Drown in the Loch

Drown in the Loch

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  • Counter target spell with converted mana cost less than or equal to the number of cards in its controller's graveyard.
  • Destroy target creature with converted mana cost less than or equal to the number of cards in its controller's graveyard.
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Set Rarity
Throne of Eldraine (ELD) Uncommon

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Legality

Format Legality
Legacy Legal
Canadian Highlander Legal
Casual Legal
Standard Legal
Block Constructed Legal
Commander / EDH Legal
Arena Legal
Historic Legal
Leviathan Legal
Pioneer Legal
Oathbreaker Legal
Modern Legal
Custom Legal
Unformat Legal
1v1 Commander Legal
Limited Legal
Brawl Legal
Tiny Leaders Legal
Pre-release Legal
Duel Commander Legal
Vintage Legal
Highlander Legal

Latest Decks as Commander

Drown in the Loch Discussion

Murphy77 on Slimy Flash

1 day ago

Yeah - ask me - I cant even decide how to thin down my own build. I wouldn't be married to 4 of your big slimy eel (Lochmere Serpent) and I'm not too sure of Into the Roil over Drown in the Loch, but I would most likely cut back on Ashiok's Erasure and Lochmere Serpent to fit in a set of Nighthawk Scavenger.

With all the Covid scares we have had no FNM in South Africa since early in March. We have had a more severe lock-down than most countries and public gatherings are still banned. I normally only play FNM so I have had to restrict my magic to brewing possible decks and an occasional game with immediate family. All of my decks for post Sept 2020 rotation are still untested. I hear your comment on 3-ofs and keep re-looking at the deck to try and find a card that I can do without so that I can increase better cards to 4-ofs. I am also scrolling between about 8 different brews to I suppose that most of them can still improve.

Murphy77 on Dimir Mill

2 days ago

Never mentioned it, but 4 Drown in the Loch are ridiculously strong in this deck.

Murphy77 on Rogues Rising the Ranks

6 days ago

Looking at your major strength - Nighthawk Scavenger, Soaring Thought-Thief and Thieves' Guild Enforcer all become very much stronger when your opponent has 8 or more cards in their grave. This says to me that you need a few Maddening Cacophony in your deck to get to this position. While Cunning Nightbonder was useful in rogue decks of the last game format, it actually does nothing for your main creatures. Slitherwisp, on the other hand can flash in, give you some card draw and allow you to gain life.

My 3 first-choice instants for a Dimir deck would be Drown in the Loch, Grasp of Darkness and Keep Safe. My personal favourites to back up this core would be Mind Carver and Unexpected Fangs - which brings you to a total of 9 different cards that make a solid deck with 4 of each (36 non-lands) and 24 lands.

GeminiSpartanX on Eternal Sunshine of the Spotless Mind(SB HELP PlZ)

1 week ago

Vinman- Granted, my experience with the newer build of the deck is still limited thanks to COVID, but Eliminate can be better in certain situations. Instant speed means it can handle manlands and haste creatures better than Thirst, but for me against a deck like the new RB Scourge/Shadow, I like the mana efficiency more. The important spells in mill often cost 2 mana, so having more plays for a single mana makes your turn 3 better in comparison. Your main interaction in Drown in the Loch is already 2 mana, and it can handle most things later in the game. It's those crucial early turns where the aggro decks can get under you, so I feel that the 1 mana answer is worth it over the instant speed. The flexibility of thirst is good since if you draw it later in the game it will still be able to handle a large creature or PW in case you need it to. Eliminate is still a fine card, but it will depend on the meta you play in. I know that's the cop-out answer regarding SB choices, but it's honestly true.

Also Ensnaring Bridge is straight gas in the deck. If jund (read: Kolaghan's Command and Abrupt Decay) continues to go on the decline, it might even be worth adding to the main deck again. If your opponent can't answer it, it will buy you near infinite time to draw into the mill spells you need to win. It's not good against T3feri decks or Cryptic Command either, but against decks like humans it can single-handedly win. The rise of Skyclave Apparition in multiple decks makes it risky to run now as well, so once again it will depend on what you think you'll come across as far as if you want to run it in your SB. Historically it has won me many games, but the current meta may be hostile towards it so I'm not running many copies. Bontu's Last Reckoning might be what you want in its place if you decide to really hate on creature decks.

Stern Dismissal isn't worth a slot imo. It's worse against the heavy aggro decks at killing creatures, and many of those creatures have good ETB abilities or haste anyway. It actually is better against leylines than Feed the Swarm, but Maddening Cacophony, Mesmeric Orb, and Ruin Crab get around leyline naturally, so leyline isn't as much of a death knell as it used to be against us. Feed only loses life equal to the cmc of the creature, so it's worth killing a large goyf, Scourge of the Skyclaves, or even Uro, Titan of Nature's Wrath for a little life. This is the slot you might prefer Eliminate in if you don't forsee the need to remove enchantments. I like the unconditional flexibility it offers just in case I come across the random enchantment deck, so that's why I use it in my SB.

As an aside, I agree with all of the land changes SentinelElf2711 suggested. I'd even consider swapping the mikokoro and another card for another 2 blue fetches or Prismatic Vistas for extra landfall triggers.

veritablecvn on Mill-bo Baggins

3 weeks ago

ZHamburglar, thank you for the suggestions. I have had both Drown in the Loch and Fraying Sanity in the deck before, just haven't played Modern in a bit but am getting back into it since I moved to where there's not a Legacy scene. I'll continue to work on the deck and see where it takes me.

SentinelElf2711 on Competitive UB mill modern (2020 short guide)

3 weeks ago

Hi Vinman, for the UBG version, Assassin's Trophy is very strong. Unfortunatly i don't really like the splash of green in mill, like the UBW version,it makes the manabase unstable (in my opinion). I know that Leyline of Sanctity is a very big problem for us, but we can be very creative with answers: did you think about siding Thassa's Oracle and milling yourself? It's a very good strategy,not only vs Leyline of Sanctity, but is very good vs dredge, decks who has Emrakul, the Aeons Torn, Kozilek, Butcher of Truth, Gaea's Blessing ecc (is really good in mirror matches too). We have Set Adrift, Stern Dismissal, we can counter it with Drown in the Loch. We have losts of answers, without needing green.But this is just my personal opinion :) Anyways, u can play Assassin's Trophy in mainboard, is a good good removal, and 1 or 2 Nature's Claim in SB. But in my opinion the best version of mill still UB. (I am working on a new list, this one is just a test). BTW ty for your comment. I hope I have told you something useful.

Meachman on Anowon's Rogues

3 weeks ago

Rogues that synergize with what you're doing: Balustrade Spy--mill + evasion Blighted Agent--evasion Canal Courier--evasion + monarch Disciple of Deceit--tutoring Faerie Macabre--evasion + graveyard hate Looter il-Kor--evasion + card selection Rankle, Master of Pranks

Mill enablers: Induce Paranoia Whispering Madness Perplex

Mill payoffs: Drown in the Loch Covetous Urge Animate Dead Memory Plunder

ZHamburglar on Mill-bo Baggins

4 weeks ago

If I were you, I would drop Ashiok, Dream Render and a few Ensnaring Bridge to the sideboard. Ashiok works against Archive Trap, so it doesn't make sense in this case.

I would also heavily suggest adding Drown in the Loch for some creature and spell control, along with Fraying Sanity.

Fraying Sanity + Archive Trap, mills almost half your opponent's deck for 3 cmc.

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