|Commander / EDH||Legal|
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Enchantment — Aura
Enchant creature Enchanted creature has hexproof and can't be blocked by more than one creature.
Price & Acquistion Set Price Alerts
|Have (7)||Mousemke , nakni , webdokkeren , FALLEN-X-ANGEL , PTsmitty , plof , GoldGhost012|
|Want (8)||Lazysaurus , AlphaSp , kryophyre , Crowed , obitus , DeifiedExile , dinarru , HavenA|
Alpha Authority Discussion
4 days ago
Ill look at each one and look for a better version of that card. Alpha Authority could be swapped for one of the sowrds.
Prowler's Helm could be one of the swords
3 weeks ago
If you want more offense, I have two suggestions: unblockability and hexproof. Aether Tunnel and Infiltrator's Magemark are great. But what really takes the cake here is Spirit Mantle. It is unblockable, but also dodges creature abilities. For hexproof, I have three suggestions: Alpha Authority, Shielding Plax, and the best of the three, Canopy Cover.
1 month ago
Not having your commander be a creature makes the deck very inconsistent. If I wasn't able to play Uril every game I probably wouldn't have won any of them. I would put either Tuvasa or Kestia as the commander.
2 months ago
Without knowing your meta the recommendations I would make for cuts are Illusionist's Bracers (not many worth while activated abilities in your deck), Alpha Authority, Whispersilk Cloak (is spot removal rampant in your meta?), Ooze Garden, Seer's Sundial (you have access to much better draw options really), Turntimber Basilisk, Groundskeeper, Apocalypse Hydra, Traverse the Ulvenwald.
Creatures you play to ramp need to be efficient like Farhaven Elf or even Llanowar Elves instead of say Wild-Field Scarecrow who costs you with no lands in play to show for it or Frontier Guide who costs you before you even get anything out it.
Other creatures you play need to have powerful utility like Terastodon or Bane of Progress or some very good synergy with the commanders strategy like Stalking Vengeance or Garruk's Packleader do. You don't really need removal like Turntimber Basilisk or beaters like Apocalypse Hydra when Boundless Realms would be far more terrifying. Remember, land is not really a dead drop for you as you are likely get a 5/5 elemental token out it so every cut made could be an additional land.
Some possible interesting cards are Sandwurm Convergence (green moat with beat sticks included) and Hour of Promise (ANY TWO LANDS!), Rogue's Passage (make the lands work for you), Kessig Wolf Run (REALLY powerful.
All recommendations are below the $5 mark to try and keep it more budget friendly, anyways I hope this is helpful, also if you could post some information about your meta it could help people make better recommendations.
3 months ago
id take out the Alpha Authority as the boots are much easier seeing you can get them out turn two, and when you start pumping hydras, you have immediate protection.
4 months ago
I need suggestions on how I should add blue to the deck so I can use Geist of Saint Traft, Slippery Bogle, and a couple other decent blue options. I also have thoughts for green, with Rancor and Alpha Authority any advice accepted
4 months ago
Awesome start. Here's some of my picks for that general theme:
and (sounding trumpets)....
Centaur Omenreader is Ghalta's secret love.
Loxodon Warhammer, sword of fill-in-the-blank (some are pricey), Hammer of Nazahn <--- winner winner chicken dinner, Grafted Wargear, Shuko, Helm of Kaldra, Helm of the Host <--- My new fave equipment.
This deck looks like it's going to be fun to build. Let me know what kind of budget you're on, and I'll make a few more specific suggestions. If you're willing to throw $20 or $40 at this, you can probably make it very aggressive.
4 months ago
Cards I have been experimenting with so far have been Dead Man's Chest, Alpha Authority, Equilibrium, Energy Field, Hostage Taker, Tortured Existence, Infernal Darkness, Kederekt Leviathan, Dystopia, Mind Harness and Dystopia. Granted I love to play control based decks with lots of enchantments so I am a little biased.