Hunter's Insight


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
2012 Core Set (M12) Uncommon

Combos Browse all

Hunter's Insight


Choose target creature you control. Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards.

Hunter's Insight Discussion

DrkNinja on Multani, Yavimay's Avatar - The Land is Angry

2 weeks ago

I want to start by saying that I don't like Vernal Bloom, or Mana reflection. They are great cards but in a mono-green lands matter deck, LANDS matter not so much mana. You have a few mana sinks but none of them win you the game (well except maybe Genesis Wave ).

Second I don't know what Powder keg is there for but it's not very good in my opinion, there are a LOT of green cards that kill artifacts, and creatures don't matter because Multani just tramples over them. I helped my wife build a Multani deck, I am Groot!, my best friend an Omnath deck, my own omnath deck, and then my jund omnath deck AKA Lord Windgrace And here... we... go... so I think I have some experience with green lands lol.

Here's a list of cards I suggest!

drpeppercan on More card draw for Hallar

3 weeks ago

Green and red decks are limited for card draw. A few options to consider:

Fun little Hallar, the Firefletcher combo: Paradox Engine + Cloudstone Curio + 2 creatures with kicker you're able to pay for with non-land mana sources creates a loop for infinite damage with your commander.

PartyJ on More card draw for Hallar

3 weeks ago


as a vivid Hallar player I had to take a peek at your draw options. I once also had the feeling as if I felt the draw rate was too low. The 'issue' with Hallar is that you are always looking for a good balance of options: counters, kickers, removal, ramp.... and then also draw.

It is a constant process of tweaking your balance, partly based on your local meta. Play lots of games to get a feel of which category of cards could be shortened a little to make room for other options waiting to be added.

Regarding your draw options, I would seriously consider these draw spells. They served me really well:

If you can afford all three, than I would add them without hesitation.

Other all-star cards worth considering for Hallar:

Want to see more, feel free to see my version here.

Good luck!

DrkNinja on Good Boi Mowu

3 weeks ago

Alright I'ma break this up into a couple parts. First let me say that I like the concept of the deck! It's pretty cool, and Mowu is a bad ass! Next a lot of these suggestions are going to be meta dependent so keep that in mind. Lastly I think you're too focused on equipment in a color that doesn't do equipment very well... I think you should play some more enchantments as Green does enchantments well! I also think that you should lean into the fact that Green is the best color for ramp, and that makes cards like Strata Scythe / Blanchwood Armor / Blackblade Reforged stupid good.

Here are some cards I think you DESPERATELY need to put into the deck as they are staples or provide a LOT of value.

greyninja on More card draw for Hallar

3 weeks ago

I forgot a couple! Regal Behemoth whilst being the monarch is cute

Garruk, Primal Hunter has Soul's Majesty built in. I run him in both my Omnath decks. Without Doubling Season he dies but whatev

Endless Atlas I also run in two (mono colored) decks. If you think you have enough basics...

Hunter's Insight is the one I've been testing in a lot of lists. Most people will let the first few attacks hit thru rather than block. 40 life is a lot to spare, right? But drawing 4+ cards for feels gooood

Of course none of these have kicker and therefore no flavor. Your call ultimately on what's necessary vs not

greyninja on More card draw for Hallar

3 weeks ago

You have Rishkar's Expertise , which is awesome; but there's a few more one-off spells. Hunter's Insight , Soul's Majesty , the classic Harmonize (as mentioned), Shamanic Revelation , Regal Force , it sucks to sac but Momentous Fall would go with your Life's Legacy , etc

Mask of Memory is cheap, Sword of Fire and Ice is not

hejtmane and abby315 mentioned some good ones too! There's ammo to work with!

I hope you'll check out my gruul deck! Have fun!

loricatuslupus on Flip Flop till you drop

3 weeks ago

Nice deck. I always enjoy playing with my werewolves Howlin' With the Pack and it looks like you've got a pretty strong core. I'm not convinced by Burning-Tree Emissary , Dawntreader Elk , Mina and Denn, Wildborn , Radha, Heir to Keld or Zhur-Taa Ancient though. I don't think creature-based ramp is that helpful because, on the whole, most of your creatures aren't that expensive and playing multiple spells in your turn will just end up flipping your creatures back over! Plus plenty of your sorceries do the job. Similarly, I don't know how much work Chromatic Lantern is doing in a two colour deck compared to something like Gruul Locket that could at least draw you cards (vital for a R/G creature-based deck to keep the pressure on a la Hunter's Insight / Sixth Sense ) or cost reduction like Ruby Medallion / Rhonas's Monument ? Mage Slayer and Rhythm of the Wild are definite all-stars for me as well.

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Hunter's Insight occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Green: 0.12%