|Commander / EDH||Legal|
Printings View all
|Commander Anthology (CMT)||Common|
|Duel Decks: Nissa vs. Ob Nixilis (DDR)||Common|
|Commander 2015 (C15)||Common|
|Commander 2014 (C14)||Common|
|Duel Decks: Elves vs. Goblins (EVG)||Common|
|Ninth Edition (9ED)||Common|
|Eighth Edition (8ED)||Uncommon|
|Seventh Edition (7ED)||Uncommon|
|Starter 1999 (S99)||Uncommon|
|Promo Set (000)||Common|
Combos Browse all
Creature — Elf Scout
When Wood Elves enters the battlefield, search your library for a Forest card and put that card onto the battlefield. Then shuffle your library.
Price & Acquistion Set Price Alerts
|Have (15)||MythicWinter111 , richardmv , ironax , Lucretian , ibraJG84 , raymaverick97 , NOGzFTW , NorthernCrow , Jpegwun , Falte , frederiklw , jtaddeo , TThors , bakunet , sombrevivo|
|Want (3)||TheBl0b , goodair , SketchyScribbler|
Wood Elves Discussion
1 day ago
Amyas Not as many, but more than a few. I would most likely rotate out Overrun if I was to cull my offensive sorcery cards. I was hoping to stay right around 40 creatures, so if you have any suggestions on creatures I could rotate for Wood Elves I would appreciate that. That said, I will begin play testing 41 creatures (Including Wood Elves) minus Overrun.
1 day ago
Amyas I'm actually glad you brought that up, Wood Elves is on my list to add in. What really makes that card great is it doesn't have to be a basic Forest (though that means little in mono Green) but it also puts the Land into play untapped. Farhaven Elf only made it in over Wood Elves due to her Druid typing. I would love a suggestion on what to remove in favor of Wood Elves please let me know what you think.
1 day ago
I can dig that what about Wood Elves ? grabs a forrest and it comes in untapped?
1 week ago
I really love this deck concept and how you've put it together. The Wood Elves -> Solemn Simulacrum -> Karmic Guide -> Reveillark -> Sun Titan pod chain is magnificent. I have been developing a growing appreciation for decks that provide fun and meaningful combos that don't go infinite.
I have a few suggestions after playtesting and making a few modifications of my own. First, I removed Serra Ascendant as it generally only results in "less fun" for the table and is actually banned in many of the 1v1 formats (which I realize this deck is not designed for, but would like to create a variant that is). I also removed Chandra, Torch of Defiance as the overall functionality didn't fit my personal playstyle. I qualify that it isn't a bad choice.
After playing the deck a few times my feeling was that while I loved the Birthing Pod combination, I didn't feel like I could use it as much as I wanted to. So, I added a Voltaic Key for just this purpose. :) Secondly, I added Vedalken Orrery for fun and interesting synergy with the Anger -> Seedborn Muse transition.
I was wondering if the Goblin Sharpshooter + Basilisk Collar combo could be replaced with some additional board wipe options. Of the combos in the deck this one is the most oppressive/least interactive and is psuedo-infinite. Despite that, it is still so much fun (for the pilot) and isn't TOO difficult to deal with for the rest of the board. My concern really stems from the fact that I seem to rely on it for board control and end up tutoring the collar or podding into Sharpshooter. This isn't really a complaint, more of an inquiry into what alternatives you may have considered.
The last bit of commentary I would leave is that Marath, Will of the Wild doesn't seem to get as much use as a Commander generally should. It could be that I don't have the familiarity with the deck to understand all of the spots where she fits, but I can't help but thing that there is another Commander that could work better.
Overall, amazing deck, some truly excellent craftsmanship here. I would love to hear your thoughts about a 1v1 variant.
1 week ago
so this ended up a way longer list than i expected. anyway if i were building trostani i'd probably include these but commander decks are largly personal and often just whatever cards are easily available, so use whatever you think would work.
Growing Rites of Itlimoc ; crazy mana acceleration when its transformed.
Evolutionary Leap; trade in your tokens for other stuff.
Mitotic Slime; a lot of bodies.
Verdant Force; makes a lot of tokens if left alone for even one round of turns.
Twilight Drover; unsure about this in trostani, its been good in my ghave deck and flyers are useful.
Hydra Broodmaster; hella big army.
Terastodon; a big boy that blows up some stuff, you can even blow up your lands to make creatures in a pinch.
Mentor of the Meek; some card draw.
Rhox Faithmender; double life.
Aetherflux Reservoir; one way to kill your opponents with your high life total.
Eldrazi Monument; should be easy enough to sac one token per turn to keep.
Overrun; another overwhelming stampede.
again, i'm not saying run exactly these cards, but hopefully some of them look useful to you.
1 week ago
Hey there! I picked this deck to start with because I'm a big fan of Bant and flicker decks, so here goes!
- Karmic Guide is a must-have for flicker decks, often reanimating 2 or 3 things before it dies.
- Cyclonic Rift is one of the best board wipes in EDH, and belongs in pretty much every blue deck ever.
- Solemn Simulacrum, Wood Elves, and Farhaven Elf can all net you absurd amounts of mana.
- Krosan Grip is great for dealing with pesky Nevinyrral's Disks and the like.
- Mulldrifter and Cloudblazer can get you some serious card advantage.
- Aura Shards ensures that you're the only one with artifacts or enchantments.
- Angel of Finality deals with opponents' graveyard shenanigans.
- Reflector Mage is just stupid, especially if you flicker it several times in a turn.
- Eerie Interlude lets you flicker everything you have, leading to hilarious board states.
In any case, I hope this helps!
As I got to the end of this comment, I saw your comment on your profile; I'll be sure to take a look at that one next. For future reference, though, I don't get notifications unless you comment on my profile, just so you're aware.
1 week ago
I once built a similar deck a couple months ago which I plan on revising soon, and probably even changing some core mechanics, but until then: Welcome to the Viper Pit might have some good cards for you to look at. I took a slightly different route focusing more on throwing things into the grave via cards like Deadbridge Chant so I could easily pull exactly what I needed back out using cards like Treasured Find.
Some specifics I'd like to point out are: Elixir of Immortality and Feldon's Cane for grave hate prevention since you can tap them at instant speed, and cards like Splendid Reclamation since I saw you included Pox.
For your +1/1 and token mechanics: Reyhan, Last of the Abzan, Vigor, as well as Hardened Scales. Mycoloth does both. Doubling Season has always been a favorite of mine, or the budget alternative Primal Vigor. Tokens can also be boosted using Parallel Lives or Second Harvest. I also have a +1/1 focused deck called "Place 2(3[X+1]2)+1 +1/1s On Creature When It Dies" (TappedOut doesn't like formatting symbols) which, although being rainbow, has a strong focus on green and just stacking creatures sky high.
As for what you should get rid of: I'm not sure mana ramp is really needed for a deck like this, Birds of Paradise, Sakura-Tribe Elder, and Wood Elves are nice, but you could accomplish the same thing with an Evolving Wilds or Terramorphic Expanse minus the cannon fodder, but with the token theme you should already have enough of that. Vorinclex, Voice of Hunger I can see as being more control than ramp but its a heavy cost card in an otherwise lighter CMC curve deck and control isn't really a strength in your deck either.
Hope something in my text block helps.
1 week ago
direct budget swaps that are better most of the time.
I would say your curve is a tad high (average 4.03 atm, even with over 100 this is problematic). Depending on the speed of your meta you will get left behind on experience counters and setup if you can't play anything. So more value 2 drops and 3 drops will smooth the deck out.
I would also recommend Shadowborn Demon quite heavily in any meren deck. Surprise catch most kill with a slow sac outlet in a pinch (with a 5/6 flying body when you are adequately set up).
A question you want to ask yourself while cutting/swapping with this deck is: What do I want my mid/late game to look like?
Do you want fatty beats? (Vorinclex, Voice of Hunger, etc)
Is this deck focused more on multiplayer amongst friends, store multiplayer, or 1v1?