Illusionary Armor

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Illusionary Armor

Enchantment — Aura

Enchant creature Enchanted creature gets +4/+4. When enchanted creature becomes the target of a spell or ability, sacrifice Illusionary Armor.

Mtg_Mega_Nerds on Lazav Light Mill Deck

3 years ago

Add Glimpse the Unthinkable and Maddening Cacophony for some large mill. Add better counterspells like Counterspell , Didn't Say Please , Disallow and Thought Collapse . Take out Bone to Ash , Cancel , and other bad counterspells. Add better removal like Dimir Charm , Heartless Act and Drown in the Loch . Take out Doom Blade and bounce spells. If you still want a bounce spell, add Brazen Borrower . Take out Illusionary Armor and Exquisite Blood for Lightning Greaves and Swiftfoot Boots . You need better ramp so definitely add Sol Ring , Arcane Signet , Dimir Signet and add Command Tower for a land. Add Cloak of Mists and Aether Tunnel for Tricks of the Trade and Way of the Thief . Go infinite with Rings of Brighthearth + Basalt Monolith + Mind Grind . This isn't a mill win condition, but if you want to do something janky, you could do Tree of Perdition + Reduce in Stature + Sovereign's Bite to reduce an opponent to 0 life. Here's a lot of cards to put in. Hope this helps

Emyron5 on

4 years ago

lukewulf, I never did think of Battle Mastery, so thanks for the suggestion. I went ahead and swapped it in over the Illusionary Armors.

While Sage's Reverie is a great card, I feel it doesn't work too well in this strategy. For one, I try to deal just enough damage to kill opponent (unless I'm backed against a wall and will lose next turn), so me pouring all of my aura's onto Harold is very rare, so the Reverie would be very ineffective there. Second, card advantage is actually a downside as I really just want to hit my two creatures and dump everything into the yard for Harold to recur.

And I did consider Spectra Ward when I was first building this deck, but it's basically a Holy Mantle on steroid, but also four times the price. The prot all colors is amazing, and I did like it in the prototype I made, but I really just need unblockable, and the power increase is the same so Holy Mantle does what I need it to.

Thank you for the suggestions, and seriously Battle Mastery is crazy, I really appreciate that one.

Goodybarsco on

4 years ago

No Winds of Rath ? This is the boardwipe that made me want to play Bruna in the first place.

That is a very good suggestion and is now added to the wishlist. Going to be adding that in.

While walls can buy you some time, they're not going to do much to advance your cause. Maybe keep Fog Bank and either Plumeveil for the ambush factor or Wall of Denial because it keeps almost everything in check and add some better utility creatures like Umbra Mystic or Mother of Runes.

Yeah, the walls were in there to buy me time. I've had the deck built for a long time now, and just getting around to posting it and as I did, I felt like some walls could be cut.

Illusionary Armor is one you'll have to be careful with, once its on your own equipment will kill it. Equipment doesn't really have the same synergies with Bruna that auras do some your equip count may be a bit high here. Armory of Iroas looks like it takes awhile to really get going so would probably be better making this slot ramp, say Azorius Signet . I'd take out at least 2 more pieces of equipment and sub in artifact ramp.

Illusionary Armor always felt dirty. This will be one that gets cut for Umbra Mystic or the signet/artifact ramp.

I appreciate the feedback!

xaarvaxus on

4 years ago

No Winds of Rath ? This is the boardwipe that made me want to play Bruna in the first place.

While walls can buy you some time, they're not going to do much to advance your cause. Maybe keep Fog Bank and either Plumeveil for the ambush factor or Wall of Denial because it keeps almost everything in check and add some better utility creatures like Umbra Mystic or Mother of Runes .

Illusionary Armor is one you'll have to be careful with, once its on your own equipment will kill it. Equipment doesn't really have the same synergies with Bruna that auras do some your equip count may be a bit high here. Armory of Iroas looks like it takes awhile to really get going so would probably be better making this slot ramp, say Azorius Signet . I'd take out at least 2 more pieces of equipment and sub in artifact ramp.

Exotryptan on

6 years ago

Replace 3 x Air Servant with 3 x Sower of Temptation

Replace Water Servant with AEtherling

Replace Jace's Mindseeker and Fleet Swallower with 2x Archetype of Imagination

Replace 2 x Illusionary Armor with 2 more Favorable Winds

Replace Divination, Glimpse the Future and 1-2 others for 3-4 x Amass the Components

Of course these are just suggestions if you really want a card go for it

Some other suggestions

Use Dispel and/or Counterspell and/or Negate

Your creatures are pretty weak, you can control your opponent for a long time but you're missing the dmg to finish it.

If you want to focus more on flying you could use:

Levitation

Darkslick Drake

Guard Gomazoa

Sprite Noble

Kira, Great Glass-Spinner

Dance of the Skywise

Gravitational Shift

Thassa, God of the Sea

Hope i could help :)

sonnet666 on [List] The MTG Weapons Arsenal

6 years ago

Don't stop now. I believe in you!