|Have (24)||APPLE01DOJ , zachi , Icarus79 , Comicalflop , XxCataclysmiCxX , ewills5089 , cerberus8317 , sleepy104 , Raistlin911822 , bearskin , lucyfarrell , attak , ZombieCat , Odothegreat , Deetoz , bloodrayne03 , Under9000 , Fatred , MUTEDM1ND , Timocalypse , Braxlyon , Sauron_ , twospires , Panda213|
|Want (7)||vivforvivir , Fatred , Darth_Pork , EthanGlover1 , XTowelie , genuine139 , sjbarker|
The mana curve is too high, especially because you don't have any early game ramp. Perhaps Sylvan Caryatid , Overgrown Battlement , Birds of Paradise , or Noble Hierarch or even a Llanowar Elves . Ramp is part of the power of green. The Doubling Season should be a one of, and you should cut back on your planes walkers. Also the lotleth works extra well with Bloodghast .
Okay, so i've heard that morph abilities such as Abzan Guide don't enter the stack. I also know that mana abilities & land effects also don't enter the stack.
So, I got into a little argument over when these things can be done. A friend used Lure on one of his creatures, so before the battle phase, I tapped all of my Llanowar Elves to ensure they couldn't block. He argued that because they don't enter the stack, you can only tap land or mana abilities when casting spells or effects, but I thought that would ruin the point of the old Mana Burn, or Omnath, Locus of Mana , since you'd have NO mana left over at any time.
When I raised the argument of Morph he argued that this could only be done at "relevant times" such a when being targeted or when attacking or blocking and otherwise during your main phase as a sorcery. I don't think "relevant times" sounds like a roper ruling at all.
It's just that this is about to get very relevant with Kharns
A lot of cards in your deck aren't doing anything. Play more of your best cards, like Llanowar Elves and Heroes' Bane . You can easily cut a lot of the one-ofs, like Force Spike and Remove Soul , and simply replace them with more powerful cards.
You spelled populate wrong :D
Generally, you might want to remove some of the stuff you have 2x or 1x, and get more 4x cards instead. Gameplay should be a lot more consistent then.
Since you have quite a lot of high-cost stuff (like the planeswalkers), i think you would benefit a lot from guys that tap for mana (like Llanowar Elves , Birds of Paradise , etc.). If you're running Crypt Ghast you should really consider getting a set of Overgrown Tomb (lol or Bayou ), since that counts as a swamp.
I think 4x Druid's Deliverance would be good here.
You don't need 1x Dark Ritual here. My opinion ritual is 4x or none, and only belongs in mono-black. Plus, this is not a super-aggro deck, so it will just screw you in terms of card advantage.
I would take out Ob Nixilis, Unshackled also; seems like he's not super-relevant to the theme here and he is expensive. I could maybe see him being useful in a sideboard for when you play against someone with a lot of shuffle effects (control decks or guys running fetches).
Hello Tapped out community.
Recently I bought the green and blue deck from Journey into Nix, and right now, I'm building a new dek around that one, Back to Nature (Need help). It's a going process and the idea is to use the blue control, like Rune Snag and Snap , with the powerfull creatures of green and it's mana ramp, Llanowar Elves , Heroes' Bane and Rancor . Also, I like to combine Kiora's Follower and Gaea's Skyfolk .
It's not bad, but it seems to be missing the "glue" and I would like to know your insights about it. I would really apreciatte your help and your time, so in advance I thank you very much.
Hey, I came here from fb just FYI. I think this deck is a great idea in the sence of fun synergies, but I think in the modern format it needs to be simply faster. I would drop a few Sylvan Caryatid s for Llanowar Elves or similar simply cuz they can come down t1and give u access to 3 mana on t2. I would move Spellskite to sb because it's pretty much a dead card unless your playing against pump infect or something with heavy removal. I don't like Chandra, Pyromaster here. Maybe you could play around with some garruks or the new Nissa, maybe even xenagos would fit better there. Keep in mind when choosing walkers, they're seldomly on board long enough to ultimate so you want to pick the bones who's utility other than the ultimate will help the goal of the deck the best.
An activated ability is any ability that is of the form "[cost]: [effect]." Activation costs don't necessarily need to require mana. For example, Llanowar Elves 's ability's activation cost is . (Note that mana abilities are either triggered abilities or activated abilities.)
Also, note that the word "trigger" is used in Magic only to denote a very specific set of things. Triggered abilities trigger when a certain event or game state is reached. Nothing else can be triggered. Activated abilities are activated. They do not trigger anything.
|Power / Toughness||1/1|
|Avg. draft pick||5.23|
|Avg. cube pick||8.06|
|Commander / EDH||Legal|
|2012 Core Set||Common|
|2011 Core Set||Common|
|2010 Core Set||Common|
|Battle Royale Box Set||Common|
|Classic Sixth Edition||Common|
|Limited Edition Beta||Common|
|Limited Edition Alpha||Common|
|Promo set for Gatherer||Rare|