Mind Grind

Mind Grind

Sorcery

Each opponent reveals cards from the top of his or her library until he or she reveals X land cards, then puts all cards revealed in this way into his or her graveyard. X can't be 0.

Latest Decks as Commander

Mind Grind Discussion

Balaam__ on Alchemy Balcony

2 months ago

Thanks for the suggestions, Grubbernaut. I definitely see Blue Sun's Zenith as an improvement; I’ll be exchanging that for Mind Grind . And your input on improving the mana base is very sound as well. Adjustments will be made there too.

And while I’m sure your advice regarding the Transmute card(s) is also valid, to build around that keyword was the intentional goal of this deck. It won’t win any tournaments, but I think it’s neat to have a functional, half decent deck built around a keyword ability that doesn’t see much play these days. Thank you again for all the input!

Grubbernaut on Alchemy Balcony

2 months ago

Perplex is one of those cards that's always worse than you want it to be; they'll only ever discard their hand if it's preferable for them to do so. I know it has the transmute option, but it might be worth ditching it or playing other dig spells - things like Opt , Sleight of Hand , Behold the Multiverse , etc. Drift of Phantasms and Dimir Infiltrator suffer from a similar downside, in that the front side really doesn't do much. Archmage's Charm is a really solid, flexible option I would recommend, and even the usual suspects of Snapcaster Mage , Cryptic Command , etc

I also think Blue Sun's Zenith is a better wincon than Mind Grind , since there may be situations where you need to use it to dig for value, and Grind doesn't offer that flexibility. If you stick with transmute spells, BSZ is also a 3 drop.

Finally, I think 4x basic swamp in a deck with so much in the way of UU is a high risk; fetches, checklands, or even Clearwater Pathway  Flip offer some more insurance against manascrew.

Cheers!

Caerwyn on Dimir Mill

3 months ago

Dimir Aqueduct is a bad card and does not belong in any decks. Even on a budget there are vastly better two-colored lands. Same goes with Fetid Pools and every other enters-tapped land. Realistically, you want your mana base to mostly be fetch lands to trigger your crabs.

Which, on that note, you should be running a full contingent of 8 crabs.

Add 4x Archive Trap to punish opponent fetches and 2-3x Field of Ruin to force players to search their library so you can fire off Traps.

Mind Grind is a waste of mana. You are better off using those two slots for another Glimpse the Unthinkable and Fractured Sanity .

Grindclock is another bad card--it takes way too long. Think of Mill like a burn deck where you want to "burn" your opponent's life total as quicky as possible.

You will want something that can bounce permanents in your sideboard--mill is in a lot of trouble if a Leyline of Sanctity effect hits the field. Another option is running more fetches, throwing a few Overgrown Tomb s into the mix, and running a couple copies of Assassin's Trophy to take out those pesky cards that you cannot otherwise deal with.

Ensnaring Bridge is another decent sideboard option.

libraryjoy on Nose to the Grindstone, Boi! Budget Mill EDH

4 months ago

Nemesis of Reason got dropped because of its price and how it targets a single person. But it could definitely go in the upgrades board if you wanted it. It just looked like the kind of thing that would put a big fat target on your head. I kept Soaring Thought-Thief because it triggers the mill by itself. If IT attacks, then the mill to everyone. But it could definitely be dropped for any other card. I would say Sphinx's Tutelage is definitely a highly efficient card. Mind Grind could be insane in Commander, and I would choose that over Traumatize. My other top picks would be Vela the Night-Clad , Sphinx Mindbreaker , Startled Awake  Flip, and Ashiok, Sculptor of Fears .

Mtg_Mega_Nerds on Lazav Light Mill Deck

5 months ago

Add Glimpse the Unthinkable and Maddening Cacophony for some large mill. Add better counterspells like Counterspell , Didn't Say Please , Disallow and Thought Collapse . Take out Bone to Ash , Cancel , and other bad counterspells. Add better removal like Dimir Charm , Heartless Act and Drown in the Loch . Take out Doom Blade and bounce spells. If you still want a bounce spell, add Brazen Borrower . Take out Illusionary Armor and Exquisite Blood for Lightning Greaves and Swiftfoot Boots . You need better ramp so definitely add Sol Ring , Arcane Signet , Dimir Signet and add Command Tower for a land. Add Cloak of Mists and Aether Tunnel for Tricks of the Trade and Way of the Thief . Go infinite with Rings of Brighthearth + Basalt Monolith + Mind Grind . This isn't a mill win condition, but if you want to do something janky, you could do Tree of Perdition + Reduce in Stature + Sovereign's Bite to reduce an opponent to 0 life. Here's a lot of cards to put in. Hope this helps

wereotter on What are your Favorite Commanders?

5 months ago

Alela, Artful Provocateur has been a favorite of mine. I went the direction of heavy enchantress and flying matters build. There are some good, budget cards that can fit into this kind of deck, since you mentioned that, which fit really well. Think things like Glorious Anthem , Gravitational Shift , and Favorable Winds . It's not been difficult for me to get a board full of large fliers that can easily beat down my opponents.

Another that I took in a more unusual direction is The Mimeoplasm built as a mill deck. People don't really tend to notice if you're milling libraries so you can cast your commander... and then you just keep it going. The green really only adds to being able to ramp up so you can get spells like Mind Grind to wipe out the table.

BrassLord on MIll IS STILL VALID

6 months ago

Glad someone is also running this guy! I've been on the receiving end of it! Looks like a fun build!

Mind Grind , Reanimate , Sphinx's Tutelage , and Psychic Corrosion are solid possible includes to look at!

Our playgroup ran into the problem of encountering the eldrazi cards and such that dump the graveyard back into the deck when milled. Jester's Cap , Oona, Queen of the Fae , Leyline of the Void , Bitter Ordeal , Praetor's Grasp are ways around that if you start to encounter that, though a timely Eater of the Dead activation in response to the trigger could work as well!

VorelNailo on Milling Gone Rogue (Precon Upgrade Guide)[PRIMER]

7 months ago

Balustrade Spy at 4 mana sits at a very crowded part of our curve, where most of our card draw sits. I don't want to have to delay getting our card draw engine running for a turn; card advantage is how we keep up with more powerful commanders/decks.

Undercity Informer is interesting, but a 3cmc 2/3 with no evasion doesn't cut it, and we don't want to sacrifice any of our more evasive rogues or lords. The mill is nice, but with not sacrificing any of our other creatures it's just a worse Mind Grind , which didn't make the cut.

Thanks for your interest in the deck! Suggestions are always appreciated.

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