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Enchantment — Aura
Enchant creature with another Aura attached to it
Enchanted creature gets +3/+3 and has first strike, vigilance, and lifelink. (Whenever it deals damage, its controller gains that much life.)
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Daybreak Coronet Discussion
3 weeks ago
Im a big fan of mono-b lists, I really like alot of your inclusions especially the amazingly powerful value creatures like Gifted Aetherborn and Vampire Nighthawk. I was skeptical as to how a bogles player could lose to this list since it is alot faster and can completely negate your creatures from blocking their bogles (as well as cards like Daybreak Coronet with Gryff's Boon that will give them the ability to attack AND block your fliers), but then i saw it was u/w bogles and that list is almost certainly inferior to the g/w version. Some cards to consider:
Nykthos, Shrine to Nyx IMO anytime you're playing a mono color deck, this is a card to strongly consider simply because of how powerful it can be and is almost always worth the downside of not having access to a specific color in the early turns.
Geralf's Messenger - This guy is fantastic because he sticks around after death, and does some damage on entry. Very solid card for mono-b and high value.
Phyrexian Obliterator - Flying is great and all, but having trample AND the opponent being discouraged from doing any blocking or direct damage spells to remove it can be alot better. Plus he will fuel your Nykthos, Shrine to Nyx in a big way.
Bone Picker - since this is modern and creatures will always die/get removed, this card is essentially a 1-drop 3/2 flier which is fantastic value. Plus if you add Geralf's Messenger and the next card im going to suggest, we have creatures that can die that will just come back from the graveyard!
Gravecrawler - Even with just running 2 other cards that are zombies, its another 1 drop that can come back over and over and thats just pure value.
Fatal Push - Purely incredible removal, something this deck can surely use over card draw IMO
Bloodghast - This card is a staple in aggressive mono-b lists and speaks for itself why it would be useful!
Victim of Night - another low mana cost removal spell that might be worth running
Overall my advice would be to try to lower our curve a bit with some more 1 drops, and consider adding more cards that can either be played cheaply with immediate effects when played, or cards that are resistant to removal by always being able to come back, and to add more removal for our opponents threats. Pack Rat is a fantastic card, but can be slow for an aggro deck compared to cheaper cards that come back from the graveyard for less mana instead of making copies of a card for 3 mana that also requires discard.
+1! Good luck!
1 month ago
Thanks hkhssweiss ! So I have noticed in 3-4 player EDH, if I can't draw enough mana ramp and Uril Auras in time, the board state could very well have a few 10/10 fatties and 30 artifact tokens all pumped with +X/+X. I also consistently run out of cards in hand around turn 8. I either have a opening hand full of mana ramp and lands, or some lands and great auras, but for those times when I can't win early game, I need to Day of Judgment or Constant Mists. Even if I get Uril souped up, my opponents find way to bounce/sacrifice/prevent any creatures to attack.
I am trying to find the balance of: play enough ramp/aura draw cards so then I can swing before anyone has a chance, therefore I don't need to reset the board VS take a few more turns to draw for those game-winning cards, but in trade draw a wrath that may control the board to justify my taking a few more turns. I have lost to tokens/fatties damage after swinging with Uril at one person and not able to kill ALL players, so I have found that I need some way to survive another turn and keep Uril on the field.
I am planning to buy Sylvan Library (on my SCG shopping cart), and Hunter's Insight definitely syncs with Uril swinging ANYTIME (or even a turn 1 Serra Ascendant, which I have Aura'd up turn 3-5 and won.
Sage's Reverie is conditional like Daybreak Coronet, but for , I get some card draw out of it and vanilla "+X/+X damage". At most I have seen Uril with 4-5 enchantments and I already can kill someone at that point, so I don't know if it's the best 4 mana for (at most in my situation) 4-5 cards.
Every time I think about adding the enchantresses, I can't think of what I would take out. Manalith is already covered by Darksteel Ingot, Eldrazi Conscription is win more, Boros Garrison, Selesnya Sanctuary, and Gruul Turf bounce a land, but they still produce 1 more than Rith's Grove, so maybe I'll lose the Rith's. Acidic Slime is great with the deathtouch and destroy x, so it's a good blocker AND can take back an Aura Graft'ed mana reflection.
Blessing of the Nephilim and Ethereal Armor are great vanilla damage boosters. Blessing adds a guaranteed +3/+3, while Ethereal on it's own gives +1/+1 and first strike, but will need 2 other attached auras to add the +3/+3 that Blessing gives. Now Uril isn't swinging with only an Ethereal armor, so as long as Uril has 2 other enchantments, we get the equivalent damage, AND first strike. Having both on Uril would total +9/+9 for Uril for only , but without a trample Rancor or Shield of the Oversoul, I'm not swinging for lethal yet nor getting damage past blockers.
What I do want to consider is adding in more cards that give extra combat phases like Aggravated Assault. Maybe Seize the Day or World at War since they have flashback/rebound, or Combat Celebrant since it's only , but it has to survive a turn on the field.
I recently mainboarded Sigarda, Host of Herons since I hate sacrificing an indestructible Uril, and I can always Aura up Sigarda and swing, but I may consider swapping sigarda out for Tajuru Preserver since it's cheaper for the same 'prevent sacrificing' effect and can be cast early game, but I lose a hexproof flying swinger.
I also mainboarded Pariah as an alt way to prevent/redirect damage. I slap it on an opponent's indestructible or fat creature and now they have to either destroy the aura or remove their own creature before being able to deal damage to me. I know I could run creatures that "when damage is dealt to it, do X", but I would have to have both of those cards on hand to get the benefit, and unless I made it indestructible, it's only giving me utility 1 turn. Ghostly Prison also deters tokens/weenies from swinging at me since the opponent can't pay for all of them, and mana-strapped opponents with large creatures may want to save their mana and instead swing at the other opponent. I kept an opponent from swinging his fatty at me with my Soul Snare and I had a Moment's Peace in hand for the next turn after I popped soul snare.
Any thoughts on cards I can cut/replace?
1 month ago
Hey, consider more Enchantresses and more lower mana cost enchantments? The avg. CMC of the deck is 4.2 that's pretty high when you want to be playing a lot of enchantments each turn to take advantage of Tuvasa's pump and draw from Enchantresses.
Budget cards to consider adding:
- Mesa Enchantress
- Satyr Enchanter
- Verduran Enchantress
- Courser of Kruphix
- Wild Growth
- Fertile Ground
- Utopia Sprawl
- Mystic Remora
- Daybreak Coronet
- Shield of the Oversoul
- Steel of the Godhead
- Open the Armory
- Heliod's Pilgrim
- Eladamri's Call
- Sun Titan
- Detention Sphere
Budget lands that can ETB untapped or interact well with lots of Basic lands:
- Exotic Orchard
- Yavimaya Coast
- Canopy Vista
- Prairie Stream
- Hinterland Harbor
- Port Town
- Fortified Village
Cards to consider cutting:
- Spawning Grounds
- Mind's Dilation
- Silent Sentinel
- Zendikar Resurgent
- Bruna, Light of Alabaster
- Epic Proportions
- Heavenly Blademaster
- Krond the Dawn-Clad
- Phyrexian Rebirth
- Celestial Archon
- Elderwood Scion
- Kruphix, God of Horizons
- Octopus Umbra
- Patient Rebuilding
- Spectra Ward
- Arixmethes, Slumbering Isle
- Kumena's Awakening
- Blossoming Sands
- Meandering River
- Thornwood Falls
- Tranquil Cove
- Tranquil Expanse
- Woodland Stream
- Temple of Enlightenment
Good luck with your deck.
1 month ago
Eidolon of Countless Battles for sure, possibly True Conviction, Three Dreams, and Celestial Mantle as well. Given the number of enchantments/auras (including the Eidolons), maybe capitalize on that some more with Flickering Ward, Winds of Rath (I see you have Wrath of God already), Sram, Senior Edificer, Kor Spiritdancer, Daybreak Coronet, and things like that. Prison Term is fantastic and I'm hard-pressed to avoid it in my white decks due to the utility.
1 month ago
Avg. CMC is way too high. Also, Daybreak Coronet is useless because it can only be applied to creatures with another aura on it, and you have no other auras.
I'd give further critiques, but I guess I'm just puzzled at this deck and want more information about it.
2 months ago
Thank you for the feedback. I didn't even realize Daybreak Coronet was like that lol. That's my bad. Only been playing magic for 2 months now. But seeing Spectral Procession I feel that would be the best replacement for the aggro. Thanks again for the feedback Disciple_of_Doran
2 months ago
Good work on the deck! This is already remarkably close to an old competitive modern deck, Soul Sisters. I think leaning into that a bit more would be a good way to power this up.
Let's start with the elephant in the room though. Daybreak Coronet has to go. It will only enchant creatures that already have another aura, but you have no other auras, so it does literal nothing here. I'd probably replace it with Spectral Procession. Getting three flying tokens is already good, but because of your cards like Soul Warden this will also turbo charge your creatures that grow when you gain life.
Speaking of, you should probably have more of those effects. Dropping Ajani's Mantra and Ajani's Sunstriker for Soul's Attendant and Auriok Champion will give you more frequent triggers, while also triggering off of one another.