Llanowar Elves

Llanowar Elves

Creature — Elf Druid

: Gain .

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Set Rarity
Mystery Booster (MYS1) Common
Magic Game Night (GNT) Common
Core Set 2019 (M19) Common
Dominaria (DOM) Common
Commander Anthology (CM1) Common
Eternal Masters (EMA) Common
Duel Decks Anthology (DD3) Common
Commander 2014 (C14) Common
2012 Core Set (M12) Common
2011 Core Set (M11) Common
2010 Core Set (M10) Common
Duel Decks: Elves vs. Goblins (EVG) Common
Tenth Edition (10E) Common
Ninth Edition (9ED) Common
Ninth Edition Foreign Black Border (9EDFBB) Common
Seventh Edition (7ED) Common
Beatdown Box Set (BTD) Common
Starter 2000 (S00) Common
Battle Royale Box Set (BRB) Common
Classic Sixth Edition (6ED) Common
Anthologies (ATH) Common
Fifth Edition (5ED) Common
Fourth Edition (4ED) Common
4th Edition Foreign Black Border (4EDFBB) Common
Revised Edition (3ED) Common
Revised Foreign Black Border (3EDFBB) Common
Unlimited Edition (2ED) Common
Collector's Edition (CED) Common
International Collector's Edition (CEI) Common
Limited Edition Beta (LEB) Common
Limited Edition Alpha (LEA) Common
Promo Set (000) Mythic Rare
Promo set for Gatherer (PSG) Rare
Magic Online Promo Cards (MOP) Uncommon

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Legality

Format Legality
Oathbreaker Legal
Canadian Highlander Legal
Arena Legal
Pauper Legal
Vintage Legal
Tiny Leaders Legal
Magic Duels Legal
Unformat Legal
Historic Legal
Leviathan Legal
Pioneer Legal
Modern Legal
Frontier Legal
Commander / EDH Legal
Pauper EDH Legal
Highlander Legal
Noble Legal
Duel Commander Legal
Block Constructed Legal
2019-10-04 Legal
1v1 Commander Legal
Oldschool 93/94 Legal
Legacy Legal
Casual Legal

Llanowar Elves occurrence in decks from the last year

Commander / EDH:

All decks: 0.22%

Green: 20.53%

Llanowar Elves Discussion

Cloudchaser.Kestrel on Wait, why did you just pick up your entire deck?

1 week ago

what about Sword of the Paruns for a double up on infinite mana?

and what about Leyline of Abundance to turn Llanowar Tribe into an infinite mana sink as well?

and Incubation Druid or Gyre Sage instead of Llanowar Elves and Elvish Mystic for redundancy on the theme?

Personally I wouldn't splash blue in the deck. You want devotion and blue can't give you anything green can't in this case. A Rogue's Passage is a better Aether Tunnel - Helix Pinnacle isn't that much worse than Laboratory Maniac

I would also throw in as many x spells as possible. I'm willing to bet that in this deck - steelbane hydra is going to be better than Nature's Claim if you have the budget for a Mistcutter Hydra I'd replace Fireshrieker and Declare Dominance with them as finishers.

SideBae on Derevi, Holder of Lanterns

1 week ago

Yo... I've always loved lantern-control in EDH! I have a few suggestions:

  1. So the easiest ways to increase consistency are either to run tutors or to run redundant pieces. I see you're running a lot of tutors already, which is good; one redundant piece I think you missed is Field of Dreams. It's about $60, which can be a lot if you don't want to invest in EDH. Personally, I think proxies are unfairly treated in EDH, since it's not a paid event (typically), so I recommend them. If your playgroup doesn't allow them, tho... well, $60 is doable.

  2. Another way to increase consistency is to run cantrips. I highly suggest running Ponder and Preordain. If you run fetches, Brainstorm is also a powerhouse. Of course, the zendikar/onslaught fetches are a fortune; consider Evolving Wilds, Terramorphic Expanse, Fabled Passage, Grasslands, Bad River, Flood Plain and/or Mountain Valley. These are perfectly acceptable alternatives.

  3. When games go long, you'll need a way to recoup cards. Consider big-draws like Treasure Cruise and Dig Through Time (which are good when you're filling your yard with Ghoulcaller's Bell), Fact or Fiction or even Concentrate.

  4. I like that you're running Emry, Lurker of the Loch. Have you considered Academy Ruins as another form of recursion? You can also try using Aether Spellbomb as a cheap recurrable.

  5. Speaking of Emry, Lurker of the Loch, have you thought about Mindslaver? I used to play a lantern-control EDH list, and I used Mindslaver with Emry to strong effect. Generally, you can lock out one of your opponents and make him do whatever you want, including win for you. That's generally fun.

  6. You're in green -- USE DORKS! This is easily the most overlooked part of green decks, which is sad because dorks are the best reason to be in green. Turn one ramp is better than artifacts can do most of the time, plus it gives you pokers if you need to use them with Derevi later. I highly recommend running at least four of the following: Birds of Paradise, Avacyn's Pilgrim, Noble Hierarch, Arbor Elf, Llanowar Elves, Fyndhorn Elves, Elvish Mystic... Even Boreal Druid and Joraga Treespeaker are good. You can also consider non-creature options, like Wild Growth and/or Utopia Sprawl.

  7. Winter Orb. You can tap opponents' lands with Derevi. Enough said.

  8. Finally, two walkers to consider are Oko, Thief of Crowns and Teferi, Time Raveler. Oko is great removal for opponents' problem cards (he nerfs all fatties into Trained Armodons) while occasionally producing a clock for you. Teferi nails opposing Counterspells, while producing a small amount of card advantage with his minus and allowing you to recast something if you bounce your own permanent.

  9. Finally, while they're expensive, I think the latest cycle of free spells from Ikoria Commander are bombs. Fierce Guardianship and Flawless Maneuver are great cards which you should run if you can.

Right. That's all I got. Hope this helps!

RNR_Gaming on Radha, Lands Matter

1 week ago

Some elves may help a bit. Llanowar Elves, Elvish Mystic, Fyndhorn Elves and Priest of Titania can all help with getting your commander down early and can help pay for the buff activation. I've found Lotus Cobra useful to especially when you're already running cards like Scapeshift. Lasly, Titania, Protector of Argoth and Destiny Spinner would be very good in here too.

abbatromebone on Temur midrange ramp

1 week ago
  • Alright so the hardest thing in these decks is the ramp to pay off ratio. You want a lot of 1 mana accelerates. I recommend arbor elf and utopia sprawl its low cmc and ramps well. It even goes infinate with Freed from the Real.
  • cut: Nature's Will Rhythm of the Wild Warstorm Surge you dont need them. probably put in the other enchantments i talked about.
  • Lets aim for 8 ramp creatures like Arbor Elf Llanowar Elves and Elvish Mystic. Probably combed with the enchantment. Sakura-Tribe Elder is also good. Dont count on it deck thinning as its not really that helpful mathematically speaking. Id cut your artifacts you don't need them. In terms of pay off i recommend as many Hydroid Krasis as you can afford.
  • Carnage Tyrant is a good hit. So is Mistcutter Hydra espically with the combo i talked about.
  • Thats a fair amount to work with right now. Ill provide more once we see how the deck changes.
  • Rememeber you can have up to 4 copies of a card.

SideBae on Tanks

1 week ago

So Enlightened Tutor comes to mind. I think it's probably better than Idyllic Tutor, though it's significantly more expensive. If you're working on a budget, Idyllic Tutor is perfectly okay.

Toxic Deluge is an expensive card that I expect to go down in price soon (it's been reprinted in Double Masters, and in my experience masters sets tank their rares, if only for a short while). It'd be especially good since you have a lot of high-toughness cards.

I think Mythos of Nethroi is probably better than Putrefy.

I also think that even in a deck based on walls, you can benefit a LOT from one-mana mana-dorks. Arbor Elf, Elves of Deep Shadow, Elvish Mystic, Llanowar Elves, Deathrite Shaman, Fyndhorn Elves etc. will accelerate you in a way that only green can do. Even with boardwipes, they're worth it. Note that they also let you land your general turn two, if you get the right mana.

Additionally, since you're not a landfall, I feel like you're running too many lands. Replacing some with dorks will let you come out of the gate a lot faster. (I play EDH with a lot of more powerful decks, and your experience may differ from mine. However, I find that being able to land a meaningful turn-one play like Birds of Paradise is good in all power-levels.)

Speaking of lands, your mana base can be improved for relatively cheap. Indatha Triome is about $4 these days, and could easily replace your Jungle Hollow... Fetches are busted, especially when paired with duals like Overgrown Tomb or Savannah. However, if you don't plan on selling a kidney, there're other ways to improve. Slow-fetches (Rocky Tar Pit, Bad River, Flood Plain, Mountain Valley and Grasslands) are super affordable. Note that they can also fetch your non-basic typed lands (like Canopy Vista or Indatha Triome). Other lands of various prices to consider are Exotic Orchard, City of Brass, Reflecting Pool, Llanowar Wastes, Brushland, Caves of Koilos and friends.

Card advantage decides most EDH (and Magic in general) games. Some cards to consider: Sylvan Library, Painful Truths, Harmonize, Night's Whisper, Phyrexian Arena, Dark Tutelage etc. are all good ways. I was going to suggest Runic Armasaur, but you already spotted that one.

Retribution of the Meek is a GREAT wipe for decks like this.

I also suggest cutting some cards. I don't think Path to Exile is very good in EDH, where one-for-ones need to be REALLY good (like Swords to Plowshares or non-type specific like Mythos of Nethroi), and Path to Exile ramps your opponents. They're very likely to just use the extra mana to deploy a more dangerous threat. Glyph of Doom is interesting, and might be good, but I don't think it would be (granted that's not based on direct experience). I think you could probably just use a more powerful card in that slot. I also think you can cut some of the equipments for more influential cards. For example, if you cut Spidersilk Net and friends you can run things like Collector Ouphe and Stony Silence. If you're running mana dorks, you'll have ramp while your artifact-based friends get nailed.

Right. That's all I got. Hope this helped!

heinrichdk on Temur midrange ramp

1 week ago

I like the idea it reminds but me of my EDH Temur deck in the sense that its mostly one offs you lose consistency.

I have tried ramp/burn deck (Naya) before in Modern and the problem i had with it that i would draw part ramp part burn and be left with two incomplete strategies. my advice would be lean more into the blue side with your instants get counter spell to stop the opponent from winning Mana Leak Remand if you can Cryptic Command you need to draw the game out and buy time for your ramp. As for the ramp cards in the deck its plainly bad the idea of ramp is to get to ahead of the curve any one can cast a 6 drop at turn 6 but you need to be able to cast it at turn 4 or even 3 modern have a bunch of really good ramp Elvish Mystic Llanowar Elves Birds of Paradise and my favorite Arbor Elf + Utopia Sprawl or if creature ramp is not what you are looking for playing more than one land a turn Sakura-Tribe Elder Sakura-Tribe Scout Farseek and then one that people miss because the only use the +1/+1 reach and 3 damage option Atarka's Command early game it can help you ramp late game it can give you the last bit of damage you need. Bounce lands are bad in modern if you are not using Amulet of Vigor or you can play more than one land a turn

Savage Knuckleblade is really underrated in my opinion you are playing the right colors and its a good way to keep you opponent at bay combine it with other 3/4 drops to use as blockers

As for the big finishers it is up to you how you want to end it but get something to fetch the finisher when its time like Chord of Calling its an instant so you can do it on your opponents end step if you need to tap down you creatures or you can use it to get a 4 drop

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