|Commander / EDH||Legal|
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|Shadows over Innistrad||Uncommon|
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Enchantment — Aura
Enchanted creature gets +1/+0 and has flying.
: Return Gryff's Boon from your graveyard to the battlefield attached to target creature. Activate this ability only at any time you could cast a sorcery.
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Gryff's Boon Discussion
1 day ago
A couple of suggestions of cats you could add:Prowling Serpopard to deal with control decks; Aetherstream Leopard + Riparian Tiger to better exploit charge counters; Scrounging Bandar early game creature that can help out your bigger cats late game; Scythe Leopard early game creatures; Felidar Cub can serve as artifact removal or just attack; Felidar Sovereign also a potential win condition
Some instants you could add:Acrobatic Maneuver + Eerie Interlude + Long Road Home blink a cat to avoid damage or to re-trigger Regal Caracal; Appetite for the Unnatural + Decommission makes great enchantment or artifact removal; Commencement of Festivities + Encircling Fissure to stall longer; Gift of Strength + Highspire Infusion + Mighty Leap + Shed Weakness + Swell of Growth for buffing; Gideon's Reproach + Immolating Glare for potentially cheap removal; Life Goes On is really cheap life gain and can combo with Felidar Sovereign; Lifecrafter's Gift can combo with Metallic Mimic; Pulse of Murasa is a generally good card; Prepare / Fight + Tenacity for a smack down end game
Some sorceries:Appeal / Authority + Driven / Despair + Engineered Might + Larger Than Life + Ondu Rising + Overcome for more end game smack down; Approach of the Second Sun could be a win condition if you want, especially if you're stalling; Attune with Aether for lands and energy; Chaplain's Blessing for extra life and to combo with Felidar Sovereign; Collective Effort has a variety of good uses; Dubious Challenge would work well if you get more high cost creatures; Earthen Arms + Incremental Growth for a permanent buff; Mouth / Feed for a creature and card draws; Not Forgotten to either fetch from graveyard or remove from graveyard;
Finally, a few enchantments:Cartouche of Strength + Cartouche of Solidarity + Gryff's Boon + Conviction + Iona's Blessing major creature buffs, Call for Unity + Trial of Solidarity end game smack down, Always Watching make all your non token cats stronger; Authority of the Consuls to punish your opponent and limit his blockers; Bonds of Mortality potentially add to deal with hexproof and indestructible; Bound by Moonsilver removal that can move; Durable Handicraft + Oath of Ajani + Retreat to Kazandu adds more +1/+1 counters; Overwhelming Splendor + Sandwurm Convergence wind condition; Gift of Paradise extra life and mana;
Of course, this is far more cards then you could have in your deck, so you'll need to mix and match. I really recommend Felidar Sovereign and some heal cards like Life Goes On, as this makes a potentially very easy win con. I also think you should try to exploit getting +1/+1 counters more, since green and white are perfect for that. Lots of potential cards for cat decks, I wish you luck finding a good selection.
6 days ago
Hey subrosian so i think Gryff's Boon and Pollenbright Wings are you best options to give flying to Mirri (there is no such think as too much evasion), and you could also run Hornet Queen she's a pain in the ass to deal with. And last but not least, if you really like the cat dude, i wont be the one to tell you not to use it after all EDH is all about flavor and playing cards that are useless in other formats,my only problem with him is, you want mirri to attack evey single turn, now if she doesnt have her gear (equips and auras) she will just die, so you probably don't want to attach everything to the cat dude (i forget his name everytime i read it).Also, i'm more of a control player so take my recomendations with a grain of salt.
2 weeks ago
You could run a few non flyers and use Gryff's Boon to get them airborne. A few of your flyers are a bit subpar Glory-Bound Initiate would be a great target for Gryff's Boon or even Cartouche of Knowledge. Not all your creatures need flying off the bat if you have ways to get them airborne.
3 weeks ago
How to fix up this deck to be Modern competitive on a budget:
Remove an Anointer of Champions, and drop two of the Kytheon, Hero of Akros Flip' then take out the Expedition Envoys, Declaration in Stones, Consul's Lieutenant, and finally the Gryff's Boons. (15 total cards)
Add 4 Soldier of the Pantheons (better than Expedition Envoy), 4 Champion of the Parishs (like Thalia's Lieutenant but is a one drop, and half the abilities), 4 Gather the Townsfolks ((For Champion of the Parish, and Thalia's Lieutenant)), and finally a Plains and 2 Windbrisk Heights (Card advantage).
If you want:
Switch Always Watching (doesn't affect the Gather the Townsfolk humans, more expensive, but has vigilance) for Honor of the Pure (Cheaper, works on tokens, but doesn't have vigilance, and won't buff flipped Town Gossipmonger Flip)
Switch Gideon, Ally of Zendikar for Elspeth, Knight-Errant, Gideon of the Trials, Ajani, Caller of the Pride, Ajani Goldmane, Ajani Steadfast, or Gideon, Champion of Justice although I like Elspeth, all of them are great in their own right.
4 weeks ago
Try Gryff's Boon, it gives flying and can be recurred.
1 month ago
Well, if you have enough pressure on the board the opponent either blocks your creatures or dies, you don't need to force a block. You can use conditional board wipes like Dawn and Retribution of the Meek if you REALLY feel like you need them, but i think you're gonna be fine running just some spot removal, after all you're gonna be the aggro player in most matchups.
Going mono-white will pretty much lock you out of trample but the protection from a chosen color given by Brave the Elements makes your creatures unblockable by creatures of the chosen color, so you still have some on demand evasion.
The difficulties you're having while choosing how to build this deck come from having two themes (enchantments and knight tribal) with little overlap. Your enchantments don't care that your creatures are knights and your knights have no real synergy with the enchantments.
To keep the enchantment count without losing the pseudo-evasion Rancor gives you could try Gryff's Boon or Angelic Gift. There is no Lure effect in white but you could try using Stasis Snare or Journey to Nowhere. Keen Sense is another problem, it has nothing similar to it in white, mono white is really bad at drawing cards, but try Mentor of the Meek.
1 month ago
You'd be going wide instead of evasive, but it also makes it easier to maintain board state without completely empty handing your guys onto the table. Especially since you basically turn a 1W 2/2 (as a random example) into a W 2/2 + 1/1. You get extra power for less.
That's just my take on it though. I like both Oketra's and Bontu's monuments quite a lot in the appropriate mono decks.
1 month ago
Glory-bound would be an interesting card to try. It may be too slow without Always Watching out, but the only way to find out is to try it and see. I personally try to avoid enchantments so I do not lose 2 cards to a single removal spell, by Gryff's Boon is different since you can return it from your graveyard. If you run it, I would try only 2 copies because 4 mana cost to return it is a lot when you have creatures to play. It could be a good late game with a stalled board state. Good luck with the build.