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Creature — Elf Druid
: Gain .
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Llanowar Elves Discussion
7 hours ago
Hey, saw your forum topic asking for help. Nice version of Meren.
If you have the budget to afford to add Carpet of Flowers then do you really need to play lands such as Evolving Wilds ? It would simply be better as another basic land, City of Brass or even Ash Barrens .
Cards to consider cutting to add Flowers:
- Izoni, Thousand-Eyed
- Harvester of Souls
- Rise of the Dark Realms
- Moldervine Reclamation
Can cut any one of these cards for Flowers. All these suggestions are high CMC cards and that's because I don't think these cards do enough with Meren for their mana costs. By adding Flowers you can potentially make more mana which would be good for these cards, but can't count on having the mana from Flowers to make deck decisions.
Consider adding one drop green mana dorks? They're excellent with Meren; first being ramp and then being fodder to sac to get experience or fodder for Skullclamp. At least consider Deathrite Shaman ? Since it's so good in multiplayer Commander, but also:
More low CMC creatures who can sac themselves especially activated for no mana cost are good with Meren to get experience counters faster without needing a sac outlet.
It's worth adding these low CMC creatures by cutting more high CMC cards to speed up overall game play. Good luck with your deck.
1 day ago
I mean, so with regards to self-mill Cephalid Vandal is a card I've been impressed with. Dredge creatures like Golgari Grave-Troll and Stinkweed Imp are also good to consider in addition to your Life from the Loam .
The biggest bonus of being in green is the color's access to one-mana mana dorks. Llanowar Elves , Elves of Deep Shadow , Birds of Paradise , Deathrite Shaman , Fyndhorn Elves and Elvish Mystic are all cards to consider. Simply being able to play a turn or so faster can make all the difference in the world. Similarly, Priest of Titania and Bloom Tender are great dorks, though being two mana does put them second-tier.
I've generally found that, in EDH, replacing 1-for-1s with 2-or-more-for-1s is a good idea. Force of Vigor is a new card I've been considering for my decks, and I think it's strictly better than Naturalize .
Have you considered Reanimate ? I notice that you aren't running it -- I think it's probably the best reanimation spell there is.
With the recent printings of enemy talismans, I don't think running Dimir Signet , Simic Signet and Golgari Signet is where you want to be. Talisman of Dominance , Talisman of Creativity and Talisman of Resilience are less awkward to use and cost the same.
Mana Confluence and City of Brass are important sources of colored mana once you're at 3+ colors. Additionally, fetch lands are at a premium. Though the Onslaught and Zendikar fetches can cost the same as a used kidney, slow fetches ( Grasslands , Rocky Tar Pit , Bad River , Flood Plain and Mountain Valley ) work as well and are WAY easier on the wallet.
You may want to get more card-draw in your list, too. Grim Flowering and Nature's Resurgence seem powerful in a creature-heavy list based around self-mill, but classic draw spells like Painful Truths , Thirst for Knowledge , Night's Whisper , Chart a Course , Ponder , Preordain and Fact or Fiction are also really strong here. I like that you're already running Windfall -- most people forget that card for some reason; it's like, REALLY good. Brainstorm is another card to consider, but it only becomes good with a lot of shuffle effects (see the aforementioned fetch lands).
I gotta go to work. Good luck man!
5 days ago
I'm leery about trying to cram too many Planeswalkers into the deck. I think the green ones mentioned earlier would be better fits, too. The Ajanis here seem ok, but for the casting cost they require, and the amount of hate Planeswalkers tend to draw, I'm not sure they would be worth running.
When I look at running a PW, I usually look at the + effect and the - effect, and rarely consider the ultimate. Most tables are going to make sure an ultimate doesn't happen. When the PW hits the board, I want to get some value out of the first activation. Freyalise, for instance, can drop a mana dork; this is great, because the deck runs on mana dorks; the minus is a removal spell essentially, so good bonus on both sides; and the ultimate isn't really a game winner; I can live with running that one, as I think I'll probably get good value out of her. But when I look at the turn I cast her, I'm looking at essentially a 5 CMC Llanowar Elves , or a 5 CMC Naturalize on that turn. Neither of those is good value on it's own, so I really am not getting any real value until the next turn it's on the table.
Now, take Nissa, Voice of Zendikar . Three to cast, and the turn she comes down, I can - her, and get + counters on all my creatures; that's Shalai's ability for less, which is good. Or I can + her for a plant token; these tokens don't really fit the theme, but at least they don't have defender, so I can buff them and they can attack. And her ult is just card draw again, so maybe not so threatening that the table looks to annihilate her.
Now examine the Ajanis. Their + ability is pretty similar; limited counters on a limited number of creatures, and one is a 4 CMC while one is 6 CMC. For 6 CMC, I activate Shalai once, and get counters on all my creatures, and they have hexproof. Their - abilities are ok, but not great (getting some dorks out of the graveyard would be ok), and the ults I'm not really considering, as stated above.
Anyways, that was a bit of a windy reply. Hopefully that all makes sense. I do appreciate all your suggestions, though, and do hope you keep them coming! I love bouncing ideas back and forth and sorting things out.
5 days ago
Personally Rhonas the Indomitable or Steel Leaf Champion are my go-to 2 drops. Granted you need to hit a Llanowar Elves / Arbor Elf or a Utopia Sprawl but dropping a 5/4 on turn 2 is incredibly helpful, especially if 1. They cannot be blocked with creatures power 2 or less or 2. They aren't actually creatures when they first enter, which avoids summoning sickness and removal at the same time. These are threats the NEED to deal with and leaves the board open for bigger threats like Gigantosaurus , Primalcrux , or Ghalta, Primal Hunger . Im also kinda wary about your deck only having 18 lands. I know you mana curve is super fast, but without any kind of mana ramp, you are likely to run into some problems more often than not. You don't want to have to start each game Mulliganing down to 5. I would go up to 20 lands, and probably some mana ramp. Arbor Elf + Utopia Sprawl is probably the best ramp for this deck. Here is my brew if you want to compare them: Mono Green Stompy(+Sarkhan's Unsealing)
1 week ago
Natyroos Thanks for your comment, indeed unfortunately Birds of Paradise are not legal T2, I replaced it with Llanowar Elves . It’s true that it can be boring to play always the same cards, I will try to mix. I just put randomly the cards I love for the moment and I think that It will miss some cards draw synergy.
1 week ago
We want to make room for some cards to help you get more dinosaurs onto the battlefield faster, and to interact with your opponents threats and spells. If you increase your card draw, you'll still draw into enough creatures to overwhelm your opponent.
This tutors for a dinosaur and can trigger your engrage abilities. Sick combo with Polyraptor.
This is going to serve as persistent card draw for keeping creatures on board, which you aim to do anyway.
Both of these cards allow you to draw a card when a creature enters play.
These can have two uses: the first use is on attack, but it also can be cast to safeguard your board from effects like Wrath of God .
Like above, this protects your creatures from board wipes, but also works against exile and -x/-x effects like Toxic Deluge .
Losing an expensive creature feels bad. Bringing it back to the battlefield for less than its casting cost helps take the sting away.
Adding Board Wipes:
Adding a tutor or two:
Finale of Devastation is flavorful and rewards you for going big on mana.
Upgrading the mana base: I would start by replacing the "gain 1 life" lands with the "scry" lands in Core 2020, which can be had for about $2 each. From there I might look at getting a Krosan Verge and Growing Rites of Itlimoc Flip, and gradually upgrading over time.
What else to cut / Replace
I might nix Explore and Lay of the Land , and replace them with Domri, Chaos Bringer or Domri, Anarch of Bolas (which can provide mana and either card draw or removal), or Zacama, Primal Calamity , which you essentially cast for free (or gain mana from, if you're using Itlimoc, Cradle of the Sun )), since it untaps your lands if you cast it from your hand.
I hope you find these suggestions helpful. I tried to stay on the lower end of prices on this stuff.
1 week ago
Just playing your creatures is not enough in modern; try including more interaction (like the cards Will mentioned), mana dorks (like Birds of Paradise or Llanowar Elves ), and value spells (e.g. Collected Company ), while cutting slow/expensive cards (that is, 4 cmc or more)
2 weeks ago
"not sure why people keep mentioning Ancient Stirrings . they can leave Faithless Looting alone as well. too many other decks depend on it."
Faithless Looting is the exact kind of card you want to ban BECAUSE so many decks depend on it. Its an extremely cheap and efficient way to move 4 cards into zones where you can use them better, which means any deck that has value from the graveyard and can splash red wants to run it. 56 card format with faithless looting as an option.
Ancient Stirrings is far more degenerate than Preordain . Digging 5 deep for 1 mana is absurd, and seeing as most decks are about 1/3 lands it is extremely rare to whiff. Decks that run this bad boy are built to have it read " for the best card in your top five" which is pretty strong for 1 mana.
Here's what I'd love to see ideally for the B&R
- Faithless Looting banned -> Huge enabler for many decks
- Ancient Stirrings banned -> Huger enabler for a specific deck
- Bridge from Below banned -> Greater SB diversity if dredge isn't a guaranteed game 1 win
- Noble Hierarch banned -> If GSZ + Dryad Arbor for a turn 1 Llanowar Elves is too strong for modern, this card should go
- Mox Opal banned -> Just like Ancient Stirrings , this good card is just nuts with the right deck. Outperforms the banned Chrome Mox in any deck that caters to artifacts.
Llanowar Elves occurrence in decks from the last year
All decks: 0.99%
All decks: 0.4%
All decks: 0.23%
Commander / EDH:
All decks: 0.16%
GU (Simic): 1.19%
GW (Selesnya): 1.16%
RG (Gruul): 1.5%