Keen Sense


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Planar Chaos (PLC) Uncommon

Combos Browse all

Keen Sense

Enchantment — Aura

Enchant creature

Whenever enchanted creature deals damage to an opponent, you may draw a card.

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Recent Decks

Keen Sense Discussion

Neotrup on Gaining Control of Aura's

3 weeks ago

Let's say an opponent controls a Flying Men enchanted with Curiosity, and you gain control of the Curiosity. Your opponent still controls Flying Men and can still choose whether or not to attack with it an who to attack. If it attacks and is blocked, nobody draws a card. If it attacks a planewalker, nobody draws a card. If it attacks you, nobody draws a card. If it attacks a player who is your opponent (because it's a multiplayer game) and isn't blocked, tnen you will draw a card.

Controlling an aura attached to another player's creature works the same whether it's your aura that you cast on their creature or an aura they played that you gained control of. Often times you don't want to steal them, especially with newer ones that only grant abilities to the enchanted creature (compare Keen Sense to Sixth Sense). Also, some auras say "enchant creature you control" like Cartouche of Knowledge, those auras will go to the graveyard as soon as different players control the creature and the enchantment.

Frd123 on Estrid, Hit and Run

3 weeks ago

Your deck have one more card than allowed. It is 100 cards including commander. The way you are listing you have 101 cards.

Wouldn't Kestia, the Cultivator be better for the build you want to make? You can run other cheap enchantment creatures in order to trigger its effects.

You could run Curious Obsession, Ophidian Eye, Curiosity, Sixth Sense, Keen Sense and Snake Umbra. And for a global effect Coastal Piracy.

I suggest using Mesa Enchantress.

Another good suggestion is using prowess creatures such as Seeker of the Way and Monastery Mentor. Or even Myth Realized.

Another good enchantment for providing unblockability is Flickering Ward.

Scion_of_Darkness on He Split Robin's Arrow In Twain!

1 month ago

I gotta keep at least 1 Mask, and the Thornweald is functionally similar to Poison-Tip so I'd have a hard time parting ways with it... but as far a non creature match ups, what do you suggest? As for card draw, I'd like a Keen Sense kind of effect, but that covers all my creatures, or perhaps when creatures die.

Good Feedback. Thank you!

TCG-Player on Saskia's Blitzkrieg

1 month ago


Keen Sense:
Drawing 2 cards for each time enchanted creature gets trough while Saskia is in play for only a single green mana seems very good. It also might help to combat this decks weakness to boardwipes. Drawing 3 or 4 cards for just attacking could make it a lot easier to rebuild after a early boardwipe.

Utopia Sprawl:
It definitely has some advanteges over a simple mana dork. I think the biggest plus is that it is harder to remove/does not die in boardwipes as collateral damage. But a downside that needs mentioning is that it is really vulnerable to early turn land destruction. Things like a Strip Mine could be a huge throwback. But still, I think it's just better that turn 2 ramp.
I personally wouldn't run it in my list, simply because it would be inconsistent due the lack of Dual Lands.

Concerning lands, are you going to run the Duals from Battlebond? Also, I personally really like the Odyssey filter lands

Blitzak on Saskia's Blitzkrieg

1 month ago

Hello TCG-Player.

Im always looking for ways to tighten up the list, and as I said, you made excellent points.

On the topic of 1 drops, what do you think of Keen Sense and Utopia Sprawl?

Good to hear about the lands, seemed a pretty ambitious, lol.

SynergyBuild on Beware the Shrubbery (Competitive Lands Matter)

2 months ago

Before I get started, I recommend Autumn's Veil, Pyroblast and Red Elemental Blast as good ways to protect combo-turns from countermagic!

Well, I have always been a fan of lands-matter builds, you know The Gitrog Monster or Tatyova, Benthic Druid, fast-paced combo decks with large amounts of card draw and speed.

Tatyova, Benthic Druid supports lands on the battlefield, The Gitrog Monster supports them in the graveyard, and with Borborygmos Enraged we now have a commander in good colors that supports lands in your hand. Well, almost.

Tatyova, Benthic Druid and The Gitrog Monster support your lands by drawing you cards, which is a very valueable commodity for decks that run a ton of lands, as lands give mana, but not exactly card draw, the two most important resources. Borborygmos Enraged is a tad different, instead it pumps out Lightning Bolts!. This makes it great removal in a competitive scene with a lot of dorks and hatebears if you have the lands to support him blowing everything up, and he can be used to win given enough lands.

Instead of being a commander that cycles through your deck, you are now running a commander that is a win condition if you can cycle through your deck, while also eliminating pesky Spirit of the Labyrinths and Notion Thiefs occasionally. This is not worse by itself, just different to the other "land-storm" strategies that have existed before.

Well then, if you are in colors that make it easy to cycle through your deck, it shouldn't be a problem to pull this off. This would work if you were in or , however you are not, you are in . This will make it harder to make this kind of deck viable, except wait! You aren't a landstorm deck, you are a combo deck that is running Keen Sense and Snake Umbra, which will allow you to turn your commander into a drawing machine!

Okay, then there is a very clear deck in the meta to compare it to, Niv-Mizzet, the Firemind, a powerful Tier 2 list, running Curiosity and Ophidian Eye, which can allow for the commander to deal damage, drawing a card, dealing damage, and so forth, and with the commander costing 4 devotion like this one, it would make sense to compare them, even the enchantments costs are the same!

On the side of Borborygmos the enraged, he is in green and so has tons of ramp, along with being a allied color to red, so there is better lands for him, and also has access to land destruction and some better stax effects.

On the side of Niv-Mizzet, the Firemind, she is 2 mana less, has blue, which allows access to much better card draw, has Tandem Lookout and Mind Over Matter as well, and so has a couple more options than green for combo-pieces, and also has a commander that can draw cards (getting closer to the combo) than Borborygmos Enraged. It has better tutoring options, as Long-Term Plans, Intuition, Dizzy Spell, etc. It has better interaction in the form of countermagic and removal (Chain of Vapor, Cyclonic Rift, Pongify etc.). This is all good and everything, but what Niv-Mizzet, the Firemind truely has over Borborygmos the enraged is that she can win without being lucky on the draw (doesn't need to find a land to trigger again), and can run a 30-land landbase instead of a 42-land landbase to be consistent.

With all of that stacked against Borborygmos the enraged, does that mean he isn't a competitive commander? Not nessecarily, I personally believe every commander could be competitive. No, I think this deck has taken what Borborygmos the enraged is trying to do incorrectly.

I have been working on a primer for making any commander competitive, Why Every Commander is Competitive, and when I looked through the advice I would give others, I would turn this list into a stax list, you run a couple stax cards, like Destructive Force and Wildfire, and I think it is something that this list should do much much more of.

Imagine if instead of this combo-oriented list (which I hope I have explained why it isn't competitive as a land-storm/combo build at this point), was instead a stax build. You ramp into a Ruination, drop a Trinisphere, and your opponents have nothing. Null Rod there artifact mana, Cursed Totem there dorks, and ramp basic lands to win. Blood Moon them, Magus of the Moon them (tutorable via Imperial Recruiter), and eventually, once you have run all of your opponents out of gas, you plop your commander, and play out a Storm Cauldron, taking everyone down in a turn or two. Maybe you run a Kiki-Jiki, Mirror Breaker + Zealous Conscripts combo in the list as a backup.

A deck like that doesn't sound like a deck like The Gitrog Monster or Niv-Mizzet, the Firemind, and I promise it is a competitive list. If it sounds like the commander isn't necessary, you wouldn't be wrong. I could build it with Jerrard of the Closed Fist minus the Storm Cauldron part, and it would do about as well.

See Gruul Stax (WECIC) for what I am talking about! That list is a tad different though, it runs dorks and no Cursed Totem, because green dorks are really fast mana.

I want to apologize if it sounds like I am ramming your deck, this is simply what I see. If you would rather me not criticize your list or suggest improvements, I won't do it any more, just say it.

TheMadRocketeer on Just For Kicks

2 months ago

Hasted, Thanks for the feedback. I totally missed that Druid of the Anima wouldn't be legal. No idea how I failed to notice, but I'm glad you pointed it out, and I'll remove it right away. As for your suggested cards, I like them all but don't currently own any of them. I'll add them to the maybes and the acquire list, in case I run across them or decide to go shopping. Keen Sense looks like it would go in just about any deck that runs green, but it would be especially nice in this deck, my G/U Infect deck (Hope You Were Vaccinated (G/U)), and in a deck I've just started looking at cards for based on unblockability and effects like this one.

Hasted on Just For Kicks

2 months ago

Keen Sense has been great in my Hallar deck. Kick something and you draw three cards. If not, you could always just attack and draw a card here or there. Being an Aura kind of stinks, but it it cheap enough and can replace itself and then some. (Also, play this in Slimefoot if you have him built, too)

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