|Commander / EDH||Legal|
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|Journey into Nyx||Uncommon|
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When Banishing Light enters the battlefield, exile target nonland permanent an opponent controls until Banishing Light leaves the battlefield.(That permanent returns under its owner's control.)
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Banishing Light Discussion
8 hours ago
Not bad but need a bit more work, have you considered any of these. Gift of Immortality, Diplomatic Immunity, and Vanishing can help protect Zur. Keep in mind that Zur's effect forces aura's to attach to creatures ignoring both shroud and Hexproof and when a creature is phased out, nothing can effect them and all cards attached to them go with them.
Ethereal Armor to hit your opponent hard.
Nevermore to block out a commander you don't like. Aura of Silence and Act of Authority to handle your opponents artifacts and enchantments. Journey to Nowhere, Banishing Light, and Grasp of Fate for more board control. Serra's Sanctum just because.
22 hours ago
Betulas - Yeah, I am still considering the Banishing Light and I think you're right, Pia Nalaar, Thopter Engineer, and Fairgrounds Warden may be the weakest cards in the deck as it stands. More playtesting required.....
1 day ago
Actually thinking about it you could drop Fairgrounds Warden in favour of Banishing Light as then you'd have 13 vehicles for 12 dwarves, but surely you need a ride for Depala, Pilot Exemplar?? This would allow her to drive rather than side-saddle...
1 day ago
Deck looks great. Having played against this recently I like some of the changes you have made.
At a cursory glance it looks like you only have 5x spot removal? I understand that Fairgrounds Warden can play a role in this so perhaps I'm being over critical, however it would be nice to squeeze in a Banishing Light? This would give you much more versatility in the spot removal department. I do like however the 13/13 Dwarves/Vehicles ratio. So perhaps you would have to drop something else?
Let me know what you think...
1 week ago
Here are some suggestions to make the deck more consistent and build more on it's synergy.
DRAW Inspiring Call: draws cards and protects your valuable creatures Congregation at Dawn: puts any creatures you need at the top of your library Harmonize: puts more cards into your hand Lifecrafter's Bestiary: scry and draw are great card advantage
CREATURES Ivy Lane Denizen, Sunscorch Regent, Managorger Hydra, Salt Road Quartermasters: +1/+1 counters synergy Abzan Falconer, Tuskguard Captain, Longshot Squad: give creatures with +1/+1 counters value abilities
2 weeks ago
This is a bit of a complex one that is probably better asked with an example:
I have a Greater Harvester on the field attacking an opponent, and it has been given first strike (via Archetype of Courage or similar.) My opponent declares no blockers and, as a result of the first strike damage step, sacrifices two permanents. One of the permanents he or she sacrifices is a Banishing Light that had exiled my True Conviction. My Harvester then gains double strike before the normal combat damage step. Would that allow it to hit my opponent during that step as well?