When Banishing Light enters the battlefield, exile target nonland permanent an opponent controls until Banishing Light leaves the battlefield. (That permanent returns under its owner's control.)
|Have (3)||orzhov_is_relatively_okay819 , metalmagic , Taki117|
|Want (3)||JackS22587 , andimtg , Freaky55|
Printings View all
|Theros Beyond Death (THB)||Uncommon|
|Commander Anthology 2018 (CM2)||Uncommon|
|Commander 2015 (C15)||Uncommon|
|Journey into Nyx (JOU)||Uncommon|
|Promo Set (000)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Banishing Light occurrence in decks from the last year
Commander / EDH:
All decks: 0.03%
Banishing Light Discussion
1 week ago
Hey there, I understand you are trying to keep in mind the balance between maintaining a constellation theme, but the synergy of +1/+1 counters would allow you to use Tayam's ability more often.
Cathars' Crusade - If you bring a creature back, Cathar's would trigger and get you at least 2, if not 3 more +1/+1 counters to then use Tayam's ability again, limiting you only to mana.
Pir, Imaginative Rascal - Doubles the amount of counters (any) on your permanents, giving you more activations.
Evolution Sage - The landfall proliferate again really helps add counters. Especially if you add back the sacrifice lands, like fetches, Evolving Wilds, Terramorphic Expanse, and Fabled Passage. (Those lands synergise with Skola Grovedancer too.)
Rishkar, Peema Renegade - Turns all your creatures into mana dorks.
Nikara, Lair Scavenger - Turns your creatures dying into card draw.
Grasp of Fate / Banishing Light / Oblivion Ring - Personally I would at least add Grasp of Fate, because 3 for 1 removal which can be reused through your commander's ability if it gets dumped to graveyard is very good.
Personally, I don't feel like there's enough lifegain to make use of Archangel of Thune, and Elesh Norn, Grand Cenobite is a good finisher but is an anthem effect (not counters). Good luck with tuning the deck!
1 week ago
Lol ya wigwam, the easiest play to counter your deck is Banishing Light on whatever creature you are counting on, the most common answer to this is Gods Willing giving protection from white, which removes any enchantments you may have on it, rendering it pretty harmless again.
Yes you have a sideboard but there is nothing there that really guarantees your gameplan wont be disrupted, and as you stated in the description you basically count on 1 creature to get super buffed from enchantments getting piled onto it. Once that creature gets dealt with you are back at square one. Going all in on a single strategy always carries thi risk.
I don't raise this point randomly, as stated before it comes from experience playing against these style decks. I'll refrain from critiquing your future decks.
1 week ago
Banishing Light... and your done. Protection from white removes all your enchantments, so it's a win either way for me.
These All That Glitters decks can blow people out for sure, but they are sooo vulnerable against removal, red can burn early game, blue can bounce, green fights, white and black exile. Once someone figures out which creature(s) you count on it shouldnt be hard to keep you in check.
Sorry if I'm being critical but I've faced a number of variations on this deck on Arena and have not had any issues after understanding the gameplan.
1 week ago
I dont see any answers to heavy aggro, Sphere of Safety is to slow to reliably protect you.
I love the addition of Mirror Gallery though, that would be interesting.
I think you need to look at ways of protecting your shrines as the deck doesnt really seem to do anything else. Good luck with it, shrines can be so much fun.
1 week ago
Hey man took a look at the list vs. Shrine of Uro and I'd say the biggest threats are the hand hate cards, it can slow down the plan a bit but other than that there isnt much here that worries me. Shrines can be vulnerable to heavy and fast aggro but not much else from what I've played so far.
You dont have any creatures to threaten my life total with if I get a Sanctum of Stone Fangs to stick. You might say Banishing Light or Doom Foretold are your answers but Elspeth Conquers Death, my own Banishing Lights, Ruinous Ultimatum or Ugin, the Spirit Dragon deal with them very well.
Have you thought about going Mardu... () yourself? It opens up a lot of possibilities for damage in red but more importantly Ruinous Ultimatum which can cripple decks, shrines included.
Blast Zone could be another consideration for you as it is removal with a good amount of flexibility.
It's an ambitious deck in my opinion, creatureless ones always are, good luck and have fun with it.
2 weeks ago
Ooh one more from me; Please don’t ask “is it my turn?” Unless the player previous has obviously forgotten to pass. It’s SO annoying when I’m just deciding on a target for my Banishing Light, during my FIRST MAIN PHASE, and the next player is all like “hey are you done?” Please and thank you
2 weeks ago
Nice deck. I’ve been playing this type of deck for a while, and I have a few suggestions. Maybe consider Witchstalker as another good hexproof creature, or Setessan Training, Cartouche of Strength or Unyielding Courage as more nice auras that give trample, which I’d say is the one thing that might help the deck push through to win. I’d replace Courser of Kruphix with something that gives pure card draw instead, like Setessan Champion or Sram, Senior Edificer, as the effect is just stronger in my opinion. Finally, consider something like a Banishing Light, since the deck seems very low on removal. Hope this helps.
3 weeks ago
abby315 I definitely appreciate the input. You're right on in that this is less planned out other than in spoilers I saw the shrines and wanted to build something. I expect this to be like any project in that there will be significant shaping and polishing as I get to play it within my local meta and find the cracks and flaws.
I went Triomes for the lands in part because as of right now the shocklands will rotate, but also because during our state lockdown I sold my collection to ensure we'd be ok on funds through any eventuality and I happen to have the triomes from all the Ikoria I've purchased and played. Radiant Fountain is definitely a placeholder as I like to build around a mana base of 24, and with only 20 triomes I needed something there. I expect shifts in the mana base and what I use to occur as I shape and polish the deck.
Banishing Light was definitely a consideration for the Eat to Extinction spot and I went with Eat only because I forgot instants can't remove a resolved Planeswalker before they activate an ability. I expect to see a good amount of Ugin played with his return to Standard and I wanted immediate interaction. Banishing Light is definitely where I'd end up for it's ability to control multiple cards in conjunction with Calix.
I will look into your recommendations and most likely make changes for the better. Thanks again