Dimir Signet

Dimir Signet

Artifact

, : Gain .

Latest Decks as Commander

Dimir Signet Discussion

Monomanamaniac on Brain Getting Too Big

6 days ago

Cards to play: Psychosis Crawler which will reward you for drawing by dealing damage. Ob Nixilis, the Hate-Twisted is the better ob nixilis for this deck. Whispering Madness, Dark Deal, Reforge the Soul, Magus of the Wheel, Incendiary Command, Wheel of Fate, Time Reversal, Echo of Eons are all wheel effects that make your opponents suddenly draw a ton of cards that will then let you deal damage to everyone. Prosperity Will have everyone drawing equally. Izzet Signet, Dimir Signet, Rakdos Signet, Arcane Signet are decent mana rocks you're missing. Arcane Denial counters a spell and lets them draw and replaces itself. Stormfist Crusader howling mine effect but punishes at the same time.

Cards to take out. Pillage Very inefficient. Quest for Ancient Secrets Very slow. Sadistic Sacrament not really what this deck is truly wanting to do. Shrieking Affliction 99/100 games your opponents will have more than 1 card in hand. Darksteel Plate just too expensive to be good for this deck. Ob Nixilis Reignited not as good as the other ob nixilis. Cerebral Vortex not usually going to deal massive damage and only damages 1 opponent. Painful Quandary I like this card and probably wouldn't get rid of it, but your opponents will usually have the card to discard. Crawlspace not really going with your overall game plan, it does slow your opponents down,but not by enough. Nin, the Pain Artist it's a lot of mana to sink into an effect like this. Curse of Fool's Wisdom only targets 1 player, it's really too limited. Torbran, Thane of Red Fell a lot of your debate sources are black, this is decent with your commander but not much else. Reverberate I didn't see a huge number of decent targets forthis spell and it doesn't do a whole lot of good. Darksteel Ingot I don't personally like seeing 3 cost mana ramp, I'd suggest replacing it with a signet.

I would like to say that I really like your deck, it's an interesting take on an interesting commander. This is meant to be constructive and all with the best intentions.

Epicurus on Always Loot the Bodies

4 weeks ago

HowlingFoxGPH, to answer your question, the Locket and the Cluestone are there because of their draw abilities, which make them more useful late-game when I don't need mana as much. Dimir Signet is more about mana fixing than ramp (although it does a little of both), and I left it out because I don't need any more fixing than what my lands already provide. Arcane Signet was left out mostly because of space, though I had considered replacing the Locket with it for the same reason you're suggesting it. I just hadn't yet in playtesting ran into the need for that much faster ramp.

Dowsing Dagger  Flip and Sword of the Animist are both cards I had considered, and now that you mentioned them I've added them to the maybe board. Especially the sword, because it would help to thin out the land as I go, and not much annoys me more than drawing a land on turn 15, when I would rather be drawing absolutely anything else. Do you have any suggestions for what to cut in order to include one or both of them?

HowlingFoxGPH on Always Loot the Bodies

4 weeks ago

i am wondering why would you pass on the 2 drop mana ramps and decided to go with the 3 drop ones?

Below are the mana ramps that i would suggest for this deck: Dimir Signet, Arcane Signet, Talisman of Dominance, Sword of the Animist, Dowsing Dagger  Flip... maybe Explorer's Scope too might be considered?

edengstrom1 on Kadina and her secret threats..

1 month ago

Nice start, Kadena is a very fun commander!

I would think about upgrading your ramp package to only cards that are 2 mana or less. Stuff like Dimir Signet, Talisman of Curiosity and I like Paradise Druid as a budget Birds of Paradise. This is important as it helps you cast Kadena on turn 3.

Vivien, Champion of the Wilds also gives your creatures flash, so she would probably be a good include.

Snap157 on The Doom Song

1 month ago

Things like Fellwar Stone, Sol Ring, Prismatic Lens, Fractured Powerstone, Worn Powerstone, Wayfarer's Bauble, Talisman of Dominance, Dimir Signet, Arcane Signet, Thought Vessel, and Mind Stone would make a great ramp package here. I know you already have some here but I would take out Mirrorpool, Ravenous Chupacabra, Rise of the Dark Realms, Thassa's Oracle (if you dont have a way to instantly mill yourself), Conjurer's Closet, Sire of Stagnation and Crush of Tentacles. These are your lower impact higher cmc cards, and this will lower your average cmc so your deck will run smoother.

Additionally, I feel like there are some draw staples that are missing, such as Rhystic Study, Mystic Remora, Necropotence, Phyrexian Arena, Visions of Beyond (if you lean into the mill strat), Sign in Blood/Night's Whisper, and things like Brainstorm, Preordain, Ponder, and Read the Bones. Think about the higher cmc in your advantage section to replace for a few of these, I usually shoot for 10. hope this helps!

SideBae on The Ur-Dragon CMDR (help needed)

1 month ago

So I mean, the easiest way to improve the deck I can see is to add more 2-mana mana-rocks and potentially some 1-mana mana-dorks. I try to never run more than 32 or 33 lands in non-landfall decks, so cutting 5-6 lands is acceptable if you replace them with mana sources. Note that 3-mana mana-rocks are significantly worse than 2-mana rocks, and should be replaced. Consider running some of the following: the talismans (Talisman of Indulgence, Talisman of Hierarchy and friends), Fellwar Stone, Coldsteel Heart, the signets (Dimir Signet, Orzhov Signet and friends), Birds of Paradise, Avacyn's Pilgrim, Noble Hierarch, Elves of Deep Shadow, Deathrite Shaman, Orcish Lumberjack... All of these are low-cost ways to get more mana. Dropping a rock on turn two and casting a four-mana spell turn three is much better than ramping on turn 3, in my experience. With the exception of Noble Hierarch, I think all these cards should be well under $20.

Lokotor on Marchesa, The Black Rose - Primer

1 month ago

deviousx don't forget to take a look at the budget list as well if you're in need of some more ideas.

chrome mox is ok, but it can be tough to deal with the imprint, especially in a 3 color deck. black is probably the best default. i always feel bad exiling a card to play it though and don't think the effect is that critical here.

I would think you could replace Mox Diamond with a Dimir Signet and be totally fine. it's a little slower, but ramp is ramp. even Everflowing Chalice or Mind Stone would be suitable as they're also low cost rocks.

Peoni on Self Mil Graveyard Pull

1 month ago

I would include more mana rocks as I feel you might not have enough ramp to consistently support your curve. Arcane Signet, Dimir Signet, Golgari Signet, Simic Signet, Talisman of Curiosity, Talisman of Dominance, Talisman of Resilience, Fellwar Stone, Mind Stone, and Prismatic Lens are all good options. I would replace your Dimir Locket and your Golgari Cluestone each with one of the listed and then add in 4-5 more of your choice. You could also run spells like Farseek, Cultivate, and Kodama's Reach to both ramp and fix your mana.

An interesting card for your commander that you might like is Zur's Weirding. Benefits you the most since you don't mind if your stuff goes into your graveyard and you get to control everybody else's hand to net you an advantage.

Like your deck! Hope this helps. :^)

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