Eidolon of Blossoms


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Hero Legal
Magic Duels Legal
Heirloom Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2018 (C18) Rare
Journey into Nyx (JOU) Rare
Promo Set (000) Rare

Combos Browse all

Eidolon of Blossoms

Enchantment Creature — Spirit

Constellation — Whenever Eidolon of Blossoms or another enchantment enters the battlefield under your control, draw a card.

Price & Acquistion Set Price Alerts




Eidolon of Blossoms Discussion

Holmhollow on Theros Bant Commander

18 hours ago

Always happy to see some mythology-themed decks! Kestia is a great commander and I feel she's underrated in comparison to the other two out of the C18 precon. I built something similar -- the theme of the deck is Greek mythology, but I borrow more cards from different sets so long as they support the flavour of the deck. You might find some inspiration in it:

ELYSIUM // Odyssey to the Blessed Isles

Looking at your deck as it is, I think you're doing well in terms of ramp and flavour. You've picked plenty of powerful cards and synergies and they're all on theme.

You could probably shore it up in terms of (reliable) card draw and removal. For instance, more unconditional creature removal like Swords to Plowshares will serve you much better than Reprisal, even if Reprisal is more on theme. Most of the card draw in your deck relies on attacking with enchantment creatures, which is fine, but Bant doesn't have a lot of Haste so maybe consider an extra enchantress or two so you can at least get value out of casting your enchantments. That way if they get removed before you're allowed to untap with them, they've still replaced themselves. Satyr Enchanter is not from Theros but is certainly on theme.

Something to save your board from wraths is also helpful. Eerie Interlude is great in combination with Eidolon of Blossoms, but consider something like Heroic Intervention, Make a Stand, Rootborn Defenses as well. For that matter, a few extra wraths in your own deck would help you reset the board if someone is off to a faster start than you. Hour of Revelation is fairly on theme, as is Wrath of God.

Other considerations you might make are more meta-dependant, like graveyard hate or land destruction. You might not need Rest in Peace or Ghost Quarter in your meta, but it would round out your deck to be better suited against unknown opponents.

All in all, I liked looking through your deck list! Have fun.

CaptainGalvanic on Kestia's Divine Army

1 day ago

redace10 I'd actually advocate towards keeping both Oblivion Ring and Banishing Light, since they are the most versatile on-theme removal. More importantly, if you can get Oblivion Ring, Banishing Light, and Estrid's Invocation in play (admittedly a long shot) you can recursively have them exile each other as much as you like, scoring an arbitrary number of Constellation triggers. It certainly isn't as efficient as some other combos, but Kestia draws a lot of cards, and there's something special about drawing your deck from Eidolon of Blossoms or swinging for infinite damage because of Nylea's Colossus.

marcdarc on Heroes

3 days ago

I forgot that Starfield of Nyx affects creature-enchantments too; it will cause your gods to be 4/4 or 5/5. The "benefit" is it can turn them into creatures without the requisite devotion, but that doesn't seem especially helpful. It shines when you're running a bunch of utility enchantment creatures, or constellation effects (Eidolon of Blossoms, Forgeborn Oreads).

Your color fixing feels fine when I playtest, the vivid crags might be overkill when coming into play tapped. Consider Jungle Shrine instead? Also the more non-basics you run the harder Duergar Hedge-Mage will be to trigger, particularly for the mode you want. I would suggest +2 Always Watching, maybe -1 Iroas and -1 Starfield to make room? You might also try to slot in some tutor effects to let you customize the anthems you're grabbing, since they're mostly bad in twos but pretty critical to get one.

Gah, Glittering Wish would be perfect but it's $5 each. Idyllic Tutor is even more... Lost Auramancers?

Commune with the Gods is pretty spot-on for flavor; did you consider Benefaction of Rhonas or Vessel of Nascency? The former is card advantage and the latter grabs your planeswalker. Kruphix's Insight? Reviving Melody is also a good enabler if you run some more self-mill seek effects. Satyr Wayfinder might help keep you on curve mana-wise?

Golden-Bird on Tuvasa the Sunlit

1 week ago

Hi Natalbee, Thanks for your suggestion. I never thought of adding the unblockable part before. I am going to add Herald of the Pantheon,Eidolon of Blossoms and also Kestia, the Cultivator The +1 tokens do not work optimal with flickerform, since they would be lost when flickerin in my own creatures. Perhaps I should ditch the flickerform concept... hmmm. Also I am going for a Glen Elendra Archmage this would be ideal to flickerform and add some more counter.

Natalbee on Tuvasa the Sunlit

1 week ago

Some way to make Tuvasa (or anything else) unblockable would be good. A Flitterstep Eidolon, Whitewater Naiads, or Thassa, God of the Sea. And if you plan on bouncing your creatures, maybe something like Cathars' Crusade could be useful? There's also ways to turn your enchantments into creatures, like Starfield of Nyx. I also see 0 cards with Constellation or Bestow. Eidolon of Blossoms could be nice to add to your cast-enchantment-and-draw-card cards. Herald of the Pantheon is also pretty cooooooooool. As is Kestia, the Cultivator. And not sure if you're into combos, but Enchanted Evening and Ajani's Chosen go infinite and are pretty good on their own.

lazarus923 on Abzan Sagas

2 weeks ago

I would remove Eidolon of Blossoms personally because of its rather high CMC compared to other alternatives, like Satyr Enchanter (tho there are probably better picks for card draw/life gain off enchantments) Also some other potential sideboard material would be Damping Sphere & Infernal Reckoning to possibly help with colorless matchups.

ghostfire86 on Tuvasa, Altered Reality

1 month ago


Sacred Mesa gives me enough reason to add back in Fertile Ground. I’m already running Wild Growth. I’ve run all the above mentioned enchant land cards you’ve listed in previous builds of this deck and was never satisfied, even when Estrid, the Masked was the commander. Exploration and Burgeoning offer more towards ramp with inclusion of draw and Land Tax.

I’m already running Satyr Enchanter, Eidolon of Blossoms, Argothian Enchantress, Enchantress's Presence, Mystic Remora, and Sylvan Library, not to mention my Commander is a guaranteed turn 2-3 drop. Also, I can always tutor my enchantress pieces in multiple ways. Inclusion of two additional enchantress cards with double mana costs is not as good as you think.

Thought Vessel is needed fo hand size and not to be dropped. More options in hand to respond during other players turns is power. Including Seedborn Muse continuous plays at all times is guaranteed.

Aurification and Dissipation Field are actually worthless pillowfort choices as Commander damage or an all out assault can still kill you when up and opponents have possiblility to reobtain their creatures. Taxing effects are often more effective to discourage assaults as well as being cheaper to cast. Elephant Grass is listed on my maybe list, but is not prime choice due to cumulative upkeep and gives no card draw unlike Mystic Remora.

Overall my deck shuts down opponents very effectively so they can’t interact with me, but I can still touch them. Either opponents die to combat damage, Commander damage, or scoop due to lack of ability. I do like that Sacred Mesa that you mentioned.

lagotripha on Order of the Jade Lotus [CHEAP & BRUTAL]

1 month ago

While I like the idea of efficient 2 drop creatures 3 drop enchantments to generate very powerful creatures, I feel like a lot could be smoothed out with some minor adjustments.

Run some budget 1 mana removal. Oust is good if you don't have path. Condemn is very playable. Smite isn't awful, just bad (if you have trample).

Qasali Pridemage is amazing, in that it is a maindeck answer to Ensnaring Bridge, ironworks and Oblivion Stone, along with a playable body, and well worth a look. There are more budget equivalents around, but I've never failed to want pridemage.

Running a few more 2 drops like Auratog or Herald of the Pantheon also opens up Renegade Rallier- a body and card advantage is not bad.

On the note of 3 drops though, Satyr Enchanter, Mesa Enchantress, Eidolon of Blossoms and Verduran Enchantress offer major card advantage. For a longer term 'lifelink and disruption' plan, they are no joke.

In terms of enchantments, I've run Alpha Authority/Aspect of Mongoose to punish players tapping out, Unflinching Courage may be a bad Armadillo Cloak, but its still ok

Good luck, and I hope you get a strong list out of the end of it.

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