Basalt Monolith

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Oldschool 93/94 Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Basalt Monolith

Artifact

Basalt Monolith doesn't untap during your untap step.

: Add .

: Untap Basalt Monolith.

Profet93 on Hold your colour

1 week ago

Kagiyama

Buried Ruin - Recursion

Sanctum of Ugin - Tutor

Basalt Monolith + Forsaken monument =

Gerrard's Hourglass Pendant + Emrakul = Good synergy. Hourglass helps with recursion from a vandablast.

Maybe a Vedalken Orrery/Liberator, Urza's Battlethopter/Skittering Cicada for flash so you don't overextend as easily? Colorless decks almost always have high cmc and lots of artifacts so any opponent worth their salt after a few games should recognize this and adjust their plan. This helps keep them guessing. Not necessary but nice to have.

Rings of Brighthearth + Basalt Monolith + 2 mana = + top = Cast your entire deck

Rings + Voltaic Key (swap out manifold) + everflowing chalice (4 counters) =

Metalworker + Rings + Voltaic key =

Card Draw - Colorless doesn't have too much, you already run both kozileks which is great. Commander is a value engine which is nice. You could add a Staff of Nin for more but IMO it's not needed. How do you feel your card situation is?

Removal - Colorless has expensive removal options, you have all the good ones. Everything seems solid.

Mana Curve - A bit high but understandable for a colorless deck, especially with your commander. You could add more ramp should you feel you need. I usually recommend the most ramp in Kozilek commander decks because your commander is a draw source but here I'm unsure. Your ramp seems sufficient, how do you feel?

Profet93 on Liberator of Cinnamon Rings

2 weeks ago

Sanctum of Ugin - Tutor

Eye of Ugin - Tutor + Ramp

Buried Ruin - Recursion

Mystic forge + Sensei's Divining Top + artifact cost reducer = draw your whole deck

Basalt Monolith + forsaken monument =

Rings of Brighthearth + basalt + 2 mana = + top = draw + cast your entire deck

Rings + voltaic key + Everflowing Chalice (4 counters) =

Metal worker + voltaic key + rings =

Scorched Ruins + Rings + Deserted Temple = . Temple has the added benefit of politics or ramp with urza land.

Emrakul, the Promised End + Gerrard's Hourglass Pendant = Strong synergy, each piece is good on it's like (like many of the combos I've listed)

Karn, the Great Creator + lattice = Hard lock

To synergize with darksteel monolith, you could add some flash (which also has the added benefit of limiting your overextension into a boardwipe) such as Vedalken Orrery/Liberator, Urza's Battlethopter/Skittering Cicada

Blinkmoth Well + Blinkmoth Urn = One sided ramp. Well can deal with opposing artifacts and urn always makes you ahead. Should you feel inclined, Winter Orb might be worth it (if you don't like friends) as you can break parity with it. Even if you can't, you use primarily artifact ramp anyways. It can help slow down the faster pace decks.

darkemoji on Titan Frenzy

1 month ago

Profet93

Appreciate the feedback!

  1. Fantastic little combo with built in utility from either card, however I've been leaning towards keeping the deck towards high power in casual. So that's why the current list only has one combo so far which is Forsaken Monument + Basalt Monolith.
  2. As above.
  3. This is an interesting land. Was considering Clock of Omens at one point for tapping artifacts. May test how well Blinkmoth Well works with Winter Orb and Trinisphere as I've been favoring stax lately in colorless.
  4. Have never seen this little artifact before and it's hefty in utility. Synergy with Emrakul, the Promised End and some recursion sounds spicy. Will test this in the future.
  5. Considered Karn, the Great Creator + Mycosynth Lattice in the original decklist, however I found that the cards were too niche when played separately and decided to cut them for some fun/win more cards such as Helm of the Host and Mirage Mirror. Even keeping Rise of the Eldrazi in the decklist.
  6. I was wondering about adding some recursion in and missed this little include. Arch of Orazca -> Buried Ruin

One question from me to you is: how do you feel about Chimil, the Inner Sun? On paper, I like its utility in preventing counterspells and discovering cards off the library the same turn it comes into play, but I have yet to play test it.

Profet93 on Kozilek, the Great Distortion

1 month ago

Mystic Forge - "Draw"

Should your budget change, proxy or wish to take from another deck, Sensei's Divining Top can help set up your draws, be draw in a pinch and combos very well.

Forge + Top + artifact cost reducer/Cloud Key/Semblance Anvil = Draw your deck

Basalt Monolith + forsaken monument = infinite

Basalt Monolith + Rings of Brighthearth (to be considered if budget changes) + 2 mana = infinite --> Adding top to this allows you to draw (and subsequently cast) your entire deck.

Profet93 on S U P E R F R ! E N D S (Tekuthal)

1 month ago

SufferFromEDHD +1

Spellskite - Protection/politics

Cyclonic Rift - Wipe

Why Planar Portal and not Planar Bridge?

At the risk of being a dead card, Basalt Monolith to combo with rings for infinite mana and top to draw your entire deck.

Staff of the Mind Magus seems weak. Have you considered swapping it for something more impactful like High Tide?

Profet93 on Ob Nixilis, of the Combo

2 months ago

Willmsy

I haven't kept up with anything past March 2020.

Syphon Mind - Draw 3, opponents discard 1 each.

Read the Bones - Draw with scry

Sign in Blood/Night's Whisper/Ancient Craving - Simple draw

Necropotence - Super draw

Mana Vault

Mana Crypt

Grim Monolith

Basalt Monolith - I am actually not a fan of this one, grim monolith is better because it can bring your commander down Turn 3. Basalt + Rings + 2 mana = Infinite colorless. Add a Sensei's Divining Top to draw your whole deck. Note; Adding top to the rings + deserted temple + coffers combo also allows you to draw (and then cast) your entire deck

Dark Ritual - Helpful in a pinch

Bubbling Muck - Super ramp. Be careful with urborg out though as it affects all players.

Jet Medallion - Cost reducer

Mind Stone - Ramp when you need it, draw when you don't

I don't recommend everything above, just wanted to give you options to consider based on budget, availability and preference. Let me know if you would like suggestions for cuts.

Merkury64 on Big Daddy Eldrazi

2 months ago

Profet93 Ooh ok I will consider Basalt Monolith for sure, it'll take some playtesting. Eventually Rings of Brighthearth as well.

As much as I adore Sensei's Divining Top, I'm weary of it dragging games to a halt and having everyone just watch me dig through my entire deck. Great suggestion though, I love the card.

And to clarify about the creatures, I just meant that all the creatures that are actual threats would be eldrazi, and all the other creatures in the deck serve only to assist (be it by ramping, cheating out eldrazi, etc.)

Anyway, thanks for the suggestions, and happy new year!

Profet93 on Big Daddy Eldrazi

2 months ago

Regarding Cityscape leveler, you do have several other non-eldrazi creatures but I respect your choice to try and stay on theme.

Basalt Monolith + Forsaken Monument =

Basalt Monolith + Rings of Brighthearth + 2 mana = . Add Sensei's Divining Top to draw (and cast) your entire deck. Basalt is an okay ramp piece. Rings has lots of synergy with activated abilities and is a draw engine with top even without basalt. Top of course is always useful, so no dead pieces.

everflowing chalice (4 counters) + Rings of Brighthearth + Voltaic Key =

Metalworker + + Rings of Brighthearth + Voltaic Key =

Mystic Forge + Cloudkey/artifact cost reducer/Semblance Anvil + top = Draw your whole deck

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