|Commander / EDH||Legal|
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|Masterpiece Series: Kaladesh Inventions||Mythic Rare|
|From the Vault: Relics||Mythic Rare|
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At the beginning of your upkeep, you may put a charge counter on ther Vial.
: You may put a creature card with converted mana cost equal to the number of charge counters on Aether Vial from your hand into play.
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|Have (2)||tragic_slip , PhyrexianScience|
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Aether Vial Discussion
1 day ago
I've considered Serum Visions, but decided against it due to liking the instant speed draw of Peek, but I might go back on that, it's a really good card.
Minamo, School at Water's Edge + Oboro, Palace in the Clouds wouldn't really make this that much of a difference and are definitely not worth spending all that money on. I don't find Boil or Choke to be that much of a threat here. Mutavault is simply out of my budget, but I'd consider adding it eventually.
Illusory Angel can only enter turn 4 at earliest, at which point is just a slightly weaker phantasmal dragon. I decided against Adaptive Automaton for a similar reason. At three mana on a deck that otherwise has such a low mana curve, it was a bit clunky, though if I was to remove Gossamer Phantasm for something, it'd be the automaton.
As stated in the description, Clout of the Dominus is there only for protecting Lord of the Unreal and I would have to be an idiot to try to enchant a phantasmal card with it. Keeping him alive is important, since he keeps everything else alive as well. And in situations where he's already enchanted or not in play, the non-phantasmal creatures can still make use of the +1.
And finally, for Aether Vial, I'm just not willing to spend $40 dollars on any one card, no matter how good it is - same as Cavern of Souls.
1 day ago
i recommend looking at themanasource's illusions video. for the most part id say you need the fish lands Oboro, Palace in the Clouds Minamo, School at Water's Edge they are just great if you run into Boil or Choke Mutavault also is a must since its a creature land and in most cases its a 3/3. rather than running Peek i highly recommend Serum Visions also rather than Gossamer Phantasm id say Illusory Angel would be better. Clout of the Dominus is more or less a dead card in more situations than you think because it will kill half of your creatures if you attempt to enchant a phantasmal card. some other things i recommend would be Aether Vial and Adaptive Automaton because it just increases the power level of the deck to a tier 2. the sideboard is really tough in modern metas but i recommend looking at the merfolk sideboards for inspiration.
2 days ago
Death's Shadow is about the best.
Goblin Guide is one of my favorites.
Aether Vial is pretty boss too.
Not sure what your strategy is, but those are just some good 1 drops!
Edit: Engineered Explosives could technically count, so that's something you'll want (not on one, of course).
4 days ago
Not too long ago, I took to this forum with an idea. I had just had a friend of mien explain legacy Oops, All Spells to me. Fascinated, I wanted to see if there was a way to build it in modern. So I built VialDredge (Modern All Spells). The deck used fast-mana to drop Aether Vial which you needed in your opening hand. You then somehow needed to start dredging and draw into Endless Obedience to get Balustrade Spy, then cast another Endless Obedience to win. It was a cute idea. Won on maybe turn eight, nine or ten at best.
I was recently clearing out all my old decks when I came across this old deck, which I had;t given any thought to in over a year. And I realized, Holy Shit, I can do this without Aether Vial!
Here's how my new-and-improved modern all-spells works. Draw to eight, discard, begin dredging. Once you have enough creatures that come into play from the grave (Prized Amalgam, Narcomoeba), cast Endless Obedience to reanimate Angel of Glory's Rise. Angel of Glory's Rise must reanimate at least one of each of the following: at least one Undercity Informer, at least one Snapcaster Mage or [[eternal witness], and at least one Wild Cantor or Burning-Tree Emissary. First, use Snapcaster Mage/Eternal Witness to allow us to recast our now-resolved Endless Obedience. Then, use the mana from Wild Cantor/Burning-Tree Emissary with Undercity Informer to sacrifice Angel of Glory's Rise and deck yourself. When decking ourselves, we get the rest of our narocmoebas, and then use the mana remaining from our Wild Cantors/Burning-Tree Emissarys (that were reanimated with our first Angel of Glory's Rise) with Undercity Informer to sacrifice any number of creatures and get a zombie tokens with Bridge from Below. We then recast Endless Obedience from our graveyard or hand, reanimate Angel of Glory's Rise, and return Laboratory Maniac and Eternal Witness and all other humans to the battlefield. Eternal Witness gets us to hand Street Wraith, which we cycle to win.
Did you follow that? If you did, I applaud you. Here's my build:
Now that I have a more consistent combo, I'm looking for advice. Do any other Narcomoeba-type cards exist? What should my deckles look like? All feedback appreciated, but that is really what I am looking for.
5 days ago
Oh awesome! So Dovescape counters some of my opponent's deck and all of mine! I don't think so.
Story Circle is just too hot or miss. We already have so many other ways to protect ourselves. Leyline shuts something of any and all colors targeting us off. Ghostly Prison and Sphere of Safety force them to pay mana instead of us. It gets super sketchy against go wide decks.
Runed Halo can act like Nevermore sometimes. Sometimes it's even better (looking at you Valakut, the Molten Pinnacle and Aether Vial). Ergo, you can play less of the more expensive card when you have pseudo redundancy at cheaper slots. As mentioned earlier Idyllic Tutor presses this further. That's how we get by on a 1/1 split of Nevermores between main and side.
6 days ago
I think Gravecrawler and/or Dread Wanderer have a place in this deck, probably cutting Shambling Goblin. I think this deck wants to be more aggressive, so cutting Endless Ranks of the Dead, Liliana's Mastery and Liliana, Death's Majesty (and possibly going down to 20 land) to fit it more 1-drop 2/Xs and some of the stuff from your maybeboard like Aether Vial and the hand attack suite.
1 week ago
Lightning Bolt to the face is, indeed, not removal. That was also not was I was saying. But it is a removal card that is not being blanked merely by not playing any regular creatures. As for the pointedness or pointlessness of shooting it at the dome, I think I've heard of a deck where that is how it tries to win. Along with the two other cards mentioned, those 3 are the removal you are most likely to see, at least according to mtggoldfish - exactly the removal which is not blanked. But Abrupt Decay, Maelstrom Pulse and sorcery-speed sweepers are, indeed, useless against this deck (all of which sees at least some play in modern). The same list as contained Lightning Bolt, Path to Exile, and Fatal Push as some of the most commonly played cards in modern, also put Inquisition of Kozilek and Thoughtseize in the top 10. Those are somehow also problematic, when you have exactly 1 card for the late game win.
Of course there are decks in modern, that doesn't play any of these cards, but then they have their own kinds of annoying (Aether Vial/Cavern of Souls for tribals, Silence and Pact of Negation for some combo decks, etc).
I went and looked at UW/x control decks at mtggoldfish, now I was looking at meta anyway, and noticed that they all have a couple of things in common: higher threat density than this deck, and Ancestral Vision. One might be related to the other - it's easier to play more threats, when you draw 3 cards of one card, for 1 mana (this deck spends 1.5 cards to do the same, and somewhere around 5-7 mana). Those threats also, mostly, blanked sorcery speed removal (planeswalkers and creatures with flash). But the most important thing was, that they had more threats. Sitting for 20 turns, with no reason play anything, means that your opponent gets to plan his hand and line of play meticulously. The average counterspell costs more than 1 mana, the average threat does not (necessarily) so a hand full of cheap spells might actually be enough to get a couple of threats on the table.
If you instead had a threat, even a slow one like Bitterblossom or a token-producing planeswalker, your opponent can't just sit there and make a really good plan with a perfectly sculpted hand, but needs to at least try and do something or they'll lose.
1 week ago
I like the idea of Attrition