Llanowar Elves

Llanowar Elves

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Creature — Elf Druid

Tap: Add G to your mana pool.

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Llanowar Elves Discussion

jraynor on Llanowar Elves vs Sylvan Caryatid

5 hours ago

If it's just green then I would just include the staple Llanowar Elves

Sylvan Caryatid is fantastic but I would only include it if your meta dictated the defense was necessary or you needed a second tier of mana producers.

TonytheMeatMan on Llanowar Elves vs Sylvan Caryatid

5 hours ago

Currently have a modern, mono-green devotion/ramp/counters deck...Basically I bought a play set of Kalonian Hydra back when they were standard and since I spent more on them then they are currently worth I figured I might as well build a deck to use them. Hydraphobia

I am debating whether to keep the play set of Sylvan Caryatid I have in, or switch to a play set of Llanowar Elves

Essentially I am just using them as mana so part of me is saying use Llanowar Elves b/c i get the mana ramp for 1 mana cheaper and its mono green so it doesn't matter that its not any mana.

However I can also see the benefit of having Sylvan Caryatid as a defender/hexproof mana source for 1 extra CMC. Thoughts?

wisegreenbean on Rampin' like a Druid

14 hours ago

Llanowar Elves and Elvish Mystic seem a wee bit redundant. With your commander's ability, it's practically the same as just running a 1/1.

HeroInMyOwnMind on Uril Auras

23 hours ago

When it comes to removal, don't forget cards like Oblation and Chaos Warp. Tucking is sometimes more effective than anything else. You also have full access to board wipes, and cards like Winds of Rath can be especially potent. As far as enchantment and artifact removal, you are playing the best possible colors for it. Hull Breach, Mystic Melting, Return to Dust, Krosan Grip and a dozen others are all available to you, so it is just a matter of picking your poison.

For ramp, you have all the best choices. Besides the green sorcery spells like Cultivate, Explosive Vegetation, and Kodama's Reach, you also have access to all the mana dorks like Birds of Paradise, Bloom Tender, Elvish Mystic, Fyndhorn Elves, Llanowar Elves, Quirion Elves, and Sylvan Caryatid. You can also opt for creature ramp through cards like Farhaven Elf, Sylvan Ranger, and Wood Elves.

When it comes to auras, I think the most important thing to remember is to avoid "win-more" cards. I know cards like Ethereal Armor and Daybreak Coronet seem like obvious choices, but they are not as potent as something as simple as Rancor. Generally, your auras should give you evasion, trample, or protection. If you streamline them, you will be more likely to pull a card that will get you through enemy defenses. You don't need to be a 50/50 to win the game. 21 damage is all you have to do. Getting Uril indestructible is also worthwhile.

To fill out your deck I suggest getting something to avoid the sacrifice mechanic (Sigarda, Host of Herons or Tajuru Preserver or both), a few combat tricks (having Uril with 2 enchantments will most likely make him an 11/11 minimum, so being able to us Boros Charm or Rush of Blood to double his power when they don't declare a blocker will get you easy pick-offs), tutoring (both for creatures in case Uril is tucked, and for auras to pull out game winners; cards like Three Dreams, Eladamri's Call, Enlightened Tutor, Green Sun's Zenith and Idyllic Tutor all work to that ends, but there are creature options like Totem-Guide Hartebeest and Heliod's Pilgrim to consider as well), card draw (enchantress cards are best here; Eidolon of Blossoms, Argothian Enchantress, Mesa Enchantress and Verduran Enchantress), and a solid land base will make your Uril deck dangerous.

A few suggested cards would be Grand Abolisher, Kessig Wolf Run, Rogue's Passage, Slayers' Stronghold,Sunhome, Fortress of the Legion, Yavimaya Hollow, Replenish, and Retether. These are all potent cards that have really good synergy with Uril's win conditions.

I don't want to shamelessly plug my own deck, but I feel like if you looked at it you would find a good direction to head in. If you are curious, you can check it out here: Uril, the Miststalker

luisserpa on Nature's Wrath

3 days ago

Let me say, what an awsome deck, it's really deadly. However, in my oppinion, your CMC curve is very high and even with Nature's Lure, I believe that you must have from times to times, some mana problems. So, I would suggest adding some more mana ramps, and take some of the heavy creatures. Maybe Llanowar Elves could be a good add. Either way, it's a very cool deck.

TheEntertainer on Elves, Elves Everywhere

4 days ago

Good morning.At first look the main idea is not bad at all. Elves are an interesting type; they offer a fast and manipulatory strategy. The Elves strong point is their ability to get lot of mana in the early game. Besides black color offers strong cards like demonic/diabolic/Vampiric Tutor, and the possibility to draw more cards Night Whisper, Phyrexian Arena and so on).

Now, there are many choices I really don't understand.

  1. MANA - This deck has a high mana curve, and lot of cards have multiple specific mana in their casting cost. Perhaps they're all strong and so you want to keep all of them. But you should worry about having enough mana on the board at any turn; here comes trouble: you just have 32 lands, not a Gaea's Cradle, not a fetchland, not a Crop Rotation. Not to mention the lack of little creatures which could help you in the very early game, like Llanowar Elves, Elvish Mystic, or Elves of Deep Shadow.

  2. CONTROL ELEMENTS - We have to make a choice. Do we play fast, or do we want to be in a little control?In any case we should care about opponent's threats. Black color offers the possibility to attack the opponent hand with cards like Duress, Thoughtseize or Mind Twist. You choose not a single one of theese, but Syphon Mind. Perhaps it could have any sense if you play with more than 2 players, but it's still a very weak card: it allows your opponent which card discard. With Mind Twist, you could pay 3+B obtaining that one opponent will discard 3 cards AT RANDOM, from his/her hand. Considering that you will be plenty of mana, I think it's going to be a very strong card.There's more. If you want to keep more control on the opponent's board there are cards which attack directly creatures on the battlefield. Go for the Throat for istance costs just 2 mana; Lignify would be nice against opponent's commander (if it has no Shroud or Hexproof). For nonblack opponents (very strong in sideboard) you may consider Reckless Spite.Moreover you have almost nothing against artifact and enchantments, like Tel-Jilad Justice, which allows you to scry 2, or Seal of Primordium. Krosan Grip is a good choice, because it's split second, but you don't have many manipulation cards and you have just one of them.

  3. MANIPULATION - Some artifact you choose are very good to draw cards.Besides, I don't really understand why you put the Worldly Tutor instead of many better cards. Worldly tutor allows you to fetch just a creature, and put it on the top of library; most important of all, it forces you to reveal it to your opponent! Here's a little list of alternatives:Diabolic Intent, Demonic Tutor, Vampiric Tutor, Diabolic Tutor,

Moreover, there are some utilities like Regrowth, which is like Eternal Witness and allows you to take back a card from the graveyard and has a very cheap casting cost: 1+G.

I'd like to write more, but it's pretty late here

Good night.

hyperlocke on Force of Nature

5 days ago

Nice stompy Omnath, Locus of Mana deck. +1 and some suggestions in no particular order:

I would replace Gauntlet of Power with Mana Reflection. You don't need the +1/+1, it doesn't boost your opponents and the interaction with Doubling Cube (you triple your mana) is hilarious.

Skyshroud Claim and Boundless Realms are great ramp spells. Sword of Feast and Famine or Bear Umbra protect Omnath and give you another huge mana boost.

Sylvan Library is better than Mirri's Guile and costs little more dollar wise (the price on here is for some whacky version).

Yavimaya Hollow is great for protecting your creatures. Rogue's Passage can end games quickly. Predator, Flagship gets rid of any creature and gives your creatures even more evasion.

Reclamation Sage might be better than Indrik Stomphowler. It doesn't deal as much damage, but comes down earlier to hinder your opponents building their mana base with artifacts.

Citanul Flute and Planar Portal are great tutors for Omnath decks.

Tranquil Thicket doesn't really seem necessary here. It's more suited for multi-color decks to fix mana or draw in the late game.

Personally, I miss first turn ramp. Llanowar Elves, Fyndhorn Elves, Elvish Mystic, Birds of Paradise, Joraga Treespeaker and Green Sun's Zenith for Dryad Arbor let you cast Omnath second turn, attack for 5 damage turn three and you can cast your big creatures a turn earlier.

ParadoxProphet on Modern Masters 2 (Confirmed)

5 days ago

Llanowar Elves went through most of it's printings as just "Elves", it didn't become "Elf Druid" until it got the Kev Walker artwork. Most of the original Legend cards just have errata naming their creature types, Baron Sengir anyone? Trust me, Wizards have changed plenty of cards creature types in the more recent printings.

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