Maddening Cacophony

Maddening Cacophony

Sorcery

Kicker (You may pay an additional as you cast this spell.)

Each opponent mills eight cards. If this spell was kicked, instead each opponent mills half their library, rounded up.

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Pre-release Legal
Standard Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Maddening Cacophony Discussion

BlubShlub on Fractured Cacophony (hyper mill)

2 weeks ago

Just a few suggestions / pointers! I first suggest switching to 4x Maddening Cacophony and 2x Glimpse the Unthinkable for 1 major reason... Maddening Cacophony gets around Leyline of Sanctity because it doesn’t target the player! Plus if you are playing a mill deck correctly and well (imo a mill deck should be a cruel control deck) then those 2 cards that Glimpse the Unthinkable gives you shouldn’t matter! It won’t lose you the game if you have a good mill deck.

Another thing is I don’t know if I would run 4x Fractured Sanity because I prefer to have more control cards but that’s just me! You do have a good deck here though! These are just my thoughts!

Mousemke on Competitive Dimir Mill

2 weeks ago

my take on mill

i like Maddening Cacophony , i think i'll up my board to 4, but i still think Glimpse the Unthinkable is a better option

i dont have this in my main yet, but i have been playing with Scheming Symmetry to trigger Archive Trap .

wallisface on Competitive Dimir Mill

3 weeks ago

Here’s my hot-take:

  • you should be running a playset of Hedron Crab as well as the Ruin Crab . You’ll also want to get Polluted Delta (if your budget affords them) so you have more fetches for them to benefit from. These crabs are the best way to get some early game stuff in the grave to surgical extract, so running 8 feels super strong. At a minimum, field at least 6.

  • It feels unintuitive, but Maddening Cacophony is stronger than Glimpse the Unthinkable because it gets around Leyline of Sanctity . If you’re running 6 of these cards total, have the playset be Maddening Cacophony instead of the other way around. I’ve yet to lose a game where 2 extra cards would’ve mattered.

  • Mind Funeral and Tome Scour are really bad cards, and I don’t think you should run these. Tome Scour is the equivalent of Burn decks running Shock - it doesn’t do enough to get the job done. Similarly, Mind Funeral is unlikely to reward you enough for the mana investment.

  • Despite how nice it reads on paper, Fraying Sanity is not a good card. Drawing a second one often means you’ve list yourself the game, so if you do insist on running it limit yourself to running it as a 1-of. Even then, it will often underperform in the deck - generally making you end the game at the same time had-of if been a Glimpse, or even worse, a turn slower.

I would suggest ditching the enchant and those 2 beforementioned bad sorceries for the Hedron Crab and then a smattering of Drown in the Loch , Fatal Push , Murderous Cut , and Inquisition of Kozilek . After that the next best thing to do would be to play tons of games at your local to build up a sideboard (read: Mill can’t win rounds without a strong sideboard), and save up for those Polluted Delta .

Mtg_Mega_Nerds on Competitive Dimir Mill

3 weeks ago

I think I would make it 3 copies of Archive Trap and 3 copies of Maddening Cacophony because if your opponents have no tutors than Archive Trap won't be great.

Mtg_Mega_Nerds on Modern Mill Deck Help

3 weeks ago

Alright, here we go. Best cards: Maddening Cacophony , Glimpse the Unthinkable , Bruvac the Grandiloquent , Fractured Sanity (this is from modern horizons 2 so there is no image), Archive Trap , Fraying Sanity , and Traumatize . Hope that helps.

Mtg_Mega_Nerds on Lazav Light Mill Deck

2 months ago

Add Glimpse the Unthinkable and Maddening Cacophony for some large mill. Add better counterspells like Counterspell , Didn't Say Please , Disallow and Thought Collapse . Take out Bone to Ash , Cancel , and other bad counterspells. Add better removal like Dimir Charm , Heartless Act and Drown in the Loch . Take out Doom Blade and bounce spells. If you still want a bounce spell, add Brazen Borrower . Take out Illusionary Armor and Exquisite Blood for Lightning Greaves and Swiftfoot Boots . You need better ramp so definitely add Sol Ring , Arcane Signet , Dimir Signet and add Command Tower for a land. Add Cloak of Mists and Aether Tunnel for Tricks of the Trade and Way of the Thief . Go infinite with Rings of Brighthearth + Basalt Monolith + Mind Grind . This isn't a mill win condition, but if you want to do something janky, you could do Tree of Perdition + Reduce in Stature + Sovereign's Bite to reduce an opponent to 0 life. Here's a lot of cards to put in. Hope this helps

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