|Commander / EDH||Legal|
Printings View all
|Iconic Masters (IMA)||Rare|
|Masterpiece Series: Kaladesh Inventions (MPS)||Mythic Rare|
|Modern Masters (MMA)||Rare|
|From the Vault: Relics (V10)||Mythic Rare|
Combos Browse all
At the beginning of your upkeep, you may put a charge counter on Æther Vial.
: You may put a creature card with converted mana cost equal to the number of charge counters on Aether Vial from your hand into play.
Price & Acquistion Set Price Alerts
Aether Vial Discussion
6 hours ago
Hello, my car recently crossed the rainbow bridge to the great garage in the sky. As such, I need money to buy a new one. I am selling the vast majority of my modern staples to help fund this. My trade binder is all out of date, but what I am selling is below. I will try to update it as cards are bought. Most prices should be below tcgplayer low and I am open to negotiations -- especially if you buy a large number of cards. Cards should all be between LP and MP at worst as I keep them in sleeves when being used, and in binders when not in use. Pictures and sets upon request.
Arcbound Ravager x4 $35 ea.
Arid Mesax4 $30 ea.
Bitterblossom x3 $26 ea.
Blood Crypt x4 $9 ea.
Celestial Colonnade x4 $30 ea.
Chalice of the Void x3 $32 ea.
Collected Company x4 $12 ea.
Creeping Tar Pit x2 $7 ea.
Death's Shadow x4 $7 ea.
Flooded Strand x4 $12 ea.
Goblin Guide x4 $16 ea.
Godless Shrine x4 $7 ea.
Leyline of the Void x4 $34 ea.
Marsh Flats x4 $29 ea.
Misty Rainforest x4 $35 ea.
Mox Opal x4 $80 ea.
Overgrown Tomb x4 $5 ea.
Phantasmal Image x4 $12 ea.
Phyrexian Obliterator x4 $13 ea.
Sacred Foundry x4 $6 ea.
Spell Queller x4 $4 ea.
Steam Vents x4 $9 ea.
Sword of Fire and Ice x2 $36 ea.
Temple Garden x4 $4 ea.
Verdant Catacombs x4 $42 ea.
Walking Ballista x1 $10 ea.
Tezzeret, Agent of Bolas x4 $10 ea.
Eidolon of the Great Revel x4 $2 ea.
Wurmcoil Engine x2 $15 ea.
Kolaghan's Command x4 $13 ea.
Ugin, the Spirit Dragon x1 $36 ea.
Windswept Heath x4 $9 ea.
Emrakul, the Aeons Torn (Pre-release Promo) x1 $23 ea.
Fulminator Mage x4 $12 ea.
Aether Vial x4 $29 ea.
Bloodghast x4 $12 ea.
Wooded Foothills x4 $17 ea.
Bloodstained Mire x4 $17 ea.
Sword of Light and Shadow x2 $25 ea.
Liliana of the Veil x4 $60 ea.
Collected Company x4 #12 ea.
Polluted Delta x4 $13 ea.
Sword of Feast and Famine x1 $27 ea.
Snapcaster Mage x4 $46 ea.
Tarmogoyf (Chinese Futuresight) x4 $83 ea.
Cryptic Command x4 $16 ea.
Dark Confidant x4 $42 ea.
Chord of Calling x4 $6 ea.
Savannah x1 $105 ea.
Plateau x1 $90 ea.
And more. Taking a break from adding cards for now so I can start filling out the financing application for the car :/
1 week ago
Thanks for the response, Wizardhat91!
That is a little bit inefficient then, having playsets of Marshal and Mentor. Maybe I need to consider another source of CA in that slot. I’m currently testing out Militia Bugler as a replacement. While Bugler doesn’t give direct card draw, it does provide immediate value in case of removal, lets me filter out lands, which I wouldn’t need if I already reached 3 mana, and pick and choose which creature I like better.
You might have a point about Aether Vial. It is a bit weak late game when I don’t have many creatures. I’ll probably still test it out, just in case it does work out better.
Again, many thanks for helping with this deck.
1 week ago
Indeed, the buff from Benalish Marshal or Honor of the Pure are state-based effects, so it applies to creatures before you get Mentor's trigger, so playing Imposing Sovereign with Mentor and HotP out, you would not get the draw. In contrast, if you had on the battlefield a Mentor and HotP and then cast Kazandu Blademaster, you would have a 1/1 on the stack that becomes a 2/2 as it enters the battlefield and two triggers at once, and I think it goes that you put them onto the stack in the reverse of the order you want them resolved. Then you pay 1 to draw a card, then you put a +1/+1 counter on it to make it 3/3.
My opinion on this is that Mentor of the Meek generally doesn't play well with state-based buff effects and creatures with 2 power, so it presents a question of quality vs. quantity, where Marshal represents quality and Mentor represents quantity. Of course, you get great value out of anthem effects with a large quantity of creatures under your control already, so I think the essential thing is that Mentor loses most of its value if it lands after your anthems, but not vice versa. I think the most straightforward thing to do is either play a bunch of one drops and then Honor of the Pure or WW two drops and then Light from Within. I run Marshal for either of those. Mentor is a new take for me.
I'm no expert but I think people would tell you a 1-of Vial is a bad idea, because the real deal is having one in your opening hand, which is a point of conflict any way you look at it because even with 4 of them you have just a 40% chance of seeing one in your opening seven (you have a 12% chance to see a 1-of in your opening seven). And you don't exactly want to mulligan after it, because then you stand to lose a critical mass of bodies that makes white aggro what it is (an issue to me if you have multiple vials in your first ten cards).
That's concerning the lack of card advantage that's typical of white weenie. If I owned an Aether Vial, I would totally put it in a creature deck, but my thought is that it's a terrible top deck if my hand is empty, but a fine top deck if I have creatures in hand or card advantage to abuse the vial. I think any number of vials would only help a deck with 4 Thraben Inspector and 4 Mentor of the Meek as a starting point. But you know. The best way to take advice is to smile and nod, then do it however you like :) And testing, if you have the chance, beats theorizing.
1 week ago
Thanks so much for be input, Wizardhat91!
Your last point brings up a good question: Does the buff from Benalish Marshal apply when the creature enters the battlefield? If so, Mentor of the Meek doesn’t work on very many of my creatures with Marshal out, and I might want to replace Mentor with something else.
I have already considered most of those first few cards you suggested, but I hadn’t heard of Militia Bugler yet. That might be worthy of consideration. Those bottom card lands might have to wait until I get a chance to upgrade the deck, as it’s already sitting at about $70, which is around my maximum price for most decks.
Your deck looks pretty neat, Good job on that. I like the idea of soldier tribal. I might try to make my own soldier tribal deck. Speaking of Aether Vial, what’s your opinion of including it in my deck? I actually own one copy in real life, so I’m wondering if it would be good or not in here.
1 week ago
The list looks pretty utilitarian and I'm liking it. Some humans I'll put to your consideration on the chance you may not have considered them are Accorder Paladin, Precinct Captain, Thalia, Heretic Cathar, Militia Bugler, and a few that sit in the blurred line of budget-friendly: Kytheon, Hero of Akros Flip, Hero of Bladehold and Mikaeus, the Lunarch.
I built a soldiers tribal with mostly humans, it's not budget so it's just a theoretical build for me (I don't actually own Aether Vial or a number of the others). This is it if you're interested. http://tappedout.net/mtg-decks/meek-soldiers/?cb=1541883813
My version very much thrives on the CA provided by Mentor of the Meek so it doesn't use Honor of the Pure or Benalish Marshal, as they turn off the card draw from 2-power creatures. It's tricky but I was trying to minimize internal friction and maximize potential at the same time. Perhaps it's still better to include a couple of Anthem effects regardless.
1 week ago
Sigarda's Aid is sweet drop it turn one or two, play a sword and it's equipped for free and instant speed if I understand it correctly?. I never knew Rebuff the Wicked was a card untill I saw this deck so thank you becuase now it's a 4x in the sideboard to my Boros deck, for control. Aether Vial is always good..... ah I would play test it and main board only and if you catch your self in plenty different match ups saying to your self... wow this card is dead in my hand .... there's your answer. But you need to play test different match ups. Tron, burn, jund, and any combo deck... find your average issues and then ask would path help with the potential creature issues. And what other spells are just not as good as you think. Becuase we've all been there, certain cards seems great in theory. When it comes down to practice not so much LOL.
1 week ago
6ixer I really like Path to Exile and it's helped me out in some pickles when I play my Tiger Army Never Dies deck, but in order for me to put it into this deck I would have to start taking out some creatures, since I definitely want to keep my 5 swords, and 2 of Sigarda's Aid, Steelshaper's Gift, Rebuff the Wicked, and now definitely Aether Vial. Unless you think Path to Exile is worth taking one of these out...
2 weeks ago
I think removing two plains for two Moorland Haunt. Chances are you'll have enough plains to play anything in your deck even if you draw both of them. If anything, your Mana base would need the biggest upgrade if you want more blue though. I'd recommend budget dual lands like Port Town or Irrigated Farmland or Prairie Stream.
So I should say blue/white spirits is gaining popularity in modern, as opposed to any other format. The deck I'm talking about uses cards like Mausoleum Wanderer, Spell Queller, Phantasmal Image, and Aether Vial. Obviously super expensive but the deck is basically an aggro deck and a control deck at the same time.
I have a spirit deck myself, feel free to check it out if you want some ideas. It's the deck called Kindred Spirits on my page.