Basalt Monolith

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Legality

Format Legality
1v1 Commander Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Oldschool 93/94 Legal
Tiny Leaders Legal
Vintage Legal

Basalt Monolith

Artifact

This doesn't untap during your untap step.

: Add .

: Untap this.

DrukenReaps on Liberating Surprise

3 days ago

Profet93 Mostly just swinging with Eldrazi xD Pumping Liberator actually works surprisingly well too... lol. It's more control and value than a straight win-con on this one. A handful of cards can really push through for me though- Eldrazi Conscription, Ugin, the Spirit Dragon, All Is Dust, Akroma's Memorial, and Portal to Phyrexia. There are some combos but they are mostly incidental. Forsaken Monument + Basalt Monolith is infinite mana for example but I don't really have an outlet for it. Or Myr Retriever + Junk Diver + 2 to 3 cost reduction + a sac outlet = spins round and round not doing much of anything again. At least not on its own xD

PickleNutz on Should I Put Talisman of …

5 days ago

Budget friendly cards Mind Stone, Commander's Sphere, Arcane Signet, Sol Ring, Thought Vessel, Worn Powerstone, Basalt Monolith, Lotus Petal, and any signets of the color combos you want are affordable mana sources that slot into anything. Some of the aforementioned rocks aren’t expensive. Some definitely are though. Again, I look for net positive sources and they tend to be expensive because I play in a highly competitive group most times. Net positive doesn’t always mean more mana than CMC or instant activation though. I like mana sources that fix, provide card draw, or fit into the scheme. A 1 drop mana fixing rock with a card draw ability is net positive. Arcum's Astrolabe is a great one that is inexpensive that only requires your basic lands be snow lands. Which is a great idea anyways because of land effects in commander.

multimedia on Necros

1 week ago

Hey, good upgrades to the precon on a semi budget.

Ashnod's Altar + Nim Deathmantle are excellent upgrades. If you add Myr Battlesphere it's an infinite combo to create infinite Myrs and infinite Necrons with Imotekh.

Staff of Domination in your graveyard is a card that breaks Trazyn the Infinite because it allows to repeatedly untap Trazyn for only 1 mana each time. Use this with any mana rock in your graveyard that can tap for more than one mana: Sol Ring, Basalt Monolith, Thran Dynamo, Worn Powerstone to make infinite mana. With infinite mana then use Staff to draw as much of your library as you want. Sceptre of Eternal Glory if you control three basic Swamps allows for infinite black mana + draw from Staff to draw and cast as many cards as you want.

Scarecrone is another excellent upgrade, you can take advantage of it with Imotekh + Wingrattle Scarecrow for repeatable draw + Necrons because Wingrattle is an artifact and a Scarecrow. It has persist, when it dies it returns to the battlefield after first entering the graveyard. A returned persist creature gets a -1/-1 counter, but you can remove the counter with a +1/+1 counter allowing the creature to persist again.

Thran Vigil enablers repeatable persist and it has other uses too because outside of the combo other artifacts are leaving your graveyard to trigger Imotekh. Steel Overseer can remove -1/-1 counter while also putting a +1/+1 on all other artifact creatures you control which can be a helpful repeatable effect with 2/2 Necrons.


Some changes to consider:

Technomancer is subpar for 7 mana, can only return artifact creatures and they all return at the same time only triggering Imotekh once. Plasmancer only gets a basic Swamp and it's only put into your hand not onto the battlefield, thats not very good for 4 mana.

Necron Overlord, for 4 mana and have to tap artifacts you would think it would hit all opponents, but it doesn't only one opponent makes this effect not worth it. Haunting Voyage, there's a lot of nonNecron creatures here making this inconsistent in what it can reanimate for 6 or 7 mana.

Thought Vessel gives you no max hand size, but that effect doesn't help you, you want to be able to discard hand down to 7 cards, that helps to get artifacts into your graveyard for Imotekh. Temple of the False God is a terrible land especially when you have none or very few land ramp effects, you don't need it. A land that can't tap for mana in the early game or even mid game is unplayable.

Good luck with your deck.

Grind on The Pit

2 weeks ago

Cool deck!!
Have you considered Mesmeric Orb and Basalt Monolith?

Brickhouse on Cccombo Calgar

1 month ago

Power Artifact with either Basalt Monolith or Grim Monolith for . It's pricy but it's an early .

vase10 on Oona Combo Mill

2 months ago

you need Power Artifact to combo with Basalt Monolith or Grim Monolith

CommanderNeyo on Whoopsidisi!

3 months ago

Have you considered adding Basalt Monolith? With Mesmeric Orb, it lets you mill as much of your library as you would like.

Grind on The Table WILL Hate You (Colorless Eldrazi Tribal)

3 months ago

Cool deck!!!
Basalt Monolith is decent.
Some lands to consider:
Zhalfirin Void, Inventors' Fair, Strip Mine, Scavenger Grounds, Winding Canyons, War Room, Ghost Quarter, Wasteland, Inkmoth Nexus (good w eldrazi Conscription), Blast Zone, Dust Bowl, Tectonic Edge, Blinkmoth Nexus, High Market.
Just some ideas, cheers and have fun!!

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