Thopter Arrest

Legality

Format Legality
1v1 Commander Legal
Frontier Legal
Vintage Legal
Modern Legal
Standard Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Aether Revolt (AER) Uncommon

Combos Browse all

Thopter Arrest

Enchantment

When Thopter Arrest enters the battlefield, exile target artifact or creature an opponent controls until Thopter Arrest leaves the battlefield.

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Thopter Arrest Discussion

Madface on Vampiric Monument (Super Budget)

2 days ago

Hello there and nice deck.Have you consider Thopter Arrest over Desert's Hold ?

sircaptainsam on G/W Control

1 month ago

Rex_JB24 well I did make some changes. I put Ashes of the Abhorrent in the side board and added an Angel of Sanctions as well. Also put 2 copies of Thopter Arrest in the main board. The only deck I'm nervous about going up against is a control deck.

Rex_JB24 on G/W Control

1 month ago

sircaptainsam Abubs is half right. Authority of the Consuls is a triggered ability and Tocatli Honor Guard will prevent the lifegain trigger from it. Your focus here seems to primarily be on having opponents creatures enter tapped though and for solely that purpose Authority seems fine. Ashes of the Abhorrent and Shaper's Sanctuary seem like sideboard cards to me, and you might be better off just running more flat removal in those slots (like Thopter Arrest. Angel of Sanctions looks like it deserves a spot here, even if it doesn't play well with Guard. Also, why no Scattered Groves?

Rex_JB24 on Second Suns Control 2.0

1 month ago

What is your experience playing against fast aggro decks like Ramunap Red? My reason for asking is that your main board has a TON of counterspells but very little board interaction before turn 4 (Gideon of the Trials and Farm making for only 4 interactive spells). If you're on the play against an aggressive deck, this counter suite may do it, but on the draw I think it may be too slow. You have a lot of options to pick from including:

Lifegain: Desert's Hold, Renewed Faith, and Authority of the Consuls (side)

Flat removal: Compulsury Rest and Thopter Arrest

Damage dealing removal: Slash of Talons, Impeccable Timing, and Sandblast

I think the real standouts here are Authority, Slash, Impeccable Timing, and Compulsory Rest. Authority should live in side if you choose to run it, as it will slow aggressive decks and gain you life. Slash and Impeccable timing are both instant speed removal for small creatures, depends on your local meta but Impeccable is probably the better of the two as you can choose to either counter a spell with Censor, or kill a creature on Turn 2. Compulsory Rest on costs 2, but is a permanent solution against Red or Black aggro decks and might be worth a slot even at the loss of tempo. Rest doesn't deal with indestructible, but that's what Cast Out is for

YetAnotherMulligan on GW cats cats cats

2 months ago

I would get rid of Longtusk Cub and Felidar Sovereign. There's not enough energy synergy, and if you get high enough on life for the sovereign, you've probably already won.
Absolutely put in 4x Anointed Procession. You want that as early as possible, not only to copy tokens from Pride Sovereign and Regal Caracal, but also for when you embalm Sacred Cat, and especially when you eternalize Adorned Pouncer. If you can eternalize the Pouncer with two Annointed Processions on the board, it's pretty much game over, especially if there's a Metallic Mimic to buff or Caracal out to buff and give lifelink to your 5 copies of a 4/4 double striker.
Next, I like 4x Prepare / Fight to instantly untap my exerted Pride Sovereign after he exerts for tokens, but it is also sweet to buff a Pouncer, and then you can still use the Fight out of your graveyard.
Get rid of God-Pharaoh's Gift and Ambuscade.
Move Prowling Serpopard and Heroic Intervention, and probably Blossoming Defense, to the sideboard. Serpopard is really only useful against blue.I would keep 3-4 copies of Cast Out in the main board, to get rid of big threats. Also put plenty of extra removal, like Appetite for the Unnatural, or Fragmentize, or Thopter Arrest, in the sideboard.
I have single copies of Ajani Unyielding and Oketra the True, just to keep opponents on their toes, and I would trade out Fortified Village for one or two extra copies of Shefet Dunes and Hashep Oasis.

razelfark on Standard Green/White Cats

4 months ago

Thopter Arrest is a fine card, but I would not use Caught in the Brights especially since you do not have any vehicles.

Bulli2893 on Standard Discard Exile

4 months ago

Thank you for your help.

I think I will exchange the Thopter Arrest for 2 copies Quarantine Field.

Yes Liliana, the Last Hope is worth considering. Perhaps it is useful to exchange Cruel Reality against Liliana, the Last Hope.

You're right money for Shambling Vent should be invested.

JeskaiM4n on Standard Discard Exile

4 months ago

Hi nice deck you have there, i could have few suggestions still

Could just cut both Thopter Arrests and play full play set of Stasis Snares or maybe consider playing Quarantine Field, its good catch all removal spell and can take 2 or even 3 permanents out in late game.

Could also run Liliana, the Last Hopes if you got the coin for them, good tool to fight against aggro and ult is just -7 Win target game most time.

Cruel Reality Seems bit bad, you have good wincons anyway.

And Shambling Vent Is surprisingly good investment, can do lot of work when both are on top deck mode.

I like this deck, good job!

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