Choose target creature you control. Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards.
|Want (6)||silver374 , NMJohn , Rahmodonis , lyfeisweird , forchonaporch , adam1floyd3|
Printings View all
|Commander 2020 (C20)||Uncommon|
|2012 Core Set (M12)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Hunter's Insight occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
Hunter's Insight Discussion
18 hours ago
Hey Spirits, I netdecked this deck and it's a lot of fun. This is mine, it's a little different but much the same
What are your thoughts on Kaheera, the Orphanguard?
I know I'm going to add it to my deck but I don't know if I should go the companion route or the 99 route.
For the companion route, the cards I run into issues (and my substitute ideas) with in my build are:
Dryad Arbor: Forest [lmao]
A lot of effort to get the companion online but an extra "commander" lord is pretty nice. Losing Birds is what hurts me the most I think but including Mox Opal is 15 artifacts total for Metal Craft.
Losing Eternal Witness kinda blows too.
Everything else I feel can have its functionality replaced at pretty much an even exchange, just maybe different hoops to jump depending on the card
Squirrel Nest combo is in-line with the Spike Feeder combo for the arbitrarily large wincon kinda thing but it needs a haste enabler like Concordant Crossroads or Finale of Devastation for 10+.
I was thinking that maybe Approach of the Second Sun is innocuous enough since it's a single card wincon and we have green to power into 7 CMC plus the draws.
Anyway, lemme know what you think. Once again, thanks for the list, I've been enjoying it a lot.
3 weeks ago
Great deck but I think that you need a little more card draw to make the deck run smoothly. I suggest to take out some lands since 41 is a lot and add some card draw such as Vanquisher's Banner, Beast Whisperer, Harmonize, Return of the Wildspeaker, Rishkar's Expertise, Hunter's Insight, Colossal Majesty, Shamanic Revelation, Soul's Majesty or Soul of the Harvest. The Ramp is good but i would recommend a little more for some of your big creatures like your commander so consider cards like Cultivate, Rampant Growth, Nature's Lore, Llanowar Elves, Skyshroud Claim or Ulvenwald Captive Flip (for this deck specifically). But for a first commander deck, you've done a very good job :)
3 weeks ago
1 month ago
Cool deck! You might like these: The Ozolith, Death's Presence, Cauldron of Souls, Pir, Imaginative Rascal, Spike Weaver, Hunter's Insight (flavor win!), Ancient Animus, Outmuscle, Hunt the Weak, Traverse the Ulvenwald, Mark of Sakiko, Ring of Kalonia, Forced Adaptation, Power Conduit, Drumhunter, Tome of Legends
1 month ago
I've made some of the changes above, while I keep playtesting others.
Likely the additional ramp creatures will come in at a later point along with Snake Umbra and Dimir Infiltrator. I'm a bit reluctant to adding less conditional tutors for now, since it might take the deck in a very much more competative direction that demands a bit of investment. I'll keep you posted!
1 month ago
From a bit of playtesting, it really seems that the secondary game plan is underperforming. Getting more evasive creatures and going wider is nice for resilience in more casual games, and there is a good argument for keeping the deck like this in the interest of managing the power level a bit. I do have some thought on how we might up the aggression a bit though, do tell me what you think about my thoughts if you are interested!
Underperforming cards include: Fathom Mage, Master Biomancer, Renata, Called to the Hunt, Herald of Secret Streams, Champion of Lambholt (the plan of spreading counters around seems to slow and fragile), Slither Blade, Invisible Stalker (these creatures don't add any additional utility, and we have other evasive creatures that can take Ukkima's place in a crisis), Ninja of the Deep Hours, Ingenious Infiltrator (bouncing Ukkima is nice, but taking away the combat damage is very much a feel bad) and Edric, Spymaster of Trest (seems a bit slow, but probably has more potential).
We could also use the additional infect enablers in Glistening Oil, Grafted Exoskeleton and perhaps even Corrupted Conscience, but it may be more efficient to just add some tutors here instead, Demonic Tutor, Scheming Symmetry, Dizzy Spell and Dimir Infiltrator would be good choices in that case (without completely busting the bank).
Taking all this into consideration I may soon do the following switches:
1 month ago
Absolutely lovethe use of Ana Sanctuary! It seems almost hand-made for this deck.