Alpha Authority

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Gatecrash (GTC) Uncommon

Combos Browse all

Alpha Authority

Enchantment — Aura

Enchant creatureEnchanted creature has hexproof and can't be blocked by more than one creature.

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Alpha Authority Discussion

colton815 on Dinosaur Devestation EDH

6 days ago

Bearmagus: its not about being "super competitive". nowhere was it implied that this decks user shouldn't have fun, but when is losing ever fun? saying someones deck is bad isn't necessarily rude. just because its not what someone "wants" to hear, doesnt mean it isn't what they "need" to hear. the guy may not have worded it the best way, but his main point was that some of this decks combos just fall apart too easily, while the pieces of those combos can't do anything on their own. the deck creator was actually being more hateful than the other guy. deck creator was the first to start namecalling.

Sparky93: saying your commander is "always" available is kinda...inaccurate. theres the commander tax. eventually your commander will cost more mana than what you can pay. with an already-expensive commander like gishath, that comes much sooner. hence why a way to refill your hand is so important. worrying about hand size is not a waste of time. you cant cast spells if your hand has no spells to cast. at that point you're relying entirely on topdecking. Cavern of Souls can't be your only answer to counterspells. thats 1 card of 99, and only protects your creatures. the other guy wasn't "hating" until after you shat all over his helpful suggestions, and you were being worse by namecalling. not trying to take sides, i just think you got offended way too easily. i'll end with a helpful suggestion of my own. Drover of the Mighty, Kinjalli's Caller, and Birds of Paradise will help you get your dinos out faster. cards like Ranger's Guile, Blossoming Defense, Vines of Vastwood, Heroic Intervention, and Alpha Authority can help protect your gishath.

MsSysbit: you may not have "directly" said the deck was bad, but you still said it. you heavily implied it. i agree the deck could be improved, but im not sure how you figured that Raptor Hatchling or Siegehorn Ceratops were the main targets to cheat into play. every deck needs at least a few low cost cards. Siegehorn Ceratops is actually a pretty good card imo and can get real big real fast if the deck is built properly.

KINGofORESKOS on G/W Bogle

1 week ago

If you'd like to branch out to include some non-hexproof creatures, add Alpha Authority. To maximize your enchantments, add either Ajani's Chosen, Daxos the Returned, or Celestial Ancient. For more ideas on how to get this deck to the next level, use some cards from Commander 2015. Here it is:https://magic.wizards.com/en/articles/archive/feature/commander-2015-edition-decklists-2015-11-06. Hope my suggestions help, keep up the good work!

Kvothesixstring on Need Help Creating Simic Deck ...

3 weeks ago

I find it boring that most Simic decks are also Merfolk Tribal decks, and I love playing Simic. Here are a few creatures I run in my simic EDH deck.

Simic Sky Swallower is a big baddy. Flying, Shroud, and trample at a 6/6?? Worth it.

Kruphix, God of Horizons is a mana winner, as is Prophet of Kruphix.

I'd throw in 4x Llanowar Elves 4x Arbor Elf and 4x Elvish Mystic then run only 18 lands. And maybe a couple of Farseeks.If you get the right hand, and draws, you could potentially have 7 available green mana on turn 3. Enough to fetch your library for an island or two, and put out a decent sized creature.

The last "staple" card I'd put in would be 4x Alpha Authority: hexproof and a little bit of unblockablility is nice.

Then maybe find run some Spreading Seas in case you have islandwalk creatures or need an extra island on your end.

Monomanamaniac on Looking into trying Green... And ...

2 months ago

Green has so many good options, even in budget. Don't know what format you're building so there's not a whole lot to suggest offhand. Though if your looking for a decent low budget green modern style I'd go with devotion green Karametra's Acolyte with Leatherback Baloth. I personally like Wild Beastmaster and think she's one of the most underrated cards, especially with cards like Giant Growth and Aspect of Hydra. You could use Rancor for utility, or Alpha Authority. Make sure to have a playset of mana dorks, like Elvish Mystic or Gyre Sage or even Voyaging Satyr or Birds of Paradise if you want to spend a little money. I like the garruk's pack group myself Garruk's Companion, Garruk's Packleader, Garruk's Horde because they're cheap and they can keep a mono Green deck moving. If you have some Nykthos, Shrine to Nyx if run those too, because green devotion is awesome. There's a lot more than that too, but as I said i don't know your format lol.. like Elvish Piper and Fauna Shaman

Nox.LD on Maelstrom Voltron

3 months ago

Madcap Skills combos nicely with Alpha Authority

ryanstreet on uril smash

3 months ago

Since you are going Voltron, go all in. It's already a glass cannon anyway, so you might as well embrace it.

You need a lot more draw. You may be able to get better draw from auras like Keen Sense, Sixth Sense, Angelic Gift, etc. White and Red are terrible at draw, so you'll have to rely on green and artifacts for better draw. Sylvan Library, Harmonize, Hunter's Insight, and Soul's Majesty will work for your deck. Also using the enchantress package your using now will work great. Shoot for around 10 Draw spells.

Next, you need a lot more ramp. You have a few spells, but you need more. Shoot either for creatures that can be used as chump blockers, or auras. Birds of Paradise, Avacyn's Pilgrim, Wood Elves, Llanowar Elves, Elvish Mystic, Farhaven Elf and One with Nature. Shoot for around 10 designated ramp spells.

Next, lower your mana curve. Right now, your average CMC is around 3. Meaning on average, it will cost around 8 mana to cast and enchant him in one turn. So that gives your opponents 8 turns to win before you, or find an answer to him. Try to stick to mostly 1 and 2 CMC auras as much as possible, especially since Uril already gets a buff from enchanting him. If you have any sort of higher cost aura, make sure it is a blowout aura (like Ancestral Mask or Angelic Destiny).

Also, if you lower your curve, adding Genesis Wave can become an absolute devastator.

Next, since it's voltron, use evasion as much as possible. Menace, Flying, Unblockable, Trample,etc. Auras can get you there. Flickering Ward, Gryff's Boon, Kithkin Armor, Alpha Authority, Angelic Gift, Cho-Manno's Blessing, Fists of Ironwood, Giant Spectacle, etc.

Deck is coming along great! Can't wait to play against it!

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