Llanowar Elves


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology (CMT) Common
Eternal Masters (EMA) Common
Commander 2014 (C14) Common
2012 Core Set (M12) Common
2011 Core Set (M11) Common
2010 Core Set (M10) Common
Duel Decks: Elves vs. Goblins (EVG) Common
Tenth Edition (10E) Common
Ninth Edition (9ED) Common
Seventh Edition (7ED) Common
Beatdown Box Set (BTD) Common
Starter 2000 (S00) Common
Battle Royale Box Set (BRB) Common
Classic Sixth Edition (6ED) Common
Anthologies (ATH) Common
Fifth Edition (5ED) Common
Fourth Edition (4ED) Common
Revised Edition (3ED) Common
Unlimited Edition (2ED) Common
Collector's Edition (CED) Common
International Collector's Edition (CEI) Common
Limited Edition Beta (LEB) Common
Limited Edition Alpha (LEA) Common
Promo set for Gatherer (PSG) Rare
Promo Set (000) Mythic Rare

Combos Browse all

Llanowar Elves

Creature — Elf Druid

: Add to your mana pool.

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Llanowar Elves Discussion

JuQ on Teeth, Claws and a Huntress God

6 hours ago

Burgeoning and Exploration (and others like them) are not really that good unlest your deck draws a lot of cards consistently. If you have one them in your opening hand together with a lot of lands, then they are super flashy, but they stop providing value really soon and they don't do anything else on their own. You can make a case for Exploration synergizing with Courser of Kruphix, but I still bet that most of the time they're a dead card.
Allow me to demonstrate. In this example im naming Burgeoning, but the same is true for all the other cards that just give you additional land drops from your hand and do nothing else.
Let's say your opening hand with Burgeoning looks like this.
L, L, L, L, B, X, X. and in the first three draws are X, X, L. (L= Land, B= Burgeoning, X= Some other spell)
This would be a really good opening hand for Burgeoning, maybe optimal.

In the first turn you play Burgeoning and by the second turn you have four lands on the battlefield and four cards in your hand. At this point the Burgeoning will basically stop working. On turn three you'll have five lands and four cards.

If instead of the burgeoning you had something like Llanowar Elves you'd be one mana behind on turn two and three, by turn four you'd have the same amount of mana, but by turn five and later you would have one additional mana from the elves that you wouldn't be getting from Burgeoning.
That is the best case scenario for burgeoning, if you get it mid game is mostly useless, the elves will still give mana and be able to chump block in the mid and late game.

So, does Burgeoning really deserves the spot in the deck so you can be one mana ahead in turn two and three if you happen to get it in your opening hand with the right amount of lands? (comparing to a cost one mana dork) Taking in consideration that two or more players will have to lose 40 lifes for you to win, it doesn't earn the spot. But you can get enough value out of it if your deck is made to draw a lot of cards consistenly all the time or your deck revolves around land mechanics.

At this point, the way I see it, you have three options: Jumping with both feet into the land theme, adding as much card draw as possible or removing them in favor of other ways of mana ramp. You can also do a bit of the three options if you want.

If you really want to go all in with the land theme, you could keep all the "additional land drop cards" (not Burgeoning) and add Oracle of Mul Daya for more land from top of library and Ramunap Excavator to reuse your fetchlands from the graveyard over and over and then your additional land drops would always be spent. If you were to add the Ramunap Excavator then I would also add Evolving Wilds and Terramorphic Expanse or other lands that enter untapped and you can sacrifice without paying mana like Ghost Quarter. Everything I said about the Ramunap Excavator is also true for the Crucible of Worlds, which I don't like to recomend because it's way too pricy for me.

Even if you decide to remove the land drop pack, your deck could benefit a lot from more card draw. Commander games most of the times are an endurance race and the guy who ends up running out of cards and is relegated to one draw each turn, is the most likely to lose. Currently you have as reliable card engines Garruk's Packleader, Elemental Bond, Garruk, Primal Hunter and Lifecrafter's Bestiary. I'm not counting Selvala, Heart of the Wilds, Vizier of the Menagerie, Courser of Kruphix, Zendikar Resurgent and Freyalise, Llanowar's Fury because I don't think they are reliable enough or in the case of Zendikar Resurgent it's too late-game, more like a finisher by itself (you kinda enter in god mode) than a mean to get to an end and if you get to put it on the battlefield but your hand is empty, it will be of little help to you. I'm not saying these cards should go out, I like all of them and I run them in several decks, it's just I can't count them as card draw.
I would add about four to chose among these (I find that at eight card draw engines the decks starts drawing cards consistently) Hunter's Insight, Life's Legacy, Greater Good, Momentous Fall, Hunter's Prowess, Soul's Majesty, Rishkar's Expertise, Mouth / Feed, Shamanic Revelation, Regal Force (I'm not really a big fan of this last one but maybe in a mono green works fine).

If you decide to remove some or all of the land drop cards you can add instead Overgrowth, Worn Powerstone or Thran Dynamo as a bit heavy but efficient mana rocks and Birds of Paradise, Wild Growth or Utopia Sprawl as first turn rampers.

To get some extra juice from Seedborn Muse and Elemental Bond you could use Splitting Slime.

Instead of (or maybe together with) Elvish Piper and Quicksilver Amulet you could use Champion of Rhonas (bigger body matters) and Deathrender (it's actually doing something useful while you don't have big creatures in your hand and also, mitigates the damage caused by board wipes).

Sorry for not formulating the proposed the changes as "card-A for card-B" like you wanted, but it's not always that simple. Maybe I see a card more useful than you do (or the other way around) because our respective metas are different.

multimedia on Radiant Elves

14 hours ago

Incredible new Llanowar Elves card art. The art was the first Elf image we saw of Dominaria; finally official that it's Llanowar.

Steel Leaf Champion's Store Championship promo has also been revealed. Dude is riding a huge monstrous beast and it's a rare not an uncommon in the set. Very nostalgic, a throwback to Steel Leaf Paladin :)

patoska on ITS THE POLICE

1 day ago

I think is a little bit slow, maybe you can replace Agent of Horizons for Llanowar Elves or something similar.
And maybe Blossoming Defense or Ranger's Guile for Gaze of the Gorgon and Mending Touch.
I think Apostle's Blessing can help, it protect your creatures and give them unblockeable when you need.
With Hidden Strings you can tap possible blockers or untap your own lands and you can play it again with cipher.
Other late games threats that you can consider are Living Hive and Stolen Identity.

multimedia on Radiant Elves

1 day ago

Hexaflexagon, thanks for the upvote.

When Dominaria hits Standard this deck will change a lot. I won't just add 4x Llanowar Elves and call it done :) The three drop spot for Elves is going to be loaded with Steel Leaf Champion, Marwyn, the Nurturer and Rishkar, Peema Renegade. Llanowar Elves lets me potentially play any of these three drop Elves turn two which is far and away better than anything that Narnam Renegade can do.

I consider Narnam and Ajani's Comrade the flex spots right now, they're most likely going to be cut for new cards. You're right Deathtouch is nice to have and it's possible that I will play both Llanowar and Narnam depending on how the meta turns out, but 4x Llanowar is a for sure addition. More one drops are good with Marwyn. Narnam may even be a sideboard card for some matchups.

Ridgescale Tusker is the same CMC as Verdurous Gearhulk and Gearhulk is a much better card. Tusker is a fine budget replacement for Gearhulk. Tendershoot Dryad is also the same CMC as Gearhulk and it's very slow compared to Gearhulk. It can be good if it sticks around a few turns and I'm also trying to achieve ascend with Radiant Destiny which is a reason to play Tendershoot. The problem is it's not better than Gearhulk. Gearhulk gives me potentially game winning counters value the turn I play it.

I can only afford to play copies of one five drop because I'm focusing on tribal Elves in this deck and both Tusker and Tendershoot are not better cards than Gearhulk. The main strategy here is +1/+1 counters and Gearhulk is one of the best enablers for counters.

I see a fun Abzan tribal Fungus, Saproling and Radiant Destiny deck start to take shape with new cards in Dominaria. Tendershoot could be the high end card for a deck like this.

Hexaflexagon on Radiant Elves

1 day ago

Honestly, if this is a slow deck, I'd prefer Narnarm Renegade over Llanowar Elves because the deathtouch will keep your opponent's creatures at bay.

Regardless, have you tried either Ridgescale Tusker or Tendershoot Dryad? Even though this is an elves deck, I think Tendershoot Dryad is a great addition to any deck, flooding the board with creatures and triggering Ascend.

torimino on Nissa the Explorer

2 days ago

FlabbyAbs I'm glad you tried it! Llanowar Elves will be great in most green creature decks, I'm stoked to see it!

LittleBlueHero on Dominaria release notes posted

4 days ago

No problem.

I hope there are a couple in the set. don't need to be a ton just enough to help some of the dino decks weaknesses.

That guy is definitely good enough for me to sideboard in my mono green stompy against midrangey decks for sure. If my mana acceleration is more consistent with Llanowar Elves I could even see it making the mainboard over 1 or 2 of Crocodile of the Crossing I am currently running... though the haste is so hard to give up.

multimedia on How to make Custom Lists?

4 days ago

Hey, there's two buttons in the comment area where you type in the comment at the top is an Unordered List button and on the right side of it is an Ordered List button.

You can also use HTML to make ordered or unordered lists:

Ordered List One Drops

  1. Birds of Paradise
  2. Llanowar Elves
  3. Elvish Mystic


Unordered List One Drops

Ordered lists start with a <ol> tag. Each list item is displayed in order with a number next to it called a bullet.

<li>[[Birds of Paradise]]</li>
<li>[[Llanowar Elves]]</li>
<li>[[Elvish Mystic]]</li>

To add an item to the list use the <li> tag.
Unordered lists start with a <ul> tag. These lists don't display numbers next to each list item instead the bullet is a dot.

<li>[[Birds of Paradise]]</li>
<li>[[Llanowar Elves]]</li>
<li>[[Elvish Mystic]]</li>

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