|Commander / EDH||Legal|
Printings View all
|Commander Anthology (CM1)||Common|
|Duel Decks: Nissa vs. Ob Nixilis (DDR)||Common|
|Commander 2015 (C15)||Common|
|Commander 2014 (C14)||Common|
|Duel Decks: Elves vs. Goblins (EVG)||Common|
|Ninth Edition (9ED)||Common|
|Ninth Edition Foreign Black Border (9EDFBB)||Common|
|Eighth Edition (8ED)||Uncommon|
|Seventh Edition (7ED)||Uncommon|
|Starter 1999 (S99)||Uncommon|
|Promo Set (000)||Common|
Combos Browse all
Creature — Elf Scout
When Wood Elves enters the battlefield, search your library for a Forest card and put that card onto the battlefield. Then shuffle your library.
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Wood Elves Discussion
4 days ago
It looks to me like you need to have more creatures that want or need to be in your graveyard, but you only have a few that really want to be there. Look at switching in some cards like Brawn and Filth, especially since you're running Urborg, Tomb of Yawgmoth. That could win you a game right there. I second running Tortured Existence and Evolutionary Leap. Yavimaya Elder and Burnished Hart should probably be included, too. Both want to die, both have built-in ways to kill them, and both get you lands. I'd recommend replacing cards like Wood Elves with Llanowar Elves and Elvish Mystic. They help your curve out more, and are good sac fodder later on.
1 week ago
I would consider more little dudes to get you to bigger and better hydras sooner. Especially ones with solid ETB and don't mind if they die attacking for more mana. Wood Elves gets you a land AND mana later, better than Beneath the Sands. Fierce Empath,Elvish Visionary
Also worried most of your bolster effects are going to be going on to creatures that don't benefit from the counters. Radha/Feldon/Llanowar
1 week ago
Right off the bat there's some automatic includes I like to run in Golgari colors - those cards usually include some powerful effects that can effect the whole board with very little cost to you.
One of the biggest strengths black has is the ability to use what are referred to as Edict effects, which is a reference to a card called Diabolic Edict that forces your opponents to sacrifice creatures. This is powerful because no matter what you will trade a creature of yours for a creature of EACH opponent's - that's a one-for-three trade which gives you a sizable card advantage. Also sacrificing gets through pesky strategies like Indestructible or Hexproof from your opponents' commanders (chances are your opponents are going to try to protect their commanders very well).
For creatures that can do this easily, ordered from most favorite to least, Plaguecrafter, Merciless Executioner/Fleshbag Marauder (they are identical), lastly Slum Reaper. Slum Reaper is a bit more expensive but it's useful if you need more consistency of killing enemy creatures. If you REALLY want to push your opponents' creatures Butcher of Malakir can make sure no creature stays on the battlefield for very long as long as you constantly have creatures to throw into the graveyard.
You also have options in enchantments that can do this effect as well. Grave Pact and Dictate of Erebos are solid options, but should only be seriously considered if you're focusing on a sacrifice theme.
Secondly, I like adding sacrifice outlets. They are powerful additions that give you an out whenever you're dealing with targeted or mass creature removal. Ideally you want your sacrifice outlets to be free, so cards like Ashnod's Altar, Altar of Dementia, Carrion Feeder, and Viscera Seer will make sure you never get nothing from a creature dying on your side of the battlefield. Other options that can play well with Vhati il-Dal are Phyrexian Plaguelord who can turn your creatures into a -1/-1 for a creature that you weaken with Vhati's activated ability. If you're going with a creature-focused combat damage strategy Evolutionary Leap and Mycoloth are good options to trade your weaker creatures for more powerful options.
I'll list some overall good cards to add for Golgari colors, as well. Ramp (Named for Rampant Growth. These are cards that generate more mana for a small investment.)
- Sakura-Tribe Elder
- Kodama's Reach
- Explosive Vegetation
- Wood Elves
- Skyshroud Claim
- Solemn Simulacrum
- Golgari Signet
- Darksteel Ingot
- Cultivator's Caravan
- Sol Ring
- Eternal Witness
- Golgari Findbroker
- Journey to Eternity Flip
- Dread Return
- Find / Finality
- Living Death
- Hero's Downfall
- Malicious Affliction
- Unravel the Aether
- Acidic Slime
- Reclamation Sage
- Krosan Grip
- Beast Within
These are all just some ideas I hope they help you tone the deck into the direction you want it to go into.
2 weeks ago
Il tuo mazzo necessita di un buon pacchetto di removal per far morire quante più creature possibili, in modo da rendere Kresh grosso, ed allo stesso tempo ti servono cose che diano evasion a kresh per fare in modo che riesca a colpire. Farò suggerimenti su cambi funzionali e cambi di budget, sia in più economico che in più costoso.
- Anger -> Fires of Yavimaya perché costano di meno in mana, soldi e sono più affidabili (senza contare quel +2/+2 che può sempre tornare utile). Sulla stessa linea c'è Fervor, Mass Hysteria e Concordant Crossroads (quest'ultima balza, but still).
- Wood Elves -> Diligent Farmhand perché gli elfi in un mazzo tre colori possono essere un fattore limitante. Il secondo ti prende qualsiasi terra.
- Farhaven Elf -> Kodama's Reach perché è più forte, per lo stesso mana. La differenza è non avere poi una creatura in campo da eventualmente sacrificare.
- Ghave, Guru of Spores -> Mazirek, Kraul Death Priest devi metterlo assolutamente. Punto.
- Golgari Findbroker -> Plaguecrafter perché 1/5 del tuo mazzo è costituito di carte non permanent. Va benissimo la cosa, ma rende meno utile lui.
- Omnath, Locus of Rage -> Slum Reaper/Barter in Blood perché hai bisogno di effetti che facciano sacrificare e conseguentemente crescere Kresh.
- Shriekmaw -> Ravenous Chupacabra perché non ha le limitazioni del primo. Non ha evoke, ma in teoria non dovresti aver bisogno di evoke per poter sacrificare le tue creature.
- Terastodon -> Mitotic Slime perché Kresh cresce se muoiono creature, mentre il Terastodon distrugge permanenti non creatura. In più, ti serve avere delle cose da sacrificare che non siano Kresh.
- Wasitora, Nekoru Queen -> Creakwood Liege/ perché è più affidabile e da +2/+2 a Kresh. Anche Sylvan Offering/Endrek Sahr, Master Breeder sono interessanti. Hai bisogno di tanti token da poter sacrificare.
- Yavimaya Elder -> Smothering Abomination/Deathreap Ritual/Dragon Appeasement/Fecundity sono più forti per pescare. Anche perché l'anziano non rampa, bensì ti mette solo due terre base in mano.
- Rakdos Charm non fa nulla di utile, a parte eventualmente spaccare un artefatto, ma per quello è meglio Shattering Spree oppure Vandalblast. Se vuoi esiliare i cimiteri c'è Bojuka Bog.
Attrition -> Dictate of Erebos/Grave Pact costano uguale in soldi, ma li valgono tutti, a differenza di Attrition. Darksteel Axe -> Darksteel Plate sempre di qualità darksteel, ma meglio. Se ti piace indestructible, potrebe piacerti anche Shield of Kaldra e Hammer of Nazahn.
Valuta di trovare un posto per carte che diano colpo sicuro a Kresh, come:
Valuta di inserire qualche sacrifice outlet come (nella sezione terre ce ne sono altre molto forti):
Nella sezione terre ti consiglio:
- Golgari Rot Farm -> Tainted Peak perché le karoo fanno schifo e le tainted sono fortissime.
- Golgari Guildgate -> Mosswort Bridge senza discussioni, il gate è lento e tu hai tanto ramp, quindi ti servono terre base. Trova un posto anche per Spinerock Knoll.
- Ti consiglio assolutamente di mettere o almeno valutare:
- Myriad Landscape e Blighted Woodland come ramp.
- Cinder Glade/Smoldering Marsh/Canyon Slough/Sheltered Thicket (che possono essere prese da Jund Panorama, ad esempio).
- Foreboding Ruins e Game Trail (che entrano entrambe stappate se in mano hai una Misty Eye of the Mountain below)
- Flamekin Village ed Hanweir Battlements per dare haste a Kresh.
- Grim Backwoods/High Market/Keldon Necropolis sono sacrifice outlet sulle terre (praticamente indistruttibili).
- Kessig Wolf Run, Skarrg, the Rage Pits, Khalni Garden possono tornare utili.
Se con queste sostituzioni nella mana base finisci per avere più di quattro terre che producono , valuta di inserire al posto di una creatura ramp la Chromatic Lantern, che è stata ristampata da poco ed è scesa.
4 weeks ago
I would say that this deck has moved so far from tokens, it is has nothing to do with them. Overall, all the combos are ok. I would start by getting rid of all tokens-related cards:
1x Champion of Lambholt
1x Mazirek, Kraul Death Priest
1x Awakening Zone
1x Black Market
1x Cryptolith Rite
1x Dictate of Erebos
1x Contagion Engine
1x Doubling Season
1x The Chain Veil - do not include this with just 3 walkers.
1x Grave Pact
1x Hardened Scales
1x Parallel Lives
1x Blood Artist 1x Archfiend of Depravity
That is 16 cards that can be removed to focus more on the combo win. I would include:
Whisper, Blood Liturgist
Meren of Clan Nel Toth
Cauldron of Souls
Time of Need
This makes you more focused on being a graveyard-based combo-control deck.
1 month ago
+1 from me! If you were going for a gimmick deck then dinosaurs is a pretty awesome option! I wanted to build pirates; but honestly dinosaurs got so much more support wowww
Honestly, if your ultimate gameplan is to "cast commander, beat face" then many of the other dinosaurs are just going to slow you down. Gishath, Sun's Avatar is arguably better for a dedicated dino deck imo
I feel like the dream play is Zacama, Primal Calamity immediately into Akroma's Memorial/Xenagos, God of Revels and swing... or just wiping everyone of problematic enchantments/artifacts/creatures lmao
It might be smart to run 30+ creatures because how often are you really casting a 9CMC commander?! Depends on where you take the deck. Do you want beaters or rampers? Wood Elves, Solemn Simulacrum, Kor Cartographer, Oracle of Mul Daya, etc etc. I assume you don't want it to feel exactly like Darigaaz Reincarnated/Maelstrom Wanderer which is why I suggested Otepec Huntmaster&friends. Just Brainstorming
You have a bunch of mana doublers which is awesome, including the updated Regal Behemoth that's a mf dinosaur! Plus sorcery ramp. There's a decent spot removal package and some of the auto include boardwipes. A couple dinos have removal tacked on as well. Spellbreaker Behemoth is sweet. I love Samut and the haste enablers. Fervor is meh. You have a lot of really cool stuff here tho. You even snuck in Craterhoof & Avenger. There's a light token theme here which doesn't fit. Idk.
If you're trying to thin some of the fat it would be the rando 5-8 cmc spells. Crested Herdcaller, Thundering Spineback, Raging Swordtooth, Godsire, ... It's so hard. Probably lose two enchantments and two instants/sorceries and you'll only have to cut seven creatures XD
The crossroads for me is the Gishath dino aggro or Zacama goodstuff combo. It'll be cool to ultimately see what your mind imagines!
1 month ago
1 month ago
The change looks good. I think you could also replace Wood Elves with Rampant Growth since you're not running any shocklands, which is where wood elves excels. Also, is there any reason you're not sporting Sol Ring? Just to keep the cost down? Also, Avacyn's Pilgrim and Elves of Deep Shadow can be good early game fixing/ramp.
I would recommend finding some space for Kalastria Healer. This is the main win conditon of combo Tazri lists but is also just good when you're spewing creature into play. Especially with cards like Brago. If you wanted to long term as well you could include a Peregrine Drake and either Deadeye Navigator or Eldrazi Displacer or Archaeomancer (who pairs with Ghostly Flicker) to give you another infinite combo line.