Kicker (You may pay an additional as you cast this spell.)
Each opponent mills eight cards. If this spell was kicked, instead each opponent mills half their library, rounded up.
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|Commander / EDH||Legal|
Maddening Cacophony occurrence in decks from the last year
Latest Decks as Commander
Maddening Cacophony Discussion
4 days ago
Thank you Apollo_Paladin The new Maddening Cacophony is laying on my desk, cause i often think about it. iam playing mill since Raven Guild Master came out :D so i played with Traumatize in most times in legacy the half library is not more then 10cards at the moment i can cast it. and it will need one full turn. only way to deal with this effect is the Fraying Sanity combo. so Maddening Cacophony can do good work. but in most games i dont have 5mana. :) so if i draw bad and have a lot of mana, it will safe my ass. i will try it instead of Brain Freeze . and thank you for the Brazen Borrower tip.. dont knew this card. and its perfect!
1 month ago
1 month ago
This definitely looks like a Dimir Mill deck. First off, since you're focused around Mindwrack Harpy , I'm going to recommend Ruin Crab or Hedron Crab . I'm going to keep recommending this because they're staples in mill for a reason.
It looks like you're going for a beat-stick with Relic Golem . I'd say replace it with Jace's Phantasm which is instead a 1 mana beat-stick that gets you a 5/5. However, most mill decks opt out of using a beat-stick since they're trying to deck out their opponent.
Fruit of Tizerus is a bit wasteful to put in this deck. Glimpse the Unthinkable for a more aggressive deck or Maddening Cacophony if you're going for a slower, yet more controlling, and less aggressive mill deck.
Overall: This lacks focus... kind of. The edits are certainly an improvement, though there are some questionable card choices. This looks like a decent standard deck save for the sideboard. If you're planning on using this deck in modern, for higher-level play groups you want your average CMC to be around 2 or 3, especially in an aggressive deck.
Since this is a mill deck, I'd recommend going for a much more controlling approach vs an aggressive approach, since you have the advantage of your opponent's graveyard. Magic is a game of resources, probability, and the stack. Your opponent's graveyard is a resource. USE IT.
In the end, it's certainly a decent deck for a new player. Despite questionable card choices, it looks decent.
1 month ago
Classic build, always fun.
I'm curious what your thoughts are on some of the newer mill cards like Maddening Cacophony? I can see certain builds not requiring as many RTH or Counterspell effects to win against them; is there a Sideboard not mentioned here?
If not, I can see some beneficial swaps to be made potentially, but please don't take that as a criticism of the overall build. One of the guys in my playgroup has a pretty much identical build so I can attest to how well it works as-is.
The only other glaring thing beyond potential Sideboard swaps that I see which would upgrade is probably adding in 3x Brazen Borrower instead of 3x Callous Dismissal (unless you really have your heart set on using a Sorcery with Amass instead of an Instant).
Either way, good build. Archive Trap decks have fallen out of popularity with my playgroup, so it's nice to see one still kicking around in the Deckcycles.
1 month ago
king-saproling also I would rather prefer to focus more on tempo rogues than reanimation or miling. So that is why I for now picked those rogues which are cheap.
As for win card I selected Consuming Aberration or Maddening Cacophony + Anowon, the Ruin Thief ability with unblock-able rogues. I've also put a lot of "removal" or "returning" spells, so I can defend.
2 months ago
This is a fun looking deck. I’m not sure about your playgroup but I always find mill to be a extremely hard strategy in multiplayer games. To that end I would suggest removing some of the single target mill cards for global mill effects. Some good cards to consider are Sword of Body and Mind , Sphinx's Tutelage , Maddening Cacophony and Ruin Crab. I would also recommend adding the Geth, Lord of the Vault from your side board, because it’s can get you your opponents best create\artifact while also milling. Hope some of these help.
2 months ago
even in modern, CA doesn't really fit mill decks as they usually go all out for the mill kill. CA doesn't have evasion of any kind either which really hinders him. if you want to make a deck that allows them to do well, i'd suggest a dimir control deck with lots of cheap hand disruption and counter spells with a few nice finishers with this as one. your discard spells are no longer blanks against empty enemy hands because of the mill option. admittedly there are probably better options but i feel that he is more reasonable in this build than a straight mill deck.
vague list assuming you want budget.
4x Mana Leak
that leaves a few cards to add and you can fill them out to fit your style
if you didn't want this to be budget obviously add snapcasters and fetches and feel free to add more cards like Remand.
3 months ago
Nice build, its almost identical card-for-card to one of my friends' decks in our playgroup. I think you want some more control/removal in there though, there's LOTS of shutdowns for mill decks anymore.
I've got a Mono-White Aura/Enchantment deck that just stomps the mill builds due solely to Aegis of the Gods. You've got one or two workarounds in here such as Maddening Cacophony which doesn't actually have to Target but by and large it opens the door for a fairly easy lockdown not running any kind of removal spell.
With Blue and Black, you've got tons more options to choose from for either Target Destroy or Return To Hand than are realistic to mention all in a comment.
Just for a few suggestions/guidelines to recommend: I'd just go for the cheapest (mana cost) options you can so as to keep the mill pressure on w/o devoting too much of your turn or deck to it. Plenty of 1 and 2-mana return-to-hand cards from blue (even just simple Unsummon right on up thru much more niche cards) and then 1 and 2-mana target destroys from Black like Bloodchief's Thirst, Cast Down, Heartless Act, etc.
There's also a whole array of U/B colored dual removal/control cards that might find a home here.
I've basically played against this exact deck IRL though, it's a good one! +1