|Commander / EDH||Legal|
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|Shadows over Innistrad (SOI)||Uncommon|
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Enchantment — Aura
Enchanted creature gets +1/+0 and has flying.
: Return Gryff's Boon from your graveyard to the battlefield attached to target creature. Activate this ability only at any time you could cast a sorcery.
Gryff's Boon Discussion
1 month ago
First of all, I would replace Angelic Gift With either Gryff's Boon or Rancor , just like you said in the description. Why? Because Rampage of the Clans would destroy it, and it gets returned to your hand/battlefield whatsoever. Then, I would highly recommend a few copies of Collected Company , since it can be cast in an opponent's turn. Did it occur to you that red als also some great centaurs? For example, Burning-Tree Shaman , Stonebrow, Krosan Hero , Nikya of the Old Ways and Fanatic of Xenagos . Utopia Sprawl is in my opinion better than Verdant Haven . Then there's Conclave Cavalier , which is totally bonkers, although that strategy would not be effective when running Collected Company . Rosemane Centaur is also a good addition, but mainly if you run lower CMC creatures. And even though Genesis is not a centaur, flavourwise it would be a nice addition to this list. Maybe one copy of Fated Intervention for some instant-speed pressure. Tribalwise, I would highly recommend Metallic Mimic or Adaptive Automaton to replace the Stoneforge Masterwork , and you can even sacrifice them to Rampage of the Clans , for more value/pressure. Maybe a Mirror Entity to boost your crew in mid/lategame? If your having trouble getting the right creatures at the right time, maybe Eladamri's Call would be a nice tutor in this list. For fun, I would maybe even run a copy of Descendants' Path . You could also add some artifacts that suit nicely in any tribal deck. Think of cards like Icon of Ancestry , Obelisk of Urd , Bow of Nylea , Eldrazi Monument or maybe even Coat of Arms . Maybe even add a Selesnya Signet for fixing. All artifacts which you can even sacrifice to Rampage of the Clans . Also consider some Changelings, since they're basically just Centaurs... Chameleon Colossus . You could also add Oath of the Ancient Wood , if you're planning on running this amount of enchantments/auras. Then there's lands. I realize you want to keep this list budget, that's ok, in your case I would still run several Canopy Vista , Fortified Village , Temple of Plenty , Mutavault (which is a centaur), or Oran-Rief, the Vastwood . Chronicler of Heroes goes nicely with Lagonna-Band Trailblazer . Centaur Omenreader is also a pretty solid card by simple making your creatures cost 2 less when it's tapped. You also need cardadvantage. Think of cards like Harmonize . Also, in this meta, you'll need some hard removal. Think of cards like Dismember , Path to Exile , Generous Gift or Beast Within . You can also consider some allround lords and anthem effects. Maybe cards like Wilt-Leaf Liege , Always Watching , Glorious Anthem , Gaea's Anthem , Radiant Destiny , Hall of Triumph , Force of Virtue , Beastmaster Ascension or Collective Blessing . Maybe even a Song of Freyalise ? Yet again, all cards you can eventually sacrifice for Rampage of the Clans . You could even add some retrieval in this list, think of cards like Noxious Revival , Regrowth or Eternal Witness . Sideboard wise, I would highly recommend cards like Rest in Peace , Stony Silence , Dryad Militant , Krosan Grip , Damping Sphere , Grafdigger's Cage , Leyline of Sanctity .
This is it for now. When anything relevant comes up, I will let you know.
Keep up the good work.
2 months ago
Brushland is much better than Canopy Vista (they're Budget if you get them used) because your turn 2-3 attacks are crucial to put your opponent on a short (2/3 turn) clock. Also, I would add 2 more Hyena Umbra and 2 Unflinching Courage in place of Gryff's Boon . Gryff's Boon should be used against a heavy control or a deck you might suspect uses Back to Nature ; keep it in the sideboard.
For a budget deck, you should run 4 Isolate in your sideboard, and should have at least 4 sources of creature removal in your main-board like the $10 Path to Exile but a very cheap replacement that usually works when you need it would be Chained to the Rocks , about a Dollar for a playset; Blazing Hope is another good budget option. Otherwise, I think Spirit mantle should be removed, It's too slow. Good Luck!
4 months ago
5 months ago
I don't know what kind of group you play with so I'm going to make a bunch of general sugestions.
- First off, you might benefit from some instant speed removal. Path to Exile Swords to Plowshares etc.
- Similar to above counterspells will help protect you enchanted creature and stop problems from hitting the board.
- If you do not like counterspells perhaps Brave the Elements effects or things like Valorous Stance or Sheltering Light etc.
- Board wipes are also useful in stopping decks that go wide from getting out of hand.
- If you want to keep your removal enchantment based Prison Term is good and you go further into Pacifism efects and/or Oblivion Ring effects.
- Idyllic Tutor and Plea for Guidance are a couple tutors to consider.
- Sram, Senior Edificer is another enchantress effect for auras.
- Some artifact ramp to speed your deck up could be good. Primarily 2 cmc rocks to play before your general. ex. Sol Ring Azorius Signet Talisman of Progress Fellwar Stone
- If you don't like the mana rock idea perhaps you could hate on other peoples. ex. Stony Silence Kataki, War's Wage Aura of Silence
- Sun Titan , Restoration Specialist , and Retether provide some more recursion.
- Sigarda's Aid is a staple in aura/equipment based decks.
- You seem to have most of the auras I like in the deck already but a few to consider are Flickering Ward , Gryff's Boon , Shielded by Faith , and Battle Mastery
- It might be worth branching into equipment for utility, Lightning Greaves and Swiftfoot Boots add some much needed haste.
- Last but not least Bastion Protector is good at both protecting your general and upping his power.
Hopefully some of this is helpful.
6 months ago
for aggro I think Invisible Stalker could be a good choice of creature to enchant
Remand is really good to keep the tempo and protect against big stuff
Stubborn Denial is incredible in this deck
Geist of Saint Traft is a monster but cost 3 mana
Unstable Mutation if you want to be REALLY fast take this card
Gryff's Boon make the late game more fair
Path to Exile play 4 it's so freaking good
Stony Silence against tron afinity hardened scaled and artifact deck
Leyline of Sanctity against burn,storm,jund and black deck with discard
Rest in Peace against dredge, control, jund, storm and graveyard deck
card to cut
Bruna, Light of Alabaster incredibly slow card
Banishing Light is 3 cmc which is a lot in a agro deck (we dont want to trade 1 for 1)
Gift of Immortality is slow and pretty much useless because it doesnt bring back the counter or the aura
Grand Abolisher should be in the sideboard for control matchup
Open the Armory I love this card but it's sadly too slow for modern
7 months ago
This list is awesome, especially the categorization makes it a real good help!
Some suggestions that I haven't come across in your list:
- Curious Obsession
- Aether Tunnel
- Aspect of Mongoose
- Triclopean Sight
- Sigil of Sleep
- Phantom Wings
- Ghostly Wings
- Shimmering Wings
- Gryff's Boon
- Genju of the Falls
- Spirit Loop
- Pemmin's Aura
Hope it helps.
10 months ago
lol, i have a very similar saskia deck and i believe 41 lands are absolutely necessary. How do you even manage to cast the high end stuff with so few lands? Also in my deck Gryff's Boon is MVP.
Gryff's Boon occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%