Eidolon of Blossoms

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Hero Legal
Magic Duels Legal
Heirloom Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2018 (C18) Rare
Journey into Nyx (JOU) Rare
Promo Set (000) Rare

Combos Browse all

Eidolon of Blossoms

Enchantment Creature — Spirit

Constellation — Whenever Eidolon of Blossoms or another enchantment enters the battlefield under your control, draw a card.

Eidolon of Blossoms Discussion

Zieo333 on Bantchantments

1 week ago

Hey! Stumbled upon your deck when i was building my own bantchantments from the precon. I noticed right away your mana base looks like it could be sped up a lit by removing a bunch of those pesky "comes in tapped" lands for some shocks or pain lands. also, you do look creature heavy for this type of build so maybe some more constellation triggers on a few enchantment/creature types like Eidolon of Blossoms . Also, watch out for trap cards like Righteous Authority , it might just be a personal bias but the mana it costs isnt worth the extra card per turn and there are nicer options for card draw like any of the enchantresses for synergy or even just a Kumena's Awakening

JustcallmeSoul on Red Curses? Who Needs Em...

1 week ago

Hello! Saw the deck pop up in my feed and as I already had a curse based Zur the enchanter deck i thought it might be fun to give your deck a spin.

I play primarily online and in budget, so I had to make some changes: The fetch lands were outside my pricing limitations, so Bloodstained Mire was replaced with Swamp , Flooded Strand replaced with Evolving Wilds , Horizon Canopy replaced with Bountiful Promenade , Polluted Delta with Terramorphic Expanse , Verdant Catacombs with Cabal Coffers , Wooded Foothills with Golgari Rot Farm , and I kept Windswept Heath as I already owned one. For anyone reading this, realize that removing fetches drastically alters the pacing and mana fixing of the deck, but also saves hundreds of tix. I kept Serra's Sanctum in, even though it was outside my price range, as there was no suitable replacement.

With no other notable changes I begin my playtesting: Game 1: kept 3 lands ( Krosan Verge + filter land + Woodland Cemetery ) Utopia Sprawl , Satyr Enchanter , the game quickly spiraled out of control with 1 player mana screwed and the other two playing token-based strategies. game ended with Teferi's Protection into Replenish to avoid a board wipe and stick Opalesence for lethal.

Game 2: A slow clunky hand led to my first mulligan which yielded 3 lands, Eidolon of Blossoms and 2 bad enchantments. brutal flooding let to discarding 4 lands by turn 6 after 2 tymna attacks for 1 and 2 cards respectively: this is not likely a reflection on the deck but MTGO's shuffler. flood happens. after awhile became archenemy, got my board wiped by Cyclonic Rift with no way to keep most of my enchants in hand on cleanup and had Replenish hit by Dissipate causing a huge setback. Having Mana Tithe in the deck would have been an enormous boon in this situation, and at worst it's a one-of one cost spell that occasionally completely hoses a play.

While I highly doubt 2 games are enough to see everything a deck has to offer, from what I have seen thus far it performs well, feels fun to play, and is fairly consistent. In my second game I could have played around counter magic, but I wasn't expecting exile specifically. It might be worth finding room for Riftsweeper and Mana Tithe but if the deck performs this way without the fetches you're probably on to something great.

vortexgrey on Turn 2: 939 Damage!! [[With Primer]]

2 months ago

Hey there! So I decided to play around with the deck and rework it a bit and this is what I came up with.

The main issue I was having was that Hornet Queen and Primeval Titan weren't serving as wincons, despite being such high drops, so I decided to trade them in favor of extra ramp and draw power. I HIGHLY recommend the addition of Kiora, Master of the Depths , as she not only can she serve as a second Garruk {if not better), but she also lets you draw into your deck to grab a much-needed land and/or creature such as a Eternal Witness and/or Nykthos.

I do think Wistful Selkie is better than Eidolon of Blossoms (which I'd been playing in my build), as not only is it one mana cheaper, but it also provides an extra symbol for Devotion on Nykthos (though I am still playing one as a tech card for the moment). More and besides, it's rare that you get to draw more than a few cards from Eidolon anyway, and the aforementioned factors far outweigh the extra cards anyway.

I do recommend dropping Burning-Tree Emissary altogether however. The mana is clunky and the two mana symbols for Devotion are better granted through power cards like Acidic Slime or even Fertile Ground . On that note, I recommend swapping the playset of Burning-Tree Emissary for Fertile Ground , as not only does it actually ramp you in the long run, but it greatly powers up your Arbor Elf , Voyaging Satyr , Garruk, and Kiora plays as well.

hkhssweiss on Rafiq's Exalted Buddy's

2 months ago

For going on the budget wise, Enchantress Voltron is the way to go. Rafiq can get super nasty extremely fast and can threaten a kill by T3. Luckily enough as well a lot of enchantress cards have been reprinted and are dirt cheap.

Going for this route as well gives you access to a lot of utility protection as well as card advantage (CA). Exalted smack down is better in the value build but as you said your meta is comparably fast, making an voltron Rafiq is much harder to remove.

Starting off the deck, essentially cut away all cards that don't provide any advantage and run cheap enchantments such as Utopia Sprawl , Wild Growth , Fertile Ground and Burgeoning for the ramp. All enchantresses should be in here such as Mesa Enchantress , Kor Spiritdancer , Sram, Senior Edificer , Tuvasa the Sunlit , etc.

Now for the bulk of the cards, for enchantments. Off the bat one of them is Vanishing , Pemmin's Aura or Shielding Plax , these cards are our protection against targeted removal. Flickerform is also protection and can trigger CA from Eidolon of Blossoms .

For huge damage, Ethereal Armor , Ancestral Mask , Sage's Reverie , Blessing of the Nephilim can all do wonders in making Rafiq either one shot or at least a two turn clock. One of the few exalted creatures I would keep though is Sublime Archangel as well Qasali Pridemage . Their utility and damage they can accumulate is enormous enough to be considered a slot and a threat by itself.

For further ideas, I also have an enchantress deck you can look at, Tuvasa of the Eternal Aeon | Primer. Most of the card value is from the lands but, take away those and some of the expensive other cards and you can get by to at least $150 without including the cards you already own.

Feel free to ask any more help, definitely within my forte in voltron commander :P

FunBun on Uril, Stalker of Mists

2 months ago

Thanks for your reply, ghostfire86! My other decks had priority for a bit so only now picking this up again.

Sigarda, Host of Herons is a great card, but I feel it would be too random for my version. Force Sac and Bounce All are the two greatest weakness of the deck obviously. Your version gives you a few options to get Sigarda out when needed and mine is not focused on that. An infinite combo like your deck has is an alternative win but I'd rather lose than adding one. Just something I don't personally like :)

Shielded by Faith is something I would never cast on something as useless as an Enchantress. I prefer the totem armor cards because they are either cheaper or add something extra. If the shield would have had indestructible itself (like Darksteel Plate is) it would be different.

Sram, Senior Edificer is the cheaper option and therefore maybe better. I like the idea that Eidolon of Blossoms lets you draw a card when it enters (unlike Sram) though. Also, when reanimated with Replenish and with it other enchantments it could generate massive card draw.

Greater Good would be an awesome solution for when Uril would get blown to bits. If you at instant speed can draw an insane amount of cards it's easy to get him up and running in no time again without losing pace. Haste is an issue, that is true. I guess I will have to playtest this.

Runes of the Deus is of course steep in price, but this card is made for Uril. It adds flavor and coolness and it should be in there. I understand that other enchantments are cheaper and therefore more competitive, but I am happy with this for at least now.

triproberts12 on Wolfen Horde

3 months ago

Also, what is Eidolon of Blossoms doing in here? Also, Taurean Mauler and Chameleon Colossus are two of the best "werewolves," and you'll get some splash benefits for Fang of the Pack from some of your cards. You could use a couple of overrun effects in addition to Tribal Unity like Triumph of the Hordes and Craterhoof Behemoth , since it's the best way to close out the game with a creature deck.

Darth_Savage on Life Drain

3 months ago

Tragic Poet, is not the solution you want, play Noxious Revival and then you don't need to splash white. Second point Semblance Anvil can make your enchantments cheaper as can Herald of the Pantheon and if you want draw then Eidolon of Blossoms / Commune with the Gods. I guess my point is, if you are splashing anything it should probably be green... Hope this helps, have fun brewing your deck.

Osbert on The Path to Life and Death

3 months ago

Game plan seems solid but you have no interaction with your opponents on their turn which could lead to some problems. Vedalken Orrery and Leyline of Anticipation make all your permanent based removal instant speed. I would also include more instants in the deck for more spot removal such as Beast Within, Assassin's Trophy, Windgrace's Judgement, Abrupt Decay, Cyclonic Rift, and Reality Shift.

Because you seem to use Muldrotha for value opposed to relying on it I would suggest adding in more card draw to the deck in case your hand gets low on cards and your opponents are able to keep Muldrotha off the table.

Greater Good serves multiple purposes in a deck like this: Eating mind control targets, Drawing cards in excess, discard to grave at instant speed for reanimation, 0 mana sacrifice outlet for protecting creatures from exile. The card has done wonders in my Muldrotha deck.

Search for Azcanta  Flip has been a powerhouse in standard for a while so might be pricey but is still a great include. Fills the yard, ramps you, and digs 4 deep for specific removal.

More enchantress effects: Verduran Enchantress and Eidolon of Blossoms are notably missing.

Also Chamber of Manipulation and Strands of Night get very potent when you aren't losing cards for the effects.

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Eidolon of Blossoms occurrence in decks from the last year

Commander / EDH:

All decks: 0.03%

GWU (Bant): 1.07%