Drown in the Loch

Drown in the Loch

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  • Counter target spell with converted mana cost less than or equal to the number of cards in its controller's graveyard.
  • Destroy target creature with converted mana cost less than or equal to the number of cards in its controller's graveyard.
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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Pre-release Legal
Standard Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Drown in the Loch Discussion

Squirrelbacon on Modern UB Shadow (WIP)

2 days ago

I always forget Drown in the Loch is your opponents graveyard, so that doesn't impact you nearly as much as I initially thought!

How often do you feel that Dismember and Fatal Push are needed? One thought I have when I look at this list is to remove 1 piece of removal and 1 Stubborn Denial to make room for 2 maindeck Counterspell . Ferocious is relatively consistent in shadow decks, but there is a chance to not have it at the right time and Counterspell combined with the hand hate can be similar to a removal spell!

PuddinWing on Modern UB Shadow (WIP)

3 days ago

All of your points are valid but Drown in the Loch only cares about the spell’s/creature’s controller’s graveyard, not ours. I want Murktide Regent to be good but the argument against it is the same as Tombstalker : 2 mana is more than 1. And in a deck that doesn’t want a long game, that’s huge. Tasigur, the Golden Fang is a one-of here for the same reason but it potentially allows me to save, something for Snapcaster Mage if I need to. He is not here for his ability. Grief will have a home here soon. I’m still trying to find the correct place for Counterspell . It does belong, just unsure where.

Squirrelbacon on Modern UB Shadow (WIP)

3 days ago

I think that 17 lands is fine for this list for several reasons, mostly because this deck is actually 52 cards in theory (4x Street Wraith , 4x Mishra's Bauble ). That said, the graveyard is being extremely taxed with 4 expensive delve creatures and 2 Snapcaster Mage s in the list, plus you want to be able to support Drown in the Loch ... I feel that Murktide Regent and Tasigur, the Golden Fang don't fit into this list very well unfortunately. I agree that Counterspell is probably much better off as a 2-of, but I don't know if it should be in the main or in the side.

I don't know if this helped any, but I think that MH2 can make this deck feel more similar to Legacy Shadow lists due to Grief and Counterspell , but Force of Negation is not Force of Will and clearly the cantrips are less than ideal in Modern. Murktide Regent might be a ton better than I am expecting, but it is much less explosive than Gurmag Angler and cannot come down on turn-2 no matter what you do (unless you're opening hand has 4 "free" spells, 2 fetches, and the drake).

Balaam__ on Ontogeny Recapitulates Phylogeny

1 week ago

? I’ve had great success with Mana Leak , although I will admit with Counterspell now being Modern legal it’s definitely second tier to that. I run a playset of Drown in the Loch in my Mill deck but for here I think Mana Leak makes more sense. Is there a reason I’m overlooking as to why it wouldn’t be preferable?

antacidbrn on Modern Mill Deck Help

2 weeks ago

TriusMalarky - I did in fact retire the mill deck prior to ruin crab, so "8 Crab" was not flown. After I failed with Drown in the Loch , I retired the deck.

A lot has changed in Modern but a lot has not. Mill feels like a Burn deck, but rather than deal 20 damage, I now have to "burn" 52 cards. The opponent instantly knows what the plan, and they react accordingly. TBH, the most impactful spell was Archive Trap but even then, it was only 13 cards down.

You have several challenges: answering your opponent's threats, and no combat to speak of, milling their cards, keeping the graveyard empty.

I tried building the deck in many ways:

  1. As a control deck with Ensnaring Bridge , Mesmeric Orb , Surgical Extraction , etc.

  2. As a hybrid beatdown deck with Jace's Phantasm , Vantress Gargoyle , and Delver of Secrets  Flip.

  3. As a combo deck, going Esper, to use Winds of Abandon , Scheming Symmetry and Archive Trap .

I learned that the deck loses to Tribal decks such as Goblins, Elves and Spirits.

It loses to Collected Company and Infect decks. At the time, Affinity was a rough matchup, but so was Death's Shadow and Jund threats.

Some decks such as Dredg just got better when they were being milled, so anything which used the grave as a resource was rough.

In conclusion, it was fun to be "the mill player" and you always got a lot of attention as the villain. It was also fun to watch people get killed. But I never won anything more than a few pity packs.

wallisface on Competitive Dimir Mill

2 weeks ago

Here’s my hot-take:

  • you should be running a playset of Hedron Crab as well as the Ruin Crab . You’ll also want to get Polluted Delta (if your budget affords them) so you have more fetches for them to benefit from. These crabs are the best way to get some early game stuff in the grave to surgical extract, so running 8 feels super strong. At a minimum, field at least 6.

  • It feels unintuitive, but Maddening Cacophony is stronger than Glimpse the Unthinkable because it gets around Leyline of Sanctity . If you’re running 6 of these cards total, have the playset be Maddening Cacophony instead of the other way around. I’ve yet to lose a game where 2 extra cards would’ve mattered.

  • Mind Funeral and Tome Scour are really bad cards, and I don’t think you should run these. Tome Scour is the equivalent of Burn decks running Shock - it doesn’t do enough to get the job done. Similarly, Mind Funeral is unlikely to reward you enough for the mana investment.

  • Despite how nice it reads on paper, Fraying Sanity is not a good card. Drawing a second one often means you’ve list yourself the game, so if you do insist on running it limit yourself to running it as a 1-of. Even then, it will often underperform in the deck - generally making you end the game at the same time had-of if been a Glimpse, or even worse, a turn slower.

I would suggest ditching the enchant and those 2 beforementioned bad sorceries for the Hedron Crab and then a smattering of Drown in the Loch , Fatal Push , Murderous Cut , and Inquisition of Kozilek . After that the next best thing to do would be to play tons of games at your local to build up a sideboard (read: Mill can’t win rounds without a strong sideboard), and save up for those Polluted Delta .

Hardhitta7 on Competitive Dimir Mill

2 weeks ago

Archive Trap is the best mill card in the deck, almost every deck in Modern plays fetchlands, would definitely keep 4 copies. Plus Field of Ruin can make them search.

I would make room for some Drown in the Loch or Fatal Push . Gonna need to kill Monastery Swiftspear , Soul-Scar Mage , and Sprite Dragon early cause they can kill you quick.

I’ve also seen a lot of people run Shelldock Isle . Can get you a free Archive Trap or something later on.

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