Sterling Grove


Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Invasion (INV) Uncommon

Combos Browse all

Sterling Grove


Other enchantments you control have shroud.

1 , Sacrifice Sterling Grove: Search your library for an enchantment card and reveal that card. Shuffle your library, then put the card on top of it.

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Sterling Grove Discussion

drohack on Voltron, False God

3 weeks ago

Here is my attempt to figure out my "7 by 9" classification of my deck (Referenced article about "7 by 9"). The deck doesn't really fit into the model well since many of the cards overlap by just being enchantments that there's a lot of categories/single cards that only care if other enchantments get played.

The deck itself cost a lot to get rolling and I like where the ramp sits right now even if it's a bit high on cards, but being a 5 color deck has its requriements. I'd like to increase the number of cost reduction cards. And slightly increase the number of draw, and combo cards. If I had to I would probably remove some of the buff/removal/graveyard cards. The issue I have though is that I want to keep the same number of creatures as early agression is this decks downfall. If I could I would also update the mana base and then be able to cut some of the ramp cards.

Number of enchantments: 36 (a * represents that this card cares about enchantments) (15 are auras)

Mana (14)


Mana fixing(2):

Cost reduction(2):

Tutor(9) *

Enchantment tutor(6):








Wicked_N_Irish on Ramos Storm Superfriends

3 weeks ago

I like this build. I feel like Ugin, the Spirit Dragon and Haven of the Spirit Dragon should be included. Maybe an Enlightened Tutor and/or Idyllic Tutor to get Doubling Season. Sterling Grove is also great to protect Doubling Season or to fetch it. Greater Auramancy doesn't hurt either, but Sterling Grove is better with the fetch ability.

ImtheRealBear on G/W presence of gond competetive build?

1 month ago

Sterling Grove would protect your enchantments and let you tutor them. You could also try Wall of Blossoms and cutting 1 or 2 reservoirs. Cool deck! I like it

Karzalar on Ramos the Voltron Spellslinger

1 month ago

There's already a lot of good suggestions here... maybe some more five colors spells?

Fusion Elemental, Child of Alara

Or mana fixing?

Prismatic Omen

Or just about anything, really.

Sterling Grove for protection/tutor, Enchanted Evening for maximum laughs with Sphere of Safety, Progenitus because your commander makes it castable easily, Doubling Cube has great potential here...

Never made a five-color deck, so i've got limited knowledge on them, but i hope these suggestions can help!


Rogue_Toaster on Karador, Lord of Rats

1 month ago

Nature's Revolt and Living Plane are basically static versions of Natural Affinity, and they can be tutored with your Sterling Grove.

A little bit unfun for sure though, since it not only gives everyone's lands summoning sickness, but can turn off lands forever with Elesh Norn, Grand Cenobite and Linvala, Keeper of Silence. I run the lock myself in my own Karador deck and it's pretty nasty

sig-gio on Kynaios and Tiro Heroic

1 month ago

Thanks! I could see putting Sterling Grove in in place of a Plains or something. I already have 5 enchantresses, as well as a few more sources of draw, so I don't know about Sram, Senior Edificer - I'd probably put in Enchantress's Presence instead. I'll think about Idyllic Tutor.

VraskaTheCursed on Kynaios and Tiro Heroic

1 month ago

Cool deck! Really like the flavor of it.

I'd suggest Sterling Grove and Enlightened Tutor. They're both excellent tutors in enchantment decks. Sram, Senior Edificer is basically another Argothian Enchantress (he only works on auras though)

Also, you seem a bit heavy on lands, I might cut 1 or 2 to be honest. 35 sounds about right.

Steelspike on how would i get started ...

2 months ago

36 lands seems to be the magic (pun intended) number for lands in an EDH deck, but not the only source of mana. Rocks like Commander's Sphere, Darksteel Ingot, and Chromatic Lantern are pretty much staples.

I don't personally use the cluestones or keyrunes unless I'm playing just the two colors, but that's just me.

On to the actual deckbuilding.

I like to use a single theme/card and build a deck around whatever mechanic said card has. If that theme is in certain colors, there are some things I prefer to use.

Some examples:

Selesnya: Privileged Position + Sterling Grove

Gruul: Familiar Ground + Gruul War Chant

Simic: Murkfiend Liege

Rakdos: Master of Cruelties

Boros: Iroas, God of Victory

Izzet: Mindwrack Liege

Azorius: Azorius Guildmage, Decree of Silence + Solemnity


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