|Commander / EDH||Legal|
Printings View all
|Commander Anthology (CMT)||Common|
|Duel Decks: Nissa vs. Ob Nixilis (DDR)||Common|
|Commander 2015 (C15)||Common|
|Commander 2014 (C14)||Common|
|Duel Decks: Elves vs. Goblins (EVG)||Common|
|Ninth Edition (9ED)||Common|
|Ninth Edition Foreign Black Border (9EDFBB)||Common|
|Eighth Edition (8ED)||Uncommon|
|Seventh Edition (7ED)||Uncommon|
|Starter 1999 (S99)||Uncommon|
|Promo Set (000)||Common|
Combos Browse all
Creature — Elf Scout
When Wood Elves enters the battlefield, search your library for a Forest card and put that card onto the battlefield. Then shuffle your library.
Price & Acquistion Set Price Alerts
|Have (16)||MythicWinter111 , richardmv , ironax , Lucretian , ibraJG84 , angesoir , NOGzFTW , NorthernCrow , frederiklw , Mortiferus_Rosa , bakunet , sombrevivo , Jpegwun , killstars , Reliva , rikertchu|
|Want (2)||TheBl0b , jugglervr|
Wood Elves Discussion
1 week ago
Hey, thanks for the comment!
Once I get my hands to Horn of Greed I will try it for sure.
Sword of the Animist , Blackblade Reforged : After playing the deck I realized that I don't want to attack with any of my creatures (apart from tokens) because most of the time I combo out. Also one iteration with Tatyova is more than enough so Helm of the Host is a win more. Wood Elves , Grow from the Ashes : On 3 CMC I prefer two for one ramp spells like Cultivate . I guess that I could try replacing Primal Growth for Grow to see how it goes.
1 week ago
Horn of Greed to give more card draw.
Helm of the Host you don't exile the token at end of turn so your going to duplicate your commander and draw more and more cards per land dropped.
Blackblade Reforged why not make a creature huge for all those lands you have?
1 week ago
first I'd go with some other lands. Depending on your meta, maybe a Homeward Path, Arcane Lighthouse, or Ghost Quarter for some cheap utility, or even a Temple of the False God, or Nykthos, Shrine to Nyx for additional ramp. or if you don't mind the cost (I read above you're looking to keep it cheap) Yavimaya Hollow, is great, but really expensive. land utility is great, and most decks aren't designed to help defend against lands that do things, there are a ton of lands that do lots of cool stuff.
and a couple great cards that I don't think see's enough play is Recollect and Regrowth. Saying that it can get ANY CARD from your graveyard?! makes it so that you can get that key piece from any board-wipe someone may throw at you, or that spell you wish you could cast again.
also another great ramp creature is Wood Elves. I could go on, but I don't want to reform your deck, just maybe give you a couple suggestions.
2 weeks ago
Additionally:Wood Elves are one of my favorite ramp spells as they search for untapped nonbasic forest. They seem a perfect addition to the deck. Solemn Simulacrum is also almost an auto-include in many of my decks. At 4 cmc not cheap but potentially adds card draw with a sac outlet.Last but not least Skyshroud Claim is a veeery nice ramp spell, also not cheap cmc. Not a permanent so maybe not perfect for Muldrotha but worth thinking about it.
2 weeks ago
Currently you've got so many cards that I'm not sure what you want to be mainly focusing on, so I'll just talk about some cards that I feel are somewhat mediocre in this type of deck.
Icy Manipulator feels very low impact, and much more suited to a deck that can abuse artifacts in some way. I'm also not a huge fan of all the mass land destruction effects. You spend a lot of your time ramping, so I feel like they would probably set you back more than everyone else.
Next, some of the ramp options that I don't really like. Farhaven Elf and Wood Elves, while good cards, are usually just worse than 2-cmc ramp spells in this deck. You don't have a whole lot of payoff from having creatures, so some of the cheaper or higher impact ramp spells are usually just better. Elvish Pioneer feels fairly bad in here, while you can use it to ramp out Mina and Denn early, it comes at the cost of a land, which actually limits the effectiveness of your commander.
I think the main thing you need to focus on going forward is deciding what the main thing is that you are looking for in your threats. You've got a lot of options for curve toppers, and even with a ton of ramp there's a limit to how many 6+ drops you can run. Personally, I really like cards that have some utility besides simply being a beater, like Balefire Dragon (serves as removal), Dragon Mage (serves as draw), or Multani, Yavimaya's Avatar (can recur itself).
One thing I really like about this deck so far is the amount of low-cmc threats you've included. Things like Managorger Hydra, Scute Mob, or War Elemental all allow you to be very flexible, letting you squeeze them into a turn while ramping, or just developing them in the early game and letting them grow.
One powerful piece of draw I like in pretty much any green deck is Lifecrafter's Bestiary. It lets you filter your draws early on, and once you have tons of mana it becomes a powerful draw engine. In addition, you seem to have forgotten one of the most powerful landfall threats: Avenger of Zendikar. Not only does it create a ton of tokens, your commander's extra land drop lets you pump up the plants very quickly.
2 weeks ago
Not a lot of this is actually very good. I feel like you're playing lots of cards just because they say "draw a card", but that isn't what a Tishana deck wants to achieve. You want to play lots of little creatures and build a boardstate, then play your commander and draw cards with her, not necessarily other cards in the deck. First off, you want a ramp package. Elves are the best option because they're cheap, have synergy with each other, and work towards a larger Tishana. Elvish Mystic, Fyndhorn Elves, Llanowar Elves, Boreal Druid, Wood Elves, Arbor Elf, Coiling Oracle. Then non-elves- Kodama's Reach, Cultivate, Rampant Growth, etc. It is okay to run some card draw to help you in the early game. Elvish Visionary, Edric, Spymaster of Trest, Brainstorm, Distant Melody (depending on how many elves you have). Also, you're in blue, you need some decent counterspells. What you have is very subpar because you only seem to be playing it for the card draw bonus, which tends to make counterspells overcosted and inefficient. Arcane Denial, Mana Leak, Spell Pierce, Counterspell, and the like. Don't play too many, maybe like 5 or so, because you want most of the deck to be creatures to fuel Tishana's draw engine. Here is a list of some suggestions I threw together. I'll keep working on it for you.
Commander / EDH*
1 VIEW | IN 1 FOLDER
2 weeks ago
Far too little creatures. Your general ramps you so you dont need too many ineffective ramp spells. Go gor a creature toolbox style deck. Wood Elves, Acidic Slime, Mystic Snake, Mulldrifter are all good cheap inexpensive creatures that have immedeate value. And prolonged value with your general out. For creature tokens the splicers are not good. You should try for creatures that tap to put out a token or actual creature like Elvish Piper or Kazandu Tuskcaller
3 weeks ago
Crucible of Worlds OUT for Ramunap Excavator