Wood Elves


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology (CM1) Common
Duel Decks: Nissa vs. Ob Nixilis (DDR) Common
Commander 2015 (C15) Common
Commander 2014 (C14) Common
Duel Decks: Elves vs. Goblins (EVG) Common
Ninth Edition (9ED) Common
Ninth Edition Foreign Black Border (9EDFBB) Common
Eighth Edition (8ED) Uncommon
Seventh Edition (7ED) Uncommon
Starter 1999 (S99) Uncommon
Exodus (EXO) Rare
Portal (POR) Rare
Promo Set (000) Common

Combos Browse all

Wood Elves

Creature — Elf Scout

When Wood Elves enters the battlefield, search your library for a Forest card and put that card onto the battlefield. Then shuffle your library.

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Recent Decks

Wood Elves Discussion

ERoss8 on 5C Warriors

12 hours ago

Reconnaissance has been great for me as a way to make a risky attack for combat triggers without risking your creatures. I’m also not a huge fan of cards that tutor lands to your hand, like Civic Wayfinder even with tribal synergies. Wood Elves is a worse body that’s not a warrior, but actually ramps you.

kojiro on List of EDH Ramp Cards

1 week ago

Awww, no Nissa's Renewal, Ramunap Excavator, Crucible of Worlds, Muldrotha, the Gravetide?

Granted the last 3 are mostly for sac lands (Fetches, Krosan Verge, stuff like that) or sac creatures (Wood Elves, Sakura-Tribe Elder), but I love me some alternative ramp that your opponent doesn't see happening until it's too late.

marisaraer on Muldrotha

1 week ago

You definitely need to add some boardwipes, I only see the disk.

Maybe add these cards:

Panharmonicon if you go with an etb theme

Manglehorn make mana rocks come in tapped

Reclamation Sage etb removal

Merciless Executioner another Fleshbag Marauder

Eternal Witness expensive but on theme

Viscera Seer cheap, sac to scry not bad, especially if you want to reuse a creature for an etb effect

Satyr Wayfinder self mill

Sylvan Safekeeper SUPER good for protecting your big bois

Tatyova, Benthic Druid great if you're going for a landfall subtheme

Yavimaya Elder good for mana fixing

Coiling Oracle once you start playing from graveyard, essentially a draw spell

Hostage Taker

Meren of Clan Nel Toth with a sac theme, could be a good secret commander

Jarad, Golgari Lich Lord

Yahenni, Undying Partisan sac outlet

Wood Elves good ramp outlet once you start recurring

Archaeomancer good way to get back your non-permanents if you run self mill/wheels

Disciple of Bolas

Jace's Archivist

Hermit Druid self mill

Maybe take out these cards:

Baleful Strix not a lot of utility unless you just need flying blockers

Notion Thief it will certainly be in the graveyard at some point, but flash is what it makes it so good; also no guarantee you'll have Whispering Madness to cast with it; you have several tutors though so maybe you could get it off

Sheltering Ancient buffs your opponent's creatures if I understand correctly; you'll have to buff at least one creature to even attack with this

Shriekmaw a little too specific about removal

Rite of Belzenlok

Abrupt Decay cmc might be too low to use in some cases

Pervavita on Angels EDH Deck 3.0

2 weeks ago

for your green splash you could just include some ramp like Rampant Growth. This should get you past the worry of spells. Add in a few of the forest that are also plains like Temple Garden and Scattered Groves and you shouldn't have to worry about Emeria as much. there are a few Rampant Growth effects that will look for non basics like Skyshroud Claim & Wood Elves I'm sure there are more.

This should help get your mana moving as white does struggle with ramp.

Tithe is also good regardless if you want to stay mono white or not. at instant speed you probably are going to get to cast it and grab 2 Plains (non basic at that).

Voice of All is a nice little angle I like vary much to deal with those pesky commanders who like to kill you via commander damage as she is flexible enough that she will work against at least one deck at the table but probably two.

ThadWorthington on There's Muld in the Basement

3 weeks ago

This deck looks extremely fun to play!

Couple quick thoughts, in running cards like Ashnod's Altar or Animate Dead, I think Wood Elves or Reclamation Sage would be better overall value when compared to their enchantment equlivents ex. Seal of Primordium, since you get the “enter the battlefield” effect, along with a good ramp target for the altar. Also, those value creatures can serve as a nice speed bump to protect your Planeswalkers.

In that same vein, cheap “draw a card” creatures like Wall of Blossoms would be on theme since they can protect you in the early game, or cycle and protect a Planeswalker in the late game. Basically, those cards are never a dead draw.

JakeHarlow on United States of Smash

3 weeks ago

If you're just on you should consider playing Nissa's Pilgrimage as well as Nissa, Vastwood Seer  Flip. She's a Wood Elves that transforms into a solid utility card.

hnki on Upgraded Nissa (Duel Deck)

4 weeks ago

The immediate standout changes are to green's low-drop commons. Gone are the days of topdecking junk like Civic Wayfinder or Gilt-Leaf Seer. In place of crap cards are tried-and-true staples like 4xLlanowar Elves and 2x Wall of Roots. A total of ten mana dorks plus the acceleration from one Wood Elves, four dorks each to the 1-drop and 2-drop slot, dramatically transform this deck's image from that of a clumsy Wood Elemental to a a sleek Craterhoof Behemoth. Very few mana acceleration was present in the original deck and I suspect that if it was playtested very much (spoiler: it probably wasn't) they would've balanced for green being uch, much slower than it now is, which will present a future balancing conundrum.

Green's ramp payoff is mostly evenly distributed among the 5 to 8 drop slots. This is the opposite of a focused ramp deck, which will pay attention to specific drop slots with its specific dorks in order to get maximum consistency. I'm okay with this since this deck is meant to be played with beginners in a modest casual setting.

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