Battle Mastery

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Penny Dreadful Legal
Pioneer Legal
Tiny Leaders Legal
Vintage Legal

Battle Mastery

Enchantment — Aura

Enchant creature

Enchanted creature has double strike. (It deals both first-strike and regular combat damage.)

TheOfficialCreator on Quartermasters of Dawn

5 months ago

Battle Mastery, Eldrazi Conscription, Auratouched Mage, Arcane Signet (and assorted ramp), and Path to Exile (and assorted removal) are all possible additions. The deck as is is somewhat low on non-Aura interactions. Auras are great but sometimes you may need a quick answer to a prohibitive threat.

TheOfficialCreator on Heliods army

5 months ago

Alright!

Aegis Angel is a good card, don't get me wrong, but currently given the low number of Angels in the deck as a whole and with no Angel tribal, it might be worth looking into Avacyn, Angel of Hope or, some more budget options, Indestructibility, Gift of Immortality, Kindred Boon, Shielded by Faith, Spirit Bonds, or Timely Ward. All of these grant a single creature indestructible for a lower cost, albeit they are not attached to a big flier.

Nothing for Ajani's Pridemate. It's just a good card. If you're interested in other similar cards, Light of Promise, Archangel of Thune, Gideon's Company, Cleric Class, Heliod, Sun-Crowned, Cradle of Vitality, Celestial Unicorn, and Nykthos Paragon are some good ones.

Archetype of Courage seems a bit weak to me personally. Enchantment creature cards with the same mana value that are white and better for your deck (at least from my POV) include Eidolon of Countless Battles and Heliod, Sun-Crowned.

Banisher Priest is good.

Blinding Souleater could easily be replaced by Law-Rune Enforcer, or, if you'd prefer an artifact creature, Burnished Hart is just better in general.

Captain of the Watch and Cataclysmic Gearhulk are both good cards, though the latter doesn't seem to work too awfully well with your deck. I would consider putting in another destroy boardwipe such as Wrath of God or Fumigate.

Chardalyn Dragon is pretty bad, even for an artifact flier. Other fliers with the same mana value include Adarkar Valkyrie, Admonition Angel, Ancestor Dragon, Angelic Skirmisher, Archon of Coronation, Aven Brigadier, Empyrial Storm, et cetera... white is ton of amazing fliers! Put 'em to good use! XD If you specifically want an artifact creature to replace it, Wurmcoil Engine is a good one.

Consul's Shieldguard... see the Aegis Angel comments.

Court Street Denizen... see the Blinding Souleater comments, though this one is better so it's definitely worth keeping around if you want.

Drillworks Mole is a cool card. Basri Ket, Felidar Retreat, and Cathars' Crusade are good too.

Eldrazi Devastator is actually a card I used to run in my decks as a finisher. I would recommend something like Finale of Glory as an alternative that you can really sink your mana into.

Felidar Cub is nice, but War Priest of Thune is strictly better.

Glint-Sleeve Artisan is interesting, and I see how it plays into a bit of your artifact synergies, but if you want that, just use an artifact creature like Adaptive Automaton, Cloudsteel Kirin, or Etched Champion.

Heliod's Pilgrim has a good effect and it's flavorful, just keep in mind you only have two Auras in the deck.

Inspiring Overseer and Knight of the White Orchid are good.

Kozilek's Channeler is a decent card, but given you like small creatures I'm not sure that paying extra for a big body is a great benefit. Worn Powerstone, Thran Dynamo, Arcane Signet, and if you want to splurge Pearl Medallion are all good ramp in white.

Lagonna-Band Elder can be replaced by one of the cards I told you about in my previous comment.

From there, all your cards are great until Soulmender, which again can be replaced by one of the cards in my previous comment, or even Fountain of Renewal. Same with Stone Haven Medic and Sungrace Pegasus.

Toolcraft Exemplar is a really cool card that I have NEVER seen before. If it's working well for you, you should try out Serra Ascendant as well. It runs in a similar vein.

Welcoming Vampire is good too.

Celestial Flare could be replaced by Silence.

Dauntless Onslaught could be replaced by Charge, Bastion Protector, Benalish Marshal, Ethereal Guidance, Glorious Anthem, Guardians' Pledge, or Path of Bravery.

Divine Verdict could just be replaced by plain removal, like Swords to Plowshares, Path to Exile, Journey to Nowhere, Cast Out, Conclave Tribunal, or Oblivion Ring.

Feat of Resistance is nice.

Gideon's Reproach - see Divine Verdict's feedback.

Gods Willing is good.

Kill Shot - see Divine Verdict's feedback. Actually, for the rest of these cards see that and Dauntless Onslaught's feedback.

Aligned Hedron Network is good.

Cloak of the Bat and Hero's Blade - see Dauntless Onslaught's feedback, but also Commander's Plate.

Spidersilk Net doesn't make a whole lot of sense. If you want another 0-mana artifact, look no further than Mishra's Bauble.

Font of Vigor - see previous comment

Siegecraft - Eldrazi Conscription is one of the best auras in the game, but Battle Mastery is nice too

Not Forgotten - Rest in Peace, Ashnod's Altar

Sunlance - any other removal that I've mentioned

Also consider Sphere of Safety.

I hope all this helps! ^^" it took a bit to write up but I think it'll help introduce you to some staples and ways about thinking about deckbuilding and power level. I sent you a friend request so that we can keep in touch and so that I can see and help you with your future decks!

thefiresoflurve on Kilian Auras

6 months ago

Nice deck, Killian is super fun.

Spirit Link/Vampiric Link would be awesome in here, since they stack with Lifelink. I think I would first take Battle Mastery since it also doubles life gain (if on a Lifelink creature), and also doubles damage dealt.

Holy Mantle is another source of protection from creatures that I think would be good here.

Gift of Doom is a little expensive mana wise, but turn 2 commander -> turn 3 Gift of Doom is possible and pretty great.

Kaya's Ghostform is another "extra life" aura that's really good.

Light of Promise could get really out of hand really fast, basically reads "double your commander's power every turn". Sunbond is another card that does the same thing.

As far as what I'd replace anything with: Grisly Transformation, Spirited Companion, Transcendent Envoy all seem like reasonable cuts. Reasoning being: You can add better evasion than Intimidate (grisly transformation) with Holy Mantle. There's (almost) never a bad time to put Kaya's Ghostform on Killian, and there are quite a few situations where Spirited Companion is simply a 2 mana draw a card spell. All your auras are so cheap with your commander that another cost reduction from Transcendent Envoy feels... a little unnecessary, TBH. That of course, depends on how much your commander gets targeted, but if you use more protection auras like Flickering Ward or Gift of Doom, I think it can make up for that.

Hope that helps, or gives you some ideas!

WhatInTheWhoNow on Imagine voltron being consistent...

8 months ago

DreadKhan

Thank you for the suggestions! I've been thinking a bit about how more often than not there is little need for buffs outside of the most powerful bunch; Phyresis, All That Glitters, Ethereal Armor, and/or Battle Mastery are usually enough considering the middle two will continue to buff Zur while tutoring for other things. Originally the idea was that I should cast buffs on Zur while I use him to tutor for more important things in the meantime, but I always find myself going for one of the buffs listed previously. With all that said, you're right. There is no need to include cards simply because they can be tutored with Zur, and it's better just to include better cards instead. It would be better to ramp in the meantime, let Zur handle refilling our hand, and take our time with buffing him.

The previous point also stands for Nighthowler. As you said, he is a fantastic option if necessary and he is certainly not wasted space if we draw him anyway.

Thanks for bringing Court of Cunning to my attention. I think it is a perfect card for this deck since it acts as draw and annoys our opponents with mill. Could be a blast sitting back and waiting for everyone to helplessly mill out.

With all that said, I'll go ahead and add those cards. Thanks for the suggestions!

FounderX on What does the Fox Say?

11 months ago

Nice! Eight-and-a-Half-Tails however, I'm not sure what your plan is with this card, but be aware that all attached auras will fall off if you target Light-Paws, since all auras are white. Mask of Law and Grace & Shield of Duty and Reason can be useful for protection, or a mid to late game Spectra Ward once Light-Paws is up to strength and has a double strike effect from Battle Mastery / Duelist's Heritage, Spectra Ward shuts the door for new auras to attach, but the already attached auras remain on Light-Paws. Mantle of the Ancients is good recursion and also boosts Light-Paws.

griffstick on The Kill(ian) Box

1 year ago

1 card short of a hundred. I say add Unquestioned Authority

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