Each opponent reveals cards from the top of his or her library until he or she reveals X land cards, then puts all cards revealed in this way into his or her graveyard. X can't be 0.
|Have (2)||metalmagic ,|
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|Commander / EDH||Legal|
Latest Decks as Commander
Mind Grind Discussion
on Dimir Mill
1 week ago
Dimir Aqueduct is a bad card and does not belong in any decks. Even on a budget there are vastly better two-colored lands. Same goes with Fetid Pools and every other enters-tapped land. Realistically, you want your mana base to mostly be fetch lands to trigger your crabs.
Which, on that note, you should be running a full contingent of 8 crabs.
Grindclock is another bad card--it takes way too long. Think of Mill like a burn deck where you want to "burn" your opponent's life total as quicky as possible.
You will want something that can bounce permanents in your sideboard--mill is in a lot of trouble if a Leyline of Sanctity effect hits the field. Another option is running more fetches, throwing a few Overgrown Tomb s into the mix, and running a couple copies of Assassin's Trophy to take out those pesky cards that you cannot otherwise deal with.
Ensnaring Bridge is another decent sideboard option.
1 month ago
Nemesis of Reason got dropped because of its price and how it targets a single person. But it could definitely go in the upgrades board if you wanted it. It just looked like the kind of thing that would put a big fat target on your head. I kept Soaring Thought-Thief because it triggers the mill by itself. If IT attacks, then the mill to everyone. But it could definitely be dropped for any other card. I would say Sphinx's Tutelage is definitely a highly efficient card. Mind Grind could be insane in Commander, and I would choose that over Traumatize. My other top picks would be Vela the Night-Clad , Sphinx Mindbreaker , Startled Awake Flip, and Ashiok, Sculptor of Fears .
1 month ago
Add Glimpse the Unthinkable and Maddening Cacophony for some large mill. Add better counterspells like Counterspell , Didn't Say Please , Disallow and Thought Collapse . Take out Bone to Ash , Cancel , and other bad counterspells. Add better removal like Dimir Charm , Heartless Act and Drown in the Loch . Take out Doom Blade and bounce spells. If you still want a bounce spell, add Brazen Borrower . Take out Illusionary Armor and Exquisite Blood for Lightning Greaves and Swiftfoot Boots . You need better ramp so definitely add Sol Ring , Arcane Signet , Dimir Signet and add Command Tower for a land. Add Cloak of Mists and Aether Tunnel for Tricks of the Trade and Way of the Thief . Go infinite with Rings of Brighthearth + Basalt Monolith + Mind Grind . This isn't a mill win condition, but if you want to do something janky, you could do Tree of Perdition + Reduce in Stature + Sovereign's Bite to reduce an opponent to 0 life. Here's a lot of cards to put in. Hope this helps
2 months ago
Alela, Artful Provocateur has been a favorite of mine. I went the direction of heavy enchantress and flying matters build. There are some good, budget cards that can fit into this kind of deck, since you mentioned that, which fit really well. Think things like Glorious Anthem , Gravitational Shift , and Favorable Winds . It's not been difficult for me to get a board full of large fliers that can easily beat down my opponents.
Another that I took in a more unusual direction is The Mimeoplasm built as a mill deck. People don't really tend to notice if you're milling libraries so you can cast your commander... and then you just keep it going. The green really only adds to being able to ramp up so you can get spells like Mind Grind to wipe out the table.
2 months ago
Glad someone is also running this guy! I've been on the receiving end of it! Looks like a fun build!
Our playgroup ran into the problem of encountering the eldrazi cards and such that dump the graveyard back into the deck when milled. Jester's Cap , Oona, Queen of the Fae , Leyline of the Void , Bitter Ordeal , Praetor's Grasp are ways around that if you start to encounter that, though a timely Eater of the Dead activation in response to the trigger could work as well!
4 months ago
Balustrade Spy at 4 mana sits at a very crowded part of our curve, where most of our card draw sits. I don't want to have to delay getting our card draw engine running for a turn; card advantage is how we keep up with more powerful commanders/decks.
Undercity Informer is interesting, but a 3cmc 2/3 with no evasion doesn't cut it, and we don't want to sacrifice any of our more evasive rogues or lords. The mill is nice, but with not sacrificing any of our other creatures it's just a worse Mind Grind , which didn't make the cut.
Thanks for your interest in the deck! Suggestions are always appreciated.
5 months ago
Silly Flooded Woodlands
6 months ago
There are multiple spells to mill/draw out your opponents once you have infinite mana.
Minds Aglow (which someone also mentioned above)