Llanowar Elves

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Frontier Legal
Vintage Legal
Commander / EDH Legal
Noble Legal
Magic Duels Legal
Brawl Legal
Standard Legal
1v1 Commander Legal
Canadian Highlander Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Pauper Legal
Pauper EDH Legal
Legacy Legal
Archenemy Legal
Casual Legal

Printings View all

Set Rarity
Dominaria (DOM) Common
Commander Anthology (CMT) Common
Eternal Masters (EMA) Common
Commander 2014 (C14) Common
2012 Core Set (M12) Common
2011 Core Set (M11) Common
2010 Core Set (M10) Common
Duel Decks: Elves vs. Goblins (EVG) Common
Tenth Edition (10E) Common
Ninth Edition (9ED) Common
Ninth Edition Foreign Black Border (9EDFBB) Common
Seventh Edition (7ED) Common
Beatdown Box Set (BTD) Common
Starter 2000 (S00) Common
Battle Royale Box Set (BRB) Common
Classic Sixth Edition (6ED) Common
Anthologies (ATH) Common
Fifth Edition (5ED) Common
Fourth Edition (4ED) Common
4th Edition Foreign Black Border (4EDFBB) Common
Revised Edition (3ED) Common
Unlimited Edition (2ED) Common
Collector's Edition (CED) Common
International Collector's Edition (CEI) Common
Unlimited Foreign Black Border (2EDFBB) Common
Limited Edition Beta (LEB) Common
Limited Edition Alpha (LEA) Common
Promo set for Gatherer (PSG) Rare
Magic Online Promo Cards (MOP) Uncommon
Promo Set (000) Mythic Rare
Revised Foreign Black Border (3EDFBB) Common

Combos Browse all

Llanowar Elves

Creature — Elf Druid

: Add to your mana pool.

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Llanowar Elves Discussion

stensiagamekeeper on Big Red Booty Ramp

1 hour ago

Annexus

Thanks for the reply, I'm glad I could help. As for the green splash I don't like the idea but for a super weird reason. The "problem" that I'd have is that Llanowar Elves and Drover of the Mighty are almost entirely better than Skirk Prospector and Wily Goblin for what you're using them for. Sure together they can turn 3 Etali, Primal Storm but the downside is they are the one-time-use version of their green counterparts. The thing is it makes using them probably correct despite diluting the spirit of what you're doing. Now if you follow that logic to its logical conclusion you end up just playing whatever net-deck is winning at the moment so maybe that's just me. Anyway if you're splashing a color just for enchantment hate maybe Thrashing Brontodon isn't correct as you'd need to have the manna base able to support the double green. Alternative options off the top of my head include Ixalan's Binding, Cast Out, Forsake the Worldly, Naturalize, Broken Bond, Crushing Canopy, Kefnet's Last Word, Negate or Spell Swindle. I must admit Carnage Tyrant is almost a good enough reason to go into green itself if you don't mind the hefty price tag.

PhiliasCornHole on Athlete's foot

1 day ago

I would suggest trading your Fatal Push or Fungal Infection for a quick token. Throw in some Llanowar Elves for a turn one ramp drop. Take out one land as well as your Verdant Force due to it being so much mana and trade in your Vraska, Relic Seeker for Vraska, Scheming Gorgon. Maybe put Deathbloom Thallid in as a chump blocker. I would only use 2 Fungal Plots as four seems kinda excessive and for evasion I'd chuck in some Pierce the Sky.

razelfark on Killer Compost

2 days ago

Always nice to see Fungus Sap decks. My main concern with your deck layout is your mana curve and choice of 1 drops. While you have what appears to be a lot of 1 cost spells, most of them require a creature on the board to be useful. The card Navigator's Compass also does not seem that useful as you are doing nothing that suggests the need for the artifact. I would cut all copies of the artifact in favor of Llanowar Elves as the creature will help you with ramping spells out and can be sacrifice fodder for Whisper, Blood Liturgist when you have to many lands.

Another card I would cut would be Demonic Vigor as most your creatures cost too much or lack ETB (enter the battlefield) to make good use of having the creature added back to your hand.

A strong creature for Saproling decks that you are missing is Tendershoot Dryad. The creature makes all your tokens much stronger, generates you fodder that can be sacrificed into Whisper, Blood Liturgist, and is a much stronger target to have Helm of the Host put on then any of your current creatures in deck.

A card to be careful with is the Fungal Plots. I have mixed feelings with how this card functions. Most of my time from playing with it as a token oriented deck, I find it too slow and only useful to eat saps most of the time in response to a field wipe. With your deck including grave recursion like Whisper, Blood Liturgist, I am not sure how often you are going to want to use the enchantments function to devour your grave for tokens. I would suggest Arguel's Blood Fast as a better draw option if that is what you are looking for from the spell.

Best of luck with your deck.

Corrosive_Cat on dawn of abzan

3 days ago

You could maybe run Lich's Mastery as a bit of a clock? With all the tokens you're making, it could be super tasty. Memorial to Glory could also give you a bit of an extra push at points, and I think potentially drop some later game cards for solid early cards to give you a foundation for later in the game; Cogworker's Puzzleknot could be interesting, or Servo Exhibition? Sram's Expertise could be useful too; perhaps drop Song of Freyalise, since early game it's likely dead in your hand for a while - fantastic when you have tokens, but if you're tapping them all for mana then you may as well just run something like Llanowar Elves and cut out all those extra steps. Looks cool though, +1!

r2mc on Nekoru Queen

3 days ago

Well if land base is optimal I would still add a little ramp in a form of creatures. Creatures like Llanowar Elves, Elvish Mystic, Fyndhorn Elves, Elves of Deep Shadow, Birds of Paradise, Sylvan Caryatid and depending on your budget Selvala, Heart of the Wilds(which also provides card draw from time to time). These would help the deck more on curve and get more faster openers.

DlCK on Budget Dragon Tribal EDH

3 days ago

High mana curve makes this deck virtually unplayable. You should cut out several of the high-CMC creatures and add a playset of Llanowar Elves.

You're welcome.

Epochalyptik on Stack Related Questions

3 days ago

Some important clarifications to support the above answer:

Llanowar Elves doesn't have a triggered ability. Tapping LE is a cost to activate its activated ability; it doesn't result in a trigger being generated.

The reason mana abilities can't be responded to is that they don't use the stack. When a mana ability is activated or triggered, it resolves immediately. Specifically, mana abilities are any abilities that (1) don't target anything, (2) aren't a loyalty ability, and (3) add mana to a player's mana pool upon resolution. If the mana ability is a triggered ability, it has to trigger from another mana ability (see Wild Growth).

A mana ability is NOT an ability that costs mana.

Neotrup on Stack Related Questions

3 days ago

1) Once an ability is activated, removing the source of the ability doesn't counter it, but you could still cast Seal Away in response to the activation just to get it off of the field. Also, a mana ability like that of Llanowar Elves can't be responded to, but you could cast Seal Away later in the turn to exile it so it can't be used on subsequent turns.

2) A mana ability is an ability that can add mana to a player's mana pool. In order to be a mana ability it cannot target (not stanadard relevant), and cannot be a planeswalker ability (like Chandra, Torch of Defiance's second ability). It only needs to be able to add mana to a mana pool, not necessarily do so, as such Sanctum of the Sun's ability is a mana ability even if you have 0 or less life.

3) Yes, as long as a spell is blue it can be countered by Jace's Defeat even if it has additional colors.

4) Yes, but as addressed earlier the ability will still resolve, and many abilities do not effect their sources so bouncing it will have little effect most of the time, especially with planeswalker ultimates.

5) This is exactly the sort of situation addressed in 1 and 4, Boros Reckoner would die from the 13 damage well before it's ability resolved, but your opponent would still be dealt the damage.

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