Hunter's Insight

Hunter's Insight

Instant

Choose target creature you control. Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards.

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Printings View all

Set Rarity
Commander 2020 (C20) Uncommon
2012 Core Set (M12) Uncommon

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Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
2019-10-04 Legal
Block Constructed Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Hunter's Insight occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Green: 0.12%

Hunter's Insight Discussion

Knixx on Arahbo, Xenagos... for Cats EDH

18 hours ago

Hey Spirits, I netdecked this deck and it's a lot of fun. This is mine, it's a little different but much the same

What are your thoughts on Kaheera, the Orphanguard?

I know I'm going to add it to my deck but I don't know if I should go the companion route or the 99 route.

For the companion route, the cards I run into issues (and my substitute ideas) with in my build are:

Archangel of Thune: Squirrel Nest combo part 1 - Earthcraft

Birds of Paradise: Emerald Medallion, Leafkin Druid, Mox Opal

Eternal Witness: Regrowth, Greenwarden of Murasa

Dryad Arbor: Forest [lmao]

Puresteel Paladin: Hunter's Insight, Lifecrafter's Bestiary, Momentous Fall, Snake Umbra

Spike Feeder: Squirrel Nest

Stonehewer Giant: Nazahn, Revered Bladesmith, Open the Armory, Taj-Nar Swordsmith


A lot of effort to get the companion online but an extra "commander" lord is pretty nice. Losing Birds is what hurts me the most I think but including Mox Opal is 15 artifacts total for Metal Craft.

Losing Eternal Witness kinda blows too.

Everything else I feel can have its functionality replaced at pretty much an even exchange, just maybe different hoops to jump depending on the card

Squirrel Nest combo is in-line with the Spike Feeder combo for the arbitrarily large wincon kinda thing but it needs a haste enabler like Concordant Crossroads or Finale of Devastation for 10+.

I was thinking that maybe Approach of the Second Sun is innocuous enough since it's a single card wincon and we have green to power into 7 CMC plus the draws.

Anyway, lemme know what you think. Once again, thanks for the list, I've been enjoying it a lot.

Labrodor64 on Daisybelle's Werewolf Gruul Deck

3 weeks ago

Great deck but I think that you need a little more card draw to make the deck run smoothly. I suggest to take out some lands since 41 is a lot and add some card draw such as Vanquisher's Banner, Beast Whisperer, Harmonize, Return of the Wildspeaker, Rishkar's Expertise, Hunter's Insight, Colossal Majesty, Shamanic Revelation, Soul's Majesty or Soul of the Harvest. The Ramp is good but i would recommend a little more for some of your big creatures like your commander so consider cards like Cultivate, Rampant Growth, Nature's Lore, Llanowar Elves, Skyshroud Claim or Ulvenwald Captive  Flip (for this deck specifically). But for a first commander deck, you've done a very good job :)

Grind on Cat Commander

3 weeks ago

I had a cat deck also.
Cards like Hunter's Insight, Hunter's Prowess, and Rishkar's Expertise can be good.

Grind on Ghalta, the Queen of Mono-Green

1 month ago

Awesome deck!!
Check out Hunter's Insight

lullelukas on The Wolf of Maul Street [8]

1 month ago

Update:

I've made some of the changes above, while I keep playtesting others.

Slither Blade --> Dizzy Spell to tutor for Tainted Strike.

Dispel --> Muddle the Mixture to tutor for Phyresis while keeping the counterspell count.

Fathom Mage --> Vines of Vastwood for more protection.

Ingenious Infiltrator --> Hunter's Insight for better card draw.

Likely the additional ramp creatures will come in at a later point along with Snake Umbra and Dimir Infiltrator. I'm a bit reluctant to adding less conditional tutors for now, since it might take the deck in a very much more competative direction that demands a bit of investment. I'll keep you posted!

Cheers!

lullelukas on The Wolf of Maul Street [8]

1 month ago

From a bit of playtesting, it really seems that the secondary game plan is underperforming. Getting more evasive creatures and going wider is nice for resilience in more casual games, and there is a good argument for keeping the deck like this in the interest of managing the power level a bit. I do have some thought on how we might up the aggression a bit though, do tell me what you think about my thoughts if you are interested!

Underperforming cards include: Fathom Mage, Master Biomancer, Renata, Called to the Hunt, Herald of Secret Streams, Champion of Lambholt (the plan of spreading counters around seems to slow and fragile), Slither Blade, Invisible Stalker (these creatures don't add any additional utility, and we have other evasive creatures that can take Ukkima's place in a crisis), Ninja of the Deep Hours, Ingenious Infiltrator (bouncing Ukkima is nice, but taking away the combat damage is very much a feel bad) and Edric, Spymaster of Trest (seems a bit slow, but probably has more potential).

What we need most is clearly more efficient ways to grow to 10 power. I'm considering cards like Giant Growth, Scale Up, Vines of Vastwood and Invigorate.

We also could use even more one mana ramping. Deathrite Shaman and Krosan Wayfarer seems like the best options to me.

We need some more card draw if we take ou the ninjas, and Snake Umbra seems like a good card draw replacement, as does Hunter's Insight.

We could also use the additional infect enablers in Glistening Oil, Grafted Exoskeleton and perhaps even Corrupted Conscience, but it may be more efficient to just add some tutors here instead, Demonic Tutor, Scheming Symmetry, Dizzy Spell and Dimir Infiltrator would be good choices in that case (without completely busting the bank).

Taking all this into consideration I may soon do the following switches:

Invisible Stalker --> Dimir Infiltrator

Slither Blade --> Dizzy Spell

Ninja of the Deep Hours --> Snake Umbra

Ingenious Infiltrator --> Hunter's Insight

Herald of Secret Streams --> Deathrite Shaman

Champion of Lambholt --> Krosan Wayfarer

Renata, Called to the Hunt --> Scale Up

Master Biomancer --> Vines of Vastwood

Fathom Mage --> Demonic Tutor

Simic Growth Chamber --> Scheming Symmetry

Dispel --> Fierce Guardianship

gavriel1136 on Voltron whale wolf thing

1 month ago

Absolutely lovethe use of Ana Sanctuary! It seems almost hand-made for this deck.

Have you considered Hunter's Prowess or Hunter's Insight? Both seem very useful considering Ukkima can't be blocked.

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