Drown in the Loch

Drown in the Loch

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  • Counter target spell with converted mana cost less than or equal to the number of cards in its controller's graveyard.
  • Destroy target creature with converted mana cost less than or equal to the number of cards in its controller's graveyard.
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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Pre-release Legal
Standard Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Standard Legal

Drown in the Loch occurrence in decks from the last year

Latest Decks as Commander

Drown in the Loch Discussion

wallisface on On the Prowl

5 days ago

Here are my thoughts - many of these have already been echoed by Balaam__ above.

  • Modern is a very fast format. Most miderange decks typically want to be running cards with cmc between 1-3, with a very few cards at cmc4 (look at Jund, for example, that only runs Bloodbraid Elf and then lots of low-costing cards). In that vein, I think you need to look at lowering your curve. I get that some of your cards can be cast for cheaper with Prowl, but I think you'd only want to keep the very best of these.

  • On the above note, personally I would drop Zareth San, the Trickster and Notorious Throng entirely. Their cost is waaay too high, especially in a deck with 22 lands, and they don't do enough to justify their spots. I would also drop a few Earwig Squad - it feels like you want to be playing either 2 or 3.... maybe mainboard 2 and have a 3rd in the sideboard against decks that you really need to disable?

  • I notice you also have Agent of Treachery and Knowledge Exploitation in the sideboard, and I would suggest ditching both of these, neither are particularly strong and both demand too much mana.

  • I would echo what has already been said above that some good cmc1 cards would be very useful to the the deck. Consider Fatal Push , Thoughtseize , Inquisition of Kozilek . You probably want at least 8ish cards that are 1cmc so your first turn isn't wasted.

  • On the subject of lands, I would recommend swapping both Sunken Hollow and Rogue's Passage for both of Darkslick Shores and Drowned Catacomb . The Hollow just has too many scenarios where it's going to slow you down, and the Passage is both going to hurt your mana base, and be unlikely to get any benefits (you need 5 lands in play and nothing else to do, to make use of it). If the beforementioned cards are too expensive, i'd suggest just running basics over what's happening now.

  • If you have the money, I'd strongly suggest ditching Thieves' Fortune in place of Aether Vial . It'll make your deck multiple-times stronger than where it is now, and and also Vial will be able to slot seamlessly into any other future tribal-based decks you make, if that is your preferred way of playing. Another option for this deck in particular could be Bitterblossom . I do think Thieves' Fortune is probably a card you'd want to ditch, though perhaps this is a slot that could also be happily consumed by the beforementioned 1cmc cards too.

  • For sideboard tech, these cards may be worth considering: Mystical Dispute , Aether Gust , Collective Brutality , Nihil Spellbomb , Drown in the Loch , Spell Snare

Sorin_Markov_1947 on Whither Blooms the Darkness?

1 week ago

I think this can be improved. Witherbloom Apprentice is subpar, but drain can work. If you're going for this style of effect, you definitely want Professor Onyx as it's basically just Witherbloom Apprentice but better.

There are lots of cards here not realizing their full potential. Why is Alrund's Epiphany better for you than just using your turn to cast a different spell? How many cards are you going to mill from your opponent to enable Drown in the Loch ? What is Miscast in for? What are you tutoring with Grim Tutor ?

This deck feels like it lacks identity. If it's drain with Apprentice, let's go with drain. If it's midrange, add more removal and ditch the ramp/drain package. If it's ramp control, ditch the drain/hand disruption package and add better counterspells, a few sweepers, and a few good payoffs.

BlackoutX on Milla Jovovich

2 weeks ago

Your gonna want to run graveyard hate, also some more card draw. With a mill strategy, you need to play the long game, the best way to do this is running control, cards like Drown in the Loch are ideal.

Ruin Crab is also pretty good, and if you can find some bounce lands it can be quite powerful. I don't really understand why your running Pilfered Plans if you aren't running self mill.

Monomanamaniac on Anowon - Rogue Tribal - $500 Budget

2 weeks ago

Great build overall. It's hard to think of what you should add or cut but i think your choices need to be cmc based. Your deck is currently sitting at 2.89, but if you can get it below 2.5 you'll be far more consistent. Stuff like Vanquisher's Banner and Coat of Arms are great, but they cost a lot and can bog down your turns. Keeper of Keys is another example of this, and a card I'm honestly a bit disappointed in. I wish it said beginning of combat because an upkeep trigger for monarch isn't very reliable. Knowledge Exploitation isn't really what i would be going for, even if it just costs its prowl cost it's not very exciting. If you really want to tutor for an instant or sorcery you should think of putting in Mystical Tutor , Merchant Scroll , Fabricate , Vampiric Tutor , or Demonic Tutor . You also seem to have a rather high concentration of equipment spells, might suggest removing a couple, maybe Bloodforged Battle-Axe for starters.

As for additions i might suggest some great rocks like Mana Crypt , Thought Vessel , or even Fellwar Stone . You could think of adding Changeling Outcast as a very cheap unblockable rogue. You could think about Drown in the Loch for that flexible removal. Then there's the ability to draw more cards with Bident of Thassa , or Reconnaissance Mission though you'd be flirting with that cmc issue again.

Besides that i can't think of much, and none of my suggestions takes budget into consideration. Seems like it's a very well put together list i don't think i could've put together a better one

Tinnuki on Nightingale Subterfuge

2 weeks ago

I would suggest Drown in the Loch for it's flexibility and power in mill decks. Something else like Teferi's Tutelage can help set a steady stream of mill in motion.

Even though it's a bit expensive, Archive Trap would work wonders in this style of deck.

Apollo_Paladin on Wik's Dimir Mill deck

3 weeks ago

Nice Build!

Personally, I'd prefer Ashiok, Dream Render to Crypt Incursion . They have similar effects as far as graveyard exile in case that's a key concern, but she's free mills each turn she's in play.

A few other things you might try in here (though what you'd swap would be up to you) are:

Oboro, Palace in the Clouds (combos spectacularly with Ruin Crab; you could toss another copy or two in I think), Fraying Sanity (kind of a common find in Modern mill decks since it combos with everything; these I'd put in for SURE), Didn't Say Please since Counterspells are always good & this also doubles as a mill card ( Drown in the Loch actually plays pretty well in a Mill build too, and can double as creature destruction if need be), Bruvac the Grandiloquent (kind of a pseudo-Fraying Sanity), and lastly Mind Funeral as more often than not, this actually mills FAR more cards than Glimpse the Unthinkable (I'd actually run both though since they're so close and both so powerful).

Even if you don't end up making all of these swaps, at least it might give you some options to play around with. Either way, nice build! I really like the Archive Trap with Scheming Symmetry force-trigger! +1

AkaAkuma on Milling Thieves

4 weeks ago

Looks nice!

If you're gonna lean allot towards milling, Mesmeric Orb or Mindcrank are good inclusions. Also Drown in the Loch or Windfall becomes quite good.

In contrast I would also suggest a Ashiok, Dream Render as pretty much every deck with black and green enjoy graveyard recursion.

Sword of the Animist and Wayfarer's Bauble are great options for ramp, which i'd replace with e.g. mind carver or sky diamond.

And lastly i would replace Fated Return with something like Beacon of Unrest . 7 mana is very steep.

DanMcSharp on Control Mill 2021 (Arena Tested)

4 weeks ago

Hello again Blotterhead, I'm glad to see that my suggestions were useful!

Good job getting to mythic btw. If this deck can compete there as is, that probably speaks for itself, it's aight. You probably shouldn't change too much, but personally I started switching away from running 4 Heartless Act in other decks because I kept getting stuck with 2-3 of them in hand against Luminarch Aspirant and other stuff with counters, so instead I usually prefer running 2 Heartless Act and 2 Eliminate . It could be useful for you too since you would have other options with Drown in the Loch and Bloodchief's Thirst anyway for bigger creatures.

You could try switching an Island for a Mystic Sanctuary just so you can occasionally get back something like Drown in the Loch , which could be enough to make some people concede. It's also a much better top deck compared to any other land if you end up empty handed since you could get an Into the Story ready for next turn.

Cheers!

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