Eidolon of Blossoms

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Hero Legal
Magic Duels Legal
Heirloom Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2018 (C18) Rare
Journey into Nyx (JOU) Rare
Promo Set (000) Rare

Combos Browse all

Eidolon of Blossoms

Enchantment Creature — Spirit

Constellation — Whenever Eidolon of Blossoms or another enchantment enters the battlefield under your control, draw a card.

Eidolon of Blossoms Discussion

ClockworkSwordfish on Uril, The Miststalker

1 day ago

No Shield of the Oversoul ? Hexproof is all well and good, but I think the more ways you can get to protect Uril from boardwipes, the better.

Since auras themselves are often vulnerable, you might appreciate Monk Idealist and Nomad Mythmaker as ways to recycle lost goodies. Kor Spiritdancer , Verduran Enchantress , Mesa Enchantress and Eidolon of Blossoms are likewise ways to help combat card disadvantage from auras - or even earn card advantage from them, if you're lucky!

Doctorlobo89 on Yarok, The ETB Triggers

4 weeks ago

Gonti, Lord of Luxury would be a great asset to the etb triggers. His triggers will be of great use in this deck to steal form opponents decks. This is also not limited to cards like Hostage Taker , Dragonlord Silumgar and many more steal cards.

To go with Avenger of Zendikar you can throw in Grave Titan but that is completely up to you.

Rune-Scarred Demon , Shriekmaw , Farhaven Elf , God-Eternal Rhonas and Wood Elves be a nice addition. Add Conjurer's Closet and you can have more etb triggers added to the arsenal with your Deadeye Navigator .

I noticed that there is a distinct lack of enchantment triggers for Agent of Erebos and Eidolon of Blossoms . I would recommend avoiding those cards for now until you decide to have the deck become more enchantment heavy.

cdkime on Ajani, Soulforger

1 month ago

I think you already addressed the largest problem--you are trying to do too much with the card. '

Here are my suggestions for each ability:


+2

Replace the +2 ability--which is far, far too powerful as it currently stands due to the combo potential it creates--with a traditional Ajani pump + vigilance ability. I think that will help with your wordiness some.


-1

To start, your -1 ability will not fizzle if the creature is removed, as no part of that ability is targeted (choosing a creature is not targeting it; auras only target if they are a spell, and this causes the aura to be created without being cast).

The aura will still be created, will not be able to be attached, and then will go away when state based actions are checked. I know this seems a bit pedantic, but the distinction is important--because the ability does not fizzle, you will still have an aura enter the battlefield, albeit briefly, which could implicate cards like Eidolon of Blossoms .

You'd probably want to word this like Estrid, the Masked 's -1 ability, which does target:

Create a red Aura enchantment token named Soulflame attached to target creature. The token has enchant creature and “Sacrifice Soulflame: Soulflame deals damage equal to enchanted creature’s power to any target.

I changed the name of the aura to get it down to one word, but that's still 31 words long--10 more than Estrid's. I do not think you could cut it down any further without modifying the effect.


The last ability is a bit of a mess, both requiring you to choose a creature and add up the total power of all your creatures. Rather than make this too complex, how about something like:

-6: Manifest the top X cards of your library, where X is the number of creatures you control.

I think that fits the flavour of what you are trying to do fairly well, but in a fairly concise manner.

SaberTech on Karona, The Pillow Enchantress

2 months ago

I was looking over your list again and thought of a few other cards that might be worth trying out in the deck if you haven't tried them already.

Sigarda, Host of Herons is a strong voltron target and a way to prevent your creatures from being shut down by cards like Grave Pact .

Angel of Jubilation interferes with a number of recursion strategies and prevents opponents from sacrificing Karona when it switches to being under their control.

Sram, Senior Edificer , Mesa Enchantress , and Eidolon of Blossoms as additional enchantress effects.

And I guess Flickering Ward is a questionable pick since it can cause aura's to fall off your creatures depending on the color you pick, but its value lies in it being so cheap to cast and return to your hand. Aside from being a viable card in its own right, it basically translates into: Pay : Draw a card for each enchantress effect you control. You can also cast it on an opponent's creature as a political bargaining tool or to knock other auras off of them.

Zieo333 on Bantchantments

3 months ago

Hey! Stumbled upon your deck when i was building my own bantchantments from the precon. I noticed right away your mana base looks like it could be sped up a lit by removing a bunch of those pesky "comes in tapped" lands for some shocks or pain lands. also, you do look creature heavy for this type of build so maybe some more constellation triggers on a few enchantment/creature types like Eidolon of Blossoms . Also, watch out for trap cards like Righteous Authority , it might just be a personal bias but the mana it costs isnt worth the extra card per turn and there are nicer options for card draw like any of the enchantresses for synergy or even just a Kumena's Awakening

JustcallmeSoul on Red Curses? Who Needs Em...

3 months ago

Hello! Saw the deck pop up in my feed and as I already had a curse based Zur the enchanter deck i thought it might be fun to give your deck a spin.

I play primarily online and in budget, so I had to make some changes: The fetch lands were outside my pricing limitations, so Bloodstained Mire was replaced with Swamp , Flooded Strand replaced with Evolving Wilds , Horizon Canopy replaced with Bountiful Promenade , Polluted Delta with Terramorphic Expanse , Verdant Catacombs with Cabal Coffers , Wooded Foothills with Golgari Rot Farm , and I kept Windswept Heath as I already owned one. For anyone reading this, realize that removing fetches drastically alters the pacing and mana fixing of the deck, but also saves hundreds of tix. I kept Serra's Sanctum in, even though it was outside my price range, as there was no suitable replacement.

With no other notable changes I begin my playtesting: Game 1: kept 3 lands ( Krosan Verge + filter land + Woodland Cemetery ) Utopia Sprawl , Satyr Enchanter , the game quickly spiraled out of control with 1 player mana screwed and the other two playing token-based strategies. game ended with Teferi's Protection into Replenish to avoid a board wipe and stick Opalesence for lethal.

Game 2: A slow clunky hand led to my first mulligan which yielded 3 lands, Eidolon of Blossoms and 2 bad enchantments. brutal flooding let to discarding 4 lands by turn 6 after 2 tymna attacks for 1 and 2 cards respectively: this is not likely a reflection on the deck but MTGO's shuffler. flood happens. after awhile became archenemy, got my board wiped by Cyclonic Rift with no way to keep most of my enchants in hand on cleanup and had Replenish hit by Dissipate causing a huge setback. Having Mana Tithe in the deck would have been an enormous boon in this situation, and at worst it's a one-of one cost spell that occasionally completely hoses a play.

While I highly doubt 2 games are enough to see everything a deck has to offer, from what I have seen thus far it performs well, feels fun to play, and is fairly consistent. In my second game I could have played around counter magic, but I wasn't expecting exile specifically. It might be worth finding room for Riftsweeper and Mana Tithe but if the deck performs this way without the fetches you're probably on to something great.

vortexgrey on Turn 2: 939 Damage!! [[With Primer]]

5 months ago

Hey there! So I decided to play around with the deck and rework it a bit and this is what I came up with.

The main issue I was having was that Hornet Queen and Primeval Titan weren't serving as wincons, despite being such high drops, so I decided to trade them in favor of extra ramp and draw power. I HIGHLY recommend the addition of Kiora, Master of the Depths , as she not only can she serve as a second Garruk {if not better), but she also lets you draw into your deck to grab a much-needed land and/or creature such as a Eternal Witness and/or Nykthos.

I do think Wistful Selkie is better than Eidolon of Blossoms (which I'd been playing in my build), as not only is it one mana cheaper, but it also provides an extra symbol for Devotion on Nykthos (though I am still playing one as a tech card for the moment). More and besides, it's rare that you get to draw more than a few cards from Eidolon anyway, and the aforementioned factors far outweigh the extra cards anyway.

I do recommend dropping Burning-Tree Emissary altogether however. The mana is clunky and the two mana symbols for Devotion are better granted through power cards like Acidic Slime or even Fertile Ground . On that note, I recommend swapping the playset of Burning-Tree Emissary for Fertile Ground , as not only does it actually ramp you in the long run, but it greatly powers up your Arbor Elf , Voyaging Satyr , Garruk, and Kiora plays as well.

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Eidolon of Blossoms occurrence in decks from the last year

Commander / EDH:

All decks: 0.03%

GWU (Bant): 1.07%