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Tap: Add {{G}} to your mana pool.
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gruul deck
Drop Rubblehulk , you don't have any land fetch so he's not really worth it, and yes, I'm including the Bloodrush in that judgement.
Drop Zhur-Taa Swine , or at least a couple, you need more low cost creatures.
Add in a couple of Llanowar Elves and maybe Savageborn Hydra as a better game ender.
Mana Ramp: Elves & Wurms
Aye you generally want to keep your mana dorks to a cost of 1 unless they have some special ability warranting a higher cost. Which to be honest if your going for a massive creature ramp there's nothing that warrants that (I'd even remove Elvish Archdruid because its not an elf deck). First things first remove literally every elf that isn't there for ramping (and defo get 2 more Llanowar Elves ). As for non-creatures Bountiful Harvest , Burst of Strength , Gnaw to the Bone , Predator's Strike , Unnatural Predation and Quest for the Gemblades probably aren't needed. I can't really tell you what to add til i know what you gained as of late you can message me a list if you wish and i can help then.
Mana Ramp: Elves & Wurms
They're worse than Llanowar Elves and Fyndhorn Elves and Arbor Elf and Joraga Treespeaker and Fyndhorn Elder and others
Mana Ramp: Elves & Wurms
I'd remove a few of the elves that aren't needed well pretty much any one that's not there for ramping. If you want to ramp to big creatures if you can afford to maybe try and buy some hydras online. Its always worth having more Llanowar Elves i always play ramp decks with 4 of them. It depends really on what else you have or if your willing to get more cards if you want i can give you some ideas.
There's the George Baxter formula which can also be done automatically via Magic Workstation (Click Deck Statistics -> Deep Analysis -> George Baxter Analysis).
Personally, I just count the number of mana symbols for each color, then divide by two, rounding up. That tells me how much permanent zero-cost mana of each color I need (i.e. land and moxes, but not other sources, such as Llanowar Elves or Dark Ritual ). Then I adjust based on what kind of deck I'm playing and how many colors.
If I'm playing mono-red aggro, for example, and my highest casting cost is four, then I can safely run 20 or 21 Mountain s. If I'm playing three-color control, and my numbers come out to ten, five, and six, then I'll round up to 25 to 26 lands total (running something like twelve of the first land type, six of the second, and eight of the third).
There isn't really a guaranteed formula for how much mana you should run. A lot of it will be determined by how much you need on a specific turn to cast specific cards. In the case of both the Baxter formula and the divide by two formula, my zombie deck should only have about 21 lands, of which, only three to four need to produce white mana. As you can see, I run a full set of Godless Shrine and Isolated Chapel to a grand total of 23 lands. That's because I want to reliably cast my white spells when I need them, especially Sorin, Lord of Innistrad and Orzhov Charm .
Don't Stop Believing
That's a nice deck you have here, I have a similar one, where I put more focus on token generation (link), and I've seen a few cards which I am considering myself (notably a few of the enchantments).
However concerning the elves, there is a few which could be upgraded.Instead of the Changeling Titan
, you should consider Chameleon Colossus
and/or Mirror Entity
, if it was mainly there to help get damages through, Gempalm Strider
and Craterhoof Behemoth
might be a better choice, as they are one-shot effects, but very potent ones.
Elvish Hexhunter
and Elvish Lyrist
have a big brother in Viridian Zealot
which offers more flexibility. Also Nullmage Shepherd
allows to have the effect more than once, and having 4 creatures to have the effect shouldn't be a problem for you.
Llanowar Elves
really doesn't do that much. I mean it is an efficient mana dork, but try consider Birchlore Rangers
and Heritage Druid
which makes all your elves into mana-producing critters.
I prefer Oracle of Mul Daya
over Mul Daya Channelers
but this is mainly a taste thing I guess.
Other cards that you should consider are Regal Force
(I'm still searching for one) and Sylvan Messenger
which would help you with the card drawing without interfering with your Primal Surge
plan.
Lastly, try consider Wellwisher
, this card can be pretty unfair and put you out of the reach of your opponents.
In the end, those are just suggestion, and you should really play with the cards that you feel confortable with and does the job for you. In the end, each player have its meta.
Possibility of getting punched
Plus, I tap one to play Llanowar Elves
Possibility Storm hits:
I play Ruric Thar, the Unbowed . I win.
Gruul Bloodrush
Thanks for the hints, nice deck. Do you ever play this deck in standard without the Llanowar Elves ?
| Power / Toughness | 1/1 |
| Color(s) | G |
| Cost | G |
| Converted cost | 1 |
| Avg. draft pick | 5.21 |
| Avg. cube pick | 6.85 |
| Format | Legality |
| Heirloom | Legal |
| Extended | Legal |
| Legacy | Legal |
| Vintage | Legal |
| Commander / EDH | Legal |
| Modern | Legal |
| Pauper | Legal |
| Set | Rarity |
| 2012 Core Set | Common |
| 2011 Core Set | Common |
| 2010 Core Set | Common |
| Tenth Edition | Common |
| Ninth Edition | Common |
| Seventh Edition | Common |
| Starter 2000 | Common |
| Classic Sixth Edition | Common |
| Fifth Edition | Common |
| Fourth Edition | Common |
| Revised Edition | Common |
| Unlimited Edition | Common |
| Limited Edition Beta | Common |
| Limited Edition Alpha | Common |
| Promo set for Gatherer | Rare |
| Battle Royale Box Set | Common |