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Enchantment — Aura
Enchant creature Enchanted creature has hexproof and can't be blocked by more than one creature.
Alpha Authority Discussion
1 hour ago
1 day ago
Hey, good version of Rafiq.
Consider expanding on the enchantment theme? Adding more enchantresses and more enchantments? I suggest this because I see Sovereigns of Lost Alara and it's good with auras with Raqif.
Cards within the budget to consider adding:
- Exotic Orchard
- Ash Barrens
- Yavimaya Coast
- Reliquary Tower
- Enchantress's Presence : enchantress.
- Kor Spiritdancer : aura enchantress.
- Satyr Enchanter : enchantress.
- Favor of the Overbeing : with Rafiq +2/+2 flying and vigilance.
- Eldrazi Conscription : combos with Sovereigns to make Rafiq as powerful as an Eldrazi.
- Ethereal Armor : one drop, lots of pump.
- Tajuru Preserver : protect Rafiq from sac.
- Wild Growth : one drop ramp.
- Fertile Ground : ramp.
- Snake Umbra : draw, double draw with double strike.
- Open the Armory : aura/equipment tutor.
- Alpha Authority : hexproof and evasion.
- Heliod's Pilgrim : aura tutor.
- Darksteel Mutation : removal.
- Beast Within : removal.
Cards to consider cutting:
- Temple of the False God
- Blossoming Sands
- Tranquil Cove
- Treva's Ruins
- Frontline Sage
- Battlegrace Angel
- Grunn, the Lonely King
- Angelic Benediction
- Behemoth Sledge
- Medomai the Ageless
- Hydra Omnivore
- Cold-Eyed Selkie
- Infiltration Lens
- Mirri, Weatherlight Duelist
- Stonehewer Giant
1 week ago
Oh, sideboard... Well, Disenchant's GW version, Nature's Chant is good sideboard material. Some anti-air hate, like Hurricane may be helpful, and it can also end a game early and to your advantage once they are low on life. Aspect of Mongoose and Alpha Authority can be useful to protect a creature from burn/removal heavy decks. Multani's Presence can really be a nice turn 1 vs a counter heavy deck that would normally be pretty problematic. Green has a bit of anti-blue hate kicking around, and it's good for sideboards. Tsunami is a must-counter card vs decks that use islands, but by the time you can cast it, they are more likely to be able to counter it, whereas the Presence you can sneak in often, since it's hardly worth a Force, and yet will pay dividends if they intend to counter a spell a turn.
1 week ago
Oblivion Ring is a versatile beast in my experience, since it can target any non-land permanent. Alpha Authority can be a very good survival enhancing enchantment in green, and Multani's Presence is helpful vs blue at least, so it's viable sideboard material I think.
Deserted Temple is great if you've got the Sanctum out, and it helps your enchanted lands re-tap, though if you face a land destruction deck you'd be in trouble. Something like Life from the Loam maybe?
1 month ago
I agree with Darth 100%
I would remove Drawbridge, Witchstalker, Maraleaf, Rosethorn, and Sporecap and replace them with mana dorks.
Absolutely all but Henge could go otherwise aside from your creature spells.
I would suggest some draw, since you want/will have a lot of mana to play with, might as well have the stuff you need. You got Harmonize and Tormenting Voice to name a few. Or go with fetch spells to grab whichever lands you need fixed Rampant Growth
and if you want to keep their hands off your stuff Whispersilk Cloak / Ranger's Guile / Swiftfoot Boots / Lightning Greaves / Alpha Authority are some fairly budgeted options. Otherwise if you wanna throw a Asceticism , I mean what could it hurt?
2 months ago
Nice list! You might like these: Masako the Humorless , Unquestioned Authority , Snake Umbra , Champion's Helm , Flickering Ward , Canopy Cover , Alpha Authority , Inquisitor's Flail , Battle Mastery , Eidolon of Countless Battles , Sage's Reverie , Wild Growth , Fertile Ground , Broken Fall , Molting Skin
2 months ago
Why go big, when you can go infinite?
There's a few combos out there but the most budget one I've seen goes: Elvish Guidance and your Arbor Elf , and Sword of the Paruns plus any three elves you've got. If you've got Ezuri out you can pump your boys silly.
Some board wipe options:
The Great Aurora , Perilous Vault , Nevinyrral's Disk , Setessan Tactics , Wave of Vitriol , Ratchet Bomb , Worldslayer , Polukranos, World Eater (sorry it's not an elf but you'll have the mana for sure). You'd probably only need 2/3.
Some removal options:
Beast Within , Desert Twister , Krosan Grip , Deglamer , Scour from Existence Nature's Claim is a straight upgrade to some cards already in your deck.
These might be better if you don't want something bouncing back to the command zone or something similiar Lignify , Song of the Dryads and there's a new one Kenrith's Transformation in case you want to turn something into an Elk.
Drove of Elves , Skyshroud Poacher , Nettle Sentinel
3 months ago
Hello! I liked the idea, I got some mana ramp with a close mechanic(I´m based in genesis wave, I could edit my list based on yours) but I have to admit some things of this deck squeak(at least for me).
- I think you should get some kind of naturalize in your main or something, I mean, if they put blood moon or some chalice from one(1), It could be a hard time since you got just 6 basic lands.
- One of your 4 main win condition is not true at all, or at least that´s what I got: Xenagos can not target a creature with "protection from everything", due to the fact that is followed by DEBT system:
Damage Equipment/enchantment Blocked Target I think the idea is truly good. I have been a big fan of ramp decks since I got memories(probably because they can do many things). I would put some creature that can act like hexdrinker too(I´m talking about xenago's mechanic) like Predator Ooze + Alpha Authority , which is an indestructible creature that gets counter and can´t be removed so easily. Blossoming Defense could be also an alternative card for hexproof, I don´t want to recommend Privileged Position or Asceticism for their cmc. Keep the good job up!
Alpha Authority occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%