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Creature — Elf Druid
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Llanowar Elves Discussion
19 hours ago
Actually SovietPuma I find that Fungal Plots is incredible (albeit requiring a little bit of setting up). Once you have Slimefoot, the Stowaway out, you can use the Saproling tokens to block opponents' attacks; once the attacks are blocked, but before combat damage, activate the draw effect of Plots. You take no damage from 2 attacks, draw a card, and (because of Slimefoot) gain 4 life and deal 2 damage- and if you have stuff in the graveyard, you can rinse and repeat.
1 day ago
TheErebos I still love the idea that your keeping the Praetors around and the sub-infect theme. I was actually going to say to re-add in Triumph of the Horde as I really do like that card.
For the +1/+1 theme here are some cards that I used to use:
Also I would add back in Reyhan, you can additionally add in the one drop mana dork since you are going for the more wide synergy. Cards like Elvish Mystic, Llanowar Elves, Avacyn's Pilgrim, Birds of Paradise, Noble Hierarch, Joraga Treespeaker, or Fyndhorn Elves.
Hopefully that helps!
1 day ago
You can lower your curve by using all the one mana dorks which can lead to faster Ezuri cast and will trigger your experience counters.
Some synergy plays are like using Walking Ballista to have a shotgun and removal for creatures and Glen Elendra Archmage to have reusable denial. Hardened Scales gives uyou an extra counter which can matter quite a bit. Green Sun's Zenith and Chord of Calling are great cards that can help you be more versatile.
Marwyn, the Nurturer can lead to an explosive amount of burst mana, while cards like Heroic Intervention can come in clutch to save your boardstate from getting wiped. Temur Sabertooth is also a good way for protection. Awakening Zone does double duty here in helping you add more experience counters as well as ramping you up.
Hope some of these cards will be of help to you!
1 day ago
Alright, finally got to update the deck to GRN. I have been absolutely swamped with work for the past month or so but finally got the time tune my pet deck right here. The changes are:
Top I cut because oftentimes I was just unimpressed by the cards, simple as that. In this deck and in the meta I play this deck in I'd much just rather play spells from my hand than activate the top to find specific cards. Later in the game when I would have the mana to spare, I'd just much rather have straight up card draw, and that has been added to the deck in the form of Beast Whisperer. The one mana dorks were cut and replaced by Wall of Blossoms, Farhaven Elf and an extra land in order to power the deck down just a tiny bit in the early game. In my meta this Animar deck is definitely on the more powerful side, and the games that I happen to get a turn 2 Animar online it is very likely that I will run away with the game unless someone mulliganed into a dedicated hate card. Therefore I chose to power the deck down just a hair to increase the number of 'fair' games. One word on Farhaven elf, since this Animar deck has contributed to the increased number of wrath effects in my meta I chose a 'mana dork' that leaves its effect behind once the board has been cleared.
@ Frank_Glascock, I will go through your comments and reply as soon as I have the time!
2 days ago
This deck has quite a few problems.
You really want to Ramp into your bigger Creatures. Llanowar Elves should be used to SUPPLEMENT lands, not replace them. Put at least one more land in. If it were me, I would run 24 lands.
You could even think about using two more mana dorks. I would recommend Skirk Prospector because it can give you . That way you can go all in on your Sarkhan's Unsealing plan.
In all honesty, I think the idea for this deck CAN work, but I don't think it will be competitive in the current environment.
Since Weenie decks dominated the Top 8 at the Pro Tour we could be about to see a lot of those. They will kill you before this deck can warm up.
You could try to put some things in your early game to slow those decks down, like Raptor Hatchling, but that then works against what this deck is trying to achieve.
I think Sarkhan's Unsealing probably works best in a deck where it is a secondary win con, not the main one.
2 days ago
I believe you are setting your curve pretty high, Impervious Greatwurm, Arboretum Elemental and Aggressive Mammoth are pretty ambitious, and Hungering Hydra isn't that great either. Good replecements are cards like Carnage Tyrant, Nullhide Ferox, and Vine Mare. Vine mare doesn't seem that good but in the end it hits for five, killing your opponents pretty quick. I like the idea of Elvish Rejuvenator, seeing that playing a Llanowar Elves turn 1 increases your chances of winning immensely, the druid should do a similar thing.
Crash the Ramparts is a questionable card in this deck, its a dead card in hand most game, given that more of your creatures alreadly have trample or are given trample by another creature.
Root Snare also doesn't make any sense, its a very defensive card in a very aggresive deck. The idea of the mono green is to tempo enough pressure to force your opponent to stay on the defensive. If you think it work really well against what your facing maybe sideboard it.
I think Prodigious Growth is definitely interesting, but i feel like if you want the stats on its your could play a better six drop creatures, and if you want some burst to finish your opponent off, just play Bounty of Might
Vivien Reid is another card that requires a defensive strategy to pay off, and yet its in this deck. If it is value you are looking for i suggest Find / Finality Even thought you can only cast the first half its still pretty good in the late game
Also mono green want more lands, i suggest 22-23 lands
2 days ago
Hello! This is precisely what I've been working on recently!
Sarkhan's Stomping is my deck list.
I stuck with just RG because there's nothing I really need to add in W. You already have Sarkhan's Unsealing that behaves as a repeating Deafening Clarion even if it does take a couple more turns to get going. Vivien Reid and some sideboard cards like Broken Bond, Plummet, and Rabid Bite cover the vast majority of my removal needs.
Between my deck above and Thou Shall Unseal Thy Gruul Soul by we lay out a lot of the theories behind our configurations, both taking a slightly different approach.
3 days ago
It looks to me like you need to have more creatures that want or need to be in your graveyard, but you only have a few that really want to be there. Look at switching in some cards like Brawn and Filth, especially since you're running Urborg, Tomb of Yawgmoth. That could win you a game right there. I second running Tortured Existence and Evolutionary Leap. Yavimaya Elder and Burnished Hart should probably be included, too. Both want to die, both have built-in ways to kill them, and both get you lands. I'd recommend replacing cards like Wood Elves with Llanowar Elves and Elvish Mystic. They help your curve out more, and are good sac fodder later on.