Daybreak Coronet

Daybreak Coronet

Enchantment — Aura

Enchant creature with another Aura attached to it

Enchanted creature gets +3/+3 and has first strike, vigilance, and lifelink. (Whenever it deals damage, its controller gains that much life.)

Browse Alters View at Gatherer

Trade

Have (3) Azdranax , DudeMan1031 , gildan_bladeborn
Want (3) Andy05AW , Tinnuki , jcdmagic0

Printings View all

Set Rarity
Ultimate Masters (UMA) Rare
Modern Masters 2015 Edition (MM2) Rare
Future Sight (FUT) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
2019-10-04 Legal
Block Constructed Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Daybreak Coronet occurrence in decks from the last year

Modern:

All decks: 0.05%

Commander / EDH:

All decks: 0.01%

Daybreak Coronet Discussion

Herestosorrow on Buzz Lightyear

1 month ago

FounderX Totally didn’t know about Daybreak Coronet. Excellent! Definitely will do that swap. Sigarda's Aid seems great as well, but what to drop? Hmmmm. Will tinker! Thank you :)

FounderX on Buzz Lightyear

1 month ago

How about Sigarda's Aid? plenty of auras in your list that could benefit from flash. Maybe swap out Face of Divinity for Daybreak Coronet? An Ethereal Armor or a Rancor + Daybreak Coronet is also 3 cmc.

Gecko83 on Mono White Devotion

1 month ago

Played about 4 games now and some changes were made let me know what you think...
The following were added: Heliod, Sun-Crowned, Soul Warden, Aetherflux Reservoir, Sun Titan, Linden, the Steadfast Queen, Ajani's Pridemate, Daxos, Blessed by the Sun, Smothering Tithe, Soul's Attendant, Suture Priest, Flawless Maneuver, Altar of the Pantheon.

In replacement of the following; Skybind, Gerrard's Battle Cry, Daybreak Coronet, Consecrate Land, Celestial Dawn, Order of Leitbur, Glittering Lion, Clergy of the Holy Nimbus, Order of the White Shield, Brightling, Herald of Anafenza, and Knight of the Holy Nimbus

Celestial Dawn was hard to remove, but i was unsure how it worked with Blood Moon or Emeria, The Sky Ruin. So let me know your thoughts. I went more life gain, but it keeps me around a bit longer. With most of the creatures being low powered unless pumped up by other creatures, something was needed Sun Titan gets things back the mana cost for most critters is 3 or under. and if titan doesnt work or is removed Emeria, the sky ruin gets him back. Sun Titan and Kami of False Hope is so fun.

Shagoth Let me know what you think, its early in the process. i am interested in y

fmastrome2008 on Bogles

2 months ago

22 lands is too much for a curve this low. You should drop to 19-20. Use the extra spots for Daybreak Coronet. It's the 2nd best enchantment this deck has to offer, aside from Ethereal Armor.

fmastrome2008 on Bogles

2 months ago
  1. Most decks utilize 2-3 Spirit Mantle in lieu of Unflinching Courage.
  2. I'd add 1 Spirit Link to your SB to fill in the 15th spot. As it's not Lifelink, you still gain life off the combat damage. I.e, 2 lifegain triggers even if equipped with Daybreak Coronet.
  3. Damping Sphere slows down Storm, Tron, other big mana decks. 2 in the SB is normal.

MRDOOM3 on Uril, The Miststalker

3 months ago

Given that this is a very enchantment-heavy deck, maybe you can consider Calix, Destiny's Hand and/or Nomad Mythmaker?

Daybreak Coronet, Indrik Umbra, and Madcap Skills are some more nice, budget Aura cards you can run.

Balfagore on Zur's Prison

3 months ago

I've played Zur since Shards of Alara came out, so here are a few staples I advise: Aura of Silence: slow down opposing enchantment decks Sun Titan: bring key enchantments back from the graveyard in a way they can be attached to Zur Angel's Grace: Split Second cards are great, and this one can give you a chance to stop a combo Armageddon: once Zur is on the table, your need for lands is significantly less than your opponents' Scroll Rack: switch out bad cards and tutorable enchantments from your hand with counterspells before you shuffle Ivory Tower: Use your discards to your advantage to get an enchantment back into your deck, and get an infinite hand Daybreak Coronet: a good second Zur target that gives him vigilance Vanishing: protect Zur from Wrath effects with only two blue mana Solitary Confinement: combines with Necropotence to make you untouchable indefinitely Mistveil Plains: Put Zur targets from your graveyard back into your library Rewind: Counterspells that untap your lands for more counterspells are amazing in control decks

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