Wood Elves

Wood Elves

Creature — Elf Scout

When Wood Elves enters the battlefield, search your library for a Forest card and put that card onto the battlefield. Then shuffle your library.

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Printings View all

Set Rarity
Commander Anthology (CM1) Common
Duel Decks: Nissa vs. Ob Nixilis (DDR) Common
Commander 2015 (C15) Common
Duel Decks Anthology (DD3) Common
Commander 2014 (C14) Common
Duel Decks: Elves vs. Goblins (EVG) Common
Ninth Edition (9ED) Common
Ninth Edition Foreign Black Border (9EDFBB) Common
Eighth Edition (8ED) Uncommon
Seventh Edition (7ED) Uncommon
Starter 1999 (S99) Uncommon
Exodus (EXO) Rare
Portal (POR) Rare
Promo Set (000) Common

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
2019-10-04 Legal
Block Constructed Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Wood Elves occurrence in decks from the last year

Commander / EDH:

All decks: 0.11%

Green: 0.64%

Golgari: 0.4%

GU (Simic): 0.54%

RG (Gruul): 1.27%

RUG (Temur): 2.05%

BRG (Jund): 0.97%

Wood Elves Discussion

multimedia on All the Green

5 days ago

Hey, a $100 Azusa deck is impressive seeing how she is 1/3 of the cost of the entire deck :)

Fierce Empath + Temur Sabertooth is a budget interaction to consider adding. A problem with Azusa is you have tons of lands, can make lots of mana, but you can't use the mana. Empath can help because it can tutor for any 6 CMC or higher creature, putting it into your hand. Sabertooth is a powerful green support as a mana sink since it can bounce your own creatures who have ETB abilities to protect itself and then you get to cast those creatures again to trigger the ETB abilities again. Bounce Empath to then tutor for another creature.

Genesis Hydra is another creature who has good interaction with Sabertooth and benefits from having lots of mana. Hydra can put an enchantment or Planeswalker if you reveal one onto the battlefield which can be powerful for green. For ten mana you can repeat the ETB ability of End-Raze Forerunners with Sabertooth. For nine mana repeat Regal Force's draw. Castle Garenbrig, pay four mana to make six mana to use to cast creatures or activate abilities of creatures. Being able to activate abilities with this mana makes this land very good for green and with Sabertooth.

Soul of New Phyrexia can make all your permanents indestructible this includes all your lands/enchantments/artifacts/Planeswalker as well as creatures and you can pay for this ability with Garenbrig. Elemental Bond + Garruk, Primal Hunter can be budget repeatable draw and Bond/Garruk has interaction with lots of high powered creatures.

Some budget upgrades to consider:


Cards to consider cutting:

  • Gingerbread Cabin
  • Strength of Cedars
  • Sight of the Scalelords
  • Baloth Woodcrasher
  • Feral Hydra
  • Journeyer's Kite
  • Tower of Fortunes

Good luck with your deck.

rasiti on Jarad vod Savo

6 days ago

something like Dawntreader Elk is better than Wood Elves since you don't have efficient forest like Overgrown Tomb or Taiga.

ZendikariWol on Roon your day in a blink of an eye

6 days ago

Personally I'd say Farhaven Elf over Wood Elves, but I agree- better picks than Fertilid. Also agreed on cutting Myr Battlesphere, Pride Sovereign, and Galepowder Mage.

However, Soulherder's dual use as a general value accumulator and a wincon sets it, imo, as a must-have for any blink deck. Blade of Selves might not be as good as, perhaps, Progenitor Mimic, Helm of the Host, or other cards that don't require you to attack to get copies.

MindAblaze on Roon your day in a blink of an eye

6 days ago

Fertilid out, Wood Elves in?

Myr Battlesphere out, Deadeye Navigator in (unless you’re opposed to going infinite, but if you don’t run too many tutors it’s just good value.)

Cards like Soulherder, Pride Sovereign, and Galepowder Mage might be too slow/conditional to be effective. Pride sovereign is just a beater, which you may find lacklustre over time. Blade of Selves is a little expensive but I think it’s ridiculous in flicker builds.

One last thing to think about. You may not have enough mana to operate smoothly. You may want to consider adding 2-4 more lands, and possibly a couple more mana rocks to consistently be able to cast your spells. It depends on how your etb ramp works out though.

Spell_Slam on Vaevictis Asmadi, the Budget

1 week ago

What's your budget? That would help people make appropriate suggestions.

Krosan Drover could get you to turn 4 Vaevictis (or many other things in your deck).

Harvester of Souls can be pretty good at getting you extra cards, especially with your Commander. Is it out of budget, though? It's a 2$ card.

Bloodgift Demon is a dirt-cheap Phyrexian Arena with a 5/4 flying body attached.

Haunted Crossroads lets you Reanimate fatties every turn with Vaevictis.

Omen of the Hunt lets you ramp and leaves behind either a Vaevictis target or can help find something better on top for your dragon to get back.

Lantern of Insight is 1.50$, but will let you make more informed decisions when deciding whether or not to attack with your Commander.

Wood Elves and Farhaven Elf are great ramp and you don't care about sacrificing them later.

Angeris a great thing to have in the graveyard. Haste on your creatures seems good, so Rhythm of the Wild and Garna, the Bloodflame could be interesting as well.

Rasaru on High Risk, Higher Reward (Needs Help!)

1 week ago

Profet93 -

My concern for running more than 2 Planeswalkers is that I really don't have a lot of ways to protect them.Vivien Reid takes 4 turns to ult and will very likely be targeted quickly. Additionally, it costs 5, and doesn't contribute to reducing my commander's cmc.

I added Wren's Run Vanquisher for a couple of reasons. 1. Elf Synergy 2. Playing it is like playing an additional forest for my commander's sake (costs 2, but has a 3 power) 3. Deathtouch, which doesn't synergize well, but would maybe deter an opponent from just swinging in with something. Additionally, with all of the elf synergy, I can't help but think this 3/3 will be closer to a 5/5 or 6/6+ the majority of the time.

I looked a bit for some additional elves that could provide support. What do you think of Gaea's Herald or Wood Elves?

What do you think of replacing Emerald Medallion with Herald's Horn? Costs 1 more for the same effect, but adds card draw potential.

goldlion on Marisi what I did there

1 week ago

Excellent!

I think why Commander Eesha is worth the 4cmc is because the bird pulls double duty - it doesn't just have as good evasion as shadow creatures, but when the game goes wonky and you need to be on the defensive, it can block anything (but trample) and it won't ever die from combat.

That's awesome you have a blade of selves, I think it's a perfect fit, especially to get all 3 opponent triggers. Master Warcraft is one of my favourite cards, and would be great in here. Sunblast is another fantastic board wipe that works with the synergy, which to me is what makes a great, unique deck (rather than just playing a Damnation type wipe... those there's times for that). on that note, I need to get me a Mogg Infestation.

Rhythm seems like a great fit... and I think most charms are must play. The harder casting cost is worth having 3 options in your hand.

I wonder if Farhaven Elf and Wood Elves would be better to have than some of the spells as you get the land as well as another creature to attack with? Also, 2 more Mentor of the Meek triggers

A Rogue's Passage could be a good "fine I'll do it myself" card. Then we can start getting some land in here too ;)

golgarigirl on How Popular is Chromatic Lantern ...

2 weeks ago

I actually do not run Chromatic Lantern in any of my EDH decks.

My non-green decks are either a.) too fast to want it (I run Alesha, Who Smiles at Death, so I really want my rocks to come down before she does to help fix, if not ramp) or b.) have a really congested 3-slot, so I try to put my rocks into less packed slots (which usually means shifting them down to 2).

My green decks can do better, Dryad of the Ilysian Grove notwithstanding. Many run ramp creatures to ramp and fix, such as Wood Elves, since the body is valuable to me. Others go straight for Cultivate and the like, since I get 2 mana for the cost. And lands are also far harder to remove for most playgroups than an artifact.

I do not have any 4-5 color decks, and the 5-color deck I recently dismantled did not run Lantern, as it was an enchantment deck and got all of it's color fixing and ramp from Fertile Ground -style effects.

Chromatic Lantern is good, but it is far from an auto-include, even in 4-5 color decks. That said, it is a perfect fit for the thievery-style commanders for sure, and solid in other decks (even 2-3 color decks if you're stretching).

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