, : Gain .
|Have (2)||orzhov_is_relatively_okay819 ,|
|Want (8)||DJGam-G , Xona , KnutW , OrionTheBrave , phallicbanana , Abbner , booradleypwns , Eruyaean|
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|Commander / EDH||Legal|
Dimir Signet occurrence in decks from the last year
Latest Decks as Commander
Dimir Signet Discussion
5 days ago
I would take out 1 of each basic lands plus two other cards and replace with a Dimir Signet, Golgari Signet, Simic Signet and a Sol Ring. Maybe one more mana rock or Gyre Sage. That should put your mana at 40% of your deck.
Clones are fun with ninjas. Nice cheap Clone or anything with that ability can copy the most powerful creature on the board and then ninjitsu it back to recast once you see a better creature hit the board.
Primeval Protector comes out cheap.
1 week ago
I've decided to make more than one list but each one should be helpful to you in the future. Also, you don't need to put in all these cards. There are too many here for you to fit in the deck.
Liliana, Death's Majesty (can be a board wipe but don't count on it), Liliana, Dreadhorde General (also doubles as amazing card draw), Liliana, Heretical Healer Flip, Liliana, the Last Hope, and Liliana, Untouched By Death (has a removal ability).
Zombie tribal cards:
Shepherd of Rot, Lord of the Accursed, Risen Executioner, Relentless Dead, Field of the Dead, Undead Augur (also card advantage), Havengul Runebinder, Stitcher Geralf, Gleaming Overseer, Call to the Grave (rude card), Endless Ranks of the Dead (my favorite zombie tribal card), Graf Harvest, Graveborn Muse (also card advantage), and Josu Vess, Lich Knight.
Never/Return is zombie themed removal.
Necromantic Selection is a zombie themed board wipe.
I hope this helps!
3 weeks ago
not a problem! from one fan of mill to the other we gotta help each other out lol.
general cards that aren't too expensive that might fit in the deck Sol Ring, Arcane Signet and Dimir Signet for solid early ramp. Treasure Cruise and Verity Circle are some good blue draw. Speaking of drawing Teferi's Ageless Insight that's fun.
Seeing as you have Mindcrank already you might want to include Duskmantle Guildmage in the list it's first ability goes infinite with mindcrank after a mill effect or damage instance against an opponent. Though I understand if you aren't a fan of combos.
Other inclusions I think might fit in this deck are Syr Konrad, the Grim so your mill does damage, and is a mana sink in the later turns. Maybe Jace, Wielder of Mysteries?? Self-mill isn't the plan here but it might decent insurance plus, repeatable draw is with a small mill bonus.
Rogue's Passage or some other way to guarantee a creature connecting might be good. There's a few combat damage/attack triggers in the deck that would benefit from being able to consistently connect. Also Consuming Aberration and Wight of Precinct Six are a lot scary when they can be chumped block by a token or a mana dork. I specifically mention Rogue's Passage because it's a land slot over a spell slot which might make it easier to fit in. but Whispersilk Cloak and Manifold Key are cards that can help the same.
Altar of the Brood and Jace's Erasure are two pet cards of mine that assist in the mill strategy but the former isn't super synergistic with your deck, and the latter is just a worse redundant effect of cards that are already in the deck. but as they are pet cards had to mention them.
3 weeks ago
Hey, nice budget version of Alela, but you forgot Sol Ring :)
My suggestions are to improve the mana. 30 lands is low with only 6 ramp sources. My advice is add 5 more lands or five more mana rocks or a combination of both.
Cards to consider cutting:
- Shambling Suit
- Baneful Omen
- Kiora Bests the Sea God
- Norn's Annex
- Oppressive Will
Some upgrades to consider for repeatable draw:
- Bident of Thassa > Shoal Kraken
- Skullclamp > Blue Sun's Zenith
- Reconnaissance Mission > Arcanist's Owl
Bident and Mission are very good repeatable draw sources with Faeries since you draw a card for each creature who does combat damage to an opponent. When your Commander can create 1/1 creatures then Skullclamp is a reliable powerful draw source.
Good luck with your deck.
1 month ago
Hey, good budget start and nice Scroll Rack :)
Spectral Sailor, Siren Stormtamer, Changeling Outcast, Warkite Marauder, Kitesail Freebooter are all low CMC budget Pirates who have evasion (flying or unblockable). More low CMC Pirates with evasion especially flying makes doing combat damage with three Pirates to a player easier for Brass as well as making more treasures with Malcolm, Keen-Eyed Navigator. Sailor is also a mana sink to draw cards.
- Spectral Sailor > Dire Fleet Interloper
- Siren Stormtamer > Prosperous Pirates
- Changeling Outcast > Brazen Freebooter
- Warkite Maurader > Dire Fleet Neckbreaker
- Kitesail Freebooter > Goblin Trailblazer
Coercive Recruiter and Fathom Fleet Captain have powerful budget repeatable effects with Pirates. Recruiter can help to clear blockers out of way to do combat damage with three Pirates for Brass. Captain can be a repeatable source of Pirate tokens which triggers Recruiter and Merchant Raiders.
- Coercive Recruiter > Headstrong Brute
- Fathom Fleet Captain > Dire Fleet Captain
Malcolm + Lightning-Rig Crew can make a lot of treasures since Malcolm triggers whenever a Pirate does damage to an opponent and Rig does 1 damage to each opponent which creates an amount of treasures equal to the number of opponents you have. You can chain making treasures with Rig by casting Pirates.
Lightning-Rig Crew > Dire Fleet Hoarder
- Chaos Warp > Walk to the Plank
- Reality Shift > Mutiny
- Terminate > Renegade Tactics
Navigator's Compass and Prophetic Prism are not mana rocks; they could be replaced with actual mana rocks to ramp such as Izzet Signet and Dimir Signet. Crumbling Necropolis, Exotic Orchard, Rogue's Passage, Sunken Hollow, Shivan Reef, Grixis Panorama, Ash Barrens are some budget land upgrades to consider.
These 20 card suggestions could be added for about $15. Good luck with your deck.
1 month ago
Hey Coercive Recruiter, Amphin Mutineer, Breeches, Brazen Plunderer, Crumbling Necropolis, Command Tower, Rakdos Signet, Dimir Signet, Port Razer, Forerunner of the Coalition, Captain Lannery Storm, Storm Fleet Sprinter, Corsair Captain, Spectral Sailor, Angrath's Marauders, Dreamcaller Siren, Lightning-Rig Crew, and Archetype of Imagination are all cards that are good for a tribal Pirate deck.
I'm always one for pirate tribal (despite me never managing to piece together me own pirate deck), so this is a +1 from me!
2 months ago
A bit wordy. tl;dr on the bottom.
First, change the format to modern, vintage, or legacy. Specifically vintage as you're using a Sol Ring.
Next, I recommend you swap out Sol Ring for something like Dimir Signet. Sol Ring isn't modern legal, banned in legacy, and restricted in vintage, so it's not a good idea to put it in a deck that isn't commander.
Next, the deck doesn't seem to have a win-con. It seems that the deck focuses on playing creatures that are unblockable, so I'd recommend cards that punish your opponent for letting through creatures. Curiosity or Rogue's Gloves would allow you to replace one of your cards that let you draw extra cards, as it would allow you to keep drawing cards at least once per turn for the rest of the game. However, there are more cards capable of doing this, so I'd recommend going on somewhere similar to the gatherer on WotC's website or somewhere else like scryfall.
Sadly, this also seems like a mill deck or a deck that focuses on getting your opponent to lose by discarding their deck. I wouldn't really recommend multiple strategies in a single non-100 card singleton deck, where games tend to go on for longer than 6 or 7 turns and there's only 1 copy of a card per deck, with probably the only exception being Relentless Rats or Rat Colony. I'd recommend not doing mill if you actually want your deck to be good and not roll the dice to kill off their win-con. If you do want to kill off their win-con, I'd recommend something like Sadistic Sacrament or Unmoored Ego. However, milling your opponent for the sake of milling won't have much value unless you want to win through milling. In fact, some would argue it just helps your opponent. So, remove Towering-Wave Mystic, Swimmer in Nightmares, etc.
If you DO want to go the mill route, I'd suggest something like Ruin Crab. If you still want to go both unblockable AND mill, I'd recommend putting in more rogues and Changeling Outcast and make a deck revolve around Anowon, the Ruin Theif as it helps you mill more and more. With this tactic, you're going for both their life AND their deck, which will give more possibilities for you to win.
In the end, I don't know what the deck wants to do. It doesn't really have too much focus. In the end, however, it's still your first deck, and that's ok. Everyone's first deck is going to suck. Even my first deck SUCKED. Even the one I first made on this site SUCKED. The last advice I'm going to give you on this deck is: find a way to win. You'd be surprised how many forget that.
tl;dr: find a win condition with this deck and focus on how you're going to achieve that win condition.
3 months ago
Hey, interesting start on a budget version of Kess.
Some cards to consider adding:
- Baleful Strix
- Gonti, Lord of Luxury
- Arcane Signet: at TCGPlayer can get it for less than $3.
- Izzet Signet
- Dimir Signet: can get it for less than $1.
- Rakdos Signet
- Crumbling Necropolis: Grixis Tri land.
- Shivan Reef: can get it for less than $1.
- Smoldering Marsh
- Grixis Panorama
- Opal Palace
- Dimir Aqueduct
- Izzet Boilerworks
- Rakdos Carnarium
Cards to consider cutting for these:
- Temple of the False God: it will not tap for mana until your fifth turn which is really bad.
- Vivid Marsh: when it runs out of two counters it can only tap for black.
- Dimir Guildgate
- Swiftwater Cliffs
- 4x Mountain
- Guard Gomazoa or Fog Bank
- Sage's Row Denizen
- Izzet Chronarch
- Mnemonic Wall
- Salvager of Secrets
- Possessed Skaab
Baleful Strix is a two drop who draws a card when it ETB, that way you can blink it with Deadeye to draw many cards. When you assemble Deadeye + Drake for infinite mana then being able to infinite blink a creature who draws can draw your win condition or draw and cast all cards in your deck. It's possible you could have a win condition already on the battlefield or in hand or graveyard with Kess, but if not then infinite blinking Strix lets you draw it.
Gonti, Lord of Luxury can be a win condition with Deadeye + Drake. It's not opponent mill, it's better, it's opponent exile their libraries and with infinite mana you get to cast all your opponent's cards. Arcane Signet , Izzet Signet, Dimir Signet, Rakdos Signet are some two drop mana rocks so you're not only relying on lands to have enough mana to cast cards.
I don't think you need to play so many creatures who recur an instant or sorcery because isn't that what Kess is for? That's the advantage of Kess, you get to cast an instant or sorcery from your graveyard on your turns, but once you resolve that spell is exiled. An exiled spell is no longer in your graveyard to recur to your hand. Archaeomancer is the only creature you want for this effect because you also have blink spells as well as Deadeye and creature recursion/reanimation spells for Archaeomancer.
Good luck with your deck.