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Vintage | Legal |
Dimir Signet
Artifact
, : Add .








TheoryCrafter on
5c Bridge Walkers
3 months ago
Considering you have no basic lands in your deck, having those mana rocks in there is a good move since cards like Blood Moon can hobble your deck. Also, if you choose to add Tezzeret, Master of the Bridge, that would make for extra ramp.
I've noticed you have a lot of mana and draw cards with lifeloss. If this was intentional, I would recommend any combination of Font of Agonies, Vampire Scrivener, and Vilis, Broker of Blood. Otherwise, the lifeloss seems like an unnecessary risk even with all the control you have.
If not, replacing the Talismans with Signets(including, but not limited to, Azorius Signet and Dimir Signet) and replacing some of the other nonland cards with the "Oath of..." Cards (especially Oath of Nissa and Oath of Liliana) would also help to benefit not only from card and mana advantage, but ETB triggers as well.
I hope this helps. Happy Hunting!
Amuneth on
The Dark Lord Rises
7 months ago
Replacements from Precon
Mountain => Minas Morgul, Dark Fortress
Boon of the Wish-Giver => March from the Black Gate
Deep Analysis => Call of the Ring
Goblin Dark-Dwellers => Dimir Signet
Goblin Cratermaker => Izzet Signet
Guttersnipe => Mauhur, Uruk-hai Captain
Inferno Titan => Rakdos Signet
Monstrosity of the Lake => Spiteful Banditry
Siege-Gang Commander => The Balrog, Durin's Bane
Summons of Saruman => Chromatic Lantern
Troll of Khazad-dum => Sauron, the Dark Lord
TypicalTimmy on Card creation challenge
11 months ago
There would need to be an entirely new chapter of rules created just to interact with a players mana pool. And even if you could, this would become a replacement effect. Essentially replacing an opponents , for example, with .
Best way to do it is to say "Whenever an opponent adds one mana of any kind, they instead add no mana. This ability may only resolve once each turn."
This way all of the feeder tokens can trigger, but only one resolves, allowing the rest to trigger as intended.
This way if you have three feeder tokens and an opponent adds in that order, they'd only receive .
This is because perhaps your opponent tapped three mountains (each its own activated mana ability and thus subject to the triggers), they'd instead add , , .
Then perhaps they sacrifice two treasure tokens, one for and one for . They would keep those, as each feeder has resolved.
This would obviously create an absolute tremendous headache because so many players combo off rapidly and then you have to sit back and ask how they did it.
For example, adding from Sol Ring would actually get you . But what if they tapped Sol Ring to add the mana into filtering for Azorius Signet and Dimir Signet?
Now your opponent believes they have with three permanents tapped when in reality they have no mana, and both signets couldn't be activated.
A more "game appropriate" version is this:
"Whenever an opponent adds a colored mana to their mana pool, they instead add . This ability may only resolve once each turn."
This way you don't completely ruin the game.
austintayshus on
Wheels Wheels Wheels
1 year ago
looks like a fun list!
I might suggest a few more mana rocks. I'd recommend you have at least 10. Dimir Signet and Rakdos Signet and Izzet Signet would be good, as well as Arcane Signet and Everflowing Chalice and Mind Stone. Additionally, i'd recommend 2 cmc mana rocks over 3 cmc rocks any day.
Fevered Visions can also give you another 'everyone draws' effects.
NiceRobin312 on
Zombies
1 year ago
Dimir Signet Relic of Legends Coalition Relic Replace 2 mana rocks, add 1
Azoth2099 on
Sauron, The Dark Lord Commander Deck
1 year ago
Hey dude! So I've tested Sauron quite a bit, let me give you some free game.
The most critical thing about running a 6-drop commander is...having an absolutely absurd amount of mana in the deck, if you can believe that.
I would recommend running 10+ mana rocks alongside a handful of rituals, enough to drop Sauron T3 or T4 consistently. Here's a nice list:
Rocks: Sol Ring, Arcane Signet, Fellwar Stone, Thran Dynamo, Basalt Monolith, Talisman of Dominance, Talisman of Creativity, Talisman of Indulgence, Dimir Signet, Izzet Signet, Rakdos Signet & Chromatic Lantern.
Rituals: Dark Ritual, Cabal Ritual, Culling the Weak, Burnt Offering, Sacrifice, Rite of Flame, Desperate Ritual, Pyretic Ritual & Seething Song.
If you incorporate a good amount of mana generation, you can cut down to 30 lands and be waaay more consistent. And then once you power him out you can slap stuff like Conqueror's Flail on him and smack everybody around like a proper villain!
Azoth2099 on
So basically dimir Talrand
1 year ago
Hey man! You're gonna need a higher density of card draw, ramp and tutors if you want this bad boy to he more consistent, there's no way around it. Fortunately you're in , so that's no big deal. I'd recommend the following options:
Tutors: Demonic Tutor, Diabolic Intent, Grim Tutor, Beseech the Mirror, Mystical Tutor, Personal Tutor, Solve the Equation, Fabricate Spellseeker, Merchant Scroll & Lim-Dul's Vault.
Draw: Talion, the Kindly Lord, Necropotence, Black Market Connections, Dark Confidant, Dark Tutelage, Night's Whisper & Ad Nauseam (if you can lower your mana curve).
Ramp: Talisman of Dominance, Dimir Signet, Fellwar Stone, Springleaf Drum, Dark Ritual, Cabal Ritual, Culling the Weak, Bubbling Muck & High Tide. Maybe Rain of Filth.
Other synergistic value: Praetor's Grasp, Bribery, Acquire, Entomb, Reanimate & Mnemonic Betrayal.
Other than that I'd probably say add more cheap counterspells and instant speed removal so you can control the board and bolster your own. Let me know if you need help with cuts, I'm seeing a lot of them.
Azoth2099 on
March of Mordor
1 year ago
Cheers m8, happy holidays!
So having tested Sauron, the Dark Lord into the dirt since his release, I think you're gonna need to get him on the board waaay faster than this list is currently doing if you really want to be mean like that. I'd recommend a few of the following "means" lol:
Rocks: Talisman of Dominance, Talisman of Creativity, Talisman of Indulgence, Dimir Signet, Rakdos Signet, Izzet Signet, Fellwar Stone & Springleaf Drum
Rituals: Dark Ritual, Cabal Ritual, Culling the Weak, Burnt Offering, Sacrifice, Rain of Filth, Bubbling Muck, High Tide, Rite of Flame, Infernal Plunge, Pyretic Ritual, Desperate Ritual & Seething Song.
Cost Reducers: Nightscape Familiar, Sapphire Medallion, Jet Medallion, Ruby Medallion, Cloud Key & Urza's Incubator.
And then there are other value pieces like Conqueror's Flail to go along with The Reaver Cleaver to help you get out of hand once he's summoned, & Faerie Mastermind to draw you cards while your commander builds your board from your opponents actions. Mystic Remora is also great in this sense and is still pretty cheap compared to Rhystic Study. Teferi's Ageless Insight is another banger post-commander that should be considered imo, especially since you can't run Necropotence as efficiently as other decks can.
For more villainy, consider Dauthi Voidwalker, Opposition Agent, Praetor's Grasp, Mnemonic Betrayal, Bribery, Acquire & maybe even something like Empress Galina to really peeve your pod.
Peace!
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