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Llanowar Elves

Creature — Elf Druid

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Llanowar Elves Discussion

capriom85 on What the heck does "combo" ...

15 hours ago

I always understood a combo as a relationship existing between 2 + cards in which the power of each card is raised beyond its own limits. Example of this would be Glimpse of Nature in an Elfball. It creates a situation where the possibility if drawing and playing an incredible amount of cards exists.

Infinite combo seems to me to be something that is self explanatory...card interactions that can be repeated over and over until you choose to stop the interaction or someone else interrupts it. Example: Crystal Shard , Eternal Witness , and Temporal Manipulation . You take extra turns with Time Warp while using Crystal Shard to keep bouncing Eternal Witness to keep recasting Time Warp . Infinite combos also, in my opinion, win the game for many reasons. Azami, Lady of Scrolls +Laboratory Maniac + Mind Over Matter is an instant win. Imperious Perfect + Intruder Alarm + Llanowar Elves is also an almost instant win.

The sticky part is what isn't a combo? Example is Jeleva, Nephalia's Scourge + Hatred a combo or an interaction. It wins the game in 1 shot (EDH). In multiplayer, will it become a combo if I combine it with Savage Beating to kill 2 opponents?

hackerheck on Mono Green Lategame

1 day ago

I think the fact that the earliest you can start ramping being turn 3 is a problem. I'd consider some mana dorks like Llanowar Elves or maybe cheaper ramp spells like Rampant Growth . As for creatures you look pretty good although honestly most games I don't think you'll get enough mana to play Worldspine Wurm unless you have WAYYY more ramp. I'd consider Moldgraf Monstrosity , Vigor , or Rampaging Baloths in it's place. Looks good so far +1

paperhead on Teeka the Devastator

2 days ago

Put Familiar Ground in the sideboard, replace it with a Mana Dork(Llanowar Elves ) or a wall (Torpid Moloch ).
Also add either Savageborn Hydra or Apocalypse Hydra to the sideboard if you can, or any Hydra really if you can't find those two specifically.
Familiar Ground makes your duders unblockable, and as such you don't want it mainboard, to get the best use out of rampage.
Oh, and an alternate win-con for sure to round things out. Banefire .

asasinater13 on Zegana Budget

2 days ago

I'm in the group of people who doesn't want to be destroying lands, I do that very often with Terastodon , and that's all my playgroup needs to be seeing.

I don't know how I forgot about birds. I have a playset. That was very overlooked while I was building this. as for Llanowar Elves , I decided against them for this, I usually have a tapped land turn one and it isn't really worth using my turn two play to not get any color fixing ramp. I've never been a big fan of Sakura-Tribe Elder , I don't know why I'm against him. I would rather be using Sylvan Caryatid or Simic Signet , the thinning doesn't seem worth it to me for permanently dedicating to a color. i do like Yavimaya Elder here, I'll try to grab a copy.

Hinder and Spell Crumple are both awesome, though they're both a bit more expensive than I would like. maybe I have some laying around, or maybe someone in my group has one up for trade. it'll be a bit of time before I get to ordering cards but those are both awesome.

so far I haven't had many problems with my early game where Ponder , Preordain , and Serum Visions would be relevant. where I do I would rather run something creature-based to fix it so I can have a chump blocker, like Augury Owl . if only I had the money for a Courser of Kruphix .... I'll see if I have any lying around and give them a try, really I just don't see what I would take out for those. it's pretty consistent as-is, and I'd rather not hurt that by getting lower numbers of the cards I love to see.

Mimic Vat looks like a lot of fun. I basically had one going when I put a Fated Infatuation under an Elite Arcanist and I was loving it. though the arcanist had more power in copying whatever creature was best for my situation. I have one around I'll give a try if I see something to take out for it. maybe Kalonian Twingrove , I'm never happy with how that plays. Increasing Savagery just seems kind of win-more. when I get to where it's good, I'll either have a win set up or would rather have a bulky creature instead of bulking up a utility/early guy.

Thanks for the advice and suggestions.

EazyG on Zegana Budget

2 days ago

When using green I almost always include Birds of Paradise , Llanowar Elves , and Elvish Mystic for their ramping potential. Likewise Sakura-Tribe Elder and Yavimaya Elder are inclusions as well to ensure ramp. Beast Within , Hinder , Spell Crumple , and Kodama's Reach are all staples within their relative colors. Early card advantage from blue could help you stabilize early; particularly Ponder , Preordain , and Serum Visions , if you can afford it. Mimic Vat and Increasing Savagery could be sweet in this deck. Lastly, I love Mwonvuli Acid-Moss and Plow Under but some people don't think they are "fun" cards. Hope this helped idea wise.

UnknownDemon on Challenge accepted! (Modern deckbuilding challenge)

2 days ago

So far Green has won each of his matches. But can it defeat Blargh?

Deck building green vs. Blaargh im dead

Green starts

Game 1

Green1: Plays Forest and Llanowar Elves .

Blargh1: Plays Mountain and Lava Spike .

Green2: Plays Forest and Elvish Archdruid .

Blargh2: Plays Mountain , Dragonmaster Outcast and Lightning Bolt targeting Elvish Archdruid .

Green3: Plays Forest and Elvish Mystic .

Blargh3: Plays Mountain and Chandra's Spitfire .

Green4: Plays Leatherback Baloth and Birds of Paradise .

Blargh4: Plays Mountain and attacks with Chandra's Spitfire . Green decides not to block. Blargh responses to that with Lightning Bolt targeting Green and then Rush of Blood targeting Spitfire.

Green5: Plays Jugan, the Rising Star and attacks with Leatherback Baloth .

Blargh5: Plays another Chandra's Spitfire .

Green6: Plays Forest , Elvish Mystic and Khalni Hydra . Attacks with Leatherback Baloth .

Blargh6: Plays Mountain .

Green7: Plays Jugan, the Rising Star . Attacks with Khalni Hydra and Leatherback Baloth . Dragonmaster Outcast blocks Leatherback Baloth .

Blargh7: Hand: Hostility and Mountain . Surrenders.

Game 2

Blargh starts

Blargh1: Plays Mountain and Lava Spike .

Green1: Plays Forest and Birds of Paradise .

Blargh2: Passes.

Green2: Plays Forest and tries to produce 3 mana but Blargh uses Lightning Bolt and kills Birds of Paradise . Plays Elvish Mystic .

Blargh3: Plays Crack the Earth and sacrifices Mountain . Green sacrifices Forest .

Green3: Plays Forest and Leatherback Baloth .

Blargh4: Plays Mountain .

Green4: Plays Utopia Sprawl choosing green and attacks with Leatherback Baloth and Elvish Mystic .

Blargh5: Plays Mountain and Dolmen Gate .

Green5: Plays Forest and attacks with Elvish Mystic and Leatherback Baloth .

Blargh6: Passes.

Green6: Plays Birds of Paradise and attacks with Elvish Mystic and Leatherback Baloth .

Blargh7: Plays Mountain and Chandra's Spitfire .

Green7: Plays Vigor and attacks with Leatherback Baloth . Chandra's Spitfire blocks.

Blargh8: Hand: Rush of Blood , Ryusei, the Falling Star , Hostility , Chandra's Phoenix and Mountain . Surrenders.

UnknownDemon on Challenge accepted! (Modern deckbuilding challenge)

2 days ago

Time for 2nd game.

Deck building green vs. Blue challenge

Game 1

Green Starts

Green1: Plays Forest and Llanowar Elves .

Blue1: Plays Island .

Green2: Plays Forest and Elvish Archdruid .

Blue2: Plays Island .

Green3: Plays Nykthos, Shrine to Nyx and Vigor .

Blue3: Plays Island

Green4: Plays Forest , Jugan, the Rising Star and Leatherback Baloth . Blue counters Jugan, the Rising Star with Remand . Attacks with Vigor and Llanowar Elves .

Blue4: Plays Island .

Green5: Plays Forest , Primalcrux and Jugan, the Rising Star . Blue responses with Cryptic Command countering Primalcrux and tapping all Greens creatures.

Blue5: Plays Island .

Green6: Plays Birds of Paradise . Blue responses with Cryptic Command tapping all Greens creatures and drawing a card.

Blue6: Plays Island .

Green7: Plays Forest . Attacks with Llanowar Elves , Elvish Archdruid , Vigor , Jugan, the Rising Star and Leatherback Baloth . Blue responses with Snapcaster Mage using Cryptic Command from his grave, tapping all Greens creatures and drawing a card.

Blue7: Thinks and passes.

Green8: Plays Elvish Archdruid . Blue responses with another Snapcaster Mage countering Elvish Archdruid and tapping all Greens creatures with Cryptic Command .

Blue8: Looks at his hand: 2x Guile , 2x Dovescape , 2x Dissolve . Surrenders.

Game 2

Blue starts

Blue1: Plays Island .

Green1: Plays Forest and Elvish Mystic .

Blue2: Passes.

Green2: Plays Forest and attacks with Elvish Mystic .

Blue3: Passes and discards Guile .

Green3: Plays Forest and Birds of Paradise . Attacks with Elvish Mystic .

Blue4: Plays Island .

Green4: Plays Forest and Vigor . Blue responses with Remand .

Blue5: Plays Island .

Green5: Plays Forest and Vigor . Blue responses with Dissolve . Attacks with Elvish Mystic .

Blue6: Plays Island .

Green6: Plays Forest and Jugan, the Rising Star . Blue responses with Snapcaster Mage using Remand . Attacks with Elvish Mystic .

Blue7: Plays Island .

Green7: Plays Nykthos, Shrine to Nyx and Primalcrux . Blue responses with another Snapcaster Mage using Dissolve . Plays Birds of Paradise and attacks with Elvish Mystic .

Blue8: Plays Island and Guile .

Green8: Plays Primalcrux , Jugan, the Rising Star and Llanowar Elves . Primalcrux is a 13/13.

Blue9: Plays Dovescape .

Green9: Plays Elvish Mystic . Primalcrux becomes 14/14. Elvish Mystic , Primalcrux , Jugan, the Rising Star and Llanowar Elves attack. Guile blocks Primalcrux , 2x Snapcaster Mage blocks Elvish Mystic and Llanowar Elves . Primalcrux becomes 12/12.

Blue10: Blue now has Sphinx Ambassador , Sphinx of Uthuun , Mana Leak , Remand and Island . Surrenders.

UnknownDemon on Challenge accepted! (Modern deckbuilding challenge)

3 days ago

Great! Now that we have all 5 decks, its time for the 1st duel. Mulligans cant be used.

Deck building green vs. death and doom

Game 1

Death wins the coin toss and starts.

Death1: Plays Swamp and Thoughtseize . Green reveals 3x Forest , Nykthos, Shrine to Nyx , Jugan, the Rising Star , Khalni Hydra and Utopia Sprawl . Khalni Hydra is discarded.

Green1: Plays Forest and Utopia Sprawl , choosing green.

Death2: Plays Swamp .

Green2: Plays Forest and Elvish Archdruid .

Death3: Plays Swamp .

Green3: Plays Forest and attacks with Elvish Archdruid .

Death4: Plays Swamp .

Green4: Plays Forest and uses Elvish Archdruid and all of his Forest for mana but Death responses with Dismember killing Elvish Archdruid .

Death5: Plays Urborg, Tomb of Yawgmoth .

Green5: Plays Nykthos, Shrine to Nyx and Jugan, the Rising Star . Death responses with Dismember killing Jugan, the Rising Star .

Death6: Plays Swamp and Dread .

Green6: Plays Elvish Mystic , Llanowar Elves and Birds of Paradise .

Death7: Plays Kokusho, the Evening Star and attacks with Dread .

Green7: Plays Jugan, the Rising Star .

Death8: Plays Inquisition of Kozilek . Green reveals Nykthos, Shrine to Nyx , no card can be discarded. Plays Gray Merchant of Asphodel , Devotion=7. Attacks with Dread and Kokusho, the Evening Star . Birds of Paradise blocks Kokusho, the Evening Star .

Green8: Draws Khalni Hydra and surrenders.

Game 2

Green starts.

Green1: Plays Forest .

Death1: Plays Swamp and Thoughtseize . Green reveals 2x Elvish Archdruid , Khalni Hydra , 2x Jugan, the Rising Star and Forest . Khalni Hydra is discarded.

Green2: Plays Forest .

Death2: Plays Swamp and Gatekeeper of Malakir .

Green3: Plays Nykthos, Shrine to Nyx and Elvish Archdruid .

Death3: Attacks with Gatekeeper of Malakir .

Green4: Plays another Elvish Archdruid and Elvish Mystic . Death responses with Go for the Throat and kills the untapped Elvish Archdruid .

Death4: Plays Swamp and attacks with Gatekeeper of Malakir .

Green5: Plays Elvish Archdruid and Jugan, the Rising Star .

Death5: Rages and ends turn.

Green6: Plays 2x Khalni Hydra and another Jugan, the Rising Star , attacks with Elvish Mystic and Jugan, the Rising Star . Gatekeeper of Malakir blocks Elvish Mystic .

Death6: Plays Swamp and looks at his hand. He has: 2x Kokusho, the Evening Star , 2x Dread and 2x Gray Merchant of Asphodel . Surrenders.

Game 3

Death starts

Death1: Plays Swamp .

Green1: Plays Forest and Llanowar Elves .

Death2: Plays Swamp .

Green2: Plays Forest and Elvish Archdruid .

Death3: Plays Swamp and Liliana of the Veil . Uses -2, green sacrifices Llanowar Elves .

Green3: Plays Birds of Paradise and Llanowar Elves . Attacks Liliana of the Veil with Elvish Archdruid .

Death4: Plays Swamp

Green4: Plays Khalni Hydra and attacks with Llanowar Elves .

Death5: Plays Swamp .

Green5: Plays Primalcrux . Its 18/18. Attacks with Khalni Hydra

Death6: Plays Swamp and looks at his hand containing 2x Dread , Kokusho, the Evening Star , Nykthos, Shrine to Nyx and Go for the Throat . Surrenders.

TCGPlayer.com Price

Low Avg High Foil
$0.04 $0.16 $0.8 $1.53
Power / Toughness 1/1
Color(s) G
Cost G
Converted cost 1
Avg. draft pick 5.23
Avg. cube pick 8.06

Legality

Format Legality
Heirloom Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Modern Legal
Pauper Legal

Printings View all

Set Rarity
2012 Core Set Common
2011 Core Set Common
2010 Core Set Common
Tenth Edition Common
Ninth Edition Common
Seventh Edition Common
Starter 2000 Common
Classic Sixth Edition Common
Fifth Edition Common
Fourth Edition Common
Revised Edition Common
Unlimited Edition Common
Limited Edition Beta Common
Limited Edition Alpha Common
Promo set for Gatherer Rare
Battle Royale Box Set Common