Inspector since it's really necessary to have some card draw/filtering for combo pieces. Also you should have some mainboard protection like Standard Bearer , Benevolent Bodyguard or Apostle's Blessing (try not to get rid of yer own auras against white decks) since there's plenty of non-destructive removal around. Also, keep in mind that it's a 3 card combo so on an optimal build you're packing 8 copies of each combo piece, which leaves you little room for removal, protection, ramp, lands, reanimation or whatever you want to fill your deck with.

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Apostle's Blessing occurrence in decks from the last year

Modern:

All decks: 0.06%

Commander / EDH:

All decks: 0.0%