When Thopter Arrest enters the battlefield, exile target artifact or creature an opponent controls until Thopter Arrest leaves the battlefield.
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Thopter Arrest Discussion
1 week ago
Here's most of the the non-burn ways to get rid of Mirrorwing Dragon by turn 3 or 4:
Destroy: Bone Splinters, Collective Effort, Daring Demolition, Immolating Glare, Murder, Murderous Compulsion, Plummet, Ride Down, Ruinous Path, Sheer Drop, Silverstrike, Sinister Concoction, Skywhaler's Shot, Smite the Monstrous, Unlicensed Disintegration
Exile: Aligned Hedron Network, Angelic Purge, Caught in the Brights (possibly), Choking Restraints (eventually), Declaration in Stone, Fairgrounds Warden, Faith Unbroken, Isolation Zone, Nahiri, the Harbinger, Oblivion Strike, Stasis Snare, Thopter Arrest
2 weeks ago
I'd probably drop the Horribly Awry, and add in a Fumigate or 2. Awry seems good in theory, but it only hits creatures. I think the Negates are more justified in the main deck given how vehicle and planeswalker heavy the meta is. Even so, they are still match up dependant, and I think you'd be better off with either Metallic Rebukes - as they synergise with the clues - or even Spell Shrivel. I'd go with the Rebukes though, as another consideration is standard rotation coming with Amonkhet, and 1 mana Mana Leak is pretty awesome.
I'd also suggest you try the MTGGoldfish Inspiring Statuary strategy, it seemed to work quite well, and it makes Confirm Suspicions far more castable, to a point where you could justify running 4 of them.
3 weeks ago
I'm not sure what your budget is on this, but a few suggestions for swaps:
Trap Runner instead of Spell Queller. Trap runner keeps you safe from those little horrible things that can slip in under your defenses, like Master of Cruelties with Rogue's Passage. Or Benthic Infiltrator with Eldrazi Conscription.
A few other things that might be worth looking into are Crystal Chimes to return your valuable enchantments and enchantment creatures from the graveyard, and Sigarda's Aid to allow you to slip on a pair of boots or a sword at instant speed and low cost.
1 month ago
I would play Stasis Snare or Fatal Push over Daring Demolition just because it's at sorcery speed and 4 mana creature removal is not very good. Thopter Arrest is an excellent removal card and you might should think about playing 2 or 3 copies of it. I would use a playset of Forsaken Sanctuary, your friend definitely has them if he bought the deck builder's toolkit, and they will be very helpful for mana fixing.
1 month ago
Sorry for late answer. I took a look at the other deck you linked and it just seems a lot worse than this one. Wiffing off Indomitable Creativity and getting a Servant or even worse, one of the puzzleknots is detrimental.
Yeah, I sided out Ulamog for the third Combustible Gearhulk in most games. But mostly I had him in because I wanted to hit someone for 10+ damage off of Gearhulk trigger for the memes. And I got to do it vs a Mardu player! He had to choose triggers off of two gearhulks being summoned from Indomitable Creativity, choosing draw 3 first, and then discard 3 - last choice was his undoing. Milled Ulamog and Sram's Expertise killing him on the spot lmao! Good times. But eventually I just ran the 3 Gearhulks, and in FNM aswell.
I had 2-3 Anticipate and 2 Glimmer of Genius. I didn't run Hungry Flames, they were always too slow. So I took them out after 2 games. Put in 3 Thopter Arrest instead (it works off Expertise and did huge work vs the aggro heavy meta I was expecting, being able to target Vehicles like Cancer and even the odd Aetherworks Marvel). Some more changes were also maining 2 Metallic Rebuke, Sideboard was only 2 Authority of the Consuls , 2 Declaration in Stone (mostly for recurring threats), 2 Dispel, 2 Fumigate, 2 Blessed Alliance (was thinking of putting Immolating Glare instead but went with Alliance that time, 3 Fragmentize like you and lastly 1 Void Winnower (did huge work compared to Ulamog )
The main problem I had in my games was the most op card in standard right now..., was good to get Void Winnower out but if they resolved one early and I couldn't burn it I lost if I couldn't get the + combo.
1 month ago
Hey Malbrecht! Thanks for the support! Yeah I really should play test against more planeswalker decks like Copy Cat. You might be right about needing more instant speed stuff.
Renegade Map is also an interesting idea. I think for sure if I cut sorcery speed removal and bump up the instants such as Unlicensed Disintegration, you're right, I'll probably want an artifact to get the extra damage.
I could see going
-1 Ruinous Path
+2 Stasis Snare
Something like that. Then try and make room for a couple Renegade Map? Idk.
Thing is I do like the exile effect of Incendiary Flow it removes Scrapheap Scrounger for good. Also I've found Transgress the Mind to fit pretty well here. Since the early game shuts down early creatures, transgress hits their mid or late game nicely. There's sort of a nice transition from board control to hand control and then take over the game.
Any way I'll try some of your suggestions and let you know what I think. Thanks!
1 month ago
If you're going for an improvise deck, I would recommend pulling the energy cards and focus on getting a few more artifacts into your deck instead. I thought Ornithopter would be a good fit for an improvise deck as well, but it turned out to be a bit of a bust. I would recommend adding more Bone Saw's or Cathar's Shield instead.
Bring Consulate Crackdown and Fumigate down to one each in your mainboard and put the others into your sideboard. Add one more Metallic Rebuke and then a couple Reverse Engineer's. Maybe run one or two of Baral's Expertise since it would allow you to play one of your Gisela's for free.
I would drop Aether Swooper, Devilthorn Fox, Ornithopter, Thing in the Ice Flip, and Thriving Turtle from your creatures list and add Wind-Kin Raiders, Bastion Inventor, Gearseeker Serpent, and Treasure Keeper instead. If you have more Toolcraft Exemplar, put those bad-boys in: I would shoot for running a full set of them if you can.
To keep with the artifacts theme, maybe add a couple more Implements since they also help with card draw in addition to other things. If you wanted to add a splash of black, you could always consider Prophetic Prism or Spire of Industry and use Implement of Malice instead of the other ones. That would also allow you to run Fatal Push in your deck or sideboard as well.
Hope that helps :]