Llanowar Elves

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Frontier Legal
Vintage Legal
Commander / EDH Legal
Noble Legal
Magic Duels Legal
Brawl Legal
Standard Legal
1v1 Commander Legal
Canadian Highlander Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Pauper Legal
Pauper EDH Legal
Legacy Legal
Archenemy Legal
Casual Legal

Printings View all

Set Rarity
Core Set 2019 (M19) Common
Dominaria (DOM) Common
Commander Anthology (CM1) Common
Eternal Masters (EMA) Common
Commander 2014 (C14) Common
2012 Core Set (M12) Common
2011 Core Set (M11) Common
2010 Core Set (M10) Common
Duel Decks: Elves vs. Goblins (EVG) Common
Tenth Edition (10E) Common
Ninth Edition (9ED) Common
Ninth Edition Foreign Black Border (9EDFBB) Common
Seventh Edition (7ED) Common
Beatdown Box Set (BTD) Common
Starter 2000 (S00) Common
Battle Royale Box Set (BRB) Common
Classic Sixth Edition (6ED) Common
Anthologies (ATH) Common
Fifth Edition (5ED) Common
Fourth Edition (4ED) Common
4th Edition Foreign Black Border (4EDFBB) Common
Revised Edition (3ED) Common
Revised Foreign Black Border (3EDFBB) Common
Unlimited Edition (2ED) Common
Collector's Edition (CED) Common
International Collector's Edition (CEI) Common
Limited Edition Beta (LEB) Common
Limited Edition Alpha (LEA) Common
Promo Set (000) Mythic Rare
Promo set for Gatherer (PSG) Rare
Magic Online Promo Cards (MOP) Uncommon

Combos Browse all

Llanowar Elves

Creature — Elf Druid

: Gain .

Price & Acquistion Set Price Alerts

M19

DOM

CM1

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Recent Decks

Llanowar Elves Discussion

Maaagic on Gruulasaurusrex {updated 1/07}

19 hours ago

I think more Carnage Tyrants would be better and I don't think it's a good idea to have too many 3-drops when you want to play a mana dork on turn two and start slamming big things. If you do like the three drops, consider Llanowar Elves. Sweet deck, +1!

SynergyBuild on Infectious Simic

1 day ago

+1 for Simic and Edric! (I wish I could upvote twice!)

Do you think mana dorks like Birds of Paradise, Elvish Mystic, Llanowar Elves, Fyndhorn Elves, Arbor Elf, or Boreal Druid could see play here?

Demoniorobot on Simic Aura Hexproof

1 day ago

The thing with Curious Obsession is to play it only when you can start to attack safely. Even if later in the game is destroyed, if it got you draw at least 2 cards, or even 1, it's been worthy for 1 mana. Before the rotation, Sixth Sense is an alternative without the downside, although it doesn´t pump the creature. Regarding Mirror Image, yes you're right, the problem is that it's a 3 mana creature that it's not worth to play on turn 3 or 2 with Llanowar Elves. That's why I don't play 4 copies of it, just 3 and I´m thinking to reduce to 2. I play it also because I don't have a full set of Steel Leaf Champion

SynergyBuild on Najeela Competitive

1 day ago

+1 for Najeela any day!

If you want my opinion on building a competitive varient of najeela combo, tutorsa are the largest thing Lim-Dul's Vault is a personal favorite, yet is very powerful as well, and sees play in nearly every competitive EDH list with both colors.

Vampiric Tutor and Imperial Seal are also useful if you are willing to spend the money for them!

Mana positive rocks like Mana Crypt, Lotus Petal, Chrome Mox, Grim Monolith and Mana Vault are also very useful!

Fellwar Stone, Talisman of Progress/Talisman of Dominance/Talisman of Indulgence/Talisman of Impulse/Talisman of Unity, Azorius Signet/Dimir Signet/Rakdos Signet/Gruul Signet/Selesnya Signet, Orzhov Signet/Golgari Signet/Simic Signet/Izzet Signet/Boros Signet, Mind Stone, Thought Vessel, Fractured Powerstone, Star Compass, Coldsteel Heart, Marble Diamond/Sky Diamond/Charcoal Diamond/Fire Diamond/Moss Diamond, and Guardian Idol are the two mana rocks I can remember, but all of the two mana rocks are great!

Birds of Paradise, Deathrite Shaman, Noble Hierarch, Elves of Deep Shadow, Avacyn's Pilgrim, Llanowar Elves, Fyndhorn Elves, Elvish Mystic, Boreal Druid, and Arbor Elf are great 1 mana dorks used to ramp out your commander and win conditions faster.

Devoted Druid, Priest of Titania, and Bloom Tender are two mana dorks that can tap for multiple mana, and so are very powerful in competitive builds.


A lot of the above is all I can remember from competitive EDH staples, but check out my primer Why Every Commander is Competitive for further information on building a competitive list!

multimedia on Green Dino

1 day ago

Hey, Sarkhan's Unsealing has a lot of potential with Dinos. Five of the better Dinos triggers Unsealing: Ripjaw, Carnage Tyrant, Gigantosaurus, Regisaur Alpha and Ghalta. Ghalta, Tyrant and Giganto are very good because they trigger Unsealing second ability which can potentially board wipe only your opponent's side of the battlefield as well as do 4 damage to your opponent and all Planeswalkers he/she controls.

Unsealing triggers on cast this gets around counterspells and removal. Even if the Dino you cast is countered if it's power is 4 or more then it still does 4 damage to any target. Any target is a reason to play Unsealing it means you can target a creature, your opponent or any Planeswalker your opponent controls. Because it can target both creatures and Planeswalkers makes it a great main deck card since it's good in both aggro/midrange and control matchups.

For the manabase consider 4x Timber Gorge? I suggest Gorge over Sheltered Thicket because it looks like other than Abrade you're building Dinos for post rotation. You need more than only 4 sources of red mana in the manabase. I suggest 4x Crag, 4x Gorge and 4x Mountains to be able to consistently play Huntmaster turn two.

Consider 4x Llanowar Elves? Dino's like ramp and there's no better ramp card in Standard then Llanowar. 15-16 Forests is good reason to play Llanowar because consistently you'll have a Forest to play him turn one. I like Drover as a two drop mana dork more than Huntmaster because mana created by Drover can be used to cast nonDino spells. I also like Thrashing Brontodon instead of Raging Raptors. Raptors are lackluster without having an enrage enabler so you can take advantage of the land ramp. The four toughness of Brontodon is good for a three drop as well as it's abilty to sac itself to remove an artifact/enchantment which is handy to have for lots of matchups.

Consider this Dino creature base:

  • 4x Llanowar
  • 4x Drover of the Mighty
  • 3x Brontodon
  • 4x Ripjaw
  • 3x Alpha
  • 2x Giganto
  • 2x Tyrant
  • 2x Ghalta

Consider this other spells base:

  • 4x Unsealing

  • 4x Commune
  • 4x Abrade

There's some Dinos that go well with a sideboard plan. Runic Armasaur and Deathgorge Scavenger. Both have narrow effects which makes them better as sideboard cards than main deck cards. Other sideboard cards to consider are Banefire, Magma Spray, Savage Stomp and Vivien Reid.

Good luck with your deck.


cdkime on R/W Dinosaur Mid-Range

2 days ago

First off, welcome to Magic!

If you want to play R/W in Modern, you should be running both Path to Exile and Lightning Bolt. Path to Exile is, arguably, the best removal spell in the game. Lightning Bolt is very strong early-game removal, and can even be used to help finish off a weakened opponent in the late-game.

Frankly, R/W is not a competitive colour combination for dinosaurs. You really want to be running Green for such toys as Llanowar Elves and Ghalta, Primal Hunger. These cards allow you to cast large, powerful creatures much earlier, increasing your chances of overrunning an opponent.

Dinosaurs have the further disadvantage of being a pretty mediocre tribe. They can be competitive in Standard, but not in the faster-paced, more brutal environment of Modern. GeeksterPlays gave a solid description of Modern's pacing, which I see no need to elaborate on.

Presuming you still want to give the deck a try, however, here are some suggestions:

  • Consistency is important - you should be running 4 copies of every card you want to draw in the early game, and 2-3 copies of your "finishers" (expensive-to-cast cards that you'll want to draw on turn 4, but would be dead in your hand if you drew them earlier).

  • You never want to run lands that enter the battlefield tapped. These are far too slow for anything but the most casual of environments, and will certainty get you killed. For some budget lands, consider Battlefield Forge and Clifftop Retreat.

  • I do not think you need the planeswalkers or Sun-Blessed Mount - you want to be casting large, game-ending dinosaurs on those turns, not cards which do not put significant pressure on your opponents.


Also, here is how to link your deck in forum posts. There are two ways you can do this. For both, you need to take the red part of the URL for your deck:

http://tappedout.net/mtg-decks/rw-dinosaur-mid-range/

Then use either:

[[deck:rw-dinosaur-mid-range]]

To list the name of your deck, like so: R/W Dinosaur Mid-Range

or

[[deck-large:rw-dinosaur-mid-range]]

To list a more detailed link to your deck, like so:


R/W Dinosaur Mid-Range

Modern yavuzyuksel07

SCORE: 1 | 1 COMMENT | 60 VIEWS | IN 1 FOLDER


Hope some of that helps!

SynergyBuild on Mazirek's death power

2 days ago

Since you run Attrition, mind if I ask why you don't run it's underrated brother Mind Slash?

Llanowar Elves, Fyndhorn Elves, Elvish Mystic, Elves of Deep Shadow, Boreal Druid, and the like are all cards I would recommend you run to ramp out your commander faster, even rocks like Golgari Signet or Fellwar Stone are very fast!

Also, Mind Stone seems to fit your theme!

Along the vein of Font of Fertility, I suggest you run Vessel of Nascency, it digs pretty far, and fills the graveyard if you want that kind of thing!

RedUndead40 on Speeding up Rhys/Selvala

3 days ago

Yes I have almost entirely stopped using low cost creature ramp in my decks like Llanowar Elves or Birds of Paradise unless it is something like Wood Elves or Sakura-Tribe Elder since they are technically still land-based. Or I will make a rare exception for super strong options like Bloom Tender in my 5 color deck because it is just so efficient.

And yeah I started throwing anti-wipe cards in my decks and it makes a tremendous difference. Counterspells are nice if you have blue but I almost prefer cards like Heroic Intervention and Teferi's Protection because it still lets everyone else get wiped, leaving only you with a massive board state and can close out the game fast. Isochron Scepter is a great card but probably not the best fit for this deck. You would need 15+ 2 mana instants to reliably get a good imprint target.

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