Angelic Destiny

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
2012 Core Set (M12) Mythic Rare

Combos Browse all

Angelic Destiny

Enchantment — Aura

Enchant creature

Enchanted creature gets +4/+4, has flying and first strike, and is an Angel in addition to its other types.

When enchanted creature dies, return Angelic Destiny to its owner's hand.

Price & Acquistion Set Price Alerts

M12

Ebay

Recent Decks

Angelic Destiny Discussion

LuxCannonator on Strong CotF

1 month ago

Looks like a great start ahve a +1.

Here's my two cents:

I would drop Aegis Angel, she's good but to slow for Legacy. Put Kemba, Kha Regent and/or Balan, Wandering Knight in her place and add more equipment

I would drop Scourge of the Nobilis for Consuming Fervor

Some goodstuffs: Angelic Destiny, Basilisk Collar, Captain's Claws, Empyrial Plate, Fireshrieker, Masterwork of Ingenuity, Sigil of Distinction, Umezawa's Jitte, Blackblade Reforged, Brass Squire, and Vulshok Battlemaster, Silver-Inlaid Dagger

Glocron on Danitha's Power Armor

1 month ago

Love this deck! I was thinking about making Danitha voltron too. I think that Mother of Runes is an auto-include in any voltron deck. She protects Danitha from targeted removal and can also be used to get past blockers. I also think that Angelic Destiny and Spectra Ward are really good here.

soulwarden11 on Lyra enchantress?

1 month ago

facepalm I supposed I should have expected my snark to bring Karmic Justice right back to me, eh? haha Give enough snark, you'll eventually get it back! XD Touche!

Running Auras with Sram and Spiritdancer would definitely help since you'd be able to trigger Mesa Enchantress as well since all Auras are Enchantments; and it looks like you've found most of the powerhouse Auras.

If you're looking for more lockdown Auras, I've always liked Prison Term, Suppression Bonds and Faith's Fetters since they take them out of combat AND turn off their activated abilities (plus the latter two can hit things other than creatures).

Buffing Auras Holy Mantle and Angelic Destiny or other anti-combat Auras like Pacifism, Guard Duty, Temporal Isolation, Journey to Nowhere can also be niche, but useful in the right meta.

Sigarda's Aid can help your Auras gain Flash. While Authority of the Consuls gains you life and slows down opponent's using creatures (especially hasty ones). Path of Bravery can also be an Anthem effect and gains you life.

Open the Armory and Three Dreams are useful for finding Auras in your deck.

Daedalus19876 on Hymn of Darkness: Elenda EDH | *PRIMER*

3 months ago

IAmTheWraith: Thanks, as always, for the comments :) I'm trying to avoid infinite combos in this list, however.

Coward_Token: I'm trying to avoid the standard "aristocrats" staples here, TBH. I do love me some Bloodchief Ascension, though...

grimmbone: I gave Malevolent Awakening a look, but I wasn't sure that 7 mana was worth spending to get my commander back...she's not extremely essential for this deck, to be honest. I've definitely been considering Strands of Night here, to be honest - have you found that it's pulled its weight so far in your list? :) And I'm glad this has been helpful to you!!

hoardofnotions redux: Yeah, it's unforgivable that I haven't slotted Skullclamp in here yet :/ I just don't know what to cut...Angelic Destiny is a good way to give Elenda extra power, gives me recurring flying blockers (something this deck struggles with), etc - still one of my most likely cuts. Not overly fond of Thawing Glaciers in general without some form of untapping effect, myself. Thoughtpicker Witch has been AMAZING for me in this list, would HIGHLY recommend. Nobody sees her coming, but she turns the tide of games. Smallpox was so-so when it was in here, honestly. I do have an extra Crucible of Worlds sitting around, but I'm only running a few MLD cards so I'm not sure it's particularly good here. I haven't had problems with opponents' GYs yet (I can just re-kill most things they reanimate, or steal it from them), but if I do have that problem I'll add more hate. And finally, I haven't gotten to test Hidden Stockpile yet, but it seems really good TBH!

Pabs4444: Hmmm. I really don't like that I have to keep paying 1BB for a 1/1, though. Why not just use Reassembling Skeleton? As I said above, I'm trying hard to avoid the standard WB token-sac-aristocrats theme here, which means few sac outlets, and I'm avoiding infinite combos as well. I should be running Sadistic Hypnotist, though.

Thank you all for your comments and support! Sorry it's taken me so long to get back to you; things have been horribly busy...

Fluffpocalypse on In Mists Lain Thick, Monsters Reign

3 months ago

moldycrow83 - Thanks for the compliment to the deck! I've taken a look through your suggestions and picked two which I thought would be useful additions: Grasp of the Hieromancer and Fountain Watch. These I think add something to the deck that it previously had none of, and that is tap-down control and artifact/enchantment protection. While it's true I was considering Sterling Grove to begin with, I decided against it for play group balance reasons, but I previously had no idea about Fountain Watch - I think it being a creature will be much easier to work in with the people I play with regularly. As for Grasp, I like your idea of being able to passively eliminate potential big blockers without having to resort to point destruction. As for the additions in other categories I passed up, I think so far I'm set on what I want for the current power level of the deck; I decided to forego the Exploration in favor of the somewhat slower Kodama's Reach and Explosive Vegetation, I like my current suite of board wipes and removal that isn't so responsive that no one can pull anything over me, and in terms of evasion/trample effects, I like where I'm at right now with the number of enchantments I have that do similar things like Rancor, Angelic Destiny, and Pollenbright Wings. This being said, pretty much all of your suggestions I can see as being totally viable in this deck, so your calls are good.

Anyway, thanks again for the recommendations! I'm glad you found the deck satisfying for the most part.

IAmTheWraith on The Deckwatch [Home Base]

3 months ago

Wow, Im really blowing up this page today but check this out:

Evra, Halcyon Witness

4WW

Legendary Creature - Avatar

4/4

Lifelink

4: Exchange your life total with Evra, Halcyon Witness's power.

So if you buff its power with anything, lets say Angelic Destiny, and you have a way to generate infinite mana, you can not only gain infinite life, but also an infinitely big beater!

Dominaria is going to be so busted

SkylordAleksander on Kaseto Voltron

3 months ago

Cyclonic Rift is a better/different version of River's Rebuke

Asceticism is fantastic protection

Wild Defiance will give you an extra pump to your creatures

Angelic Destiny, Eldrazi Conscription, Rancor are all great buffs

Curse of Bounty and Curse of Verbosity are good if you are doing multiplayer games. It puts a target on someone else, and gives you a bonus if you or someone else attacks them.

Bident of Thassa and Bow of Nylea are both great permanent buffs for your creatures.

Praetor's Counsel is a great recovery card

Primal Command is just good in any situation. It's recovery, it's life gain, it's removal, and it's a tutor. You get to do two and it's never a dead card.

Primordial Hydra is a fast clock, cast it big and protect it and it will kill anyone.

Thassa, God of the Sea and Nylea, God of the Hunt are both great targets for your voltron plan. Thassa gives evasion, Nylea gives trample. plus as a creature they are great beaters.

Helm of Kaldra, Sword of Kaldra, Shield of Kaldra could be fun, get all 3 and you get a creature with recursion.

Just some ideas.

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