|Commander / EDH||Legal|
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|Masterpiece Series: Kaladesh Inventions||Mythic Rare|
|From the Vault: Relics||Mythic Rare|
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At the beginning of your upkeep, you may put a charge counter on ther Vial.
: You may put a creature card with converted mana cost equal to the number of charge counters on Aether Vial from your hand into play.
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Aether Vial Discussion
1 day ago
I've tested my G/W Hatebears against the deck yes as well as my Mono-White build sparingly, however I mainly have tested for other people and done substantial testing against my turns deck I have been working on.
I think ponza is not well positioned against the mono-white version of death & taxes especially against more experienced pilots. The deck inherently does not care too much about it's mana, and as a precaution I always play Weathered Wayfarer regardless. As I assume you know the best way to beat the deck is to deny the Aether Vial, yet even then there are ways we can work around that, for example the aforementioned Weathered Wayfarer. The mono-white version is closer to the legacy deck and as such runs it's own mana disruption plan too, Blood Moon removes that threat but at a cost. So basically in my testing my gameplan piloting your deck while I was developing matchup knowledge was turn 1-3 deny Aether Vial and try to land some kind of threat, from there Blood Moon and mana denial, not allowing D&T to rebuild in a turn.
As the death and taxes player however, I decided to go the agro route leaving most of my control to be gobbled, a landed Thalia, Guardian of Thraben could go a long way however. I'll be sure to test Death & Taxes more against your deck so I can give you more concrete tips, but my gameplan when I did use D&T was the agro route whereas others may try to go controlling.
As an aside note I have seen people try to side in Chalice of the Void to shut off one and two for me and I'll admit it can be effective but risky.
Some advice for the matchup I can give psychologically is pay attention to your opponent game one, often D&T players will chose which route they take the deck in game one at some point and you can see which route they take through there plays, for example a player who flickers Blade Splicer with Flickerwisp is favoring agro and is testing to see if game two they can out tempo you, a player who plays a Flickerwisp to deny you resources is likely attempting to use a more controlling strategy (though I'll admit against ponza, getting rid of Sprawl is always tempting). Also a turn three Mirran Crusader or Brimaz, King of Oreskos is probably the clearest indication that the D&T player is going agro and trying to win quickly (when someone does this it may be because they don't have experience however so be wary). People underestimate mono-white D&T as well, the deck will make your life miserable and use a variety of tricks to keep you off balance; I always tell players to not adapt to what a D&T player is doing as that is what we want you to do, if you adapt you are letting us influence your gameplan and from there D&T shines as it builds up a lock on the game the longer you let it go.
Never be afraid to establish priority against D&T, honestly most players forget this but many interactions in D&T rely on priority and the state of the stack. Though more impactful in legacy, D&T still plays mana denial and it will do anything to keep you from achieving your goal. At it's heart it is agro control and must be give the same amount of respect as that U/W control deck or U/B list.
So general notes on my experience against ponza. The most impactful card I have faced was Chalice of the Void (specifically on two), it makes the deck much less adaptive.
Ironically, the least impactful cards I have found, at least against the gameplan I like to use, were the land hate cards, making them more expensive and then landing Weathered Wayfarer made it feel irrelevant.
As I said, I really like your build of ponza so I'll be sure to test my mono-white against it more so I can give you more specific tips. If you made it this far, thanks for putting up with my rambling.
2 days ago
So I was playing a game of commander with the wifey last night, (her Nekusar control, me oloro zombies). And while she quickly stopped it, I ended up with Rooftop Storm and Pontiff of Blight = FREE ZOMBIES PLUS EXTORTED LIFE. Once she realized the fact that I was able to play free creatures and still extort them, she removed the pieces faster than Aether Vial craps out creatures.
Anyone else played with some neat combos, used a janky as hell trick, or seen some interesting things like this?
4 days ago
@TuckerMTG Not really, however, it is terrible in this version of Goblins (part of the reason). This is an aggro deck, so Aether Vial wouldn't create enough of an advantage to be worthwhile. In addition, it is a hardcore nonbo with Reckless Bushwhacker and Goblin Bushwhacker.
Thanks for the suggestion though!
4 days ago
5 days ago
Match 1 - Loss - Merfolk
2-1 lost. Maybe made a mistake sac Mausoleum Wanderer the first game when he could pay for it. Got lucky that he never had a Aether Vial. We both couldn't block each others creatures so it was a real race to do damage first. Haste on Mantis Rider and Lightning Angel helped win me one match.
Match 2 - Loss - Affinty
Second week in a row. I felt I did better. His just too fast. I Spell Queller a Cranial Plating but it wasn't good enough. I died to poison one match and in the other had no creature that could block Etched Champion
Match 3 - Win - Mono Black Devotion
I WON!! It was actually pretty easy. I just played out my fliers and attacked. I top decked a Path to Exile to deal with his Erebos, God of the Dead and that was that. He kept taking Favorable Winds with his discard spells but my creatures would stil go on the beat down and win.
- Azban Company
- Grixis Shadow - Daniel and Luca
- Mono Black Devotion
5 days ago
dzapf2008, I appreciate your questions. I JUST got home from a modern tournament and learned about some cards and builds I can use to make my deck better. Will post soon.
5 days ago
Kiki-Chord is pretty fuckin' boss now that Eldritch Evolution has been printed. I'd recommend going that route. You get to go higher up on your curve than Collected Company, as well as more consistent "Oops? I win!" combos.
Hell, you don't even need Kiki-Jiki, Mirror Breaker. There's a bunch of lists floating around that are pure value decks.
There's a bunch of these different variants being played that either play fewer copies of Collected Company or none at all.