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|Guilds of Ravnica: Guild Kit (GK1)||Common|
|Commander 2018 (C18)||Uncommon|
|Commander Anthology 2018 (CM2)||Common|
|Modern Masters 2017 Edition (MM3)||Uncommon|
|MTG: Commander (CMD)||Common|
|Ravnica: City of Guilds (RAV)||Common|
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Dimir Signet Discussion
1 week ago
My first suggestion is to find a way to make the cards readable -- it's very hard to read anything with the image of Sans in the back :(
I will say that you can probably cut two lands for mana rocks :) you have access to Talisman of Dominance and Dimir Signet , which would be my first two choices. Have you considered Reanimate to pair with Final Parting ?
I'm always a fan of themed decks like this, you get my +1!
2 weeks ago
Hey man! I always liked zombies... it was one of my decks when I was growing up and still getting clubbed by my brother in Magic. I have some suggestions:
Zombie decks are, by nature, creature-based. Creature-based decks are, by nature, extremely vulnerable to boardwipes. Obviously, I don't know how your specific list plays, but experience tells me that this will be a problem. I suggest considering mass-recursion spells, the best of which for this deck is Patriarch's Bidding . After a boardwipe nukes your board, this card will get it back; or even if you don't get smacked with a Wrath of God , Patriarch's Bidding will reanimate creatures you bin with Varina, Lich Queen .
Path to Exile is a touch card to make work in EDH. In formats like this, people are all trying to do high-cost, busted things -- so ramping opponents is often actively dangerous. Additionally, one-for-ones are not the best in a format with three opponents (as having three opponents means you're facing three times as many cards). I suggest you consider things like Reckless Spite or Ashes to Ashes instead of your Path to Exile or Snuff Out , as these are invariably more efficient ways to kill threats.
Varina is blue, which means you have access to some of the best cards in the game. Though Ponder and Preordain may not look like much, there's a reason they're super-duper-banned in modern and Ponder is restricted in Vintage. These two give you a level of unparalleled card-selection, meaning marginal opening sevens go from ok to good really fast. Brainstorm is a similar card, though I am more reserved about it do to the potential of getting stuck with two dead cards on top of your deck (' Brainstorm Locked'). With your fetches, like Misty Rainforest or Flooded Strand , Brainstorm becomes very powerful; I advise you run it.
Card-advantage is real good in EDH. I realize that Varina, Lich Queen IS a sort of card-advantage herself (most good commanders are), but there's room for more -- especially since, sans other cards like Alhammarret's Archive , she is not card-POSITIVE. I see you're running Gravecrawler . Pairing this sucker with Skullclamp results in instant fun, as having the ability to ': Draw two cards' is kind of dumb. It is worth noting that this does not work if you have lords on the table who pump up the Gravecrawler 's toughness; however, with a sac-outlet like Carrion Feeder out, this problem is solved. Spell-based card advantage can also be very relevant. Painful Truths is a card I've been very impressed with in three-color black decks, and Fact or Fiction 's putting cards in your graveyard seems very synergistic with your Zombie theme.
I think you're running too many lands. Outside lands-matter strategies, I don't think most decks want to run more than thirty-two or thirty-three lands. Replacing a few with mana-rocks will speed up your deck, since mana-rocks are not limited by the 'one land-drop per turn' rule and can thus power out fatties faster than just hitting your land-drops would. With that same principle, it becomes evident that two-mana rocks are a lot better than three-mana rocks. I suggest you run a few of the following: Talisman of Hierarchy , Talisman of Progress , Talisman of Dominance , Dimir Signet , Fellwar Stone , Mind Stone , Prismatic Lens , Coldsteel Heart and/or the soon-to-release-and-drop-in-price Arcane Signet .
I may be stating the obvious, but if you can, you should include Demonic Tutor . It's like... really good.
3 weeks ago
I'm seeing the same for Azorius Signet and Dimir Signet . Checked my other decks and found these other ones- Coastal Piracy , Urborg, Tomb of Yawgmoth , Regrowth , Hour of Promise , Drownyard Temple , Evolving Wilds , Mortuary Mire , Grisly Salvage , Curious Homunculus Flip, Esper Panorama , Arcane Sanctum , Hanweir Garrison , Adarkar Valkyrie , Boros Signet , Talisman of Unity .
I made a deck to track the issue- Test illegal EDH Cards
3 weeks ago
Hey, nice changes to the precon, but I feel you've left out the thing most missing from the precon, early game ramp.
Kadena is an engine, but that engine can't get started until you can cast her from the Command Zone. It doesn't make sense to cast Morphs before you have Kadena on the battlefield because then you're missing out on the advantage that Kadena gives you, the whole point of the deck. Consider adding early game ramp to get four drop Kadena onto the battlefield faster?
Kadena being a four drop is helpful with early game ramp because a single two drop mana rock ( Talisman of Resilience ), one drop mana dork ( Elves of Deep Shadow ) or two drop land ramp spell ( Farseek ) lets you most likely play Kadena turn three. However you want to consistently be able to do this therefore you want a nice number of early game ramp cards. Definitely more than two which is currently here. Kadena is three colors which makes colorless ramp less appealing than colored ramp because again you want to get her onto the battlefield before you cast Morphs.
Ramp package to consider adding:
- Birds of Paradise or budget Paradise Druid
- Elvish Mystic
- Elves of Deep Shadow
- Talisman of Resilience
- Talisman of Curiosity
- Dimir Signet
Cards to consider cutting for this ramp package:
- Pendant of Prosperity
- Rayami. First of the Fallen
- Silent-Blade Oni
- Volrath, the Shapestealer
- Leadership Vacuum
These suggested cuts are cutting high mana cost cards for low mana cost cards to help to speed up gameplay.
The combo of Brine Elemental and Vesuvan Shapeshifter is a good reason to play Kadena because she can cheat the mana cost of these Morphs thus you can assemble the combo faster. Consider adding cards that can help to get Brine and Vesuvan into your hand? Fauna Shaman is great since she can be a repeatable creature tutor. She requires that you discard a creature to then tutor for another creature from your library. She alone if left alive can get both Brine and Vesuvan into your hand.
Fauna + Den Protector + ways to bounce Protector back to your hand ( Echo Tracer ) is helpful to tutor for and get certain Morphs into your hand. Vesuvan can copy Protector on your turn which is great when you have Morphs to recur from your graveyard. Protector can then be used to recur the creature you discarded. Fauna can tutor for Protector. With Morphs and Kadena this can be an engine to get Morphs into your hand to then cast for free on your turn or even your opponents' turns. It's also a fairly budget package since this appears to be a budget deck, that's important.
Cards to consider adding to help to get Brine and Vesuvan:
- Fauna Shaman
- Den Protector
- Echo Tracer
- Shared Summons : tutor for Brine and Vesuvan and put both into your hand at instant speed.
Cards to consider cutting:
- Grismold, the Dreadsower
- Obelisk Spider
- Broodhatch Nantuko
- Sudden Substitution
Good luck with your deck.
4 weeks ago
Right. Let's talk Stax.
Zur's Weirding : This is a hell of a card to consider when you have a general that gives you a lot of excess life. Being able to deny opponents any relevant spell is great, and because your opponents presumably don't have as reliable a source of life-gain, it is eventually going to be asymmetric-ish.
Xerox cards are good. Ponder and Preordain are both great cards, since they dig you to lands if you need them or past them if you don't. Brainstorm is especially good with a fetch land, and you run enough fetches to justify its inclusion.
Because you're facing so many opponents, one-for-ones are typically not enough to put you ahead in the game. Swords to Plowshares is one of the only one-for-ones I suggest in EDH (because of its absurd efficiency); I think you should include it. Oblation and Murder are probably not going to put you far enough ahead. I suggest running Supreme Verdict , Toxic Deluge , Wrath of God and friends. If you cut some of your creatures for more enchantment or non-creature artifact-based disruption, these will be especially powerful. If you make all your lands snow-covered, Dead of Winter is also an excellent boardwipe. Also, Cyclonic Rift .
In my Grand Arbiter Augustin IV deck I used to run Approach of the Second Sun as a win-condition... you might want to consider it. However, I think it is probably too slow and too expensive to be a reliable win condition. I think a better win condition would be Jace, Wielder of Mysteries . Planeswalkers are already really good in a stalemate, and Jace, Wielder of Mysteries can produce an insta-win if you resolve Demonic Consultation and name a card not in your deck. (Side Note: You get extra points if you name Atog , Singing Tree or Falling Star with your Demonic Consultation .)
In addition to Demonic Consultation , if you're smarter than me and have the requisite brain-power Doomsday can be a good way to end the game. As implied, I don't really know how to explain Doomsday decks and/or the best way to play them, but I've seen them go off and find it spectacular. Google 'Doomsday EDH Primer' -- I think the first one that comes up (a TappedOut link) is especially good.
As above mentioned, planeswalkers are busted in stalemates or when you have the game on lockdown. Teferi, Hero of Dominaria is a great card-draw engine that effectively costs three-mana, and he doubles as removal. Depending on whether you have ethical qualms about being a monster, he also produces a hard-lock on untapping when paired with Stasis . (Note that Smothering Tithe paired with Stasis also does this). Technically, this can be a win-condition; Teferi, Hero of Dominaria is capable of minus-ing on himself, preventing you from milling out, while you wait for your opponents to concede or draw their decks. Jace, the Mind Sculptor is another great card in a stalemate.
Ashiok, Dream Render and Narset, Parter of Veils are both extremely good in EDH. Narset is especially good if you can pair her with a Windfall , which you should also run. Teferi, Time Raveler is another sort of hate-piece, and I've been very impressed with him. Kaya, Orzhov Usurper can be good in the right meta, and her other incarnation, Kaya, Ghost Assassin is good in a much wider set of situations.
Tutors are a big part of making a good deck great. Demonic Tutor and Vampiric Tutor are the best, but they're very expensive and therefore rather inaccessible. Lim-Dul's Vault , Dark Petition , Mastermind's Acquisition , Diabolic Tutor , Enlightened Tutor and Mystical Tutor are all good, too, and more affordable. Whir of Invention is a good way to utilize your artifacts to find whatever silver-bullet lock-piece you need.
If, as first mentioned in (6), you end up cutting some creatures, Night of Souls' Betrayal is a powerhouse against a lot of decks.
As you're in Stax, you're usually playing for the long-game. This means incremental value is extra important. Search for Azcanta Flip is a great way to improve the quality of your draws. Bitterblossom is excellent for producing blockers/small bodies to poke planeswalkers with, and it pairs REAL well with your Smokestack .
Mana-rocks are the best form of acceleration in your colors. Talisman of Progress , Talisman of Hierarchy , Talisman of Dominance and Dimir Signet are all worth adding, and Thought Vessel , Mind Stone , Prismatic Lens and Coldsteel Heart are all worth at least thinking about. Two-mana rocks are especially good if you pair them with an Ancient Tomb , which is another land to consider. Sol Ring , the best ramp in the game, should go in now. If you increase your artifact-count, you can also run Mox Opal in addition to your Mox Diamond .
You seem a little light on counter-magic. Mana Drain and Force of Will are the gold-standard here, but as such they cost a fortune. Other, more accessible counterspells include: Counterspell , Dovin's Veto , Negate , Dispel , Spell Snare , Spell Pierce , Flusterstorm , Swan Song , Delay , Remand and Cryptic Command .
If you choose to run more mana-acceleration, like those mentioned in (14), cards like Armageddon and Ravages of War can end games. This is perhaps the most brutal effect in EDH, but... you know. Is fun. Cataclysm is a powerful board wipe, though its effect extends past lands and therefore does not leave your board intact. So consider carefully.
I should mention Pox , as I see you're running Death Cloud . Pox is right up there with Armageddon in terms of brutality, though I haven't had as much luck with it -- costing triple black is a bit of a nuisance. I've had a better experience with Smallpox or just straight-up Liliana of the Veil .
I think Rule of Law is strictly better than Arcane Laboratory , as it cannot be killed with Pyroblast or Red Elemental Blast . In my experience, most red decks run at least one of those cards, and being able to dodge them if possible is a not-insignificant bonus.
Finally, the Words cards may be worth it. Words of Wind with Wall of Omens makes a three-mana-an-iteration loop that can, if you're in a favorable position, clean your opponents' boards. Words of Waste is usually good in Erebos, God of the Dead and other direct card-advantage generals' decks, but it may be worth including if you cast Oloro, Ageless Ascetic and draw with him often enough. It'll keep pressure on your opponents' hands real well.
Aright. Good luck man! Oloro was my first general, so I got a soft-spot.
1 month ago
There is one thing that will greatly help you up the power level of the deck, ramp. Mainly Azorius Signet , Orzhov Signet , Dimir Signet and Talisman of Dominance Talisman of Hierarchy Talisman of Progress , these are for the most part decently cheap ( at least compared to the really good mana rocks). The faster you get to your pricy spells the faster you can lock everyone down.
You also are likely a little high on land count, generally the mana rocks and adding some cantrips like Brainstorm can help smooth mana so you don't need to dedicate 40 slots to it (the london mulligan rule also helped smooth things over).
1 month ago
Uhm, well, like most Mox Opal decks, there isn't really a great substitute in terms of power. I'd up the land count slightly and try Izzet Signet and Dimir Signet but just remember that you're going to be slower than you would with the Opal. Really the deck will still have turn 4 wins without Opal, so it's not the end of the world to go without if you aren't grinding tournaments.
You could also try Mox Tantalite and/or Lotus Bloom , which are still slower but can give you the boost of mana in time for the fourth turn, which is generally when you'll combo off. I'd lean towards Lotus Bloom if I was trying those.
1 month ago
So, a couple things: 40 lands is too many for this deck, I'd go down to 38 or maybe even 37 because of the new mulligan rule. I'd also work on the balance of mana based on the colors you have in the deck, taking out some Swamps and replacing them with Islands, and maybe trying to find a few more dual lands because you don't really gave too many and having mostly basics will make it easy for you to get color screwed. Maybe a few more artifacts like a Dimir Signet , Sol Ring for obvious reasons, and Fellwar Stone , stuff like that.
It also seems like you're stuck between Faerie tribal and mill. Personally I'd go with mill, because it's probably cheaper. You can take out cards like Final-Sting Faerie , Nectar Faerie , Quickling , Thornwind Faeries , Wasp Lancer , Distant Melody , Bident of Thassa , Violet Pall , and Faerie Tauntings . You could put cards like Jace, Wielder of Mysteries , Fraying Sanity , Jace, Memory Adept , Sire of Stagnation , Hedron Crab (I have one of these that you can use), Lazav, Dimir Mastermind , Notion Thief , and Nemesis of Reason in order to strengthen your mill plan, and if you wanna win with tokens out of nowhere, you can put in Scion of Oona to keep your tokens safe.
I would also put in some more removal, like Murder , Cast Down , Rapid Hybridization , Go for the Throat , Hero's Downfall , or similar cards. I really like the inclusion of cards like Crypt Incursion and Startled Awake Flip, because those are just really cool cards. This deck has potential, I think you made a really solid first draft.
Dimir Signet occurrence in decks from the last year
Commander / EDH:
All decks: 0.15%
UB (Dimir): 3.46%
WUB (Esper): 1.75%
UBR (Grixis): 1.82%
BUG (Sultai): 1.05%