Llanowar Elves


Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Pauper Legal

Printings View all

Set Rarity
Eternal Masters Common
Commander 2014 Common
2012 Core Set Common
2011 Core Set Common
2010 Core Set Common
Duel Decks: Elves vs. Goblins Common
Tenth Edition Common
Ninth Edition Common
Seventh Edition Common
Beatdown Box Set Common
Starter 2000 Common
Battle Royale Box Set Common
Classic Sixth Edition Common
Anthologies Common
Fifth Edition Common
Fourth Edition Common
Revised Edition Common
Unlimited Edition Common
Collector's Edition Common
International Collector's Edition Common
Limited Edition Beta Common
Limited Edition Alpha Common
Promo set for Gatherer Rare

Combos Browse all

Llanowar Elves

Creature — Elf Druid

: Add to your mana pool.

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Cardhoarder (MTGO)

0.03 TIX $0.02 Foil


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Llanowar Elves Discussion

burferking on Ears of the Elves (Tweaked)

13 hours ago

You don't have a lot of black spells (5). I would recommand to cut down Swamps to 4-6 only. I also find that you have a lot of lands for a somewhat low average CMC, so I'd exchange Forests for a couple of Llanowar Elves and add Elvish Archdruid for ramp. You could go mono-green (easier to cast) and Drove of Elves would be stronger that way. If you have more Elvish Visionary cards, I would add them so you can draw more and swarm your opponents with creatures.

Dublomon on Molimo and His Minions

1 day ago

Also maybe put some more ramp spells into your deck like Llanowar Elves, Elvish Mystic or Elvish Archdruid.

nplaxco on Ezuri; Grower, not a shower

1 day ago

As for Llanowar Elves & Birds of Paradise, I opted for creatures that drop a land on ETB. Coiling Oracle, Farhaven Elf, Sakura-Tribe Elder & Solemn Simulacrum all drop a land upon entering, and trigger Ezuri's experience. This way, if the creature gets killed the mana doesn't. Small exception in Gyre Sage, because this card works way too well with this deck.

If anyone's wondering why all this mana ramp, it's because you really need Ezuri to stay on the battlefield. And if you're playing against a lot of removal, he's going to get pretty expensive pretty fast.

Emzed on Ezuri; Grower, not a shower

2 days ago

I honestly think Ezuri would be a really fun commander, if Sage of Hours didn't exist. With that being the case though, it's extremely easy to get infinite turns right after casting Sage of Hours. Of course both countermagic and spot removal can prevent that, but it basically means as an opponent you can never tap out against Ezuri. For me personally, playing against Ezuri is a constant fear of losing to Sage of Hours. I find myself constantly killing Ezuri, just to be on the safe side. That has lead to some miserable games in my playgroup because my friend's Ezuri list is remarkably fair and struggles a lot if the commander dies too often, but he does have Sage in his list, so the fear of the combo is justified.
As for your specific list, Awakening Zone and From Beyond work really well with Ezuri. I am surprised you chose artifacts and sorceries to ramp over creatures like Llanowar Elves and Birds of Paradise.

Soujiro on Ultra-budget: Heroes of the Hollow

2 days ago

What about Vines of Vastwood instead of Press the Advantage?

Also I think Llanowar Elves is waaaay better than Elves of Deep Shadow, unless there is a purpose to losing life?

nobu_the_bard on !Blade to Hire!

4 days ago

Going wide in Boros? Soldier tribal? I'll suggest some cards to cut in your current list. Keep in mind these are suggestions and I don't expect you to accept them without thinking (saying regarding the battleshaper particularly; he's more okay than the others).

These cards are generally too small scale to make a difference. You need to be thinking larger scale than this.

There are some other iffy ones but seems like a good start.

At base, I'd look to increase boardwipes a lot. Should have at least four. A fast Boros deck throws threats at the board fast; it should be able to recover from a boardwipe quickly. If someone is actually faster, you can open with a cheap boardwipe on T3-5 and THEN start playing the real threats, letting everyone's Llanowar Elves and Serra Ascendants bite the dust.

Find yourself a Sun Titan my friend!! (And a Commander's Sphere.)

legosare on First Deck (Green/Red)

5 days ago

First off, congratulations on your first deck!

Secondly, since you are playing primarily red and green I would suggest playing some taplands in those colors. For example, Rugged Highlands or Timber Gorge.

Since you are playing several landfall cards, I would also suggest more ramp spells like Explosive Vegetation, Nissa's Pilgrimage, and Blighted Woodland. Also, Elvish Mystic and Llanowar Elves are faster than Golden Hind.

I would suggest increasing the numbers of several cards, specifically Genesis Hydra, Oran-Rief Hydra, and Savage Ventmaw.

I would also suggest cutting the cards that don't fit the ramp and landfall theme very well, like Gaea's Blessing, Pacifism, Watcher in the Web, Highland Game, Briarhorn, Jaddi Lifestrider, Titanic Growth, Tread Upon, Enduring Victory, and Brazen Wolves.

Lame_Duck on Dragonforce

5 days ago

You've got this tagged as aggro and you say it's focused on speed but, on the face of it, this deck seems kind of slow; with most of your ramp cards focused around 2 mana, your curve will often be turn 1 nothing, turn 2 ramp, turn 3 ramp and then a turn 4 dragon, assuming that you hit all of your land drops and your hand isn't full of 7- and 8-drop dragons. If you want to take an aggressive stance with dragons, I really think you need to be aiming to reliably ramp into a big dragon on turn 3 and to do that your ramp needs to be focused around the 1-drop slot so that you can go turn 1 ramp, turn 2 double ramp, turn 3 dragon. So I would replace the 2-drops with Elvish Mystics and Llanowar Elves. Joraga Treespeaker is also a possibility because can play him turn 1, level him up turn 2 and use him to play another ramp card, but he's much worse if you play him any turn later than 1. You can also include a few 3-drop double ramp spells so that your curve can be 1-drop ramp, 3-drop ramp, dragon; Coalition Relic, Shaman of Forgotten Ways, Growth Spasm or Somberwald Sage can all produce multiple mana. Although don't include too many of them, you don't want a hand with multiple 3-mana ramp spells and zero 1-mana ramp.

Also, I would ditch Sarkhan Vol, his +1 ability is relatively minor when the creatures you're playing are already huge dragons and he does practically nothing if you don't already have a board presence. If you want a dragon-themed planeswalker, Sarkhan, the Dragonspeaker seems much more appropriate for this deck since he's a threat in his own right and he offers a bit of removal.

I hope this helps. :)

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