When Thopter Arrest enters the battlefield, exile target artifact or creature an opponent controls until Thopter Arrest leaves the battlefield.
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Thopter Arrest Discussion
2 days ago
Sorry for late answer. I took a look at the other deck you linked and it just seems a lot worse than this one. Wiffing off Indomitable Creativity and getting a Servant or even worse, one of the puzzleknots is detrimental.
Yeah, I sided out Ulamog for the third Combustible Gearhulk in most games. But mostly I had him in because I wanted to hit someone for 10+ damage off of Gearhulk trigger for the memes. And I got to do it vs a Mardu player! He had to choose triggers off of two gearhulks being summoned from Indomitable Creativity, choosing draw 3 first, and then discard 3 - last choice was his undoing. Milled Ulamog and Sram's Expertise killing him on the spot lmao! Good times. But eventually I just ran the 3 Gearhulks, and in FNM aswell.
I had 2-3 Anticipate and 2 Glimmer of Genius. I didn't run Hungry Flames, they were always too slow. So I took them out after 2 games. Put in 3 Thopter Arrest instead (it works off Expertise and did huge work vs the aggro heavy meta I was expecting, being able to target Vehicles like Cancer and even the odd Aetherworks Marvel). Some more changes were also maining 2 Metallic Rebuke, Sideboard was only 2 Authority of the Consuls , 2 Declaration in Stone (mostly for recurring threats), 2 Dispel, 2 Fumigate, 2 Blessed Alliance (was thinking of putting Immolating Glare instead but went with Alliance that time, 3 Fragmentize like you and lastly 1 Void Winnower (did huge work compared to Ulamog )
The main problem I had in my games was the most op card in standard right now..., was good to get Void Winnower out but if they resolved one early and I couldn't burn it I lost if I couldn't get the + combo.
5 days ago
Hey Malbrecht! Thanks for the support! Yeah I really should play test against more planeswalker decks like Copy Cat. You might be right about needing more instant speed stuff.
Renegade Map is also an interesting idea. I think for sure if I cut sorcery speed removal and bump up the instants such as Unlicensed Disintegration, you're right, I'll probably want an artifact to get the extra damage.
I could see going
-1 Ruinous Path
+2 Stasis Snare
Something like that. Then try and make room for a couple Renegade Map? Idk.
Thing is I do like the exile effect of Incendiary Flow it removes Scrapheap Scrounger for good. Also I've found Transgress the Mind to fit pretty well here. Since the early game shuts down early creatures, transgress hits their mid or late game nicely. There's sort of a nice transition from board control to hand control and then take over the game.
Any way I'll try some of your suggestions and let you know what I think. Thanks!
6 days ago
If you're going for an improvise deck, I would recommend pulling the energy cards and focus on getting a few more artifacts into your deck instead. I thought Ornithopter would be a good fit for an improvise deck as well, but it turned out to be a bit of a bust. I would recommend adding more Bone Saw's or Cathar's Shield instead.
Bring Consulate Crackdown and Fumigate down to one each in your mainboard and put the others into your sideboard. Add one more Metallic Rebuke and then a couple Reverse Engineer's. Maybe run one or two of Baral's Expertise since it would allow you to play one of your Gisela's for free.
I would drop Aether Swooper, Devilthorn Fox, Ornithopter, Thing in the Ice Flip, and Thriving Turtle from your creatures list and add Wind-Kin Raiders, Bastion Inventor, Gearseeker Serpent, and Treasure Keeper instead. If you have more Toolcraft Exemplar, put those bad-boys in: I would shoot for running a full set of them if you can.
To keep with the artifacts theme, maybe add a couple more Implements since they also help with card draw in addition to other things. If you wanted to add a splash of black, you could always consider Prophetic Prism or Spire of Industry and use Implement of Malice instead of the other ones. That would also allow you to run Fatal Push in your deck or sideboard as well.
Hope that helps :]
1 week ago
1 week ago
Well, syndicate trafficker/ ravenous intruder decks are are decent, they suffer from being vulnerable to non-destroy removal. So, white for exile effects is best. So, naya control with cards like Thopter Arrest, Declaration in Stone and Radiant Flames, finishing off with big Eldrazi like World Breaker would be best.
2 weeks ago
After some much appreciated advice, here are the following edits:1. Removing all 4 Choking Restraints in favor of 2 Sram, Senior Edificer and 2 Thopter Arrest.2. Removed 1 Ironclad Slayer and 1 Thalia for 2 Ninth Bridge Patrol.3. Removed all 4 Fragmentize from the sideboard in favor of 2 Decommission.
2 weeks ago
Keep the Familiars and the Responder those are both solid cards. I would look at cutting at least two Ironclad Slayer (if not all 4) for two Sram, Senior Edificer and maybe cut 2 or all 4 Choking Restraints (because crew and vehicles are such a thing now Revoke Privileges or Thopter Arrest seem strictly better to me). Angel of Invention would be really good in here to boost all your creatures too. Bygone Bishop another solid card that would hit a lot of your creatures and help your card draw. Collective Effort all three abilities pretty good here. Fairgrounds Warden could take the place of some removal too. I think I would do the following:-4 Ironclad Slayer for +2 Sram, Senior Edificer and +2 Bygone Bishop (or another good creature) something like Glint-Sleeve Artisan even.-4 Choking Restraints for +2 Collective Effort or Gryff's Boon (which can return itself so you don't need the Slayers) and +2 Fairgrounds Warden.If you can find a slot for Angel of Invention I would suggest that too as your top-end.
3 weeks ago
well I would say learn the meta. what is everyone playing and what is the popular play style. the synergy that they are working around.
A great website for researching these is https://www.mtggoldfish.com/
they have all the insight to what you need to know. who is popping and how do they play it. once you know that, you can build to your play style and have answers for the big hits.
budget is all about synergy. If your deck only has 35-100 tricks then you are doing fine. find one thing that plays well with the objective to build around. And dont run to many "one of's" you need to know what you are pulling, when and how often.
I feel like aggro is the format to beating a counters deck. Although they work well they dont start making huge board states until turn 4-5 so if you can get in and do some massive damage then by the time they pop you drop a good bomb in play for the win.
G/R energy is the fastest and most budget tier deck out right now.
the side board is where you want your answers to be. those answers need to have synergy with the rest of the deck. but they answers should only be for the big issues you see in the meta in your local shop. like right now mimic and ballista are huge issues for most decks. but they take time to pop off. Walking Ballistadoesnt really have to many answers which is why is cost so much right now. but one of the best answers I have seen is Deadlock Trap, Harnessed Lightning combo. you shut it down and deal the damage. these are both plays you can pop off during combat. Metallic Mimic is not hard to stop. but can switch their board really fast. they were fairly cheap on release day so a lot of people picked them up in play sets. but strong removal for it is Declaration in Stone but that is no way near budget so it might not be in the best interest to play it. cause when you need you wont have it in the deck. but there are alot of cards that do just what you want. sideboard Ceremonious Rejection, or Thopter Arrest both very cheap and you could run them in a side deck without messing up your synergy cards.
And my last advice would be spend your budget on mana fixing. super budget players have the worst time popping off with the cheap mana fixing. most lands right now run for under $5 and you only need about 6-8 fixing to have a fluid deck. even less if you only run two colors. which brings me to my final thing on mana. budget in three colors is really hard to pull off. so stick to one or two colors cause your synergy and mana base will be easier to play.
I hope this all helps. for the record most people dont play well for their first year in competitive. I recommend finding a regular casual game to play with friends. It will help you learn the meta and find budget answers to play with on competitive level.