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Enchantment — Aura
(Blue)(Blue): Enchanted creature phases out.
2 weeks ago
I've made a number of recent updates here.
- Hanna, Ship's Navigator - I've got a few other ways to recur enchantments, and she's just way to slow. I've never had her survive until my next turn to actually use her.
- Fountain Watch - I prefer Sterling Grove since I can sac it if I need to stick some auras on an enchantment creature.
- Ashes of the Abhorrent - not really relevant in my meta.
- Vanishing - I absolutely love this card and may end up putting it back in. But flickering ward has been doing way more work for me, and there's been a number of times where leaving up is a pain.
- Paradoxical Outcome - with so many draw engines already the card draw was irrelevant, and I've never actually been in a situation where I was able to use it to save some permanents. Also I have ways to get them back from the graveyard.
- Wilderness Reclamation - I added it when Sigarda's Aid was still in there, but I don't think either really add anything.
- Authority of the Consuls - I've found it to be very minimal benefit
- Dawn's Reflection - While a great EDH ramp card, I already have the exact same function in Market Festival , and it felt like I have enough ramp without it.
- Soul Snare - I kinda liked the idea of the threat on the battlefield for a similar effect to Ghostly Prison , but I think it's just too weak of a card.
- Yavimaya Enchantress - I cut this long ago and I'm not entirely sure why... but she's back in now.
- Enchanted Evening - Haven't had a chance to cast it yet, but I can see this doing some outrageous things here. Makes any permanent, including lands: trigger card draw from enchantresses, buf Yavimaya Enchantress / Ancestral Mask / Tuvasa the Sunlit . It also makes everything protected by Privileged Position .
- Mystic Remora - not gonna lie, I mainly added it because I love the art. But I think it can be a pretty powerful card here depending on the matchup. And the cumulative upkeep is essentially free in EDH.
- Privileged Position - I had this in here already at one point but cut it because of the high CMC. But I think I've got enough ramp at this point to make it well worth having.
- Blind Obedience - Not sure if this is a keeper yet, but there is a Breya combo deck in my local meta.
- Mirari's Wake - Ramp! This card is insane, not sure why I didn't have it in here from the start.
- Omniscience - Not sure if it's a keeper because of the super high CMC, but it does seem like pretty much a game ender as long as there's a card draw engine on the battlefield.
- Earthcraft + Squirrel Nest - I just couldn't help myself, I want infinite squirrels! Earthcraft is also relevant on it's own with all the land enchantments. I may end up cutting Squirrel Nest , as I'm not sure I like infinite combos in EDH, but that's not happening until I have a chance to use!
1 month ago
Vanishing can help you keep a single creature alive and any equipments or auras on that creature will phase out with it.
1 month ago
Muldrotha7912: Good to know, thanks for the info! I'm curious to test Reconnaissance now that I know it can actually help me, but Vanishing is a card that's performed too well for me to take out, so I'll have to find something else to cut.
1 month ago
1 month ago
Ah, okay I see your point cdkime. In any case, I do agree that it's not an ideal setup by any means for that situation. That said, Vanishing still has a lot of potential in many other cases, like the Voltron decks mentioned above.
1 month ago
I still don't believe that Fblthp, the Lost can be used with Vanishing , as the enchantment needs to target him before it can be applied in the first place, which triggers the effect to shuffle him into your library. You won't be able to activate Vanishing 's effect because Fblthp will already be gone before the enchantment stuck to him, and I believe Vanishing would just fizzle out and disappear to the graveyard immediately after because its intended target is no longer on the field.
1 month ago
So this is a card I came across while building my Geist of Saint Traft deck, making it into an aura Voltron build.
Anyways I would like to talk about how good this card can be with protecting your commander and anything equipped to them since it lets you make your creature phase out and after looking up the rules for phasing the creature will also take all auras and equipment with it while being phased out which can be extremely useful in any deck that needs to keep their commander protected.
Now since it doesn't say that it gives the creature the phase out ability you can also use it on an opponents creature or commander since you still keep control of the enchantment giving it a good amount of versatility in any deck carrying blue.
Here would be the rule I found in case I am mistaken.
702.25f When a permanent phases out, any Auras, Equipment, or Fortifications attached to that permanent phase out at the same time. This alternate way of phasing out is known as phasing out "indirectly." An Aura, Equipment, or Fortification that phased out indirectly won't phase in by itself, but instead phases in along with the permanent it's attached to.
2 months ago
Thanks for the suggestions :)
I haven't been having too much trouble with the mana base so far. But I am considering removing the filters. Other than them I'm not sure which I would cut. Thoughts ?
I'll definitely consider both Thespian's Stage and Mirage Mirror as I hadn't considered abusing Dark Depths that way. But I won't replace Vampire Hexmage; he's too versatile in my playgroup (there's a Marchesa, the Black Rose and Atraxa, Praetors' Voice superfriends).
As for Vanishing , every time I come close to cutting it, I get a game where I couldn't be happier to have it. It's a protection gimmick, and doesn't serve to activate Muldrotha's ability multiple times (she only phases back in during my upkeep once it's activated).
Thanks again for taking the time :)
Vanishing occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%