Gryff's Boon

Legality

Format Legality
Magic Duels Legal
Heirloom Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Shadows over Innistrad (SOI) Uncommon

Combos Browse all

Gryff's Boon

Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+0 and has flying.

: Return Gryff's Boon from your graveyard to the battlefield attached to target creature. Activate this ability only at any time you could cast a sorcery.

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Gryff's Boon Discussion

LeFrankie on Heroic Human

4 weeks ago

Hello !

You can use Bonds of Faith instead of pacifism You can go x4 Favored Hoplite, same as Hero of Iroas You can also consider a bunch of instant to protect your creatures or draw some cards as it synergises also with "Heroic" if it targets your creatures, I personally suggest Defiant Strike and Emerge Unscathed. For the enchantements, you can go x4 Ethereal Armor aswell, maybe a bunch of Gryff's Boon and I greatly recommend (even if it's a little bit more expensive) Hyena Umbra

Jimmy_Chinchila on Aggro humans

2 months ago

If nothing else you gotta drop Bonds. Paying 2 to get +2 on a creature without hexproof is just too slow and begs to get 2-for-1d with a Fatal Push. Gryff's Boon is way better. Elite Inquisitor is also just too narrow too be of much use. Similarly Doomed Traveler really just gets a Spirit token and is super weak to draw later in game.

Go up to 4 Champion of Parish for sure. Its the best card in this type of deck and is your best turn 1 play. Thalia, Guardian of Thraben is a terrific human to play and hurts a ton of decks.

Metallic Mimic really solid, and its kind of a different route but Serra Ascendant and Martyr of Sands can be ridiculously potent together. Dont run Elite Vanguard, Soldier of the Pantheon or the new Dauntless Bodyguard are strictly better.

For lands, you gotta spice it up a bit. Depends on your budget of course but Cavern of Souls makes all your stuff uncounterable. Field of Ruin helps with Tron. Flagstones of Trokair for Ponza perhaps. Nykthos, Shrine to Nyx can get you a huge Mikaeus. Knight of the White Orchid good for low land counts.

Lastly, Path to Exile should be 4-of maindeck. You can deal with creatures easier than Fiend Hunter, or can be cast in response to one of your guys getting targeted to help get lands in play. Its the best removal in the format.

Looks fun, just needs a few tweaks to be competitive. +1

ezigrelnos on You are Over-Encumbered | Equipment Voltron

3 months ago

I only run 3 auras, flickering is one of them. Its kind of what drew me to Sram in the first place since I used to run a mono-white enchantment Mesa Enchantress constructed. I agree though, more artifacts the better.

I wish I had a mana crypt for my sram i'd swap my sol ring, but beyond that I really just wanted you to look at mana reduction more. Its the key to breaking Sram consistently, but yeah def sub other cards first. Quadrastrike is hilarious, I was tempted to run it myself but its hard finding the slots.

Brutal, my meta is all board wipes didn't see it here so figured i'd shout out, its pretty decent. Watch out for those graveyard exiles too, my group is hard on that. Elixir of Immortality It also helps me not deck-out late-game which is a real issue with my deck, draws too hard for its own good.

Yes! No one uses/knows about this card! 1 equip, +3 damage, and you get a free creature back! You can use tokens from Nahiri, the Lithomancer to get a free Stoneforge Mystic or run an Elspeth, Knight-Errant for Puresteel Paladin. There are even lands that create tokens, there are embalm creatures that make tokens from the graveyard Trueheart Duelist.

I try not to proc the sword with Sram since he has to go to the GY, but there are ways around that, and I do have a nice chain set up with sram -> Restoration Specialist -> Stoneforge Mystic if needed. I know you don't run any enchantments, but atleast a few wont hurt. Plus Gryff's Boon comes back from the graveyard, so its perfect to counter your local mill strats.

moldycrow83 on In Mists Lain Thick, Monsters Reign

3 months ago

Hey there,

Excellent work on the Uril deck! I run one myself and it's a ton of fun. I gotta say, I love the Bear Umbra + Aggravated Assault; need both to keep the juggle going, but good god that's gotta be fun to pull off.

Anyway, here's a few cards you may want to consider!

Evasion/Trample

These are low cmc cards to help get past creatures to trample right through them.

  1. Asha's Favor
  2. Gryff's Boon
  3. Giant Spectacle
  4. Shield of the Oversoul
  5. Messenger's Speed
  6. Mob Mentality
  7. Imposing Visage
  8. Primal Frenzy
  9. Tilonalli's Crown

Utility

These I like because they help remove a blocker. Potentially can be chucked considering the amount of evasion and trample, but once and a while someone has something that is worth tapping or preventing from blocking.

  1. Cartouche of Zeal
  2. Grasp of the Hieromancer
  3. Hammerhand

Removal

NV_1980 had some good suggestions, as did others. I've got some more :)

  1. Cataclysm
  2. Wildfire
  3. Hull Breach
  4. Destructive Revelry
  5. Destructive Urge
  6. Chandra's Ignition, +1
  7. Razia's Purification, +1

Ramp

Not sure how you're doing on mana, but it never hurts to get more! Keep in mind utility enchantments help boost Helm of the Gods and others.

  1. Land Tax
  2. Exploration
  3. Fertile Ground
  4. Trace of Abundance
  5. Utopia Sprawl
  6. Wild Growth

Enchantment Protection

  1. Fountain Watch
  2. Sterling Grove

Hope some of the suggestions help. Again, cool deck. Hope you have fun smashing people's faces in!

marcopollo on Sram-nation!

3 months ago

Also, Daybreak Coronet and Umbra Mystic are not going to pay-off like you might think. You have very few aura's (5 in total) -- I think. So, getting these to combo properly is going to require luck, which is something you will want to save for other things.

As mentioned earlier, Spirit Mantle and Flickering Ward are good protections. Gryff's Boon is cheap and good for evasion. Prison Term is excellent for creature removal as its value increases with the length of the game. In terms of aura buff's; the cheaper the better -- this way if they are zapped by creature removal, you haven't wasted alot of investment. So things like Cartouche of Solidarity up to Shielded by Faith can be decent investments that mitigate this obvious risks of aura spells. Another decent land for a Sram deck (which is Mars spelled backwards -- the god of war) is Cathedral of War, getting those +1's on your commander add up after a while.

x12721 on For Whom The Belle Tolls - An Enchanted Tale

4 months ago

Gryff's Boon might have a place here, as an excellent card that can reuse itself.

RedmundR2 on Mind-Boggling Bogles

4 months ago

Silhana Ledgewalker is a good add because only 12 Bogle creatures probably isnt enough, you want to have one off your opening hand as often as possible. I would remove Leyline of Sanctity for it as that doesnt stop one of Bogle's biggest enemies in Liliana's sac effect, and only synergies it has in your deck is Ethereal Armor

I would also run more Dryad Arbors. Spirit Link could replace Cartouche of Solidarity or be added for burn decks, although Cartouche is great for Liliana. Sixth Sense is also great for card draw as Kor Spiritdancer usually doesn't get to draw cards. I would also consider making Hyena Umbra a four of as the totem armor effect is fairly important. Gryff's Boon is a decent one-of for evasion purposes.

MassimoBrightboom on Boggles 11.17

6 months ago

Good question!

Typically Gryff's Boon is great, but Spirit Mantle has better blowout potential. At this point it's in because it's a great anti-control card, and a 1-cmc Aura.

Lots of Flying in my meta in the forms of Spell Queller and Spectral Procession tokens.

Also, the 1 toughness can really matter against red sweepers like Anger of the Gods.

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