Dispel

Legality

Format Legality
Tiny Leaders Legal
Frontier Legal
Vintage Legal
Custom Legal
Commander / EDH Legal
Noble Legal
Magic Duels Legal
Block Constructed Legal
1v1 Commander Legal
Canadian Highlander Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Limited Legal
Modern Legal
Highlander Legal
Pauper Legal
Pauper EDH Legal
Legacy Legal
Archenemy Legal
Casual Legal
Oathbreaker Legal

Printings View all

Set Rarity
Battle for Zendikar (BFZ) Common
Return to Ravnica (RTR) Common
Worldwake (WWK) Common

Combos Browse all

Dispel

Instant

Counter target instant spell.

Dispel Discussion

SideBae on Teenage Mutant Ninja Owls

2 days ago

Cover of Darkness is a good tribal evasion-giver.

I highly suggest some sort of top-deck manipulation. Unfortunately, a lot of the best cards in this arena are very expensive: Jace, the Mind Sculptor , Sensei's Divining Top and Scroll Rack all cost a pretty penny. Soothsaying is another good option, as it lets you stack heavy CMC cards on top of the deck to hit opponents more reliably.

I don't think 3-drop mana rocks are very good. I suggest Coldsteel Heart instead of Commander's Sphere .

You should consider the new ninja they spoiled today: Fallen Shinobi. I think it'll be pretty good.

I think Demonic Tutor is better than Insidious Dreams . I think you should run it if you have access to it. Lim-Dul's Vault is a good sort of tutor, is more affordable, and also allows you to stack your deck with high mana-cost cards to flip off your general.

Commandeer is a good piece of disruption with a high CMC. It's still about $20 though.

Counterspell is superior to Familiar's Ruse . Also, Mana Drain is superior to Counterspell , although that card is very difficult to get ahold of.

Windfall is a good way to refill your hand.

If your meta runs a lot of mass draw effects, Notion Thief is a good inclusion. Similarly, Ashiok, Dream Render is a good card.

Preordain is similar to Ponder and Preordain . I suggest it for the same reason the other two are good.

Bolas's Citadel is a good way to get cheaper cards off the top of your deck. Also, if you combo it with the aforementioned Sensei's Divining Top , you can clear annoying lands off the top of your library.

I don't think you should run 36 lands. Cutting 2 or 3 is very much on the table.

I see you're running extra turn cards. You should consider Time Stretch and Nexus of Fate .

Board wipes are always important in EDH. Toxic Deluge , Damnation and Cyclonic Rift are all REALLY good.

Augury Owl should be mainboard. You can play it, scry something big to the top, attack with it the next turn and then ninjutsu out your general to flip the fatty.

Repeal is a good way to return some ninjas to your hand for protection, and doubles as removal. It's also a cantrip. I also suggest Chain of Vapor as a one-mana bouncer.

Night's Whisper and Chart a Course are good two-mana draw-twos.

Jace, Wielder of Mysteries / Laboratory Maniac with Tainted Pact / Demonic Consultation is a good combo you can run as an alternate win condition.

I think there're probably better one-mana counter spells than Abjure . Dispel , Spell Pierce and Turn Aside are all good cards.

Baleful Strix is a good creature you can return with a ninja. When it enters it draws a card, so being able to repeatedly cast it will give you a lot of card advantage. Looter il-Kor and Cloud of Faeries are also good two-drops to be running, as they are difficult to block and provide extra value.

Twilight Prophet is a good card, as it draws extra and works within your decks theme.

Curtains' Call is a good, cost-reducing creature that can two-for-one your opponents.

Morphic Pool is a good dual land.

Good luck with deck building!

SideBae on Derevi Fat Stax

3 days ago

Right off the bat, you should strongly consider Smothering Tithe to run alongside your Stasis . Each turn cycle, all three of your opponents have to pay to cut you off one blue, meaning Stasis is very likely to stay put.

Second, instead of running Bident of Thassa , you should consider running a Green Sun's Zenith to fetch your Edric, Spymaster of Trest . This gives you the redundancy that two of the 'hit OP draw' effect while allowing you to fetch other things with GSZ, including a Dryad Arbor turn 1, if you choose to run that, or Reclamation Sage to take out a pesky artifact/enchantment.

Similarly, I always feel weird running signets or Commander's Sphere in a green deck. If you have access to green, you have access to dorks (which are way better than signets). Avacyn's Pilgrim , Fyndhorn Elves , Birds of Paradise and Noble Hierarch are all REALLY powerful. Priest of Titania and Bloom Tender are both two-drops that make enough mana to be busted as well. Similarly, I don't think Solemn Simulacrum is ideal in this deck. If you cut the artifact ramp for dork ramp, you can run Kataki, War's Wage or Energy Flux to great effect. Also, Stony Silence becomes just... real good.

Suppression Field is also an excellent card. You aren't running fetches, which is fine, but decks that DO run fetches despise Suppression Field -- AND it hoses 'walkers, which you run 0 of.

Playing lock pieces, you're going to draw a lot of counter magic. I advise Dispel as an efficient piece of counter-counter magic, as well as Flusterstorm if possible. In the vein of counter magic, I don't think Hinder is very good. If you're afraid of an opponent just getting value out of the spell in the graveyard, Void Shatter ensures that your opponent doesn't just tutor it back later.

I think Supreme Verdict is better than Wrath of God , if only because it dodges counter magic. You probably don't want to run two wrath effects (because you're a go-wide creature deck), so I advise just replacing wrath with the verdict.

Tutor-wise, Mystical Tutor and Enlightened Tutor would be great for this deck. Mystical can get any instant or sorcery you need, be it wrath or ramp, while enlightened can find you lock pieces fast. I highly suggest them both.

Brainstorm , Ponder and Preordain are all excellent cards that make a borderline hand into a good hand. I think all blue decks should run these Xerox pieces, as they find lands and/or important spells at a very low cost.

Depending on how prevalent blue is in your meta, consider Carpet of Flowers . It is a REALLY good card.

I'd replace Cultivate and Kodama's Reach with Nature's Lore and Farseek , and Explosive Vegetation with Skyshroud Claim . The suggested cards to not require the 'Basic' supertype, meaning they can grab your duals without a problem. Also, Nature's Lore and Skyshroud Claim allow for your lands to enter untapped, reducing their net mana cost.

I advise running Utopia Sprawl and Wild Growth . With Derevi triggers targeting the enchanted land, these produce extra mana. Also, if you run Arbor Elf , they make it tap for extra mana as well. Notably, the sprawl can only target a forest. This isn't really a problem, as I think you should try to make your land base lean green anyways. Early in a game, you want to ramp first, which requires green and then enables you to find your other colors.

Grasp of Fate is probably better than Return to Dust . It has a wider range of targets, and tends to hit more permanents for less mana.

I think people tend to underestimate the power of soft-counters in EDH games. In the late game, when players have ramped their entire decks out, they do tend to be somewhat useless. However, early interaction is invaluable. I recommend at least trying Spell Pierce in a few games, as this can counter an early Sol Ring and make all the difference.

Speaking of odd EDH counterspells, Mental Misstep is another tremendously undervalued card. If your meta is fast, it can be a complete game changer; if your meta is slow, it is indeed useless. That's a meta call, but I put it out there because I've had great success with it.

Mystic Remora is a good way to draw cards if it comes down turn 2 or 3. You should consider running it.

I would suggest running Sower of Temptation over Keiga, the Tide Star . It is vulnerable to removal, but gaining control of a creature and impacting the board right away is worth it, at least in my opinion. Similarly, if you want to lay down some real cash, Gilded Drake is a good option.

You should at least consider running Thalia, Guardian of Thraben . With dorks and the untap abilities from your general, you're likely to have more mana than your opponents, making her ability more and more one-sided.

I think Reflecting Pool is probably better than Meteor Crater . You might also consider running City of Brass and Mana Confluence , as I've had good success with these in 3-color decks. Exotic Orchard and Forbidden Orchard are also considerations for mana fixing.

Mother of Runes is a D&T staple you might want to consider. She's very good for protecting your creatures, although she is a nonbo with the aforementioned Suppression Field .

I feel that Mulldrifter is included because it can be flickered with Roon of the Hidden Realm and Brago, King Eternal . Seeing as the blink effects aren't in the command zone, I think just running Fact or Fiction and/or Dig Through Time would be better, as they are instants and let you leave up counter magic. Treasure Cruise is good too, although this is a sorcery. Chart a Course , Slate of Ancestry and Shamanic Revelation are also good cards for this deck.

You may wish to consider Howling Mine . It will always draw you a card on your draw step, as the untap step comes first. However, if you tap it down with your general's ability, the effect becomes asymmetric.

Good luck with deck building!

Daedalus19876 on [Primer] Urza's Mox Factory!

3 days ago

Deck seems...okay overall? Could still use some optimization, but you've got some neat tech.

Your interaction seems relatively lacking here - You're running Disallow and Arcane Denial , neither of which really sees any cEDH play, but no Spell Pierce , Dispel , Delay , or even Counterspell proper.

It lacks Timetwister (I'd expect it given that you ARE playing Tabernacle, so price doesn't seem to be a concern) and I'm not sure why Mindslaver is in here. Shrine of the Forsaken Gods should be a Strip Mine , and I'm honestly rather astonished at the lack of powerful stax pieces such as Grafdigger's Cage and friends.

(I also generally don't tag my decks as a primer until, you know, the primer is written, but...)

dingusdingo on Excuse me while I Kess this guy

3 days ago

Here are my thoughts, in no particular order

Your land base is just 1 card away from running Tainted Pact for use with Labman lines. You should ditch that 2x island and run it. Also run the new Jace as a back up.

Omniscience + Show and Tell should be cut. Replace with Dramatic Reversal + Isochron Scepter . Its a more compact win, doesn't have the opportunity to blow up in your face, combos with Top and Copy Artifact, and both pieces have higher quality than the pieces they are replacing.

You run a lot of large CMC junk cards that will either end as dead draws or don't win upon resolving. Consecrated Sphinx should be put into play with reanimation, but since you don't run you should cut. Bolas's Citadel is just a bad Ad Nauseum. The handful of wheel cards over 3 CMC should be cut. Why spend that time giving your opponents cards on a soft combo when you could be tutoring and winning with the very easy A + B of Labman + pact? Specifically, Time Spiral Wheel and Deal Reforge the Soul Whispering Madness . Replace those cards with more format staple counterspells and removal. Swan Song Dispel Flusterstorm Red Elemental Blast Abrade Shattering Spree .

Really not wild about Molten Psyche or Winds of Change either. You are losing card advantage on both (-1 to be precise). Notion Thief and Waste Not are both strong when used with a wheel, but it isn't worth devoting that many deck slots to combos that don't explicitly win. You would be better off running tutors instead, which will help you get whichever A or B part of the Notion Wheel combo you don't have in your hand.

You really don't need to run Mission Briefing if you are running Snapcaster AND yawgill AND past in flames.

You should highly consider Chain of Vapor as well as Hurkyl's Recall . Both allow you to gain mana and storm when combined with the mana positive rocks, which feeds into your Aetherflux Reservoir line. They also double as removal and can combo break opponents who are trying to win.

You should include Mana Vault , its much better than Basalt Monolith . Thought Vessel should also be cut, even Prismatic Lens is better. The no maximum hand size will literally never be relevant, because if you are drawing that many cards you should be able to win instead of passing the turn. If you do have to discard down to 7, just keep the 7 that allow you to win and protect the win. You should also run Chrome Mox because of the high card advantage you generate.

28 lands means you're in danger of getting staxed out, very easily. Any artifact hate with early taxes means you're caught and discarding cards for multiple turns. The land base you're running could also use a tune up. You should include the painlands Underground River etc. as they enter untapped and provide color diversity without extra requirements. The two-or-more-opponents lands I'm not a fan of, but playing in a pod means they'll be live. The two-or-fewer-lands lands I'm not a fan of, and firmly believe you should cut. Checklands are fine, but replaceable long term. You should also run more rainbowlands, specifically Forbidden Orchard Gemstone Caverns Tarnished Citadel . If you are running Tolaria West as a 0 drop tutor, don't count it as a land towards your total, if you're running it as an island, it comes out tapped so cut it.

You should get a creature sweeper. Earthquake is great and can double as a wincon if you're above opponents in life, also ignores Kess. Pyroclasm clears opposing mana dorks for very cheap.

Your cantrips are a bit goofy too. Thought Scour should be replaced with Sleight of Hand , which gives you more flexibility about the card you get as well as gets around draw restrictions such as Alms Collector or Spirit of the Labyrinth . Fact or Fiction is simply too much CMC. I'm personally not a fan of Scroll Rack but that's entirely your call.

Terminate should be Pongify or Rapid Hybridization . Its 1 cmc cheaper and less color intensive, and if you lose to a 3/3 token you were going to lose anyways. Notably, Kess can kill the token by blocking.

SideBae on Aminatou, the Esper Child

6 days ago

Counterbalance with Aminatou seems sort of like a build-your-own one-sided Chalice of the Void ... with your Sensei's Divining Top it become bonkers.

You might also like to run Silence as combo protection; however, depending on how fast you want to go off, Teferi, Time Raveler works as well.

Depending on the meta, Supreme Verdict might be better than Kaya's Wrath . Dispel may be better than Absorb as well.

I'm not sure why you're running Warping Wail . You might want to replace it with Demonic Consultation , which also combos with your Jace.

K4m4r0 on Nobody has the intention of building a Wall

3 weeks ago

THCue You are probably right regarding the budget. When I made and bought the deck, the most expensive card was Mana Drain with 40€, rest of the deck around 80€. The price, especially for defenders, steadily increased. I don't think I want to add fetches though, atleast not yet.

Like HobbyGamer007 explained, Dispel will also stay. And like I and HobbyGamer007 mentioned earlier I will also put Wall of Runes in and Perimeter Captain out. I just need to get one. While I agree, that Masako the Humorless became unnecessary over the time, I don't think, Teyo, the Shieldmage is the card to go, he is just too expensive, for what he does, atleast in my opinion. I really tend to Heroic Intervention here, to gain more protection for our creatures.

Also, you guys convinced me on Dovin's Veto , it will replace Negate in the future. I just need to get one (I should have gone to a prerelese event :D).

I'm not sold on fetchlands yet, they would increase the price drastically and also change the manabase. I currently run all the shock lands, but i think they could have an impact on the battle lands in the deck (depending on the amount of basics/fetches).

Command Beacon is good in a very toxic meta, but I usually have answers to this in my hand in form of counterspells. Also it provides only which could screw up early turns. Same is true for Cavern of Souls . I think it is too extreme to choose "Dragon" for it, while it provides only for everything else. I really haven't had any issues recasting Arcades in the past, due to all the protection I have in the deck. That's also the reason I only run one card like High Alert and I also never had to use one of those in my games either.

Is Arcades being destroyed/countered/etc. a lot in your guys meta?

HobbyGamer007 on Nobody has the intention of building a Wall

3 weeks ago

I agree that huatli is unneeded but Teyo, the Shieldmage might be better than Masako the Humorless . While Pseudovigilance at flash is a neat trick, I can't I magine a situation where you'd die in a backswing with this deck, since it's not running any haste. Basically you should attack and 2nd main play one or 2 more walls, which not only block absurdly well but in this deck also often kill what they block. Teyo's Low end is a 3/3 for 3 that draws a card, his high and is 3 mana for 3- 3/3s that draws 2 cards and protects you from nasty stuff like Settle the Wreckage . While I agree he's not awesome, imho he's clearly better than Masako.

Running Dovin's Veto in favor of Negate is a no-brainer but the manabase has to support it. Running 9 Fetches and 3 duallands(Not necessarily ABUR, just fetchable ones like shocklands or even Prairie Stream over Hallowed Fountain on a budget. Shocks are at a long time low right now anyway, they're gonna get more expensive until they'll reprint them in like 4 years) should make it stable enough to support it.

Wall of Runes seems like an amazing addition, 3/3 that casts an Opt as it enters for 1 mana would be absurd enough to play in Vintage if it were on a single card. I would cut Perimeter Captain as the lifegain hardly ever matters and in a deck that's on the aggro side it won't even trigger that often. Dispel is too good to cut imho as it basically hits all good targeted removal in the format, protecting Arcedes is a prority for the deck to function.

Speaking of priority, if you happen to upgrade the Manabase, you might be able to support Command Beacon which is awesome if the commander gets pricey. Only run it with a good manabase and if your meta happens to regularly kill Arcedes more than 2 times per game.

SaberTech on Ancestral Animar

3 weeks ago

The new Neoform line people are discussing on the discord is pretty nice. It just adds in Phyrexian Metamorph to reduce the cost of the line from RRUUG to RUUG + 4 life.

Animar with 2 counters to start: Play Imperial Recruiter for Phyrexian Metamorph , cast Metamorph for 2 life copying Recruiter for Spellseeker , Spellseeker gets Neoform , cast Neoform sacrificing Spellseeker to get Ancestral Statue . Repeatedly bounce Statue for all the counters you need. Cast Statue bouncing Metamorph to hand. Cast Metamorph by paying to life to copy the Recruiter again to get Walking Ballista for the kill.

The line improves the deck's ability to combo off turn 4, which is a pretty significant upgrade.

You might need to look at putting Siren Stormtamer back in the deck to increase your 1-drop count. With the new line, increasing the deck's consistency at being able to go Turn 2 Animar and cast at least 2 creatures turn 3 is becoming an even more important design consideration. Maybe cut Dispel for the Stormtamer to reduce the number of non-creature spells in the deck?

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Dispel occurrence in decks from the last year

Modern:

All decks: 0.04%

Blue: 0.34%

Commander / EDH:

All decks: 0.06%

Blue: 0.35%