Enchantment — Aura
Enchant creature with another Aura attached to it
Enchanted creature gets +3/+3 and has first strike, vigilance, and lifelink. (Whenever it deals damage, its controller gains that much life.)
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Daybreak Coronet Discussion
58 minutes ago
1 hour ago
Daybreak Coronet is actually super cheap now with the Modern Masters 2 reprinting. It could merit inclusion in here while still being considered "budget."
5 days ago
1 week ago
1 week ago
I guess he would be weak to spot removal, but it's something to think about.
1 week ago
Maybe as sideboard options, but these are some of favorites:
Also, Daybreak Coronet has been dropping in price.
2 weeks ago
@ Those are some excellent suggestions! I'll probably make room for an Engineered Explosives or two, and maybe Sun Droplet. (Perhaps Academy Ruins to stop Destructive Revelry from ruining my day? It's probably too cute.)
About Think Twice -- I prefer it to Serum Visions because it's not intended to be a cantrip. Think Twice is just raw card advantage, and if any deck has the time to be playing Think Twice, it's Esper. While the flashback cost on it can be cumbersome, I only ever use the flashback in the late game when my opponent is gassed out and I have excess mana or when I'm digging for lands in the early game. Either case, Think Twice is fine. The side of it is very appropriately costed in my experience. I usually hold up a 2-mana counter on t2 and eot Think Twice or cast both Think Twice and either Spell Snare or Path to Exile on T3, meaning my curve is atually pretty efficient.
Logic Knot -- Logic Knot is actually a better Mana Leak in my experience, because I can counter T2 Goryo's Vengeance or T7 Scapeshift (while representing other counters) or even a very late-game threat because of the delve ability. In fact, I can only remember one time in the last couple months of playing the deck that I looked at Logic Knot and realized I couldn't counter my opponent's spell -- and it was T2 without a fetchland (which is VERY uncommon for this list). In addition, LK can't be hit by Spell Snare.
I also had included Remand for a little while, but cut it for a Detention Sphere and a Go for the Throat. I may end up putting it back in, I'm not sure. The issue is that it never actually answers the threat and is poor vs. Boggles/Affinity/Burn.
Spell Snare -- While I definitely wouldn't advocate more than 2 Snares for, say, Control, in Esper the case is very different. For me, it's a one mana answer to almost every card I care about countering and I can cast it on the draw too. For example, if my opponent goes T2 Cranial Plating on the play is almost GG for me unless I have the Snare. Other things Snare hits -- 2-mana counters, Snapcaster Mage, Boros Charm, Eidolon of the Great Revel, Young Pyromancer, Tarmogoyf, Scavenging Ooze, Voice of Resurgence, Kor Spiritdancer, and Daybreak Coronet. In fact, it's so good here that I've considered a fourth, but I feel it would be too clunky.
Sorry for the long comment.
2 weeks ago
how about adding a Serra's Sanctum it is crazy in an enchantment deck, i am running the same type. Also the followng are some good cards in the deck, Daybreak Coronet is great with aura's, Skeletal Grimace provides a way to stop kill spells on your commander, Helm of the Gods makes a creature HUGE in this kind of deck, Archon of Justice is an amazing removal creature since it can hit and permanents even if it is indestructable,both Luminarch Ascension and Bloodchief Ascension are amazing enchantments, Emeria Shepherd recovers your enchanments, Field of Souls is crazy with boardwipes, and finaly Price of Knowledge just ends games. I hope these help!!!!
|Commander / EDH||Legal|
Printings View all
|Modern Masters 2015 Edition||Rare|