Basalt Monolith doesn't untap during your untap step.
: Gain .
: Untap Basalt Monolith.
|Have (2)||, orzhov_is_relatively_okay819|
Combos Browse all
- Basalt Monolith + Rings of Brighthearth
- Basalt Monolith + Mana Reflection
- Basalt Monolith + Mesmeric Orb
- Basalt Monolith + Kurkesh, Onakke Ancient + Mycosynth Lattice
- Basalt Monolith + Crackdown Construct
- Basalt Monolith + Dross Scorpion + Dross Scorpion + Ethersworn Adjudicator + Mycosynth Lattice
- Basalt Monolith + Dramatic Reversal
- Basalt Monolith + Dramatic Reversal + Isochron Scepter
- Basalt Monolith + Kurkesh, Onakke Ancient + Signpost Scarecrow
- Basalt Monolith + Biomancer's Familiar
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Basalt Monolith Discussion
3 weeks ago
1st play test on turn 6 i was able to put together Basalt Monolith & Mesmeric Orb
milled the deck flashback Memory's Journey targeting Thassa's Oracle and A Island
then flashback Deep Analysis played the island and casted oracle
kinda lame but got the job done, i'd call it good for a 1st draft built with two different minds
1 month ago
I almost want to recommend Leviathan even though it is just so trash...nice deck name. Thoughts on something like Serrated Arrows. Could really hit the nail on the head with options like Basalt Monolith, Crystal Rod, Null Rod, Rod of Absorption, Detection Tower, or Phyrexian Tower.
1 month ago
I'm alternating cards in and out to find the best play lines for my play style and what suits Oswald... I find that Staff of Domination is seldom often the utility I use to close out the game, as with Rings/Bracers my natural tendency is to lean towards Lesser/Mimic. However, with Mesmeric Orb and Myr Welder I can very easily lean "weld" a win with: e.g. Illusionist's Bracers + WWW6 (9cmc) -> Oswald 1cmc -> Magewright's Stone + Mesmeric Orb -> Oswald 2cmc -> Basalt Monolith + Anything (normally Sculpting Steel on Basalt or Trini if needed) -> Basalt/Mesmeric Library -> Cast Sevinne's Reclamation -> Myr Welder + Thousand-Year Elixir -> Imprint Staff of Domination -> Untap Welder -> Imprint any Mana positive rock (Sol Ring, Mana Vault, etc.) -> Untap and produce infinite generic with Myr Welder's Staff/Rock -> Imprint Walking Ballista / Arcum's Astrolabe + Blasting Station (or any other various combinations of things, pending deck). With this play line, I can very aggressively steal a game. Note: Basalt Monolith will ultimately be used to pay the cost of Sevinne's Flashback. Furthermore, Sculpting Steel can copy any rock to help further reduce the burden of mana. This breathes new life into staff and also allows us to play with a finisher that works as recursion (Myr Welder can very easily become Basalt Monolith in a pinch). I hope this answers your question.
1 month ago
TheVectornaut no worries about timing. There's no rush to build a good deck. I'm just glad to hear from you. Based on your descriptions I think the second option is where I want to go with this deck, but with some added self-mill so I can really build up options for osgir quickly. Here are some cards that are on the way that I am most likely going to add soon: Phyrexian Triniform (big creature that may work better than triplicate titan), Rings of Brighthearth (4 tokens instead of two with osgir), Blinkmoth Urn(big mana), Goblin Engineer (sac and tutor in one), Zirda, the Dawnwaker(more mana help) and Leonin Abunas (protection). I also am pretty sure I will get Coveted Jewel, Basalt Monolith, Jhoira's Familiar (mana help), Grinning Totem, Kuldotha Forgemaster, Oswald Fiddlebender (tutors), Urza's Bauble (draw). I think if I get these and drop the ones in the sideboard section the deck would have increased mana efficiency, more tutors, and overall just stronger. The last piece I think would be a Mesmeric Orb, Grinding Station, or Keening Stone to fill up faster because the current GY fill cards are just lacking. Let me know if you think these are good choices out of the maybe board to snag. Ill try to playtest the deck a bit more online to see as well. Thanks!
1 month ago
Sorry I haven't been on to respond in a while. I've been busy with work and haven't been playing much as my LGS still hasn't opened tables up to Magic players. I may not know much about some of these new cards, but I'll still offer some advice on running artifacts in EDH. (Most of my experience is with Sydri, Galvanic Genius in A Pile of Cans so feel free to check that out.) First, I'd try to narrow down to a particular approach to build around. Osgir, the Reconstructor offers a range of options in this regard. Then, you can make swaps for cards that synergize more with that chosen approach.
One option I see is running as many low-cmc artifacts as possible to minimize how much you have to spend on your commander's activated ability. The best bet for this might be the new modular cards. They have small bodies that can be buffed by Osgir after combat and give extra benefits on being killed off themselves. Bonus points if you can afford Arcbound Ravager. Modular is not actually a triggered ETB so you can't get more benefit from Panharmonicon, but I'll touch on that more later. Other options include Bomat Courier, Epochrasite, Gingerbrute, and Sorcerer's Broom. Making lots of token creatures makes a go-wide plan with Steel Overseer, Chief of the Foundry, Signal Pest, and the like more viable. Anything else that produces thopters or servos fits too. Untapping Osgir is probably more mana efficient than copying his ability with this approach.
The exact opposite gameplan is also possible. Run plenty of ramp artifacts like Basalt Monolith, Thran Dynamo, Blinkmoth Urn, and Hedron Archive to play and duplicate overwhelming threats. Darksteel Forge, Soul of New Phyrexia, Platinum Angel, Platinum Emperion, Spine of Ish Sah, Bosh, Iron Golem, Phyrexian Triniform, and Summoning Station are the first options I can think of. Unfortunately, such cards do tend to be less budget friendly. I think it would also be worth distinguishing between a plan using death and entry triggers and one using taps and untaps. The former is where Panharmonicon comes back into play along with Mirrorworks, Prototype Portal, and the refurbish-ers like Goblin Welder. The latter is where Unwinding Clock is king along with its little brothers Clock of Omens, Voltaic Construct, and Voltaic Key. (Both choices can also apply to a more aggressive approach of course.) Here, copying Osgir's ability is likely to be more efficient than untapping him.
Some other artifacts I'm a fan of that are always useful are Mirage Mirror, Kuldotha Forgemaster, and Scourglass. Let me know if you have any questions and I'll try to get back as soon as I'm able. I apologize in advance if that means a few days.
1 month ago
1 month ago
Hey, nice upgrades so far.
Since you added Basalt Monolith and Rings of Brighthearth consider also adding Staff of Domination? Staff is an outlet with infinite colorless mana to draw and cast artifacts, repeatable sac and exile them with Osgir. Staff with infinite mana lets you repeatedly tap and untap Osgir. Goblin Engineer can tutor for any one of these combo artifacts, get it into your graveyard to reanimate by sacing any other artifact or exile it with Osgir.
Oswald Fiddlebender is a repeatable artifact tutor from Adventures of the Forgotten Realms who also gets artifacts into your graveyard to exile with Osgir. Lotus Bloom and Sol Talisman are mana rocks that have suspend, but they're CMC is 0. When they're in your graveyard they cost zero mana to exile with Osgir. You have cards here that make you discard and these are artifacts you want to discard. Boros Signet and Talisman of Conviction are more two drop Boros mana rocks.
Some changes to consider:
- Staff of Domination --> Jor Kadeen, the Prevailer
- Goblin Engineer --> Hellkite Igniter
- Oswald Fiddlebender --> Hoard-Smelter Dragon
- Lotus Bloom --> Rout
- Sol Talisman --> Boros Locket
- Boros Signet --> Temple of the False God
- Talisman of Conviction --> Forgotten Cave
Good luck with your deck.
1 month ago
Hey Gsanna, thanks for stopping by. Really appreciate the comment/ upvote and all the nice words. Happy to hear you enjoy playing the deck. It's definitely one of my personal favorites at the moment.
To answer your question, I do not play Zirda, the Dawnwaker as a companion. Reason being it would be way too difficult to meet the requirement in order to play it as a companion. It's mainly in the deck for the infinite mana combo with Basalt Monolith, but also to help reduce the activation cost on Osgir, the Reconstructor's second ability.
I do really like the idea of using Metalworker in place of Dockside Extortionist. I honestly didn't even noticed either of those combos, so thank you for bringing that to my attention. I avoided using Metalworker and Phyrexian Dreadnought in my original draft of the deck because of their high price tag, but now the more I think about it, the more I think they may be worth it.
I am currently playtesting Recruiter of the Guard and Imperial Recruiter in place of Swiftfoot Boots and Platinum Angel based off another suggestion, and have been quite happy with the results. I may look into playtesting Metalworker and Phyrexian Dreadnought in place of Dockside Extortionist and either Recruiter of the Guard or Imperial Recruiter.
Thanks again for the contributions, much appreciated. Cheers.