|Commander / EDH||Legal|
Printings View all
|Duel Decks: Nissa vs. Ob Nixilis||Common|
|Duel Decks: Elves vs. Goblins||Common|
Combos Browse all
Creature — Elf Scout
When Wood Elves enters the battlefield, search your library for a Forest card and put that card onto the battlefield. Then shuffle your library.
Price & Acquistion Set Price Alerts
|Have (10)||ironax , Lucretian , TheRealPeaches , ibraJG84 , raymaverick97 , NOGzFTW , NorthernCrow , Jpegwun , Falte , jtaddeo|
|Want (2)||TheBl0b , goodair|
Wood Elves Discussion
1 day ago
Hi Azergyzhoul. The deck hinges around a variety of creature ETB value + flicker/blink effects to control or lock out the table until you frustrate your opponents to death. I typically tutor for whatever ETB trigger I need - ramp, removal, protection etc. There's not much more to it than that, but here's a few interactions that come to mind...
It would take a while to go over budget options, simply look at the cards that are here and think of a cheaper card that will provide a similar effect. A lot of the $ value is in the land base, so you could chop the cost by running cheaper land alternatives. If there's a card replacement or two in particular that you're struggling with, let me know and I can help you out.
3 days ago
If you go through the linked article he explains a lot of the wheres and whys, first develops it into elf deck, then a better deck with more money, then finally "take out the worst 15 elves and put these in" which is the land stuff.
Elves kept: Caller of the Claw; Elvish Archdruid; Elvish Harbinger; Essence Warden; Fierce Empath; Immaculate Magistrate; Imperious Perfect; Joraga Warcaller; Lys Alana Huntmaster; Oracle of Mul Daya; Wellwisher; Wren's Run Packmaster; Yeva, Nature's Herald.
Elves lost: Arbor Elf; Birchlore Rangers; Elvish Mystic; Elvish Visionary; Ezuri, Renegade Leader; Farhaven Elf; Heritage Druid; Joraga Treespeaker; Llanowar Elves; Priest of Titania; Reclamation Sage; Timberwatch Elf; Titania's Chosen; Wirewood Channeler; Wood Elves.
Collective Unconscious got kicked for Shamanic Revelation, and Swiftfoot Boots for Lightning Greaves, just personal preference. The fella was cost conscious so I added to the manabase (Gaea's Cradle, Wooded Foothills, Windswept Heath, Verdant Catacombs and Misty Rainforest (basically the Forest Fetchlands and Cradle).
3 days ago
+1 from me! Love me some Maelstrom Wanderer!
I've been running animar for 4-5 years and haven't quite gotten bored yet. As long as they keep printing relevant cards I'll keep playing it! Picked up an extra copy of Thrasios, Triton Hero for more draw power. That's one you could consider for more ramp/draw.
what about ramp to cascade into late game? like Mind Stone, Hedron Archive, Dreamstone Hedron, Commander's Sphere, etc that can sac to draw. Maybe lose Worn Powerstone to any of those. Farhaven Elf and Wood Elves are ramp that can attack
There's a lot of personal flare in here so idk what all to take out!
I also bought the deck and went yidris, then thrasios/vial smasher, then thrasios/kraum 1v1, and recently swapped to thrasios/tymna. I hope you'll check out a couple of my decks. They're all a work in progress and often outdated on here
1 week ago
Follow up comment, my deck works quite well, I win more often than not, typically through unblockable damage which your deck doesn't use so I won't suggest it since it would require a lot of changes, but other suggestions:Wood Elves, Animation Module, Undergrowth Champion, and From Beyond. Not all have elf synergy, but they all do good work and have things I think your deck may lack, but you have an awesome brew overall and I'll probs steal a few ideas.
1 week ago
You aren't running the combo, so he doesn't serve a purpose here.
Just put in Ancient Tomb for any of these. I don't think you will miss 'em.
I think CW Liege is alright, but he's more combat oriented than anything else. Even at 4 CMC I'm eh about him.
I know you love him, so I won't even start to talk smack. Just saying there's wiggle room here if you need a slot.
Other than that though, I really don't think there's much more to cut unless you want to focus your synergies more so towards certain mechanics.
1 week ago
1 week ago
1 week ago
Hey, it's me. I'm not sure if you wanted criticism, but here's my take:
You lack mana acceleration. I think 2 drops are very important, moreso than 3 because they're more reliable in being ale to keep more hands and easier to squeeze out on turns where you want to do more. So instead of Kodama's Reach and Cultivate, you should go with Farseek, Nature's Lore and I'm a fan of Into the North with the R/G and G/W Snow Duals (Arctic Flats and Highland Weald) with a few snow basics in case you draw them early. I would even argue for Sakura-Tribe Elder because it's such a good ramp card. Afterwards, even if they're not in-theme Wood Elves and Farhaven Elf make way more sense in a beatdown deck than Sorceries.
I also think you're one land short of what you need, plus I would cut the Evolving Wilds/Terramoprhic and replace with another dual of some kind. Krosan Verge is a great way to ramp at little to no cost and can grab you duals. There's always Blighted Woodland. I also think the deck can probably decently be able to use Mosswort Bridge, Spinerock Knoll and Windbrisk Heights.
Since you do want damage, we previously talked about Throne of the God-Pharaoh, Harsh Mentor and Scab-Clan Berserker. Since your game plan is put Creatures into play and kill the table with turning sideways, Impact Tremors would be great. Ajani Unyielding looks like it would be good for this deck too, another draw I would suggest is Skullclamp in any Creature-based shell. Plus Harsh Mercy for a Wrath that mostly leaves you untouched.
I think you also have enough Creatures to use some of my favourite tech: Birthing Pod, Zendikar Resurgent, Lurking Predators and Assemble the Legion (Though they're Soldiers, not humans). If you're willing to forgo flavour, there's also Oketra's Monument to get more dudes.