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Creature — Elf Druid
: Gain .
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Llanowar Elves Discussion
2 days ago
Hey, lots of good cards here, but I think you're taking the Eldrazi theme too far; so far that it's hindering the rest of your deck.
You don't need 45 creatures who are all Eldrazi. The Eldrazi plan is good with Animar since they're colorless creatures, but before you can consistently play good Eldrazi creatures you need a lot of counters on Animar. This is where mana dorks can shine because they can put a counter on Animar and also be used as ramp for Eldrazi. It's also beneficial to play a few low mana cost support creatures who are excellent when you can bounce them or because they give you repeatable value.
Ancestral Statue is an engine with Animar since it can bounce itself back to your hand and if you have four or more counters on Animar it can be a loop of casting Statue for free and putting a counter on Animar each time, that's good with Eldrazi Titans. Fierce Empath is a very good Eldrazi tutor since most of the best Eldrazi have six CMC or higher. Being able to bounce Empath to then play it again can give you a repeatable Eldrazi tutor.
When casting a lot of creatures then Beast Whisperer is good repeatable draw. Fauna Shaman can be a repeatable creature tutor; discard an Eldrazi Titan who you can't cast yet, shuffle your library and then tutor for any other creature. Eternal Witness is an not Eldrazi, but she's and upgrade for a few cards here and is very good when you can bounce her. Thespian's Stage is another source of colorless mana that can potentially be another Eldrazi Temple .
Eldrazi to consider cutting:
- Eldrazi Devastator
- Wretched Gryff
- Vile Aggregate
- Tide Drifter
- Ruination Guide
- Nettle Drone
- Kozilek's Channeler
- Eldrazi Obligator
- Deepfathom Skulker
- Brood Monitor
- Breaker of Armies
- Vexing Scuttler
- Mockery of Nature
3 days ago
I would think about adding a couple more lands. Most of the time you only play 19 lands when you are playing Burn or Infect. It is just too inconsistent. I'd suggest 21. Go for a playset of Llanowar Elves instead or 2 Llanowar Elves and 2 Elvish Mystic s. Llanowar Elves is cheaper.
4 days ago
6 days ago
I think that the Expansion / Explosion copying itself is a better route to go than Finale of Devastation as it is cheaper and less complicated. Then you could even cut green altogether as I don't really see how it helps you otherwise (unless you add Wilderness Reclamation ). Fiery Cannonade is an alright sweeper as is Star of Extinction (probably as a 1 of). As far as creatures go you could put in a Legion Warboss or two to increase the pressure. If you got the spell route Augur of Bolas is pretty strong too. If you want to go green Llanowar Elves is usually a solid turn 1 even though you want red mana too.
1 week ago
Looks good, however I'd still lower the number of dragons and add some interaction and draw:
- Night's Whisper - 2 cards for 2 mana and 2 life? It's great!
- Worldly Tutor - instead of having 'whatever' dragon you get 'exactly' what you need, same thing with Sylvan Tutor and Sarkhan's Triumph .
- Nature's Claim - very cheap interaction and giving 4 life against draconic force means absolutely nothing.
- Abrupt Decay - without white and lack of exile effects you must still up the number of removal you get here and there's no better option than a little more specific Assassin's Trophy .
- Llanowar Elves - classic dork, that can be used in place of 1 of your worse performing land.
- Lotus Cobra - since you have more of 'land matters' theme I'd consider this card and if you can afford some more fetchlands it works wonders (even 2 slow fetches will do).
- Gruul Signet and Rakdos Signet - 2 cmc rocks that add and one of the supporting colors might lower the avg. CMC and smooth out early game.
- Selvala, Heart of the Wilds - a 3 cmc dork, that can provide card draw AND can tap for immense amounts of mana for only !
- Sarkhan the Mad - can be translated here as 'kill one player'
- Fire-Lit Thicket - might be worth giving a shot thanks to it's flexibility
1 week ago
Depending on which browser I use, I can't comment on the deck page so I'll post here though I dunno if you'll see it here:
Played a few more rounds:
Game 1: I'm on the draw. Dude drops a turn 1 Arcbound Ravager , sacs everything, and proceeds to swing away with an 8/8 starting on turn 2. I take a profound beating but respond with Emmara, Soul of the Accord and attack, making chumps to feed his monster. He doesn't draw anything else after that and I bust him ftw. 1-0
Game 2: He's a little slower and only makes Frogmite and Arcbound Worker on turn 1. Ravager comes out turn 2. I get Hero of Precinct One and make dudes with Tajic, Legion's Edge and spank for 6 right away. He responds with all out attack. I block the Frogmite and he sacs out, pumping the Ravager up to 6, brings me down to 5, and finishes with Shrapnel Blast . 1-1
Game 3: On the play again. I have to mulligan, keeping two land and a mox, but make Hero while he makes Ravager and a pair of Ornithopter . He swings, I try Response / Resurgence on the Ravager so he sacs everything and makes the Ornithopter 5/7, just outside Collision range (in my effing hand, no less!). Whatever. I make a Swiftblade Vindicator while he attacks me down to 1, I throw Colossus on the vindicator and swing all out, pummeling him for 14... he's at freaking 15. One more freaking damage OMFG!!! Ornithopter finishes me off while I stare at the same two land and useless mox. 1-2
Game 1: On the play, I get no red mana but two mox and Emmara, and which allows me to drop her and Hero on turn 2. Next turn Aurelia, Exemplar of Justice and swing for 6. All I see on his end is Anticipate and Eldrazi Skyspawner . 1-0
Game 2: I lose one Emmara to Harnessed Lightning , a second to Thopter Arrest . Stuck on two mana and a useless Mox, I make Hero and lose that to another lightning. Everything in my hand costs 3. He makes Jace, Unraveler of Secrets . I find another land and make Legion Warboss , he responds with Eldrazi Skyspawner . This allows Tajic, who gets traded but I take Jace down to 1. Chandra, Torch of Defiance torches the Warboss, leaving me with a 2/2 and a 1/1 goblin so he makes Heart of Kiran which takes 6 from Collision / Colossus allowing me to polish off his planeswalkers. Tajic happens again only to fall under Thopter Arrest. Then Aurelia happens, pumping the goblin and this is the first time I actually damage this punk. Next turn, eleven, one Chance for Glory dies to Negate but the second gets through ftw. 2-0
Game 3: Vindicator dies to lightning, Emmara dies to Thopter Arrest, I drop a second Emmara and he plays Felidar Guardian to blink the arrest, kills one Emmara to the legend rule and arrests the survivor. I have Tajic but he's not going to bust through the 1/4, he topdecks Saheeli Rai . GG. 2-1
Game 1: I'm on the draw. Thunderherd Migration reveals Ghalta, Primal Hunger and pumped Vindicator takes down Steel Leaf Champion early. He then ramps while Tajic pumps Vindicator for 7 to the face when he drops 6/6 Multani, Yavimaya's Avatar . Tajic pumps the Vindicator again at a loss to himself while Warboss adds another, bringing him to 6. He then plays another Champion, then taps 2 for Ghalta. Colossus and the double-striker trade for the 12/12 and it costs me the Warboss and Emmara so I get him to 3 but I got nothing left but tokens. He finds a Gigantosaurus and sends 8/8 trampling Multani over. I've got 4 attackers, he's got 3 blockers and I topdeck the Planeswalker. I have another Vindicator so I offer him to the 10/10. We trade, then he throws down another Ghalta and my next card is a land. 0-1
Game 2: I keep two Clifftop Retreat and a hero and wait to draw a green while he ramps into Steel Leaf Champion , Gigantosaurus , then Aggressive Mammoth . I can make some dudes but not that much, he makes another 10/10 and Ghalta. 0-2
Game 3: Hero, Emmara, and Vindicator jump out the gate while he ramps into Gigantosaurus. I trade Vindicator plus Colossus for the big guy and cast Chance for Glory but it wouldn't have mattered since I had so many dudes out by that point. 1-2
vs. Stars n Stripes
Game 1: Early Tajic and Vindicator get in for sixteen before dying to Wrath of God . Hero dies to Incinerate , Aurelia, Exemplar of Justice eats a Force of Will , and Vindicator knocks him down to 1 before eating another Wrath. Out of creatures, Huatli sits there and adds counters until he finds Rainbow Efreet to eat away at her. I finally start to draw creatures again but by this time he's got two Thawing Glaciers being fed by Brainstorm and everything I cast gets burnt, countered, or nuked. Efreet ftw. 0-1
Game 2: Both decks get a slow pull, much to his advantage, not mine. Hero gets Incinerate, Aurelia eats a Force of Will while he digs for Glaciers. A second Aurelia + Huatli bounces off a Rainbow Efreet turn after turn when he finds his land. I drop Tajic and smash, pumping the angel and knock him down to 3. He kills Huatli with the Efreet, phases out, and taps out for Wrath. With nothing left I draw into a land clump while he goes crazy with two Glaciers, every creature I find gets swallowed by Hammer of Bogardan while hasty Tajic gets lost to a Dissipate . 0-2
Game 3: I gain some life early from Swords to Plowshares and then spank his mana-screwed ass with Tajic. Colossus saves him from the Incinerate and repeats the beats. Huatli grows while Tajic dies to a second Incinerate. Rainbow Efreet comes out and starts to eat Huatli, Legion Warboss makes a goblin before getting the Hammer. I'm forced to use Response to take out the Efreet though I probably should have done so sooner. He throws the Hammer at Huatli bringing her down to 5 and plays a second Efreet and Kjeldoran Outpost . Then a gross misplay leaves the wrong mana untapped, Tajic kags, gets fed by Colossus and Huatli sacs to add 1 for exactly his life total... his three land are two Island and the Outpost. Oops. 1-2 but he shoulda won that last one.
Game 1: I draw no red. He opens with Birds of Paradise and Wood Elves , equips Umezawa's Jitte so I kill the elf with Response / Resurgence and come at him with Hero of Precinct One and Tajic, Legion's Edge and spank for 7. He thinks he can stop me with Arashi, the Sky Asunder so I swarm him with tokens, save my dude with indestructible Chance for Glory , 5 damage get through and there's Colossus in hand. 1-0
Game 2: We both mulligan to six. He drops a turn-3 Kodama of the North Tree . Then Aurelia comes and pumps the Vindicator who eats a Saproling token. Kodama smashes again knocking me down to 3 while Llanowar Elves puts counters on Umezawa's Jitte to take out the Vindicator. No matter; with Aurelia, Hero, and tokens I've got 8 damage plus Chance for Glory and a +4/+2 combat trick on standby. 2-0
Game 3: Shanna, Sisay's Legacy comes, then Mox enables Aurelia to hit turn 3 and swing for 4. He answers with Loxodon Hierarch . I swing, he Seed Spark s the Mox and makes two Saprolings, I pump Shanna to save her and get through with two in the air, he answers with four on the ground. He then throws another Seed Spark at his own Pithing Needle to stack Shanna. I, pump to kill the elephant and he drops Yosei, the Morning Star . I play another Shanna and pass the turn. Yosei starts to beating and I make a Warboss. We trade blows, I get down to 6 and he kags a Selesnya Guildmage . My turn, I kag a Tajic and swing with just enough to force him to trade the guildmage along with the Saproling, he just made, leaving Aurelia to block the dragon ftw. 3-0
There were some cards I was thinking about that I no longer consider and others I'm more convinced of.
Mox Amber just didn't do much. 90% of the time it was just dead weight and even when it did do its job the best it did was bring me from 3 to 4. It doesn't give me colors I'm missing and when the Legends get killed it sits there worthless. I initially thought Lightning Strike would go here but now I think a simple Shock would do even better. Even if you don't draw it, the threat of instant damage should change the opponent's play to our advantage.
Aurelia, Exemplar of Justice I'm on the fence about. Sometimes she added just the right amount of damage, sometimes she looked pretty. Overcosted, she's the only flyer in the deck and sometimes that made a huge difference. I was thinking Gruul Spellbreaker . The advantages to him are haste, which was often the difference when Tajic, Legion's Edge , that it's not white though I don't see a lot of protection from white in Standard right now. He doesn't feed the combo, though that could be a plus. I dunno. I like the angel, just not as much as I'd like.
I request that you add this list to your sideboard so that it may be tested. There are dependent factors, such as are you more likely to go up against control/combo in which case Cindervines should be an absolute killer, or are you more bothered by the graveyard recursion in which case Return to Nature would be better. 4:2, 2:4, or keep it at 3:3.
Banefire I anticipate should be a control destroyer. Without testing we can't be sure, but I suspect it can double as a Teferi-blaster or a face-puncher just the same. It might be too expensive, not sure, but imagine playing Chance for Glory , bash with creatures, and then Banefire lets us throw the mana at him as well.
Unbreakable Formation is a total spoiler. The indestructible is similar to the Chance but if we don't have lethal on the table we can't take the Chance. (you like that?) Hold back in anticipation of Kaya's Wrath or even use in conjunction with Chance to pump creatures.
I put Shalai in there to protect YOU, btw; lot of the cards that killed us targeted the player.
Anyway so there we have a sideboard. If you try it out let me know how it works.
1 week ago
I realized just now that Arboreal Grazer could be pretty good to get the lands going, instead of or alongside Llanowar Elves . It's even more fuel for Nissa and synergyzes with Nissa's Triumph. It also blocks annoying flyers. Maybe 2x of each? Not sure.
1 week ago
[[Llanowar Elves (MOP) *F*]]
Llanowar Elves occurrence in decks from the last year
All decks: 0.99%
All decks: 0.4%
All decks: 0.23%
Commander / EDH:
All decks: 0.16%
G/U (Simic): 1.19%
GW (Selesnya): 1.16%
RG (Gruul): 1.5%