Aether Vial

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Masterpiece Series: Kaladesh Inventions Mythic Rare
Modern Masters Rare
From the Vault: Relics Mythic Rare
Darksteel Uncommon

Combos Browse all

Aether Vial

Artifact

At the beginning of your upkeep, you may put a charge counter on ther Vial.

: You may put a creature card with converted mana cost equal to the number of charge counters on Aether Vial from your hand into play.

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Aether Vial Discussion

mathimus55 on Nimble Obstructionist?

23 hours ago

I think there are definitely going to be people experimenting with the card for sure. The place where this has legs that other similar cards like the already mentioned Disallow and company don't have is that they don't replace themselves when activated like Obstructionist does. 3 mana is still a lot of mana so it may never get legs, but it's very versatile as it can be a 3 mana uncounterable(almost) Squelch or a 3/1 evasive beater, which isn't going to be irrelevant either. Some sort of Aether Vial deck will probably love this the most alongside Spell Queller and the like.

This being an activated ability vs a spell to cast like Disallow already gives it more legs since it will be much harder to counter and replaces itself. It wouldn't surprise me if the card gets some play in Modern, but I'm not expecting it to be adopted by any decks either. It's interesting if nothing else.

Arkheid on The True Hive Mind

2 days ago

Aether Vial is pretty fun, but quite difficult/lucky to manipulate

Firewake Sliver is uber when you get chain block and you need to get a big sliver to get rid of a blocking creature or create a big blast by boosting a sliver that didn't got blocked. (Acidic Sliver is pretty bad if you don't have a lot of mana outlets)

TheNinjaPhoenix on The True Hive Mind

2 days ago

Galerider Sliver + Pulmonic Sliver give me the flying options. I am thinking of adding Winged back in but I'm now down to just 106 cards.

Six cuts and then I can switch and substitute based on how it performs in the meta. I am tempted to remove Acidic Sliver and Firewake Sliver at this time, as well as perhaps Aether Vial.

brewtzar on Merfolk?

2 days ago

Thank you so much calvinwarning! Your advice has been invaluable towards the development of this deck!

I've gotten the final 3 Aether Vials and have added them, but now I need to figure out what to cut.

I did some research and I'm considering having the deck be closer to an '8seas' variant, as the local meta seems to have a lot of 3-color and/or low land decks running around. I still think I'll leave 2x Sea's Claim on the side, though. Or would it make sense to go all in? Moving to this variant would probably result in the removal of my Spell Pierces, which don't care about what color is being paid. Vapor Snag seems fairly strong in this build as well, as it could allow me to bounce a creature and then get rid of the lands required to cast it. As far as I can tell, the only prominent deck in the local meta that doesn't care about Spreading Seas is a few other Merfolk decks running around, in which case Spell Pierce wouldn't be too effective anyways. If I do go with this build, I'd probably do the following:

  • -2 Spell Pierce (main)
  • -1 Harbinger of the Tides (main)
  • -1 Spell Pierce (side)
  • +1 Dismember (side)
  • Alternatively, I could go with the standard Merfolk build, trading life for more permanent removal and saving some extra land disruption in the sideboard.

  • -2 Sea's Claim (main)
  • -2 Vapor Snag (main)
  • +1 Dismember (main)
  • -1 Tidebinder Mage (side)
  • -2 Vapor Snag (side)
  • +1 Sea's Claim (side)
  • +2 Dismember (side)
  • What do you (and anyone else who happens to look at this) think? I have a game night coming up tomorrow, so I'm going to try and pick one and see how it goes.

    miampizza on Karametra, God of Harvests

    4 days ago

    The Landfall ability indeed triggers along Kalametra's.

    Some cards I would switch out include:

    Abzan Kin-Guard 4 mana 3/3 lifelink is quite weak.

    Aetherwind Basker Has no synergy with the deck.

    Ajani's Comrade In my opinion Scavenging Ooze would be much stronger in terms of utility and reliability

    Argothian Elder Land untap is useful if you're using many utility lands, which you are not. Could be replaced by any mana dorks like Elvish Mystic or Avacyn's Pilgrim

    Aven Mindcensor This guy should stay if your playgroup is playing combo-heavy decks, otherwise he's useless

    Blinding Souleater Little synergy with the deck

    Salt Road Patrol Lacks utility

    An-Havva Inn and Ancestral Tribute Very defensive cards, but Trostani, Selesnya's Voice or evenPelakka Wurm would benefit the deck more.

    Angelic Blessing It looks rather weak compared to Collective Blessing orCathars' Crusade

    Aether Vial A pricy card mostly used in tempo decks like Merfolks. Not very useful here since we should have plenty of ramp anyway.

    Accorder's Shield Less synergy than say, Sword of the Animist

    Chimeric Staff Looks like a weaker Chameleon Colossus to me.

    Arboria Kinda goes against Karametra as a whole since you WANT to play creatures to pump out lands.

    Absolute Grace+Absolute Law I mean, if you're only facing red and black, this should stay. Otherwise, it's an even deader draw than Great Wall.

    Abzan Runemark Weaker than Rancor or many other boosting enchantments.

    There might still be a few cards I find odd or out of place, but for now I'm slightly running out of time, so I'll proceed with some general must-have cards:

    Sol Ring, Selesnya Signet, Command Tower, Oblivion Ring, Chord of Calling, Solemn Simulacrum, Tireless Tracker, Sun Titan, Eternal Witness.

    Also wow Living Plane if you own one it's great, though if not it's quite the pricey card.

    I can give you an extensive list of potentially great cards if you want me to, though tonight this is all the time I had, my apologies.

    casmiel on Planning allies deck, feel free to leave feedback!

    5 days ago

    Allies is actually a pretty decent Modern deck, especially if you can afford Naya colors and play Collected Company (like 1000x times better than without), but it might kill your budget. There are a couple of cheap things you can do though:

    +4 Expedition Envoy - you need Ally triggers, this will do the job just fine and speed your deck up

    +2 Selfless Spirit - not an Ally, but it protects you from Boardwipes like Damnation and makes blocking your board a difficult decision for the opponent

    +3 Kabira Evangel - doesn't look like much, but protection from colors is one of the best abilities in Magic. They can't block in certain colors, can't damage your Allies, can't target your Allies.. it's really good. Gets a million times better with either Aether Vial or Collected Company so you can bring in Allies at instant speed, effectively countering your opponent's removal

    +4 Reckless Bushwhacker - speeds up your deck by quite a lot, Surge is also easily paid with Envoys or Freeblades on Turn 3

    +4 Akoum Battlesinger - doesn't look like much, but is pretty deadly early on, and you want to win early with Allies

    +2 Firemantle Mage - evasion is a must in decks like this

    +4 Ally Encampment - no reason not to use it, the best land for you

    +4 Clifftop Retreat - you need lands that come in untapped, every turn counts

    +4 Battlefield Forge - forget about the damage, the speed is what counts

    +4 Lightning Bolt - need removal, Path to Exile is better of course, also good to land the last few points of damage to the face

    +4 Boros Charm - an absolute allstar in this deck, every mode is good and relevant

    Cut out all of your 4 and 5 Mana creatures, their effects are impressive but there are just too many decks that do better stuff at that time. It's better to have a lot of small and quick creatures in decks like this.

    Also out with: Makindi Patrol and all of your Sorceries and Enchantments, they are not very good unfortunately. Stone Quarries are too slow as well. Gideon is fine, though not necessary. Maybe cash it in to get money for the other replacements, but it is actually a good card to play here as well. Kor Bladewhirl is also only more or less passable, you can cut it out in the future. Kabira Evangel and the Firemantle Mage do something better for you, they don't even allow the opponent to block your creatures just to buy time, but Bladewhirl is the last card I'd replace here. As for your lands, you should roughly have double the amount of Plains as compared to Mountains, if you change the deck in the way I suggested.

    Good luck with the deck

    Marcus_Licinius_Crassus on Slivers

    5 days ago

    You have two competitive versions available:

    Meathooks - Value Beaters Similiar to Merfolk

    Tricky Slivers - Hand Shredder / Lower to the ground version

    BTW Playing slivers W/ OUT Aether Vial is criminal offense.

    PickleNutz on Glissa, Professional Artifact Fetcher

    6 days ago

    You should consider Ratchet Bomb and Aether Vial for this deck. They pair really well with Glissa decks.

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