Basalt Monolith

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Oldschool 93/94 Legal
Planar Constructed Legal
Planechase Legal
PreDH Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Basalt Monolith

Artifact

This doesn't untap during your untap step.

: Add .

: Untap this.

clayperce on Truth is the First Casualty of War (Piper Clues)

4 weeks ago

Oops, forgot to mention: Idk how you feel about combos (either accidental or tutored), but whether you want to avoid them or add them, I wanted to mention:

Cheers!

rdbaron102 on An Older Evil

3 months ago

There are two ways. Most of the time is just attacking with creatures but there is an infinite combo with Power Artifact, Basalt Monolith and Fireball.

theNeroTurtle on making it difficult to color

5 months ago

Ultima, Origin of Oblivion is such a rude dude. Why are more people not playing this guy? Since you are already playing cards like Basalt Monolith, along with Voltaic Key, and Forsaken Monument and Grim Monolith why are you not playing Rings of Brighthearth. It gives you infinite all the things off of a lot of the cards you are already running.

Also Static Orb and Winter Orb power combo with Icy Manipulator because the actual ruling of Icy Manipulator is that you can tap those permanent right before your turn allowing you to play all the things, untapping Static Orb and Winter Orb last during the untap step.

Coward_Token on Gishath Spared No Expense!!!

5 months ago

"I could also see adding rituals to power out Gishath, though that's inviting being blown out by removal"

lol, if you really want to spare no expense (or your LSG contains cool people who don't mind proxying instead of spending an exorbitant amount of negotiable American currency on cardboard), you can just get

Mana Vault Grim Monolith Basalt Monolith

basically reusable rituals that can let you power out Gish as early as T5

DemonDragonJ on Commander/EDH Game Changers

8 months ago

Now that I have a visual representation of this list, I suppose that I should not be surprised that black and blue have the greatest number of game changers, since those colors always have been capable of having extremely powerful effects, and I also am not surprised that creatures and instants are the two card types with the greatest number of entries on this list, but I am slightly surprised that there are no less than seven lands that the commander panel regarded as being sufficiently powerful to warp games.

Also, how is it that Grim Monolith is on this list, when Basalt Monolith is not, especially when GM's untap ability has a higher mana cost than does that of BM? Is the lower casting cost of Grim Monolith really that significant of an advantage over Basalt Monolith?

Goldberserkerdragon on a milli

10 months ago

Seems really awesome. Seeing some good things! Seeing some odd choices, but I know the struggle of having what you have to work with. Budget, etc are factors. Anyway, been playing Syr Konrad since his release in 2019, have had many different builds and i cant stress enough: ramp. The deck can do things on its own but for the most part Konrad needs to be out asap. I would recommend cutting a few lands to thin it out and directly add ramp pieces. Play test and see where you need to go either less or more or for personal preference, but mana is Konrad's best friend. Even if you cant do anything but Konrad is out, you can dump all you got into his secondary.

Mesmeric Orb, Mindcrank, and Tortured Existence are golden here. Glad to see them! Hard to really play Konrad without them. Fun fact, Basalt Monolith combos with Mesmeric Orb. You just pay into itself to untap, tap it again, pay, untap... with the orb you got as much mill as you want.

Butcher's Cleaver, Collective Brutality, and Cruel Grimnarch seem a touch odd here, but again maybe it's the best you can do! And nothing wrong with that. Konrad really just cares about moving those bodies around however you can so abilities are secondary.

The last thing I would add is to focus more on mill that mills multiple or everyone instead of just yourself. I can't tell you how many times i've milled myself for a cool 3, hoping for mad creatures, and milled my vampiric tutor and mind crank itself and maybe that land I was really needing next draw... ha.

Anyway, hope this helps

  • Cheers!

Profet93 on Karn, Collector of Trinkets

10 months ago

CrazyDanPsycho

Basalt Monolith + Forsaken Monument =

Basalt + rings of brighthearth + 2 mana = + Sensei's Divining Top = draw

Mystic Forge + Top = Synergy. Top + Forge + = draw

Ugin ineffable/artifact cost reducer + top + forge = draw

Everflowing Chalice (4 counters) + voltaic key + rings =

Metalworker + voltaic key + rings =

Sanctum of Ugin - Tutor

Karn, the Great Creator + Mysconsith lattice = Hard lock

Blinkmoth Well - Politics

Blinkmoth Urn - Ramp + Well = One sided ramp

Profet93 on The Tin Man

1 year ago

Basalt Monolith is an okay mana rock that goes infinite with forsaken monument. Basalt can also act as ramp with voltaic or manifold key.

Rings of Brighthearth + Basalt = Infinite colorless. Rings can double ur PW's abilities, 2 of your creatures and some of your artifacts.

Blinkmoth Well, while not needed, can work well with it's brother, blinkmoth urn. It's also nice to stop opposing artifact (Ex: Forcing them to tap their mana rock during upkeep and spend mana during that phase or lose it).

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