Basalt Monolith

Basalt Monolith

Artifact

Basalt Monolith doesn't untap during your untap step.

: Gain .

: Untap Basalt Monolith.

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Printings View all

Set Rarity
Double Masters (2XM) Uncommon
Commander Anthology 2018 (CM2) Uncommon
Commander Anthology (CM1) Uncommon
Commander 2015 (C15) Uncommon
Commander 2013 (C13) Uncommon
Masters Edition IV (ME4) Uncommon
Revised Edition (3ED) Uncommon
Revised Foreign Black Border (3EDFBB) Uncommon
Unlimited Edition (2ED) Uncommon
Collector's Edition (CED) Uncommon
International Collector's Edition (CEI) Uncommon
Limited Edition Beta (LEB) Uncommon
Limited Edition Alpha (LEA) Uncommon

Combos Browse all

Legality

Format Legality
Canadian Highlander Legal
Vintage Legal
1v1 Commander Legal
Noble Legal
Casual Legal
Leviathan Legal
Tiny Leaders Legal
Oathbreaker Legal
Highlander Legal
Magic Duels Legal
Oldschool 93/94 Legal
2019-10-04 Legal
Legacy Legal
Duel Commander Legal
Commander / EDH Legal
Unformat Legal

Basalt Monolith occurrence in decks from the last year

Commander / EDH:

All decks: 0.07%

Blue: 0.47%

Red: 0.23%

Basalt Monolith Discussion

0rc on Urza Lord High combomaster

6 days ago

It’s a good start. I’ve played against many Urza decks. I’d recommend every infinite mana combo you can muster: Rings of Brighthearth + Basalt Monolith (you have this), Power Artifact + Grim Monolith, Deadeye Navigator + Peregrine Drake, Palinchron + High Tide, Isochron Scepter + Dramatic Reversal (you have this). You will want tutors for these pieces: Tribute Mage, Trophy Mage, Reshape (you have this), Whir of Invention, Transmute Artifact, Inventors' Fair, Spellseeker, Mystical Tutor, Merchant Scroll. You can literally just run every combo piece available in mono blue and then bark up whatever tree is closest. Win cons include Nexus of Fate (take all the turns), Thassa's Oracle, Laboratory Maniac, and of course decking your opponents with Blue Sun's Zenith and Stroke of Genius. It’s actually quite beautiful in its simplicity. Just remember that playing Urza isn’t about having fun or being creative—-it’s about winning!

DemonDragonJ on Double Masters Speculation

1 week ago

Mana Reflection is being reprinted, which now means that three out of the five cards in the reflection cycle shall be in this set; I am maintaining hope for the final two.

Reprints of both Sen Triplets and Archangel of Thune are very welcome, as those cards currently are both close to $30 in price, and I also will be glad to have a copy of the triplets with the new wording and frame.

I am not at all pleased that Blood Moon is being reprinted, again, because of how horribly oppressive that card is; non-basic lands are a staple in many decks, so a card that renders them useless is certain to draw great amounts of hatred from all other players in the game. At least the alternate art for that card looks very impressive.

Basalt Monolith being reprinted is very nice, and I am glad that it was kept as an uncommon, rather than wasting a rare spot on it. On that subject, Goblin Guide really should have been downgraded to an uncommon and Avenger of Zendikar should have been downgraded to a rare, since both of those cards are occupying spaces that could be better used for other cards.

rdean14 on Card creation challenge

2 weeks ago

Teferi's Unwinding

Sorcery

Untap two target permanents.


This would often be an infinite combo with it. as long as you have an Izzet Boilerworks, Worn Powerstone, Sol Ring, etc. then you can untap two permanents twice for a total of five mana and untap the Guildmage. This would need Grim Monolith, Basalt Monolith, or Mana Vaultto you yeild infinite mana, though.

It's like the Aminatou, the Fateshifter & Felidar Guardian combo.

I'd like to see a Clone of some kind.

Bababad on Reindeer God Poops Elementals [Primer-ish]

2 weeks ago

Looks like a solid build, that does exactly what it aims to!

Ogre Battledriver does silly things with mary's tokens. For the longest time grabbing him and Avenger of Zendikar off of a Tooth and Nail for a finisher in my mary deck if i didn't have a board state as a backup win con, though now Finale of Devastation kinda does that better I suppose.

If you were looking to add some more creatures to deck for early game control/blockers...Conclave Mentor, Nightshade Peddler, Pir, Imaginative Rascal, and even Goblin Sharpshooter depending on your deathtouch enabler count can absolutely clean up. Destiny Spinner can give you a leg up against Blue decks.

Also the Sun Titan, Reveillark, Karmic Guide, Eternal Witness, Saffi Eriksdotter recursion package does wonderful things in a Mary shell, letting you reset after non exile wipes or get infinite mana off of Ashnod's Altar, my version is a creature heavy shell because my meta swings for the fences and has entirely too much spot removal (we all have trust issues)

Big budget I would recommend Earthcraft because it can let you explode and win in a single turn against certain matchups. There's also always Rings of Brighthearth + Basalt Monolith to solidify a win in a single turn.

Just a spattering of thoughts, this was my first edh deck and i've been tweaking it various directions for as long as been playing EDH. An amazing, versatile commander in great colors.

SynergyBuild on Help me foolproof this infinite ...

2 weeks ago

enpc I was just surprised the whole combo could be run with the hard-to-use companion (the equip cost counts!)

It means that hitting Basalt Monolith can be an easier win!

For the non-budget, Grim Monolith makes the combo super-easy!

SynergyBuild on Help me foolproof this infinite ...

2 weeks ago

@StopShot so, I've been thinking more about the combo.

While I have tested it, and still believe the rarity of that type of land block can be greatly minimized with the use of fetchlands and additionally a few other pieces always work well, I want to know what type of colors are we working with.

I think Tribute Mage and Trophy Mage if you move into blue really work well. You can even play Trophy Mage make a bit of mana, sacrifice the Mage, return it, get a Rings of Brighthearth, then get a Basalt Monolith after. This works similarly with Goblin Engineer and Imperial Recruiter. With alternate choices like Siege-Gang Commander or some other options, the deck can have some serious consistency.

Is it Mono-Red? In Boros+ this is a powerful combo that can work with Zirda, the Dawnwaker even!

StopShot on Help me foolproof this infinite ...

3 weeks ago

@SynergyBuild, While that can work it's not a 100% guarantee which bothers me. Check my analysis on Hole B. While I know running into a land block is highly unlikely, trying to spend excess mana on your first go around means even a smaller land block in your library can foil you entirely. The only solution I could think of to bypass the Hole B issue is to run dredge cards, but dredge would make it easier to mill away the combo pieces you need to cast unless you have a grave shuffle effect. If you have a different solution to the Hole B dilemma your strategy would completely remove the need for a grave shuffler entirely.

Also keep in mind when you cast cards from hand the total number of cards in your hand decreases which means you have less cards to fall back on when you start running into more lands. While it may cost a total of 8 mana to cast those cards normally, having one less nonland card to discard is like losing an additional mana per card cast. For example if the number of cards in my hand is two and I discard those cards to draw a Basalt Monolith and a land its going to cost me mana to play that monolith as I'll have no tokens to sac after the next discard trigger.

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