|Commander / EDH||Legal|
Printings View all
|Planar Chaos (PLC)||Uncommon|
Combos Browse all
Enchantment — Aura
Whenever enchanted creature deals damage to an opponent, you may draw a card.
Keen Sense Discussion
3 weeks ago
Both regen cards are rad. At 3cmc they aren’t game changing. Yavimaya Hollow is definitely the best of the lot. I need to acquire one.
My ordeal with Keen/Sixth Sense: Exile is prevalent and auras hit the grave hard. 1 cmc is great, but now we need to deal damage over two turns to make up the loss of card in hand. “Draw two cards” or an additional ability would make them more viable. With Keen Sense you could come up with an alternative method with Surestrike Trident , but thats straying from the path.
I picked up a Vivien to playtest. I agree, my deck lacks removal comparatively. Garruk feels more play wide & toss out Craterhoof Behemoth . Vivien feels more find your keys and put an end to hoses.
More on my side:
Increasing Savagery needs to go. 4cmc for 5 counters is just not worth it imo.
4 weeks ago
PlaysWithFire I actually love your suggestions because they are that simply perfect. It honestly makes me feel foolish not thinking of any of them earlier.
That being said I don't want the Rhystic Study for THIS card. I want more white card draw and I feel Smothering Tithe is an excellent design opener for this effect. Maybe starting simple with ETB for creatures with power 2 or less (a reverse Mentor of the Meek if you will).
Anyway on the subject of Certainty. I do feel more confident with the text: Whenever enchanted creature deals combat damage to one of more creatures, you may draw a card.
Removing the word "attacking" is a good way to not bog down the game as previous voices had mentioned. It also helps remove some of the downsides of white attacking into blockers. It REALLY likes double strike; and that is perfectly fine.
This still feels fair but funny enough becomes a different mirroring of Curiosity . Before one was for attackers the other blockers. Now the original (and Keen Sense ) want no blocks. Certainty wants to get tangled into combat: White is certain it fights for the right reasons.
You have balanced and rounded out my card. Thank you
1 month ago
Draw is at an interesting impasse. The more evasion/trample this deck has, the more Keen Sense and Sixth Sense are viable; Running both seems overkill. Rishkar's Expertise is not half bad, but I’m torn between it, Garruk, Caller of Beasts and Vivien Reid . Inspiring Call is now leagues better with Drana. I’m still waiting for that diamond in the rough.
I’m jumping in headfirst with Dolmen Gate . Sooo many creatures sit on the board only to boost Skullbriar. This combos super well with Drana. Dolmen also acts as alternative evasion since not everyone wants to block a lose/lose.
Ouphe wrecks. So many decks play off mana rocks and artifact combo win cons. I search for him quick. Besides big cmc, I avoid those evasion-equipment because of him.
I need to buy shizo... I just can’t imagine a reprint of a weird card like that... but that $$$ hurts.
Scheming supports friendly gameplay. Like, idk if I’d be bothered playing it 1v1. EDH is supposed to be fun, not punishing.
Rite is rough around edges. High cmc, doesn’t work with dolmen, most creatures aren’t tough enough to survive the initial damage, and not a guaranteed counter. This is an aggro deck so the creatures should always be tapped and attacking. Without vigilance, Rite doesn’t work as well imo. Idk, I feel like Unspeakable Symbol and Vivien, Arkbow Ranger land more counters, but even then I feel like none of these warrant their slot. I’m pretty shoehorned into Drana and Dolmen lol
1 month ago
Excellent deck! Land chucking never gets old. Have you considered Tranquil Thicket and Forgotten Cave ? You can continually use Life from the Loam as long as you always grab one of them and cycle it to grab loam again. Which is deadly with BorBor.
1 month ago
Enchantment - Aura
Whenever enchanted creature deals combat damage to one or more creatures, you may draw a card.
You do not have to search far for the answers. Your training is all you truly need.
Please tell me what you think.
1 month ago
This is an interesting build.
I would add more multi-colored creatures and/or more angels, 16 creatures just doesn't feel right in a Naya deck. Probably cut down on the instant and sorcery spells and add in cards like Lyra Dawnbringer and Avacyn, the Purifier and Sigarda, Host of Herons and Basandra, Battle Seraph .
Since you're using green to ramp, I would also replace some of your mana rocks with land ramp spells like Cultivate and Rampant Growth . Artifacts get destroyed all the time to Vandalblast and similar effects, but lands tend to be much safer (unless your meta is really mean lol).
You might also consider more card draw. I only counted 3 cards that allow you to draw more cards, none of which were recurrable or particularly potent. I think your deck will be much more powerful if you add more draw effects. Most commander decks are okay with about 10 such cards. For this deck I would recommend Hunter's Insight and Rishkar's Expertise and Lifecrafter's Bestiary and The Immortal Sun and Vanquisher's Banner and Keen Sense .
1 month ago
After 3 years, I have finally updated this deck!!
Removed: Tireless Tracker , Greenwarden of Murasa , Godo, Bandit Warlord , Keen Sense , Snake Umbra , Swiftfoot Boots , Darksteel Plate , Champion's Helm , Wheel of Fate , Sword of Feast and Famine , Mage Slayer .. cant remember the other 2 lol.
Added: Zuran Orb , Abundance , Tectonic Reformation , Lightning Greaves , Praetor's Counsel , Nissa's Triumph , Lotus Cobra , Ramunap Excavator , Wayward Swordtooth , Nissa, Who Shakes the World , Wrenn and Six , Constant Mists , and Crop Rotation .
1 month ago
Is there a reason for you not running Keen Sense when running all other curiosity-like auras?
Keen Sense occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%