Battle Mastery

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Battle Mastery

Enchantment — Aura

Enchant creature

Enchanted creature has double strike. (It deals both first-strike and regular combat damage.)

WhatInTheWhoNow on low-cost, extra annoying, tutor your heart out!

1 month ago

DreadKhan

Thank you for the suggestions! I've been thinking a bit about how more often than not there is little need for buffs outside of the most powerful bunch; Phyresis, All That Glitters, Ethereal Armor, and/or Battle Mastery are usually enough considering the middle two will continue to buff Zur while tutoring for other things. Originally the idea was that I should cast buffs on Zur while I use him to tutor for more important things in the meantime, but I always find myself going for one of the buffs listed previously. With all that said, you're right. There is no need to include cards simply because they can be tutored with Zur, and it's better just to include better cards instead. It would be better to ramp in the meantime, let Zur handle refilling our hand, and take our time with buffing him.

The previous point also stands for Nighthowler. As you said, he is a fantastic option if necessary and he is certainly not wasted space if we draw him anyway.

Thanks for bringing Court of Cunning to my attention. I think it is a perfect card for this deck since it acts as draw and annoys our opponents with mill. Could be a blast sitting back and waiting for everyone to helplessly mill out.

With all that said, I'll go ahead and add those cards. Thanks for the suggestions!

FounderX on What does the Fox Say?

4 months ago

Nice! Eight-and-a-Half-Tails however, I'm not sure what your plan is with this card, but be aware that all attached auras will fall off if you target Light-Paws, since all auras are white. Mask of Law and Grace & Shield of Duty and Reason can be useful for protection, or a mid to late game Spectra Ward once Light-Paws is up to strength and has a double strike effect from Battle Mastery / Duelist's Heritage, Spectra Ward shuts the door for new auras to attach, but the already attached auras remain on Light-Paws. Mantle of the Ancients is good recursion and also boosts Light-Paws.

griffstick on Killian's C.A.L.V.E.S

6 months ago

1 card short of a hundred. I say add Unquestioned Authority

Scytec on Syr would you like another

9 months ago

Hero's Blade and Sunforger are two have placed in a voltron-y Jeskai list I am making. Just waiting on cards from TCGPlayer to get the list finalized. haha. Mask of Memory doesn't buff you, but it is cheap to play and equip, and card draw is always nice to have. They seem like they will be useful in the voltron strategy as well. As far as instants are concerned, Crackling Doom is a favorite of mine. Red Elemental Blast is always good. I think the new Infernal Grasp is going to make a name for itself as well. Fighter Class may be something you are interested in. Battle Mastery could also be an option. Simian Spirit Guide is another form of ramp that you can hard cast in a dire situation. Relic Seeker is an ok tutor for your favorite equipment, or whatever you need at the time. Semester's End is another pseudo copy of Teferi's Protection, though admittedly strictly worse. Haha. I dont know what you want to keep your budget at, but Land Tax is an excellent way to make sure you always have your colors and hit your land drops. Hope at least a few of these can help now that i have a little better understanding of your deck than i did earlier. Good luck!

Tzefick on Shivers, Finicky Fennec

9 months ago

I see the change you've made seshiro_of_the_orochi - however the wording probably needs some changes. Right now it basically says for each card revealed; draw 2, discard 1, put a +1/+1 counter on Shivers. I doubt that was what you wanted. You probably want to word it like this:

"If you do, draw two cards, then discard a card. For each card revealed this way put a +1/+1 counter on Shivers."

I think this version grows the Fox a bit too fast for any format. The trigger itself is also a net +1 card draw and a filter. Even in Commander if you play this turn 2, turn 3 you reveal 5x lands/other 0 MV cards and hit an opponent for 7 Commander damage. This would quickly eliminate players and white has access to a few double strike enablers like Silverblade Paladin and Duelist's Heritage and Battle Mastery and a few temporary enablers.

I think the point was to make this a control Commander, but this reads a lot more like an aggro Voltron Commander. With built in card advantage and filtering, you can run a very low curve decklist that enables some hefty buffs on this Fox and the Fox is cheap, so removal is not that effective. You could consider to have it put a counter on for every two cards revealed. Although that would really make it difficult to stack some counters on it. You could also change it from +1/+1 counters to a specific counter, like a "frost counter" so you can utilize it for the controlling aspect, but not pump up the creature.

Have you put any thought into the information drawback I mentioned? Right now you can continue to reveal the same two lands to draw 2, discard 1 and grow Shivers and there's little to no drawback for the controller but a lot of benefits. And if you have more lands, you might as well reveal them to grow the whiskers even more. All for the cost of 2 mana. That's a bit much if you ask me.

Westhane on The Loneliest Pup In Commander

1 year ago

Battle Mastery -> Duelist's Heritage ; Upside: Politics, doesn't die when Isemaru does. Downside: Not eligible for Open the Armory

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