Eidolon of Blossoms


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Hero Legal
Magic Duels Legal
Heirloom Legal
Vintage Legal
Modern Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Journey into Nyx (JOU) Rare
Promo Set (000) Rare

Combos Browse all

Eidolon of Blossoms

Enchantment Creature — Spirit

Constellation Whenever Eidolon of Blossoms or another enchantment enters the battlefield under your control, draw a card.

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Recent Decks

Eidolon of Blossoms Discussion

kamelyan on Cycling Zur (current)

1 week ago

You need Copy Enchantment for whatever direction you take. It'll just give you a second copy of your best enchantment.

Karmic Justice will retaliate on anyone using Krosan Grip or Return to Dust on you.

Rule of Law will slow your opponents down, while you get two cards per turn with Zur's trigger.

For more draw, turn to Eidolon of Blossoms.

She's an enchantment for three, She can let you manipulate the top card of your deck, and... She's a God: introducing Thassa, God of the Sea!

SynergyBuild on Competitive 5C Constellation

1 week ago

I will say I wish your landbase could handle more basics for Earthcraft, enchanting up a Plains and tapping all your enchantments (Opalescence) to get more mana to cast more enchantments and dropping more and more of your deck onto the field is great fun.

I have a W/G enchantress deck that does that thing exactly, and the Parallax Wave + Opalescence goes infinite mana and draw with Eidolon of Blossoms + Earthcraft. Abundance stops you from milling to death (you replace the draws with reveals, so you don't technically draw out.)

Doomwake Giant is the best enchantment board wipe, and it's synergy with Living Plane is godly! I also like how easy it is to tutor up (any enchantment tutor or creature tutor). I think a second option might not hurt, but otherwise you are fine.

If you run Faith Healer, then you have an infinite with Enchanted Evening and Ajani's Chosen (Just sacrifice the Ajani's Chosen to Faith Healer to not go infinite and cause a draw because of rule 104.4b).

elgosu1337 on Muldrotha, the Primally Surging Gravetide

2 weeks ago

Last_Laugh I did consider those cards, but I didn't really need the pillowfort effect of Elephant Grass, and I would need to pay some amount of accumulated upkeep for Ancestral Knowledge for it to be useful unless I just exile most of the cards which would weaken a Primal Surge. Also it doesn't work well with fetches. But thanks for leaving a comment!

Flash1995 Embalm and eternalize don't work since you have to exile the original card from the graveyard. Unless you mean just casting the original creatures. I think there are more powerful ETBs to exploit apart from those. You could build it like Meren decks with sac outlets and add in some good blue cards. I think Mystic Snake, Eidolon of Blossoms, Spore Frog, Master Biomancer, Profaner of the Dead, Smothering Abomination, Path of Discovery, and Cream of the Crop could be good for what you're trying to do.

RazortoothMtg on Best Commander for Saga Tribal?

2 weeks ago

So since sagas were revealed, I've decided that I want to build an EDH deck based around them, and after Raff was spoiled I definitely need to do this.

The question is, what commander?

So we definitely want Raff Capashen in the deck, because Flash seems very powerful with these (not that I can't also have Vedalken Orrery, and we also definitely want Jhoira to draw off all the sagas, as well as a few other cards like Mesa Enchantress, Inexorable Tide, Starfield of Nyx, etc. Then in we have Eidolon of Blossoms, Herald of the Pantheon, Argothian Enchantress, and recursion effects to get back our sagas after III happens. Then in black we get things like Zur the Enchanter, Cabal Paladin, and some of the stronger Sagas like The Eldest Reborn, and also cards like Hex Parasite and Thrull Parasite to move around counters.

tl;dr: There are Saga support cards, as well as Sagas, in all 5 colors. Is it best to go 5-color, or are payoffs in some colors too weak? Also, which commander in those colors might synergize with sagas, or should I go for a generic goodstuff commander in those colors?


shub on Krond the Voltron Archon

2 weeks ago

Sram, Senior Edificer and Eidolon of Blossoms because you can never have enough card draw.

SynergyBuild on Karametra and the four Enchantress's (EDH)

3 weeks ago

The Five normal Enchantresses are as follows:

Argothian Enchantress

Enchantress's Presence

Verduran Enchantress

Mesa Enchantress

Eidolon of Blossoms

The others are below:

Femeref Enchantress

Sram, Senior Artificer

Kor Spiritdancer

You run the good ones, but here is what I suggest:

Wild Growth - It adds a great piece of turn one ramp

Fertile Ground - Similar to Wild Growth meets Utopia Sprawl

Cloudstone Curio - With an enchantress and a few low cost enchantments, you draw a ton.

Serra's Sanctum - Best land for this deck

Earthcraft - Best mana engine with this deck, use with Ajani's Chosen, Sigil of the Empty Throne, Opalescence, or Starfield of Nyx with a basic land enchanted up with Utopia Sprawl or the likes to turn each enchantment into 4+ mana, with an enchantress or two this almost goes infinite.

Squirrel Nest - Win con with Earthcraft, makes chumpblockers

Banishing Light - Great Removal

Song of the Dryads - Commander Removal

Oblivion Ring - Great Removal

Sylvan Library - Great Card Advantage, combos with Abundance, note, you only have to pay life for cards it draws you, if abundance is on the field and replaces those draws, you don't have to pay life for any of them.

Mirri's Guile - Similar to Sylvan Library, but worse in most cases, luckily it is earlier in mana cost.

Carpet of Flowers - Normally makes an absurd amount of mana seeing how many people play blue in commander.

Enlightened Tutor - Nothing better than the old tutor-to-top for an instant.

Idyllic Tutor - Insanely underrated, it gets you any tool for the job then.

Eternal Witness - Better than Auramancer or Monk Idealist

Solitary Confinement - Best protection, and with enchantresses you can easily keep it up indefinitely.

Authority of the Consuls - Shuts down some comboes (Impact Tremors, Blood Artist, Zulaport Cutthroat, Kiki-Jiki, Mirror Breaker, Splinter Twin), slows others, gains life, one mana etc.

Blind Obedience - Similar to Authority of the Consuls, taps artifacts, no life gain for free, can deal incremental damage if you have left over mana to dump.

Grand Abolisher - Better than City of Solitude 90% of the time, but isn't an enchantment, and so is easier to kill.

Stony Silence - Artifact Hate to the Max

Rest in Peace - Graveyard Hate alongside Ground Seal

Helm of Obedience - Combos with Rest in Peace to kill any player you want every turn.

Teferi's Protection - Better than Heroic Intervention, costs one more.

Parallax Wave - Goes infinite with either Opalescence or Starfield of Nyx. (This works because you remove a counter to exile one creature you dont want on the field, and then in response you target Parallax Wave with it's own ability, it will bring itself back, then exile the other creature forvever. With Eidolon of Blossoms, you can draw until you hit any card in a similar manner, and you can keep bouncing Monk Idealist returning every other enchantment from your graveyard to you hand, etc. With Ajani's Chosen, you have infinite 2/2 cats.)

I love enchantress, and have played with Karametra, God of Harvests Enchantress, Dragonlord Dromoka Enchantress, Heliod, God of the Sun Enchantress, and Selvala, Explorer Returned Enchantress, which I like the most.

To the the most competitive combo-oriented enchantress deck I have built, it is below:

[Help Needed] EDH GW Enchantress

DartanianBloodbath2 on In Leyman’s Terms

1 month ago

My suggestions as based on typical legacy lists for 32leyline.dec would be this:

Cut the Leyline of Singularity from the deck because it will hose you a lot of the time, go up to 4x of each of the others. Then cut the Utopia Sprawls and Fertile Grounds because they're dead draws. Finally, Eidolon of Blossoms and Mesa Enchantress don't contribute because your enchantments come in four turns before the card draw does.

All this so far gives you a total of 8 open slots.

Four of those slots become Serum Powders. If you don't have a god hand with leylines, you can't win, even in legacy. This gives you free re-dos.

Add as many Idyllic Tutors as possible can help you find Starfield of Nyx. Failing that (cause those are expensive), I'd look into one of the following two options:

-- Going up to 4x Path to Exile and 2x Ghostly Prison to keep the heat off you.

-- Cutting all Path to Exiles and Wrath of Gods, and running a removal suite of Journey to Nowhere, Detention Sphere, and Oblivion Ring as killspells that can swing in the late-game.

I'd then finally change four lands to Nykthos, Shrine to Nyx because fast mana is how you win. Once the opponent has time to prepare, things die fast.

Then as a sideboard recommendation, I'd look into Suppression Fields and the Greater Auramancy to protect against any Planeswalkers and removal that could otherwise wreck you like Karn or Ugin vs Tron.

cdkime on Karona, False Friend

1 month ago

Karona is probably one of my favourite cards ever printed. From a design stance, I love very powerful cards, with incredibly harsh punishments to build around.

Based on my own experiences with Karona (here is my decklist if you are interested Pinball Wizard - Karona, False God EDH), I have a couple suggestions.

  • Armadillo Cloak gives you pseudo-immunity to Karona's damage, as you will heal any damage you receive. More importantly, as she goes around the table, you are the one to gain life from her attacks.

  • Mesa Enchantress, Eidolon of Blossoms, etc. I run a few more enchantments than you, but a full 20% of your deck would still take advantage of enchantment synergies.

  • Defense of the Heart is a great card with green, as it nets you two creatures, which you get to tutor for. It is a great card alongside Vorinclex, Voice of Hunger, who himself is a strong inclusion given the amount of ramp you have.

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