Enchantment — Aura
Whenever enchanted creature deals damage to an opponent, you may draw a card.
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Keen Sense Discussion
2 days ago
I've got both Thalias and Blind Obedience, as well.
I think generally, I've got a bit of a lower curve, so Gaddock Teeg would turn off less of the deck. I wouldn't know what to cut for the Cartouche. I run Madcap Skills, but not Angelic Destiny, Runes of the Deus, Holy Mantle, Gift of Immortality, or Ghostly Prison, preferring instead to run stuff like Snake Umbra, Keen Sense, Ancestral Mask, Blessing of the Nephilim, etc.
1 week ago
shame Thanks for the comment and the upvote!
Both of those cards have had their moment in the sun in the deck and did solid work on occasion. Both however got cut for similar reasons. They're both (close to) dead if you're not going off.
The deck used to run a number of damage doubling effects like Gratuitous Violence, but they were frequently win-more for me. Either I was going off and winning, or not. The only that stuck around is Illusionist's Bracers as it has some added utility when Borbor is out, but you can't combo off AND it copies the ability to generate two draws instead of one with Keen Sense Even that would probably be best getting cut as the deck doesn't really take advantage of it much anymore. What I DO like about Quest for Pure Flame though is that it is one mana. If you top decked it in the middle of going off, it's easy to sneak into play.
Nostalgic Dreams is also at it's best when you're going off. One of the biggest issues the deck has is running out of gas in general. Especially if you hit one of your extra land play cards, you can very quickly be sitting on 7 mana, but no cards in hand on turn 4, so I've opted for more traditional draw like Harmonize. In that scenario, Dreams is a dead card as you need to discard something to get value.
1 week ago
Ulasht has more of a token focus than Marath does, seeing as Ulasht grows with creatures and Marath just grows the more times he dies. That said, you can make an Ulasht deck, splash white for Marath and everything will still be happy. Enough of that though.
A bit of help from a Marath player running Primal surge, who basically had the same draw problem you did.
It's like harmonize, that's as big as your commander is, and does that much damage to target player.
Also, to the comment about not having responses to indestructible creatures: Fack that soul-scar mage shiz, pick up a Sword of Kaldra, and start running an equipment package.
Actually since I'm bringing up deathtouch, Nightshade Peddler is great too.
Lmoyer on Bant Pants
2 weeks ago
Why are you running no Spider Umbra or Hyena Umbra? They give +1/+1, Reach and First Strike respectively, and they grant Totem Armor, which is great at the beginning even though it doesn't protect against sacrifice effects. Most of your enchantments don't inherently provide a bonus, you have no Keen Sense or Curiosity or Kor Spiritdancer for card draw. Yeah, Spiritdancer immediately draws removal, but if you get 1 or 2 cards off of her, you're set.
Birds of Paradise seems pointless when you could instead have Gladecover Scout. Equipping any Aura's to it is just bad, and with low cost enchantments the ramp it provides is essentially pointless, and since you have no card draw you won't be playing many spells after you empty your hand, which should be quickly.
Suggested Changes:-4 Abundant Growth-4 Birds of Paradise-2 Steel of the Godhead
+4 Keen Sense / Curiosity+4 Gladecover Scout+2 Spirit Mantle
Spirit Mantle will make all your creatures unblockable unlike Steel of the Godhead, Gladecover Scout provides good additional 1 drop targets, and Keen Sense / Curiosity draws you more auras every time you attack because you're already going to be unblockable, right? It retains the Bant colors, but I think it will give better lines of play.
on G/R Counters
1 month ago
If you want to stay in the place, some other things to consider; to keep the counters building up with Shaman of the Great Hunt, you should consider giving everything trample. Primal Rage and possibly Nylea, God of the Hunt are ones to consider. For draw power, Keen Sense is something to consider with creatures with trample to continue the power. It is arguably more powerful than Inspiring Call being that it is continuous. Also, a pet card Chargin' Badger could be cool too. No one cares about a 1/1 trample, until all of a sudden it becomes much much bigger. Last suggestion (for now) is Bioshift. If someone is able to kill your creature you don't have to lose the counters.
1 month ago
1 month ago
1 month ago
Yes and that card already exists in Keen Sense. Like you said it would have been pretty silly of Wizards to reprint keen sense or even a functional reprint with so many easy ways to ping in standard.