Drown in the Loch

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Drown in the Loch

Instant

Choose one —

  • Counter target spell with converted mana cost less/mana value than or equal to the number of cards in its controller's graveyard.
  • Destroy target creature with converted mana cost/mana value less than or equal to the number of cards in its controller's graveyard.

legendofa on Dragon Control

1 week ago

Drown in the Loch is best in a mill deck. It might not be too bad here, but I would switch it out for some one-mana discard. Dread Fugue is a decent budget option, or Thoughtseize is the power option.

I don't think Castle Embereth is pulling its weight here; the only creatures I expect to see attacking by turn 3 are the Sprite Dragons, and you have better things to spend mana on. Maybe switch it for another Hive of the Eye Tyrant to help fill the four-mana spot.

Eldmoi on Burncard

1 week ago

I didn't do so great at the modern clash event at PAX East, quickly lost to my 2nd opponent's burn deck. On the bright side, each player I went up against gave me some tips, so I received more insight into how to improve this deck going forward.

I am considering adding some cards I recently played in Arena like Thoughtseize, Kroxa, Titan of Death's Hunger, Tinybones, Trinket Thief, Valki, God of Lies  Flip, Rankle, Master of Pranks, Tergrid, God of Fright  Flip along with a few others like Surgical Extraction.

I found that playing full playsets of fewer unique cards is more beneficial than playing 1-3 cards of more varied cards. I prefer making decks with as many different cards that can fit a theme, so I may create a different version of this deck in Commander which would allow that formulaic approach.

I was inspired to start playing paper formats again because of this event however, and will create a new Pioneer deck based on elements of this deck except in Grixis colors using cards like Drown in the Loch, Ashiok, Nightmare Muse and Nicol Bolas, the Ravager  Flip.

Overall, I had a great time playing this deck at PAX and definitely have to treat it with some fresh new sleeves!

Nathanael97 on U/B Faerie Tempo Control

3 weeks ago

I think one of the biggest draws towards UB in the current meta is Drown in the Loch. To facilitate this, I would probably run Thought Scour over Opt, though I do understand that it is technically a worse cantrip.

I'm also wondering what matchup you're siding in 3 Vendilion Clique?

wallisface on Modern Mill-Castic

3 weeks ago

Some thoughts:

  • the bare minimum you want a mill-card to mill is 8 cards. Any lower and it starts becoming not-worth the resource (card) loss. I’d suggest ditching all of Mind Funeral, Mind Sculpt, and Tome Scour. There are much better options in Maddening Cacophony, Fractured Sanity, and either Archive Trap, Mesmeric Orb or Tasha's Hideous Laughter.

  • Mill decks typically only want to run Ruin Crab and Hedron Crab as their creatures. Other creatures often slow them down more than help them. I would also suggest investing in some fetchlands to double the crab-triggers.

  • your land count feels really low and i personally think 22 might be a better number.

  • Fraying Sanity is a bit of a trap card, in that the first copy is usually only as-good as drawing a single mill spell, and drawing a second copy is usually disastrous - because they do nothing on their own. I could see justifying running a single copy of this card, but never more than that (and really, i’d suggest ditching it).

  • if you end up using Archive Trap, then you’ll want to run Mission Briefing instead of Snapcaster. I’d also suggest running Field of Ruin to both force a search, and help your crabs.

  • I think you need some more interaction, namely Fatal Push and/or Drown in the Loch to help keep the board safe. A few copies of Crypt Incursion would do wonders also

LeonSpires on How to Lose Friends and Alienate People

1 month ago

Your commander has a good effect but he costs 7 mana. I would suggest running more 2 CMC mana rocks to make it so you can more consistently cast him. Start with Fellwar Stone, Rakdos Signet, Izzet Signet, Talisman of Creativity, Talisman of Dominance, and Talisman of Indulgence.

Also Essence Backlash and Essence Scatter are very narrow counterspells. Some less narrow sounterspells for you to consider would be Negate, Drown in the Loch, and Delay.

Epicurus on Always Loot the Bodies

1 month ago

dfbenj Thanks for the comments!

First off, you're spot on with Dauthi Voidwalker; Reanimation is the major theme of the deck, and exiling kills that plan. There's a similar issue with Mari, though that one could be interesting. Most of the fodder for reanimation is gained through mill, so it wouldn't necessarily be counterproductive the same way that the Voidwalker is. Worth playtesting.

I definitely want to make room for Prosperous Thief, and will be looking into something to cut for that. However, Grim Hireling is really just one mana too many for me to feel comfortable about considering it to be ramp. To reference an analogy, I had a brief love affair with Smothering Tithe, because yay white ramp. But after running it in basically every deck I made with white I noticed that by the time I started to benefit from it I really didn't need the mana. So a lot of the time it was a dead draw. I could forsee the same issue with the Hireling.

As for the staples you mentioned, in this particular deck Drown in the Loch is a better card to have than Counterspell for many reasons, and while the other counters I have in here cost more they also feed the theme. If there was room for another counter, the OG would be the top choice. For that matter, if milling was a major wincon (which it is not), I would include Arcane Denial.

Finally, I abhor Cyclonic Rift. I refuse to use it, ever. If I was building cEDH, it would be an automatic include. But, then again, so would be a lot of things. Rogue tribal is not competitive enough to do stuff like that.

Cheers!

abanoxious on UB Control

3 months ago

Yeah, I'm not entirely sold on the Cryptic Commands either. The idea was that it would allow me to play the long game better against the Omnath, Locus of Creation decks and UW Control decks, but I'm not sure if it's the best choice for that. I like Go for the Throat because it lets me kill Murktide Regent and Primeval Titan, since both of them often can't be hit by Drown in the Loch.

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