Counter target instant spell.

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Dispel Discussion

BruhYouFarted on Interactions with illusion effects

2 months ago

Lets say I have a Phantasmal Bear on the battlefield. If they cast a Giant Growth on it, and i cast an Overloaded Mizzium Skin, does my Phantasmal Bear die or does their spell fizzle before the trigger? Lets do the same scenario but i counter their Giant Growth with a Dispel or a Turn Aside. Does my Bear die, or does their spell fizzle and my Bear stick around?

wallisface on

4 months ago

I like the new direction a lot! Feels a lot more competitive! Here are some thoughts on ways to improve:

  • If you ditch the Languish, then everything you cast costs 2 or less mana. That would let you go down to 20 lands, which I think will be important as your deck probably wants a very high density of spells.

  • Removing the above lands and spells will leave you with 5 free slots, which I think you should use to get some more creatures. I would personally be doing some 3-2 mix of Golgari Thug and Stinkweed Imp - both of these can quickly get Phage into the grave (just be aware that if Golgari Thug on the battlefield, you HAVE to put a creature card on top of your deck - this can sometimes be awkward, but is usually fine).

  • Mask of Memory is interesting, but not great as it requires you using you Dermotaxi on Stitcher's Supplier and then somehow getting through with damage on it. I would suggest running Smuggler's Copter instead of Mask of Memory, it gives you the same effect without requiring the equip cost, and has a much better time staying alive & dealing damage (while letting you discard towards your combo).

  • I would recommend Slip Through Space over Artful Dodge as it lets you draw a different card if you don't need it.

  • I don't think you need Negate, as you already have hand-disruption and killspells, you should be able to ensure your opponent can't be too annoying. I'd move Negate to your sideboard, and run Otherworldly Gaze instead, which can do a lot for setting you up for victory.

  • With the above suggestions you have awesome odds of getting Phage into the grave, and pretty decent odds of getting Dermotaxi into hand - but to increase those Dermotaxi odds slightly i'd suggest replacing 2 of your 20 lands with Buried Ruin. This will let you grab a taxi from the grave in a pinch, if the game has gone late and you really need one.

  • I think overall your sideboard should focus on counterspells and ways to avoid opponent hate. Between games you always want to leaving all your combo-finding pieces in, so the cards you'll be swapping in-and-out are the hand-disruption and killspells. In that vein you don't need additional killspells in the side. Dispel is a great sideboard card, as it will deal with most threats. Welding Jar could also be good for protecting the taxi. Annul is probably also a great sideboard card for dealing with any weird stuff your opponent might be up to.

GloriousSeeker on

5 months ago

Hi man!

Nice list, but.. I have some things you may have to change to make the deck really work. Mono blue can be really good if you know how to build it. For example Merfolk is better in Mono blue then Simic (green/blue) because of the tempo you have.

Mainboard: -4 Cryptic Command -1 Archmage's Charm -2 Remand -4 Scalding Tarn -1 Snapcaster Mage +4 Consider +1 Force of Negation +1 Murktide Regent +2 Demilich +2 Island +2 Fiery Islet

Sideboard: -2 Spell Snare -2 Vendilion Clique -1 Negate -1 Remand -1 Force of Negation -1 Annul -1 Murktide Regent -2 Ceremonious Rejection +2 Hurkyl's Recall +2 Thing in the Ice  Flip +1 Dispel +2 Malevolent Hermit  Flip +2 Tormod's Crypt +1 Spell Pierce +1 Narset, Parter of Veils

Try this out, all the changes I made in this list has their reasons. Some cards have their special power on their own. Make use of more cheap and better counterspells. Try it out and ofcourse this are tips what you can do better with mono blue delver. I play it myself and it's great.

TiberiusS on Kalamax Magecraft Spellslinger (Budget)

6 months ago

I'm not sure! I suppose it depends on the decks you would be playing against. Resculpt and Dispel in your maybeboard seem good, Izzet Charm seems like it would be good too, especially since you could always get value out of an extra copy in the form of looting. I was mainly wondering if there were any interactions with those copy spells I was missing, and if not whether or not you were getting good value out of them most of the time or if they were ever kind of dead in your hand since they weren't combo pieces and you couldn't use them on opponent's spells. I haven't played with them before so I wouldn't know. Tutor seemed like the main thing there wasn't a lot of, but I totally understand budget considerations.

Grubbernaut on Guess Who's Back, Back Again, And Again

6 months ago

Gem of Becoming and Prismatic Geoscope are what I'd cut first, for Arcane Signet and one of your other signets, or Wayfarer's Bauble.

You also might consider some protection like Dispel, Swan Song, Drown in the Loch, Pyroblast, Red Elemental Blast.

Grubbernaut on All Will Be One

6 months ago

Countersquall should definitely be swapped for Dovin's Veto, or even Negate. The 3-cmc counters could also be something else: Counterspell, Swan Song, Narset's Reversal, Fierce Guardianship, Dispel, etc.

Alkxx on Big Weaklings [Budget Azorius Jank]

7 months ago

yeah, sideboard needs some rework. Have you thinked about adding cards like Dispel Ashes of the Abhorrent or Deafening Silence?? Also i would include 1 High alert and 1 Huatli for grabbing them with Fae of Wishes

SynergyBuild on Shape anew combo (HELP WITH SIDEBOARD)

7 months ago

I'd enjoy seeing this deck on some number of Izzet Charm to dig, discard the colossus if drawn, and be decent removal/counter. Considering you are on this discardy-blue red list, have you considered Snapcaster Mage as a blocker/additional wincon that deals with some walkers and is just good general value, or Thought Scour/Consider? I think these cards beat out Peek, Serum Visions, and Dispel.

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