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|Journey into Nyx (JOU)||Rare|
|Promo Set (000)||Rare|
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Eidolon of Blossoms
Enchantment Creature — Spirit
Constellation Whenever Eidolon of Blossoms or another enchantment enters the battlefield under your control, draw a card.
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Eidolon of Blossoms Discussion
2 weeks ago
Hello, really fun deck you've got going here, it's been nice to follow its continuous development. I have some thoughts, forgive me if they contain too many things you already know:
How is Curse of Predation working out for you? I feel the deck already has OK weenie support and that the slot could be better served making it more consistent by patching up its weak points
Some sets of possible drawpower alternatives:
3 or greater power creature-based (I realize the deck is weenie-oriented and that these may therefor not be suitable): Elemental Bond/(Garruk's Packleader) + some combination of Rampaging Baloths, Inexorable Blob and (Blade of Selves)
Someone mentioned Recruiter of the Guard so I'd thought I'd point out the old-school Imperial Recruiter as a possible alternative to it for the sake of completion. Out of the cards in the current deck they each have exclusive access to the following creatures:
Guard: Fumiko, Mirri & Tireless Tracker
Imperial: Selvala & Windborn Muse
Finally, a somewhat radical & meta-dependent suggestion that would probably require other changes: Angel of Jubilation. It hates on sac engines trying to abuse your gifted tokens, but it conflicts with Selfless Spirit and the three fetchlands (And you might find that it comes in a bit too late due to its mana cost, both in terms of CMC & symbols)
2 weeks ago
2 weeks ago
As for the reason for the different deck lists - there are two main reasons. The first is that I own the main Just Stay Dead list as it is represented and that I don't have a few cards like Mox Diamond (in fact, mainly Mox Diamond), but some others like Lotus Petal/Fyndhorn Elves.
The other is that the play styles of the two are slightly different. The main list is slightly more synergistic, but slower. It has a few draw engines like Eidolon of Blossoms / Heart Warden + Gift of Immortality or Crucible of Worlds + Dryad Arbor + Skullclamp which this list has decided to drop either partially or in full in favour of cheaper card advantage to help dig for the combo faster. It has also dropped cards like Titania, Lotus Cobra and Nissa which are more land focused. Again, while they are good cards and all add value, they are not a direct line to combo and so where cut. The only exception is the addition of Aven Mindcensor who just does so much work in tutor heavy metas that he was given a slot.
The reason for starved rusalka is that it provides a creaure sac outlet on a creature. Creatures are easy to tutor (especially green ones) and being able to sacrifice stuff at will is super important, whether it's to protect a piece from exile or to get extra value from an Elvish Visionary or to assist a creature dying to Skullclamp (since Wall of Blossoms won't natively die from it), rusalka just adds value. And while Martyred Rusalka's ability is probably better, being green means she is GSZ tutorable and I can sink an entire Gaea's Cradle activation into it if I want. The other thing is that while you have to spend mana on her, as long as you have mana open she can do her thing, unlike High Market which is once a turn.
While she probably does more work in the other list (as I have stuff like Titania to recur and ther eis a janky combo that she forms), she is still worth a spot here.
I hope that gives you a bit of an idea behind the reasoning. I get that neither description talks about her (I will get around to redoing the primer one day) and she's a bit of a fringe choice. But please, I love when people question cards as it makes me have to think about why I run them, so I have no problems with others pointing out stuff they don't like.
1 month ago
Here's some spirits I can point out
Reminder of the good old Deadeye Navigator is a spirit and the onnas are etb trigger plus a couple of more
You can also put in spirit avatars in this deck as well https://scryfall.com/search?as=&order=&q=%28t%3ASpirit+t%3Aavatar%29
Ore Gorger = have fun removing the opponents stupid powerful non-basic lands.
Tomorrow, Azami's Familiar you choose from 3 chooses from a draw you choose the card for the situation going on and this is for every single dang draw.
You have a nice amount of enchantmentsEidolon of Blossoms feels sadden she's not in this Team
Eidolon of Countless Battles from the number of spirit tokens you make this is cute.
Drogskol Reaver seriously why is this not in the spirit usually have life gain and you can draw like crazy.
Ghostblade Eidolon oh great O-Karachi just has to make contact twice to eliminate someone from the game
Bounteous Kirin talk about life gain.
Infernal Kirin very classy you get to look at there hands and get a butt load of discard if you have the correct spirits
Last but not least Sekki, Seasons' Guide a huge 8/8 that makes spirits from damage and you can sac eight he's back on the board
1 month ago
Hey there! Cool deck you have here! I have some comments for you:
The way your deck is currently built, it looks like a hybrid of two of the most common enchantment-based decks in Modern: Bogles and Enchantress. I would recommend picking one to focus on, and ignoring the other. Bogles plays small, hexproof creatures (such as the namesake Slippery Bogle), and then buffs them with four or five Auras, such as Ethereal Armor, Rancor, and Daybreak Coronet. Enchantress, on the other hand, is more of a prison deck, ramping quickly with Arbor Elf and Utopia Sprawl, then dropping Ghostly Prisons and Story Circles to prevent your opponents creatures from attacking, then drawing a bunch of cards with an Eidolon of Blossoms, and closing out the game with a Sigil of the Empty Throne.
You might have noticed that both of those decks have something in common: Green. Green offers a lot to an Enchantress deck, ranging from ramp Auras (Utopia Sprawl), buff Auras (Rancor), and card-drawing engines (Eidolon of Blossoms). There's even cards like Herald of the Pantheon and Courser of Kruphix if you want to get really deep. I would strongly recommend adding Green to your deck, even if you don't choose either of the above routes, as there are so many good options the color has to offer.
If you do want to go the Enchantress route, I have an Enchantress deck that I love playing: Modern is Enchanting.
In any case, good luck with your deck, and welcome to the site! If you ever want feedback on one of your decks, feel free to leave a comment on my profile!
1 month ago
Awesome, ThunderLemon, glad you enjoyed it! If you're finding that Eidolon of Blossoms are dying too much, you can try a couple of Greater Auramancys in the main to protect them. Maybe take out a couple of Abundant Growths, or perhaps a couple Herald of the Pantheons? I would run Greater Auramancys here, but they're a little too expensive for me. Also, its price will drop to like $5 or so if it's reprinted, so there's that too. As for Heliod, God of the Sun and Karametra, God of Harvests, I feel like they could both be run, but I think they're too much mana for too little effect. I'm open, though :)
1 month ago
So I played the deck a bit on MTGO, it's quite nice. The only thing I disliked about it is that at some point if Eidolon of Blossoms was killed I was left with to top decking... I will play test with a 2x Harmonize see if it's better. I also got into a situation where I has a ton of mana but nothing to do with it. I wonder what would be a good sinker.
1 month ago
Here is my attempt to figure out my "7 by 9" classification of my deck (Referenced article about "7 by 9"). The deck doesn't really fit into the model well since many of the cards overlap by just being enchantments that there's a lot of categories/single cards that only care if other enchantments get played.
The deck itself cost a lot to get rolling and I like where the ramp sits right now even if it's a bit high on cards, but being a 5 color deck has its requriements. I'd like to increase the number of cost reduction cards. And slightly increase the number of draw, and combo cards. If I had to I would probably remove some of the buff/removal/graveyard cards. The issue I have though is that I want to keep the same number of creatures as early agression is this decks downfall. If I could I would also update the mana base and then be able to cut some of the ramp cards.
Number of enchantments: 36 (a * represents that this card cares about enchantments) (15 are auras)
- Kodama's Reach
- Awakening Zone
- Fertile Ground
- Font of Fertility
- From Beyond
- Khalni Heart Expedition
- Trace of Abundance
- Birds of Paradise
- Courser of Kruphix
- Enchantress's Presence
- Argothian Enchantress
- Eidolon of Blossoms
- Kor Spiritdancer
- Mesa Enchantress
- Verduran Enchantress
- Assault Suit
- Furor of the Bitten
- Guise of Fire
- Vow of Duty
- Vow of Flight
- Vow of Lightning
- Vow of Malice
- Vow of Wildness