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|Planar Chaos (PLC)||Rare|
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Return each Aura card from your graveyard to play. Only creatures can be enchanted this way. (Aura cards that can't enchant a creature in play remain in your graveyard.)
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1 month ago
Kai-Erik, while Minamo, School at Water's Edge is tempting, this is a deck that rarely needs to untap Chromium, as that would generally imply blocking. This deck doesn't need to block, being an aggressive deck with lifegain. It also doesn't fix mana for the deck, leading to a lack of usability. Batterskull is an equipment, and equipments do not synergize with the Traumatize/Tunnel Vision + Retether/Replenish plan this deck is on. Hammer of Nazahn has the same issue. This isn't a normal voltron build, it is specifically an aura-based mass-recursion deck, with use of a powerful, protected commander to deal out unblockable, lethal damage with surprising swiftness. Equipments don't help here.
cthompson, the issue with Bruna, is her lack of protection, leading to blowouts where you drop 10+ enchantments on her, and they all are swiftly destroyed with a simple Swords to Plowshares or Rapid Hybridization effect. Since Chromium, the Mutable has a ton of built in protection, this deck doesn't have many enchantments that would fufill that role, needed to make use of Bruna. If we were to run more hexproof/shroud enablers, and more ways of givving unblockable, she could serve a purpose as a back-up Chromium, the Mutable, with built in recursion.
1 month ago
Ayoooo, kind of drunk, bud.
Alright, so a couple things jump out; foremost, Cloudcrest Lake is really, really bad. I would replace it with Arcane Sanctum. Actually, with such a low curve, you could even drop down to 37 lands, dropping a basic land.
With the freed up slot, I would suggest running another wrath, or piece of spot removal. The following are staples: Utter End, Anguished Unmaking, Path to Exile, and Day of Judgment or Merciless Eviction. Cleansing Nova is a sweet, new card as well. However, for your theme, Seal of Doom may be more fitting.
Additionally, you could run Phyresis if you're feeling degenerate.
Concerning the mana base, you could run fewer Islands for more Plains. Of course, the deck would really appreciate more premium dual lands, but I understand they're expensive and not particularly exciting purchases.
Other than those points, the deck has a solid strategy, and should be frustrating to play against. Good job.
2 months ago
Well, that has little to do with this deck (refraining from irrelevant topics is usual), but to entertain the thought of Dakkon Blackblade as an alternative to Chromium, the Mutable, then you have the problem of him not being very effective to any form of removal or sweepers or blockers.
Onto building Chromium, the Mutable to put a lot of lands into play, we could run Land Tax, Walking Ballista, Crucible of Worlds, Tithe, Gift of Estates, Sword of the Animist, and a bunch of sub-par ramp compared to our artifacts, just to pump up a Blackblade Reforged, or we can run a Cranial Plating to synergize with the artifact ramp we already run, take you pick!
2 months ago
Cool I thought that it was cool that Fleshwrither (The only card to use the keyword Transfigure), could fetch Zur the Enchanter. If you want some more tutors on a budget for Zur the Enchanter, Fleshwrither, Dimir House Guard, and Clutch of the Undercity all work, and the transmutes also fetch Replenish/Retether
2 months ago
SynergyBuild, the combo I thought about adding was Ad Nauseam + Angel's Grace and wrap it up with Sickening Dreams. I definitely would need a control build to protect that combo. Though I am so glad you mentioned Traumatize. That spell sounds perfect in addition to a follow up of a Replenish, Retether, or Open the Vaults. Inanity, would you agree that Traumatize is a must add? After your success with being milled and dropping a bomb like Replenish that sounds like part of the strategy we are looking for.
2 months ago
I love this. It looks much closer to where I am wanting to go with my own Chromium deck, except much more focused. As I look into it, I'll probably be more focused on auras, given the playability with Replenish, Retether, and Open the Vaults.
I agree with your protection ideas, since they are essentially crucial spells. Boseiju, Who Shelters All and Grand Abolisher are both solid choices, as would be Conqueror's Flail. The one interaction I see that could be troubling is with Open the Vaults being global. Maybe you might think about Leyline of the Void?
2 months ago
SynergyBuild, those would definitely fit the bill, if we had a splash of green. Now I feel like I need to add protection for spells like Replenish, Retether and Open the Vaults. I’m thinking along the lines of Grand Abolisher and Boseiju, Who Shelters All. Any thoughts?
3 months ago
So I have a Uril deck that I have been working on for a while so I am going to make some suggestions to take out, the reason why, and then will give some cards I feel you should use if you can get ahold of them. So some general suggestions is to avoid fieldwipes that also hurt you a lot, secondly run very few creatures. Honestly mana dorks and the enchantress' are all that I really run so the major suggestion I would say is to cut down on the creatures and mostly leave dorks/enchantress' like Mesa Enchantress or things like Herald of the Pantheon which make auras cheaper. Another thing are instants and sorceries, the majority of those should be targeted removal and mass removal or land grab spells like Swords to Plowshares, Day of Judgment, or Rampant Growth. Some specifics on those are Titanic Ultimatum isn't awesome if you only have one creature, which is all you generally need to win. (Uril, the Miststalker) Including the other pump spells i would say aren't great with Uril because he pumps so much anyways. Predator's Rapport isn't a terrible one as it can get you some life if you need but their might be a better option if you really want to keep that in. Alright, on to the enchantments. I would say that out of auras, Ancestral Mask and Bear Umbra are your best two, the others I like are Dryad's Favor and Indestructibility and finally Rancor. Other than those three I would say most of your aura's are just a tad weak. Out of normal enchantments I would almost avoid these with a fiery passion, other than protection of course. I would say Oblivion Ring is the only one I for sure would say to keep in (yes I know it's an aura but you don't target uril with it.). Other than those I would say that you mostly want auras, other than removal or extremely powerful cards. Alright, on to suggestions: The major suggestions I would make for auras would be these Armadillo Cloak, Ethereal Armor, Flickerform, Runes of the Deus, Scourge of the Nobilis, Shield of the Oversoul, Spectra Ward, Spirit Mantle, Unquestioned Authority, and finally Vow of Wildness along with any of the umbras. (boar, spider, and hyena for example.) Some normal enchantments I like are: Burgeoning for ramp, Dueling Grounds and Ghostly Prison for protection. Also, Mayael's Aria and Sigil of the Empty Throne for alternate win cons and finally Sterling Grove for search and protection. The artifacts should be general ramp or mana fixing with maybe a Helm of the Gods for boosting. The wipes I use are Austere Command for when you really run into crap and Winds of Rath and Divine Reckoning because they don't normally hit uril so he doesn't die. I use Retether and Open the Vaults for recursion and Enlightened Tutor and Three Dreams for tutor and my two targeted removal is just Swords to Plowshares and Path to Exile. Those are just my general suggestions. If you want to look at my deck you can go to Uril the miststalker