Eidolon of Blossoms

Legality

Format Legality
Legacy Legal
Vintage Legal
Commander / EDH Legal
Modern Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Journey into Nyx Rare
Promo Set Rare

Combos Browse all

Eidolon of Blossoms

Enchantment Creature — Spirit

Constellation Whenever Eidolon of Blossoms or another enchantment enters the battlefield under your control, draw a card.

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Eidolon of Blossoms Discussion

NV_1980 on Nigg, Nagg and Nogg

5 days ago

Thanks again for your comments :)

I'm not sure this deck would survive self-milling that well; I think my Meren deck is better suited for that. Meren is actually in this deck too, but not as a commander.

Fallen Ideal and Wurmcoil Engine are really well suited to my playstyle; definitely going to see what I can replace them with. Not sure about Eidolon of Blossoms, it's ok and my deck has quite a few enchantments to make it worth it but, ... I dunno. Will think on this.

As for the land destruction, my playgroup frowns in this a lot; which is why almost none of my decks has the means to destroy them. Believe me, I've been tempted ... I actually have Crucible of Worlds :):)

TheRedGoat on Nigg, Nagg and Nogg

5 days ago

Well, for non-creature recursion there's mostly singleton effects like that of Treasured Find, or Nyx Weaver and Deadbridge Chant if you don't mind heavy self milling. The other thing is that there are a lot of useful enchantments that you could abuse that recur themselves.

Spreading Algae would be a weaker one to use, but you've also got access to Aspect of Mongoose and Fallen Ideal.

Otherwise, I can only say that you could run more creatures that are themselves multiple creature types like Wurmcoil Engine or Eidolon of Blossoms.

There is another thing that I would feel is missing from your deck and that is land stax effects and hand disruption. It would be a difficult thing to work with in regards to keeping the deck moderately fun to play against, but the deck itself would be much stronger if you had ways to stall your opponents lands/hands along with any other permanents you're already destroying. Just a few good ones can really slow down the opponents game. I mean, you're in Jund, so why not use Destructive Flow? Wait a week or two and you'll have Crucible of Worlds on a stick to play around with. Or just run Groundskeeper.

JaceTheSwagSculptor on Uril's Revenge

1 week ago

The deck looks great!

This is the swap that you ended up allowing you to keep Verduran Enchantress...

There's nothing wrong with that adjustment. It's probably better anyways.

But if you wanted to add a removal spell back in, the best adjustment would probably be...

JaceTheSwagSculptor on Uril's Revenge

1 week ago

Lol I can't tell whether you're being sarcastic or not about the "amateur" thing, but "curving out" would mean playing something on each turn. I would want lots of 1-drops because it ups the chances I will be doing something during the first turn of the game, then less two drops, and so on and so fourth. Ideally, this means we are likely to things like play a 4-drop on turn four, two 2-drops, or one 3-drop and one 1-drop because the curve is structured so we are less likely to see cards of increasing costs. This means we are building the deck such that it will perform as efficiently as possible on each turn of the game with as few lands as possible. Is this a sufficient explanation?

We ideally want to maintain the "decreasing staircase" curve, so if we were to remove something like Constant Mists we could not replace it with Choke without removing an additional 3-drop and adding a 2-drop. If we don't follow these kind of procedures when building a deck that is excels during the early turns, we promote the chances of getting awkward openers and poor subsequent draws.

That being said, the effectiveness of Red Elemental Blast and Constant Mists depends on your meta. Are you the fastest, most oppressive deck? Then, Constant Mists probably isn't necessary because if you get too far behind then you probably already lost. Most competitive decks experience a lot of blue in their meta's, so cards like Choke and Pyroblast are quite commonplace cards.

We ideally want to keep your aura count in the range 18 - 20, this will result in the lowest variance so you were correct in calling me out on one of the previous posts.

Cyclonic Rift, Toxic Deluge, and Arcane Lighthouse are the most commonplace answers to our strategy. Since you know this, Nevermore is a much more useful card. You should always be naming Rift or Deluge if blue or black is at the table. You unfortunately also have to worry about sacrifice effects, which is why I encouraged you to include Dryad Arbor awhile back as fetching it up can save you in a pinch. The most commonplace sac-effect you will have to be weary of is more than likely Living Death. It's difficult to account for sac-effects though as they warrant the addition of very narrow cards like Tajuru Preserver or Angel of Jubilation, which we don't want. I guess what I said was a bit roundabout, but Nevermore is probably the best option to stop people from playing the aforementioned problematic spells. Nevermore should rarely be a dead draw you either name a problematic commander or one of the aforementioned cards.

I think if you make the changes from my previous post, you should be fine. If you want to include Choke/Nevermore, we could make the following changes...

I have no idea what "Timmy player" means, could you elaborate? Recommending an "interesting" deck to someone is difficult because everyone has a different idea of what is interesting. If you enjoy quality decks that perform consistently, then the cEDH tier list has plenty of examples of decks that do just that. I can't really vouch for how interesting they are though. I guess some of the one's that I found to be more interesting were an angel of glory's rise + child of alara combo deck, a captain sisay paradox engine storm deck, a combo-control grand arbiter deck, and a pretty standard sliver overlord deck.

Finally, it would really help me with future suggestions if you could be more vocal about what proposed changes you plan to act upon otherwise it feels as though I am trying to read between the lines and find how exactly you intend to change the deck (which effects the curve, which in turn effects the cards I suggest).

Pieguy396 on Modern is Enchanting

2 weeks ago

Thanks for the feedback and +1, ACDAMAN! While it may not look like I have very expensive cards, a 5-drop like Sigil of the Empty Throne is actually pretty expensive in Modern, especially as it doesn't impact the board the turn it comes into play unless I play another enchantment, which I would need more mana to do. Also, a turn 2 Eidolon of Blossoms can be the difference between winning and losing, and I need an Arbor Elf for that to happen. While there are definitely occasions when I end up with too much mana, I think the reward of being able to more reliably ramp quickly outweighs that risk.

somewhatclever on Gods of Asgaard

3 weeks ago

Zur the Enchanter and Mirri's Guile would really do well in this deck. I think adding constellation creatures like Eidolon of Blossoms or Doomwake Giant could give you added value.

Pieguy396 on Modern is Enchanting

3 weeks ago

Thanks for the upvote, PositiveMilkHotel!

While I agree that other enchantress effects would be nice, Mesa Enchantress and Verduran Enchantress have a major downside that Eidolon of Blossoms avoids - they don't replace themselves. Lightning Bolt, Path to Exile, and Fatal Push are all over Modern, and spending 3 mana on a card that immediately dies is not what I really want to have happen. (Eidolon of Blossoms also dodges Abrupt Decay). Legacy Enchantress has Argothian Enchantress, but a large part of what makes her so good is the fact that she's difficult to deal with.

In addition, both Mesa Enchantress and Verduran Enchantress are 3-drops, meaning that they compete with my strong 3-drops: Ghostly Prison, Story Circle, Oblivion Ring, and Courser of Kruphix. As Eidolon is my only 4-drop, it occupies a nice little sweet spot that enables it to be cast on turn 2 off of an Arbor Elf + Utopia Sprawl while not competing with anything else.

Finally, while it may seem like there are only 4 sources of card draw in the deck, there is some hidden card selectivity as well. Because Courser of Kruphix allows me to see the top card of my library, if there's a card on top I don't want, I can always use Windswept Heath or even Ghost Quarter if necessary to get a new card on top.

You do make a good point, though, and if you decide to play this deck in Modern and find that the 3-mana enchantresses work well, by all means tell me! I'd love to improve this deck in any way possible.

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