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Daybreak Coronet

Enchantment — Aura

Enchant creature with another Aura attached to it

Enchanted creature gets +3/+3 and has first strike, vigilance, and lifelink. (Whenever it deals damage, its controller gains that much life.)

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Daybreak Coronet Discussion

TallGreg on Mortals of Myth

2 hours ago

Kor Spiritdancer will be your best friend. I would run Daybreak Coronet as well, as long as you can get an aura on before it there is no better value.

end00196 on Bant Hexproof

2 days ago

why don't you play Daybreak Coronet

nighthawk85 on 2014-07-30 update of Mortals of ...

5 days ago

Daybreak Coronet would easily find a spot here if I had some. It's price is what deterred me. Amazing aura and does so much in this deck. I will try to get my hands on a few through trading and selling but for now it's on the maybeboard as i prefer the decklist to be how it currently stands. Great suggestion!I also love the idea of the Gladecover Scout . Dropping with hexproof already then pumping would be amazing. I think I will playtest with them replacing the Birds of Paradise and see if the results are favorable. This suggestion was completely off my radar, thank you for bringing it to my attention.

MetaphysicalxProdigy on 2014-07-30 update of The Junkyard ...

5 days ago

I thought about Chord of Calling as well, but it seems a little heavy for this deck. One that I did completely forget about, however, was Beseech the Queen . The heavy BBB cost is probably far too heavy for a tri-colour list, though... If you end up having to pay 2BB to cast it then it's just a worse Diabolic Tutor .

thispersonisagenius: I agree with your suggestion for some side changes, however I'd hesitate to just auto-include Finks as an alternative to the Pridemage.

Starting with my former remark, I agree that both Teeg and the Gryff be replaced. I would also cut one Maelstrom Pulse - this creates 6 new slots. I agree that adding 1-2 Choke would be excellent, and 1-2 Torpor Orb would also work well. There may be superior options to these, but I think adding +1 Thoughtseize for disruption and +1 Wrath of God or Damnation would be perfect for those matches where you lose board control. In any remaining slots, I would consider any number of Extirpate / Memoricide , Duress , Dismember , Tectonic Edge , Linvala, Keeper of Silence or even a sword.

I played a guy earlier on MTGO today who used Persecute against my WW Knights list on T4 and made me discard 4 creatures. I had never seen it before so it came as a shock, but it holds huge merits against mono-decks - especially merfolk and mono-black control. I'm willing to bet it has strong applications vs hatebears and pod as well. Maybe consider one of those?

As for my disagreement with taking out the pridemage - let me share my rationale. First, I think that this deck is uniquely positioned to use it, a little moreso than your standard Bears, Zoo or Bant list would. This is because the maverick engine, at its core, incorporates the pridemage with more flexibility than finks, in the sense that it provides a better defense against Round 1 auto-losses than Finks can. Finks is always relevant in that it can hold off your opponents creatures/sacs and net you a bit of life, but it doesn't go much farther in terms of utility. You're not going to tutor it up to stop Wurmcoil Engine .

Pridemage alternatively serves its purpose most optimally in probably only 60% of games. The difference is when he goes off, the impact usually has much greater ramifications. Affinity, Pod, Tron, Twin, D+T, Bogle, Infect, Merfolk... All of these are common matchups, yet how will Finks save the day, other than possibly buy you a bit of time? I think the effect of bombing any affinity card, a Daybreak Coronet , AEther Vial , Birthing Pod , Splinter Twin , etc is big enough to change the course of the match. Yes, Finks has a ton of great matchups against Jund, UWR, rock, scapeshift, living end and others but I don't think it can turn the tides as effectively. Sure, the instants and sorceries already present could potentially stop or harm an opponent's strategy, but we have more control opportunities this way and as a creature he still fits.

Other than circumstance and generally killing artifact creatures and enchantment creatures (i.e. Courser of Kruphix and Eidolon of Rhetoric ), there are some other advantages. First is that your enchant/artifact removal isn't taking up slots in your side, thus freeing up some space. Second, it's on a solid pair of legs. Exalted with Mirran Crusader is nuts, and even if you don't need its activated ability in the first round you can sub out it with ease round 2. Worse case, you have a 2/2 with exalted. Third is that it can be safely discarded via Fauna Shaman or Lilianna of the Veil if it is irrelevant in the match. Fourth, and also very important, is that adding in a bunch of Finks will further distort the mana curve, giving a heavy predominance of 3 drops in the deck. Getting flooded with 3 drops in your opening hand is possible when they compose 17 of the deck's 38 spells. I don't think it would be wise to have the only 2 drop permanents be a few Ooze and Shamans.. at least not with 22 land.

Please don't think that i'm hating on Finks or that i'm underestimating its power. I have played against it countless times and its popularity in modern speaks for itself. And I do see your point of how Finks can help stall or eat removal. If there were to be a compromise, I think the deck could probably drop a Pridemage for a Finks, and maybe add Disenchant to the side. Just gotta be wary of the curve, IMO.

deathbygiraffe on cheap Zur.

1 week ago

In duel commander, Zur is banned as commander though. I'll give some suggestions with the mindset that this isn't following the duel commander rules.

So here are some good options for a zur: Diplomatic Immunity , Necropotence , Solitary Confinement , Energy Field in combintation with Rest in Peace and/or Web of Inertia , Phyrexian Arena , Oubliette , Runed Halo , Vanishing , Rhystic Study , Mystic Remora , Aura of Silence , Daybreak Coronet , Replenish , Winds of Rath

Other cards that should be useful to protect your board: Pact of Negation paired with Tolaria West , Swan Song , Hinder , Glen Elendra Archmage

Cards that are overall amazing cards: Demonic Tutor , Vampiric Tutor , Idyllic Tutor , Venser, Shaper Savant , Cyclonic Rift , Mana Crypt , Sol Ring , Teferi, Mage of Zhalfir , Trinket Mage , Sensei's Divining Top (especially with a bunch of shuffling effects like your commander), Aven Mindcensor , Notion Thief , Consecrated Sphinx , Phyrexian Metamorph , Command Tower , Arcane Sanctum , Watery Grave , Hallowed Fountain , Godless Shrine , Vivid Creek , Vivid Meadow , Vivid Marsh , Reflecting Pool , Strip Mine , Wasteland , Ghost Quarter , Reliquary Tower , Volrath's Stronghold , Academy Rector , High Market , Gilded Drake

Underworld Dreams , Engineered Plague and Telepathy don't really belong in this list I feel. Also, Engineered Plague doesn't really do anything in commander unless you're designing this deck to troll a specific opponent. Then, the circles of protection are cute, but they take up 5 entire slots... drawing them when you're not facing the right color is awful. Story Circle is a bit more color intensive, but you're playing commander, so you can afford to get hit a few times. Also, Maze of Ith , Kor Haven and even Mystifying Maze are viable options.

TCGPlayer.com Price

Low Avg High Foil
$23.43 $27.0 $39.98 $44.13
Color(s) W
Cost WW
Converted cost 2
Avg. draft pick 1.42
Avg. cube pick 1.81

Legality

Format Legality
Legacy Legal
Vintage Legal
Commander / EDH Legal
Modern Legal

Printings View all

Set Rarity
Future Sight Rare