|Commander / EDH||Legal|
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Other enchantments you control have shroud.
, Sacrifice Sterling Grove: Search your library for an enchantment card and reveal that card. Shuffle your library, then put the card on top of it.
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|Have (7)||sonnet666 , Big-Foot , Sparky41 , Dr_Jay , Boza , cklise , LaKU|
|Want (8)||twistedmage , Dadaman11 , TheBl0b , jugglervr , phoere , xpsychovampx , zachi , Atavistic|
Sterling Grove Discussion
2 days ago
Your aquire list is on point. Sterling Grove needs to be added to it.
1 week ago
Zerraphon Yea at the end of the day it's all preference, but Jenara should be a good time for sure, I always wanted to build a deck using her, just never really found what to do with her. And yea Sigarda's protection is a pretty big selling point to use her. I've played against the Daxos pre-con plenty of times as well and I know what you mean, those cards that really "get you there" aren't really in it. But as for upgrades on this deck. I never really thought about it, since this deck was made to be budget from the beginning, it was that I didn't have the funds and wanted to drop to a budget build, my playgroup and I have just started doing competitive decks and budget decks so that we can kind of choose whether we want to have more lax game or a competitive one. But if I were to ever upgrade this I would throw in better white removal, more ramp, better mana rocks, but as for enchantments, Mirari's Wake would be an auto-include, Aura Shards is insane, Aura of Silence, Ghostly Prison are both just good, Sylvan Library is absolute gas. Karmic Justice is fantastic, Worship I think a lot of people don't know about and it's really good.Song of the Dryads, Stony Silence and Sterling Grove would be going in for sure. Privileged Position no doubt. I could list more and actually list things other than enchantments if you'd like, but I hope that helps.
1 month ago
Death's Presence and Hardened Scales can be great combo pieces with Marath. Ashnod's Altar also works wonders if you have a doubling season effect on the board.
I don't know how janky you want to be but Sterling Grove fits in here.
I like this build, very different from mine, looks like lots of really fun interactions!
1 month ago
Conflykt, if you are running into a lot of Enchantment hate you might like Sterling Grove. It protects your enchantments and you can sac it to tutor another enchantment. It combos with Privileged Position making all your enchantments (including them) untargetable.
1 month ago
So a lot of the cards you listed are actually just placeholder cards for things I want to add once I have the money to grab them. I just a few nights ago updated this to the exact decklist Im running that I built based on the cards I owned, so this is by no means the end goal of the deck. (tho all of the junk creatures in here are meant to be useful if turned into tokens via Seance if need be, hence the fox and wurm).
My end goal is to add in an enchantress shell for card draw, focus on token generation via enchantments, and top up on ways to take advantage of the token based board state.
I have a list of potential add ins on my desk, but the main cards are things like Anointed Procession, Argothian Enchantress, Sterling Grove, etc. I just havent had time to sit down with this setlist and start choosing what was being replaced my what yet.
I do appreciate the feedback tho, and if you want to look at it again after I finish doctoring it I would really appreciate that too
2 months ago
Here is my attempt to figure out my "7 by 9" classification of my deck (Referenced article about "7 by 9"). The deck doesn't really fit into the model well since many of the cards overlap by just being enchantments that there's a lot of categories/single cards that only care if other enchantments get played.
The deck itself cost a lot to get rolling and I like where the ramp sits right now even if it's a bit high on cards, but being a 5 color deck has its requriements. I'd like to increase the number of cost reduction cards. And slightly increase the number of draw, and combo cards. If I had to I would probably remove some of the buff/removal/graveyard cards. The issue I have though is that I want to keep the same number of creatures as early agression is this decks downfall. If I could I would also update the mana base and then be able to cut some of the ramp cards.
Number of enchantments: 36 (a * represents that this card cares about enchantments) (15 are auras)
- Kodama's Reach
- Awakening Zone
- Fertile Ground
- Font of Fertility
- From Beyond
- Khalni Heart Expedition
- Trace of Abundance
- Birds of Paradise
- Courser of Kruphix
- Enchantress's Presence
- Argothian Enchantress
- Eidolon of Blossoms
- Kor Spiritdancer
- Mesa Enchantress
- Verduran Enchantress
- Assault Suit
- Furor of the Bitten
- Guise of Fire
- Vow of Duty
- Vow of Flight
- Vow of Lightning
- Vow of Malice
- Vow of Wildness
2 months ago
I like this build. I feel like Ugin, the Spirit Dragon and Haven of the Spirit Dragon should be included. Maybe an Enlightened Tutor and/or Idyllic Tutor to get Doubling Season. Sterling Grove is also great to protect Doubling Season or to fetch it. Greater Auramancy doesn't hurt either, but Sterling Grove is better with the fetch ability.