Glimpse the Unthinkable

Glimpse the Unthinkable


Target player puts the top ten cards of their library into their graveyard.

Browse Alters View at Gatherer


Have (2) Azdranax , kpral
Want (4) zktwo1001 , TheAsianMongoose , SKRen , dude40608

Printings View all

Set Rarity
Guilds of Ravnica: Guild Kit (GK1) Rare
Iconic Masters (IMA) Rare
Ravnica: City of Guilds (RAV) Rare

Combos Browse all


Format Legality
Pre-release Legal
Tiny Leaders Legal
Vintage Legal
Commander / EDH Legal
Noble Legal
Magic Duels Legal
Brawl Legal
Block Constructed Legal
Standard Legal
Arena Legal
1v1 Commander Legal
Canadian Highlander Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Legacy Legal
Archenemy Legal
Casual Legal
Oathbreaker Legal

Glimpse the Unthinkable occurrence in decks from the last year


All decks: 0.07%

Commander / EDH:

All decks: 0.0%

Glimpse the Unthinkable Discussion

TypicalTimmy on Is it Time to Embrace ...

3 weeks ago

In my opinion, land destruction is akin to mill; A deck with 3 - 5 mill spells generally is never going to see this as a win condition. Even if you run a playset of Glimpse the Unthinkable and a playset of Mind Sculpt (Obviously in Modern or a similar format), what are the actual chances of drawing into enough of these to win via mill?

You need such an extreme density that it rules out having things such as ramp, protection and removal.

So a deck isn't REALLY a mill deck until it can't really do anything else; Only then are you really playing effectively.

Land destruction, in the same vein, is extremely similar, but worse. If a deck runs 24 lands, that's 24 LD spells you need to consider. Yes, some are more effective than others, and yes you're not always seeing all 24 lands played. But if you want to consistently trade 1:1, you need as many as they have.

Consider the following; You run 12 LD; A playset of the three best spells. They, on average, hit a land every 3rd draw. You, on average, hit an LD spell every 6th

You now fall dramatically behind them, meaning each turn you are spending mana to effectively do nothing.

You need such a density that it's not worth running.

So to be effective, a deck Myst be comprised almost entirely of that card archetype.

In EDH, the values are easier to grasp. There are global land wraths, which are effectively hard resets on the game. I 100% support those. They SHOULD be played. The problem is, if they are played late game when players have 2/3rds of their lands out, this basically ends the game as nothing else can be played.

It's like Cyclonic Rift; It's good to consider, but not every deck in those colors needs it.

If you want to run LD, do so. Your meta will let you know how they feel.

Ultimately, it doesn't matter what someone in another state or country says; If your meta enjoys it, go for it. If your meta shows they will not tolerate it, stop.

Rasaru on Drawing Dead

1 month ago

Valius, alechodgin23, king-saproling, triproberts12, gingerthewritingdog

Just made my first big edit to the deck and would appreciate your thoughts! Also, if you don't mind, please upvote my deck when you have a quick moment!


  1. Dark Deal , replaced by Archive Trap
  2. Sphere of the Suns , replaced by Sol Ring
  3. Mirko Vosk, Mind Drinker , replaced by Jace, Memory Adept
  4. Jester's Cap , replaced by Sadistic Sacrament
  5. Dreamborn Muse , replaced by Hedron Crab
  6. Whispering Madness , replaced by Glimpse the Unthinkable
  7. Thought Collapse , replaced by Drown in the Loch
  8. Relic of Progenitus , replaced by Soul-Guide Lantern
  9. Sky Diamond , replaced by Fellwar Stone

Abraxas3719 on What a nice deck you have, well had

1 month ago

TrumpZone first of all thank you for the suggestions, I actually quite like Vicious Rumors . It allows for a discard and a mil, making up for the opponent getting to choose the discard. Not to mention it's a low cost way to trigger my Duskmantle Guildmage + Mindcrank combo. Thoughtseize is mostly just in here because I have two of them to be honest.

Second the only reason I'm not running 4 of Glimpse the Unthinkable is the monetary value of the card. I am hoping to acquire a playset of them sooner or later though.

Also, I'd give yourself more credit as you gave all solid suggestions.

TrumpZone on What a nice deck you have, well had

1 month ago

This is a very impressive deck - probably better than anything I'm really qualified to judge. As is, I'll just give suggestions where I see them.

Vicious Rumors and Raven's Crime are both very good 1 cost black discard cards that don't cost you life, unlike Thoughtseize . Vicious Rumors especially so, since it essentially discards two cards. You could even go for Despise if you want to be able to choose a specific card. Of course, if you really value the flexibility of Thoughtseize , I can see why you might want to keep it.

I also think you might be able to utilize Glimpse the Unthinkable . It's a great 2-cost discard card, and a great way to activate a lot of your effects and set off a chain reaction

Chaotic_Justice on Starscream

1 month ago

So, if you want to mill or make your opponent draw out their deck, some cards that are going to help you get there are as follows:


Stroke of Genius

Blue Sun's Zenith


Damnable Pact

Howling Mine

Dictate of Kruphix

Nemesis of Reason

Jace, Memory Adept

Ulamog, the Ceaseless Hunger

Fraying Sanity

Sphinx's Tutelage

Consuming Aberration

Hedron Crab

Glimpse the Unthinkable

Archive Trap

Dreamborn Muse

Forced Fruition

Once you mill your opponent out, you still need to make them draw a card. There's alot of options, but to name a couple others that weren't mentioned earlier are Otherworld Atlas and Prosperity .

Use Pili-Pala and Grand Architect to create infinite mana and then cast Archeomancer and Mercurial Pretender to blink Archeomancer to pull those instant and sorcery cards back from the graveyard to continue to force your opponent to draw out their deck.

As a back up, get rid of all the jank in the deck and throw in about 20 Persistent Petitioners with Thrumming Stone , and all the tribal stuff like Coat of Arms , Stoneforge Masterwork , Adaptive Automaton , and Vanquisher's Banner . You can either use the petitioners to mill out opponents or you can just swing them. Nobody will expect that. Hell, throw in Archetype of Imagination for good fun.

3n3rgy2 on HELP: Esper Exile Brew

1 month ago

Is this going to be a deck that aims to use these cards you exile or just mill them out for the win condition?

Without a doubt cards like Codex Shredder and Pyxis of Pandemonium come to mind when its a direct mill to exile effect. However, depending how big your budget can be, you can run something simple like Muddle the Mixture to transmute for Rest in Peace to turn ordinary mill cards such as Glimpse the Unthinkable and Mind Grind and Rest in Peace will then exile them. The more expensive side of things you could play Enlightened Tutor to hit your Rest in Piece as well as Helm of Obedience. Helm of Obedience Rest in Peace is an infinite mill loop for one player at a time...

Starting with a typical U/B mill shell like say, Phenax, God of Deception and using staple cards from there to then encorperate that into an Esper shell.

As far as a Commander goes, something like Sharuum the Hegemon to grab back Altar of the Brood and Mindcrank would not be a terrible option as well. I can see Sydri, Galvanic Genius being a respectable option too! Needless to say, Esper has MANY MANY options to pull from in terms of combo, strategy and cardpool.

Sincerely hope this helped!

FlammendesSchwert on Samson Simpson

1 month ago

I playtested your deck against my deck Ancient Oblivion - Plasma Apocalypse

I would make it a blue black deck with milling as your first win condition.

cancel 4x Dash Hopes and take in 4x Counterspell .

Instead of 2x Sadistic Sacrament and 2x Mangara of Corondor take 4x Glimpse the Unthinkable

cancel 2x Kaya, Orzhov Usurper and take 2 more Ashiok, Dream Render

also think of Jace, Memory Adept as your finisher

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