Basalt Monolith doesn't untap during your untap step.
: Gain .
: Untap Basalt Monolith.
|Have (3)||eryops , metalmagic ,|
Combos Browse all
- Basalt Monolith + Rings of Brighthearth
- Basalt Monolith + Mana Reflection
- Basalt Monolith + Mesmeric Orb
- Basalt Monolith + Kurkesh, Onakke Ancient + Mycosynth Lattice
- Basalt Monolith + Crackdown Construct
- Basalt Monolith + Dross Scorpion + Dross Scorpion + Ethersworn Adjudicator + Mycosynth Lattice
- Basalt Monolith + Dramatic Reversal
- Basalt Monolith + Dramatic Reversal + Isochron Scepter
- Basalt Monolith + Kurkesh, Onakke Ancient + Signpost Scarecrow
|Commander / EDH||Legal|
Basalt Monolith occurrence in decks from the last year
Latest Decks as Commander
Basalt Monolith Discussion
2 days ago
Add Glimpse the Unthinkable and Maddening Cacophony for some large mill. Add better counterspells like Counterspell , Didn't Say Please , Disallow and Thought Collapse . Take out Bone to Ash , Cancel , and other bad counterspells. Add better removal like Dimir Charm , Heartless Act and Drown in the Loch . Take out Doom Blade and bounce spells. If you still want a bounce spell, add Brazen Borrower . Take out Illusionary Armor and Exquisite Blood for Lightning Greaves and Swiftfoot Boots . You need better ramp so definitely add Sol Ring , Arcane Signet , Dimir Signet and add Command Tower for a land. Add Cloak of Mists and Aether Tunnel for Tricks of the Trade and Way of the Thief . Go infinite with Rings of Brighthearth + Basalt Monolith + Mind Grind . This isn't a mill win condition, but if you want to do something janky, you could do Tree of Perdition + Reduce in Stature + Sovereign's Bite to reduce an opponent to 0 life. Here's a lot of cards to put in. Hope this helps
1 week ago
2 weeks ago
Thanks for stopping by TheEntertainer, really appreciate the comment and question.
So, two important things to note about this combo are: 1) You will need Basalt Monolith + Rings of Brighthearth in play, as well as access to two generic mana to get this combo going. 2) You are not actually copying the mana producing ability on Basalt Monolith , you are copying the untap ability. This is a fairly complex stack interaction, so rather than butcher the explanation myself, I'll just redirect you to the following link: MTG Combo: Basalt Monolith + Rings of Brighthearth
Hope this helps. Cheers.
2 weeks ago
Question: What would someone consider a "cEDH" deck to be? Would it be a deck that has won against a 4-player pod on turn 2 on three separate occasions and has the (slight) chance of winning on turn 1 if you get the correct hand - a hand which can be built two different ways?
Because if so, Kinnan, The Simic Domri is cEDH. When I play this deck, I very rarely lose. The notable times I do lose is when someone goes infinite or I have all three opponents hitting me with everything they've got.
I own about 1/2 of the deck in paper. Proxied the rest as I save and buy the pieces one at a time.
Now I say this because, as a non-cEDH player, it would seem to me that cEDH falls into the same issue as Modern, in which the format appears "solved" from the inside, but looking in from the outside it really isn't. When I play against cEDH decks in person or online, especially with my Kinnan deck, I notice that many of them rely on combos to win the game. These combos tend to be fragile and can have pieces removed.
The issue that I have noticed is that a cEDH deck functions in two major facets:
Very few run ample removal. So it isn't a triathlon to the finish line. It's more like a 100-meter dash and whomever kicks off first, wins.
The problem, as an outsider looking in, is that all it takes is one single well-timed removal and the entire setup falls apart.
That being said, on the topic of consistency, I feel almost as though your own argument resolves itself. If the deck is designed for consistency, then having a single MDFC means nothing as those lack consistency. Sure you may find the odd one out that actually does give you some minor consistency, but it's not like you are seeing functional reprints of Dark Ritual or something. None of the MDFCs even come remotely close to such a thing. And again, even if they did, I'm sure there's always better options.
I could see an MDFC tutor being an issue, sure. Where one side is a big creature or even threat removal and the other side is a tutor. That's pretty dangerous and I hope WOTC doesn't print something like that. But, until they do (and they will), I don't see the issue.
Again, I am by no means a cEDH player. I built one deck that has stood its ground extremely well and has won something stupid like 90% of the matches I've been in. Yes. I know it sounds insane but seriously, it's a power-house.
- You're not casting the creatures, so you can't be countered unless your opponent runs the very specific "counter target ability", which almost nobody does
- Your Commander costs . Commander tax is a non-issue.
- You don't need to rely on draw, since you rely on cheating off the top of the library
- We abuse the + mana by having an outrageous amount of non-land sources of mana in the deck
- By packing the deck full of clones, we can clone the biggest threats we have, such as Nyxbloom Ancient , Blightsteel Colossus and Terastodon
- The deck has an extreme density of removal on creatures, meaning we don't just get a body on the field, we also take out any set pieces we want
- On that topic and previous points, we get to literally take the best option of the top five. So we get to specifically hone in on what is the best possible play, at all times
- The deck has numerous combos built in, such as abusing Deadeye Navigator with something such as Meteor Golem or Thorn Mammoth
- One of my favorite combos, and the hardest one to pull off, is Woodfall Primus , Gigantoplasm and The Great Henge . You need Woodfall Primus out first, then you clone it with Gigantoplasm . After both of these are out, you bring into play The Great Henge . Now, what you do is pay into on Gigantoplasm . Giga dies as it becomes a 0/0. Since it was a copy of Woodfall Primus , it has Persist so it comes back into play with a -1/-1 counter on it. However, The Great Henge puts a +1/+1 counter on it and they cancel out. You have Gigantoplasm enter as a copy of Woodfall Primus again. You can now repeat this process an infinite number of times, destroying every single land, artifact and enchantment in play that you do not control. Now, no opponent can cast another spell for the rest of the game
- We have several ways to generate infinite mana, including ways to produce faux infinite mana with several copies of Nyxbloom Ancient
- You can use Basalt Monolith to generate infinite mana. Dump this into Cogwork Assembler to generate an infinite number of Simic Signet s or most other artifacts. Now, you have infinite colored mana. You can also use Grand Architect and Pili-Pala . There is also Basalt Monolith and Chromatic Orrery . I am also considering adding Prismat as another infinite colored mana combo as we can feed into it for either or . All of these options means we can effectively play our entire library that turn
- We can react in response for everything. Hold up mana and pass. If you know how to do it, you can put an activation on the stack and when the ETB of the creature goes on the stack, put another activation on the stack ahead of it
The deck is extremely brutal. I had to stop playing it. So...
But again, I am not a cEDH player. All I am saying is, from the outside looking in, cEDH decks run very differently from traditional casual EDH decks. I can see MDFCs making a decent splash in casual EDH decks, but not in cEDH. So, I don't really see the issue here.
I can see, perhaps one or two, being used in cEDH. But to suggest it breaks the format? No, not at all.
2 weeks ago
I would consider the classic infinite combos:
2 weeks ago
Update: Many a moon have past since i've made any tunings to the deck.
here is the minuscule change since last we talked:
Minus Basalt Monolith Add Liliana, Heretical Healer Flip
Why: Basalt Monolith while goes infinite with Rings of Brighthearth , I already have an infinite mana loop set with Lotus Petal . Lili gives me better hand control and with the option of recursion. this leaves Rings on the cutting table.
Minus Agadeem's Awakening Flip Add War Room
Why: War Room is card draw plain and simple, regardless of awakening "ALSO" being a land, all im really looking for is card draw.
Minus Fleshbag Marauder Add Phyrexian Obliterator
Why: Fleshbag although the OG is the weakest of the flesh bag effects. Obliterator is an aggressive threat that demands to be dealt with or the game practically ends, is a good finisher, probably the most punishing card I could ever imagine seeing in a Tergrid deck.
3 weeks ago
blightsteel wont work because he only shuffles himself
you want something that shuffles the entire graveyard into your library that can be triggered when you discard
the key to consistency is redundancy
the least amount of redundancy for early game is 15 copys
example Grim Monolith + Zirda, the Dawnwaker + Prismite
you will need 14 other cards that can perform like
14 other cards that can reduce the activation
and 14 other cards that can color correct
now you cant always find or afford that many that's were tutors come in
if you find 8 cards that can color correct and 7 cards that can tutor any one of them you have the 15 minimum
downside is tutors put you 1 turn behind in casting the combo
but this is the only way to make it consistent
3 weeks ago
Hello everyone! I have a Muldrotha, the Gravetide deck and I like it a lot. However, it is the first commander deck I have ever built, and to say the least its not great. I have good cards to outvalue my opponents and work with Muldrotha, but I lack in the win condition area. I have decided to get some upgrades for that. Here is what I am planning to get:
Is there any other semibudget combos that I have left out?