|Commander / EDH||Legal|
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|Duel Decks: Nissa vs. Ob Nixilis||Common|
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As an additional cost to play Crop Rotation, sacrifice a land.
Search your library for a land card and put that card onto the battlefield. Then shuffle your library.
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Crop Rotation Discussion
3 days ago
Tree of Perdition would do that. Actually all cards that set a player's life total to a certain low value are kinda fun ways to win. I mean you don't really win on the spot but dropping from 40 to 10 life in the early game is still bad for them.
A really cool way to win would be to go to 0 life yourself, prevent losing, then exchange your life total with someone else's. This can be done with Lich and then Soul Conduit or Repay in Kind. The BBBB of Lich are abit tough in a 3 colour deck, but with Dark Ritual, Cabal Ritual, Urborg, Tomb of Yawgmoth and stuff like that you can probably pull it off in a casual meta. Another way to go to 0 life and not lose would be Phyrexian Unlife and cards that generate a lot of value in exchange for life, such as Necropotence or Ad Nauseam.
The only problem is that this colour combination has no really good commander that does something for such a strategy. There are only 5 legends in GBW, maybe your best choice here will be Doran, the Siege Tower.
4 days ago
4 days ago
5 days ago
Been a while since I commented. I'll try to respond primarily to those points that others haven't already addressed.
Thought-Knot Seer is expensive to cast and doesn't really perform a vital function in this deck, given that its abilities don't have a high impact.
Stax is a challenge. This deck does have the means to outpace some stax decks by ramping extremely aggressively, but sacrifice engines in particular are effective at keeping utility creatures from having a great deal of impact. I haven't played in several years (apart from the casual 60-card game here or there), so I'm not really qualified anymore to assess how this deck competes with more modern Tier 1-Tier 2 stax decks.
This deck would rather not play Zendikar Resurgent or Mana Reflection because they need to be hard cast and are more difficult to find. Vorinclex, Voice of Hunger would be a stronger choice in that respect (because it's Tooth and Nailable), but even then it hasn't made the cut. I leave that to players' discretion, though. Some people may find that the redundancy is important in their meta.
As a combo deck, this deck can normally outpace most noncombo aggro decks. Certain commander damage decks can pose a threat if unanswered. And don't forget that you can chump block with utility creatures if you have to. Surviving in a difficult position is preferable to being out of the game entirely.
I do feel that way about Consecrated Sphinx from time to time. Unfortunately, having not played in a true competitive multiplayer environment in a long time, I can't say with certainty whether it needs to be replaced. The mana cost is the biggest downside, but it's a powerful backup draw engine that's much less risky than Damia herself.
Stroke of Genius is serviceable, and there are ways to recur cards from the graveyard just as there are ways to get them back from the library. I use Blue Sun's Zenith because mana is not an issue by the combo turn and the win con is safer (from hate effects) in the library than in the yard.
Timetwister is an interesting choice, and certainly something that becomes more potent as this deck becomes faster. I would test it.
Arbor Elf ramps, but Crop Rotation does not. I'm not sure if they're comparable in terms of slot consumption. In some metas, the land tutor may be more important because there may be a greater dependence on cards like Boseiju, Who Shelters All.
I don't recommend playing Demonic Consultation unless you're playing Laboratory Maniac, and I don't really think this deck wants to play either (although it could be built in such a way that they're more viable). Demonic Consultation presents the issue of exiling potentially necessary win conditions in order to find a combo piece, and it's never really completely safe to use. Similarly, Tainted Pact isn't in the deck (and is actually covered in the "Omissions" section). I don't think there are many cases where I'd so desperately need a single card that I could risk potentially exiling every other card for it.
It's true that Crucible of Worlds is a good card, but every card in this deck is a good card. Crucible of Worlds doesn't really provide necessary functionality to this deck, though, so I wouldn't call it one of the best cards and similarly wouldn't be able to justify increasing its redundancy at the expense of some other functionality.
Lots of feedback there. I'll try to respond to as much as I have space for.
Rising Waters is an issue because this deck really wants to maximize its mana availability.
Future Sight was in a much earlier version of the deck, but was cut because the cost outweighed the value. Some people may prefer to run it, but I don't.
Pendrell Mists is a good stax card, but this isn't a stax deck. I'd rather keep my utility creatures at the risk of letting other people keep theirs.
Autumn's Veil has some potential. I've never really experimented with it in the 99, though.
Night's Whisper is not as preferable as a draw engine, in my opinion.
Notion Thief could be good in some cases, and I haven't actually tested it in the deck, but there weren't very many times where I think I would have (and would prefer to spend) the mana on it given its inconsistency from game to game.
Brainstorm was in an earlier version of the deck, and it could still justifiably be run given all of the fetch lands, but I prefer to spend the slot on other cards.
Baleful Strix doesn't really do enough to justify spending the mana.
Trinket Mage is a more expensive and more limited tutor than those already in the deck.
Arcane Denial is in the deck because it's a hard counter for , which I'll gladly take in the final turn.
Three Visits and Nature's Lore are important ramp cards and cannot be cut. Skyshroud Claim could potentially be cut on a cost basis, but it's very powerful and pays for half of its own cost on resolution.
Mindslaver is not something this deck needs. I don't really want to spend to control someone's turn if I could spend much less to get myself closer to actually winning. It's not good without a recursion combo or when facing multiple opponents.
Academy Ruins could be played, but I don't really need to recur any of the artifacts in this deck as much as I need access to on-color mana.
Omniscience is not necessary. My primary win con is an spell, which doesn't benefit at all from Omniscience and does benefit from an infinite mana combo (the latter of which enables just as many other cards as the former).
1 week ago
Austin_Smith_of_Cards, thank you for all of your feedback. I have added Crop Rotation, Sakura-Tribe Elder and Rishkar's Expertise. I will look for possible cuts for Rampaging Baloths because I do enjoy that card in my alternate build. As for the additional fetch lands, I'd rather not replace basic lands for them for I already feel like I am light on basics as is. I have always considered adding them, they just never make the cut. I like the extra burn that Where Ancients Tread brings to the table. Yet again, hard to cut for this card. I am very excited for Traverse the Outlands. I will definitely add it once it becomes available. Thank you, Lord.of.Innistrad for also suggesting the inclusion.
Pelegos, I appreciate the comment! Mana Echoes goes bonkers in this deck. I'll have to see if I could make a cut for it. It might be hard though seeing how I just replaced Amulet of Vigor which also combos well with Perilous Forays. As for Undergrowth Champion and New Frontiers, I'll have to do some play testing with the two and see if they'll make an impact.
Sorry riburah, I'm still not sold on Animist's Awakening. I'm glad that you've had great experiences while using it. It's just not the card for me. Plus, I'd rather save that cut for the new card Traverse the Outlands.
1 week ago
What is Buried Ruin primarily used for here? Since Omnath decks tend to be tight on value lands, i feel like this could be something better like a Vesuva for your Valakut, the Molten Pinnacle, or a Stomping Ground to up your mountain count, or even a Kessig Wolf Run as a mana dump. Animist's Awakening and Nissa's Renewal were really lackluster for me, so I cut them in favor of Verdant Confluence and Hour of Promise. Skyshroud Claim and Nature's Lore would also be excellent ramp spells, especially if you include Stomping Ground, Sheltered Thicket and (more expensive abviously) Taiga. Crop Rotation, Expedition Map Sylvan Scrying, and Reap and Sow are worth a look into to grab value lands. I've had good success in my list running cards like Earthquake as a finisher, often times making a big swing with tokens then casting a X=>5 earthquake to get those last points of damage in, especially with bolt triggers from Omnath, Locus of Rage. I'll post my list below for reference, I have lots of fun with it! Nice deck, I kind of like the inclusion of Wave of Vitriol, I'll look into it myself.
1 week ago
Axeplorer, I've been on the fence on adding Crop Rotation. I'm just very unsure what to cut for it, so I never added it. I ran Valakut, the Molten Pinnacle, Vesuva and Thespian's Stage at one point. I just never ran enough mountains to maximize damage output, so the synergy wasn't effective enough and they got cut. As for Ashnod's Altar, yes, it has been a worse Goblin Bombardment. I've been contemplating on replacing it with Phyrexian Altar instead. At least then I could make use of the one any color mana compared to the two colorless. I really like where you are going with all the burn in your build. I might have to add some of those cards to get that additional damage out.
usaDiabetic, thanks for the +1! Even if it was just for the name, any and all upvotes are much appreciated! I'm glad the name is getting attention. I was cracking myself up when creating the name for this build.
nodicekid, thanks for taking the time and posting your Omnath build. I like the land destruction you have going on in there. I've always considered adding some myself. I think a cycled Decree of Annihilation would add some nice flavor.
jamesfiek, I don't like taking the risk with Animist's Awakening. The chances of spending seven mana (just to compare it to Boundless Realms CMC) on it to look at the top six and coming up with a land or two is not worth it in my opinion. Not saying that is always the case, just not worth the risk for me. I replaced Horn of Greed awhile back for Mind's Eye, so I could prevent giving my opponents an extra draw off land play.
1 week ago
Crop Rotation has been an allstar for me, grabbing a Yavimaya Hollow or Glacial Chasm at instant speed to shut down them killing an important creature or attempting to kill you with damage has been sweet. Valakut, the Molten Pinnacle has also been good, but my list is a bit more skewed towards abusing it. How has Ashnod's Altar been as a sac outlet? Do you often use the mana from it, or does it perform like a worse Goblin Bombardment for you sometimes? Cool deck mate, I've been jamming angry Omnath for over a year now and he is one of my favorite decks despite me being a blue-inclined mage :D. List is below.