|Commander / EDH||Legal|
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|Journey into Nyx||Uncommon|
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When Banishing Light enters the battlefield, exile target nonland permanent an opponent controls until Banishing Light leaves the battlefield.(That permanent returns under its owner's control.)
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Banishing Light Discussion
20 hours ago
Acrobatic Maneuver and Cloudshift are things that can be taken out; as games go on you wont want these cards as you don't run any special combos with them. Gift of Immortality is another card that whilst attractive I find largely useless, but that is personal opinion. Authority of the Consuls is a nice card in a slow deck like this so definitely keep it, as for Sphere of Safety, I see Ghostly Prison being more effective here, Sphere of Safety is more for prison scheme decks not angel beatdown.
And to answer your question about Cast Out, I personally feel like it doesn't get enough credit, it has the versatility of Oblivion Ring with the added bonus of cycling, meaning if you get caught in a bad hand you have an additional opportunity with it to draw the card that gets you going. Plus it never hurts having more flash when you know your opponent can play a threat at any time; Cast Out can shut off a game ending combo, Banishing Light cannot as you die before it can be played.
22 hours ago
A lot of great info. I would like to adopt most of your suggestions but will first have to add cards to the shopping list. In particular, I'll look to get my hands on a couple Weathered Wayfarer and a full playset of Path to Exile. Once I get my hands on them, what would you recommend I cut to put them in? Student of Warfare, Celestial Mantle, Sphere of Safety, and Authority of the Consuls have been great additions that have won me games and I'm hesitant to remove them.
Gold Myr seems interesting. I'll definitely try it out. I will cut Heliod, God of the Sun for other cards. Akroma, Angel of Wrath has been worth it so far as an extra body on field, although I'll keep Akroma's Memorial in mind.
Great sideboard help. Rest in Peace, Mirran Crusader, and Stony Silence will definitely get in there, as well as Leyline of Sanctity if and when I can afford it. Is there any reason why you suggested Cast Out over cheaper removal like Banishing Light? Stasis Snare is already present for Flash.
1 week ago
Mentor of the Meek would actually benefit you in this deck since the bulk of your creatures would fit into its triggered ability. It would also give you the chance to draw cards, and that is one of the most important tools to have at your disposal in a game based mostly on chance. Launch the Fleet could be easily replaced by Spectral Procession also. For three white mama you can have three 1/1 fliers as opposed to having to attack with three creatures, paying three mana, and creating three non-fliers. Banishing Light and the cards that are similar, are all good, but Path to Exile has no stipulations to it. Path to Exile has a negative effect, giving an opponent mana, but exiling a creature for one mana as an instant makes up for the negative effect. Honor of the Pure could replace Hall of Triumph since the majority of your creature spells are white to begin with. It's a cheaper card to cast as well. Godsend may be fun to try out in this deck as well. Since this is your first deck, you probably don't want to change too much of its focus, rather than just improve on it as time goes. So, that's really the only additives I have for you.
1 week ago
With that many plains, Emeria, The Sky Ruin? Its synergy with, let's say, Sun Titan is overwhelming.
Hope some of those might be useful to you!
1 week ago
1 week ago
Are you intending to keep it very low budget? If that's the case, that's fine.
Some budget suggestions :
Cathars' Crusade to make every creature bigger;
Gifted Aetherborn is a Vampire Nighthawk for one mana less, without flying.
Pristine Talisman because gaining life when tapping for mana is the best of both worlds.
2 weeks ago
Well as far as changes go... I think i would cut the soul-bond creatures. Also I'm not really a fan of the fog effects or indestructible effects or pillow fort kinda enchantments because they are too defensive. I think this deck seems like it should be more of an offensive aggro deck. Personally I am not usually impressed by small size burn spells in EDH. They are okay but I like more power in my spot removal if it's at all possible. Most important threats in EDH can't be dealt with by doing two or three damage to them anyways. If you want to run just a few silver bullets to replace all the lower impact defensive cards i think of things like Angel of Sanctions, Quarantine Field, Oblivion Ring, Banishing Light, Grasp of Fate & Council's Judgment which are all very versatile. If you plan on having Anthem effects to pump up all your creatures you could think about switching your aura based Mana ramp to creature based Mana dorks. Lol I guess that's lots of changes. Good luck I'm interested to see where it goes.