Llanowar Elves

Llanowar Elves

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Creature — Elf Druid

Tap: Add G to your mana pool.

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Llanowar Elves Discussion

luisserpa on Green Weenie

1 day ago

Sorry for the question, but why Noble Hierarch? Since you just use green, it could be Llanowar Elves.

AlucardZain on $50 Eldrazi Deck? It's True!

1 day ago

Parallel Lives would work well in this deck. I'm building Eldrazis too. And how about some mana dorks like Elvish Mystic, Llanowar Elves and Birds of Paradise? And also Sylvan Caryatid, but thats still pricey.

Rayenous on Shaman of forgotten ways is ...

2 days ago

Remember that Biorhythm is mainly banned because of the number of board wipes used in EDH... Opponent wipes the board, you drop an Llanowar Elves and cast Biorhythm... game over.

With this... your opponent board wipes, this thing is gone...
Even if you have something to give it haste and the 14 mana required to cast it and activate it... you still need 8 power onboard.

It's almost impossible to abuse in the same manner of Biorhythm.

Gattison on How can I hold all these goblins!?!

2 weeks ago

+1 for all Goblin Decks! Yes!!! HAHAHAHAHAHAHAH! (btw, i am a real-life 1-cost, 1/1 red human creature with "Devotion to goblins")

@ Blizzicane: I just want to point out that Goblin Arsonist + Goblin Grenade can be a really shocking/morale-crushing/disheartening 6 face-damage by turn two. Goblins are aggro, red is aggro, so I personally really like this combo. Plus, when you chump-block with the arsonist, he can deal 1 damage to any creature your opponent has. This means you can chump-block, then 1-dam a Llanowar Elves or something out of existence, just to apply extra pressure to the opponent.

I'd have to playtest this deck to have a better idea of how it works, but Mogg Fanatic does not offer the same benefits as Goblin Arsonist. My point is, depending on your overall strategy, either Mogg Fanatic or Goblin Arsonist could work well.

If one more damage "as an instant" works better for you, go with Mogg Fanatic. If your decks works well without that additional 1 damage at any time, then you might want to keep the arsonist. Just "thinking aloud," I hope you all understand that I'm not trying to poop on Blizzicane's suggestion at all. =)

writermonkey on Mono Green Infect

2 weeks ago

This is a good start, but there are a few improvements/changes that can be made while still staying budget:

First up, mana dorks. The more expensive infect lists all run Noble Hierarch. Yeah, her exalted ability is pretty nice, but the ability to tap for mana is pretty crucial too. Elvish Mystic ( Llanowar Elves ) would do the job because all you'll be needing is green mana, but Birds of Paradise would be better and still reasonably priced. Remember this is Modern where people take three points of damage of their mana base in the first turn and where Bob, Thoughtseize and Phyrexian mana are all things. It's not inconceivable that in a grindier game you could with through dumping a bunch of pump on a bird and wrecking face. It's not exactly plan A, not even plan B, but it's an out if you run out of infect creatures. Having a mana dork also allows us to hold up mana for a turn two Vines of Vastwood on a Myr, or a Guttural Response you sided in against control.

Oh yeah, we want some number Guttural Response in the sideboard, how many would depend on your local meta. Being able to counter a counter is clutch in a game so short your opponent may only have chance to use a single counter spell.

As someone else already said Cathedral of War is very playable in mono green lists, especially if you're running dorks as well.

Non-budget lists usually run fetches and Dryad Arbor to get around edict effects, but we're talking about doubling the price of the deck if you include them. Not quite as good, but still very usable, is Carrion Call. 'Lilliana says sac a creature? Fine, I'll just flash in two infect dudes.' The fact the tokens have infect also makes the card good against something like Delver or Burn where their removal can more than keep pace with our ability to drop threats. Four mana is a fair bit in a deck with 20 lands, which again brings us back to mana dorks.

lemmingllama on Let us meme without images

2 weeks ago

I got 99 problems but a Lich ain't one!

I got that Lich some permanents. Liches love permanents!

Yo spellls, I'm happy for you and I'm gonna let you finish, but Counterspell.

Llanowar Elves are red,
Llanowar Elves are blue,
If you cast a Prismatic Lace
and f*ck with the hue.

dagan94 on Ruric Thar, the Unbowed: Only creatures

2 weeks ago

To start today's episode I'd like to begin by saying you have very reliable mana dumping, meaning this is not a problem. I'll probably suggest either more efficient dumping or better synergy dumping, but this was not a weakness.

I'll start with R/G's ultimate rival. I'm talking about my main color blue. Your deck doesn't hate blue enough, despite being a color combination that should have nothing but malevolence towards blue. This is a problem. Blue is control. Blue is inevitable. Blue is patience. To counter this you need to take steps. Gruul is anarchy. Gruul is explosive. Gruul doesn't know why I'm having to explain this and just wants to know how to kill blue already. Essentially you need to rage out of control so fast that no amount of control will be able to delay the game long enough to set up a win con through milling or other means. This is done through some very simple cards. Vexing Shusher guarantees your commander and other key threats make it to the field in the first place so they can even do anything. Spellbreaker Behemoth is more passive and covers less cards, but nonetheless important. Mistcutter Hydra hates blue. If that doesn't cover what I just said I don't know what will.

Next up is top decking. Your running cards in a long term format using colors that's personal motto is yolo. So you've gotta sneak in your long term game plan in sneaky ways. Courser of Kruphix allows you to play a land from the top of your deck, which effectively counts as a draw, and Garruk's Horde allows you to play a creature... sooo basically with these two cards out you always get at least one extra draw a turn. Since all you run are creatures and lands its not like your opponent didn't have an idea what was on the top of your deck, so it also doesn't leak out any unnecessary information. We can also add Garruk's Packleader. This guy is important as he doesn't actually require you to play a card. Tokens are creatures too, and I'm going to add some great token suggestions in a bit.

Next up is screwing your opponent over completely. You're probably wondering why this wasn't the concentration of my suggestions before? Because if we're going to screw them we need to make sure we can reliably do so. It'd be stupid to invest all of someone's stock to bankrupt them into a company that we have no idea whether or not is doing well. You need to be aggressive. Like stupid aggressive. Spawnwrithe and Giant Adephage aggressive. Who cares if you lose creatures. You get creatures just for trying anyways so swing swing SWING! Okay maybe you can't swing. Obsidian Fireheart doesn't need to swing his fancy fists to hurt. Oh and the only way to stop him is to blow up lands so that's sweet too. Utvara Hellkite is annoying. REALLY ANNOYING. Once again swing swing without any thoughts towards defense. Your defense is that your oblivious to defense. Hellkite Charger allows you to untap your creatures for attacking once. Oh and you can attack again if you feel like it. Essence of the Wild makes your small tokens big... and your small creatures big. Basically if it enters the field it is going to be big. Your graveyard is probably going to have a lot of creatures in it late game. Kessig Cagebreakers will explode at that point. Rage Thrower encourages you to attack recklessly, and discourages opponents from doing so. You're low on life? Swing with Wurmcoil Engine!

Now let's pretend you're having mana problems. Fine. I get that. Not really. I won't list a million suggestions. I'll state two things. You aren't using Llanowar Elves. You aren't using even a fraction of the mana ramping creatures available to you for under 2 mana.

If you need suggestions for drops ask away. I can think of a few that are quite obvious upgrades, but ultimately this is your deck. This is your play group. And maybe most importantly this is your wallet. With that said there are a TON of cards I didn't list that fulfill some of my descriptions listed above. These are just what popped into my head as I was typing. Case in point this needs to be highly aggressive. Your healing and defenders should be born via your attacks, not by sacrificing a creature. This will pressure your opponents who run control very hard, since this method is both repeatable and can exponentially explode. My suggestions currently would result in a massive swarm that feeds off of the death and carnage it creates. You can opt for more control creatures if you wanted, and if that's what you want just give the word.


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