Dispel

Dispel

Instant

Counter target instant spell.

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Have (4) Smokingclays , NineNotesKnives , rockleemyhero , Azdranax
Want (2) isharpu , SandwallaSandwich

Printings View all

Set Rarity
Mystery Booster (MYS1) Common
Battle for Zendikar (BFZ) Common
Return to Ravnica (RTR) Common
Worldwake (WWK) Common

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
2019-10-04 Legal
Block Constructed Legal
Pauper Legal
Pauper EDH Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Dispel occurrence in decks from the last year

Modern:

All decks: 0.04%

Blue: 0.34%

Commander / EDH:

All decks: 0.06%

Blue: 0.35%

Dispel Discussion

Artatras on The Many-Faced God - [Primer]

1 week ago

Providing budget alternatives is not that simple because the deck is balanced as is and changing any single card would alter its equilibrium. I will try my best, but do keep in mind that with the following changes you will need to play the deck a lot slower than before. Without free counterspells you will need to wait for when you can leave mana open, and so on and so forth. Hopefully, the fact that all the decks in the tournament follow the same budget restrictions can make up for this. Here are my budget changes:

Mana Crypt and Mox Amber: any two-mana rock, like Arcane Signet and Mind Stone.

Force of Will and Fierce Guardianship: a copy of Foil and Dispel. Depending on your specific meta, you could consider Mental Misstep.

Mana Drain: any two-mana counterspell. My choice would be Countersquall.

Ancient Tomb: a basic Island.

Cyclonic Rift: Echoing Truth. This can bounce a single permanent or an army of tokens, which seems particularly useful in your case.

Damnation and Toxic Deluge: your choice of Languish, Whelming Wave, Evacuation or AEtherize.

Dark Confidant: I once used Disciple of Deceit, which was suboptimal. Alternatively, Looter il-Kor or any draw spell.

Intuition, Demonic Tutor and Vampiric Tutor: Diabolic Tutor, Forbidden Alchemy and Beseech the Queen are okayish.

Training Grounds: Heartstone is the closest comparison, but do keep in mind it works for your opponents as well.

These are all direct substitutions. I took the cards you mentioned and replaced them with their budget counterparts. If you think some of them aren't good enough (and in most cases they are not), then you can consider including something completely different instead. I'm thinking about cards like Propaganda, Torpor Orb, more removal, more card draw, more ramp. You have the privilege of knowing the decks you will be facing, so you can tweak the deck according to your matchups.

If you want to be prepared against a token deck, try shaving some single target removals or counterspells for a few extra board wipes. Just be extra careful against Meren because they tend to play a lot of Fleshbag Marauder-like effects, which is something this deck really struggles with. Make use of your haste enablers to kill your opponent during the very first turn you play Lazav, before he or she has the opportunity to play those cards.

I wish you good luck for your tournament, and let me know about your results!

Brogan54 on Oloro, Ageless Ascetic

1 week ago

My recommendations :

I think most people will tell you that Oloro offers little competitive advantage to you compared to other esper commander like Zur (who can fetch Necropotence into play) or even Aminatou (who is a combo piece in the command zone). I think upsides for Oloro would be that he can do larger ad nauseam and possibly can even run Humility which few decks can win while it is on the board.

LOW IMPACT:

Teferi's Protection

Rhox Faithmender

Debt to the Deathless

Despark

MANA COST TOO HIGH

Merciless Eviction

Anguished Unmaking

Disallow

Thran Dynamo

TOO SLOW

Mox Tantalite

Phyrexian Arena

Twilight Prophet

Crypt Ghast

Winds of Abandon

Vindicate

Search for Azcanta  Flip

I would first add better ramp, better draw, potential Stax, tutors and then other win cons.

RAMP

Dark Ritual

Fellwar Stone

Mox Diamond

Talisman of Hierarchy

Talisman of Progress

Copy Artifact

Mox Opal

Cabal Ritual

Grim Monolith

Lotus Petal

Dramatic Reversal

DRAW

Ad Nauseam

Night's Whisper

Windfall

Timetwister

Whispering Madness

Brainstorm

Ponder

Preordain

Verity Circle (good against dorks)

Plunge into Darkness (a good Impulse)

Mindblade Render

Sygg, River Cutthroat

STAX

Drannith Magistrate

Aven Mindcensor

Cursed Totem

Notion Thief

Humility

Blind Obedience

Rest in Peace

Torpor Orb

BETTER COUNTERSPELLS

Mental Misstep

Dispel

Flusterstorm

Delay

Spell Pierce

Spell Snare

Negate

Tale's End

BETTER REMOVAL

Chain of Vapor

Gilded Drake

Yahenni's Expertise

Into the Roil

Blink of an Eye

TUTORS

Vampiric Tutor

Imperial Seal

Transmute Artifact

Intuition

Whir of Invention

Praetor's Grasp

Spellseeker

Academy Rector

OTHER COMBOS

CONSULT COMBO Demonic Consultation

Tainted Pact

Jace, Wielder of Mysteries

Laboratory Maniac

AD NAUSEAM COMBO Angel's Grace

Ad Nauseam (draw whole deck, can Windfall and make everyone die while AG means you can't lose

Helm of Obedience

Rest in Peace / Leyline of the Void

Heliod Walking Ballista

Approach of the Second Sun

Dramatic Scepter

Isochron Scepter

Rocks that produce at least three mana total (outlet is extort with blind obedience or crypt ghast) If have pristine Talisman gain infinite life, which is infinite draw with commander

Didn't look at landbase

The_Fallen_Duke on Blue Flame

2 weeks ago

The deck looks good and it should be fun and effective to play, just a couple of observations:

  • is Swiftfoot Boots meant to protect Niv Mizzet from removal? Maybe I am missing something, but it does not seem like a necessary card in this build. Also, Spellbook costs 0 but takes a spot for an effect that you already can benefit from Thought Vessel and Reliquary Tower: I would rather replace it with a good old Izzet Signet to get some extra ramp instead.

  • there are many lands that ETB tapped, almost a third of your landbase and some of them without providing any additional benefit (cycling and scry are a good trade-off imo): I'd take out Highland Lake, Izzet Guildgate and Swiftwater Cliffs and replace with something more effective but still affordable such as Shivan Reef and Steam Vents or even some extra basics. Also, with a two colour deck very colour intense in the mana cost, Evolving Wilds, Terramorphic Expanse and even Ash Barrens would be in my opinion better replaced by some basic lands - unless it is the shuffling effect you are looking for.

  • your commander is a wizard, but you have only 4 wizards in the deck, meaning that more often than not your Wizard's Retort will be just a Cancel. Staying budget, I'd honestly rather have a Negate or Dispel if you want a hard counter or Mana Leak if you prefer more flexibility.

RiotRunner789 on X = Destruction

3 weeks ago

So, if you are looking purely for win-cons,

Vigor is amazing but Asceticism will protect your creatures better and be harder to remove.

Stroke of Genius can kill a target player with infinite mana or you could target yourself for something like 50 and grab your win-con + counterspell. You could also throw in a Thassa's Oracle and/or Jace, Wielder of Mysteries to just win on spot. I also like Demonic Consultation since it can also win you the game with above cards if you name Mountain or it can be an emergency tutor.

You may want to add a few counterspells to specifically protect the turn you win. The best would be cheap ones such as Swan Song, Dispel, and Ertai's Meddling. Ertai's meddling stops even un-counterable spells and only needs 2 mana spent if you are going to win that turn. There are also the x-counterspells but they are more mana intensive which you may not have yet if you are casting your infinite mana pieces (though they are flavorful and on theme).

Some tutors in general specifically to grab your infinite mana pieces or your win-con. Preferably Vampiric Tutor or Demonic Tutor.

Your very creature heavy (personal bias) with several not the best option. You'd want Kalonian Hydra with the number of creatures you have but not Capricopian. Basically, I would try to remove any hydra that doesn't have trample, built in removal or card advantage. This should work out in your favor since you'll be making a generic hydra practically every spell you cast. Also, a lot of your ceatures are specifically there to boost the number of +1/+1 counters and none of them are bad but this strategy is going for a combat/aggro win. It is easier to win on the spot with an instant or something like Torment of Hailfire (which yes you have)) but you don't currently support this as much as your creature based win-con. If you just want to win with giant hydras, try Concordant Crossroads and Crashing Drawbridge to give your (hopefully infinitely large trample-ly) hydras haste to win the turn they come down.

For speed, you'll want faster ramp. Any of the 1-drop mana dorks can help along with cards like Harrow, Nature's Lore, Burgeoning, Exploration and Wild Growth. The 3 and less ramp options (especially 2 and less) will help get your commander out turn 3/4 and possibly at the same time with your infinite pieces while your opponents are tapped out. Though, with cards that like Burgeoning you may want to up your land count to at least 36 to better take use of it if you use it.

So all of these suggestions are assuming you simply want to win fast. The deck looks good right now but can be sped up fairly easily from my point of view.

Reznorboy on Spacegodzilla Mutation

3 weeks ago

Invisible Stalker is definitely there. (I personally can't think of many more cheap CMC creatures myself, however, a couple cheap Aura enchantments which give hexproof such as Alpha Authority and Starlit Mantle could be used. Unfortunately it seems like I overestimated how many cheap hexproof creatures exist.

As far as cheap counter spells, I'm moreso talking about the CMC 1 counters, which are not too expensive and definitely exist. Good ones are Stifle, Annul, Dispel, Envelop, Flusterstorm, Spell Pierce, and Swan Song. (You'll definitely want to think about your playgroup for some of those).

Raven's Crime and Life from the Loam together is just a simple combo. Add Lands from grave to hand with Loam, use them to make your opponents discard with retrace. (You can also use Delirium Skeins or Mind Rake, or even Tasigur's Cruelty because of the dredge. Not necessarily a combo so much as cards that just generally synergize.

I hadn't realized that the reason you described was the purpose of using Leyline of Anticipation. If that is why, you might consider cards like Kruphix, God of Horizons.

cw8smith on From the window to the WALLS

1 month ago

What about a good ol' Tower Defense? This list looks pretty competitive, so I wonder if something like a Dispel or a Mental Misstep might fit better than your Render Silent.

DadHumanPraetor on Wizard won

1 month ago

Wrap in Vigor and Heroic Intervention instead of regenerate. Also Shared Summons or even a Fierce Empath might be worth including. Way more instant speed interaction. You could run things like Counterspell Dispel Mana Leak Swan Song Essence Capture Negate Mystical Dispute to protect your board or to NOPE another players win condition. Berserk Hatred Triumph of the Hordes are all a few bucks but will help end games and shouldnt feel dead to draw. Looking at your entire list, I dont think your support cards really synergize with your creature base. I get why youre using cards that function with the commander but when Kadena costs 8 to cast its not worth it to save 3 mana for a facedown and draw a card, so including ways to win without him should be a priority. Hit me up if you wanna play later bro

lullelukas on The Wolf of Maul Street [8]

1 month ago

Update:

I've made some of the changes above, while I keep playtesting others.

Slither Blade --> Dizzy Spell to tutor for Tainted Strike.

Dispel --> Muddle the Mixture to tutor for Phyresis while keeping the counterspell count.

Fathom Mage --> Vines of Vastwood for more protection.

Ingenious Infiltrator --> Hunter's Insight for better card draw.

Likely the additional ramp creatures will come in at a later point along with Snake Umbra and Dimir Infiltrator. I'm a bit reluctant to adding less conditional tutors for now, since it might take the deck in a very much more competative direction that demands a bit of investment. I'll keep you posted!

Cheers!

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