|Commander / EDH||Legal|
Printings View all
|Commander Anthology Vol. II (CM2)||Uncommon|
|Commander 2015 (C15)||Uncommon|
|Journey into Nyx (JOU)||Uncommon|
|Promo Set (000)||Uncommon|
Combos Browse all
When Banishing Light enters the battlefield, exile target nonland permanent an opponent controls until Banishing Light leaves the battlefield. (That permanent returns under its owner's control.)
Price & Acquistion Set Price Alerts
|Have (26)||ibraJG84 , ironax , Fiolek , Psycheretic , Kimimaro , darthnuchi , tahavin , sombrevivo , Yawkcorb , dbp512 , damo_rox , anonymausguy , nakni , Riders_of_Brohan , MattN7498 , bpiser95 , itheoryz , Zelpoke , slemulv , Ryfestone , ninjaclevs13 , PTsmitty , , Lucretian , GoldGhost012 , meowCat1234|
|Want (39)||The_Besticle , Named_Tawyny , Thunderbeard , UncleJoe421 , CoolBeansBrattah , CaptianClueless , DarthMeatloaf , Eyferann , arthurxisde , acbooster , Dk1997 , sleepy104 , starkzero , Awuztein , EdenGardenz , RedSinR , wlbreda , jkdhfgui , Denial048 , ryuzaki32667 , WhipJr , ostiarius , Warxuaroz , yerfdog1935 , Dr_Jay , hlnrog001 , nhilix , AgentCrazyDiamond , BurntCracker1273 , xxwolfsrainxx , TheMightyOak , Beumah , Tarrandus , Snarkatr0n , Hamaxe , SatansAfro , Booyar , shadow_dawgy , tjaptjaptjeroe|
Banishing Light Discussion
2 days ago
This looks very similar to my list if I was focusing more on that deck instead of my others. I like the concept. Might keep this deck in mind when I start improving my own list again. Anyway, I see that you have both Blasting Station and Karmic Guide. If you already have both in there I would recommend adding in a Fiend Hunter.
Blasting Station + Fiend Hunter + Karmic Guide is infinite damage. Karmic Guide comes in, bringing back Fiend Hunter who then exiles Karmic Guide. When that fully resolves Sac it with Blasting Station, which untaps Blasting Station and you can then bring back Fiend Hunter. Also because of how Fiend Hunter's text is (Oblivion Ring instead of Banishing Light) You can sac it with one of your sac outlets and the card it targets will remain in exile.
6 days ago
So you're basically playing prison, but without prison cards? I get the appeal of a combo where your opponents creatures die, but in Modern you're liable to die on turn 4 if you're too slow. This is neat but super slow. Cards really have to function well on their own in modern, especially if they cost 3 or more, which a lot of the cards here don't do very well. It really looks like this should be a Ghostly Prison + Sphere of Safety deck. The Lightmine + Pits + Gideon combo is 14 mana! And it accomplishes the same thing running an extra Wrath of God does for 4 mana, and Wrath is often considered too slow. I love the idea, and enchantment prison in general. I think you would benefit from cutting the Death Pits of Rath, Gideon Jura, and maybe a couple Lightmine Field for Ghostly Prison and Sphere of Safetys. (They would also justify the Banishing Lights and Oblivion Rings.) Would be sweet to see a WB prison. One other thing to keep in mind is there are decks that don't care about attacking with creatures at all in modern, so fun brews like this are relegated to basically Commander and playgroups casual.
1 week ago
Nice list. Your deck might enjoy running Dragon Breath as it's free haste and fire-breathing for your commander. If I were you I'd also run Terminate over Doom Blade. Crux of Fate also goes pretty well given your commander is a dragon which would probably hit more of your opponent's creatures than Languish. Commander's Sphere is good but Dragon's Hoard would work better since you could draw more cards with it without losing the mana rock to do so. Grasp of Fate is another good card that you could replace Banishing Light with. You should also replace Cruel Edict with Diabolic Edict as that card can be played at instant speed.
2 weeks ago
^^^ more lands.
Also you don't have a lot of good aura targets. Ajani's Chosen is great as a token producer and gives you the option of going wide. Card: Cephalid Constable is totally insane. Cold-Eyed Selkie is also pretty insane. Eidolon of Countless Battles get gigantic very quickly. Invisible Stalker is hexproof and unblockable, and need I say more? Kor Spiritdancer is a great draw engine and also gets very large, very quickly. Rafiq of the Many is a legendary voltron target, literally and metaphorically.
You're also missing some great enchantments and synergies. Argothian Enchantress, Herald of the Pantheon, Kestia, the Cultivator, Sigil of the Empty Throne, Propaganda, Aether Tunnel, Aqueous Form, Banishing Light, Bear Umbra, Ethereal Armor, Grasp of Fate, Mirari's Wake, Rhystic Study, Song of the Dryads, Spirit Mantle,
2 weeks ago
2 weeks ago
First of all, having a Savannah and only one fetch seems criminal. As for actual suggestions, I'll start with cards in the Maybeboard that I don't think belong there.
- As a creature, Soul Warden or Soul's Attendant seem like better fits than Ajani's Welcome.
- Juniper Order Ranger feels a bit extra tbh. And beyond that, I think this deck would rather drop the lord after the tokens are in play. Marshal's Anthem is a lord effect I keep trying to fit into decks but never make work. Maybe this deck could use it?
- It could just be bias against my meta, but Carnage Tyrant doesn't seem great. Around here there tend to be more wraths than targeted removal, and as far as "Can't Be Countered", Prowling Serpopard is way better.
- Unless the instant speediness is important, I'd consider Spine of Ish Sah over Scour from Existence. It gives random upside if it ever dies or gets bounced! You've also just got a lot of incidental hate cards in here, but I'm not sure how much Thalia, Heretic Cathar or Melira, Sylvok Outcast are actually beneficial to the deck. I think your protection cards ought to do a good enough job.
As for your mainboard, it looks sweet!
If your deck gets up to enough mana, you could also consider replacing Beast Within with Terastodon, but then you lose the instant speediness. Wolfbriar Elemental also feels like a card that would enjoy getting into the deck if it can easily make lots of (green) mana, but maybe that's too many token generators?
There's also a couple solid white value creatures that appear to be missing from the list, namely Sun Titan and Karmic Guide, although I can't actually decide if Sun Titan is good here. You've got a lot of expensive cards in here...
1 month ago
I don't like Angelic Page, he has to to use his ability, where Exalted is immediate. He can pump a blocker, but not sure the +1/+1 is worth it.
I'd probably rather have a Neurok Stealthsuit (Shroud) over a single use Favor of the Overbeing (Vigilance/Flying). Even if you don't have the for attach, just pay equip. It's not bad, but Exalted/Shroud/Hex are more valuable in single removal scenarios, especially if your sorcery +'s them. Have to reply on the protection spells to save them.
Skarrg Goliath CMC7 Bloodrush at least is instant, Enlarge you'll have to be sure to have the CMC5 + a protection spell (or shroud/hex) before engaging that. Why does it have a monster kitten in the pic!
You should have lots of blockers (the exalted crew), Guardian of the Gateless is a flying blocker, but dont think you need this ability. Palace Guard is even worse with no flying, Fog instead it's the same thing pretty much. Since neither has Exalted anyway.
Banishing Light is similar to Oblivion Ring and doesn't carry the $2 burden of Journey to Nowhere. If you planning on Infinite Combo off of the the ETB/LTB of Journey to Nowhere then keep it, if not, I would just go with Banishing Light (even though it can't infinite combo)
Pentarch Ward feels missing, it gives Pro-Color of your choice, the best part is it draws a card to replace itself (and you can still choose white). Never hurts you because of the draw, unless they remove the creature in response.
1 month ago
As far as individual cards go you are correct both Fragmentize and Disenchant are more powerful than Patrician's Scorn, however my choice of playing Patrician's Scorn is not out of judging what the most powerful enchantment hate I can use in my sideboard is, it's more specifically targeted at a couple of decks in my current local meta where it is very good, notably the advance of R/W prison around here, a deck that has access to a multitude of problem enchantments, notably Card: stony silence, Eidolon of Rhetoric, Blood Moon, Rule of Law, Runed Halo, Banishing Light, and the list goes on as this player really focused on the enchantment side of things, not to mention U/W control seeing more play here with Runed Halo, Card: stony silence, amongst over more fringe tech. Scorn opens up a line in certain scenarios (basically when Rule of Law isn't out) where I can Angel's Grace then scorn removing any obstacle and then casting Ad Nauseam and winning from seemingly nowhere. As such for my current needs a simple Disenchant, while considered, will only serve to solve part of the problem. At a larger tournament I'm more likely to take the Disenchant as you correctly pointed out it's more powerful, but at this point in time Patrician's Scorn is the best option to deal with the problem. Thank you for pointing it out and allowing me to more fully explain the choice!