|Commander / EDH||Legal|
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|Shadows over Innistrad (SOI)||Uncommon|
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Enchantment — Aura
Enchanted creature gets +1/+0 and has flying.
: Return Gryff's Boon from your graveyard to the battlefield attached to target creature. Activate this ability only at any time you could cast a sorcery.
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Gryff's Boon Discussion
2 days ago
Gryff's Boon might have a place here, as an excellent card that can reuse itself.
4 days ago
Silhana Ledgewalker is a good add because only 12 Bogle creatures probably isnt enough, you want to have one off your opening hand as often as possible. I would remove Leyline of Sanctity for it as that doesnt stop one of Bogle's biggest enemies in Liliana's sac effect, and only synergies it has in your deck is Ethereal Armor
I would also run more Dryad Arbors. Spirit Link could replace Cartouche of Solidarity or be added for burn decks, although Cartouche is great for Liliana. Sixth Sense is also great for card draw as Kor Spiritdancer usually doesn't get to draw cards. I would also consider making Hyena Umbra a four of as the totem armor effect is fairly important. Gryff's Boon is a decent one-of for evasion purposes.
2 months ago
Also, the 1 toughness can really matter against red sweepers like Anger of the Gods.
2 months ago
3 months ago
3 months ago
Since you are going Voltron, go all in. It's already a glass cannon anyway, so you might as well embrace it.
You need a lot more draw. You may be able to get better draw from auras like Keen Sense, Sixth Sense, Angelic Gift, etc. White and Red are terrible at draw, so you'll have to rely on green and artifacts for better draw. Sylvan Library, Harmonize, Hunter's Insight, and Soul's Majesty will work for your deck. Also using the enchantress package your using now will work great. Shoot for around 10 Draw spells.
Next, you need a lot more ramp. You have a few spells, but you need more. Shoot either for creatures that can be used as chump blockers, or auras. Birds of Paradise, Avacyn's Pilgrim, Wood Elves, Llanowar Elves, Elvish Mystic, Farhaven Elf and One with Nature. Shoot for around 10 designated ramp spells.
Next, lower your mana curve. Right now, your average CMC is around 3. Meaning on average, it will cost around 8 mana to cast and enchant him in one turn. So that gives your opponents 8 turns to win before you, or find an answer to him. Try to stick to mostly 1 and 2 CMC auras as much as possible, especially since Uril already gets a buff from enchanting him. If you have any sort of higher cost aura, make sure it is a blowout aura (like Ancestral Mask or Angelic Destiny).
Also, if you lower your curve, adding Genesis Wave can become an absolute devastator.
Next, since it's voltron, use evasion as much as possible. Menace, Flying, Unblockable, Trample,etc. Auras can get you there. Flickering Ward, Gryff's Boon, Kithkin Armor, Alpha Authority, Angelic Gift, Cho-Manno's Blessing, Fists of Ironwood, Giant Spectacle, etc.
Deck is coming along great! Can't wait to play against it!