Eidolon of Blossoms


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Hero Legal
Magic Duels Legal
Heirloom Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2018 (C18) Rare
Journey into Nyx (JOU) Rare
Promo Set (000) Rare

Combos Browse all

Eidolon of Blossoms

Enchantment Creature — Spirit

Constellation — Whenever Eidolon of Blossoms or another enchantment enters the battlefield under your control, draw a card.

Eidolon of Blossoms Discussion

vortexgrey on Turn 2: 939 Damage!! [[With Primer]]

1 week ago

Hey there! So I decided to play around with the deck and rework it a bit and this is what I came up with.

The main issue I was having was that Hornet Queen and Primeval Titan weren't serving as wincons, despite being such high drops, so I decided to trade them in favor of extra ramp and draw power. I HIGHLY recommend the addition of Kiora, Master of the Depths , as she not only can she serve as a second Garruk {if not better), but she also lets you draw into your deck to grab a much-needed land and/or creature such as a Eternal Witness and/or Nykthos.

I do think Wistful Selkie is better than Eidolon of Blossoms (which I'd been playing in my build), as not only is it one mana cheaper, but it also provides an extra symbol for Devotion on Nykthos (though I am still playing one as a tech card for the moment). More and besides, it's rare that you get to draw more than a few cards from Eidolon anyway, and the aforementioned factors far outweigh the extra cards anyway.

I do recommend dropping Burning-Tree Emissary altogether however. The mana is clunky and the two mana symbols for Devotion are better granted through power cards like Acidic Slime or even Fertile Ground . On that note, I recommend swapping the playset of Burning-Tree Emissary for Fertile Ground , as not only does it actually ramp you in the long run, but it greatly powers up your Arbor Elf , Voyaging Satyr , Garruk, and Kiora plays as well.

hkhssweiss on Rafiq's Exalted Buddy's

3 weeks ago

For going on the budget wise, Enchantress Voltron is the way to go. Rafiq can get super nasty extremely fast and can threaten a kill by T3. Luckily enough as well a lot of enchantress cards have been reprinted and are dirt cheap.

Going for this route as well gives you access to a lot of utility protection as well as card advantage (CA). Exalted smack down is better in the value build but as you said your meta is comparably fast, making an voltron Rafiq is much harder to remove.

Starting off the deck, essentially cut away all cards that don't provide any advantage and run cheap enchantments such as Utopia Sprawl , Wild Growth , Fertile Ground and Burgeoning for the ramp. All enchantresses should be in here such as Mesa Enchantress , Kor Spiritdancer , Sram, Senior Edificer , Tuvasa the Sunlit , etc.

Now for the bulk of the cards, for enchantments. Off the bat one of them is Vanishing , Pemmin's Aura or Shielding Plax , these cards are our protection against targeted removal. Flickerform is also protection and can trigger CA from Eidolon of Blossoms .

For huge damage, Ethereal Armor , Ancestral Mask , Sage's Reverie , Blessing of the Nephilim can all do wonders in making Rafiq either one shot or at least a two turn clock. One of the few exalted creatures I would keep though is Sublime Archangel as well Qasali Pridemage . Their utility and damage they can accumulate is enormous enough to be considered a slot and a threat by itself.

For further ideas, I also have an enchantress deck you can look at, Tuvasa of the Eternal Aeon | Primer. Most of the card value is from the lands but, take away those and some of the expensive other cards and you can get by to at least $150 without including the cards you already own.

Feel free to ask any more help, definitely within my forte in voltron commander :P

FunBun on Uril, Stalker of Mists

3 weeks ago

Thanks for your reply, ghostfire86! My other decks had priority for a bit so only now picking this up again.

Sigarda, Host of Herons is a great card, but I feel it would be too random for my version. Force Sac and Bounce All are the two greatest weakness of the deck obviously. Your version gives you a few options to get Sigarda out when needed and mine is not focused on that. An infinite combo like your deck has is an alternative win but I'd rather lose than adding one. Just something I don't personally like :)

Shielded by Faith is something I would never cast on something as useless as an Enchantress. I prefer the totem armor cards because they are either cheaper or add something extra. If the shield would have had indestructible itself (like Darksteel Plate is) it would be different.

Sram, Senior Edificer is the cheaper option and therefore maybe better. I like the idea that Eidolon of Blossoms lets you draw a card when it enters (unlike Sram) though. Also, when reanimated with Replenish and with it other enchantments it could generate massive card draw.

Greater Good would be an awesome solution for when Uril would get blown to bits. If you at instant speed can draw an insane amount of cards it's easy to get him up and running in no time again without losing pace. Haste is an issue, that is true. I guess I will have to playtest this.

Runes of the Deus is of course steep in price, but this card is made for Uril. It adds flavor and coolness and it should be in there. I understand that other enchantments are cheaper and therefore more competitive, but I am happy with this for at least now.

triproberts12 on Wolfen Horde

1 month ago

Also, what is Eidolon of Blossoms doing in here? Also, Taurean Mauler and Chameleon Colossus are two of the best "werewolves," and you'll get some splash benefits for Fang of the Pack from some of your cards. You could use a couple of overrun effects in addition to Tribal Unity like Triumph of the Hordes and Craterhoof Behemoth , since it's the best way to close out the game with a creature deck.

Darth_Savage on Life Drain

1 month ago

Tragic Poet, is not the solution you want, play Noxious Revival and then you don't need to splash white. Second point Semblance Anvil can make your enchantments cheaper as can Herald of the Pantheon and if you want draw then Eidolon of Blossoms / Commune with the Gods. I guess my point is, if you are splashing anything it should probably be green... Hope this helps, have fun brewing your deck.

Osbert on The Path to Life and Death

1 month ago

Game plan seems solid but you have no interaction with your opponents on their turn which could lead to some problems. Vedalken Orrery and Leyline of Anticipation make all your permanent based removal instant speed. I would also include more instants in the deck for more spot removal such as Beast Within, Assassin's Trophy, Windgrace's Judgement, Abrupt Decay, Cyclonic Rift, and Reality Shift.

Because you seem to use Muldrotha for value opposed to relying on it I would suggest adding in more card draw to the deck in case your hand gets low on cards and your opponents are able to keep Muldrotha off the table.

Greater Good serves multiple purposes in a deck like this: Eating mind control targets, Drawing cards in excess, discard to grave at instant speed for reanimation, 0 mana sacrifice outlet for protecting creatures from exile. The card has done wonders in my Muldrotha deck.

Search for Azcanta  Flip has been a powerhouse in standard for a while so might be pricey but is still a great include. Fills the yard, ramps you, and digs 4 deep for specific removal.

More enchantress effects: Verduran Enchantress and Eidolon of Blossoms are notably missing.

Also Chamber of Manipulation and Strands of Night get very potent when you aren't losing cards for the effects.

hkhssweiss on Uril ramp/control

2 months ago


There are actually a couple cards I would replace and swap in. However I am unsure of what exact route you want to take, I see some equipments along with Uril those would be the first thing I would cut as they don't really provide the necessary advantage in what Uril would do. Your goal is to Blackjack each player and those don't help.

The only artifacts I would consider running would be utility and efficient mana rocks. Unless you run in a meta with a lot of artifact hate or mass artifact hate, than I would consider running more land ramp. Since Uril is at the 5 cmc curve you are limited in what you can do if you want to get him out by T3, the first thing is building CA and by doing that I would recommend running at least 6-7 Enchantresses, luckily they aren't too expensive anymore with all the reprints.

I play an Bant Enchantress style deck as well and currently it has a record of being too powerful, for Naya you have access to haste as well as Uril being hexproof and self buffing ability. Any combination of double strike and +6/+6 on Uril makes him one shot potential. So with that being said here would be some cuts I would recommend.


  • Awakening Zone
  • Pariah
  • Pattern of Rebirth
  • Prison Term
  • Soul Snare
  • Deadly Recluse
  • Elvish Archdruid
  • Yavimaya Elder
  • Mind's Eye
  • Darksteel Ingot
  • Mirari
  • Skullclamp
  • Sword of Body and Mind
  • Sword of Feast and Famine
  • Sylvan Scrying
  • Soul's Majesty
  • Praetor's Counsel
  • Journey of Discovery
  • Final Judgment
  • Evangelize
  • Constant Mists
  • Ghostway
  • Moment's Peace

The ones I mentioned above either doesn't have much synergy with the deck, is too slow, or there is a better alternative that you can swap it out for. In addition I am also a bit wary of running Mana Reflection as well as Academy Rector in this deck. There are no guaranteed way of killing Academy Rector as an off switch and even then your just getting an enchantment that doesn't guarantee you a win, so I would also consider cutting Rector. Mana Reflection is great, but most time your tapping out to get it online, I'm not too sure how the skill level is in your meta but this usually gets pop right away and you waste one whole turn, so it's up to you to keep or not.

Here are some additional cards that can be useful, I'm not too sure of your budget but I'll list some of them and you can let me know if you want to know the reason behind each card :P

Yeah there are plenty of cards to consider, but let me know if you have any questions!

Holmhollow on Theros Bant Commander

3 months ago

Always happy to see some mythology-themed decks! Kestia is a great commander and I feel she's underrated in comparison to the other two out of the C18 precon. I built something similar -- the theme of the deck is Greek mythology, but I borrow more cards from different sets so long as they support the flavour of the deck. You might find some inspiration in it:

ELYSIUM // Odyssey to the Blessed Isles

Looking at your deck as it is, I think you're doing well in terms of ramp and flavour. You've picked plenty of powerful cards and synergies and they're all on theme.

You could probably shore it up in terms of (reliable) card draw and removal. For instance, more unconditional creature removal like Swords to Plowshares will serve you much better than Reprisal, even if Reprisal is more on theme. Most of the card draw in your deck relies on attacking with enchantment creatures, which is fine, but Bant doesn't have a lot of Haste so maybe consider an extra enchantress or two so you can at least get value out of casting your enchantments. That way if they get removed before you're allowed to untap with them, they've still replaced themselves. Satyr Enchanter is not from Theros but is certainly on theme.

Something to save your board from wraths is also helpful. Eerie Interlude is great in combination with Eidolon of Blossoms, but consider something like Heroic Intervention, Make a Stand, Rootborn Defenses as well. For that matter, a few extra wraths in your own deck would help you reset the board if someone is off to a faster start than you. Hour of Revelation is fairly on theme, as is Wrath of God.

Other considerations you might make are more meta-dependant, like graveyard hate or land destruction. You might not need Rest in Peace or Ghost Quarter in your meta, but it would round out your deck to be better suited against unknown opponents.

All in all, I liked looking through your deck list! Have fun.

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Eidolon of Blossoms occurrence in decks from the last year


All decks: 0.01%

Commander / EDH:

All decks: 0.03%

GW (Selesnya): 0.13%

GWU (Bant): 0.33%

RGW (Naya): 0.13%