Alpha Authority


Format Legality
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Gatecrash (GTC) Uncommon

Combos Browse all

Alpha Authority

Enchantment — Aura

Enchant creature Enchanted creature has hexproof and can't be blocked by more than one creature.

Price & Acquistion Set Price Alerts



Recent Decks

Alpha Authority Discussion

Gadianten on Coolest Gruul-est Omnath

5 hours ago

Well, if you have budget concerns you might like Terrain Generator, Rites of Flourishing, Summer Bloom or Llanowar Scout as additional ways to flood land onto the board.

Without knowing your meta the recommendations I would make for cuts are Illusionist's Bracers (not many worth while activated abilities in your deck), Alpha Authority, Whispersilk Cloak (is spot removal rampant in your meta?), Ooze Garden, Seer's Sundial (you have access to much better draw options really), Turntimber Basilisk, Groundskeeper, Apocalypse Hydra, Traverse the Ulvenwald.

Creatures you play to ramp need to be efficient like Farhaven Elf or even Llanowar Elves instead of say Wild-Field Scarecrow who costs you with no lands in play to show for it or Frontier Guide who costs you before you even get anything out it.

Other creatures you play need to have powerful utility like Terastodon or Bane of Progress or some very good synergy with the commanders strategy like Stalking Vengeance or Garruk's Packleader do. You don't really need removal like Turntimber Basilisk or beaters like Apocalypse Hydra when Boundless Realms would be far more terrifying. Remember, land is not really a dead drop for you as you are likely get a 5/5 elemental token out it so every cut made could be an additional land.

If your looking to increase the creature count look for efficient creatures like Solemn Simulacrum or Pelakka Wurm, but they should be good if they are competing with what could be a land slot.

Some possible interesting cards are Sandwurm Convergence (green moat with beat sticks included) and Hour of Promise (ANY TWO LANDS!), Rogue's Passage (make the lands work for you), Kessig Wolf Run (REALLY powerful.

All recommendations are below the $5 mark to try and keep it more budget friendly, anyways I hope this is helpful, also if you could post some information about your meta it could help people make better recommendations.

SillyRabbits on Hydras - +1/+1 Counter Crazy

1 month ago

id take out the Alpha Authority as the boots are much easier seeing you can get them out turn two, and when you start pumping hydras, you have immediate protection.

Monomanamaniac on White beatdown

1 month ago

I need suggestions on how I should add blue to the deck so I can use Geist of Saint Traft, Slippery Bogle, and a couple other decent blue options. I also have thoughts for green, with Rancor and Alpha Authority any advice accepted

VesuvanDoppelbanger on Zacama Voltron Commander

1 month ago

Awesome start. Here's some of my picks for that general theme:

Leatherback Baloth, Rancor, Alpha Authority, Archetype of Endurance, Carnage Tyrant, Conifer Strider, Mwonvuli Beast Tracker, Plated Crusher, Silhana Ledgewalker

and (sounding trumpets)....

Centaur Omenreader is Ghalta's secret love.

Some equipment:

Loxodon Warhammer, sword of fill-in-the-blank (some are pricey), Hammer of Nazahn <--- winner winner chicken dinner, Grafted Wargear, Shuko, Helm of Kaldra, Helm of the Host <--- My new fave equipment.

This deck looks like it's going to be fun to build. Let me know what kind of budget you're on, and I'll make a few more specific suggestions. If you're willing to throw $20 or $40 at this, you can probably make it very aggressive.

Halt92 on Muldrotha, the Gravetide *Primer*

2 months ago

Cards I have been experimenting with so far have been Dead Man's Chest, Alpha Authority, Equilibrium, Energy Field, Hostage Taker, Tortured Existence, Infernal Darkness, Kederekt Leviathan, Dystopia, Mind Harness and Dystopia. Granted I love to play control based decks with lots of enchantments so I am a little biased.

Deruvid on Hydras - +1/+1 Counter Crazy

2 months ago

Between Hydra Broodmaster and Worldspine Wurm I'd probably play the Hydra because it's still castable even if you don't get big Garruk out. I would not remove the Planeswalkers because they are mana acceleration and card advantage. As far as protection goes, right now you've got 4 slots dedicated to hexproof in Alpha Authority and Asceticism. If you want Vines of Vastwood instead, then you would have to take out Alpha or Asceticism. Maybe split 3/1 Vines/Asceticism. If you wanted to carve a slot for a single Beast Within, then I'd recommend cutting a single Doubling Season because you really only need to have 1 out, and don't want to draw them in multiples. 4 might be a little too many.

aswordforthefallen on Hydras - +1/+1 Counter Crazy

2 months ago

Birds of Paradise can save you from a lethal flyer, potentially buying you the turn you need to swing for the win.

You have four two-drops as Primordial Hydra doesn't count and your other 2cc is Solidarity of Heroes. Strangleroot Geist goes well with Nykthos, Shrine to Nyx, Doubling Season, and Reverent Hunter.

Reverent Hunter makes waves as a one-of. Alpha Authority is a good card to have at least one copy of. Wickerbough Elder can pull double-duty for you if you keep the Gyre Sage, and does extra work with a Doubling Season on the field.

Blobby_Bobby on Bugs in the Kitchen and Mold in the Sink

2 months ago

Oketra the True would definitely always be on and beating, but unfortunately she just isn't on-theme. Mechanically she would be great, but I can't easily reconcile having a cat-guardian-of-the-people sitting around, not when I need to make room for Creeping Mold, Bontu the Glorified, Smallpox etc. Mechanically I would probably look more towards Illusionist's Bracers, Kodama's Reach or Alpha Authority to increase the lethality or cover weaknesses. But Oketra, like all double strikers, would definitely benefit greatly from getting some +1/+1 counters.

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