Aether Vial

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Aether Vial

Artifact

At the beginning of your upkeep, you may put a charge counter on Æther Vial.

: You may put a creature card with converted mana cost/mana value equal to the number of charge counters on Aether Vial from your hand onto the battlefield

Balaam__ on Azorius Merfolk No1

2 days ago

Welcome back. I found myself in a similar boat when I started playing again around 2019. Yeah…there are encyclopedia’s worth of new rules, abilities and even card types to learn. It’s daunting. Good news is all the core principles are mostly the same.

For instance, taplands are bad (especially in Vintage). If you already own them or if budget allows, definitely run duals, fetches or shocklands. There are also variations, like SeachromeCoast, Port Town and Prairie Stream and these are much easier on the wallet while still being playable.

Also, running 1-of’s in a non-singleton format is usually a bad idea for the purposes of consistency, although certain OP cards that are restricted to a lone copy are still run for obvious reasons. Vintage gets away with bending the rules, in that sense. Specifically, I see you’re running just one Aether Vial. I would either commit to 4x (which plenty of Merfolk decks accommodate just fine) or remove it, as the odds of drawing just one copy are low to the point of being unreliable.

legendofa on Why is WotC Changing the …

3 weeks ago

The term "battlefield" also is included in "put onto the battlefield" (Aether Vial, I don't see this one changing), "return to the battlefield" (Not Dead After All, changing this would cause confusion with "return to hand" effects), "each ____ on the battlefield" (Ancestral Mask, this probably could change without too many problems), "from the battlefield" (Ashiok's Reaper, I don't think "dies" is going to become universal, and the starting zone jas to be defined), and probably several others, so "battlefield" as a zone and rules term isn't going anywhere.

It's being shortened probably because there's only one game zone that is "entered." There's no cards that refer to entering the graveyard or entering your hand, so there's little risk of ambiguity. And card texts are becoming longer, so clearing out some of the clutter isn't necessarily a bad thing.

wallisface on myrs

1 month ago

This deck seems pretty decent for a new-brew! Some suggestions for improving the deck:

  • You always want to aim to be only running 60 cards. While 64 might not seem like much over this, it's going to lead to a less-consistent, and weaker, deck.

  • Aether Vial seems like a weak choice here, as your deck has a range of differently-costed creatures, you'll be unlikely to get much reliable value from it. I would personally be swapping it for a range of 1-off 0-1 mana artifacts you can toolbox-find with Urza's Saga - for example, one-each of Pithing Needle, Relic of Progenitus, Shadowspear and Welding Jar

capwner on MBC: 8-Rack

2 months ago

It's sweet how budget this list is! I have no idea how good 8 rack is in modern right now but I could see it being rough without access to some of the big haymakers that Coffers has, are you finding that you can get under decks like Yawg and Titan? Would love to see some matchup specific info in your description. Sudden Spoiling is a sweet card btw. Have you considered running Field of Ruin, Demolition Field, Sunken Citadel? These cards are affordable and can be pretty effective vs some greedy decks. And of course Urza's Saga tutoring for your rack is pretty banger. Also here's an idea, Aether Vial for Augur of Skulls during upkeep? Probably not the best thing for this deck but in another build maybe!

wallisface on Zombardment

3 months ago

The list looks good. As someone who played something very similar previously (in a word when Fury was still legal), i’m not convinced you want Aether Vial or Deadly Dispute… the deck functions best when being hyper-aggressive, and while both of these cards serve as strong tempo-plays, they also buy your opponent time to stabilise. I’d rather see more aggressive options like Jadar, Ghoulcaller of Nephalia and/or Ob Nixilis, the Adversary, which both play well into the sacrifice payoffs while also applying more pressure to the opponent.

jacobpmesser on Self Mill Goyf

3 months ago

4 Stitcher's Supplier 4 Hedron Crab 3 Satyr Wayfinder 4 Urborg Lhurgoyf 4 Cruel Somnophage 4 Souls of the Lost 2 Nighthowler 3 Grist, the Hunger Tide 2 Wonder 4 Unearth 3 Brazen Borrower 1 Sidisi, Brood Tyrant 1 Glasspool Mimic  Flip 1 Kazandu Mammoth  Flip

1 Svogthos, the Restless Tomb

That's a good base. Take what works and replace what you don't like.

Exp. I've been playing iterations of this for years now and eight one drops are important. You need to start filling your gy ASAP. These are the two best. If you don't want to go into blue, there are cards like Gnawing Vermin but for me, m2 isn't enough. The -1/-1 is helpful so there is some leeway based on META. If I dabble in other colors, Shriekhorn is my go-to.

Satyr's spot can be removed but I play a low land count due to the two modal lands (Glasspool/Mammoth). Mire Triton is another favorite because Deathtouch and gainlfie. It's also a META call. I don't like others like Skull Prophet. If I were playing The Mycotyrant I'd consider it because it 'mills over time' (MOT) but once your opp sees what youre on theyd kill it before you get a chance to use it.

So, in this list I'm 12 goyfs. Eight can self-mill (SM) and the other is useful (Souls) in getting Wonder out of your hand. You can also sac Stitcher to it if you're a T1 Stitcher T2 Souls. Every card in this deck is a permanent besides Unearth so if you fetched at all, you could have a T2 6/6-8/8 Souls of the Lost and that aint to shabby.

I have always played at least 1-2 Nighthowler. It makes those Stitchers, Crabs, and Satyrs a threat and more often than not, takes two spells to kill it (when it's bestowed).

I view this deck as a sort of aggro deck and keeping with 99% creature theme, Grist and Brazen Borrower are my interaction. You can bring in whatever you want (obviously) but it's also provides fliers for Nighthowler, Grist has a built in win-con and protects itself. I always play a Boseiju, Who Endures and if I play more, -1 Unearth for Life from the Loam and if I'm really frisky, I'll add a few more legends, play more of the Channel Lands and another Life/Loam. I've got a oops all Channel lands were all the other lands are Modal and I play Amulet of Vigor with Shriekhorn and use Emry, Lurker of the Loch as a self-mill recur piece. It's fun.

Sidisi is a MOT that can help you go wide. Every time you mill, you get a zombie. I use this in near every build when I'm in color. I've tested Blossoming Tortoise but save that for a Mosswort Bridge version I play and if I can't get that going I want to be able to cast the top end. Shigeki, Jukai Visionary, Molderhulk, Aether Vial + Dryad Arbor help get me there. But just playing the new Squirming Emergence is so much easier than playing all those other cards.

You can find a way to bring in draw, life, other interaction, etc.. it's on you. There are times were I play Jace, the Perfected Mind or Visions of Beyond for draw. Spellstutter Sprite and a few spots for other faeries like Likeness Looter (flying faerie goyfs!).

But that's the base. Do what you want.. because you can literally do anything. I've got a junk list focused on recur with Unearth, Renegade Rallier, Necropanther, Athreos, God of Passage... a jund/grixis list that uses Ob Nixilis, the Adversary and Orcish Bowmasters (sac goyf to etb Ob Nix, Token Ob forces opp to draw 7 for -7 life. Bowmasters deals another 6 plus you get a 6/6 orc token (+2 more for paper Ob +1 if they can't discard). That's a 15 point swing, not including attacks. Another Grixis list that plays Kroxa, Flamewake Phoenix, Seasoned Pyromancer and Ox.

My favorite - game 1, I'm a mill deck that sideboard converts into self-mill game 2. It still deals with the gy but game 1 youre spell heavy and game 2 youre creature heavy.

Anyway, have fun.

nuperokaso on W/U Birds

3 months ago
  • You need more interaction, otherwise you are just dropping low-power creatures with no real card advantage and hoping that's enough.
  • Restless Anchorage turns into a Bird, so that seems an easy swap for Irrigated Farmland
  • There's no way Vexing Gull is playable. An Aven Mindcensor offers some disruption. One is enough, since it can catch your opponent and he can't really play around a single card.
  • Your main "Combo" of Kangee, Aerie Keeper with Aven Mimeomancer is actually quite bad. Kangee is too expensive to cast, and if you move your Aether Vial to 4, you have no other creatures on that cost. Since Kangee is legend anyway, you may play 1 but even that is too much.
  • Replace Ponder with some one drop or interaction. Path to Exile indeed seems good, since you are playing Cartographer's Hawk

NonetheWeisser on Exorcise This

4 months ago

This list could definitely use 4 copies of Aether Vial

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