Banishing Light


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Hero Legal
Magic Duels Legal
Heirloom Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology Vol. II (CM2) Uncommon
Commander 2015 (C15) Uncommon
Journey into Nyx (JOU) Uncommon
Promo Set (000) Uncommon

Combos Browse all

Banishing Light


When Banishing Light enters the battlefield, exile target nonland permanent an opponent controls until Banishing Light leaves the battlefield. (That permanent returns under its owner's control.)

Price & Acquistion Set Price Alerts





Recent Decks

Banishing Light Discussion

Kogarashi on Official missing/incorrect card/token thread

1 day ago

Banishing Light seems to have a broken image.

Also Spitebellows has a broken image as well (I first noticed in the playtester).

Kogarashi on Fiend Hunter interaction

1 day ago

You are correct in this. It's a commonly used trick with cards like Oblivion Ring where the "return the exiled thing" clause is a separate trigger from the "exile the thing" clause.

This same trick won't work with Banisher Priest (the "fixed" Fiend Hunter) or Banishing Light (the "fixed" Oblivion Ring) due to the way the "exile it" and "return it" effects are worded.

Andros240 on Tuvasa Enchantress | **PRIMER**

6 days ago

Enral Thanks for the help! Yeah it's that kind of meta. I have an Animar and Edric cEDH I usually play at FNMs but sometimes there are some 75% decks that show up as well and I don't want to destroy them by turn 3. My Karametra deck held it's own against those decks fairly well, at least in the multiplayer games. I think i'll be adding a counter suite as you suggested and some early hate like Stony Silence and Ghostly Prison effects so I can attempt to see the long game. Opinions on Authority of the Consuls and exile redundancies like Banishing Light or Journey to Nowhere to fend off early combo decks? I think the only win con that may be too slow is the decree/solemnity. So I may reduce the win cons in exchange for more counters, what do you think?

Silverdrake on Ctr-Alt-Delet

2 weeks ago

This is hilarious, just shoving as many alt win-cons in one deck as possible, I love it. +1 from me.

That said, I think you're taking the concept a little too far- the only 'control' cards you're running are Insidious Will, Path to Exile, and kinda Banishing Light. If I were you, I'd try to trim some of the 'fat' of the deck and focus on a few of the win-cons you have going here. There's a lot of ways to go about that, but I think your best bet would be to cut the green entirely. You lose Biovisionary, which is the least likely win for you to pull off here, and Doubling Season. Losing Doubling Season makes your wins a bit harder to pull off, but it's the only green card you'd be running which makes your mana harder, plus it's a dead card if you don't have a wincon out.

Surviving for 20 turns is a little unrealistic in modern, even if you had doubling season in to cut it to 10 you'd still find it difficult. I'd say cut the Darksteel Reactors, and probably the Throne of Geths as well. You can go up some more useful artifacts for Mechanized Production to target, like Ichor Wellspring to draw a card every turn, or Norn's Annex to make attacking you more and more impossible each turn. As far as control elements go, you could definitely use some wrath effects like Wrath of God or Supreme Verdict to help keep you alive against aggressive decks where one-for-one removal like Path just won't cut it. You could also go a more enchantment-y route with Ghostly Prison and/or Sphere of Safety to keep your opponent from whacking you to death while you stall for your turn-based victories off of Azor's Elocutors, Approach of the Second Sun, or Mechanized Production. Other worthwhile control-type cards that might be worth considering here: Detention Sphere, Remand, Supreme Will, Journey to Nowhere, Blessed Alliance

Of course, these are all just my thoughts as a longtime player. If you like it the way it is now or you think a certain card/style is fun, go for that :) Whatever you decide to do, good luck!

stensiagamekeeper on Brago, Stax Eternal

2 weeks ago

Sure that works but there's some slight problems. First off Parallax Wave only exiles creatures so Oblivion Ring and Detention Sphere won't work as substitutes for Felidar Guardian as you've said. Leonin Relic-Warder also doesn't work but for a much more complicated reason.

Leonin Relic-Warder technically has two different abilities that, while considered linked abilities, trigger at different times. Say you play the leonin and target Parallax Wave with his etb. If you activate Parallax Wave in response and exile leonin his second ability "return exiled cards" would trigger and would resolve before anything was actually exiled thus nothing would happen. Then the first ability would resolve that just says "you may exile target artifact or enchantment".

Even if it said "When Leonin Relic-Warder enters the battlefield, you may exile target artifact or enchantment until leonin relic-warder leaves the battlefield" and had no other text then the combo still wouldn't work because "until it leaves" type exile effects fizzle if the thing exiling it is no longer on the battlefield when they resolve.

On the plus side you can use all this to your advantage. If you have Parallax Tide Strionic Resonator and can deal damage with brago not only can the tide provide the mana to keep using the resonator you can also exile all your opponents' lands (exiling your lands then waiting for that to resolve then exiling your opponents land without waiting for it to resolve before using strionic resonator. The "leaves the battlefield" triggers from tide will return your lands because those were actually exiled (untapped) but won't return your opponents lands).

Also if you have Leonin Relic-Warder, Oblivion Ring or Detention Sphere and a Felidar Guardian you can flicker them both with brago and let the felidar resolve before the other thing meaning that whatever is getting exiled will be exiled forever and you can use both things again next turn (although whatever got exiled when the thing came in the second time would be returned the next time the thing leaves).

BTW did you know if you exile an opponents commander with Banishing Light and they choose to put it in the command zone if Banishing Light leaves the battlefield their commander will go FROM THE COMMAND ZONE TO THE BATTLEFIELD. This is because it is one triggered ability and the replacement effect replaces all instanced of exile/exile zone to commandzoneify/command zone to the effect that is putting it there. Natuarally this wouldn't work with O ring because of the two separate triggered abilities.

SynergyBuild on They are the Masters of Your Mind

3 weeks ago

+1 for artifacts, esper, and Sen Triplets!

I think Grasp of Fate is better than Banishing Light!

SynergyBuild on Mi Casa Tuvasa

3 weeks ago

Satyr Enchanter is the new M19 enchantress, and it is really a good choice, I recommend it! +1 on the list, below I will give you some random suggestions!

Excited for the 23rd? A new Commander 2018 Bant Enchantment deck will be spoiled then! a new commander that synergizes with enchantments and doesn't cost 300 dollars like Angus Mackenzie? I hope so!

D3v14ntF13nd on Arvad Historic

3 weeks ago

This is an interesting list you've got here. I would suggest Always Watching as it does what Intangible Virtue does with non-token creatures. Maybe as a replacement for Banishing Light? Just a suggestion. Reason for Banishing Light specifically is because I think there is enough ways to remove threats from the table.

Load more