Creature — Elf Druid
: Gain .
|Have (4)||, rockleemyhero , Taki117 , gildan_bladeborn|
|Want (6)||Ender666666 , BasedNorseman , ImkBalance , Rallen , Facelezz , Nog987456321|
Printings View all
Combos Browse all
- Llanowar Elves + Marwyn, the Nurturer
- Elvish Piper + Intruder Alarm + Llanowar Elves
- Intruder Alarm + Llanowar Elves + Rhys the Redeemed
- Imperious Perfect + Intruder Alarm + Llanowar Elves
- Llanowar Elves + Parallel Lives + Wren's Run Packmaster
- Elvish Rejuvenator + Llanowar Elves + Tetsuko Umezawa, Fugitive
- Hellkite Charger + Llanowar Elves + Savage Ventmaw
- Illusionist's Bracers + Llanowar Elves + Seeker of Skybreak
|Commander / EDH||Legal|
Llanowar Elves occurrence in decks from the last year
All decks: 0.99%
All decks: 0.4%
All decks: 0.23%
Commander / EDH:
All decks: 0.16%
GU (Simic): 1.19%
GW (Selesnya): 1.16%
RG (Gruul): 1.5%
Llanowar Elves Discussion
18 hours ago
Getting rid of Gigantiform is a wise idea! Usually an Elf-deck's strength lies in the 'Power by numbers': Lots and lots of tiny pointy eared creatures with great synergy. But that's not the case for your deck I believe. Right now I think it's somewhere inbetween 'Power by numbers' and 'Power by power'. For example, the Allosaurus Rider is straight forward power depending on the number of forests in play whereas Lys Alana Huntmaster and Elvish Archdruid depend on playing lots and lots of Elves. In my personal experience I tend to make "the choice" (meaning 'the concept' or 'the theme' or 'the strategie') before I start building the deck and, more importantly, from that point on, stick by that choice as if my life depended on it! Otherwise you'll end up switching things forever only to end up every time with "in between"-decks. So, before changing anything, I believe you first have to make your choice my friend ;). ONE concept, in ONE word or sentence. No more, no less...
Nevertheless, here are 3 suggestions I'd consider changing regardless your choice:
Ramp = Speed! And since you're going Aggro, that's what you'll want. You've got 3 mana dorks so far:Arbor Elf To speed things up you'll want at least (!) 8. So I suggest you add some old-school Llanowar Elves or Elvish Mystic. In case it won't be "Power by numbers" at all or if you're afraid of WOG's, Arbor Elf + Wild Growth is a great combo! And don't forget Wood Elves! Nature's Lore and Skyshroud Claim ofcourse are also solid WOG-proof ;)
I saw this Japanese movie called 'The Immortal Blade' or something. Anyway, this warrior said: "80% of winning consists out of blocking your opponent's moves!" Now, 80% is a bit much in MtG, but 0% won't work either. You need removal spells and/or creatures. Lots of possibilities out there. Return to Nature, Reclamation Sage are a few good examples.
This one's one of my favorites: Song of the Dryads + Elvish Champion PLUS it fits well with the need for Removal. Song of the Dryads is one of the best Removal-spells out there. Firest of all it's an enchantment, few colors in MTG have enchantment removal. And secondly, the creature your opponent controls just sits there as a forest. He can't get it back from his graveyard PLUS your creatures can now actually make use of that forestwalk! ;)
I'm just giving (possible) ingrediënts here. You're the chefcook! Let me know what you think :)
1 day ago
I would suggest adding more 1 drop mana dorks to this deck. The sooner you get out Kruphix, the sooner you can start saving mana to play bigger spells. So I’d suggest Llanowar Elves, Fyndhorn Elves, Arbor Elf, Birds of Paradise, Wild Growth, Boreal Druid, and Elvish Mystic for sure. These cards help assure you can get Kruphix out faster (turn 3 is a good aiming point) to store up your mana as soon as possible, and these cheep mana dorks help you stash away mana to Kruohix’s ability as well once you get him out!! I’d suggest adding all of them to be completely honest, but you can add as many as you’d like. 3 and 4 drop ramp spells, in my opinion, are a bit slow in Kruphix decks.
4 days ago
5 days ago
I want to build a midrange beatdown deck for pioneer. I played Temur monsters back in RTR/KTR standard with much success. Given the current state of pioneer, I am wondering is splashing blue for Savage Knuckleblade and Prime Speaker Zegana would be worth it.
So far I am thinking Llanowar Elves and Elvish Mystic to get the party started. Vivien, Champion of the Wilds and Kiora, Behemoth Beckoner for some card advantage. Top of my curve is going to look like Glorybringer. What do I do in between? Would the blue be worth it, or should I just stay where I am and start looking at Gruul Spellbreaker and Questing Beast instead?
1 week ago
Ulasht is one of my favorites! There are many lines of play that you can take for powerful endgame plans, and you've got a lot of them in here.
Some changes I would make start with trimming down your mana curve. Your creatures are almost all haymakers. The way it stands, your gameplan is a bit too slow. I would begin by choosing a few big creatures that have the most impact and supporting them, cutting the rest. Avenger of Zendikar is a great card, but works better with a higher land count. Deus of Calamity has no immediate board influence. Same goes for Borborygmos. I do like Hornet Queen, Vigor and I would choose between either Dragon Broodmother OR Dragonlair Spider. Add in Craterhoof Behemoth, or, if that's out of budget, End-Raze Forerunners as a great win condition. Tendershoot Dryad is amazing, too.
Other important additions are mana dorks. They are the most efficient way to ramp into your larger things, while also making Ulasht bigger. Llanowar Elves, Elvish Mystic, Arbor Elf, Fyndhorn Elves, Boreal Druid, Zhur-Taa Druid, Radha, Heir to Keld all want to be in this deck. You're in green, so mana rocks not named Sol Ring or Mana Vault/Crypt can be dropped. Fecundity, too, as you don't have enough sac outlets to really garner a lot of value.
I would also say that your land count is low. Even with a bunch of mana dorks, you'll be mulliganning far more often than is comfortable. Add in a few more dual lands, or even basics, to smooth that out.
Hope some of this helps!
1 week ago
Definitely Llanowar Elves! Cheapest mana ramp card in every way. 40 cents. 1 mana cost tap for 1 mana.
1 week ago
Just curious why do you have it labeled as a vintage deck?