Glimpse the Unthinkable

Glimpse the Unthinkable

Sorcery

Target player puts the top ten cards of their library into their graveyard.

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Glimpse the Unthinkable Discussion

zapyourtumor on Living End

1 week ago

I don't understand what you are doing here. The cycling creatures are pretty normal, and I assume the mill cards are to target yourself, so you can mill out more creatures and resurrect more when a Living End resolves. But there are still many problems I see with your deck.

1) Your sideboard has 40 cards. There's a max of 15.

2) You have the suspend cards Ancestral Vision and Living End , but no way to cast them except for their suspend function in the mainboard (only in the sideboard).

3) Even if you include cascade cards, the classic Living End trigger, the lowest costed cascade card is 3 cmc, and you have a ton of other 1-2 cmc cards so that won't even work.

4) You have Claim / Fame , but only 1 legal target for it in the whole deck, which is Snappy.

5) Raven's Crime is presumably there to help you discard your creatures, since I don't see how it would have any use targeting the opponent. But all your big creatures already have cycling, making this card essentially useless.

6) Your threat density is extremely thin, with only 15 big cycling creatures for Living End . This also makes it harder to keep cycling through the deck, and makes self mill less efficient as you are likely to only get around 2 creatures in the grave after a Glimpse the Unthinkable .

Caerwyn on Dimir Mill

2 weeks ago

Dimir Aqueduct is a bad card and does not belong in any decks. Even on a budget there are vastly better two-colored lands. Same goes with Fetid Pools and every other enters-tapped land. Realistically, you want your mana base to mostly be fetch lands to trigger your crabs.

Which, on that note, you should be running a full contingent of 8 crabs.

Add 4x Archive Trap to punish opponent fetches and 2-3x Field of Ruin to force players to search their library so you can fire off Traps.

Mind Grind is a waste of mana. You are better off using those two slots for another Glimpse the Unthinkable and Fractured Sanity .

Grindclock is another bad card--it takes way too long. Think of Mill like a burn deck where you want to "burn" your opponent's life total as quicky as possible.

You will want something that can bounce permanents in your sideboard--mill is in a lot of trouble if a Leyline of Sanctity effect hits the field. Another option is running more fetches, throwing a few Overgrown Tomb s into the mix, and running a couple copies of Assassin's Trophy to take out those pesky cards that you cannot otherwise deal with.

Ensnaring Bridge is another decent sideboard option.

BlubShlub on Fractured Cacophony (hyper mill)

2 weeks ago

Just a few suggestions / pointers! I first suggest switching to 4x Maddening Cacophony and 2x Glimpse the Unthinkable for 1 major reason... Maddening Cacophony gets around Leyline of Sanctity because it doesn’t target the player! Plus if you are playing a mill deck correctly and well (imo a mill deck should be a cruel control deck) then those 2 cards that Glimpse the Unthinkable gives you shouldn’t matter! It won’t lose you the game if you have a good mill deck.

Another thing is I don’t know if I would run 4x Fractured Sanity because I prefer to have more control cards but that’s just me! You do have a good deck here though! These are just my thoughts!

Mousemke on Competitive Dimir Mill

2 weeks ago

my take on mill

i like Maddening Cacophony , i think i'll up my board to 4, but i still think Glimpse the Unthinkable is a better option

i dont have this in my main yet, but i have been playing with Scheming Symmetry to trigger Archive Trap .

wallisface on Competitive Dimir Mill

3 weeks ago

Here’s my hot-take:

  • you should be running a playset of Hedron Crab as well as the Ruin Crab . You’ll also want to get Polluted Delta (if your budget affords them) so you have more fetches for them to benefit from. These crabs are the best way to get some early game stuff in the grave to surgical extract, so running 8 feels super strong. At a minimum, field at least 6.

  • It feels unintuitive, but Maddening Cacophony is stronger than Glimpse the Unthinkable because it gets around Leyline of Sanctity . If you’re running 6 of these cards total, have the playset be Maddening Cacophony instead of the other way around. I’ve yet to lose a game where 2 extra cards would’ve mattered.

  • Mind Funeral and Tome Scour are really bad cards, and I don’t think you should run these. Tome Scour is the equivalent of Burn decks running Shock - it doesn’t do enough to get the job done. Similarly, Mind Funeral is unlikely to reward you enough for the mana investment.

  • Despite how nice it reads on paper, Fraying Sanity is not a good card. Drawing a second one often means you’ve list yourself the game, so if you do insist on running it limit yourself to running it as a 1-of. Even then, it will often underperform in the deck - generally making you end the game at the same time had-of if been a Glimpse, or even worse, a turn slower.

I would suggest ditching the enchant and those 2 beforementioned bad sorceries for the Hedron Crab and then a smattering of Drown in the Loch , Fatal Push , Murderous Cut , and Inquisition of Kozilek . After that the next best thing to do would be to play tons of games at your local to build up a sideboard (read: Mill can’t win rounds without a strong sideboard), and save up for those Polluted Delta .

Mtg_Mega_Nerds on Modern Mill Deck Help

3 weeks ago

Alright, here we go. Best cards: Maddening Cacophony , Glimpse the Unthinkable , Bruvac the Grandiloquent , Fractured Sanity (this is from modern horizons 2 so there is no image), Archive Trap , Fraying Sanity , and Traumatize . Hope that helps.

Mtg_Mega_Nerds on Lazav Light Mill Deck

2 months ago

Add Glimpse the Unthinkable and Maddening Cacophony for some large mill. Add better counterspells like Counterspell , Didn't Say Please , Disallow and Thought Collapse . Take out Bone to Ash , Cancel , and other bad counterspells. Add better removal like Dimir Charm , Heartless Act and Drown in the Loch . Take out Doom Blade and bounce spells. If you still want a bounce spell, add Brazen Borrower . Take out Illusionary Armor and Exquisite Blood for Lightning Greaves and Swiftfoot Boots . You need better ramp so definitely add Sol Ring , Arcane Signet , Dimir Signet and add Command Tower for a land. Add Cloak of Mists and Aether Tunnel for Tricks of the Trade and Way of the Thief . Go infinite with Rings of Brighthearth + Basalt Monolith + Mind Grind . This isn't a mill win condition, but if you want to do something janky, you could do Tree of Perdition + Reduce in Stature + Sovereign's Bite to reduce an opponent to 0 life. Here's a lot of cards to put in. Hope this helps

Apollo_Paladin on Wik's Dimir Mill deck

3 months ago

Nice Build!

Personally, I'd prefer Ashiok, Dream Render to Crypt Incursion . They have similar effects as far as graveyard exile in case that's a key concern, but she's free mills each turn she's in play.

A few other things you might try in here (though what you'd swap would be up to you) are:

Oboro, Palace in the Clouds (combos spectacularly with Ruin Crab; you could toss another copy or two in I think), Fraying Sanity (kind of a common find in Modern mill decks since it combos with everything; these I'd put in for SURE), Didn't Say Please since Counterspells are always good & this also doubles as a mill card ( Drown in the Loch actually plays pretty well in a Mill build too, and can double as creature destruction if need be), Bruvac the Grandiloquent (kind of a pseudo-Fraying Sanity), and lastly Mind Funeral as more often than not, this actually mills FAR more cards than Glimpse the Unthinkable (I'd actually run both though since they're so close and both so powerful).

Even if you don't end up making all of these swaps, at least it might give you some options to play around with. Either way, nice build! I really like the Archive Trap with Scheming Symmetry force-trigger! +1

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