Llanowar Elves

Llanowar Elves

Creature — Elf Druid

: Add to your mana pool.

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Llanowar Elves Discussion

ibstudent2200 on This card should probably be banned in Noble

11 hours ago

Spawnwrithe is absurdly far from being worth banning. It's a 2/2 for , meaning it dies to almost any removal spell that isn't Gutshot or Soul Reap. There are decks in the format that can win consistently by t4. There are only 4 creatures that are banned in Noble (ignoring the ones that involve Ante), and all of them cost 2 or less.

As for card advice, you should be playing mana dorks or auras that produce mana like Wild Growth. You're in green, so if your gameplan is to get Spawnwrithe out as fast as possible, cards like Llanowar Elves will help you play your Noble a turn sooner. Playing a single Mountain and a few copies of Evolving Wilds/Terramorphic Expanse can also help fix your mana, if you think you need it.

Serendipitous_Hummingbird on Casual Play Etiquette?

21 hours ago

The best way to learn to play magic is through simple games.

Llanowar Elves, Shocks, Counterspells, Wrench Minds, and Attended Knights are all your friends.

You can build simple to play, simple to understand decks that are great for beginners (and for those playing against the beginners) that still allow you to play actual magic.

Serendipitous_Hummingbird on Casual Play Etiquette?

21 hours ago

Hm. I'm with ChiefBell on this one. Manacycling is just a way to take the skill away.

In casual play, we tend to go by the "free mulligan" rule. New people get multiple free mulligans. This doesn't just increase the odds of getting a great hand, but it also accounts for the fact that they aren't sure what are keepable hands yet. Then just gradually strip away free mulligans. Instead of as many as you want, you get three. Instead of three you get two. Instead of two, you get one.

We also shy away from complex interactions at first. Keywords like protection or cumulative upkeep are fine from the get-go, but banding is something that we leave out.

The basics of the stack are also in play, but ways to "cheat" using the stack, for example Booming your own fetchland, are frowned upon at first. So are hyper efficient ramp decks.

There's no need to teach a player to play using mana cycling, because that's not how you play magic. The best way to teach someone is to gradually let them figure out what they are doing.

Don't throw them in the water. Don't throw them off a cliff.

But don't build a nest for them either. Allow them to make mistakes. We learn by experience, and getting your ass kicked by legacy TPS while you are playing T1 forest -> Llanowar Elves go is not fun for anyone.

Instead of giving the new player unfair advantages during the game, build a deck that corresponds to their level of play. It's demeaning for someone to 'let you win'. It's fun to beat someone who is a great player playing a terrible deck.

And while you shouldn't let them manacycle, you should point out different lines of play so they can see what they did wrong. You should always let them as you questions, and you should always answer them truthfully. If they say "Why didn't you block that?" explain that it's because you need that mana dork to pump out your Thragtusk, and that it isn't worth trading it with a Frost Walker.

Most importantly, joke. Make a lot of jokes. Magic is a terrible game to learn. It's complex. It's confusing. And the minute you play against an experienced player who is playing their best deck to their best ability, it becomes miserable. Jokes make it better. You can also give helpful advice. Sure, tell them right from the get-go that you "always bolt the bird" but also make sure you joke about lightning rods every time you play a Birds of Paradise.

There are a bunch of ways to learn the game that don't require months of coddling before being thrown into the abyss.

theConspiracy on The Returning Vine

1 day ago

Add in playset Noble Hierarch and then I will +2 it. For now, I will +1 it. If you add Tarmagoyf, +3. Splashing black for Thoughtseize, Dark Confidant, and Inquisition of Kozilek will also givve this +5. Oh, and splashing red for Goblin Guide = +5.5. You know what, just get rid of Vengevine, Elvish Mystic, Eternal Witness, Llanowar Elves, Loxodon Smiter, Talara's Battalion, Voice of Resurgence, Vorapede, Wolfir Silverheart, and Collected Company. Replace them with all Jund cards.

alanwescoat on Funny Token Ideas

3 days ago

Squirrels are a thing some of use worked to develop way back when...

While Earthcraft is banned, the infinite squirrel loop works with Arbor Elf, Squirrel Nest, and Intruder Alarm. Concordant Crossroads makes the combo an instant win (unless you get Fogged or something).

I liked to play mono-green squirrels.

Turn 1
Forest, Arbor Elf (Though, back then, I had to use Llanowar Elves.)

Turn 2
Forest, Wild Growth (Though now, Utopia Sprawl is strictly better.), Chatter of the Squirrel using flashback to get a total of two squirrel tokens (but if you are using Arbor Elf, you could also get away with casting Acorn Harvest on turn 2.) Note: Parallel Lives is also a good turn-2 play if you have Arbor Elf. Garruk Wildspeaker works well, too, especially if you are holding Chatter of the Squirrel.

Turn 3
Forest (Provided you are using Llanowar Elves; with Arbor Elf, you are already set.), Deranged Hermit. You now have six 2/2 viscous, nasty green squirrel tokens. If the two which came out last turn can attack without getting killed, go for the throat.

Turn 4
Let Deranged Hermit's echo cost send him to the graveyard. Then cast Coat of Arms. You now have six 6/6 satanic green squirrel tokens ready to send your opponent to Heck. Alternately, without Coat of Arms but with Garruk Wildspeaker at 4 loyalty, you can pay the echo cost and used Garruk Wildspeaker's overrun ultimate.

Squirrel Mob also helps here, and Adaptive Automaton can be used as a squirrel lord as well. Swarmyard is pretty cool, too, and if you have Gaea's Cradle, things can get crazy in a hurry. (I wish I had Gaea's Cradle...L.O.L.

A basic squirrel deck goes like this:

4x Arbor Elf
4x Utopia Sprawl or Wild Growth
4x Chatter of the Squirrel
4x Acorn Harvest
4x Squirrel Mob
4x Deranged Hermit
4x Coat of Arms
4x Echoing Courage
4x Squirrel Nest
22x Forest
2x Swarmyard

Squirrel Nest should really be a sideboard card because it is actually fairly slow, but you can work out your own deal. Squirrel decks are fun!

While some people really like Acorn Catapult for some reason, the card is rubbish. Nut Collector is really slow. I personally have never liked Liege of the Hollows, but I might like it better if I had Gaea's Cradle. I never manged to figure out how to get Krosan Beast to work properly.

That leaves Squirrel Wrangler, which can be a pretty good card in the right deck, though I usually leave it out.

Calculus_Lord on Land Destroy

1 week ago

you can actually defend yourself quite well without creatures. I don't want you to think I'm telling you how to build your deck but deck building 101 is have as little cards as you can in your deck for the particular format. Honestly this is part of growing as a deck builder, making decisions on what you need to take out to fit 60 cards. Look at my deck Holy Land Warriors it is an EDH deck. It only has nine creatures out of 100 cards (the minimum deck size for commander) but it defends itself quite well. You typically do this via removal and fucking up the other player's tempo. If you take a couple hits it really doesn't matter so long as you ultimately assert control of the game. Green ramp spells are things like Exploration and Explore, Llanowar Elves and Elvish Mystic are mana dorks. Desperate Ritual is a red ramp card. Deconstruct would probably aide what you are trying to do with this deck. You could look at Sword of the Animist Nissa's Expedition Nissa's Pilgrimage Nissa's Renewal Nissa, Vastwood Seer  Flip

Sylo on Gruul Rampant

1 week ago

Thanks for the suggestions. Scouty, while Talisman of Impulse looks pretty decent and definitely worth considering, Gruul Signet feels slow, i think Cultivate does the job better. I don't think Inkmoth Nexus is good in this deck because of the mana requirement for Deus of Calamity and we don't have enough artifacts to justify Galvanic Blast.

I am surprised you think Arbor Elf is bad compared to Llanowar Elves when it can untap Stomping Ground and Cinder Glade for either or . If you look at my creatures section you'll notice I want to run Primeval Titan but I don't have the money. I also mention that both Wooded Foothills (on its way) and Stomping Ground should be added.

firecast92, Sakura-Tribe Elder looks like a good card since it can filter lands from my library. Anger of the Gods is nice but I think Firespout might be better. Fire-Lit Thicket is kind of out of my price range right now and Ghost Quarter is hard to run because of the mana requirement on Deus of Calamity. I will definitely consider Faithless Looting, cheap draw and nice filtering.

spex554 on 2016-02-04 update of Cheapfolk

1 week ago

Moar ramp! Lose the black cards in favor of Rampant Growth and turn the Leafcrown Dryads into Llanowar Elves.

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