|Commander / EDH||Legal|
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Enchantment — Aura
Enchant creature Enchanted creature has hexproof and can't be blocked by more than one creature.
Price & Acquistion Set Price Alerts
|Have (7)||Mousemke , nakni , webdokkeren , FALLEN-X-ANGEL , PTsmitty , plof , GoldGhost012|
|Want (8)||Lazysaurus , AlphaSp , kryophyre , obitus , DeifiedExile , dinarru , HavenA , zephyrmoth|
Alpha Authority Discussion
1 week ago
123 cards, you need to drop 23, here are my picks:
Bloodstone Goblin, Death's Presence, Contagion Engine, Saproling Infestation, Loyal Guardian, Sporeback Troll, Explosive Vegetation, Increasing Savagery, Retreat to Kazandu, Shape of the Wiitigo, Hunting Triad, Jugan, the Rising Star, Artifact Mutation, Soul's Might, Solidarity of Heroes, Rishkar, Peema Renegade, Joraga Warcaller, Strength of the Tajuru, Ring of Kalonia, Managorger Hydra, Ring of Valkas, Alpha Authority, Song of Freyalise, Forced Adaptation, and Rampant Growth
3 weeks ago
Creature pump/value: Cloudstone Curio and Panharmonicon are both broken with Arcades. Serra's Blessing --> Brave the Sands: strictly better! Spidersilk Armor is great against heavy flying decks (and will rarely be a removal target because it is so unassuming)
Ramp: Azorius Signet, Simic Signet and Selesnya Signet should all be run; they allow for a turn 3 Arcades. Thought Vessel (came in Meren) lets you keep your excessive draws and Mind Stone replaces itself if no longer needed. They also fit the bill of a 2 drop ramp. Sylvan Caryatid!
Target/mass removal: Dusk, Solar Tide, and Slaughter the Strong, will all be one sided wipes for you! Cyclonic Rift is worth the price tag; it will go in every blue deck. Consider mainboarding Path to Exile and Swords to Plowshares. Return to Dust is another strong card.
Land: Prairie Stream, Irrigated Farmland, Scattered Groves, Reliquary Tower, the temples (Temple of Mystery), bounce lands (Simic Growth Chamber), and pain lands (Adarkar Wastes) are all worth considering. Real solid base though!
The counterspell suite is great in one on one games but in multiplayer, it is rarely a good trade. I would cut down to two or three. For efficiency Swan Song is a powerhouse; your Disallow exemplifies the flat out "no"; Insidious Will is wildly versatile and can win you the game.
Alexi's Cloak, Alpha Authority, Canopy Cover, Diplomatic Immunity, and Shielding Plax could be swapped out for repeatable protection (the equipments above) or effects that not only protect your whole board but also abuse ETB abilities (I cast Damnation, you cast Ghostway. I cry because you have your whole board and drew 5 cards).
Some other cuts that could be made for new stuff would include any of the walls that are just big dumb beaters like Glacial Wall.
4 weeks ago
That being said, you might consider a few alternate enchantment targets? Cold-Eyed Selkie is an awesome source of card draw if you get a good hit in.
1 month ago
While I like the idea of efficient 2 drop creatures 3 drop enchantments to generate very powerful creatures, I feel like a lot could be smoothed out with some minor adjustments.
Qasali Pridemage is amazing, in that it is a maindeck answer to Ensnaring Bridge, ironworks and Oblivion Stone, along with a playable body, and well worth a look. There are more budget equivalents around, but I've never failed to want pridemage.
On the note of 3 drops though, Satyr Enchanter, Mesa Enchantress, Eidolon of Blossoms and Verduran Enchantress offer major card advantage. For a longer term 'lifelink and disruption' plan, they are no joke.
Good luck, and I hope you get a strong list out of the end of it.
1 month ago
Varolz, the Scar-Striped is a great card if you want to be the first to recover from a board wipe.
But I actually, apart from the colorless ramp, tend to not run "staples", so that each of my decks feels fresh and unique...
2 months ago
Ill look at each one and look for a better version of that card. Alpha Authority could be swapped for one of the sowrds.
Prowler's Helm could be one of the swords
2 months ago
If you want more offense, I have two suggestions: unblockability and hexproof. Aether Tunnel and Infiltrator's Magemark are great. But what really takes the cake here is Spirit Mantle. It is unblockable, but also dodges creature abilities. For hexproof, I have three suggestions: Alpha Authority, Shielding Plax, and the best of the three, Canopy Cover.
3 months ago
Not having your commander be a creature makes the deck very inconsistent. If I wasn't able to play Uril every game I probably wouldn't have won any of them. I would put either Tuvasa or Kestia as the commander.