|Commander / EDH||Legal|
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|Planar Chaos (PLC)||Rare|
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Return each Aura card from your graveyard to play. Only creatures can be enchanted this way. (Aura cards that can't enchant a creature in play remain in your graveyard.)
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3 weeks ago
3 weeks ago
Attunement is kind of a repeatable filter engine. I think the deck would operate quite well with a Mesmeric Orb also fueling the grave, and then take advantage of the low creature presence with cards like Honor the Fallen for graveyard hate.
1 month ago
Here might be some cards that are budget and maybe of use! They should be under $2 at most!
Hope that helps!
You can also take a look at this deck if you want a more voltron approach to gain some ideas!
2 months ago
I like your build, with a few exceptions, otherwise it looks solid. There are cards I run in my build that I'm not seeing in your build, and I believe you really need to run them.
First, a few creatures worth addressing. Kor Spiritdancer is a must, given the number of auras you are running, as is Sram, Senior Edificer. I would consider taking all of the Lieutenant cards and Thassa's Devourer out for some better options, such as Eidolon of Countless Battles, Auratog, and Phantatog. Why the atogs? Merciless Eviction and Return to Dust effects, primarily.
For auras, look into recursive enchants like Rancor. Ones I didn't see that you can track down are: Launch, Brilliant Halo, Spirit Loop, and Cessation. Aqueous Form can help you push through damage and set up your draws a little better, too.
I hope these suggestions help! I really enjoy this commander. Bant Enchantress is by and large my favorite archetype of all time. I'm the resident expert, in a manner of speaking, at my LGS because I've been playing it for so long (or variants). Good luck.
3 months ago
This build is definitely a nice one. Things I think you should add:
Shielded by Faith-Indestructible is better protection than Totem Armor and can be moved from Enchantress creature to Uril later when ETB.
Sterling Grove-Secondary function is shroud for your enchantments
Eladamri's Call-Instant tutor to hand for creature needed like an enchantress creature.
Things that I question:
Greater Good-Draw potential is definitely there, but due to commander tax and inability to haste Uril, other than Xenagos, on next play followed up with Replenish or Retether, I don't see this being overtly useful. The massive card draw potential this deck has also has me question the ability to drop multiple spells per turn with constraints to hand size limit of 7 cards. Reliquary Tower or Thought Vessel would solve that issue for you.
Runes of the Deus-Don't get me wrong, this is a great card for Uril, but I question it in any competitive build for him. At 5 cmc it seems to much to create an overwhelming play without proper openings. Great for 1 shot, too much for clean sweep after proper set up has been gained, if you understand what I'm speaking of. It's kind of like how Eldrazi Conscription is a great 1 shot, but afterwards the remaining players in the group will cast global effects to prevent use on them. Keep in mind that sac effects get past totem armor, protection, and indestructible.
3 months ago
Here's some suggestion for cards that you may or may not like, btw :)
5 months ago
Kai-Erik, while Minamo, School at Water's Edge is tempting, this is a deck that rarely needs to untap Chromium, as that would generally imply blocking. This deck doesn't need to block, being an aggressive deck with lifegain. It also doesn't fix mana for the deck, leading to a lack of usability. Batterskull is an equipment, and equipments do not synergize with the Traumatize/Tunnel Vision + Retether/Replenish plan this deck is on. Hammer of Nazahn has the same issue. This isn't a normal voltron build, it is specifically an aura-based mass-recursion deck, with use of a powerful, protected commander to deal out unblockable, lethal damage with surprising swiftness. Equipments don't help here.
cthompson, the issue with Bruna, is her lack of protection, leading to blowouts where you drop 10+ enchantments on her, and they all are swiftly destroyed with a simple Swords to Plowshares or Rapid Hybridization effect. Since Chromium, the Mutable has a ton of built in protection, this deck doesn't have many enchantments that would fufill that role, needed to make use of Bruna. If we were to run more hexproof/shroud enablers, and more ways of givving unblockable, she could serve a purpose as a back-up Chromium, the Mutable, with built in recursion.
5 months ago
Ayoooo, kind of drunk, bud.
Alright, so a couple things jump out; foremost, Cloudcrest Lake is really, really bad. I would replace it with Arcane Sanctum. Actually, with such a low curve, you could even drop down to 37 lands, dropping a basic land.
With the freed up slot, I would suggest running another wrath, or piece of spot removal. The following are staples: Utter End, Anguished Unmaking, Path to Exile, and Day of Judgment or Merciless Eviction. Cleansing Nova is a sweet, new card as well. However, for your theme, Seal of Doom may be more fitting.
Additionally, you could run Phyresis if you're feeling degenerate.
Concerning the mana base, you could run fewer Islands for more Plains. Of course, the deck would really appreciate more premium dual lands, but I understand they're expensive and not particularly exciting purchases.
Other than those points, the deck has a solid strategy, and should be frustrating to play against. Good job.