|Commander / EDH||Legal|
Printings View all
|Duel Decks: Nissa vs. Ob Nixilis (DDR)||Common|
|Urza's Legacy (ULG)||Common|
Combos Browse all
As an additional cost to play Crop Rotation, sacrifice a land.
Search your library for a land card and put that card onto the battlefield. Then shuffle your library.
|Have (6)||rockleemyhero , mazrimtaim , sonnet666 , metalmagic , MrShhh ,|
|Want (7)||untwisted , notarobotyet , dcovino , whowasfone , Almughtil , dRight , olivo426|
Crop Rotation Discussion
35 minutes ago
15 hours ago
Your curve seems really heavy and you don't have much low end ramp. This is especially important with hatebears as you want to start locking out opponents as quickly as possible. You have green in the deck, but you're not taking advantage of dorks or land fetch, which seems dumb since you have Gaea's Cradle in the list. Llanowar Elves , Elvish Mystic , Avacyn's Pilgrim , Birds of Paradise (in your maybeboard already), Voyaging Satyr , Nature's Lore , Three Visits and Crop Rotation would all do work here. Weathered Wayfarer on the other hand is bad here - it's not ramp and Sisay can get anything good that it can. The other thing is that most of your ramp is coming from artifacts but then you're running Kataki, War's Wage . Mox Amber is also bad here - it doesn't ramp into Sisay by itself (i.e. you need a legendary and you don't have many cheap ones), so any one or two mana ramp card would be better.
Doubling Season seems like a waste of slot here. It helps a bit with token production, but I'm guessing the main reason you run it is so you can ult planeswalkers quickly, but you already have Kamahl for this (who is better). And again, increasing your dork density both givs you beaters and more mana to sink into him.
Bear Umbra is a combo piece - you're not winning the game with it here so more low end ramp is MUCH better. I also personally think that Heroes' Podium is too expensive for what it does, but I know htat a lot of Sisay decks get defensive about this card.
3 days ago
This is what I have so far for this next update!
?????????? OUT FOR Elvish Reclaimer
3 days ago
LeonSpires I have a plethora of ways to win in the deck because there is a significant amount of NOPE in my meta. My personal favorite way to win is with Avenger of Zendikar and Craterhoof Behemoth but sometimes that gets interrupted and I dont like being left with nothing to fall back on. I have made significant cuts and additions to the list over the last year roughly. Lab man combo is fun and all but it's too easily interacted with so I use it as a fail safe. Hedron Crab is a 1 drop that can kill a table in a single turn just by having my basic combo online. I feel for a 1 drop it is very powerful in a deck that so easily utilizes infinite landfall. I use Urborg, Tomb of Yawgmoth just to get a little more mana out of my lands that dont tap for mana like Glacial Chasm and Dark Depths . It is a new addition to the list and I may cut it after further testing. I chose not to run cards like Cultivate because I chose to run cards like Crop Rotation and Sylvan Scrying . The deck basically plays itself because of tats draw mechanics so getting lands is no issue at all. Most times I have more lands than I know what to do with Haha. Thank you very much for the upvote and the input. I will look at your list for ideas and also at the link you sent me for fancifying my list :)
4 days ago
Recent spoilers have given lands-matter this little gem:
Now given that these Windgrace decks are running multiple lands of different names, along with spells like Scapeshift and Splendid Reclamation , this could potentially function as a win condition based solely upon landfall, along with being difficult to interact with. Better yet these zombie tokens enter untapped, so you could for example flash a blocker off a Crop Rotation or recur fetchlands for great effect.
Only issue is that it enters tapped and it is a colourless source, for which this archetype is not lacking. Could be a replacement for Homeward Path (as much as I hate leaving the board open to YOINK decks) or maybe one of the worse wasteland effects like Tectonic Edge .
4 days ago
The secondary instant-speed win outlet is permanent destruction through Assassin's Trophy followed by creature beats, if that's what you were asking.
When it comes to landing an outlet through sculpting and making infinite green however, you need to hold on to at least one land drop on the field and two mana sources, one of them being a green source. That way you can sculpt to a hand with Crop Rotation , enough fast mana and a discard outlet so you can land all of them in one go after searching and cracking Emergence Zone ("this turn" and "until end of turn" effects end when you move into the next cleanup step, this includes Zone's effect).
1 week ago
Wooded Bastion is an awesome add - I'll have to look for one, don't have a spare...
The panoramas are super-underrated cards.. not sure I'll pop them in though.
Reflecting Pool tapping for colorless isn't intuitive, glad you mentioned it
1 week ago
I have some possible suggestions for colorless mana sources for Displacer. In my experience the more times you can activate it the more value you can get so I have all these extra colorless sources in my deck that uses Displacer:
Riftstone Portal : Can tap for colorless while it's on the field and if it ends up in the graveyard can let you lands tap for either of your colors(maybe not as important in a two color deck but it could help). I have Harrow and Crop Rotation in my deck to help get it in the graveyard.
Wooded Bastion : Really good land overall and can easily slot in for almost any of your current lands. Can make both your colors and can tap for colorless if you need it.
It might not be a bad idea to throw in a couple of Wastes as well that you can tutor up with Cultivate . Oh, and don't forget that Reflecting Pool can tap for colorless if you have another land that taps for colorless.
Crop Rotation occurrence in decks from the last year
All decks: 0.5%
Commander / EDH:
All decks: 0.07%
GU (Simic): 0.49%
BRG (Jund): 1.0%