Aether Vial


Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Masterpiece Series: Kaladesh Inventions Mythic Rare
Modern Masters Rare
From the Vault: Relics Mythic Rare
Darksteel Uncommon

Combos Browse all

Aether Vial


At the beginning of your upkeep, you may put a charge counter on ther Vial.

: You may put a creature card with converted mana cost equal to the number of charge counters on Aether Vial from your hand into play.

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Aether Vial Discussion

Firebones675 on BU Zombie tribal

9 hours ago

Looks pretty god, just a few tweaks. I see this being more of an aggressive deck that wants to go Gravecrawler into relentless dead into zombie lord. As a result some of the more mana intensive cards like rooftop storm sidisi and dark salvation get a bit worse.

Things not in the deck that I think you need/need more of:

I think this deck really wants at minimum 3 copies of Aether Vial. Card's great. Can catch people off guard when you flash in a lord at instant speed and since it doesnt count as casting, your opponents can't counter anything you put in with it (They can respond to you activating the vial but that's before they know what you are putting in or if you're just tapping the vial to bait something out)

More interaction: i'd maindeck a third Fatal Push

I don't think you'll need to be worried about flyers but here are a few flying zombies if you did want to throw 1 or 2 in: Skaab Ruinator, Stitched Drake, Stitchwing Skaab, Crow of Dark Tidings, Geralf's Masterpiece. As i said i wouldnt include more than 1 or 2 copies though

What I think you can cut

2x Rooftop Storm: I think that this is way too slow for way you want to do and with no mana ramp it could be stranded in your hand for awhile.

1x sidisi: you want to be fast and 5 mana is a bit slower than i would want

1x island your deck wants to keep a lowish curve and going down to 21 lands is fine if your curve ends at 4 or so

1x Dark Salvation: I havent played with this card at all admittedly but it seems pretty inefiecint. Unless you have a lot of zobies already or its super late game fatal push seems better

Boza on Replacing Reef Shaman for a ...

20 hours ago

Really? In Legacy even? Where non-creature spells are much more prevalent and having a Force Spike on a stick is incredibly powerful?

There is no better option at that spot than Cursecatcher - it is the second most potent creature in the deck (after Silvergill Adept) and gives you the all important "awesome thing to do with your Aether Vial on 1 counter"

ThisIsTheSix on Bolster this, counter on that.. oh, and a token!

1 day ago

Thanks trixster87 for kind words! Ill have a look at it to see what I can take out for Path to Exile

benelas16 im not sure about Aether Vial because i also have Preeminent Captain to play my other soldiers.

CommanderNeyo yea, Cavern of Souls is quite expensive but you can take it out for some if you want. That's right Preeminent Captain can help to play Captain of the Watch ill have a look at it. Thanks a lot!

benelas16 on Bolster this, counter on that.. oh, and a token!

1 day ago

If your true to modern you need Aether Vial.

sabba5600 on Blinking splicers

1 day ago

I like the deck, working on a Bant version myself. I would sideboard Eerie Interlude as an answer for board wipes since it is playable turn 4. and Aether Vial if you can get them dramatically speeds up the deck.
And if your looking for more answers to your opponents creatures Fiend Hunter is a thing. since you can target fiend with Cloudshift while his exile trigger is on stack to permanently exile a card. there was a thread about it a little while back.

any advise for my deck? just a bant thing

TheGodofNight on Moar Slivers

4 days ago

So I took the time to playtest your Sliver deck against mine in 3 games. In Game 1, I went 2-1, The first match, my land base allowed me to get more out before your land base was fully able to come online. The second match, I mulled to 4, but you CoCo'd into a bunch of Lords swinging for lethal. The third match was a repeat of the first one. I was able to get on the board faster.

Game 2, I went 2-0. In match 1, I was able to shut down your Aether Vial with Harmonic Sliver and you just couldn't find enough mana sources to recover from the loss of the vial. Match 2, You were able to bring me to 6 life, but with an EOT CoCo, I revealed two lords, pumping my entire team and 2 Mutavaults into lethal damage range, dropping you 24 points in a single swing.

Game 3, I went 2-1 again. In match 1, you were able to generate a fast board presense than I was and took it. In match 2, with 2 lands, an Aether Vial, and a Manaweft Sliver, I was able to flood the board, while you got to 2 mana and got stuck there. In match 3, we both got online fast, but I hit an EOT CoCo, and then another at the beginning of combat, which flooded the board and let me swing in massively.

Overall, I think your biggest weakness is your land base. I realize that the land base is the one of the biggest cost factors for this deck. I would also recommend that you consider going to 4 on both of the Sliver Lords you are running, and maybe consider the third sliver lord, Sedge Sliver as well, or maybe Metallic Mimic (a slightly more cost efficient route).

I didn't test sideboards, but I'm sure that the results wouldn't have varied too much with them. Overall, I think your deck is definitely an original take on this tribal theme, but I think an update mana base would put it over the top.

TheGodofNight on Xenomorphs

4 days ago


Again, I think Sliver Hivelord is a powerhouse, however it is highly susceptible to Path to Exile, which is a huge trade off for your opponent. You waste an Aether Vial to 5 counters (because nothing else mainboard benefits from that) or you spend 5 mana, tapping out, only to have it exiled for a single mana. Mind you, that is not an uncommon scenario, in modern it is more common than you realize, and with Path to Exile recently being reprinted, it is now cheaper and more readily available. In fact, that is one of the only issues I have with the Legendary Slivers, is the cost vs risk factor in a modern setting.

Now, Blood Moon isn't as big a problem for me, I run enough copies of Harmonic Sliver to be able to play through it, and enough Manaweft Slivers and Aether Vials to work around it. Typically though, it is a game killer for most decks running a lot of non-basics. It is worth considering a mainboard Harmonic Sliver. I know you run Aether Vial, but you do not have to play Harmonic Sliver if there is no other target.

Now, for a interesting factoid. Did you know that the most popular board wipes are mostly sorceries? Warping Wails second ability counters sorcery spells, thus shutting down board wipes, saving my slivers. The reason I like Warping Wail is because like the Sliver deck, it is a toolbox card that serves multiple purposes. If need be, it gives me a creature that produces colorless mana, it can remove a small early threat, but most importantly, it shuts down board wipes.

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