Counter target instant spell.
|Have (4)||Smokingclays , NineNotesKnives , rockleemyhero ,|
|Want (2)||isharpu , SandwallaSandwich|
Printings View all
|Mystery Booster (MYS1)||Common|
|Battle for Zendikar (BFZ)||Common|
|Return to Ravnica (RTR)||Common|
Combos Browse all
|Commander / EDH||Legal|
Dispel occurrence in decks from the last year
All decks: 0.04%
Commander / EDH:
All decks: 0.06%
1 week ago
Providing budget alternatives is not that simple because the deck is balanced as is and changing any single card would alter its equilibrium. I will try my best, but do keep in mind that with the following changes you will need to play the deck a lot slower than before. Without free counterspells you will need to wait for when you can leave mana open, and so on and so forth. Hopefully, the fact that all the decks in the tournament follow the same budget restrictions can make up for this. Here are my budget changes:
These are all direct substitutions. I took the cards you mentioned and replaced them with their budget counterparts. If you think some of them aren't good enough (and in most cases they are not), then you can consider including something completely different instead. I'm thinking about cards like Propaganda, Torpor Orb, more removal, more card draw, more ramp. You have the privilege of knowing the decks you will be facing, so you can tweak the deck according to your matchups.
If you want to be prepared against a token deck, try shaving some single target removals or counterspells for a few extra board wipes. Just be extra careful against Meren because they tend to play a lot of Fleshbag Marauder-like effects, which is something this deck really struggles with. Make use of your haste enablers to kill your opponent during the very first turn you play Lazav, before he or she has the opportunity to play those cards.
I wish you good luck for your tournament, and let me know about your results!
1 week ago
My recommendations :
I think most people will tell you that Oloro offers little competitive advantage to you compared to other esper commander like Zur (who can fetch Necropotence into play) or even Aminatou (who is a combo piece in the command zone). I think upsides for Oloro would be that he can do larger ad nauseam and possibly can even run Humility which few decks can win while it is on the board.
MANA COST TOO HIGH
I would first add better ramp, better draw, potential Stax, tutors and then other win cons.
Verity Circle (good against dorks)
Plunge into Darkness (a good Impulse)
CONSULT COMBO Demonic Consultation
AD NAUSEAM COMBO Angel's Grace
Ad Nauseam (draw whole deck, can Windfall and make everyone die while AG means you can't lose
Heliod Walking Ballista
Rocks that produce at least three mana total (outlet is extort with blind obedience or crypt ghast) If have pristine Talisman gain infinite life, which is infinite draw with commander
Didn't look at landbase
2 weeks ago
The deck looks good and it should be fun and effective to play, just a couple of observations:
is Swiftfoot Boots meant to protect Niv Mizzet from removal? Maybe I am missing something, but it does not seem like a necessary card in this build. Also, Spellbook costs 0 but takes a spot for an effect that you already can benefit from Thought Vessel and Reliquary Tower: I would rather replace it with a good old Izzet Signet to get some extra ramp instead.
there are many lands that ETB tapped, almost a third of your landbase and some of them without providing any additional benefit (cycling and scry are a good trade-off imo): I'd take out Highland Lake, Izzet Guildgate and Swiftwater Cliffs and replace with something more effective but still affordable such as Shivan Reef and Steam Vents or even some extra basics. Also, with a two colour deck very colour intense in the mana cost, Evolving Wilds, Terramorphic Expanse and even Ash Barrens would be in my opinion better replaced by some basic lands - unless it is the shuffling effect you are looking for.
your commander is a wizard, but you have only 4 wizards in the deck, meaning that more often than not your Wizard's Retort will be just a Cancel. Staying budget, I'd honestly rather have a Negate or Dispel if you want a hard counter or Mana Leak if you prefer more flexibility.
3 weeks ago
So, if you are looking purely for win-cons,
Vigor is amazing but Asceticism will protect your creatures better and be harder to remove.
Stroke of Genius can kill a target player with infinite mana or you could target yourself for something like 50 and grab your win-con + counterspell. You could also throw in a Thassa's Oracle and/or Jace, Wielder of Mysteries to just win on spot. I also like Demonic Consultation since it can also win you the game with above cards if you name Mountain or it can be an emergency tutor.
You may want to add a few counterspells to specifically protect the turn you win. The best would be cheap ones such as Swan Song, Dispel, and Ertai's Meddling. Ertai's meddling stops even un-counterable spells and only needs 2 mana spent if you are going to win that turn. There are also the x-counterspells but they are more mana intensive which you may not have yet if you are casting your infinite mana pieces (though they are flavorful and on theme).
Your very creature heavy (personal bias) with several not the best option. You'd want Kalonian Hydra with the number of creatures you have but not Capricopian. Basically, I would try to remove any hydra that doesn't have trample, built in removal or card advantage. This should work out in your favor since you'll be making a generic hydra practically every spell you cast. Also, a lot of your ceatures are specifically there to boost the number of +1/+1 counters and none of them are bad but this strategy is going for a combat/aggro win. It is easier to win on the spot with an instant or something like Torment of Hailfire (which yes you have)) but you don't currently support this as much as your creature based win-con. If you just want to win with giant hydras, try Concordant Crossroads and Crashing Drawbridge to give your (hopefully infinitely large trample-ly) hydras haste to win the turn they come down.
For speed, you'll want faster ramp. Any of the 1-drop mana dorks can help along with cards like Harrow, Nature's Lore, Burgeoning, Exploration and Wild Growth. The 3 and less ramp options (especially 2 and less) will help get your commander out turn 3/4 and possibly at the same time with your infinite pieces while your opponents are tapped out. Though, with cards that like Burgeoning you may want to up your land count to at least 36 to better take use of it if you use it.
So all of these suggestions are assuming you simply want to win fast. The deck looks good right now but can be sped up fairly easily from my point of view.
3 weeks ago
Invisible Stalker is definitely there. (I personally can't think of many more cheap CMC creatures myself, however, a couple cheap Aura enchantments which give hexproof such as Alpha Authority and Starlit Mantle could be used. Unfortunately it seems like I overestimated how many cheap hexproof creatures exist.
As far as cheap counter spells, I'm moreso talking about the CMC 1 counters, which are not too expensive and definitely exist. Good ones are Stifle, Annul, Dispel, Envelop, Flusterstorm, Spell Pierce, and Swan Song. (You'll definitely want to think about your playgroup for some of those).
Raven's Crime and Life from the Loam together is just a simple combo. Add Lands from grave to hand with Loam, use them to make your opponents discard with retrace. (You can also use Delirium Skeins or Mind Rake, or even Tasigur's Cruelty because of the dredge. Not necessarily a combo so much as cards that just generally synergize.
1 month ago
1 month ago
Wrap in Vigor and Heroic Intervention instead of regenerate. Also Shared Summons or even a Fierce Empath might be worth including. Way more instant speed interaction. You could run things like Counterspell Dispel Mana Leak Swan Song Essence Capture Negate Mystical Dispute to protect your board or to NOPE another players win condition. Berserk Hatred Triumph of the Hordes are all a few bucks but will help end games and shouldnt feel dead to draw. Looking at your entire list, I dont think your support cards really synergize with your creature base. I get why youre using cards that function with the commander but when Kadena costs 8 to cast its not worth it to save 3 mana for a facedown and draw a card, so including ways to win without him should be a priority. Hit me up if you wanna play later bro
1 month ago
I've made some of the changes above, while I keep playtesting others.
Likely the additional ramp creatures will come in at a later point along with Snake Umbra and Dimir Infiltrator. I'm a bit reluctant to adding less conditional tutors for now, since it might take the deck in a very much more competative direction that demands a bit of investment. I'll keep you posted!