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Return each Aura card from your graveyard to play. Only creatures can be enchanted this way. (Aura cards that can't enchant a creature in play remain in your graveyard.)
1 month ago
Season of Growth is one of my new favorite cards in my Enchantment deck--Especially If I'm running this many auras.
Additionally, Retether can make for one-shot commander knockouts after your commander gets burnt a couple times.
You should consider at least Unquestioned Authority for creature evasion if you're going for Voltron wins.
One Artifact means you should really punish people with artifacts: Stony Silence , Collector Ouphe , and Seeds of Innocence are all crushers for decks that rely on rock ramp spells. Archon of Valor's Reach is my favorite card in my bant enchantress deck. It does control effects on certain decks (I tend to pick instants or artifacts, but sorcery is a good pick if you're afraid of boardwipes. Planeswalker is only good against decks that are themed that way.) AND it doubles as a flying vigilance body to put auras on.
Finally, I don't think you need this many lands. Your curve is pretty low and you have a ton of ramp-chantments. A basic or three could probably get cut.
3 months ago
Okay, this list will probably be long so I'll see if I can break it up.
Eldrazi Conscription - expensive, but powerful aura
Spectra Ward - usually makes bruna unblockable
Spirit Mantle - usually makes bruna unblockable
Temple of the False God - land ramp, usually nice
Hedron Archive - ramp that turns into card draw if needed
Tons of tons of cards tutor enchantments, so consider those as well.
3 months ago
This deck seems to have a couple of weird things and a couple of holes in it. First off, your ramp seems to be through the roof and I don't really see why that's necessary. I would recommend cutting some of, if not all, the cluestones or maybe a sorcery speed ramp spell. Maybe consider switching one of your current sorceries for a Skyshroud Claim and probably switch Druid of the Anima for Sylvan Caryatid . Related to this is your current lack of enchantment cost-reducers. I would recommend adding one or two back in. You can switch some of your ramp for cards like Herald of the Pantheon or the new Starfield Mystic .
Next is card draw and tutors. You're not doing too bad at this, but I'm surprised you're not running Satyr Enchanter , Kor Spiritdancer , Sram, Senior Edificer or Open the Armory . Maybe even Three Dreams or Plea for Guidance are playable as well. Also, I think Harmonize deserves a spot because it can get you back in the game without any help.
Another thing you seem pretty weak on is removal. Both targeted and mass. I think Beast Within or Generous Gift or both would pretty easily fix your targeted removal. Maybe even Decimate or Qasali Pridemage . I think you ought to run at least one more board wipe. Single Combat or Divine Reckoning seem prudent. If you wanted to be able to hit more types of permanents, I'd highly recommend Tragic Arrogance .
My final category of things to add are other auras/enchantments and recursion/protection. Bear Umbra has been reprinted and it's still not here and Unquestioned Authority is also good. Also, the new Treefolk Umbra seems good enough to run. Maybe add back in Snake Umbra for card draw. Maybe On Serra's Wings or Asha's Favor for the host of abilities they grant and maybe Boar Umbra . For recursion and protection I'd say Hall of Heliod's Generosity , Umbra Mystic and Boros Charm are all cards that belong in here. Adding back in Retether seems like it would be fine and including either Eternal Witness or Auramancer or both might be good too. In general, I think this deck needs to be rebalanced a little bit.
Now, I'm sure you're thinking, "But my deck is already perfect. What am I supposed to take out?". I'm here to tell you, you're wrong and there are a few cards that seem ripe for removal. First off, Gideon's Intervention seems kinda silly in here. Really not what the deck wants to do. Maybe there are one or two cards that you really don't want to see in a game, but I think having single target removal in place of that would be better. Next off is Combat Celebrant . This guy is kinda slow, really vulnerable, and not an enchantment. If you really want this effect go with Aggravated Assault which, in concert with Bear Umbra, can give you infinite combats. Also, I think it's time for Wall of Reverence to bow out. It can gain you a bunch of life, but I don't think that it's worth the slot. As I mentioned before, the Keyrunes are easy pulls for some card draw spells, enchantment cost-reducers, and maybe another (probably basic) land or two. Maybe one or two other ramp spells (I might consider cutting Burgeoning if you don't add in more card draw) are worth cutting. I think 10-12 is a good number of ramp cards for this deck. Some of the weaker auras I'd look at are Scourge of the Nobilis , Felidar Umbra and maybe Mammoth Umbra and Burning Anger . Maybe I'm wrong about most of or all of those auras. That seems like the most difficult category to cut from.
I hope you've had fun reading all of this and that maybe a couple of my suggestions make a difference.
4 months ago
I know it's almost five bucks, but you're gonna want'a grab yourself a Retether .
4 months ago
its alot, but the following cards i would consider to be your Voltron support. this would mean we are including A LOT of enchantments. I have found as much synergy as i could, but im sure its food for thought. Trophy Mage , Heliod's Pilgrim , Bruna, Light of Alabaster , Sram, Senior Edificer , Sovereigns of Lost Alara , Invocation of Saint Traft , Danitha Capashen, Paragon , Silverblade Paladin , Blackblade Reforged , Sword of the Animist , Swiftfoot Boots (for the haste), Ethereal Armor , Holy Mantle , Shielded by Faith , Daybreak Coronet , Mesa Enchantress (if you go heavier on enchantments), Trailblazer's Boots (OP OP in EDH),
Approach of the Second Sun can win a game out of nowhere
4 months ago
Looks like a fun deck!
Hope this helps!
5 months ago
Hey, looks good. I like the enchantment package, a mix of voltron and other powerful enchantments. Consider expanding on the voltron theme with more low mana cost auras? I think there's too many creatures and the avg. CMC of your deck could be lower.
Cards that are within the deck's budget to consider adding (in order):
- City of Brass
- Hall of Heliod's Generosity
- Favor of the Overbeing
- Sigarda's Aid
- Daybreak Coronet
- Flickering Ward
- Open the Armory
- Eladamri's Call
- Stony Silence
- Luminarch Ascension
- Hyena Umbra
- Instill Energy
Cards to consider cutting (in order):
- Krosan Verge
- Temple of Mystery
- Blighted Woodland
- Llanowar Scout
- Skyshroud Ranger
- Sakura-Tribe Scout
- Budoka Gardener
- Reclamation Sage
- Karametra, God of Harvests
- Nylea, God of the Hunt
- Rafiq of the Many
- Heliod, God of the Sun
- Sphere of Safety
- Sigil of the Empty Throne
- Finest Hour
I offer more advice if you would like. Good luck with your deck.
5 months ago
If you’re gonna Traumatize yourself you might also want to add Open the Vaults or Replenish if you can afford it. Bruna does it herself but in the event they deny you access to her it’s good to have a plan B Retether is also an option
Nomad Mythmaker is also good recursion on his own.
Spellseeker if you want another tutor
Retether occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%