|Commander / EDH||Legal|
Printings View all
|Commander Anthology (CMT)||Common|
|Duel Decks: Nissa vs. Ob Nixilis (DDR)||Common|
|Commander 2015 (C15)||Common|
|Commander 2014 (C14)||Common|
|Duel Decks: Elves vs. Goblins (EVG)||Common|
|Ninth Edition (9ED)||Common|
|Eighth Edition (8ED)||Uncommon|
|Seventh Edition (7ED)||Uncommon|
|Starter 1999 (S99)||Uncommon|
|Promo Set (000)||Common|
Combos Browse all
Creature — Elf Scout
When Wood Elves enters the battlefield, search your library for a Forest card and put that card onto the battlefield. Then shuffle your library.
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|Have (16)||MythicWinter111 , richardmv , ironax , Lucretian , ibraJG84 , raymaverick97 , NOGzFTW , NorthernCrow , Jpegwun , Falte , frederiklw , jtaddeo , TThors , MattN7498 , bakunet , sombrevivo|
|Want (2)||TheBl0b , goodair|
Wood Elves Discussion
2 days ago
Hex Parasite is good to keep your creatures undying/persisting. Grim Flayerfor mulching. Vorinclex, Voice of Hunger and Archetype of Endurance in the triskelion spot. Lightning Greaves or other creature protection is going to be necessary to keep 'Meren the gains.
4 days ago
Why is Wild Wanderer in the deck? It'd probably be better to have 3-drop ramp spells so you can have T4 Stonebrow, like Cultivate/Kodama's Reach, or if you really want a creature that ramps, Wood Elves and Farhaven Elf are options. Also, I've found that Sylvan Safekeeper is one of the best cards a green deck can have, basically shutting off all removal. You won't even need to use it becauseno one wants to cast removal on something if it won't do anything.
1 week ago
First and foremost. This deck is missing some of the key components that are very very neccesary for commander:
You have the Sol Ring , and thats good. And the few land fetching spells. But I reccomend getting creature ramp and at least 3 more mana rocks. Like adding in a Birds of Paradise, Sylvan Caryatid, Yavimaya Elder, and a Wood Elves would speed your game up so much, and give you chump blockers. Mana rocks are also really essential, my favorite are Gilded Lotus, Thran Dynamo, and Darksteel Ingot.
- Card Draw/Card Advantage
This is so important. In a deck like this, I'd automatically include Sylvan Library, Harmonize, Sensei's Divining Top, Worldly Tutor, Chord of Calling, Green Sun's Zenith, and a Tooth and Nail. Necropotence is super good too. Cards equal wins, period. That is why blue is the best color. I'd also consider cards like Soul of the Harvest and Drumhunter, just because your deck is creature based. The way I think about it, if I can't find a way to get more cards in my opening hand, I should not be keeping it.
I'm not gonna get into this, cause someone else did. Just make youre mana base faster. And play cards that cycle/fetch lands out of your library. It is card advantage for days.
Play more creature piece removal spells (like Woodfall Primus , Acidic Slime , Reclamation Sage , and Shriekmaw , just because they leave you with a creature at the end of it all. That 2/1, or 2/2 deathtouch is essential for the early game. Also more instant speed removal will do you good like Hero's Downfall, Abrupt Decay, and Krosan Grip.
Sidenote: Play Eternal Witness if you are playing green. Period.
1 week ago
I would probably play Scroll Rack in this list, as well as other ways to manipulate the top of your library. Also some cards with landfall abilities would be quite sweet with your commander, like Avenger of Zendikar, Tireless Tracker, Lotus Cobra, Rampaging Baloths, and Roil Elemental all come to mind. I would also probably cut your worst artifact ramp for cards like Rampant Growth, Explosive Vegetation or Wood Elves that will trigger those landfall abilities.
2 weeks ago
2 weeks ago
I have not playtested the deck quite yet, but I feel like the ramp package is a little bit light? I mean, most of 4c decks run most of the Talismans and Signets they can, and it really helps getting more explosive/faster plays, especially when you have access to all the draw/tutor UB can provide.
I don't quite like Wood Elves and Elvish Spirit Guide. Sure, it is Food Chainfodder, but still, it costs 3 mana, a little bit high for Ad Nauseamcompared to the utility they can give. I think you would be better running all the 1cmc dorks (I can see Arbor Elf, Boreal Druid are missing). I know maybe it is a budget concern, but I also see that ABUR Duals have been left out, but they are really important to help fixing the mana base, especially in a 4c deck like this, and they are really great with Arbor Elf.
TL;DR The ramp package is what I like the less here; Cut Elvish Spirit Guide and Wood Elves for Arbor Elfand Boreal Druid. Add the signets and talismans available in your colors. Fix your mana base by adding ABUR duals. You are in the right path with this deck, it simply misses some little things I have mentionned to be truly optimized IMO.
3 weeks ago
Wood Elves costs 3 mana for a 1/1. Surely there's a better land fetcher.