Llanowar Elves

Creature — Elf Druid

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Llanowar Elves Discussion

Epochalyptik on Dominus - Dreamcrusher Edition

16 hours ago

@Orbrunner: I've never tested Shadow of Doubt in this deck. I've dismissed it in the past because it generally isn't as good as a counterspell, but it cantrips, can hose fetches, and stops tutor combos. It might be worth a look.

@Teal_Fox: Magus of the Library sketches me out because of its cost. That's a little high for what's essentially a Llanowar Elves . The draw ability is good in theory, but if I have to choose between that and mana on a 2-drop frame, I don't know that I want to devote a slot to it.

Insidious Dreams is not a good idea. It's kind of viable in more casual decks, but it would get counterspelled immediately, and I can't afford to discard as a cost just to tutor to the top (and rely on Damia surviving).

@TheSpartanLemon: I had a feeling it would be good, but I still haven't touched this deck in months.

McSween7 on Green Giant

1 day ago

Your mana curve is way too high for your creatures. The earliest turn you can get a creature on the field is turn 4. Rethink this deck. Try adding in creatures that add more mana to your deck or help you use ot as efficiently as possible, for example Arbor Elf and Llanowar Elves

brokensaint058 on The Bloodpack

2 days ago

The problem (I have) with werewolves in general is that they rely on the unpredictability factor (which is never a good thing) when compared to other tribal aggro decks. Here's a handful of scenarios I have ran into multiple times while testing this decks against some of the Modern staples:

1) You never get to flip your humans normally because Modern format is fast and spells will always be cast on an opponents turn.

2) When starting to build your werewolf army, your creatures rarely ever survive long enough because, again, Modern is a fast format and removal is plenty there. Lack of removal cripples their survival chances severely.

3) Werewolf decks rely on the all-out alpha strike strategy, do or die, if you will. You need to gather a bunch of them, flip them, and hopefully have them unflipped for at lest another turn to win. Basically you need to have 3 land, a T1 and T2 your 1 drops, Mayor in your hand, a Moonmist AND an Immerwolf to pull this off. Not an easy feet to accomplish, seeying how you have many 3-4 drops, that again will be removed asap as they hit the field unflipped. A normal Modern aggro decks usually wins by turn 4-5, this decks needs at least 4 turns to set itself up and another 2 to actually win, which rarely happens.

4) You can't cast two spells in a turn without flipping your werewolves back without Immerwolf, or another Moonmist (which again drains mana you could be using on summoning more creatures). Aggro decks needs to throw creatures out per round.

5) Control and combo decks will be your bane, you will hardly ever race them before they win. Sad, but true.


For casual, kitchen magic this deck is pretty fun. Winning with werewolves aggro in Modern will be very tough. I can't stop you from doing so, but here are a few pointers (that will make me sound like a broken record) to improve the deck:

1) Up those color lands, you need 4 Karplusan Forest to keep it bugetary. Investing into Stomping Ground and(/or) Wooded Foothills is a necessity if you want to race for damage. Those cost big money... is it worth the money? Up for you to decide. Also 1-2 Kessig Wolf Run ?

2) Drop Grizzled Outcasts  Flip , Villagers of Estwald  Flip , Mondronen Shaman  Flip and Daybreak Ranger  Flip . They contribute nothing to the overall strategy, will be dead draws in the first few turns and you won't see the light of day before they hit the field.

3) Up Wolfbitten Captive  Flip to 4, you need your 1 drops asap.

4) Consider 3-4 Scorned Villager  Flip if you want to keep the tribal theme going, or substitute her with any cheap Llanowar Elves /Elvish Mystic or the expensive Birds of Paradise .

5) Drop Branching Bolt + Incinerate for 4x Lightning Bolt

6) Consider some sort of protection Giant Growth , Vines of Vastwood or Might of Old Krosa , they dodge Lightning Bolts! and their ilk while also boosting your creatures for some added damage. Autumn's Veil can work some charm against control, not many options left in those colors. Witchstalker is also something to consider if your meta is heavy on black and control.

Hope this helps

DGNinja on The force of savagery

2 days ago

Also forgot, the Llanowar Mentor and Llanowar Elves it makes are helpful for Varolz, the Scar-Striped regen.

Fource on Totem Pole

3 days ago

x4 Llanowar Elves and x2 Elvish Mystic please, haha

Drkpaw on Green/Red wolves werewolves

3 days ago

I have been thinking about adding in some Llanowar Elves Though Birds of Paradise can be used to chump block flying.

Am I correct to say Caravan Vigil plays off itself. Holding two in hand I use Ulvenwald Tracker or Daybreak Ranger  Flip to kill something. Cast Vigil morbid land in untapped use it to cast the next one and so forth providing them in hand.

Sauron_ on Green/Red wolves werewolves

3 days ago

You need some more ramp than Elvish Mystic , maybe some more green dorks, like Llanowar Elves or Fyndhorn Elves . For some more red maybe add Radha, Heir to Keld , or Birds of Paradise . If you don't want creatures, maybe some Farseek s or Cultivate s to allow for a faster aggro.

JWiley129 on Freyalise, Green Walker Commander

4 days ago

I think she's playable. She can repeatably make Llanowar Elves , which is great in a token/ ramp deck. Plus in a Mono-G EDH deck I don't think it's unreasonable to T3 Freyalise and start getting more mana for more dudes.

T1: Forest , Llanowar Elves T2: Forest , Rampant Growth T3: Forest , Freyalise

TCGPlayer.com Price

Low Avg High Foil
$0.05 $0.17 $0.85 $1.5

Cardhoarder (MTGO) Price

Normal Foil
0.03 TIX 0.12 TIX
Power / Toughness 1/1
Color(s) Green
Cost G
Converted cost 1
Avg. draft pick 5.29
Avg. cube pick 9.25

Legality

Format Legality
Legacy Legal
Heirloom Legal
Vintage Legal
Commander / EDH Legal
Modern Legal
Pauper Legal

Printings View all

Set Rarity
2012 Core Set Common
2011 Core Set Common
2010 Core Set Common
Duel Decks: Elves vs. Goblins Common
Tenth Edition Common
Ninth Edition Common
Seventh Edition Common
Starter 2000 Common
Battle Royale Box Set Common
Classic Sixth Edition Common
Fifth Edition Common
Fourth Edition Common
Revised Edition Common
Unlimited Edition Common
Limited Edition Beta Common
Limited Edition Alpha Common
Promo set for Gatherer Rare

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