|Commander / EDH||Legal|
Printings View all
|Duel Decks: Nissa vs. Ob Nixilis (DDR)||Common|
|Urza's Legacy (ULG)||Common|
Combos Browse all
As an additional cost to play Crop Rotation, sacrifice a land.
Search your library for a land card and put that card onto the battlefield. Then shuffle your library.
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Crop Rotation Discussion
3 days ago
How do you feel about Lake of the Dead since a good majority of the cards in the early stages of most of the combo lines start with ?? If so would it make more sense to also play Urborg, Tomb of Yawgmoth I have had some explosive end step with these lands and Crop Rotation
4 days ago
"Other" Section Observations:
Burgeoning good card, but you have alot of multiple lands per turn cards
Constant Mists solid
Crop Rotation Unnecessary imo
Life / Death Can only use one spell, can prob find something that is more impactful to the deck
Sylvan Advocate Good because it's a 2/3 for 2 mana, but only adds significant value with commitment to land creatures
Sylvan Library V good card, excels if you maintain lifegain sub-strategy
Titania, Protector of Argoth Only good if you commit to the graveyard recall sub-strategy
Traverse the Outlands fantastic, can this be turned into a win condition?
Volcanic Offering fun af, but probably better options for the card slot
Vorinclex, Voice of Hunger Print out Business Cards saying "GG" for when you play this
Zuran Orb A must have if you commit to graveyard recall + lifegain sub strategies
World Breaker kinda sucks for 7 mana
Bane of Progress a conditional 6 drop is risky; amazing sideboard card in our meta
Exsanguinate Love it.
Your non-creature game is strong, but your damage output is weak and is currently the biggest flaw facing your deck. Your best bet imo is to either rip out creatures and synergize removal + damage or add in a few more big trample creatures. I think your comparative advantage lies in creatures: you'll consistently have an ungodly mana pool to take advantage of them, and you're already relying on creatures for this concept to work.
Some good creatures for this deck:
5 days ago
Since you have a relatively low CMC deck I think you could go down to 36 lands safely and Temple of the False God looks like the cut if you do. You only have 3 cards of 5+ CMC so its impact is less than in a higher end CMC deck.
Because of the triple maybe Necropotence ? Black isn't really a 'splash' in the deck but it is the smallest wedge of your 3 colors and a triple devotion cost might stall you often enough to want a different option. Card draw isn't a cut you make lightly so on the fence with this suggestion...
Sylvan Scrying or Crop Rotation might be better options than Tempt with Discovery . Unless there's a land combo that I'm not seeing in doing a brief view of the deck list, using something cheap to grab Gavony Township seems to be the ideal move.
The other 2 cuts I know I'd probably only make after doing some playtesting to see what proves itself to be too low impact to warrant keeping its slot in the deck. I might be tempted to make Anafenza the commander but that might also be a playtesting decision.
Overall I like the theme/flavor and look of the deck. I suspect if this was a deck handed to me to play for a pick-up game of EDH, I'd have a good time piloting the deck. +1 incoming.
5 days ago
Hi , @pato_mtg . Thank you for your Question!
So the reason I do not run Crop Rotation right now is that I don't feel it is truly 100 % necessary as a must have mainboard card just for its one-time use... When used Solely for explosiveness that ultimately could still get you nowhere while it doesn't advance our lock in any way nor does it provide us with a turn 2 Derevi just seems Redundant to me... It Could also end up being a very very dead draw at some points in the game for just a "single-use-1-land-fetch" compared to Weathered Wayfarer in our longer grindy games which this deck aims for anyway or after the occasional Mass land destruction occurs ( Ravages of War ) :'( ...
But then again I've had success with it as well before by gaining quick access to Gaea's Cradle with some dudes out and a Yisan, the Wanderer Bard in play or finding me Forsaken City to fuel my Stasis -Lock... While it can also give you card draw trough Horizon Canopy or soft counter a Wasteland / Strip Mine type effect finding you a replacement... I mean there is nothing wrong with running it and sure has some uses... It's an excellent card to be sure. but my Problem with it has always been the sheer disadvantage of losing card + Land Advantage and the possibility to have it be countered instead. losing all your tempo for just explosiveness is not my playstyle as I'd rather look at plays to keep my opponents from winning at all!
I am pretty aware of most Combo creatures and threats for us that are hard to deal with. But just one effect like this doesn't feel right and Chances (%) are so slim of you having this at your disposal and it being castable as well... I do run effective removal that is also a little more grindy in the form of Ulvenwald Tracker ... I've become a huge fan of this card as you can force Derevi or other creatures heck even Dorks to smash into a Hermit Druid for example... Most of these combo creatures are very low toughness. Or the ability to keep removing Dorks and such is also very effective.
As a creature heavy deck, most combo decks won't get through to you that easily by aggro either or go for aggro at all anyway as that is mostly not their go to win condition... I mean we can eat Tymna the Weaver or Najeela, the Blade-Blossom all day unless you're facing a lot of reanimator or Toolbox threats like Yisan that you need to deal with at instant speed... Yeah, then I'd side it in too!
If you could actually share or talk about the number of times this saved you from specific things that would definitely be interesting to take in consideration for other people looking for flex slots, or talk about the cards that force you to run this?!
With a deck so packed with hate towards artifacts and enchantments, I feel this only really becomes truly necessary over something like Aura Shards if an opponent managed to slip through your Stax and resolve a crucial combo piece which surely happens from time to time... Especially after the Aetherflux Reservoir and Paradox Engine / Iso-reversal prints... It could fit in the deck instead of Aura Shards easily. The Only reason I haven't had to do so yet is because of grindy cards that allow me to take piece by piece...
Sure I've died to Aetherflux Reservoir while having Stony Silence + Null Rod in play and losing both with a bunch of other Stax in play... But I mean Nature's Claim would then still need to be just that right card at that right moment with such a low chance (%) being the card you draw or get access to every game for just its single use...
Hope that was of help and explained my thought process behind not running them in the current iteration for the time being. (Subject to Change according to meta or personal needs anyway and all of them are in my Sideboard explanation in the Primer!)
(Ya win some ya lose some :'( , But consistently wise I prefer the Grindy setup that aims to remain effective over the one time uses.)
5 days ago
Hello again, @Kiyomei! I've had the chance to play a bit more with the deck and have a couple of questions regarding card choices...
Any reason why you don't play Crop Rotation ? I know Weathered Wayfarer does something similar but I feel like the "instant" thing on Crop Rotation should be a good reason to use it and get that Nykthos or Cradle.
Same question for Swords to Plowshares and Nature's Claim . Have you found that you have such a good lock most of the games where your oppponents don't play anything that you don't have to worry about removal?
I run a list that's pretty similar to yours but now I have to find something to cut in order to play Lavinia (she is amazing!) and noticed you don't run any of those three and was wondering why, anyway, thanks in advance!
6 days ago
Yo meatman87, for a competitive Tuvasa Enchantress deck, I would definitely do some reworks and go a bit more into the taxing route. Some cards I would add in already that comes to mind is:
- Rhystic Study
- Greater Auramancy
- Fertile Ground
- Carpet of Flowers
- Energy Flux
- Ground Seal / Ashes of the Abhorrent
I would also reconsider adding in Mystic Remora , it is a great card that slows down other competitive players or force you to gain card draw which is important. You should also consider other avenues to winning with Tuvasa as your 3rd line to winning if all else fails. You can do something akin to Enchanted Evening / Aura Thief or Cleansing Meditation . Three part combo with that as well as Calming Verse / Faith's Reward / Teferi's Protection . Enchanted Evening also goes well to make infinite tokesn with Ajani's Chosen .
Another line you can also go for in the Blind Obedience + Bloom Tender / Pemmin's Aura / Freed from the Real infinite extortion win. There are also cards that don't make sense with the current build so these would be the cards I would recommend cutting.
- Open the Vaults
- Kruphix's Insight
- Green Sun's Zenith
- Sword of Feast and Famine
- Sword of Fire and Ice
- Rampage of the Clans
- True-Name Nemesis
- Thassa, God of the Sea
- Eternal Witness
- Aegis of the Gods
- Abundant Growth
- Gift of Paradise
- Steel of the Godhead
- Weirding Wood
- Fortified Village
- Port Town
The cards I mentioned above either doesn't have a place in the deck your going for or isn't further accelerating your game plan. What you want to do assuming is to accumulate resources and value ahead of your opponent while preventing them to do anything. I would also say that you wouldn't actually need JTMS, Mother of Runes or Noble Hierarch as they won't trigger your draw. You also might want to consider adding in a High Market to have a kill switch for your Academy Rector . You have a couple avenues of fetching for it in the forms of Crop Rotation as well as Wargate when you add the latter in. Sylvan Scrying might also not be a bad add in as it can fetch you your Reliquary Tower / Serra's Sanctum and if you want to consider adding in Nykthos, Shrine to Nyx , those are all valuable targets.
Lemme know if you have any questions on the card reasoning or if somehting doesn't make sense to ya!~
1 week ago
Another alternative that comes to mind if you don't have the funds for Gaea's Cradle is Growing Rites of Itlimoc Flip. It's a bit worse than Nykthos, Shrine to Nyx since it comes into play as an enchantment and it isn't fetch-able via Crop Rotation but if those are things you can live without in exchange for another big mana producing land, Growing Rites of Itlimoc Flip could be an option. Keep up the good work at The 99. I've recently subscribed to you guys and I can't wait to see what's in store for the channel.
1 week ago
I will second multimedia on some of the suggestions...
Sol Ring has a legit claim as the best card in commander
Acidic Slime is such versatile removal and leaves you with a 2/2 that will trade with someone's best [and likely much bigger] creature because of the deathtouch, plus consider that if you have Thantis, the Warweaver in play, your opponents will be attacking each round and you are the likely target because of the spider.
Fierce Empath is great for making sure you have that bruiser to cast once you have all of these lovely lands in play
Cheap duals that you should look at adding -
Sheltered Thicket and Canyon Slough . Not too expensive, can cycle for card draw in a pinch without your commander out and then be brought back into play with his -3 plus they have the Swamp/Forest/Mountain type [subtype?] that lets them be fetched with Farseek though Wood Elves / Nature's Lore will only fetch the Thicket. You can always splurge on the relevant shocklands to round out the cycle.
I would also swap out the 'Refuge' lands for the appropriate guildgates so Circuitous Route can do better color fixing for you. Farhaven Elf might want to become District Guide for the same reason but you do lose getting the land in play.
Omnath, Locus of Rage could definitely find a nice home in this deck as well.
Not quite as budget as Multi, but I tried to keep suggestions under $5.
Crop Rotation occurrence in decks from the last year
All decks: 0.22%
Commander / EDH:
All decks: 0.06%
G/U (Simic): 0.15%
GW (Selesnya): 0.15%
RG (Gruul): 0.26%
GWU (Bant): 0.08%
BUG (Sultai): 0.16%
BRG (Jund): 0.21%