Wood Elves

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology (CM1) Common
Duel Decks: Nissa vs. Ob Nixilis (DDR) Common
Commander 2015 (C15) Common
Commander 2014 (C14) Common
Duel Decks: Elves vs. Goblins (EVG) Common
Ninth Edition (9ED) Common
Ninth Edition Foreign Black Border (9EDFBB) Common
Eighth Edition (8ED) Uncommon
Seventh Edition (7ED) Uncommon
Starter 1999 (S99) Uncommon
Exodus (EXO) Rare
Portal (POR) Rare
Promo Set (000) Common

Combos Browse all

Wood Elves

Creature — Elf Scout

When Wood Elves enters the battlefield, search your library for a Forest card and put that card onto the battlefield. Then shuffle your library.

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Wood Elves Discussion

bushido_man96 on Izoni, Golgari Aristocrat

4 days ago

It looks to me like you need to have more creatures that want or need to be in your graveyard, but you only have a few that really want to be there. Look at switching in some cards like Brawn and Filth, especially since you're running Urborg, Tomb of Yawgmoth. That could win you a game right there. I second running Tortured Existence and Evolutionary Leap. Yavimaya Elder and Burnished Hart should probably be included, too. Both want to die, both have built-in ways to kill them, and both get you lands. I'd recommend replacing cards like Wood Elves with Llanowar Elves and Elvish Mystic. They help your curve out more, and are good sac fodder later on.

TheCrimsonKing101 on Radha, Leader of H.Y.D.R.A

1 week ago

I would consider more little dudes to get you to bigger and better hydras sooner. Especially ones with solid ETB and don't mind if they die attacking for more mana. Wood Elves gets you a land AND mana later, better than Beneath the Sands. Fierce Empath,Elvish Visionary

Thunderfoot Baloth instead of Tyrant's Familiar

Also worried most of your bolster effects are going to be going on to creatures that don't benefit from the counters. Radha/Feldon/Llanowar

JibJig on Vhati likes to Parti

1 week ago

Right off the bat there's some automatic includes I like to run in Golgari colors - those cards usually include some powerful effects that can effect the whole board with very little cost to you.

One of the biggest strengths black has is the ability to use what are referred to as Edict effects, which is a reference to a card called Diabolic Edict that forces your opponents to sacrifice creatures. This is powerful because no matter what you will trade a creature of yours for a creature of EACH opponent's - that's a one-for-three trade which gives you a sizable card advantage. Also sacrificing gets through pesky strategies like Indestructible or Hexproof from your opponents' commanders (chances are your opponents are going to try to protect their commanders very well).

For creatures that can do this easily, ordered from most favorite to least, Plaguecrafter, Merciless Executioner/Fleshbag Marauder (they are identical), lastly Slum Reaper. Slum Reaper is a bit more expensive but it's useful if you need more consistency of killing enemy creatures. If you REALLY want to push your opponents' creatures Butcher of Malakir can make sure no creature stays on the battlefield for very long as long as you constantly have creatures to throw into the graveyard.

You also have options in enchantments that can do this effect as well. Grave Pact and Dictate of Erebos are solid options, but should only be seriously considered if you're focusing on a sacrifice theme.

Secondly, I like adding sacrifice outlets. They are powerful additions that give you an out whenever you're dealing with targeted or mass creature removal. Ideally you want your sacrifice outlets to be free, so cards like Ashnod's Altar, Altar of Dementia, Carrion Feeder, and Viscera Seer will make sure you never get nothing from a creature dying on your side of the battlefield. Other options that can play well with Vhati il-Dal are Phyrexian Plaguelord who can turn your creatures into a -1/-1 for a creature that you weaken with Vhati's activated ability. If you're going with a creature-focused combat damage strategy Evolutionary Leap and Mycoloth are good options to trade your weaker creatures for more powerful options.

I'll list some overall good cards to add for Golgari colors, as well. Ramp (Named for Rampant Growth. These are cards that generate more mana for a small investment.)

Recursion

Card Draw

Removal

These are all just some ideas I hope they help you tone the deck into the direction you want it to go into.

K1ngMars on Kresh the Bloodbraided: the mother fucker

2 weeks ago

Il tuo mazzo necessita di un buon pacchetto di removal per far morire quante più creature possibili, in modo da rendere Kresh grosso, ed allo stesso tempo ti servono cose che diano evasion a kresh per fare in modo che riesca a colpire. Farò suggerimenti su cambi funzionali e cambi di budget, sia in più economico che in più costoso.

Valuta di trovare un posto per carte che diano colpo sicuro a Kresh, come:

Valuta di inserire qualche sacrifice outlet come (nella sezione terre ce ne sono altre molto forti):

Nella sezione terre ti consiglio:

Se con queste sostituzioni nella mana base finisci per avere più di quattro terre che producono , valuta di inserire al posto di una creatura ramp la Chromatic Lantern, che è stata ristampata da poco ed è scesa.

Boza on All Bow Before the True Queen

4 weeks ago

I would say that this deck has moved so far from tokens, it is has nothing to do with them. Overall, all the combos are ok. I would start by getting rid of all tokens-related cards:

1x Attrition
1x Champion of Lambholt
1x Mazirek, Kraul Death Priest
1x Awakening Zone
1x Black Market
1x Cryptolith Rite
1x Dictate of Erebos
1x Contagion Engine
1x Doubling Season
1x The Chain Veil - do not include this with just 3 walkers.
1x Grave Pact
1x Hardened Scales
1x Parallel Lives
1x Blood Artist 1x Archfiend of Depravity
1x Disentomb

That is 16 cards that can be removed to focus more on the combo win. I would include:

Golgari Findbroker
Seasons Past
Jarad's Orders
Caustic Caterpillar
Whisper, Blood Liturgist
Windgrace's Judgment
Meren of Clan Nel Toth
Victimize
Golgari Grave-Troll
Eldritch Evolution
Cauldron of Souls
Commander's Sphere
Golgari Signet
Wood Elves
Time of Need
Deadbridge Chant

This makes you more focused on being a graveyard-based combo-control deck.

greyninja on stompy stompy

1 month ago

+1 from me! If you were going for a gimmick deck then dinosaurs is a pretty awesome option! I wanted to build pirates; but honestly dinosaurs got so much more support wowww

Honestly, if your ultimate gameplan is to "cast commander, beat face" then many of the other dinosaurs are just going to slow you down. Gishath, Sun's Avatar is arguably better for a dedicated dino deck imo

I feel like the dream play is Zacama, Primal Calamity immediately into Akroma's Memorial/Xenagos, God of Revels and swing... or just wiping everyone of problematic enchantments/artifacts/creatures lmao

It might be smart to run 30+ creatures because how often are you really casting a 9CMC commander?! Depends on where you take the deck. Do you want beaters or rampers? Wood Elves, Solemn Simulacrum, Kor Cartographer, Oracle of Mul Daya, etc etc. I assume you don't want it to feel exactly like Darigaaz Reincarnated/Maelstrom Wanderer which is why I suggested Otepec Huntmaster&friends. Just Brainstorming

You have a bunch of mana doublers which is awesome, including the updated Regal Behemoth that's a mf dinosaur! Plus sorcery ramp. There's a decent spot removal package and some of the auto include boardwipes. A couple dinos have removal tacked on as well. Spellbreaker Behemoth is sweet. I love Samut and the haste enablers. Fervor is meh. You have a lot of really cool stuff here tho. You even snuck in Craterhoof & Avenger. There's a light token theme here which doesn't fit. Idk.

If you're trying to thin some of the fat it would be the rando 5-8 cmc spells. Crested Herdcaller, Thundering Spineback, Raging Swordtooth, Godsire, ... It's so hard. Probably lose two enchantments and two instants/sorceries and you'll only have to cut seven creatures XD

The crossroads for me is the Gishath dino aggro or Zacama goodstuff combo. It'll be cool to ultimately see what your mind imagines!

Patolea on The Great Depression Tazri Budget 40$

1 month ago

@enpc The reason about the Wood Elves is the blink effects with Brago, King Eternal and Zada, Hedron Grinder, but looking with your eyes I thinks it's better substitute for Wild Wanderer

enpc on The Great Depression Tazri Budget 40$

1 month ago

The change looks good. I think you could also replace Wood Elves with Rampant Growth since you're not running any shocklands, which is where wood elves excels. Also, is there any reason you're not sporting Sol Ring? Just to keep the cost down? Also, Avacyn's Pilgrim and Elves of Deep Shadow can be good early game fixing/ramp.

I would recommend finding some space for Kalastria Healer. This is the main win conditon of combo Tazri lists but is also just good when you're spewing creature into play. Especially with cards like Brago. If you wanted to long term as well you could include a Peregrine Drake and either Deadeye Navigator or Eldrazi Displacer or Archaeomancer (who pairs with Ghostly Flicker) to give you another infinite combo line.

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