Mind Grind

Mind Grind

Sorcery

Each opponent reveals cards from the top of his or her library until he or she reveals X land cards, then puts all cards revealed in this way into his or her graveyard. X can't be 0.

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Trade

Have (2) metalmagic , Azdranax
Want (4) DarkAlmasy , zandercp11 , Merxzay , mplsgetscold

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Set Rarity
Gatecrash (GTC) Rare

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Legality

Format Legality
Limited Legal
Pioneer Legal
1v1 Commander Legal
Block Constructed Legal
Highlander Legal
Modern Legal
Duel Commander Legal
2019-10-04 Legal
Legacy Legal
Leviathan Legal
Vintage Legal
Unformat Legal
Tiny Leaders Legal
Oathbreaker Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal

Latest Decks as Commander

Mind Grind Discussion

Goblin_Guide on Milling Gone Rogue (Precon Upgrade Guide)[PRIMER]

1 week ago

31 lands in 99 cards = one land every 3.2 cards. in an opening hand of seven, this means you have 7(1/3.2) lands which is equal to 2.18 lands per opening hand, in either your opener or your free mul.

You have 9 one drops, 7 of which make sense to play T1 (the outliers are Visions of Beyond and Increasing Confusion), which means about a 7% chance of getting at least one playable one drop in your opener.

You have 23 two drops, four of which don't make sense to play on T2 (Cyclonic Rift, Drown in the Loch, Mind Grind, and Heartless Act), leaving 19 playable two drops and 7 playable one drops on T2, a total of 26 cards, which comes out to (given you have drawn on both your first and second turns) a 35% chance of having a playable card T2.

By this point your chance of drawing a ramp spell in the range you want it or a land is 10(34/99) = 3.4 lands per T3 per game. Assuming you want to hit your third land drop (which I think you do, you have at least 12 playable three drops plus all of your two drops and one drops), this is a bit lower than I would be comfortable, considering you want stuff to do on every turn as an aggro deck. Considering you only have a 7% chance to do something T1 and a 35% chance T2, you should want to be a little more consistent with your mana drops (at least seeing four pieces of mana by T3 should do it). Plus, if you were dumb enough to not hit your second land drop, this number is even lower because it includes two mana rocks over one mana (which is a number I would definitely increase by the way, at least add a Mind Stone or a Fellwar Stone or preferably both).

Let me know if any of that math is wrong, I basically wing'd it.

SimicVisionRy on Mill Commander

1 week ago

I would like to suggest Mono-blue Advisors, courtesy of Bruvac the Grandiloquent, and Persistent Petitioners.

I assume you mean group mill, not self-mill, but regardless, personal vote goes to either of the Lazav printings. Either old-School, or New-School; (Lazav, Dimir Mastermind & Lazav, the Multifarious)

While neither gives you direct mill with your commander, it does give you reusable resources from your opponents, (or your own) while the spells and creatures in your deck do the milling for you.

Utilizing cards like Mind Grind and Mind Funeral, you can just hit all their lands all the time lol. Also room for the classic Junktroller & Tunnel Vision combo, and Bloodchief Ascension & Mindcrank. Another personal favorite is Mana Severance & Goblin Charbelcher. The latter of which is the Last Resort ^TM IMO.

Best of Luck brewing!

Hoobynobber7395 on Zaxara got a phat X

4 weeks ago

I am running Zaxara, Nightmare Hydra currently as my mane focus deck.

depending on budget some cards to look into would be:

Bloom Tender and Selvala, Heart of the Wilds for better mana and infinite combo

Walking Ballista alone can win a game in this deck with infinite damage

Spell Burst is my favorite x cost counter

Animist's Awakening, Astral Cornucopia, and Boseiju, Who Shelters All are amazing mana includes for this deck

Doubling Season and Doubling Cube are great for doubling tokens and counters for hydras as well as doubling your mana base

Helix Pinnacle and Mind Grind are both great wincons for the deck interesting ones at that

The Ozolith is a way to protect your counters

and Wildest Dreams helps you get things back that get answered

if you want any help please feel free to tag me and ask! these are only suggestions, every player builds and plays their decks differently

Happymaster19 on Brain Dead (Unrestricted Mind ‘Combo’)

4 weeks ago

Gave DeinoStinkus a little lesson on the importance of lands. I think we may see them crop up in his Colossus deck. A good move. I think he didn’t expect two Mind Funerals on turn 1 and pitched a Force for a Force with two Probes in hand (I had Probed him about it). I think he wanted to hold the Probes to rebuild and got caught for it. We ratified the occurrence and and got through one more turn before he met a Mind Grind. X=2 was enough to call it good.

I also encountered a Flash Hulk deck that managed to beat me after I had removed roughly 2/3s of his deck with 9 lands. He still managed to get hill kill with a clever pile of Blood Pet for Demonic Consultation mana, Spellseeker to grab Consultation, and Thassa's Oracle. I particularly liked that his build emphasized blue for Force support.

TriusMalarky on High power and below Compendium?

1 month ago

RNR_Gaming fair. I live in a place with 3 game stores and AFAIK only one has a decent MtG playgroup, mostly because the other two have little support and grumpy employees.

And 3 is a lot given every other town has maybe one, and that's on the high end. It's a weird area, half city half farm.

Also, these friends are people who spend 100x more than me -- multiple boxes to my occasional handful of singles, which are always about $1 apiece -- and play almost exclusively jank EDH and Dark Ritual-fueled casual decks. I can beat any one of them with $30. And these are people who've been playing longer, have more cards and better collections(one has multiple FoW, a damaged Trop, and a Tarn and that's just the beginning). And they only really get 'salty' when I play slow grindy control that lasts an hour, which I don't play anymore because it bored me.

DeinoStinkus Lucky. I stopped playing largely because of all the angry people. I have a few experiences:

  • One guy ragequit because I asked him not to track his creature's total P/T and just track counters.

  • One guy quit right after a not-very-legal 'counter' to me casting Mind Grind for 500 -- even if his counter worked, I still could have killed him. I had infinite mana and my entire deck in my hand and counterspells and Elixir of Immortality, but he didn't know that and just activated his weird card, declared himself the winner, and left.

  • One guy ragequit because his definition of 'budget' wasn't the same as mine. I mean, he asked for 'budget modern', so I brought my deck that was literally $10 except I added some higher quality lands in to smooth it out as I playtested it. It was maybe $200 at absolute max, and probably only about $100. When he asked the chat, they all said $200 was about budget for modern. He was very angry.

  • I joined after a while and wasn't used to the controls anymore and, since it's a digital interface and I'm used to videogames, I didn't always remember to allow for time before I did stuff. Guy quit halfway through the match even though it is so easy to put a card back and shuffle the deck -- after multiple apologies. Now, I probably deserved that one, but it is more salt.

I'm not salty about the salt tho. Also I can't find any Modern games, I think that's cos my internet kept crashing and I ended up being AFK for every other game a year or two ago and all the modern players blocked me.

Happymaster19 on A Quest for Power: Unrestricting …

1 month ago

Hence, Mind Funeral takes advantage of the combo decks. And that deck is backed by Ancestral Recall, Demonic Consultation, and Mind Grind. I’ve joked to myself that the deck is so consistent at getting the mill, the combo is actually getting two, or a mill + counter. Getting the mill is so stupid easy. I think of it kind of like the most epic Blood Moon ever that actually wins you games. You’re doing a manabase check. How devoted is the opponent to artifact mana over lands? A deck like Stax runs over Mind Funeral by virtue of having over a dozen lands. I think the Funeral threshold is around eight lands in a deck. Above that and you start relying a bit too much on those Mind Grinds.

Happymaster19 on Deck to break HappyMaster’s format

1 month ago

Daveslab2022 I could tell you what trends my testing has pointed my to so far but I’d like to understand the inclusion of Mystical Tutor and Manamorphose. Tutor is strong but it can be clunky without the means to set up a follow up draw. Manamorphose is quite perplexing. Time Walk was doing a better impression in that slot but this goes to something I mentioned about Unrestricted emphasizing card rate over mana rate. I may pull a few Moxen along with Probes/Wraiths. Then I run into the unfortunate circumstance of drawing into all counters or all mana. That’s not to say I can’t use Manamorphose at all. I tried it briefly in my Wheel of Fate deck as some mana fixing but it just wasn’t working as well as what I ended up with.

I was told I didn’t want to listen to others and just wanted to be right. I was told I wouldn’t be heard without including what someone else believed was right. I’d prefer the data speak for itself. Unless you just want to be right. I’ve got more testing to be done but I’ll tell ya, maindeck Leyline of Sanctity disagrees so far. But I would prefer others test so they can trust their own eyes rather than mine. My impression beyond that is that your deck is pretty split with all my combo decks. What I thought about Mind Funeral still holds. Apparently it takes a bit more than two extra lands to overcome an Academy-backed Mind Grind. But the vulnerability of Timetwister is a small percentage thing. Stax performs as expected. It wins the vast majority of games it starts on the play thanks to the sheer redundancy of hate. On the draw the story is flipped and the deck loses the overwhelming majority of games when your deck doesn’t fizzle. I’d like to understand Mystical Tutor and Manamorphose better before giving any critique. The two blue based prison decks (D&T and the enchantment prison) have performed the best so far. D&T is close to 50/50 at maybe 55% favorable against your deck. Stealing the play with Leyline of Anticipation as well as having a ton of creatures to invalidate Force of Negation shows just a bit of edge over your list. The best performer so far has been the enchantment deck. And by a huge margin. That deck can steal the play with blue Leyline and/or can invalidate your deck with white Leyline. That’s before the game has begun. Then the counter war begins and this deck has the best blue support of my prison decks. But that can go both ways. Then there’s consistency. Some of my hate pieces do nothing against your deck. Energy Field is pitch fodder. Rest in Peace is pretty cold. But the rest either slow you down sufficiently (Blind Obedience) or shut you down completely (Arcane Laboratory, Deafening Silence). I suppose you could Timetwister your Tendrils back and do that ten times over twenty turns? But at that pace, Rest in Peace does become relevant.

Again, I’d like to understand your deck more completely before saying much else.

GsG_Esel_YT on Zaxara`s X-cited for more

1 month ago

Hey Hoobynobber7395,

Blue Sun's Zenith and Pull from Tomorrow are already in this Deck :)

Simic Ascendancy and Helix Pinnacle i thought about too but since I have to wait for my upkeep i considered they are just some do nothing enchantmens.

I am waiting for my Walking Ballista to arrive then I will add this card too.

Unbound Flourishing is a card i will add but Doubling Season is too expenisve right now.

Bloom Tender and Selvala, Heart of the Wilds are cool cards but since they are pretty expensive and i dont have any copy of them i will use Zaxara, Ley Weaver and Incubation Druid instead.

Also Bloom Tender cant produce blue mana (is needed to untap it) what somehow can be essencial in this Deck

Since there are already plenty of Wincons in this deck i dont consider adding Mind Grind

but thanks for all your advices.

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