|Commander / EDH||Legal|
Printings View all
|2012 Core Set||Common|
|2011 Core Set||Common|
|2010 Core Set||Common|
|Duel Decks: Elves vs. Goblins||Common|
|Beatdown Box Set||Common|
|Battle Royale Box Set||Common|
|Classic Sixth Edition||Common|
|International Collector's Edition||Common|
|Limited Edition Beta||Common|
|Limited Edition Alpha||Common|
|Promo set for Gatherer||Rare|
Combos Browse all
Creature — Elf Druid
: Add to your mana pool.
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Llanowar Elves Discussion
13 hours ago
You don't have a lot of black spells (5). I would recommand to cut down Swamps to 4-6 only. I also find that you have a lot of lands for a somewhat low average CMC, so I'd exchange Forests for a couple of Llanowar Elves and add Elvish Archdruid for ramp. You could go mono-green (easier to cast) and Drove of Elves would be stronger that way. If you have more Elvish Visionary cards, I would add them so you can draw more and swarm your opponents with creatures.
1 day ago
1 day ago
As for Llanowar Elves & Birds of Paradise, I opted for creatures that drop a land on ETB. Coiling Oracle, Farhaven Elf, Sakura-Tribe Elder & Solemn Simulacrum all drop a land upon entering, and trigger Ezuri's experience. This way, if the creature gets killed the mana doesn't. Small exception in Gyre Sage, because this card works way too well with this deck.
If anyone's wondering why all this mana ramp, it's because you really need Ezuri to stay on the battlefield. And if you're playing against a lot of removal, he's going to get pretty expensive pretty fast.
2 days ago
I honestly think Ezuri would be a really fun commander, if Sage of Hours didn't exist. With that being the case though, it's extremely easy to get infinite turns right after casting Sage of Hours. Of course both countermagic and spot removal can prevent that, but it basically means as an opponent you can never tap out against Ezuri. For me personally, playing against Ezuri is a constant fear of losing to Sage of Hours. I find myself constantly killing Ezuri, just to be on the safe side. That has lead to some miserable games in my playgroup because my friend's Ezuri list is remarkably fair and struggles a lot if the commander dies too often, but he does have Sage in his list, so the fear of the combo is justified.
As for your specific list, Awakening Zone and From Beyond work really well with Ezuri. I am surprised you chose artifacts and sorceries to ramp over creatures like Llanowar Elves and Birds of Paradise.
2 days ago
4 days ago
Going wide in Boros? Soldier tribal? I'll suggest some cards to cut in your current list. Keep in mind these are suggestions and I don't expect you to accept them without thinking (saying regarding the battleshaper particularly; he's more okay than the others).
These cards are generally too small scale to make a difference. You need to be thinking larger scale than this.
- Bomber Corps
- Boros Battleshaper (very expensive, can be played around by opponent)
- Boros Elite
- Conclave Phalanx (expensive, one-time ETB)
- Duergar Assailant
- Razia, Boros Archangel (incredibly expensive for her effectiveness; you are likely to not be able to play her when she'd matter)
- First Response (small effect, controlled by opponent actions)
- Boros Cluestone (much better alternatives exist for <50 cents)
- Captain's Call
- Even the Odds (small, controlled by opponents - note because of the phrasing, you likely can't use it at all when some low creature decks are present)
- Raise the Alarm
There are some other iffy ones but seems like a good start.
At base, I'd look to increase boardwipes a lot. Should have at least four. A fast Boros deck throws threats at the board fast; it should be able to recover from a boardwipe quickly. If someone is actually faster, you can open with a cheap boardwipe on T3-5 and THEN start playing the real threats, letting everyone's Llanowar Elves and Serra Ascendants bite the dust.
5 days ago
First off, congratulations on your first deck!
Since you are playing several landfall cards, I would also suggest more ramp spells like Explosive Vegetation, Nissa's Pilgrimage, and Blighted Woodland. Also, Elvish Mystic and Llanowar Elves are faster than Golden Hind.
I would also suggest cutting the cards that don't fit the ramp and landfall theme very well, like Gaea's Blessing, Pacifism, Watcher in the Web, Highland Game, Briarhorn, Jaddi Lifestrider, Titanic Growth, Tread Upon, Enduring Victory, and Brazen Wolves.
5 days ago
You've got this tagged as aggro and you say it's focused on speed but, on the face of it, this deck seems kind of slow; with most of your ramp cards focused around 2 mana, your curve will often be turn 1 nothing, turn 2 ramp, turn 3 ramp and then a turn 4 dragon, assuming that you hit all of your land drops and your hand isn't full of 7- and 8-drop dragons. If you want to take an aggressive stance with dragons, I really think you need to be aiming to reliably ramp into a big dragon on turn 3 and to do that your ramp needs to be focused around the 1-drop slot so that you can go turn 1 ramp, turn 2 double ramp, turn 3 dragon. So I would replace the 2-drops with Elvish Mystics and Llanowar Elves. Joraga Treespeaker is also a possibility because can play him turn 1, level him up turn 2 and use him to play another ramp card, but he's much worse if you play him any turn later than 1. You can also include a few 3-drop double ramp spells so that your curve can be 1-drop ramp, 3-drop ramp, dragon; Coalition Relic, Shaman of Forgotten Ways, Growth Spasm or Somberwald Sage can all produce multiple mana. Although don't include too many of them, you don't want a hand with multiple 3-mana ramp spells and zero 1-mana ramp.
Also, I would ditch Sarkhan Vol, his +1 ability is relatively minor when the creatures you're playing are already huge dragons and he does practically nothing if you don't already have a board presence. If you want a dragon-themed planeswalker, Sarkhan, the Dragonspeaker seems much more appropriate for this deck since he's a threat in his own right and he offers a bit of removal.
I hope this helps. :)