Alpha Authority

Legality

Format Legality
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Gatecrash (GTC) Uncommon

Combos Browse all

Alpha Authority

Enchantment — Aura

Enchant creatureEnchanted creature has hexproof and can't be blocked by more than one creature.

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Alpha Authority Discussion

bushido_man96 on It's Not Easy Being Green

2 days ago

It is a good card, but at that price, I'd never even look at it, for fear they'd charge me rent! I didn't know Horsemanship stayed on the creature, which is cool, and nearly no one is going to play with. But, for $100+, is it really going to win that many more games for you? Would an enchantment like Alpha Authority give you some more of the value you're looking for? It doesn't give horsemanship, but it gives you similar protection for Omnath like Bear Umbra does. If you're looking for more "bounce" enchantments, Fortitude is good, but it would depend on how often you have a Forest out to use it.

Joumba on Uril, the Monster of the Mists ( <$50 Budget )

4 weeks ago

Some simple suggestion good sir;

Battle Mastery and Alpha Authority. While uril is already hexproof, forcing your opponent to use a single blocker can prove quite useful if you can't get your big man tramplin'. Fists of Ironwood is really cheap and 2 sapproling can always be of some use. Finally, if you can get your hands on a cheap Bear Umbra, this card works wonders!

Have a good one mate and nice deck btw, +1.

copperdusk on Naya Aggro :)

1 month ago

If you're running Madcap Skills, might want to look into Alpha Authority. When combined, they make a un-targetable, un-blockable beat stick!

Maybe consider consolidating you creatures by running my 3-of and 4-of's as opposed to 1s and 2s. Some Rampant Growth type effects would help you get your colors without running tap lands.

Also, maybe some finishers like Overrun, or Titanic Ultimatum if you want to go full on Naya.

Vaan on Midrange Evo Hydra

1 month ago

You current deck is far from being a ramp one. Ramp decks focus on using mana acceleration cards like Elvish Mystic, Nature's Lore and Utopia Sprawl to get ahead of the mana curve so you can cast big creatures and spells early in the game.

The only mana acceleration you have are the 3 copies of Gyre Sage so more often than not you'll have to naturally draw lands to cast your big spells.

Instead of being a ramp deck, your current list feels like a midrange deck focused on the evolve mechanic, and that's perfectly fine. I suggested Hardened Scales for its synergy with evolve, and Elvish Mystic because you have very little mana acceleration. It's very common to have little draw on ramp decks since you're casting very impactful creatures early on and putting your opponnent on a situation where they either remove your threat or die on the next turn (that's also why having a good early game body is not that important) so cutting the draw enchantments and Kalonian Tusker felt ok to me.

But your current deck does not play like a ramp deck and i failed to realize that when i recommended you those changes, resulting in some subpar advice.

So, let's try this again, focusing on keeping both the evolve and the hydra themes intact: Primeval Bounty is a very slow card even for dedicated ramp decks so i would definetely cut it. Alpha Authority is kinda bad, doesn't do enough to deserve deck slots. Cutting those cards for a set of Hardened Scales is the way to go.

Triumph of Ferocity and Elemental Bond can draw you lots of cards over several turns and they help building devotion for Nykthos, Shrine to Nyx but Harmonize is the best card draw spell on and should be considered.

Also, consider swapping some of the hydras with on their costs for Polukranos, World Eater, Bristling Hydra or Leatherback Baloth, they're better suited for the kind of midrange deck you have going on.

Now, if you want to make changes to go for a more ramp oriented build just let me know.

samuelmood11 on Gorger Growth

2 months ago

Looks good! Although I'd try and add some cards to give hexproof, to protect the creatures you're pumping with +1/+1 counters. Maybe something like Alpha Authority? It'll help keep those creatures you're buffing safe. Might consider it as a sideboard option, because you have to remember that removal is a very real thing.

Bassmaster on A Michael Bay Film, Omnath: Age of Explosions! v3

2 months ago

Since Elemental token creation is a part of your strategy, a good card that combos well with your commander is Rite of the Raging Storm. Constant elemental creation with them dying each turn. If you want to protect Omnath, I would recommend cards like Canopy Cover, Alpha Authority, or better yet Whispersilk Cloak. I suffer a similar problem in my Omnath deck Omnath, Locus of Creature Ramp

GrayAlchemyst on Omnath, Locus of Ramp

3 months ago

Selvala, Heart of the Wilds is nuts with omnath fun fact. So is Vorinclex, Voice of Hunger. Also mana doubters Zendikar Resurgent (price not mana, thought it is mana efficient). Yeva, Nature's Herald and Vedalken Orrery both take advantage of the mana doesn't empty over phases and turns thing. Exploration is very good. Oracle of Mul Daya is insane. If you wanna go full theorycraft Gaea's Cradle. Also don't forget that you would love to be ramping consistently from 1 to 3 to get omnath earlier, so Llanowar Elves, Fyndhorn Elves, Arbor Elf, Birds of Paradise, and Elvish Mystic are all perfectly respectable. Also omnath is a removal lightning rod so you are going to NEED protection for him. May I reccomend Lightning Greaves, Champion's Helm, Dense Foliage, Asceticism, Alpha Authority, and Heroic Intervention.

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