|Commander / EDH||Legal|
Printings View all
|Iconic Masters (IMA)||Rare|
|Masterpiece Series: Kaladesh Inventions (MPS)||Mythic Rare|
|Modern Masters (MMA)||Rare|
|From the Vault: Relics (V10)||Mythic Rare|
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At the beginning of your upkeep, you may put a charge counter on Æther Vial.
: You may put a creature card with converted mana cost equal to the number of charge counters on Aether Vial from your hand into play.
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|Have (19)||Pelli , jstn.mrrtt , RobbyFoxfur , tragic_slip , Vergil_Redgrail , FireRogue , Wolfebladeelite , BobJeph , Justinaut , Shiromakuro , sirlythefirst , corys , skoobysnackz , Dsmonsta , seajay02 , teslacoil7992 , Hellsing , JohnBeaman , lorddarkstar|
|Want (55)||DeletedNow4ever , mumblethief , codpieceofjustice , Swashplain , Sigmafie , Dadaman11 , Djricci97 , mrhappykoch , Blue_Otaku_No.1 , ho_sebastos , libraryjoy , kovellen , zachi , JoshRigone , calaw00 , cesarsl , Chandelier , UncleJoe421 , DecibelGrinder , Matgic , buildingadeck , B1ad3 , TobyG , AlertKnave8075 , TheNamesHorse , Xanderin , clayperce , Sternguard , DPGamer17 , Roxmysox32 , LordLancelote , Vasbear1 , xorthias , TheAlmostHero , afumblez , Mousemke , RedZebra , PrimeEpoch , marsp44 , Kogan1911 , KINGofORESKOS , TAI434 , 1337_Nerd , doonmeister , ToolmasterOfBrainerd , Monsmtg , erichitchmo , airbournevirus , dauid , 19surf96 , Faceless_Being , DoctorMagic , LotusPhi , rockleemyhero , DesertRecon3|
Aether Vial Discussion
19 hours ago
SynergyBuild I feel like Judge's Familiar would be a worse version of Mausoleum Wanderer on top of being a unnecessary redundancy but I do like the idea of Meddling Mage. I'll definitely start playtesting Meddling Mage, possibly dropping 1-2 copies of Aether Vial or maybe some combination of Eldrazi Displacer or CAT JESUS.
1 day ago
Really, I love the idea, but with an Aether Vial deck, you'd prefer to have a lot of cards that are of the same CMC, like merfolk with 2 CMC and Lord of Atlantis and Merfolk of the Pearl Trident, or Mono-White D&T at 3 CMC with their Blade Splicers, and Flickerwisps.
This deck has 1,2,3, and 4 CMC creatures, and kinda makes Aether Vial weaker than if you just ran some good Judge's Familiar and Meddling Mages, it's add a lot of good interaction to benefit the deck's core as is.
1 day ago
Disallow isn't really that great a card. 3 mana counterspell? Hard to keep mana up for it and do something else on your own turn. In general, actually, the plan of going with counterspells and not bringing any discard (at 1 cmc, that is) is questionable. See, Thoughtseizeing a card away is proactive - you get to choose which card your opponent loses, at just 1 mana, and get some information on their hand too. While counterspells are pretty good, there's commonly played cards that give a way around them (Aether Vial, Cavern of Souls). So I suggest that you exchange all 3 Disallow and 1 Countersquall for Thoughtseize.
Hostage Taker... cute... but... 4 mana, 3 toughness? It is killed by every commonly played removal spell in modern. You may play spells removed with it, that's great. But in how many matchups is there simply nothing interesting to play? Then it's just a slightly bigger and harder to cast Fiend Hunter.
2 days ago
lagotripha Thank you again for the very detailed post explaining the format and it's mechanics, it helps a lot!
I will try to find and check out these kind of sites you mentioned to find out more about the meta and how to improve the deck!
2 days ago
BraxTune i made some changes ... +1 Abrade it is good agains all creature deck, Hollow One and Aether Vial -2 Thunderous Wrath it is realy bad card, so situational, +1 Cryptic Command u need more counter spell and card advantage, and + 1 Temporal Mastery becouse it is realy brutal with Thing in the Ice Flip or turn 2 extra turn and your turn "2" blood moon with jace is good too
3 days ago
unfortunately, werewolves just aren't really modern competitive. their transform mechanic is too slow, and will rarely (if ever) actually trigger in a competitive modern environment. if you're playing casually though, there are several things you can do to help them flip. unfortunately, your deck currently does not have any of them. first up is Aether Vial. it puts creatures into play without casting them. this means you won't have to choose between putting another creature on the board, vs just passing turn to let your current creatures flip. next you have Moonmist, Waxing Moon, and Geier Reach Bandit Flip to force transformations. finally, use Immerwolf to make sure they don't flip back to their human side.
3 days ago
We were all new to the format once. I'll cover some, since it should help clear things up and help you plan.
Most relevant cards are less than 4CMC, almost the entire format never generates much mana per-card but plays a lot of cards in each game. The most key turns of the game are turns 3-4-5. Aggro will be attacking for the win in those turns, combo will probably have assembled it, control will have answers.
Most decks also pack in disruption cards, as its far, far more difficult to win when you are missing a key card- whether it has been hit by Path to Exile or Abrupt Decay or even if your Urza's Tower is a mountain thanks to Blood Moon. Everyone has both devastatinly powerful combinations of cards, devastatingly powerful answers, and a plan to win (usually quick so their opponent can't luck out).
Decks that play Aether Vial broadly fit one strategy- almost all creatures, played quickly, but they are creatrues that disrupt your opponent when you play them. The weaker body on a Meddling Mage or the devastating tempo of a well timed Thalia, Guardian of Thraben. They delay your opponents plan just enough to win before card advantage catches up with them.
When you play Aether Vial, you have one less card in your hand- which means that if your opponent can trade 1-for-1 with you in time, your opponent wins. That is the big weakness. Compared to lands to make those same plays it is favourable, but a lot of the cards mono black wants to play aren't creatures, or don't play nice with vial. It takes 3 turns to tick up to cmc 3, so unless you have a lot of 1 and, in particular, 2 drops, there is a lot of waste. If you could still Gatekeeper of Malakir properly, it would see more play.
Which brings us to the core of mono black- from reccouring threats like Gravecrawler, targeted discard like Duress, things like Collective Brutality which let you swap a spare land or dead card for a creature, kill spells like Go for the Throat and card advantage engines- even the humble Sign in Blood- all make it really, really good at trading 1-for-1. Whether you plan to be aggressive or more control oriented, that is what black is amazing at in modern- trading a card for a card-and-a-bit.
Giving up that advantage is a big choice- not bad, but it it forces a very aggressive 'race your opponent' game plan, and gives up a lot of flexibility.
The big thing mono black has is a massive toolbox of tier-2 cards that can be perfect answers to a metagame. Suddenly you don't trade 1-for 1 with that card, you trade 4 for 1 or more, then win from the advantage. Shadow of Doubt hitting a fetch gets forefits.
Inquisition is broadly equivalent to thoughtsieze with one key difference- in exchange for that two life, you cannot stop Supreme Verdict, Wrath of God Cryptic Command or Damnation. Inquisition does stop Path to Exile, Anger of the Gods and combo pieces like Kitchen Finks or hate like Relic of Progenitus, while trading even with basically everything else, so its still devastatingly good. There are competitive lists to look up if you want to see exactly what they do- usually a 3-3 or 3-2 split iirc, but 4 inquisition is still very strong.
I'd reccomend starting by copying the curve of a classing mono-black-devotion list, and working from there. Best of luck piloting, and I hope you have a lot of fun. This is probably the most versatile, diverse and consistantly strong archetypes out there.
3 days ago
lagotripha Thank you for the feedback and the toolbox, much appreciated.
The reason why I have Aether Vial is so that I can put double the creatures down at times as well as leaving mana to activating abilities which can get mana intensive.
Phyrexian Arena looks like a really good option in the sideboard against control match ups, where Lord of the Accursed is not needed for it's menace, maybe I can take out the Aether Vial play set for it as it can always be good. For some reason I don't like losing life, that's the main reason I haven't bought some Thoughtseize haha, just need to get used to it and be confident that even paying some life I can win the race against other decks.
I agree that I might be playing too many lords (12) but they just add so much value, hard to cut down.
I am new to the Mordern format. I mostly play casual and a bit of standard so bare with me if I am talking crap.