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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Glimpse the Unthinkable
Target player mill ten cards. (They put the top ten cards of their library into their graveyard.)
1 day ago
Mill is the sort of archetype where basically your entire deck needs to be supportive of this aspect.
Think about it like this: when you’re playing mill, you’re technically playing an aggro deck. Except instead of 20 life, your opponent starts with 60.
Lightning bolt and Glimpse the Unthinkable are almost par for the course for each other. Bolt does 3/20 or 15%. Glimpse does 10/60 or 16.67%.
So basically what I’m saying is, every ramp card you have in your deck is just one card less that you are having access to to kill your opponent. Yes it’s nice to hit a mind grind for x=7, but that’s not even that powerful. What if they hit a pocket of lands and only mill 10 cards?
Mill decks should be less random and run more cards like Glimpse, cards that take a set number from the top of the deck, rather than an arbitrarily defined number.
1 week ago
He fits into dredge very well.
2 weeks ago
I mean personally I don't think you need more removal. Tasha's might not seem "consistent", but it's probably the best mill spell in modern (with possible exception of archive trap). Even though the current meta is Murktides and Archons and high cmc rhinos cards and Furies and Griefs, people are still running 4 Tasha's and 0 Glimpse, which just shows how strong the card is still. If I was tuning the list I would probably do something like this
3 months ago
Mill is a fairly established archetype, with a long history in Modern. It struggles in a number of regards due to effectively being a slower version of burn (it plays a lot like burn, albeit they have 60 "health" instead of 20).
The bread and butter of Mill is fairly expensive--you run 4x Ruin Crab, 4x Hedron Crab, then toss some fetch lands (like Polluted Delta) to double up on your crab triggers. Given how fast Modern is, it can be really hard for Mill to excel if you do not fully commit to the 8-Crab strategy.
Even if you are not running Fetch lands, you should still run the full 8 crabs.
You'll also likely want to change to Black and Blue instead of Mono-Black, which gives you access to the excellent Drown in the Loch and removal in the form of Fatal Push. Your deck as it stands is really light on removal, which is not going to get you far in Modern.
For some smaller changes:
- Replace Serum Visions with the vastly better for this deck Visions of Beyond.
- Traumatize is too much mana for what it does. Instead run Archive Trap and Field of Ruin to force opponents to search their library (they'll probably be doing it with fetch lands anyway, but will be wary once they see you are running mill, so the forced search is a great way to get some big, free mill spells fired off).
- Glimpse the Unthinkable is a very efficient if you switch over to to Black/Blue--and those extra three cards make a huge difference over the inferior Mind Sculpt.
You'll also need to think about a sideboard if you want to be competitive in Modern, with answers tailored to your particular meta (or at least the most common decks you are most likely to see at any given meta).
3 months ago
4 months ago
@ ThaFate I feel like the deck has enough mill spells already and by the time you have the mana to kick Maddening Cacophony you should have milled at least 30 cards of the opponents library, so for 6 mana you would mill about the same amount of cards as with Glimpse the Unthinkable or Fractured Sanity.
4 months ago
It feels like this list should be far more optimised than it is, considering the $$$ investment. Some thoughts:
Tome Scour and Dream Twist are the equivalent of a burn deck running Shock… that is, it’s just too low value and is a waste of your own resources. I would put Mind Funeral in the same bucket - there’s no point to running any of these cards while Fractured Sanity, Tasha's Hideous Laughter, or Maddening Cacophony exist.
Mill can’t just race and expect to win, you need some interaction to throw your opponents off-kilter and give you the edge. Drown in the Loch, Fatal Push, and Surgical Extraction are all great in the mainboard.
Your sideboard needs major rework. It currently just feels like cards you couldn’t fit into the mainboard, instead of being able to help shore-up weak matchups.
I have my own competitive mill deck here which may help inspire you.
5 months ago
I like the idea, but the deck is very vulnerable to Farewell / Planar Cleansing type effects. And you're not buildling around Serra's self-protecting effect, which means you're depending on mainly equipment to protect her, which is unreliable. Brain Freeze, Glimpse the Unthinkable, Emry, Lurker of the Loch - that's not much self-mill, which means you're not getting hardly any value out of Silas Renn, Seeker Adept, at least not consistently.
I'm just wondering how you plan to overcome so many problems.