Drown in the Loch
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- Counter target spell with converted mana cost less than or equal to the number of cards in its controller's graveyard.
- Destroy target creature with converted mana cost less than or equal to the number of cards in its controller's graveyard.
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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Drown in the Loch Discussion
7 hours ago
I appreciate you looking in. I agree that Drown in the Loch is an absolutely amazing card - one of my favorites in a long time, actually. But I've got Maddening Cacophony to mill 8 vs. the 10 that Glimpse would give me which is not a very big difference in the grand scheme of things, meaning that I'm basically adding in black solely to take advantage of Drowned... and it's just not worth it to set up the occasional mana issues in the early game imo. Especially when it means I have to start re-thinking Sanity Grinding and Fractured Sanity.
The name of the game is speed with this deck and it just runs faster as mono-blue. I can't make it smoother than that.
9 hours ago
I still feel the black is really what makes this deck tic. Drown in the Loch and Glimpse just make things so much smoother. Though this is probably about as good as it can get for a mono blue mill deck.
10 hours ago
I have not play tested mono-blue mill, but my gut tells me it is going to be both slower and more fragile than Dimir mill. For speed, you lose out on Glimpse the Unthinkable - Glimpse is a hyper-efficient card that is super easy to pop off. Might some of the three mana spells hit for more mill, particularly the unique-to-mono-Blue Sanity Grinding? Yes. But that consistent ten at two mana is utterly fantastic - the difference between two and three mana is pretty big in Mill. A two mana spell on turn 4 is often going to mean you get to both mill your opponent and have mana for another mill spell or interaction. That can be pretty big and swing entire games.
12 hours ago
That's correct and why I put the word burn in quotes. The best way to think of Modern Mill is as an aggressive burn deck--functionally it plays much the same; it is a bit of a glass cannon (though less so thanks to Drown in the Loch) that tries to "burn" the library, not the life total.
16 hours ago
It seems like you might like the various versions of UB Mill running around since the printing of Tasha's Hideous Laughter: https://www.mtgtop8.com/event?e=32365&d=448906&f=MO
I'm not sure what you're looking for with Dauthi Voidwalker - a mill deck that wins with others' cards? The problem with Voidwalker + Mill is that you're splitting win conditions. You'll be milling only for value and still trying to win via damage since your opponent likely isn't also playing mill cards that you can steal. It's probably better to use Voidwalker by assuming your opponent will put their own cards into their GY by playing them or you killing them. It's also just a good hatebear for GY-based decks. I could see it having a place in the sideboard of mill if you're worried about empowering a GY-based deck with your mill cards.
17 hours ago
Morning, all :)
I've been playing around with Dimir mill in the Modern format, buoyed in part by the excellent Drown in the Loch. At the moment I'm looking at two approaches; the first is a sort of 'suicide mill' where the focus is less on interaction and more on running them out at all costs. At the moment I just can't seem to get it fast enough, so it's the weaker option.
The second, and the one I'm asking for help with, is a more meta-mill sort of deck, leaning on tempo and control while gradually milling. This deck will have a lot more interaction, including a number of creatures and would be as likely to win through damage as forcing the last draw.
For this deck concept I can't get it out of my head that Dauthi Voidwalker doesn't present a load of interesting opportunities, with cards like Glimpse the Unthinkable and Maddening Cacophony dumping tons of cards into what would be the graveyard. The Voidwalker is actually massively problematic in its synergy (or lack thereof) with many traditional mill cards as it keeps those cards from going into the graveyard and therefor often leaving options like Jace's Phantasm and Visions of Beyond depowered. Still, I can't help but think it has some potential, and there are plenty of match-ups where exiling cards is preferred to sending them into the graveyard.
Has anyone tried to used the Voidwalker in this way? Is it a fool's errand to even try in a competitive deck? Are there any good examples of a more controller-y Dimir mill deck that anyone would like to offer? I'd really like to try to make this competitive and most of my past experience with milling is mono-red land destruction that denies land draws via Grindclock or Codex Shredder + Lantern of Insight.
I did play an earlier version of this deck once in a local tournament and have one of my favorite 'Magic moments' ever - watching my opponent sac a fetch land on the opening play and in response popping an Archive Trap and then a Surgical Extraction, absolutely wrecking his combo deck and watching him scoop before I had even gotten a chance to play my turn. Ever since then I've wanted to make a serious go at this.
Thanks in advance.
1 week ago
zapyourtumor After playtesting, I've realized Oona's Blackguard is our slowest creature, but is alright if the deck is stock full of one drop rogues. I feel if we are playing Oona's Blackguard we benefit more from one drop creatures than from Vicious Rumors. I don't know if it's the way to go for this deck, but being so dependent on one drops for value, playing 2 or maybe 3 Drown in the Loch felt right for the mainboard. That being said I'm going to keep testing to make sure.
1 week ago
Having just read the wall-of-text, i’ll also answer your 4 questions you pose at the bottom. As a heads up, you should look to get that description better formatted, it’s really daunting/scary to read at the moment.
Mana base seems fine to me
I suspect your weaknesses will be against control decks (they do what you’re doing but better) and midrange decks (if they can out-value you). You should have an easy time versus combo, as well as aggro.
Depends which way you want the deck to go - this decision is a branch that ends in two vastly different decks. I wouldn’t say one is better than the other