Alpha Authority

Legality

Format Legality
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Gatecrash (GTC) Uncommon

Combos Browse all

Alpha Authority

Enchantment — Aura

Enchant creatureEnchanted creature has hexproof and can't be blocked by more than one creature.

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Alpha Authority Discussion

Nox.LD on Maelstrom Voltron

2 weeks ago

Madcap Skills combos nicely with Alpha Authority

ryanstreet on uril smash

2 weeks ago

Since you are going Voltron, go all in. It's already a glass cannon anyway, so you might as well embrace it.

You need a lot more draw. You may be able to get better draw from auras like Keen Sense, Sixth Sense, Angelic Gift, etc. White and Red are terrible at draw, so you'll have to rely on green and artifacts for better draw. Sylvan Library, Harmonize, Hunter's Insight, and Soul's Majesty will work for your deck. Also using the enchantress package your using now will work great. Shoot for around 10 Draw spells.

Next, you need a lot more ramp. You have a few spells, but you need more. Shoot either for creatures that can be used as chump blockers, or auras. Birds of Paradise, Avacyn's Pilgrim, Wood Elves, Llanowar Elves, Elvish Mystic, Farhaven Elf and One with Nature. Shoot for around 10 designated ramp spells.

Next, lower your mana curve. Right now, your average CMC is around 3. Meaning on average, it will cost around 8 mana to cast and enchant him in one turn. So that gives your opponents 8 turns to win before you, or find an answer to him. Try to stick to mostly 1 and 2 CMC auras as much as possible, especially since Uril already gets a buff from enchanting him. If you have any sort of higher cost aura, make sure it is a blowout aura (like Ancestral Mask or Angelic Destiny).

Also, if you lower your curve, adding Genesis Wave can become an absolute devastator.

Next, since it's voltron, use evasion as much as possible. Menace, Flying, Unblockable, Trample,etc. Auras can get you there. Flickering Ward, Gryff's Boon, Kithkin Armor, Alpha Authority, Angelic Gift, Cho-Manno's Blessing, Fists of Ironwood, Giant Spectacle, etc.

Deck is coming along great! Can't wait to play against it!

deepon on Holy Hydras!

1 month ago

I like Alpha Authority just don't know what I would cut out to fit it in at this point. Maybe sideboard it for now.

Also this deck is just an idea for now, I have not actually built it.

bushido_man96 on It's Not Easy Being Green

1 month ago

It is a good card, but at that price, I'd never even look at it, for fear they'd charge me rent! I didn't know Horsemanship stayed on the creature, which is cool, and nearly no one is going to play with. But, for $100+, is it really going to win that many more games for you? Would an enchantment like Alpha Authority give you some more of the value you're looking for? It doesn't give horsemanship, but it gives you similar protection for Omnath like Bear Umbra does. If you're looking for more "bounce" enchantments, Fortitude is good, but it would depend on how often you have a Forest out to use it.

Joumba on Uril, the Monster of the Mists ( <$50 Budget )

2 months ago

Some simple suggestion good sir;

Battle Mastery and Alpha Authority. While uril is already hexproof, forcing your opponent to use a single blocker can prove quite useful if you can't get your big man tramplin'. Fists of Ironwood is really cheap and 2 sapproling can always be of some use. Finally, if you can get your hands on a cheap Bear Umbra, this card works wonders!

Have a good one mate and nice deck btw, +1.

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