|Commander / EDH||Legal|
Printings View all
|Commander Anthology (CMT)||Common|
|Duel Decks: Nissa vs. Ob Nixilis (DDR)||Common|
|Commander 2015 (C15)||Common|
|Commander 2014 (C14)||Common|
|Duel Decks: Elves vs. Goblins (EVG)||Common|
|Ninth Edition (9ED)||Common|
|Eighth Edition (8ED)||Uncommon|
|Seventh Edition (7ED)||Uncommon|
|Starter 1999 (S99)||Uncommon|
|Promo Set (000)||Common|
Combos Browse all
Creature — Elf Scout
When Wood Elves enters the battlefield, search your library for a Forest card and put that card onto the battlefield. Then shuffle your library.
Price & Acquistion Set Price Alerts
|Have (16)||MythicWinter111 , richardmv , ironax , Lucretian , ibraJG84 , angesoir , raymaverick97 , NOGzFTW , NorthernCrow , Falte , frederiklw , bakunet , sombrevivo , Jpegwun , killstars , Reliva|
|Want (3)||TheBl0b , goodair , SketchyScribbler|
Wood Elves Discussion
JuQ on Yasova EDH
12 hours ago
YYour Illusionist's Bracers, in this deck, will only work with Bazaar Trader, Sakura-Tribe Elder and Scourge of Skola Vale. You need to have creatures with activated abilities that are not mana abilites. Activated abilities will always be written in the form "Cost: Effect." You could try instead Strionic Resonator.
Insurrection is a bit redundant with Yasova, she won't allow many creatures to accumulate on the battlefield. Most likely the only creatures left in the battlefield will be the ones too big for Yasova to control.
I would include some counterspells (the low cost ones that don't do other fancy stuff) and Heroic Intervention because you will be geting a lot of hate from the other players when you are stealing and breaking their toys all the time.
Reality Shift good blue removal.
Decimate always amazing in multiplayer.
Runechanter's Pike perfect equipment for Yasova and your deck already has quite a few sorceries and isntants, first strike to compensate her low toughness and a lot of power to use with her triggered ability. On top of that Yasova already has Trample.
13 hours ago
Thanks, both! This is super helpful and exactly what I was looking for. Great points about the "play extra land" cards and Frontier Guide. Your explanation makes a lot of sense. I'm definitely going to swap those out for stuff like Wood Elves and Solemn Simulacrum (both of which are in the "maybe" pile in the back of the deck box). Primal Surge is definitely in, as well. I may try to find room for cuts to add a little more land, too.
1 day ago
The deck looks super heavy, an average CMC of 4.5 is quite high. On top of that, your land count seems a bit low so all of your "play additional land" creatures won't perform at their peak.
I would take out Azusa, Lost but Seeking, Sakura-Tribe Scout and Skyshroud Ranger for Wood Elves, Farhaven Elf and Sakura-Tribe Elder. With those guys you will always get the ramp guaranteed, they bring themselves the land no matter how many lands you have in your hand.
Frontier Guide feels super slow to ramp, how many turns you will have to spare to get one land? you can't expect to have the seedborn muse everytime you draw this guy. this guy is perfect for a reactive deck that plays at the end of the turn, this deck isn't one of those. I would swap it for more creatures with "when enters the battlefield, ramp one land" (Ondu Giant, Solemn Simulacrum) or another option is Burnished Hart I actually use this guy a lot.
Yeva, Nature's Herald Flash to most of your stuff. Maybe even the Vedalken Orrery despite not being a creature. Your seedborn muse feels awfully underused, you don't have almost anything to do out of your turn.
High Market Sac outlet always good, send anger to graveyard.
Biggest and flashiest thing you can do with your deck is running Primal Surge. Your deck is already prepared, all your cards are permanents. You even have Dosan the Falling Leaf to failproof the play.
If you decide to try this, you may want to remove Bane of Progress and add City of Solitude because also negates activated abilities, you don't want your Anger to get exiled from graveyard or your Ripjaw Raptor getting damaged somehow.
6 days ago
Liliana, Death's Majesty
Disciple of Bolas
Demon of Dark Schemes
Mazirek, Kraul Death Priest
Just some ideas im throwing out there. If you are set on going the midrange grinder route, I might suggest the Disciple of Bolas, Living Death, Victimize, Yavimaya Elder, Mazirek, Kraul Death Priest, Diabolic Intent, and Eldritch Evolution as near auto includes.
2 weeks ago
3 weeks ago
Dark Ritual isn't very good in casual Commander decks that play mostly fair, the way yours does. The short-term boost in mana you get isn't really worth the card, and it doesn't even help you power out Skullbriar, who is your strongest weapon.
Since you like to sacrifice creatures (and like to have creatures to sacrifice), I'd replace Dark Ritual and Rhystic Tutor with creatures that fetch land out of your deck, such as Farhaven Elf and Wood Elves. Sakura-Tribe Elder is also good, though in this deck you probably want the Elves since they stick around after fetching a land and you can then use them a sacrifice fodder.
If you're looking for inspiration, I have a Skullbriar deck of my own: Skullbriar Attacks!. It's focused more on making Skullbriar a gigantic monster than on sacrificing creatures, but it might give you some ideas. If you're looking for sacrifice-related inspiration, my deck What the Hell Are Graveborn? has lots of that stuff. Good luck!
3 weeks ago
Looks like you've got 2x Pull from Tomorrow in the deck atm.
As for suggestions, I really like mana dorks with Tishana, because they give you more draw while ramping you up to her. In general I think you just need more ramp to support such an expensive commander. Somberwald Sage and Shaman of Forgotten Ways are some really powerful mana dorks. Farhaven Elf and Wood Elves are land ramp on a stick. Rishkar's Expertise seems like a great fit here, letting you basically double your hand with Tishana on the board.