Llanowar Elves

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology (CMT) Common
Eternal Masters (EMA) Common
Commander 2014 (C14) Common
2012 Core Set (M12) Common
2011 Core Set (M11) Common
2010 Core Set (M10) Common
Duel Decks: Elves vs. Goblins (EVG) Common
Tenth Edition (10E) Common
Ninth Edition (9ED) Common
Seventh Edition (7ED) Common
Beatdown Box Set (BTD) Common
Starter 2000 (S00) Common
Battle Royale Box Set (BRB) Common
Classic Sixth Edition (6ED) Common
Anthologies (ATH) Common
Fifth Edition (5ED) Common
Fourth Edition (4ED) Common
Revised Edition (3ED) Common
Unlimited Edition (2ED) Common
Collector's Edition (CED) Common
International Collector's Edition (CEI) Common
Limited Edition Beta (LEB) Common
Limited Edition Alpha (LEA) Common
Promo set for Gatherer (PSG) Rare
Promo Set (000) Mythic Rare

Combos Browse all

Llanowar Elves

Creature — Elf Druid

: Add to your mana pool.

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Llanowar Elves Discussion

PickleNutz on UG-ly I Ain't Got No Alibi

1 hour ago

I think you need a solid few ramp dorks to make this work more effectively. Birds of Paradise, Llanowar Elves, Elvish Mystic, Elvish Pioneer, Sylvan Caryatid, or Joraga Treespeaker? You just dont have anything to put out early and that could be an issue.

Pieguy396 on

2 days ago

Have you considered some 2-mana ramp cards like Sakura-Tribe Elder and Rampant Growth, or maybe some 1-mana ramp cards like Elvish Mystic and Llanowar Elves?

Austin_Smith_of_Cards on Elfies

4 days ago

Wolf-Skull Shaman is a fairly strong card to include I'd think, since it not only synergises with other Elves but also makes 2/2 Wolf tokens that benefit from Tolsimir's anthem.

Anointed Procession has spiked recently in price, but I still absolutely recommend it for any token strategy.

Elvish Visionary may not look like much, but a disposable Elf that cycles itself is super strong.

Fortified Village is a budget dual land that's super low right now since it just cycled out of standard.

Gyre Sage is absolutely ridiculous if you can find a way to repeatedly put +1/+1 counters on it.

You absolutely need more mana dorks to pump out your elves faster. Llanowar Elves, Arbor Elf, Elvish Mystic, and Fyndhorn Elves should all be included.

saber4734 on Gruul in Ixalan - The Nature's Fury

6 days ago

I'll back up snotice. If I'm running mana babies then Elvish Mystic or Llanowar Elves is always a play set.

spectrevr4 on Plunder the Graves Upgrade 3.0 (Stax)

1 week ago

Took out another Forest, and a Farhaven Elf and put in Llanowar Elves and Elvish Mystic. Hopefully these changes as well as some more to come will start to get the mana curve a little lower and also accelerate things.

FireStorm4056 on [PRIMER] Death & Staxes: Competitive Meren EDH

1 week ago

spectrevr4

Not to worry! There are a lot of ways to speed things up. Looking at your list, here are a few things that I recommend:

  1. 1-drop mana dorks. Enough to be consistent with them in the early game. This is the surest way to speed up your clock and put you ahead of the table. Note that cards like Farhaven Elf are repeatable... but how often do you find yourself actually doing so? In my experience the tempo off a T1 Llanowar Elves is so much better than potentially getting a second land off Farhaven Elf. Most of the 1-drop dorks are quite cheap ($$), with Birds of Paradise topping things out at $4-ish. These will not only provide you with acceleration, but also can potentially replace higher-costed slots currently in your decklist (such as Into the Wilds, which has good long-term potential, but often you've already lost by that time). Even better, on later turns, dorks are cheap enough that you can still play them AND do something else useful - whereas if you play a Farhaven Elf, chances are that's all you're doing for the turn.
  2. Carefully evaluate engines that don't give you immediate return on investment. Black Market has big payoff potential but it doesn't do anything the turn it hits... there might be some other ways to build the deck that give you similar ramp but play out much quicker. Be creative, as it doesn't need to be a direct replacement. For example, Earthcraft and Cryptolith Rite are alternatives you might consider. They each cost 3 cmc less (so can be played earlier and don't take up a full mid-game turn) and make all your creatures IMMEDIATELY tap for mana (so no buildup required). With Meren + one non-dork on the board an Earthcraft is effectively free since they can immediately tap to generate two more mana. Again, the payout potential might not be as high as Black Market, but they hit a lot faster and (initially) harder.
  3. Don't rely on creatures for all of your removal. In my experience, Acidic Slime was almost always just a Nature's Claim for 5x the price... and it's a dead card for quite a long time due to its high cost. You should definitely still pack creatures with removal on them, but it's worth considering the best noncreature removal too (Abrupt Decay, etc). This is especially important when you are facing combo decks - often a single well-placed removal spell throws a wrench in all of their plans.
  4. How do the combo decks in your group win? Most of the mill combos I'm aware of rely heavily on artifacts, not only for the combo, but for ramping and card advantage. These types of combo decks are really, really weak to silver bullets like Null Rod, Damping Matrix, Pithing Needle, and Phyrexian Revoker. Paired with a few tutors you can land them reliably and often save the game without even having to think about much else. You already run some of the best tutors too so no real issues there! If decks are consistently winning on T3-4, then in most cases their plan is fragile to targeted removal or silver bullets. If you are running both then you will have a lot more ways to deal with these issues!
  5. Answering tron is tough if you restrict yourself to engine-based creature removal. My list has actually shifted away from most of the popular "kill" engines - note that I don't have The Abyss, Magus of the Abyss, Dictate of Erebos, etc. For the most part I pack a lot of targeted removal and Fleshbag Marauder effects to solve these problems... For example, I find the efficiency of a one-time Dismember is usually far better than hassling around with getting an Attrition engine setup - you might try a similar approach! My best reasoning is the following - you'll already have enough to do with creatures and Meren (it's not like you're lacking targets), so playing spell-based removal means you can do more per turn rather than have to decide on a single choice for your Meren trigger.
  6. Since we're playing stax/control, you have to take a long, hard look at every card that doesn't provide a strong boardstate advantage (card advantage, tempo, resource generation, etc) or hinder our opponents somehow. Verdurous Gearhulk stands out to me as something that doesn't really fit a "niche" - it is "good" but doesn't really play towards any plan of ours. So I question whether it is worth including. Compare him to something like Creakwood Liege, who can offer a similar boost to P/T on the board, but costs less and can generate a strong 3/3 critter each turn (to be used for combat, finisher, or sacrifice fodder).
  7. I'm not a huge fan of Death Cloud personally, it's just so expensive a price to pay for a symmetric effect. Pox and Smallpox are already in your list and very cost-effective - Death Cloud has always seemed to me like it cost just too much for what it offers.
  8. Clearly you are running Bitter Ordeal for a reason, and I would guess it's to answer the combos you've been facing :) I tend to prefer silver bullets like Null Rod (since they are widely useful regardless of opponent)... but if exiling combo pieces is the goal, might I suggest Sadistic Sacrament instead (sorry, card tags aren't working on this one for some reason)? It may not be the most efficient spell... but it is wicked fun to land against a combo player at the right time and a little more consistent than Bitter Ordeal :)

jeannieboef

This is something I plan to address, but haven't had the time to write up quite yet. Some of the answers you're looking for are in the replies I've made in the comments - I will add a section like this soon enough.

Gadianten on Primal Surge EDH

1 week ago

I do not know how your meta plays in regards to board wipes and creature removal, but I would recommend adding pretty much every cheap mana producer like Birds of Paradise, Boreal Druid, Elves of Deep Shadow, Elvish Mystic, Fyndhorn Elves, Llanowar Elves as reaching 10 mana for your combo is pretty taxing.

Some value creatures you might consider that play well with your commander are Hornet Queen, Precursor Golem, and Myr Battlesphere. Most of these creatures create tokens with the very relevant artifact type providing your commander flexibility. As an additional bonus these creatures create small armies by themselves that would dove tale into your Primal Surge combo well. Also, the ability to work well with Feldon of the Third Path, Daretti, Scrap Savant or any of your recursion really.

Other enchantments to consider would be Curse of Opulence, Curse of Bounty and to a lesser degree Curse of Disturbance. You can curse your self and make it so when attacked you can untap lands or create permanents, permanents that can serve as fuel for your commander making it less desirable to attack you especially in multiplayer.

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