Llanowar Elves

Llanowar Elves

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Creature — Elf Druid

Tap: Add G to your mana pool.

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Llanowar Elves Discussion

LordArazeal on Omnath, Locus of Mana

14 hours ago

Elvish Mystic Fyndhorn Elves Llanowar Elves are not that card efficient in a commander deck with tons of mana. their big pro is that they cost only 1 mana, and tap for one. you can easily afford to go for something bigger that taps for more.

Elvish Aberration Joraga Treespeaker Wirewood Channeler might be good replacements. Elvish Harbinger does the same thing and has awesome utility. Keeper of Progenitus is an interesting choice, consider it, but maybe dont put it in.

Wood Elves are really not that good, and Druids' Repository is good, but isnt going to get that much use. Earthcraft you really dont need. Sword of Feast and Famine is also going to be hard to ever use. perhaps some mana rocks like Astral Cornucopia Khalni Gem

Borrowing the East Wind is hilarious and actually useful. New Frontiers hopefully helps you more than them. Sylvan Offering is amazing, and with the right elves out gives you much mana.

draw mechanics are also good, some favorites: Grafted Skullcap Enshrined Memories

Primal Frenzy and Primal Rage has the same problems as the cheap elves

Triumph of the Hordes is overkill and mean. Run Wild is a 'meh' card, you probably wouldn't want to draw it over most other things, same as Unnatural Predation

Akroma's Memorial gives you a bunch of things, most of which you dont really need... but it is still useful.

what would you even look for with Green Sun's Zenith? an elf?

why is Thrun, the Last Troll in here...heck, this applies to Dryad Arbor, Lurking Predators, and Squirrel Nest.

sylvannos on I am a beginner, need ...

1 day ago

@yetimas: Fate Reforged is Standard legal since it's from Khans block. Some of the cards in the Commander sets are Standard and/or Modern legal, but only if they're reprints of cards already legal in those formats. Otherwise, they're only legal in EDH, Legacy, and Vintage.

Drafting is a great way to improve your skills, build up a collection, and be on equal footing with the other players around you. If you have the money, I'd strongly suggest picking it up. Here and here are some great guides on how to get started.

As far as your deck goes and what you should change, this is a bit tricky because your cards come from different sets (it's something people have been complaining to Wizards of the Coast about, since they don't make it very clear the Commander and Conspiracy sets aren't always Standard or even Modern legal). The easiest way I guess we can get you started would be to break down what's legal in what format out of the cards you have. From the "Guided By Nature" deck you bought and the packs you opened, we have the following:

Cards originally from Theros Block, Khans Block, or M15 (Standard Legal):

1x Elvish Mystic
1x Reclamation Sage
1x Evolving Wilds
2x Cloudform
1x Frontier Siege
1x Temur Runemark
3x Thornwood Falls
1x Hunt the Weak
3x Map the Wastes
1x Abzan Kin-Guard
1x Arashin War Beast
1x Archers of Qarsi
1x Rakshasa's Disdain
1x Reality Shift
1x Temporal Trespass
1x Return to the Earth
1x Supplant Form
2x Aven Surveyor
1x Destructor Dragon
2x Lotus Path Djinn
1x Temur War Shaman
2x Mindscour Dragon
2x Whisperer of the Wilds

Cards originally from Mirrodin Block and 8th. Edition or later (Modern Legal):

1x Drove of Elves
1x Elvish Archdruid
1x Silklash Spider
1x Soul of the Harvest
1x Sylvan Ranger
1x Elvish Skysweeper
1x Elvish Visionary
1x Oran-Rief, the Vastwood
1x Essence Warden
1x Terastodon
1x Thornweald Archer
1x Terramorphic Expanse
1x Gargoyle Castle
1x Grim Flowering
1x Hunting Triad
1x Overrun
1x Collective Unconscious
1x Overwhelming Stampede
1x Praetor's Counsel
1x Ghost Quarter
1x Haunted Fengraf
1x Tornado Elemental
1x Fresh Meat

1x Beastmaster Ascension
1x Harrow
1x Wolfbriar Elemental
1x Wood Elves
1x Wren's Run Packmaster
1x Ezuri, Renegade Leader
1x Farhaven Elf
1x Immaculate Magistrate
1x Imperious Perfect
1x Joraga Warcaller
1x Llanowar Elves
1x Lys Alana Huntmaster
1x Masked Admirers
1x Primordial Sage
1x Rampaging Baloths
1x Seer's Sundial
1x Swiftfoot Boots

Cards printed before 8th. Edition/Mirrodin Block or in stand-alone sets (Legacy, Vintage, EDH Legal):

1x Creeperhulk
1x Grave Sifter
1x Lifeblood Hydra
1x Priest of Titania
1x Siege Behemoth
1x Sylvan Safekeeper
1x Thunderfoot Baloth
1x Timberwatch Elf
1x Titania, Protector of Argoth
1x Titania's Chosen
1x Wellwisher
1x Song of the Dryads
1x Wolfcaller's Howl
1x Havenwood Battleground
1x Jungle Basin
1x Myriad Landscape
1x Slippery Karst
1x Tranquil Thicket
1x Crystal Vein
1x Desert Twister
1x Sylvan Offering
1x Wave of Vitriol
1x Whirlwind
1x Assault Suit
1x Commander's Sphere
1x Emerald Medallion
1x Loreseeker's Stone
1x Moss Diamond
1x Predator, Flagship

Cards banned in Modern, Legacy, and Standard (despite being printed in sets that would otherwise be legal in those formats):

1x Skullclamp
1x Sol Ring

These two are only legal in EDH and Vintage. Skullclamp is unrestricted in Vintage (meaning you can play the usual 4 copies of it), while Sol Ring is restricted (meaning you can only have one in your deck).

Whew! Holy shit is that a lot of text and cards and information. By the looks of what you have, you have a good start on a solid Elf deck for Modern. Essentially, you'll want to play a bunch of elves that tap for mana to churn out more elves, then cast spells that make your army bigger. Or you drop a giant threat onto the battlefield. Let's cut this down to 60 cards:

1x Silklash Spider
1x Drove of Elves
1x Elvish Archdruid
1x Elvish Mystic
1x Reclamation Sage
1x Sylvan Ranger
1x Elvish Skysweeper
1x Elvish Visionary
1x Essence Warden
1x Thornweald Archer
1x Wolfbriar Elemental
1x Wood Elves
1x Wren's Run Packmaster
1x Ezuri, Renegade Leader
1x Farhaven Elf
1x Immaculate Magistrate
1x Imperious Perfect
1x Joraga Warcaller
1x Llanowar Elves
1x Lys Alana Huntmaster
1x Masked Admirers
1x Primordial Sage
1x Rampaging Baloths
1x Soul of the Harvest
1x terrastodon
1x Tornado Elemental
----------------------------------------------------------
26 Creatures

1x Frontier Siege
1x Hunting Triad
1x Overrun
1x Collective Unconscious
1x Overwhelming Stampede
1x Hunting Triad
1x Beastmaster Ascension
1x Harrow
1x Temporal Trespass
1x Return to the Earth
----------------------------------------------------------
10 Other Spells

1x Ghost Quarter
1x Evolving Wilds
1x Terramorphic Expanse
3x Thornwood Falls
1x Oran-Rief, the Vastwood
2x Island
15x Forest
----------------------------------------------------------
24 Lands

I'll be back later with a list of cards you should look into getting, but this should give you a good start. The first cards I'd look into right off the bat would be getting 4 copies of Elvish Mystic, Imperious Perfect, Joraga Warcaller, Llanowar Elves, Arbor Elf, Elvish Archdruid, and 1 or 2 Craterhoof Behemoth.

omnipotato on Amazo deck

2 days ago

What you want to do at this point is to change this deck from being "random blue and green cards I own" to being something that has synergy or purpose. I see you have a lot of ramp cards Sol Ring, Llanowar Elves, Elvish Mystic, Harrow, etc. Why not make this deck a ramp deck? Play a bunch of ramp cards into a bunch of big guys and then use counterspells to protect your big threats.

Good ramp cards: Sakura-Tribe Elder, Solemn Simulacrum, Rampant Growth, Wayfarer's Bauble

Good counterspells: Counterspell, Mana Leak, Dissolve, Memory Lapse

Good things to ramp into: Emrakul, the Aeons Torn, Blightsteel Colossus, Ugin, the Spirit Dragon

BaconSamurai on Well, I guess I'll try elves then.

4 days ago

I play U/W/G Elves and I know all there is to know about Modern Elves. I'm going to suggest stuff for mono green elves since it's the cheapest version. First things first: 4xHeritage Druid and 4x Nettle Sentinel are a must. This allows you to get a lot of dudes on the board fast and makes elves stupidly good. 6-8 mana dorks like Elvish Mystic and Llanowar Elves, keeps up consistency, and 4xElvish Archdruid to help play big things later on and he pumps up your dudes. I would run about 16-18 lands. Since we are on the cheap side I would suggest just basic forests and throw in Nykthos, Shrine to Nyx and a Pendelhaven, more expensive is fetches and 2xCavern of Souls. Now you need card draw and for that it's 4xLead the Stampede, 4xElvish Visionary, and a Regal Force, I personally like Shamanic Revelation and would at least through 1 in. All the stuff above is the base of a mono green elf deck. Now lets get to the big hitters and variable components.

For Elves to win you need lots of dudes, card draw, and to make them big. We already explained card draw in base so time for the other stuff. To make your dudes huge use 4xJoraga Warcaller and a Craterhoof Behemoth, you can also use Elvish Champion but he's more of a sideboard card. You can also add in an Ezuri, Renegade Leader if you want.

For variable components there are a few things. These can be switched out depending on your preference. Scryb Ranger to untap Elvish Archdruid, Reclamation Sage to help against other decks, Fauna Shaman to help find stuff. Finally, you gotta have a way to make sure you can find your dudes. To do this people either use Summoner's Pact or Chord of Calling. I personally like Chord of Calling because you can tap your dudes to find what you need and you don't have to worry about next turn, that and throwing down a Reclamation Sage when responding against Affinity or Twin is pretty sweet. Running a playset of one of these cards is necessary.

As for side board you want stuff that protects your dudes, board wipe kills you. If you want to know more about Elves just let me know!

Here is my deck: Modern Elf-Ball Party

buttergolem on Eldrazi Deck (Need Suggestions)

4 days ago

If you want this to get eldrazi early, get Llanowar Elves, Elvish Mystic, Elvish Archdruid, Arbor Elf, and other mana-generating elves. Also, you might want to remove the colored lands and get the Urzatron, or 4x of each of the urza cards.

katfish15 on Elvish Fiends

6 days ago

hackerheck I should have 24 land even though I have 4xElvish Mystic and 4xLlanowar Elves and 3xElvish Archdruid??

HeroInMyOwnMind on Predatory Instinct

1 week ago

Some more creatures with lower converted mana costs will probably help you utilize your commander a bit better. Personally, having mana-ramp for the first three songs seems like the best strategy for pushing out advantage before Yisan, the Wanderer Bard gets removed. If you go with an Elf sub theme, you can put Ezuri, Renegade Leader in to keep a play style similar to Kamahl, Fist of Krosa.

Utility / Mana cards generally go ignored until people see what you are doing, since most people don't have enough removal and counters to bother wasting them on mana dorks in multiplayer games. Here are a few cards that might help:

Birds of Paradise, Argothian Elder, Elvish Archdruid, Elvish Harbinger, Elvish Mystic, Fierce Empath, Fyndhorn Elder, Fyndhorn Elves, Greenweaver Druid, Joraga Treespeaker, Llanowar Elves, Priest of Titania, Skyshroud Poacher, Sylvan Ranger, Viridian Joiner, Viridian Shaman, Wirewood Channeler, Wood Elves, Utopia Tree, and Yeva, Nature's Herald.

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