|Commander / EDH||Legal|
Printings View all
|Duel Decks: Nissa vs. Ob Nixilis||Common|
|Duel Decks: Elves vs. Goblins||Common|
Combos Browse all
Creature — Elf Scout
When Wood Elves enters the battlefield, search your library for a Forest card and put that card onto the battlefield. Then shuffle your library.
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Wood Elves Discussion
2 days ago
You can probably cut a bit of your tapping creature ramp, cards like Wood Elves Sakura-Tribe Elder and Solemn Simulacrum generally do the job better in edh (imo). I would also toss thromok. I feel that impact tremors is low impact annoyance that will make people more apt to get rid of you as opposed to someone else in a multiplayer setting. Bow of nylea seems underwhelming. you have big beaters, to deathtouch on a 10/10 is a bit unnecessary. Hardened Scales and Doubling Season ramp up your animar, and the season benefits your spawn/scion also. Lastly, and most importantly Cloudstone Curio + animar + eldrazi= infinitely large animar and infinite etb triggers
5 days ago
For cheap mana fixing (<$1):
Gift of Paradise
Pyramid of the Pantheon
Cuts I'd suggest:
Gideon's Lawkeeper for Journey to Nowhere
Manaplasm for Managorger Hydra or Forgotten Ancient
Ondu Giant for Wood Elves
Rhox War MonkSengir Vampire for Archfiend of Depravity or Desecration Demon
Serra Angel for Serra Avenger
Stormblood Berserker for Sulfuric Vortex
Circle of Flame for Mizzium Mortars
Glory of Warfare for Chromatic Lantern
Honor of the Pure for Spear of Heliod, if you really want an anthem effect.
Frost Breath for Mana Leak
Guardians' Pledge for Sakura-Tribe Elder (you really dont have enough white creatures for this effect)
Incinerate & Lightning Bolt for Terminate and Murder
Plummet for Oblivion Ring
Titanic Growth for Harmonize
War Report for Day of Judgment
Exploding Borders for Burnished Hart
Traveler's Amulet for Wayfarer's Bauble
I suggest choosing a theme for your deck. Right now it seems to be pulling in too many directions.
Want to cast and swing with Progenitus? Include cards that grant haste like Temur Ascendancy.
Want to play fun multicolored shenanigans? Include whatever value you like.
Want to use overcosted enchantment cycles? Include the Shrines.
Focusing will allow you to better determine what your deck wants. Regardless, I recommend playing heavy green to maximize your ability to mana ramp.
1 week ago
I made a comment but will need some time to correct it my apologies.
1 week ago
1 week ago
: There hardly isn't any...no matter if the deck consists of spells, creatures or lands ;) But hitting your opponent with an unblockable 8/8 while their token army sits there doing nothing is quite close :D
I got the phrase from you, so you deserve the credit, good sir.
Adding more elves might be a good idea...the only problems are, the nagas (let's pretend it's the correct plural) are so cool, and I usually don't put up the treespeaker higher than level 1. Arbor Elf doesn't need it, as it can produce three mana targeting a land enchanted with Weirding Wood while Zendikar Resurgent sits onto the field. And if I had something like Leaf Gilder, it would 'only' double its mana output. I've had Wood Elves in here, but dropped them because I noticed I didn't have enough to do with the big mana. That way, the three Sphinxes were included. But I'll still consider it. Thanks a lot!
1 week ago
I would definitely consider cutting down on your non-creature spells. The best Ruric Thar build I've seen (Stop Hitting Yourself!) runs 14 non-creature, non-land cards. Even that number may seem a little high, but all of those spells contribute to his creature-focused playstyle. The creator of that deck, djewell, is more qualified to give suggestions than I am, and would probably help you out if you asked. That said, I'll give you my two cents:
Consider cutting your non-creatures, then replace them with creatures that have similar effects. This is a way you can work around Ruric Thar's damage. For example: Prismatic Lens could be replaced with Zhur-Taa Druid, which cannot tap for red, but is still better, imo. Also, any ramp spells. such as Ranger's Path, could be replaced with creatures such as Wood Elves or Yavimaya Elder.
You are going to quickly run out of cards in your hand; you will most certainly need card draw. Fortunately, there are some good creatures and a few sorceries that can help you out, here. Check out that deck i linked to for some ideas.
Run spells such as Possibility Storm and Wild Evocation. The former will really screw over your opponents (especially blue players), but really won't hurt you, as you're usually just looking for big beaters. The latter lets people cast one free random spell each turn, which could benefit them. However, if that spell is not a creature, they will take damage. In addition, you get to cast some of your creatures for free.
1 week ago
I don't know what you mean by "non-obvious", so I'm just going to list all of the cards I would at least consider, in no particular order. All of the cards with stars next to them are cards I'm pretty sure I have extra copies of and can trade to you if you'd like.
- Silvos, Rogue Elemental*
- Hull Breach*
- Taurean Mauler*
- Skyshroud Claim
- Zendikar's Roil
- Titania, Protector of Argoth*
- Parallel Lives
- Explosive Vegetation
- Sakura-Tribe Elder
- Greenwarden of Murasa*
- Eternal Witness
- Bane of Progress
- Undergrowth Champion
- Wood Elves*
- Flamekin Harbinger
- Incandescent Soulstoke (maybe)
- Rakka Mar
- Ingot Chewer
- Zendikar Incarnate*
- Regal Force*
- Soul of the Harvest*
- Embodiment of Insight*
- Embodiment of Fury*
- Brighthearth Banneret
- Krosan Grip
- Crop Rotation
- Omnath, Locus of Mana (yay!)
- Chaos Warp
- Nissa's Renewal
- Nature's Lore
- Praetor's Counsel*
- Search for Tomorrow
- Sol Ring
- Hammer of Purphoros
- Nissa, Worldwaker
- Chandra, Flamecaller*
- Terrain Generator
- Flamekin Village
- Ghost Town
- Temple of Abandon
- Temple of the False God
and then obviously fetchlands if you have any extras