|Commander / EDH||Legal|
Printings View all
|Guilds of Ravnica: Guild Kit (GK1)||Uncommon|
|Promo Set (000)||Uncommon|
Combos Browse all
Choose one —
-Counter target sorcery spell. - Destroy target creature with power 2 or less. - Look at the top three cards of target player's library. Put one back and the rest into that player's graveyard.
Dimir Charm Discussion
1 month ago
As far as budget alternatives, here are my suggestions:
Damnation and Toxic Deluge : these are hard to replace because we don't have too many options that do what they do for the same mana cost. You could consider something like AEtherize or Whelming Wave .
Force of Will , on the other hand, is very hard to replace. Whatever you choose to include instead of it won't be the same. You want Will because you can tap out and still have a response, therefore something like Arcane Denial would be suboptimal. At the same time, another "free" counterspell like Foil won't be ideal because it rips two cards from your hand instead of one. The only decent option, I think, would be Pact of Negation , even though it's more useful as a protection for game-winning combos instead of player-OTKs.
Intuition is another card that is incredibly hard to replace, as it's one of the 2/3 best cards in the deck. You could go with a Corpse Connoisseur , but I recommend you to get a copy as soon as possible if you enjoy the deck as it is one of the best upgrades you can make.
Phyrexian Dreadnought , unfortunately, cannot be replaced. It's the key card of the deck. No other creature is that powerful for such a low CMC. Nyxathid and Eater of Days are a few options, but they pale in comparison with the Dreadnought.
As for your suggestions, I kind of like Archmage's Charm for the utility of its second mode. The only problem I have with it is its mana cost which can sometimes be awkward, making the spell not always consistent. I don't really like Dimir Charm . It's first mode is rarely useful as oftentimes we want to counter removal spells directed to Lazav during our turn, and those are almost always instants. The second and third modes are okayish, but other spells do the same things better. I do get that this is a versatile spell, giving you the option to do three different things, but I believe that dedicated spells will serve you better. If the first mode gave you the option to counter an instant spell I would consider it, but as is it's not ideal. Also, I'm not a huge fan of Force of Negation in this deck. The moment you want to be able to counter spells is often during your turn, when you are trying to kill a player and that player is trying to disrupt you. In that case, Force will be useless as it won't be free. On the other hand, it's also true that if you manage to kill an opponent, chances are you are forced to tap out. This leaves you vulnerable to disruption during the other players turns, and in this case Force will come in handy. I don't know. I'm not fully convinced, but I could change my mind.
I will be checking your own deck and give you some feedback!
1 month ago
Working on my own build, using your list as heavy inspiration. I love it, and can't wait to kick ass with it. Do you have any budget options for some of the higher priced cards? If you'd be so kind to check my deck out, I'd appreciate it. It's Dirty Shapeshifting Tactics.
What are your thoughts on Archmage's Charm could be handy as a utility counter spell. What about Dimir Charm , which can be used to get rid of pesky, small creatures, take care of a sorcery, or manipulate either your or your opponents top deck. And Force of Negation seems like a perfect card to have in the deck.
1 month ago
- I really enjoy these quirky tempo cards and the tempo archetype is exemplified by this card.
2/ Ephemerate - I like blinking a lot as a mechanic and this does it twice.
3/ Dimir Charm - so many good options on this one, it is quickly becoming my number 1 charm.
4/ Delay - similar to number 1, I like quirky counterspells that require a certain deck to be good.
5/ Fact or Fiction - i like interactive cards like this one.
6/ Brainstorm - a classic card that needs no introduction, but requires a lot of skill to master.
7/ Selvala's Stampede - the Conspiracy multiplayer mechanics are one of my favorite and this card has won me too many games.
8/ Venser, the Sojourner - simply the best planeswalker ever. Too bad he dead.
5 months ago
Circu, Dimir Lobotomist would just add another dimension to this deck.
I would want a few more removal spells, like Fatal Push .
Dimir Doppelganger could bean extra way to cheat high cmc creatures onto the field.
Glimpse the Unthinkable is useful in any mill deck.
Aid the Fallen can get spells back from the graveyard.
I would definitely try to work in Ashiok, Dream Render .
God-Pharaoh's Statue is just mean.
5 months ago
The second ability on Codex Shredder with infinite mana and a Rings of Brighthearth allows you to infinitely recur cards from your graveyard. This alone doesn't win, but can allow you to win if you have a card like Dimir Charm to mill out opponents.
It is useful to mill yourself in the same way you scry a card to the bottom. You don't need said card. Milling a land when you are on twelve or an Armageddon after you already have win and just need a counterspell to protect it is the use.
6 months ago
If you can't afford surgical, Ravenous Trap does a good impression.
There is also an alternative for budget mill- dont' play like a burn deck, play like midrange/control.
Cards like Languish , Mana Leak , Dimir Charm , Memory Plunder etc then try to buy yourself as much time as possible. You will want to plan out your sideboard carefully- 'side 15' works wonders with this, swapping low impact cards for marginally more useful (languish for negates for example) does a lot. If you are also digging for the combo kill, some Despise or Duress should carry the rest through. There are also marginal 'pillow fort' options that are low price because they have to compete with Ensnaring Bridge - Storage Matrix in particular can work well. Haunting Echoes is an interesting option for mill, often killing combo-reliant decks dead.
If that isn't your jam Shriekhorn will help speed things up.
6 months ago
I would add more creatures, you don't have a ton of offense. Maybe Balefire Liege or Deathbringer Liege , they combo really well with Niv. I know you don't like it, but funnily enough Urban Evolution might fit. theres also the classic Countersquall if you decide you dont like Dimir Charm (which I don't). Deathsprout would also be a nice fit
I don't love Ethereal Absolution Ancient Excavation or Treacherous Terrain . I don't know how important the land cycling is in the cuts im recommending (I'm guessing very) but I like Torrent of Souls over Grave Upheaval and I don't think the cycling justifies these cards
6 months ago
Hey Cameron I have a couple of questions
I have been super impressed by Tezzeret the Seeker in my Tasigur deck, what's your opinion on it.
What exactly is the purpose of Dimir Charm . I've tried it, but I was left unconvinced.
And what is usually the tiebreaken between Necropotence and Ad Nauseam ? As far as I understand it, Necro is more consistent, is better with a higher cmc, but is hard to cast and taxes your later card draw. AdNaus is way more explosive, better with a low cmc, but far more dangerous. Are there any more arguments for either card?
I hope you find these questions interesting enough to answer. Have a good day :)
Dimir Charm occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%