Banishing Light

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Hero Legal
Magic Duels Legal
Heirloom Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology Vol. II (CM2) Uncommon
Commander 2015 (C15) Uncommon
Journey into Nyx (JOU) Uncommon
Promo Set (000) Uncommon

Combos Browse all

Banishing Light

Enchantment

When Banishing Light enters the battlefield, exile target nonland permanent an opponent controls until Banishing Light leaves the battlefield. (That permanent returns under its owner's control.)

Price & Acquistion Set Price Alerts

CM2

C15

JOU

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Banishing Light Discussion

LupoReed on A painful transaction: Orzhov Tokens//Control

2 days ago

This looks very similar to my list if I was focusing more on that deck instead of my others. I like the concept. Might keep this deck in mind when I start improving my own list again. Anyway, I see that you have both Blasting Station and Karmic Guide. If you already have both in there I would recommend adding in a Fiend Hunter.

Blasting Station + Fiend Hunter + Karmic Guide is infinite damage. Karmic Guide comes in, bringing back Fiend Hunter who then exiles Karmic Guide. When that fully resolves Sac it with Blasting Station, which untaps Blasting Station and you can then bring back Fiend Hunter. Also because of how Fiend Hunter's text is (Oblivion Ring instead of Banishing Light) You can sac it with one of your sac outlets and the card it targets will remain in exile.

Dreamweav3r on SUICIDE (The way of Gideon)

6 days ago

So you're basically playing prison, but without prison cards? I get the appeal of a combo where your opponents creatures die, but in Modern you're liable to die on turn 4 if you're too slow. This is neat but super slow. Cards really have to function well on their own in modern, especially if they cost 3 or more, which a lot of the cards here don't do very well. It really looks like this should be a Ghostly Prison + Sphere of Safety deck. The Lightmine + Pits + Gideon combo is 14 mana! And it accomplishes the same thing running an extra Wrath of God does for 4 mana, and Wrath is often considered too slow. I love the idea, and enchantment prison in general. I think you would benefit from cutting the Death Pits of Rath, Gideon Jura, and maybe a couple Lightmine Field for Ghostly Prison and Sphere of Safetys. (They would also justify the Banishing Lights and Oblivion Rings.) Would be sweet to see a WB prison. One other thing to keep in mind is there are decks that don't care about attacking with creatures at all in modern, so fun brews like this are relegated to basically Commander and playgroups casual.

StopShot on Oros the Revenger

1 week ago

Nice list. Your deck might enjoy running Dragon Breath as it's free haste and fire-breathing for your commander. If I were you I'd also run Terminate over Doom Blade. Crux of Fate also goes pretty well given your commander is a dragon which would probably hit more of your opponent's creatures than Languish. Commander's Sphere is good but Dragon's Hoard would work better since you could draw more cards with it without losing the mana rock to do so. Grasp of Fate is another good card that you could replace Banishing Light with. You should also replace Cruel Edict with Diabolic Edict as that card can be played at instant speed.

ZendikariWol on Estrid Aim's High

2 weeks ago

^^^ more lands.

Also you don't have a lot of good aura targets. Ajani's Chosen is great as a token producer and gives you the option of going wide. Card: Cephalid Constable is totally insane. Cold-Eyed Selkie is also pretty insane. Eidolon of Countless Battles get gigantic very quickly. Invisible Stalker is hexproof and unblockable, and need I say more? Kor Spiritdancer is a great draw engine and also gets very large, very quickly. Rafiq of the Many is a legendary voltron target, literally and metaphorically.

You're also missing some great enchantments and synergies. Argothian Enchantress, Herald of the Pantheon, Kestia, the Cultivator, Sigil of the Empty Throne, Propaganda, Aether Tunnel, Aqueous Form, Banishing Light, Bear Umbra, Ethereal Armor, Grasp of Fate, Mirari's Wake, Rhystic Study, Song of the Dryads, Spirit Mantle,

FireRogue on Shalai, Voice of Many

2 weeks ago

First of all, having a Savannah and only one fetch seems criminal. As for actual suggestions, I'll start with cards in the Maybeboard that I don't think belong there.

As for your mainboard, it looks sweet!

White Sun's Zenith definitely looks like it want's to get in here, and the new Emmara, Soul of the Accord seems like a solid role player here.

I'd also want to get in a couple lands that make creatures, Vitu-Ghazi, the City-Tree or Legion's Landing  Flip for instance.

If your deck gets up to enough mana, you could also consider replacing Beast Within with Terastodon, but then you lose the instant speediness. Wolfbriar Elemental also feels like a card that would enjoy getting into the deck if it can easily make lots of (green) mana, but maybe that's too many token generators?

There's also a couple solid white value creatures that appear to be missing from the list, namely Sun Titan and Karmic Guide, although I can't actually decide if Sun Titan is good here. You've got a lot of expensive cards in here...

As a final thought, its not critical, but if you've got one, I'd swap Banishing Light for Oblivion Ring, since the old templating gives fringe capacity for shenanigans

Spirits on Budget Rafiq of the Many - EDH $50

1 month ago

I don't like Angelic Page, he has to to use his ability, where Exalted is immediate. He can pump a blocker, but not sure the +1/+1 is worth it.

I'd probably rather have a Neurok Stealthsuit (Shroud) over a single use Favor of the Overbeing (Vigilance/Flying). Even if you don't have the for attach, just pay equip. It's not bad, but Exalted/Shroud/Hex are more valuable in single removal scenarios, especially if your sorcery +'s them. Have to reply on the protection spells to save them.

Skarrg Goliath CMC7 Bloodrush at least is instant, Enlarge you'll have to be sure to have the CMC5 + a protection spell (or shroud/hex) before engaging that. Why does it have a monster kitten in the pic!

You should have lots of blockers (the exalted crew), Guardian of the Gateless is a flying blocker, but dont think you need this ability. Palace Guard is even worse with no flying, Fog instead it's the same thing pretty much. Since neither has Exalted anyway.

I like Soul Snare going to need to work that into some of my other decks (like Alesha, Who Smiles at Death.

Hunter's Prowess gives draw, and Revenge of the Hunted Miracles.

Collective Blessing might be interesting for you. Increasing Savagery too is better. These effects are permanent, and Increasing Savagery has recursion (flashback) too!

Banishing Light is similar to Oblivion Ring and doesn't carry the $2 burden of Journey to Nowhere. If you planning on Infinite Combo off of the the ETB/LTB of Journey to Nowhere then keep it, if not, I would just go with Banishing Light (even though it can't infinite combo)

Pentarch Ward feels missing, it gives Pro-Color of your choice, the best part is it draws a card to replace itself (and you can still choose white). Never hurts you because of the draw, unless they remove the creature in response.

Oloro_Magic on Procellam Legit [[Ad Nauseam]]

1 month ago

SynergyBuild

As far as individual cards go you are correct both Fragmentize and Disenchant are more powerful than Patrician's Scorn, however my choice of playing Patrician's Scorn is not out of judging what the most powerful enchantment hate I can use in my sideboard is, it's more specifically targeted at a couple of decks in my current local meta where it is very good, notably the advance of R/W prison around here, a deck that has access to a multitude of problem enchantments, notably Card: stony silence, Eidolon of Rhetoric, Blood Moon, Rule of Law, Runed Halo, Banishing Light, and the list goes on as this player really focused on the enchantment side of things, not to mention U/W control seeing more play here with Runed Halo, Card: stony silence, amongst over more fringe tech. Scorn opens up a line in certain scenarios (basically when Rule of Law isn't out) where I can Angel's Grace then scorn removing any obstacle and then casting Ad Nauseam and winning from seemingly nowhere. As such for my current needs a simple Disenchant, while considered, will only serve to solve part of the problem. At a larger tournament I'm more likely to take the Disenchant as you correctly pointed out it's more powerful, but at this point in time Patrician's Scorn is the best option to deal with the problem. Thank you for pointing it out and allowing me to more fully explain the choice!

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