
Combos Browse all Suggest
Legality
Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Brawl | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Penny Dreadful | Legal |
Pioneer | Legal |
Pre-release | Legal |
Standard | Legal |
Tiny Leaders | Legal |
Vintage | Legal |
Maddening Cacophony
Sorcery
Kicker (You may pay an additional as you cast this spell.)
Each opponent mills eight cards. If this spell was kicked, instead each opponent mills half their library, rounded up.
Tur on Hidden Power - Mono-Color - …
3 weeks ago
Yeah, there are many ways to get big mana.
Here is a story: I was playing a Bruvac the Grandiloquent edh, and I had Bribery in hand. Now, I know that one of my opponents is playing Blightsteel Colossus and another is playing Dockside Extortionist.
So, I played Bribery and got Dockside Extortionist on turn five. Phantasmal Image it. Clever Impersonator it. Make approximately twenty treasure. Play Bruvac the Grandiloquent, Maddening Cacophony, and Relic of Progenitus to mill out most of my opponents library's. Pact of Negation was a backup in case there was removal.
So, Dockside Extortionist allowed a mono-blue mill deck to win on turn five.
okheee on
UB Mill creatureless
3 months ago
@ ThaFate I feel like the deck has enough mill spells already and by the time you have the mana to kick Maddening Cacophony you should have milled at least 30 cards of the opponents library, so for 6 mana you would mill about the same amount of cards as with Glimpse the Unthinkable or Fractured Sanity.
wallisface on
Mill,mill and mill....
3 months ago
It feels like this list should be far more optimised than it is, considering the $$$ investment. Some thoughts:
-
5 mana is incredibly slow in modern, particularly for Mill, which really doesn’t want a game to go that long. Jace, Memory Adept and Nemesis of Reason are just too slow/clumsy to ever be useful.
-
Tome Scour and Dream Twist are the equivalent of a burn deck running Shock… that is, it’s just too low value and is a waste of your own resources. I would put Mind Funeral in the same bucket - there’s no point to running any of these cards while Fractured Sanity, Tasha's Hideous Laughter, or Maddening Cacophony exist.
-
In a similar vein, you should be running the full playsets of Archive Trap and Glimpse the Unthinkable mainboard, instead of weaker cards like Mind Sculpt.
-
You want to be attacking the opponents library, not their life total, so stuff like Jace's Phantasm is pointless. The only creatures ever worth running in mill are Hedron Crab and Ruin Crab.
-
Ghost Quarter doesn’t force a search, so isn’t great for forcing Archive Trap. You need Field of Ruin.
-
Mill can’t just race and expect to win, you need some interaction to throw your opponents off-kilter and give you the edge. Drown in the Loch, Fatal Push, and Surgical Extraction are all great in the mainboard.
-
Your sideboard needs major rework. It currently just feels like cards you couldn’t fit into the mainboard, instead of being able to help shore-up weak matchups.
I have my own competitive mill deck here which may help inspire you.
Asgeren on
Mirko Vosk, Mind The Mill
4 months ago
Yeah needs more ramp def. Whispering Madness, Dark Deal, Jace's Archivist are very good. and some good mill cards are def. Psychic Corrosion, Maddening Cacophony, Mesmeric Orb, Fractured Sanity and of course Bruvac the Grandiloquent but hes a little expensive...
bushido_man96 on Zombie help
4 months ago
Tainted Adversary seems a bit mana intensive to really get good results from. How many tokens do you usually get when you cast it? And is the effect worth that much mana investment? I don't like Stitchwing Skaab, either, especially when you talk about running out of gas. It will only contribute to that problem if you don't have cards to discard, and you don't want to discard better cards to play that one.
I'd consider cutting Spell Swindle for a cheaper CMC counterspell, or a straight removal spell. I think you want to be pretty aggressive with how you spend your mana in this deck, and holding up 5 mana to counter a spell is counterintuitive to that strategy.
I'd drop the mill theme: Dread Summons, Drown in Dreams, Maddening Cacophony, Peer into the Abyss, Psychic Corrosion maybe even Telemin Performance. I would add card draw spells in those spots. Night's Whisper, Ambition's Cost, and Sign in Blood will always draw you cards, regardless of board state. Altar's Reap, Village Rites, and Vampiric Rites are good draw sources when you have a board state. I'd recommend pushing your ramp to 10 spells, and then you should be off an running.
Good luck going forward with this deck.
wallisface on
Mill you up
4 months ago
Some thoughts:
-
Your deck only has 59 cards, you need to add a 60th for it to be legal.
-
20 lands feels a bit low, i'd suggest going up to 22.
-
Jace's Phantasm is a really bad choice for mill, as it doesn't help mill your opponent down, and is super-unlikely to provide any real value in backup gameplans. I'd suggest just running Ruin Crab instead.
-
It's good to evaluate mill cards to burn cards, in trying to calculate their worth. In this comparison, Tome Scour ends up being roughly equal to Shock - which is a terrible card and is a good indicator that you shouldn't run Tome Scour. The problem with Tome Scour is that it just doesn't mill enough cards for the resource investment (being a card). Cards like this end up with you being empty-handed and your opponent still having cards in their deck.
-
I would also suggest ditching the planeswalkers, and Killing Wave. No mill player wants a game to go on long enough to be able to cast Jace, Memory Adept, and there are just much better mill options than running this. Also, Liliana of the Dark Realms just really doesn't do a lot, and probably just gives your opponent a free turn to try and beat you down. Killing Wave is bad in that you just aren't really doing anything to attack the opponents life total (and also, you shouldn't be), so they can just pay some amount of non-consequential life, and then continue on with the game as if nothing ever happened.
-
Your sideboard is really puzzling, in that Bump in the Night just feels really pointless. Your plan should always be to mill out the opponent, attacking their life total doesn't achieve anything.
-
Cards I would suggest adding into the deck include: Fractured Sanity, Maddening Cacophony, Tasha's Hideous Laughter.
For reference, I have my own competitive mill deck here, which has won a good share of tourneys
thegreatwizard on
Spooky Tasha Girlboss Deck
6 months ago
More ideas if you want more (or cheaper) options: Mulldrifter, Firemind Vessel, Endless Evil, Maddening Cacophony, Drown in the Loch, Lazav, Dimir Mastermind
wallisface on
Modern Mill-Castic
7 months ago
Some thoughts:
-
the bare minimum you want a mill-card to mill is 8 cards. Any lower and it starts becoming not-worth the resource (card) loss. I’d suggest ditching all of Mind Funeral, Mind Sculpt, and Tome Scour. There are much better options in Maddening Cacophony, Fractured Sanity, and either Archive Trap, Mesmeric Orb or Tasha's Hideous Laughter.
-
Mill decks typically only want to run Ruin Crab and Hedron Crab as their creatures. Other creatures often slow them down more than help them. I would also suggest investing in some fetchlands to double the crab-triggers.
-
your land count feels really low and i personally think 22 might be a better number.
-
Fraying Sanity is a bit of a trap card, in that the first copy is usually only as-good as drawing a single mill spell, and drawing a second copy is usually disastrous - because they do nothing on their own. I could see justifying running a single copy of this card, but never more than that (and really, i’d suggest ditching it).
-
if you end up using Archive Trap, then you’ll want to run Mission Briefing instead of Snapcaster. I’d also suggest running Field of Ruin to both force a search, and help your crabs.
-
I think you need some more interaction, namely Fatal Push and/or Drown in the Loch to help keep the board safe. A few copies of Crypt Incursion would do wonders also
Have (4) | Gowigglytuff , Auggioh , reikitavi , metalmagic |
Want (2) | Amaterasu312 , beesaurs |