Enchantment — Aura
(Blue)(Blue): Enchanted creature phases out.
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|Commander / EDH||Legal|
Vanishing occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
1 week ago
Vanishing is great at protecting your commander and even better in aura voltron builds since with how rulings work it will also phase out all of the auras on the creature.
1 week ago
One of the best cards I use in my Geist of Saint Traft aura voltron deck is Vanishing since it has really interesting interaction with auras. Pretty much it will make the creature that is enchanted as well as all auras attaches to that creature phase out until your next upkeep. It’s really good for helping the general dodge board wipes and you are also holding up counterspell mana for the activation so a lot of players won’t do anything drastic.
1 month ago
I tried to take your advice as best I could with my budget.
- I removed a lot cards to add additional sea creatures, while also trying to find ways to add draw.
- In addition to Propaganda, I also added Crawlspace, Vodalian Illusionist and Vanishing. My hope is to benefit more than my OP.
Any other suggestions for me?
2 months ago
I've played Zur since Shards of Alara came out, so here are a few staples I advise: Aura of Silence: slow down opposing enchantment decks Sun Titan: bring key enchantments back from the graveyard in a way they can be attached to Zur Angel's Grace: Split Second cards are great, and this one can give you a chance to stop a combo Armageddon: once Zur is on the table, your need for lands is significantly less than your opponents' Scroll Rack: switch out bad cards and tutorable enchantments from your hand with counterspells before you shuffle Ivory Tower: Use your discards to your advantage to get an enchantment back into your deck, and get an infinite hand Daybreak Coronet: a good second Zur target that gives him vigilance Vanishing: protect Zur from Wrath effects with only two blue mana Solitary Confinement: combines with Necropotence to make you untouchable indefinitely Mistveil Plains: Put Zur targets from your graveyard back into your library Rewind: Counterspells that untap your lands for more counterspells are amazing in control decks
2 months ago
Nevinyrral_Mayor_of_Urborg Teferi's Veil and Vanishing are extremely underappreciated cards you can throw on commanders or valuable creatures and keep them alive; Aether Tunnel and Aqueous Form are cheap and reliable ways to ensure combat damage while things like Distortion Strike Artful Dodge and Slip Through Space all allow someone to sneak in for a huge hit of damage and provides a small boost to a couple of your creatures by being in the yard. And Trailblazer's Boots pretty much read unblockable in most EDH games.
3 months ago
I love less common commanders like this, +1 from me.
This is a really solid build, the only thing I can really think of is perhaps a Mindslaver in case someone ends up with a board state too far ahead after you drop Braids. Vanishing might be useful as well to keep opponents from using her.
(on a side note, how did you get the windows on the page to be transparent?)
4 months ago
This has got to be the most unconventional voltron deck we have ever laid our eyes on. And it's budget too! Kudos for building this, we applaud you! Some recommendations we would have:
- Sigil of Sleep: attaches an Unsummon/Boomerang to Lu that's triggered whenever he damages someone. We thought this would be a good replacement for Clockspinning.
- Void Shatter: does almost the same as No Escape but works against any spell.
- Vanishing: this is extremely useful when someone casts untargeted removal like a wipe. Lu will just phase out until just before your next untap phase and thus remain unaffected. Only drawback is that he cannot be used as a blocker until then. Still awesome though, right?
Keep up the nice brews and let us know how this deck plays.
All the best and regards,
Mrs. and Mr. NV_1980