|Commander / EDH||Legal|
Printings View all
|Commander Anthology (CM1)||Common|
|Duel Decks: Nissa vs. Ob Nixilis (DDR)||Common|
|Commander 2015 (C15)||Common|
|Commander 2014 (C14)||Common|
|Duel Decks: Elves vs. Goblins (EVG)||Common|
|Ninth Edition (9ED)||Common|
|Ninth Edition Foreign Black Border (9EDFBB)||Common|
|Eighth Edition (8ED)||Uncommon|
|Seventh Edition (7ED)||Uncommon|
|Starter 1999 (S99)||Uncommon|
|Promo Set (000)||Common|
Combos Browse all
Creature — Elf Scout
When Wood Elves enters the battlefield, search your library for a Forest card and put that card onto the battlefield. Then shuffle your library.
Price & Acquistion Set Price Alerts
Wood Elves Discussion
1 day ago
$20ish Budget way to make Yisan very fast:
Add in Arbor Elf , Fyndhorn Elves , Wirewood Symbiote , Seeker of Skybreak , Temur Sabertooth , Priest of Titania , Elvish Archdruid , Boreal Druid , Devoted Druid , Great Oak Guardian , Autumn's Veil , Nature's Claim , Natural State , Caustic Caterpillar , Reclamation Sage , Desert Twister , Copperhorn Scout , Wood Elves , Somberwald Stag , Manglehorn , Marwyn, the Nurturer , Rishkar, Peema Renegade , Leaf Gilder , Heart Warden , Fyndhorn Elder
Drop out Taunting Elf , Verdant Force , Vorinclex, Voice of Hunger , Wild Beastmaster , Worldspine Wurm , Pathbreaker Ibex , Mycoloth , Kamahl, Fist of Krosa , Gyre Sage , Giant Adephage , Elvish Piper , Cultivator of Blades , Bramble Elemental , Avenger of Zendikar , Tooth and Nail , See the Unwritten , Triumph of the Hordes , Overrun , Overwhelming Stampede , Overrun , Genesis Wave , Explosive Vegetation , Zendikar Resurgent , Growing Rites of Itlimoc Flip, Umbral Mantle , Lifecrafter's Bestiary
Total of 26 swaps.
The switches lists speed the deck up and make it win through an easy and efficient combo, all fetchable by Yisan. The combo uses Great Oak Guardian , Temur Sabertooth , and Wirewood Symbiote . With these and enough mana producing creatures, you get infinitely large creatures or with 1 more mana, infinitely large creatures and infinite mana, and untaps which can be put into Yisan to fetch Caterhoof and give the team trample.
All together, the deck will also run enough early-game interaction like Caustic Caterpillar , Manglehorn , Reclamation Sage , Natural State , Nature's Claim , the already run Lignify and Acidic Slime , and catch-alls like Desert Twister and Yisan fetchables like Somberwald Stag .
How does this sound?
4 days ago
I'm wondering if Sakura-Tribe Elder is a card worth running in Kiri Animar.
Kiri requires lands on the field to function, Animar's cost reduction and mana dorks aren't enough for the combo to fire. And on top of that, for the combo to work without killing you there has to be at least 4 lands that produce blue mana without hurting you. Animar can easily work with its low land count because of the help from its mana dorks, but those dorks don't contribute to Kiri.
So despite the mana base being geared towards having lands that are almost all able to provide blue mana in some fashion, taking the low land count and what sorts of lands of ideal for the combo into consideration, would Sakura-Tribe Elder add to the deck's consistency?
As mana ramp, the Elder is sub-par by Animar's standards. Wood Elves ETB is the ideal land ramp effect for the deck, and although Crop Rotation doesn't necessarily mana ramp it can still trade out a blue mana producing pain land for one that won't hurt you while you're comboing. However, the Elder is probably the second-best creature option for fetching and putting another land on the board, which may be relevant when you are only working with 30 lands to draw into. It may be annoying to have the land come into play tapped though, unless you are able to untap it on the same turn with something like Peregrine Drake . You may have to add a second basic island to the deck to increase the chances of the Elder having a target to fetch when you sac it.
I'm not confident that the Elder is actually worth the inclusion, but I just wanted to voice my thoughts regarding it. It may not matter at all since Ancestral Statue is still Plan A and Kiri is more of a Plan B.
Last_Laugh on Animar
6 days ago
Pretty good deck. I do have a few suggestions though. I'll try to break it down by category.
Board Protection- Draining Whelk is all that comes to mind that's a permanent.
Feel free to check out my list for ideas. I've been playing the deck for over 5 years now so it's fairly optimized. Feedback, Upvotes, and/or Ideas on any of my decklists is appreciated. Animar, Gaea's Hemorrhoid
6 days ago
Intriguing! Just want to ask a few questions about the enchantments ( Faces of the Past , Intruder Alarm ) since I'm not sure I completely grasp 100% how it elfball infinites. I think only Thornbite Staff completely works 100% of the time since it doesn't discriminate and doesn't care what type of creature dies, only if something does die; Vannifar's ability doesn't matter and we can do whatever we want, including a Lab Man win if Pod 2 is Elvish Visionary and Pod 4 is Symbiotic Elf . My understanding is:
- Faces of the Past : works until the second round of Pods, then you Pod Elvish Soultiller to reset the Elves like normal, untap Vannifar... but then what? If you were to pod Woodland Bellower (which came as a result of Podding the Soultiller), you wouldn't untap Vannifar since she isn't a Beast, and you wouldn't be able to find anything since there is no CMC 7 cost things here. How would the combo continue?
(I thought about it for a while when I was writing this and there is indeed an infinite as long as the Pod 2 is ALWAYS Dwynen's Elite as the Elf token can be sacrificed after Soultiller to restart the chain, then ending with a Pod into Caller of the Claw for infinite Beasts, but we need Concordant Crossroads out to win right then and there and lose to Cyclonic Rift , Propaganda and friends, etc... thoughts?)
- Intruder Alarm : Same logic; works until the second round of Pods, you Pod the Soultiller and reset the Elves, but since there is no other 6 cmc creature here, nothing would ETB and untap Vannifar. Aside from manually summoning a creature (ramp from Wood Elves as the Pod 3 in the chain is good) or using one of the untap abilities from stuff like Quirion Ranger and Kiora's Follower etc, is there a way to make the combo self sustaining with Intruder Alarm ?
If I'm also missing something here please let me know!
6 days ago
By mana dorks I mean cards like Llanowar Elves , Elvish Mystic , Fyndhorn Elves , Avacyn's Pilgrim , Elves of Deep Shadow , and the likes. Creature ramp are cards like Wood Elves , and ramp by itself is like Kodama's Reach and such. Satyr Wayfinder is a dredge-esque type card, that also mills you.
1 week ago
Some cards of possible interest that shouldn't break the bank:
Fungal Plots Dead bodies can spawn you new bodies to keep attacking and generating more mana.
Hammer of Purphoros Haste is good and extra lands become attackers if needed.
Artifact Mutation Turn their artifacts into your attackers.
Fanning the Flames Something to do with all of that mana.
Overgrown Armasaur can produce more bodies to generate more attack mana. Thundering Spineback is a mana sink that makes more bodies and Forerunner of the Empire will fetch either or Ghalta plus ding the Armasaur to make a saproling. There may be other dinos that fit in here and most aren't expensive.
Inferno Titan has a firebreathing mana sink plus can help clear the way so all of your attackers actually connect more often. Warmonger Hellkite is even less expensive to buy and gives your whole team firebreathing. You have to attack every turn but you should be wanting to do that anyway.
Gruul Guildgate and Gruul Turf are dirt cheap. Sheltered Thicket is a budget dual that Wood Elves can go fetch. Cinder Glade does the same but might be just over what you're looking to spend. Raging Ravine might also be right at that budget line but produces both your colors early and attacks when you have the mana mid to late, getting bigger each attack. Myriad Landscape , Evolving Wilds and Terramorphic Expanse can fetch the appropriate color, thin your deck and create a shuffle effect if needed.
If you happen to have Heroic Intervention I would recommend adding it but it is definitely more than what you've indicated your budget per card is.
1 week ago
Evolutionary Leap could help upgrade any mana dorks that have outlived their immediate usefulness.
Fierce Empath can get you that all-important 6+ drop.
Somberwald Sage seems like a good mana dork for a deck that is half creatures.
Rites of Flourishing should benefit you far more than your opponents.
I guess the real question is what do you define as budget? I've tried to keep my suggestions to under $3 but that may be more than you're looking to spend or you may have a higher threshold for price and that would expand my list of suggestions.
1 week ago
- Pitiless Plunderer
- Kessig Cagebreakers
- Whiptongue Hydra
- Izoni, Thousand-Eyed
- Kokusho, the Evening Star
- Wood Elves
- Night Incarnate
- A single Swamp
- The Gitrog Monster
- Diabolic Intent
- Spore Frog
- Black Market
- Protean Hulk
- Cabal Coffers
Simply put, to speed up win condition tutoring and comboability of the deck (if that isnt a word, it is now!).