Thopter Arrest


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Aether Revolt (AER) Uncommon

Combos Browse all

Thopter Arrest


When Thopter Arrest enters the battlefield, exile target artifact or creature an opponent controls until Thopter Arrest leaves the battlefield.

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Have (5) frederiklw , TThors , hosshughes , Va1mar , Vasbear1
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Thopter Arrest Discussion

FreshBread on Aryel and the Knights Who Say "Ni!"

2 days ago

looks solid, only suggestion is that I think Cast Out is just straight up better than Thopter Arrest, other than that, I like it a lot. +1

PhiliasCornHole on

1 week ago

I didn't really look to closely at the other sets so thanks for the helping Reollus1. I did decide on a Seal Away instead of Thopter Arrest though.

Khunjund on ROOTS OF THE SUN

1 week ago

Benalish Marshal seems really hard to cast with that mana base. You could probably make use of a playset of Llanowar Elves, and I think you'd be better off replacing Luminous Bonds with either Seal Away or Thopter Arrest.

x12721 on Competitive Black and White Knights Standard

1 week ago

Take out one Cast Out for at least one Ixalan's Binding. It does the work of a whole playset of Cast Out. Also, Seal Away is a card, and is usually better than Thopter Arrest. It's counterpart, Cast Down, is also really good. Killing a Glorybringer or Torrential Gearhulk for 2 mana is always great. Consider Radiant Destiny as well for creature buffs. Finally, add at least one basic Swamp. You never know when a Field of Ruin will make an appearance.

bundyg on Dominaria Jeskai Control

1 week ago

Here are some other considerations for your sideboard. They're not necessarily better than what you already have. Ceremonious Rejection can counter Karn, Scion of Urza, Walking Ballista and Heart of Kiran. Forsake the Worldly, Invoke the Divine, and Thopter Arrest all hit Heart of Kiran. Hour of Devastation is cool because it hits creatures and planes walkers.

captainamerica on Brawl Dinos

2 weeks ago

One, why not play Gishath, Sun's Avatar in here as well? Two, use asterisk CMDR asterisk beside the name of the card to mark the commander. Three, you want to play more removal like Abrade, Magma Spray, Ixalan's Binding, Seal Away, Thopter Arrest, and Cast Out. Other good cards would be Legion's Landing  Flip, Vance's Blasting Cannons  Flip purely for card advantage, and Huatli, Radiant Champion.

Argy on

2 weeks ago

Just so you know, if something is "on a stick", that means it is a Creature eg. Ravenous Chupacabra is removal on a stick.

I believe the saying comes from the film Wolf Creek.

You are trying to run five colours with a mana base that just doesn't support them.

Some of your Creatures use or to cast. You just won't be able to keep squeezing Aether Hub to make that mana.

If you use Thran Temporal Gateway to put Zacama, Primal Calamity on the field you aren't casting it, so you won't get to untap lands.

It's cost must be paid in order for it to be cast.

You need a plan to get Creatures on the field if you don't have Thran Temporal Gateway on there.

With so many expensive Creatures, and only 23 lands, I was in the position where I couldn't get any Creatures on the field.

Thran Temporal Gateway also comes out quite late, so it's easy for you to be overrun before it does.

Lifelink might help with this.

White has good removal at the moment. Seal Away, Thopter Arrest, Ixalan's Binding, and Cast Out.

It would be useful to have a card that destroys or Exiles Enchantments, as I locked down your Thran Temporal Gateway with Ixalan's Binding.

Padeem, Consul of Innovation doesn't always come to hand.

The only removal you have in your Mainboard is Sweltering Suns, and it doesn't hit big Creatures.

I know that's a lot to take in..

The best thing to focus on is getting this deck down to three colours, and giving it some early game.

Stazeeee on "Green" Stompy

3 weeks ago

@Speedymeady12345 It's something you will probably have to test and feel out how much value you're getting from On Serra's Wings. Personally I'd consider running 3 Thrashing Brontodon instead or maybe 2 brontodons and 1 Rhonas the Indomitable to use trample to go around chump blocking. I just think brontodon is a really good mainboad card and not a great sideboard one. It's advantage is the flexibility it has in game 1 as beater, blocker, or threat removal. Game 2 you can keep them in or side them out no problem, but you won't lose out much on having them in game 1 even if your opponent doesn't have artifact or enchantment threats. It would also free up your sideboard quiet a bit since you won't have to run so many Broken Bond or 2 brontodons. I see On Serra's Wings being decent against red decks but not so much against white or black since they have Fatal Push, Vraska's Contempt. Seal Away, Cast Out, Thopter Arrest, etc, and you're essentially setting up a 2 for 1 trade in a deck that doesn't have many ways to set up card advantage/card draw. If you feel like Serra's Wings is winning you games though you could always cut something else if you want to have both brontodons and serra's wings. My advice would be to keep testing and be "sensitive" to those cards while you do. Be thinking "did I get value from serra's this game, did the creature get immediately removed" or "would a thrashing brontodon have helped me that game if i had it in or more copies?" Just keep in mind that brontodon will often make an opponent have to hold onto a card they would normally have played (happens to me all the time when i play tokens against R/G monsters and have to hold onto my Anointed Procession or Skysovereign, Consul Flagship), so you may not realize the value you're getting out of it sometimes.

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