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Llanowar Elves

Llanowar Elves

Creature — Elf Druid

Tap: Add {{G}} to your mana pool.

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Llanowar Elves Discussion

DancesWithGoblins on gruul deck

31 minutes ago

Drop Rubblehulk , you don't have any land fetch so he's not really worth it, and yes, I'm including the Bloodrush in that judgement.

Drop Zhur-Taa Swine , or at least a couple, you need more low cost creatures.

Add in a couple of Llanowar Elves and maybe Savageborn Hydra as a better game ender.

beakedbard on Mana Ramp: Elves & Wurms

11 hours ago

Aye you generally want to keep your mana dorks to a cost of 1 unless they have some special ability warranting a higher cost. Which to be honest if your going for a massive creature ramp there's nothing that warrants that (I'd even remove Elvish Archdruid because its not an elf deck). First things first remove literally every elf that isn't there for ramping (and defo get 2 more Llanowar Elves ). As for non-creatures Bountiful Harvest , Burst of Strength , Gnaw to the Bone , Predator's Strike , Unnatural Predation and Quest for the Gemblades probably aren't needed. I can't really tell you what to add til i know what you gained as of late you can message me a list if you wish and i can help then.

Sam_I_am on Mana Ramp: Elves & Wurms

15 hours ago

They're worse than Llanowar Elves and Fyndhorn Elves and Arbor Elf and Joraga Treespeaker and Fyndhorn Elder and others

beakedbard on Mana Ramp: Elves & Wurms

1 day ago

I'd remove a few of the elves that aren't needed well pretty much any one that's not there for ramping. If you want to ramp to big creatures if you can afford to maybe try and buy some hydras online. Its always worth having more Llanowar Elves i always play ramp decks with 4 of them. It depends really on what else you have or if your willing to get more cards if you want i can give you some ideas.

sylvannos on How to figure out how ...

2 days ago

There's the George Baxter formula which can also be done automatically via Magic Workstation (Click Deck Statistics -> Deep Analysis -> George Baxter Analysis).

Personally, I just count the number of mana symbols for each color, then divide by two, rounding up. That tells me how much permanent zero-cost mana of each color I need (i.e. land and moxes, but not other sources, such as Llanowar Elves or Dark Ritual ). Then I adjust based on what kind of deck I'm playing and how many colors.

If I'm playing mono-red aggro, for example, and my highest casting cost is four, then I can safely run 20 or 21 Mountain s. If I'm playing three-color control, and my numbers come out to ten, five, and six, then I'll round up to 25 to 26 lands total (running something like twelve of the first land type, six of the second, and eight of the third).

There isn't really a guaranteed formula for how much mana you should run. A lot of it will be determined by how much you need on a specific turn to cast specific cards. In the case of both the Baxter formula and the divide by two formula, my zombie deck should only have about 21 lands, of which, only three to four need to produce white mana. As you can see, I run a full set of Godless Shrine and Isolated Chapel to a grand total of 23 lands. That's because I want to reliably cast my white spells when I need them, especially Sorin, Lord of Innistrad and Orzhov Charm .

Eldros on Don't Stop Believing

5 days ago

That's a nice deck you have here, I have a similar one, where I put more focus on token generation (link), and I've seen a few cards which I am considering myself (notably a few of the enchantments).

However concerning the elves, there is a few which could be upgraded.Instead of the Changeling Titan , you should consider Chameleon Colossus and/or Mirror Entity , if it was mainly there to help get damages through, Gempalm Strider and Craterhoof Behemoth might be a better choice, as they are one-shot effects, but very potent ones.
Elvish Hexhunter and Elvish Lyrist have a big brother in Viridian Zealot which offers more flexibility. Also Nullmage Shepherd allows to have the effect more than once, and having 4 creatures to have the effect shouldn't be a problem for you.
Llanowar Elves really doesn't do that much. I mean it is an efficient mana dork, but try consider Birchlore Rangers and Heritage Druid which makes all your elves into mana-producing critters.
I prefer Oracle of Mul Daya over Mul Daya Channelers but this is mainly a taste thing I guess.

Other cards that you should consider are Regal Force (I'm still searching for one) and Sylvan Messenger which would help you with the card drawing without interfering with your Primal Surge plan.
Lastly, try consider Wellwisher , this card can be pretty unfair and put you out of the reach of your opponents.

In the end, those are just suggestion, and you should really play with the cards that you feel confortable with and does the job for you. In the end, each player have its meta.

SlowMoRiot on Gruul Bloodrush

1 week ago

Thanks for the hints, nice deck. Do you ever play this deck in standard without the Llanowar Elves ?

Power / Toughness 1/1
Color(s) G
Cost G
Converted cost 1
Avg. draft pick 5.21
Avg. cube pick 6.85

Legality

Format Legality
Heirloom Legal
Extended Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Modern Legal
Pauper Legal

Printings View all

Set Rarity
2012 Core Set Common
2011 Core Set Common
2010 Core Set Common
Tenth Edition Common
Ninth Edition Common
Seventh Edition Common
Starter 2000 Common
Classic Sixth Edition Common
Fifth Edition Common
Fourth Edition Common
Revised Edition Common
Unlimited Edition Common
Limited Edition Beta Common
Limited Edition Alpha Common
Promo set for Gatherer Rare
Battle Royale Box Set Common
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