Enchantment — Aura
Enchanted creature gets +1/+0 and has flying.
: Return Gryff's Boon from your graveyard to the battlefield attached to target creature. Activate this ability only at any time you could cast a sorcery.
Printings View all
|Shadows over Innistrad (SOI)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Gryff's Boon occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%
Gryff's Boon Discussion
1 month ago
My suggestion would be to run Flickering Ward over Whip Silk. Having more ways of protection and evasion is never bad. Only downside is you have to be careful to not remove auras already attached to your creature with protection from green and or white. Also would consider Gryff's Boon, more evasion and it is re-curable.
1 month ago
I don't like the 0 cost equipments much. Yes, they draw a card, but no, they don't help you win. They're good in a storm shell. One that capitalizes on Aetherflux Reservoir . I'd suggest Loxodon Warhammer , Gryff's Boon and other cards that are either cheap and good or strong and help a long, 5-player game.
Darksteel Mutation is great removal, and an aura that'll draw a card off Sram.
You are one of the few colors with a lot of boardwipes. And since only one player is blue, you'll usually not have any counterspells in your way. Single Combat is great for a equipment deck. Austere Command and Winds of Abandon are one sided boardwipes with your deck. Citywide Bust may work well depending on the other decks.
2 months ago
- there are several ways to go about this. I prefer the dont touch me method Merica' Enchant. By using cards that tax my enemy(s) to attack me I can successfully stall into the late game and never worry about my life total. Once i get there i use value town to win the game.
- Your method is much more of the "bogles" method. Utilize creatures like Gladecover Scout and Slippery Bogle to a good creature to pump up. It has hexproof so removing them are hard. These cares a like 1$ a copy roughly. Kor Spiritdancer is really good as well but more spendy. As for budget enchantments I would use 4x Ethereal Armor 2x Gryff's Boon 3-4x Hyena Umbra 4x Spider Umbra 2x Spirit Mantle . If you want to spend more money get Rancor and keep the Daybreak Coronet. If you go thsi rout i recommend 26 enchantments roughtly and about 13 creatures. Dryad Arbor is an interesting creature to look at (dont run more than 1 or 2 being its also easy to kill, and its a land). Path to exil is the best removal in the game in your colors. Id run 2 to help deal with probelmatic cards your friends might be playing. Leyline of Sanctity can also help you out if they have target player spells.
- Either way you go lands help so much. Espically when they tap for 2 colors and dont enter tapped. It helps smooth things so much. Temple Garden are a good investment and so is Razorverge Thicket . If you really want to get fancy Horizon Canopy are also really sweet. If you end up with the boggles rout youll need about 19 lands total. If you for bigger and better spells, Then its not as clean cut id have to look at your spell curve, I am gonna guess itd be 22-24 lands.
- If you want more feed back let me know. If you need help with other decks let me know as well.
- Also being you are considering Spirit mantel. Its gives it hex proof from creatures, and cannot be blocked from creatures as well. It also prevents all damage from creatures so it really helps.
3 months ago
There are a few budget options like which play to this strategy- cheap enchantments which draw a card and a bunch of enchantment matters stuff to throw at their face. The cards that make it tick are Ethereal Armor and All That Glitters . Creatures like Champion of the Flame , Favored Hoplite & Lagonna-Band Trailblazer help.
Cartouche of Solidarity offers protection against 'sacrifice a creature' effects. Gleam of Authority can work alongside counters from heroic, but likes a higher creature count than ideal. If you insist on playing reckoner, Saving Grace exists. Hammerhands/ Cartouche of Zeal has eight functional copies if you often face single blockers, but Gryff's Boon offers flying and recursion. Consuming Fervor has a great rate for a pump spell.
Have fun and happy brewing!
3 months ago
3 months ago
-I'm not sure that this is a
Once Upon a Time
deck. It only hits 10 "important" things and if you already have a bogle in play it's pretty much useless and a waste of mana. Maybe keeping 1 for some insurance is fine but I don't think that card is meant for this deck.
-I'm not totally sold on Gift of Orzhova . It's just a slightly worse version of Unflinching Courage and gums up your curve by being so high cmc. I would just go the full 4 Unflinching courage and replace the remaining two Gifts with some lower cmc auras (maybe Gryff's Boon if you're worried about having flying? And to provide early evasion).
- Hero of Iroas seems really strong for racing non-interactive linear/combo decks and reducing your somewhat high aura curve, but obviously isn't great for other more interactive matchups since it doesn't have hexproof.
-I would most definitely play Veil of Summer in the sideboard, that card is just far too powerful to not play and protects you against Thoughtseize and your opponent blowing up your key auras.
-And finally I don't think you're winning the game if you have to play Witchstalker on 3. Waiting to attack until turn 4 is too long in this format even if they do ban the more degenerate stuff like copy cat and Kethis combo.
Upvoted. Creative and budget-friendly. Good luck hope you have fun in the new format! :)
3 months ago
I would invest in Kor Spiritdancer since it is so good at taking over the game in a matchup like infect where the opponent doesn't have a lot of removal. Also, more one drop enchantments, like Cartouche of Solidarity or Gryff's Boon would make the deck better (both of these enchantments cost very little money). For the sideboard, Tajuru Preserver is only a couple of dollars, and would definitely be worth it, as it is cheap sacrifice protection.
4 months ago
Wow, a wall of text with potentially useful advice.
"is not really needed since most cards are instants and can be cast immediately after attacking with Narset."
A simple Manalith would aid in getting out Narset. As it stands, you will only be able to get Narset on turn 6, assuming you don't miss a land drop.
- You have no haste granting cards, so your strategy will only take off on turn 7 if you are lucky and nobody plays an Edict effect..
- Most people can gain a significant advantage by turn 7 if all goes well. No amount of counters can stop 3 opponent's from building their boards. You'll be a sitting duck most of the time.
There is a reason almost all commander decks run a Sol Ring . The faster you can play your strategy, the more likely you are to win.
"unless they are instant cards i don't really need them."
- Chemister's Insight is strictly better than Inspiration . There is no reason you cannot use both, but Chemister's Insight has far more utility.
- Counterspell , Archmage's Charm , Sinister Sabotage , Thought Collapse , and Dissolve are all strictly better than Cancel , and those are the cheap $$$ counters.
- Lightning Bolt and Skewer the Critics are strictly better than Lightning Strike and Wizard's Lightning especially considering you don't have any wizards.
- Your deck runs Lifelink . The card itself is cheap, but by the time your Commander is out, cost shouldn't be a consideration. Cards like Daybreak Coronet and Steel of the Godhead provide you with far more utility.
Questionably, you are running Artificer's Epiphany with only one artifact in the deck.
- You are running 11 counters as control. Those 11 counters won't do you any good with Narset unless you plan to counter your own spells. Running cards like Disperse keeps stuff off the field and will be still be useful if you happen to exile it later on.
Your burn spells won't do much against larger creatures either.
"this is not a budget deck. budget, mana or money, is not a priority. if it somehow is then it is merely a coincidence."
- I'm not sure what you're trying to say here, but I feel the need to advise you that:
- Your mana base does, in fact, matter.
- You have far better options for cards.
- The only reason to play this deck as it is, is if you were on a budget. If you are not, then you can certainly replace the cards with better versions.