|Commander / EDH||Legal|
Printings View all
|Commander Anthology (CMT)||Common|
|Eternal Masters (EMA)||Common|
|Commander 2014 (C14)||Common|
|2012 Core Set (M12)||Common|
|2011 Core Set (M11)||Common|
|2010 Core Set (M10)||Common|
|Duel Decks: Elves vs. Goblins (EVG)||Common|
|Tenth Edition (10E)||Common|
|Ninth Edition (9ED)||Common|
|Seventh Edition (7ED)||Common|
|Beatdown Box Set (BTD)||Common|
|Starter 2000 (S00)||Common|
|Battle Royale Box Set (BRB)||Common|
|Classic Sixth Edition (6ED)||Common|
|Fifth Edition (5ED)||Common|
|Fourth Edition (4ED)||Common|
|Revised Edition (3ED)||Common|
|Unlimited Edition (2ED)||Common|
|Collector's Edition (CED)||Common|
|International Collector's Edition (CEI)||Common|
|Limited Edition Beta (LEB)||Common|
|Limited Edition Alpha (LEA)||Common|
|Promo set for Gatherer (PSG)||Rare|
|Promo Set (000)||Mythic Rare|
Combos Browse all
Creature — Elf Druid
: Add to your mana pool.
Price & Acquistion Set Price Alerts
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Llanowar Elves Discussion
1 day ago
Picked up some new cards at PAX weekend.
- Pilgrim's Eye
- Llanowar Elves
- Secluded Steppe
- Borrowing 100,000 Arrows
- Soltari Champion
- Blue Sun's Zenith
- Skyward Eye Prophets
- Beacon Hawk
- Thran Dynamo
- Birds of Paradise
- Concordant Crossroads
- Beastmaster Ascension
- Yosei, the Morning Star
- Sphinx's Revelation
- Keiga, the Tide Star
Also noting some other changes from earlier:Out:
- AEthermage's Touch
- Another card I have forgotten
3 days ago
I know a lot of people said this already and you've already responded to it but I don't think turn 1 Llanowar Elves is big or fast enough for what you want to be doing. Specifically it can't attack on turn 2 if you use it for mana and if you don't it's smaller than a lot of other cards that your opponent might play on turns 1 or 2. Other than that sweet deck
5 days ago
Hey there shrapnel_ , first of all, thank you for your suggestions! Now about what you said, I think that I am definitely going to replace the Arsonists with the Fanatics. what you suggested makes sense, I will be able to ping creatures like Birds of Paradise or Llanowar Elves early on, plus the ole trick with attacking a 2 toughness creature with the arsonist and then dealing the extra one damage to kill it generally does not work since most of the guys I play with know what will happen so they just take the one damage instead of losing their creature.
Now I am not sure about the Bushwhacker, mainly because I feel like Wardriver in the long run will tend to be more reliable. Yes the haste does ramp the speed of the deck a little bit, but the turn after the Bushwhacker gets played he is just a 1/1 without any useful abilities, while Wardriver is going to be giving that +1 every time he attacks and he is a 2/2. But I am still unsure on this one so I will do a lot of playtesting to see which option works best for me.
I used to run Quest for the Goblin Lord, and it is a pretty great enchantment, but I don't want to cut any of my non creature spells for it. My local meta is extremely zombie heavy so I need to keep the Pillar of Flames, and the Lightning Bolts and Grenades are too good for raw damage and removal for me to cut. However, I think I might sideboard it if I know I am playing against a deck with very few other creatures. I also don't think that I can make room for Raid Bombardment, since almost every game I play with this deck the Goblins get above 2 power.
Finally the Rabblemaster. I really like this card, but my only quarrel with it is that it forces all of my goblins to attack each turn. Although this can speed you up, I fear that I must get screwed over by it if the opponent is playing another fast deck that may have have slightly larger creatures than me, or if they unexpectedly put down a big boy like Leatherback Baloth , which is a pretty cheap card for the size of the creature. Oh and Searing Blaze. I feel like that card is pretty good, but if I am not drawing many lands I fear it could be a dead draw.
Anyway, thank you very much for your suggestions my friend!
1 week ago
Okay. So here's what I personally would change around:
Ingot Chewer or Reclamation Sage for Manglehorn - This one is tricky because it depends. Either way you're getting a artifact, but manglehorn also has artifacts enter tapped, where ingot chewer has the potential to get 2 artifacts for the same cmc with Riku and Rec Sage gives you enchantment targets which your deck is lacking.
Spellskite for Rattleclaw Mystic - You have enough ramp in your deck. What you are missing is easy ways to protect your 5cmc commander from spot removal. You want to save counterspells in this deck for other peoples win cons. Riku is meant to be able to pick a new win con if one is foiled, and its much harder without him.
Vandalblast for Decimate - This one is hard, but I think it benefits your deck better. You know your meta, but there is always someone who plays a gross artifact and you wish you could deal with it. Well just deal with everyones while you're at it. The reason I say no to decimate is because you have to have all the targets. So if you cast, you HAVE to target an enchantment, artifact, land, and creature otherwise it fizzles. So if someone never plays a enchantment besides you, and you need to get rid of a artifact, bye bye to your enchantment.
Capsize for Blasphemous Act - You have the kit for inf mana so you're also adding a wincon with this one. Blasphemous act can hurt you just as much as them. Boardwipes have no home in Riku. Leave those to the white and black players.
Sunbird's Invocation for Fabricate - This one is the same as trinket mage. You don't have artifacts worth fetching. Maybe Panharmonicon but still. Cast big spells and be able to copy the things you roll into with this beast. I've resolved this spell twice and proceeded to win twice. Coincidence? I know for a fact not.
Twincast for Manamorphose - The color fixing and draw is nice but not worth it. However, copying a juicy rite an extra time or having a situational counter or maybe someone casts something juicy that you want. This cards an all-star.
Your deck looks super fun, but exactly like you said "I tend to just ramp and hope I draw into a combo. It's a bit frustrating to durdle." The simple fix is take out some ramp and useless cards and replace them with interaction. You wont always ramp hard, but now when you do, you'll be drawing into more answers AND combos, not just waiting around to win when u draw a Palinchron.
1 week ago
Hey Megalomania i have some suggestions for ya.
- I noticed that you had Day's Undoing for Timetwister. I dont think thats worth it, days is a pretty bad card and timetwister is near impossible to replace if you dont have one. Id cut it for something else.
- Not a fan of Selesnya Signet in a deck that is so heavy in black and blue. If you need more ramp id suggest Cabal Ritual or another dork such as Llanowar Elves or Priest of Titania (who is a total all star in specific metas)
- The birthing pod line is really cool but feels a bit too cute to me. Id replace it with Survival of the Fittest. If you want to keep the birthing pod line (one of my favorite cards so i cant blame you) I think that Kiora's Follower is a bit excessive. Its utility as a dork is pretty limited at 2 mana in my opinion. Can be tough to cast on t1 or 2 if used as a dork as well.
- I see the purpose of Grand Abolisher but i dont think it sees much play outside of flash hulk because of the double white. You are such a small splash of white that it feels really hard to pull casting him off consistently.
- Not a fan of Reflecting Pool as it really hurts your t1 ramp plan. Id replace it with a Forest.
As far as replacements, if you are running labman, why not just include the doomsday combo? Otherwise I think you can just cut labman and use Reality Shift and Beast Within lines to kill your opponents with infinite mana. Since Im assuming you dont have Timetwister, you can loop your deck via Memory's Journey, which doubles as grave hate.
Ps just saw walking ballista in there. I don't think you need both it and labman. I like aetherflux more than labman as well
1 week ago
Why are you calling this a primer? It just looks like a random collecton of Simic cards to me and is there any elaboration on deck strategy/card choices. I think the title is misleading.
To be frank, there is nothing to suggest that this is the definite PSZ list nor that it will perform very well at a random semi-competitive table (even on a budget). I think that if you want to play this list more seriously you should lower your average CMC by at least a full point by cutting some fat (3.6 is terribly slow), optimize your land base (running far too many lands that come in to play tapped), play more <1CMC accelleration (Llanowar Elves, Fyndhorn Elves, Mana Crypt) and more cheap interaction (Swan Song, Nature's Claim) and utility spells (Brainstorm, Ponder, Preordain). You also need to think of a clear wincon and strategy how to get there. I've seen tuned PSZ lists employ some kind of Food Chain combo to draw the deck.
Even on a budget you can do improve the deck a lot by having a clear gameplan, with well-costed cards that support it effectively.
1 week ago
bushido_man96 thank you!
Sadly Intruder Alarm doesn't work very well in my play group. Lots of green players who will only benefit from the extra mana ramp this gives them. Llanowar Elves etc all untap after they played a creature so yeah that kinda sucks.
1 week ago
I get that it feels a bit boring (99% of decks run Sol Ring) but it's run for a reason. And while Saffi may not need colourless mana on her first cast, I can guarantee it will help later on. Not to menation that most of the card in your deck still haev a colourless aspect to them.
If you do insist on cutting it, I would highly recommend running cards like Avacyn's Pilgrim, Llanowar Elves and the like to make up for it. Mirari's Wake on the other hand is not worth a slot IMHO. It's too slow and ramp should come down much earlier than it does. not o mention it centralises ramp aroudn somethign that can be easily removed. The other goor ramp cards worth running are Nature's Lore and Farseek.