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Creature — Elf Druid
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Llanowar Elves Discussion
19 hours ago
I think more Carnage Tyrants would be better and I don't think it's a good idea to have too many 3-drops when you want to play a mana dork on turn two and start slamming big things. If you do like the three drops, consider Llanowar Elves. Sweet deck, +1!
1 day ago
+1 for Simic and Edric! (I wish I could upvote twice!)
1 day ago
The thing with Curious Obsession is to play it only when you can start to attack safely. Even if later in the game is destroyed, if it got you draw at least 2 cards, or even 1, it's been worthy for 1 mana. Before the rotation, Sixth Sense is an alternative without the downside, although it doesn´t pump the creature. Regarding Mirror Image, yes you're right, the problem is that it's a 3 mana creature that it's not worth to play on turn 3 or 2 with Llanowar Elves. That's why I don't play 4 copies of it, just 3 and I´m thinking to reduce to 2. I play it also because I don't have a full set of Steel Leaf Champion
1 day ago
+1 for Najeela any day!
If you want my opinion on building a competitive varient of najeela combo, tutorsa are the largest thing Lim-Dul's Vault is a personal favorite, yet is very powerful as well, and sees play in nearly every competitive EDH list with both colors.
Fellwar Stone, Talisman of Progress/Talisman of Dominance/Talisman of Indulgence/Talisman of Impulse/Talisman of Unity, Azorius Signet/Dimir Signet/Rakdos Signet/Gruul Signet/Selesnya Signet, Orzhov Signet/Golgari Signet/Simic Signet/Izzet Signet/Boros Signet, Mind Stone, Thought Vessel, Fractured Powerstone, Star Compass, Coldsteel Heart, Marble Diamond/Sky Diamond/Charcoal Diamond/Fire Diamond/Moss Diamond, and Guardian Idol are the two mana rocks I can remember, but all of the two mana rocks are great!
Birds of Paradise, Deathrite Shaman, Noble Hierarch, Elves of Deep Shadow, Avacyn's Pilgrim, Llanowar Elves, Fyndhorn Elves, Elvish Mystic, Boreal Druid, and Arbor Elf are great 1 mana dorks used to ramp out your commander and win conditions faster.
A lot of the above is all I can remember from competitive EDH staples, but check out my primer Why Every Commander is Competitive for further information on building a competitive list!
1 day ago
Hey, Sarkhan's Unsealing has a lot of potential with Dinos. Five of the better Dinos triggers Unsealing: Ripjaw, Carnage Tyrant, Gigantosaurus, Regisaur Alpha and Ghalta. Ghalta, Tyrant and Giganto are very good because they trigger Unsealing second ability which can potentially board wipe only your opponent's side of the battlefield as well as do 4 damage to your opponent and all Planeswalkers he/she controls.
Unsealing triggers on cast this gets around counterspells and removal. Even if the Dino you cast is countered if it's power is 4 or more then it still does 4 damage to any target. Any target is a reason to play Unsealing it means you can target a creature, your opponent or any Planeswalker your opponent controls. Because it can target both creatures and Planeswalkers makes it a great main deck card since it's good in both aggro/midrange and control matchups.
For the manabase consider 4x Timber Gorge? I suggest Gorge over Sheltered Thicket because it looks like other than Abrade you're building Dinos for post rotation. You need more than only 4 sources of red mana in the manabase. I suggest 4x Crag, 4x Gorge and 4x Mountains to be able to consistently play Huntmaster turn two.
Consider 4x Llanowar Elves? Dino's like ramp and there's no better ramp card in Standard then Llanowar. 15-16 Forests is good reason to play Llanowar because consistently you'll have a Forest to play him turn one. I like Drover as a two drop mana dork more than Huntmaster because mana created by Drover can be used to cast nonDino spells. I also like Thrashing Brontodon instead of Raging Raptors. Raptors are lackluster without having an enrage enabler so you can take advantage of the land ramp. The four toughness of Brontodon is good for a three drop as well as it's abilty to sac itself to remove an artifact/enchantment which is handy to have for lots of matchups.
Consider this Dino creature base:
- 4x Llanowar
- 4x Drover of the Mighty
- 3x Brontodon
- 4x Ripjaw
- 3x Alpha
- 2x Giganto
- 2x Tyrant
- 2x Ghalta
Consider this other spells base:
- 4x Unsealing
- 4x Commune
- 4x Abrade
There's some Dinos that go well with a sideboard plan. Runic Armasaur and Deathgorge Scavenger. Both have narrow effects which makes them better as sideboard cards than main deck cards. Other sideboard cards to consider are Banefire, Magma Spray, Savage Stomp and Vivien Reid.
Good luck with your deck.
2 days ago
First off, welcome to Magic!
If you want to play R/W in Modern, you should be running both Path to Exile and Lightning Bolt. Path to Exile is, arguably, the best removal spell in the game. Lightning Bolt is very strong early-game removal, and can even be used to help finish off a weakened opponent in the late-game.
Frankly, R/W is not a competitive colour combination for dinosaurs. You really want to be running Green for such toys as Llanowar Elves and Ghalta, Primal Hunger. These cards allow you to cast large, powerful creatures much earlier, increasing your chances of overrunning an opponent.
Dinosaurs have the further disadvantage of being a pretty mediocre tribe. They can be competitive in Standard, but not in the faster-paced, more brutal environment of Modern. GeeksterPlays gave a solid description of Modern's pacing, which I see no need to elaborate on.
Presuming you still want to give the deck a try, however, here are some suggestions:
Consistency is important - you should be running 4 copies of every card you want to draw in the early game, and 2-3 copies of your "finishers" (expensive-to-cast cards that you'll want to draw on turn 4, but would be dead in your hand if you drew them earlier).
You never want to run lands that enter the battlefield tapped. These are far too slow for anything but the most casual of environments, and will certainty get you killed. For some budget lands, consider Battlefield Forge and Clifftop Retreat.
I do not think you need the planeswalkers or Sun-Blessed Mount - you want to be casting large, game-ending dinosaurs on those turns, not cards which do not put significant pressure on your opponents.
Also, here is how to link your deck in forum posts. There are two ways you can do this. For both, you need to take the red part of the URL for your deck:
Then use either:
To list the name of your deck, like so: R/W Dinosaur Mid-Range
To list a more detailed link to your deck, like so:
SCORE: 1 | 1 COMMENT | 60 VIEWS | IN 1 FOLDER
Hope some of that helps!
2 days ago
Llanowar Elves, Fyndhorn Elves, Elvish Mystic, Elves of Deep Shadow, Boreal Druid, and the like are all cards I would recommend you run to ramp out your commander faster, even rocks like Golgari Signet or Fellwar Stone are very fast!
Also, Mind Stone seems to fit your theme!
3 days ago
Yes I have almost entirely stopped using low cost creature ramp in my decks like Llanowar Elves or Birds of Paradise unless it is something like Wood Elves or Sakura-Tribe Elder since they are technically still land-based. Or I will make a rare exception for super strong options like Bloom Tender in my 5 color deck because it is just so efficient.
And yeah I started throwing anti-wipe cards in my decks and it makes a tremendous difference. Counterspells are nice if you have blue but I almost prefer cards like Heroic Intervention and Teferi's Protection because it still lets everyone else get wiped, leaving only you with a massive board state and can close out the game fast. Isochron Scepter is a great card but probably not the best fit for this deck. You would need 15+ 2 mana instants to reliably get a good imprint target.