Glimpse the Unthinkable

Glimpse the Unthinkable

Sorcery

Target player puts the top ten cards of their library into their graveyard.

Latest Decks as Commander

Glimpse the Unthinkable Discussion

ConsumingKiribo on Mindwrack harpy's wrath

4 weeks ago

inker6405

This definitely looks like a Dimir Mill deck. First off, since you're focused around Mindwrack Harpy , I'm going to recommend Ruin Crab or Hedron Crab . I'm going to keep recommending this because they're staples in mill for a reason.

It looks like you're going for a beat-stick with Relic Golem . I'd say replace it with Jace's Phantasm which is instead a 1 mana beat-stick that gets you a 5/5. However, most mill decks opt out of using a beat-stick since they're trying to deck out their opponent.

Fruit of Tizerus is a bit wasteful to put in this deck. Glimpse the Unthinkable for a more aggressive deck or Maddening Cacophony if you're going for a slower, yet more controlling, and less aggressive mill deck.

Finally, Drown in the Loch can be a good card in this deck. It's basically a Doom Blade and Counterspell glued together. What makes it even better is that Counterspell isn't even legal for modern.

Overall: This lacks focus... kind of. The edits are certainly an improvement, though there are some questionable card choices. This looks like a decent standard deck save for the sideboard. If you're planning on using this deck in modern, for higher-level play groups you want your average CMC to be around 2 or 3, especially in an aggressive deck.

Since this is a mill deck, I'd recommend going for a much more controlling approach vs an aggressive approach, since you have the advantage of your opponent's graveyard. Magic is a game of resources, probability, and the stack. Your opponent's graveyard is a resource. USE IT.

In the end, it's certainly a decent deck for a new player. Despite questionable card choices, it looks decent.

plakjekaas on Why Does Mono-Black Have So …

2 months ago

I think milling as a winning strategy is pure mind magic, pursuing theoretical knowledge (cards in library) by catching glimpses of it as it passes by, which feels very blue to me, with a touch of black if used destructively (destroying all their available knowledge, decking them out like Glimpse the Unthinkable). Attacking your opponent mentally is destroying their active knowledge (cards in hand), which feels like a more brutal and amoral act, and thus very black (Thoughtseize ) Most of the names of blue milling cards seem to suggest influencing the way your opponent learns. Mind Sculpt, Psychic Corrosion, blue representing affecting the way the brain works, vs black just interfering with opposing plans.

ConsumingKiribo on Mindwrack harpy's wrath

2 months ago

inker6405 Great! Well, I have a couple of suggestions if you want a mill deck:

Mindwrack Harpy isn't the best. Reducing it to 2 or 3 copies is a bit better as you want it later in the game but you'll still be happy getting it when you need it. Instead, Ruin Crab or Hedron Crab is a much better idea as you can trigger it multiple times through fetchlands, such as Bad River, Evolving Wilds, Fabled Passage, or Polluted Delta if you got the money.

Glimpse the Unthinkable. 10 cards for 2 mana is a great deal. You can't get that kind of value anywhere else.

Maddening Cacophony adds flexibility. Add Fraying Sanity to increase effectiveness, though if games are going a bit faster than you think, Traumatize.

Next, some cards that fit your description found on gatherer. For a full comprehensive list, here's a large link: gatherer.wizards.com/Pages/Search/Default.aspx?action=advanced&text=|[%22mill%20one%20or%20more%20cards%22]|[%22card%20is%20put%20into%20an%20opponent%27s%20graveyard%20from%20anywhere%22] But here are my (budget) recommendations:

Duskmantle Guildmage is good in a mill deck as it helps your opponent lose life more and more easily as an alternate win condition.

Profane Memento is worth sideboarding if you absolutely eat it in the 4rth turn because your opponent was playing burn.

Finally, the best non-budget recommendation that pulls everything together would be a great addition to the deck (the deck is 15 bucks, you can relatively keep this deck at like 30, 40 bucks by adding 1 or 2 of this card)

Bloodchief Ascension. This can be your win con. This deck isn't getting anywhere however unless you'll drop 80 bucks on this card. But the number of cards that are unblockable pull this card together, this entire deck together, yeah you'll stall for 2 or 3 turns, and the deck will only work if this is your first card, but if you are going to break the restrictions and make your budget go wack, this is the card that pulls everything together. All you have to do is drop Swimmer in Nightmares and a Sol Ring since you have no Ashiok, and Sol Ring is restricted in every format it isn't banned in.

Sorry, but you're going to have to drop the Sol Ring.

Next, some useless cards in the deck are:

Boot Nipper, it doesn't do anything except being defensive. You aren't going to need it. You have Murder if the opponent has a really big and intimidating creature well, you can just kill it.

Departed Deckhand, Farbog Revenant it does nothing in this deck. You're attacking your opponent's deck, not their life, so focusing on that contributes nothing and wastes resources for precious deck space for better cards.

Filigree Familiar. Honestly, Divination is better. ANYTHING is better. Visions of Beyond is also a suggestion for mill decks.

Kjeldoran Dead. This does nothing. You'll pass someone's attacks anyway because the average game plays out for 6.5 turns. You'll have enough time to play out your strategy. No one is getting out Emrakul, the Promised End. In fact, not many will actually win by getting out some really big creature. Some will create a value engine, others will spam tokens, or just put pressure on you, in which they've already won once they got their win-con out. A chump blocker isn't going to do anything in this format, but it can do something in commander. This isn't commander.

Lurking Deadeye. How are you going to deal damage in the first place? 2 murders are more mana efficient.

Wall of Frost. A better option for this is Wall of Lost Thoughts.

Swimmer in Nightmares, you need an Ashiok Planeswalker. You have more than enough space for Ashiok, Dream Render as some decks focus on resurrecting the dead. However, this might conflict with what you're going for, but it's a recommendation. (Cling to Dust can do it as well if you come across Uro, Titan of Nature's Wrath, which hasn't eaten a ban in ANY eternal formats. Not even in Brawl).

tl;dr Again, a lot of cards in here either do nothing or almost do nothing, and without Bloodchief Ascension this deck isn't going to be good. It's a mill deck, but a mill deck isn't good without mill cards. And when only a sixth of the deck is mill cards, that isn't good.

If you're ever confused about deck building, Here's a tip: 25 lands, 20 synergistic (cards that count towards winning) cards, 15 cards that let you do things, draw more cards, destroy inconvenient creatures, or counter Uro, Titan of Nature's Wrath. Or Ulamog, the Infinite Gyre, and/or the rest of the Eldrazi titans that haven't eaten a ban.

And also ditch one of your Sol Rings, again they are restricted in vintage and banned in every format that isn't commander.

Willzy on lazav, dimir mastermind (help wanted)

4 months ago

I have some more cheaper mill cards if you wanted to cut some of the bigger cards: Glimpse the Unthinkable, Mesmeric Orb, Sphinx's Tutelage, Memory Erosion, Ruin Crab, Bruvac the Grandiloquent (is an all-star, and I pulled one in a Jumpstart pack!), Maddening Cacophony, Archive Trap, Mind Grind and Hedron Crab

There are also some cards to keep graveyard decks off your neck by milling then exiling their yard like: Ravenous Trap, Leyline of the Void, Tormod's Crypt, and Relic of Progenitus

Last but not least, Bitter Ordeal will do some extremely heavy lifting when you mill someone for major cards in a turn. I recently realized that Gravestorm triggers off of any permanent put into any graveyard! That was a big find, and is helpful even with smaller triggers to root through their deck and turn off combo and exile other problematic cards before they are cast.

Arktaurous on Milling Rogues

4 months ago

These ones made it into my blue/black mill deck. They were pretty useful.

Startled Awake  Flip

Archive Trap

Compelling Argument

Mind Funeral

Mind Grind

Mind Sculpt

Tome Scour

Keening Stone

Ashiok, Nightmare Weaver

Hedron Crab

Phenax, God of Deception

Nephalia Drownyard

This one would have made it if it wasn't so expensive at the time.

Glimpse the Unthinkable

aholder7 on Prismatic Dragon

4 months ago

@VampDemigod i'm curious about your reasoning for putting repeatable mill 3 for 2 colored at 7-8/10. especially on a card that required 5 colors to cast. mill itself is usually a pretty low powered ability especially in any format that cares about using it's graveyard. even at mill 3 i'd still probably consider it the worst ability on the card.

for the same reason that this card doesnt need to mill 10 like Glimpse the Unthinkable because it's repeatable. i'd say the fact that this card has a repeatable counter spell makes it better than usual 2 mana counter spells. currently i'd compare it to Dovin's Veto as an activated ability isn't countered by most counter magic. dovin is better in that it can hit cards like Opt or Ghostly Prison but this ability also stops cards like Izzet Staticaster. this ability if any of them is the highest on the scale in my opinion at a solid 8.5/10

as a side note, deino is correct the ages of dragons in dnd are wyrmling, young, adult, and ancient. at least in 5e. however OP mentioned prismatic dragons being a thing in dnd which isnt true of 5e. i'm not sure which edition they are included in, so i'm not sure if the sizes are called out the same way in that edition.

Hydrabagel on

4 months ago

When I have some more money ill definitely look into Glimpse the Unthinkable, Mesmeric Orb and Fraying Sanity; as for fetchlands, it's a bit expensive for me right now, but otherwise sounds good. I enjoy my enchantments for now as it adds more to the milling and gives me more with Waste Not, even though its using a bit of mana that could be used for more milling. Thanks for the recommendations though, been really effective with my friends who are all relatively as new as I am, so I won't go too overboard with it yet, lol. And yea, ill change the name, I didnt think much about the difference between milling and discarding but it's good to differentiate between them.

DragonSliver9001 on

4 months ago

you can cut anything cmc 4+, and i'd recommend Hedron Crab, fetchlands so you can trigger the crabs twice in a single turn, Glimpse the Unthinkable, Mesmeric Orb, and Fraying Sanity.

i almost recommended Mind Sculpt, then saw you mentioned Maddening Cacophony which would be a strict upgrade. stay away from lands that enter tapped. you'll want Polluted Delta, some other fetch that can get an island (to prioritize turn 1 crab), Watery Grave, and Drowned Catacomb. you can skip the planeswalkers and enchantments in favor of more efficient removal and counterspells like Fatal Push and Mana Leak

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