|Commander / EDH||Legal|
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|Modern Masters 2015 Edition||Rare|
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Enchantment — Aura
Enchant creature with another Aura attached to it
Enchanted creature gets +3/+3 and has first strike, vigilance, and lifelink. (Whenever it deals damage, its controller gains that much life.)
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Daybreak Coronet Discussion
7 hours ago
Also, extra turns and combats make Narset as strong as she is. Aggravated Assault, World at War, Temporal Trespass are great and cheap. I also use a lot of cantrips. Spirit Mantle with Daybreak Coronet and Ethereal Armor will win you many games.
2 weeks ago
If you decide you want to add in more Aura cards, consider also adding Bruna, Light of Alabaster, Kor Spiritdancer, Umbra Mystic, Sigarda's Aid, Sovereigns of Lost Alara, Three Dreams, Daybreak Coronet, Eidolon of Countless Battles, Hero of Iroas, Nomad Mythmaker, Crown of the Ages, Ajani, Mentor of Heroes, and Bear Umbra, in addition to whatever other Auras you might want to include, such as Flickering Ward, Pemmin's Aura, or Eldrazi Conscription.
2 weeks ago
1 month ago
Go down a ledgewalker if you add in another spiritdancer. As an additional note, I would not suggest running Wooded Bastion because it is a no-bo with keeping a 1 land hand and with Daybreak Coronet. I've personally found Keen Senses to be unsatisfactory, but if you find it to be better than a Spirit Link, you can go a 1-1 split. Happy brewing.
1 month ago
Hey guys, thanks for the patience. I revamped the deck after much testing and playing. I've also updated the descriptions side (but I plan on adding more details later). I added Daybreak Coronet thanks to your suggestion.
shaistyone Extra combat steps are awesome, but I tried to focus on protection rather than double attacking. Trample is important, and I have 5 auras that provide it. Unquestioned Authority was a good call, protection from creatures is super important.I myself don't like to have too many strong creatures. I only have a few that I find extremely important for situational purposes.Instead of Dueling Grounds I use Ghostly Prison. Usually the 2 mana is too much for my opponents.
Thank you guys for the support!
1 month ago
I actually do run 4 copies of both vapor snag and unsummon (with a playset of vapor snares in the sideboard), but bouncing a 1 drop creature isn't exactly a permanant or efficient solution unless you have another 2 mana to use a proper counterspell on it when they replay it. Spell Snare notably misses Glistener Elf, AEther Vial, bogles (which can't be targeted, so without a modern-legal Force Spike my deck will almost automatically lose to bogles), lightning bolt, Wild Nacatl, Expedition Map, Heritage Druid, Monastery Swiftspear, and Signal Pest, so against merfolk, bogles, tron, burn, infect, affinity, or elves it really won't do the job I need it to (though admittedly force spike would also be bad against tron, burn or affinity), and that's just the 1 drops.
Admittedly, Spell Snare would be an efficient way of dealing with Tarmogoyf, Sylvan Scrying, Blighted Agent, Daybreak Coronet, Elvish Visionary, and a number of others, so it is still useful. Hence, Mana Tithe, being the white equivelant, definitely has its uses against certain decks, such as infect, bogles, and merfolk. I'd probably sideboard it in a control deck that includes white. Also, why does white get the 1 drop counterspell that I need for my blue deck?