|Commander / EDH||Legal|
Printings View all
|Modern Masters 2015 Edition||Rare|
Combos Browse all
Enchantment — Aura
Enchant creature with another Aura attached to it
Enchanted creature gets +3/+3 and has first strike, vigilance, and lifelink. (Whenever it deals damage, its controller gains that much life.)
Price & Acquistion Set Price Alerts
|Have (13)||jpv , RealityShock , ruflescl , zachi , perrin515 , humanbean , ecurps , buildingadeck , KillDatBUG , Dadaman11 , ironax , ibraJG84 , dolphinsgrubb|
|Want (3)||zachi , kisPocok , scooter1265|
Daybreak Coronet Discussion
3 days ago
Hey! I built a kinda similar deck (Link: tappedout.net/mtg-decks/bant-auras-midrange-modern/). If you want to stay in selesnya colors and are going for an aura/hexproof creatures deck I suggest adding (if u aren't on any particular budget) Daybreak Coronet and Ethereal Armor, and as for creatures, Kor Spiritdancer is great combibed with Canopy Cover. I think one or more the above auras can replace the Abzan Runemark and Spirit Loop, that's just my two cents. Plus I don't think the selesnya God or Dromoka are doing much for you, but other than that, especially for the price, looks like a decent deck :) +1 from me
3 days ago
5 days ago
Remember, you don't need Godless Shrine Nor swamp.
The only card in your deck that black is Gift of Orzhova, and that's a split-color.
Your deck as actually just a G/W deck when you think about it.
I would change the decks speed a lot if I was you though.
Removing 3x Ratchet Bomb, 1-2x Unflinching Courage, 2x Yavimaya Enchantress, 4x Gift of Orzhova, 1x Spirit Mantle, 2x Canopy Cover ( great is it is), 2x Angelic Destiny and revise the manabase to a 20 - 21 G/W land-base.
1 week ago
I don't think you should drop green altogether. As far as enchantments to consider, I typically see Hyena Umbra and Spider Umbra in decks like this. They are good for protecting your creatures. Another great enchantment is Daybreak Coronet.
3 weeks ago
With my deck I have noticed that there is no real reaso nto defend. You will wipe the opponent faster that he/she can do it for you. Especially when most use their power to hinder yours. Lifelink from Daybreak Coronet helps a lot too.
3 weeks ago
I don't know about infinite combos for a voltron deck, they are kinda ''house rules banned'' at the shop i play.
Also, i don,t mean to not have other creatures than Sigarda... i meant removing what would be either dead drops in the late game or worse-than-average creatures, like ;
Birds of Paradise
Also, some enchantments/artifacts to replace :
Abundant Growth (Not useful in a two color deck)
Armored Ascension (Too few plains in your deck)
Honden of Cleansing Fire (You can do better with that 4 mana)
Avacyn's Collar (It's average)
Now, some suggestions to replace those 9 cards?
Budget version :
Non-budget version ;
Sylvan Library, Privileged Position, Argothian Enchantress, Linvala, Keeper of Silence, Weathered Wayfarer, Urza's Incubator (naming Angel), Ajani, Mentor of Heroes, Bear Umbra, Academy Rector, Eldrazi Conscription...
Honorable mentions that should be almost auto-includes ;
Sigil of the Empty Throne (You must take that. Get those angels!)
Felidar Umbra (Totem Armor AND Lifelink, and attachable at instant speed!)
Mirri's Guile (Choose what you get, each turn)
Daybreak Coronet (Massive buff for 2 mana)
Hope this will help!
4 weeks ago
First things first, your mana base needs help. This deck needs about 13 more lands. Generally you want any type of deck to be about 40% land. It can vary depending on Somewhere between 34-40 lands should be fine. I have 38 lands in my EDH deck with a 5 mana costing Commander. Based on the cards currently in your deck, you will need more blue sources than white. Here is a site that lists all the lands available for your Commanders colors
You will also benefit from more mana producing artifact aka mana rocks. They will help you ramp into more mana faster as well as provide both colors of mana from one source, for the most part. There is a mana rock section in the link above, but here are a few of the better options:
Azorius Signet, Commander's Sphere, Talisman of Progress, Thought Vessel, Thran Dynamo, Gilded Lotus, Sword of the Animist (doesnt produce mana, but it lets you fetch land), Weathered Wayfarer (allows you to fetch land), Knight of the White Orchid (allows you to fetch land), Solemn Simulacrum (allows you to fetch land)
Now, lets go over the decks synergy with its Commanders abilities. Protecting your Commander once its on the battlefield is important but luckily Dragonlord Ojutai has Hexproof, but only when he is untapped though, so giving him Vigilance becomes an important element of the deck. Also, to insure you will benefit from his last ability, making Dragonlord Ojutai Unblackable is also helpful. These are all options that could help:
VIGILANCE - Always Watching , Sword of Vengeance, Angelic Field Marshal, Avarice Amulet, Mammoth Umbra, Vow of Duty, Ajani Steadfast, Akroma's Memorial, Concerted Effort, Daybreak Coronet, Accorder's Shield, Auramancer's Guise, Avacyn's Collar, Haunted Cloak,Iona's Blessing, Serra's Blessing, Serra's Embrace, Shield of the Righteous, Asha's Favor, Marked by Honor, Triclopean Sight, True-Faith Censer, Vigilance
UNBLOCKABLE - Cloak of Mists, Holy Mantle, Invisibility, Spirit Mantle, Steel of the Godhead, Traveler's Cloak, Unquestioned Authority, Spectra Ward, Infiltrator's Magemark, Godsend, Chitinous Cloak, Flickering Ward, Prowler's Helm, Rogue's Passage, Trailblazer's Boots, Tricks of the Trade
Once you add some artifact equipments and/or enchantments, you will need a way to make sure you can get them onto the battlefield each game. You can do that by using the following cards to fetch them from your deck:
Enlightened Tutor, Open the Armory, Steelshaper's Gift, Fabricate, Heliod's Pilgrim, Drift of Phantasms, Muddle the Mixture, Dizzy Spell, Ring of Three Wishes, Tamiyo's Journal, Auramancer, Hana, Ship's navigator, Academy Ruins, Buried Ruin, Stonehewer Giant, Mystical Tutor
Regarding your removal spells, I would suggest adding some cards with Exile effects and spells that can target/effect more than one creature/permanent. These are just a few examples:
AEtherize, Boomerang, Condemn, Cyclonic Rift, Disenchant, Oblivion Ring, Path to Exile, Return to Dust, Supreme Verdict, Swords to Plowshares, Unsummon, Vapor Snag, Wrath of God, Banishing Light, Damping Matrix, End Hostilities, Oblivion Ring, Grasp of Fate, Quarantine Field, Unstable Obelisk, Valorous Stance, Descend upon the Sinful, Evacuation, Fate Forgotten, Reality Shift, Detention Sphere, Phyrexian Rebirth, Rout
To make room for more lands and some of the cards I suggested, youre going to have to remove some spells. These are the ones I dont think have much synergy with your Commander:
Archaeomancer, Aven Surveyor, Benthic Infiltrator, Clockwork Vorrac, Deep-Sea Terror, Doomed Traveler, Expedition Raptor, Hisoka's Guard, Kor Cartographer, Niblis of the Breath, Noble Templar, Phantom General, Pristine Skywise, Prodigal Sorcerer, Sandsteppe Outcast, Skaab Goliath, Thraben Inspector, Bewilder,Fleeting Distraction, Ojutai's Breath, Ojutai's Command, Pressure Point,Rakshasa's Disdain, Refocus, Sift Through Sands, Twiddle, Twitch, Tidal Surge, Jeskai Runemark, Fleetfeather Sandals, Lightning Greaves, Vessel of Endless Rest