Dimir Charm

Dimir Charm


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-Counter target sorcery spell. - Destroy target creature with power 2 or less. - Look at the top three cards of target player's library. Put one back and the rest into that player's graveyard.

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Dimir Charm Discussion

Secretmeat on First Time Building. Nekusar Updated

2 months ago

A few suggestions. I think you probably want to run at least 35 lands in order to keep the deck running consistently. You've got some decent ramp, and all the extra draw will help, but missing land drops sucks.
You might consider the damage doublers and tripler available in red Dictate of the Twin Gods , Furnace of Rath affect everyone, Gratuitous Violence or Inquisitor's Flail work for your commander, but the best would be Angrath's Marauders or Fiery Emancipation (!triple damage!) Since they only affect you and work for all your damage sources.
Stormfist Crusader is more of what you've got.
What to cut to make room for that stuff is kind of up to you but I think Game Plan , Grixis Charm , Dimir Charm , and Spectacle Mage would all be candidates for me.
Cool deck though and pretty reasonably priced for how effective it looks like it could be.

Mtg_Mega_Nerds on Lazav Light Mill Deck

3 months ago

Add Glimpse the Unthinkable and Maddening Cacophony for some large mill. Add better counterspells like Counterspell , Didn't Say Please , Disallow and Thought Collapse . Take out Bone to Ash , Cancel , and other bad counterspells. Add better removal like Dimir Charm , Heartless Act and Drown in the Loch . Take out Doom Blade and bounce spells. If you still want a bounce spell, add Brazen Borrower . Take out Illusionary Armor and Exquisite Blood for Lightning Greaves and Swiftfoot Boots . You need better ramp so definitely add Sol Ring , Arcane Signet , Dimir Signet and add Command Tower for a land. Add Cloak of Mists and Aether Tunnel for Tricks of the Trade and Way of the Thief . Go infinite with Rings of Brighthearth + Basalt Monolith + Mind Grind . This isn't a mill win condition, but if you want to do something janky, you could do Tree of Perdition + Reduce in Stature + Sovereign's Bite to reduce an opponent to 0 life. Here's a lot of cards to put in. Hope this helps

Omniscience_is_life on My New Custom MTG Format …

10 months ago

Guys... Force of Will and Pact of Negation are rare... and you just have to get creative with your removal. Artifact Mutation/Aura Mutation, Attrition, Bedevil, Berserk, Bounty Agent, Decimate, Dimir Charm, Dreadbore THE LIST GOES ON

zapyourtumor on Controlling and Thieving Rogues

11 months ago

Alright I did some digging, here are some other options: Dimir Charm for flexibility also dimir = sneaky rogue so passes flavor check; Admiral's Order because rogue attac; Ceremonious Rejection for sideboard; Disallow might be a bit high curve for this deck but its a good counterspell; Disdainful Stroke for sideboard again; maybe Overwhelming Denial following a Thieves' Guild Enforcer?

Summary: I think the best ones to replace Quench with are Admiral's Order and Spell Pierce

ThisIsMyAccount on Ensoul Artifacts - Pioneer

11 months ago

Dimir Charm is sort of a weak card. Consider Cast Down, Murderous Cut, and other alternatives for removal.

Also, Walking Ballista is no longer legal in pioneer.

Garretthook on Ensoul Artifacts - Pioneer

11 months ago

I love the idea of tezzerets touch. -3 Darksteel Ingot +3 Ghostfire Blade -4 Dimir Charm +2 Fatal Push +2 Key to the City -1 Ashiok, Nightmare Weaver +1 Emry, Lurker of the Loch. upgrade your budget discard spells into Thoughtseize

Daveslab2022 on I don't like where card …

1 year ago

I got halfway through your analysis and realized it’s off. You think Dimir Charm is a “genuinely good” card. And that’s just patently false. Even back in RTR standard, people didn’t play the card.


This is the response from people during standard where Dimir Charm was legal. Sure, Dimir charm is INTERESTING, but it’s not good. And that’s where your analysis falls flat.

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